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- local Gib = {}
- Gib.name = 'Gib'
- Gib.code = 'gib'
- Gib.images = {}
- function Gib:activate()
- self.speed = love.math.random(250, 750)
- self.angularVelocity = love.math.random(-400, 400)
- self.angle = love.math.random() * math.pi * 2
- self.alpha = 1
- local i = 1 + love.math.random(6)
- self.image = data.media.graphics.effects['gib' .. i]
- self.depth = -9
- ctx.view:register(self)
- end
- function Gib:update()
- self.angularVelocity = math.lerp(self.angularVelocity, 0, tickRate * 20)
- self.angle = self.angle + self.angularVelocity * tickRate
- self.speed = self.speed - math.min(1200 * tickRate, self.speed)
- self.x = self.x + math.dx(self.speed * tickRate, self.angle)
- self.y = self.y + math.dy(self.speed * tickRate, self.angle)
- if self.speed == 0 then
- self.alpha = self.alpha - tickRate
- if self.alpha <= 0 then return true end
- end
- end
- function Gib:draw()
- love.graphics.setColor(255, 255, 255, self.alpha * 255)
- local w, h = self.image:getWidth(), self.image:getHeight()
- love.graphics.draw(self.image, self.x, self.y, self.angle, 1.1, 1.1, w / 2, h / 2)
- end
- return Gib
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