local DeathDesaturate = {} DeathDesaturate.code = 'deathDesaturate' function DeathDesaturate:init() self.amount = 1 self:resize() end function DeathDesaturate:update() if ctx.id and ctx.players:get(ctx.id).ded then self.amount = math.lerp(self.amount, 0.4, 4 * tickRate) else self.amount = 1 end self.shader:send('amount', self.amount) end function DeathDesaturate:resize() self.shader = data.media.shaders.desaturate end return DeathDesaturate