local ClassSelect = class() local g = love.graphics function ClassSelect:init() self.team = love.math.random(purple, orange) self.angle = 0 self.active = true self.offense = 0 self.defense = 0 self.utility = 0 self.teamCt = {0, 0} ctx.event:on(app.net.events.class, function(data) if data.id == ctx.id then self.active = false end end) end function ClassSelect:update() self.angle = (self.angle + .65 * tickRate) % (2 * math.pi) if not love.mouse.isVisible() then love.mouse.setVisible(true) end local u, v = ctx.hud.u, ctx.hud.v local x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY() for i = 1, #data.class.list do local class = data.class[data.class.list[i]] if math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then self.offense = math.lerp(self.offense, class.offense, math.min(12 * tickRate, 1)) self.defense = math.lerp(self.defense, class.defense, math.min(12 * tickRate, 1)) self.utility = math.lerp(self.utility, class.utility, math.min(12 * tickRate, 1)) end end self.teamCt[0] = 0 self.teamCt[1] = 0 ctx.players:each(function(p) self.teamCt[p.team] = self.teamCt[p.team] + 1 end) end function ClassSelect:draw() local u, v = ctx.hud.u, ctx.hud.v g.setColor(0, 0, 0, 153) g.rectangle('fill', 0, 0, u, v) g.setColor(0, 0, 0, 89) g.rectangle('fill', u * .08, v * .313, u * .46, v * .35) g.rectangle('fill', u * .55, v * .313, u * .37, v * .58) g.setColor(255, 255, 255, 25) g.rectangle('line', u * .08, v * .313, u * .46, v * .35) g.rectangle('line', u * .55, v * .313, u * .37, v * .58) g.setFont('BebasNeue', v * .065) local fh = g.getFont():getHeight() local x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY() local teamStr = self.team == purple and 'purple' or 'orange' local hover local white, gray = {255, 255, 255}, {128, 128, 128} hover = math.inside(x, y, u * .08, v * .106, u * .24 + g.getFont():getWidth(teamStr), fh) g.setColor(hover and white or gray) g.print('Team', u * .08, v * .106) hover = false for i = 1, #data.class.list do local class = data.class[data.class.list[i]] g.setColor(255, 255, 255, 25) g.rectangle('line', u * .09 * i, v * .326, u * .08, u * .08) if math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then hover = true self:drawClassDetails(class) g.setColor(255, 255, 255, class.locked and 50 or 255) else g.setColor(255, 255, 255, class.locked and 50 or 150) end local s = u * .08 / class.portrait:getWidth() g.draw(class.portrait, u * .09 * i, v * .326, 0, s, s) g.setFont('pixel', 8) g.print(class.name, u * .09 * i + 4, v * .326) g.setFont('BebasNeue', v * .065) end g.setColor(hover and white or gray) g.print('Class', u * .08, v * .213) hover = math.inside(x, y, u * .08, v * (1 - .213) - fh, g.getFont():getWidth('Disconnect'), fh) g.setColor(hover and white or gray) g.print('Disconnect', u * .08, v * (1 - .213) - fh) hover = math.inside(x, y, u * .08, v * (1 - .106) - fh, g.getFont():getWidth('Exit'), fh) g.setColor(hover and white or gray) g.print('Exit', u * .08, v * (1 - .106) - fh) g.setColor(self.team == purple and {190, 160, 220} or {240, 160, 140}) g.print(self.team == purple and 'purple' or 'orange', u * .32, v * .106) g.setColor(190, 160, 220) g.print(self.teamCt[0], u * .5, v * .106) g.setColor(240, 160, 140) g.print(self.teamCt[1], u * .5 + math.max(u * .05, g.getFont():getWidth(tostring(self.teamCt[0]))), v * .106) end function ClassSelect:keypressed(key) if key == 'escape' and ctx.players:get(ctx.id).class then self.active = not self.active end if self.active then for i = 1, #data.class do local class = data.class[data.class.list[i]] if not class.locked and key == tostring(i) then ctx.net:send(app.net.messages.class, { class = i, team = ctx.id > 1 and 1 or 0 }) return true end end return true end end function ClassSelect:mousepressed() return self.active end function ClassSelect:mousereleased(x, y, button) local u, v = ctx.hud.u, ctx.hud.v x, y = ctx.view:frameMouseX(), ctx.view:frameMouseY() if self.active and button == 'l' then for i = 1, #data.class.list do if not data.class[data.class.list[i]].locked and math.inside(x, y, u * .09 * i, v * .326, u * .08, u * .08) then ctx.net:send(app.net.messages.class, { class = i, team = self.team }) ctx.event:emit('sound.play', {sound = 'click', gui = true}) end end local str = self.team and 'purple' or 'orange' g.setFont('BebasNeue', v * .065) local font = g.getFont() if math.inside(x, y, u * .08, v * .106, u * .24 + font:getWidth(str), font:getHeight()) then ctx.event:emit('sound.play', {sound = 'click', gui = true}) self.team = 1 - self.team elseif math.inside(x, y, u * .08, v * (1 - .213) - font:getHeight(), font:getWidth('Disconnect'), font:getHeight()) then ctx.event:emit('sound.play', {sound = 'click', gui = true}) ctx.event:emit('game.quit') elseif math.inside(x, y, u * .08, v * (1 - .106) - font:getHeight(), font:getWidth('Exit'), font:getHeight()) then ctx.event:emit('sound.play', {sound = 'click', gui = true}) love.event.quit() end end return self.active end function ClassSelect:drawClassDetails(class) local u, v = ctx.hud.u, ctx.hud.v local fh = g.getFont():getHeight() local yy = v * .318 g.setColor(255, 255, 255) g.print(class.name, u * .56, yy) yy = yy + v * .08 g.setFont('BebasNeue', v * .03) g.setColor(self.team == purple and {190, 160, 220} or {240, 160, 140}) g.print(class.quote, u * .56 + 2, yy) yy = yy + v * .045 g.setFont('BebasNeue', v * .04) g.setColor(255, 255, 255, 150) g.print('offense\ndefense\nutility', u * .56 + 2, yy) g.setColor(84, 28, 28) g.rectangle('fill', u * .65 + .5, yy + v * .012, u * .2 * (self.offense / 10), v * .025) g.setColor(70, 96, 67) g.rectangle('fill', u * .65 + .5, yy + v * .012 + g.getFont():getHeight(), u * .2 * (self.defense / 10), v * .025) g.setColor(30, 94, 99) g.rectangle('fill', u * .65 + .5, yy + v * .012 + 2 * g.getFont():getHeight(), u * .2 * (self.utility / 10), v * .025) g.setColor(255, 255, 255, 150) g.rectangle('line', u * .65 + .5, yy + v * .012, u * .2, v * .025) g.rectangle('line', u * .65 + .5, yy + v * .012 + g.getFont():getHeight(), u * .2, v * .025) g.rectangle('line', u * .65 + .5, yy + v * .012 + 2 * g.getFont():getHeight(), u * .2, v * .025) yy = yy + v * .012 + 2 * g.getFont():getHeight() + v * .05 for i = 1, 5 do local icon = data.media.graphics.icons[class.slots[i].code] local s = u * .03 / icon:getWidth() g.setColor(255, 255, 255) g.draw(icon, u * .56 + 2, yy, 0, s, s) g.setColor(255, 255, 255, 200) g.print(class.slots[i].name, u * .56 + u * .01 + s * icon:getWidth(), yy - v * .002) yy = yy + s * icon:getWidth() + v * .009 end g.setFont('BebasNeue', v * .065) g.setColor(255, 255, 255) end return ClassSelect