local StaticGrenade = {} ---------------- -- Meta ---------------- StaticGrenade.name = 'Static Grenade' StaticGrenade.code = 'staticgrenade' StaticGrenade.text = 'This unit is slowed and disarmed.' StaticGrenade.hide = false ---------------- -- Data ---------------- StaticGrenade.disarmDuration = 1.75 StaticGrenade.slowDuration = 1.25 function StaticGrenade:activate() local stacks, buff = 0, ctx.buffs:get(self.owner, 'plasmasickness') stacks = buff and buff.stacks or 0 self.owner.disarm = math.max(self.owner.disarm, self.disarmDuration) self.slowAmount = self.owner.class.speed * (.2 + (.2 * stacks)) self.owner.haste = self.owner.haste - self.slowAmount self.timer = self.slowDuration end function StaticGrenade:deactivate() self.owner.haste = self.owner.haste + self.slowAmount end function StaticGrenade:update() self.timer = timer.rot(self.timer, function() ctx.buffs:remove(self.owner, 'staticgrenade') end) end return StaticGrenade