buffs.lua 406 B

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  1. local Buffs = class()
  2. local g = love.graphics
  3. function Buffs:draw()
  4. local u, v = ctx.hud.u, ctx.hud.v
  5. local p = ctx.players:get(ctx.id)
  6. if p then
  7. g.setColor(255, 255, 255)
  8. local xx = u * .01
  9. table.each(ctx.buffs.buffs, function(b)
  10. if b.owner == p then
  11. g.rectangle('line', xx, v * .1, u * .02, u * .02)
  12. xx = xx + u * .025
  13. end
  14. end)
  15. end
  16. end
  17. return Buffs