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- local Game = class()
- Game.tag = 'client'
- function Game:load(options)
- self.options = options
- self.event = app.util.event()
- self.net = app.net.client()
- self.input = app.util.input()
- self.view = app.media.view()
- self.collision = app.logic.collision()
- self.players = app.player.controller()
- self.spells = app.logic.spells()
- self.buffs = app.logic.buffs()
- self.particles = app.media.particles()
- self.effects = app.media.effects()
- self.sound = app.media.sound()
- self.map = app.logic.map()
- self.hud = app.ui.hud.controller()
- self.event:on('game.quit', function(data)
- app.util.context:remove(ctx)
- app.util.context:add(app.context.menu)
- end)
- end
- function Game:update()
- self.net:update()
- self.buffs:update()
- self.players:update()
- self.spells:update()
- self.particles:update()
- self.effects:update()
- self.map:update()
- self.view:update()
- self.sound:update()
- self.hud:update()
- end
- function Game:draw()
- self.view:draw()
- end
- function Game:quit()
- self.net:quit()
- end
- function Game:mousepressed(...) self.hud:mousepressed(...) end
- function Game:mousereleased(...) self.hud:mousereleased(...) end
- function Game:keypressed(key) self.hud:keypressed(key) end
- function Game:keyreleased(key) self.hud:keyreleased(key) end
- function Game:textinput(character) self.hud:textinput(character) end
- function Game:resize()
- self.view:resize()
- self.hud:resize()
- self.effects:resize()
- end
- return Game
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