local Scoring = {} Scoring.code = 'scoring' Scoring.limit = 5 function Scoring:init() self.points = {} self.points[purple] = 0 self.points[orange] = 0 self.winner = nil self.restartTimer = 0 ctx.event:on('game.restart', function(data) self.points[purple] = 0 self.points[orange] = 0 self.winner = nil self.restartTimer = 0 end) end function Scoring:update() self.restartTimer = timer.rot(self.restartTimer, function() self.winner = nil ctx.event:emit('game.quit') end) end function Scoring:score(team, amount) self.points[team] = self.points[team] + amount if self.points[team] >= self.limit then self:win(team) end end function Scoring:win(team) ctx.net:emit(app.core.net.events.chat, {message = (team == 0 and 'purple' or 'orange') .. ' team wins!'}) self.winner = team self.restartTimer = 6 end return Scoring