local BoundsWall = {} BoundsWall.name = 'BoundsWall' BoundsWall.code = 'boundswall' BoundsWall.collision = {} BoundsWall.collision.shape = 'rectangle' BoundsWall.collision.tag = 'wall' function BoundsWall:activate() ctx.event:emit('collision.attach', {object = self}) end return BoundsWall