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@@ -135,10 +135,12 @@ function Player:slot(input)
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end
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end
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if input.l and weapon:canFire(self) then
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if input.l and weapon:canFire(self) then
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+ weapon:fire(self)
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ctx.net:emit(evtFire, {id = self.id, slot = self.weapon})
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ctx.net:emit(evtFire, {id = self.id, slot = self.weapon})
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end
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end
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if input.r and skill:canFire(self) then
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if input.r and skill:canFire(self) then
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+ skill:fire(self)
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ctx.net:emit(evtFire, {id = self.id, slot = self.skill})
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ctx.net:emit(evtFire, {id = self.id, slot = self.skill})
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end
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end
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