local SpawnRoom = {} SpawnRoom.name = 'SpawnRoom' SpawnRoom.code = 'spawnroom' SpawnRoom.collision = {} SpawnRoom.collision.shape = 'rectangle' SpawnRoom.collision.tag = 'spawnroom' function SpawnRoom:activate() ctx.event:emit('collision.attach', {object = self}) end function SpawnRoom:deactivate() ctx.event:emit('collision.detach', {object = self}) end return SpawnRoom