local Skull = {} Skull.name = 'Skull' Skull.code = 'skull' Skull.activate = function(self) self.health = 5 self.scale = 1 self.alpha = 1 self.image = data.media.graphics.effects.skull self.depth = -10 ctx.view:register(self) end Skull.update = function(self) self.health = self.health - tickRate if self.health <= 0 then return true end self.scale = self.scale - .05 * tickRate self.alpha = self.alpha - .2 * tickRate end Skull.draw = function(self) love.graphics.setColor(255, 255, 255, self.alpha * 255) love.graphics.draw(self.image, self.x, self.y, self.angle, self.scale, self.scale, self.image:getWidth() / 2, self.image:getHeight() / 2) end return Skull