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- local Deathmatch = {}
- Deathmatch.code = 'deathmatch'
- Deathmatch.pointsPerKill = 1
- Deathmatch.experiencePerKill = 0
- function Deathmatch:init()
- ctx.event:on(app.net.events.dead, function(data)
- if data.id == data.kill then return end
- local killer = ctx.players:get(data.kill)
- ctx.map:modExec('scoring', 'score', killer.team, self.pointsPerKill)
- ctx.map:modExec('experience', 'give', killer, self.experiencePerKill)
- end)
- end
- return Deathmatch
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