local Dagger = extend(app.logic.spell) Dagger.code = 'dagger' Dagger.radius = 18 Dagger.distance = 45 function Dagger:activate(visions) self:mirrorOwner() self:move(self.distance) local backstabbed = false self:damageInRadius(function(enemy) local backstab = math.abs(math.anglediff(enemy.angle, math.direction(enemy.x, enemy.y, self.x, self.y))) > math.pi / 2 local damage = data.weapon.dagger.damage if backstab then if visions[enemy.id] == 3 then damage = enemy.health else damage = damage * 2 end end if backstab and ctx.view then ctx.view:screenshake(25) end backstabbed = backstabbed or backstab return damage end) self:playSound(backstabbed and 'backstab' or 'slash') self:die() end return Dagger