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- local Buffs = class()
- local g = love.graphics
- function Buffs:draw()
- local u, v = ctx.hud.u, ctx.hud.v
- local p = ctx.players:get(ctx.id)
- if p then
- g.setColor(255, 255, 255)
- local xx = u * .01
- table.each(ctx.buffs.buffs, function(b)
- if b.owner == p then
- g.rectangle('line', xx, v * .1, u * .02, u * .02)
- xx = xx + u * .025
- end
- end)
- end
- end
- return Buffs
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