local Rage = {} ---------------- -- Meta ---------------- Rage.name = 'Rage' Rage.code = 'rage' Rage.text = 'The Brute gains 20% lifesteal when below 50% health.' Rage.type = 'passive' ---------------- -- Behavior ---------------- function Rage:activate(owner) -- end function Rage:update(owner) if owner.health < owner.maxHealth * .5 then if not ctx.buffs:get(owner, 'rage') then ctx.buffs:add(owner, 'rage') end else ctx.buffs:remove(owner, 'rage') end end return Rage