| 12345678910111213141516171819202122232425262728293031323334 |
- local Cleave = {}
- Cleave.name = 'Cleave'
- Cleave.code = 'cleave'
- Cleave.text = 'Spin2Win'
- Cleave.type = 'skill'
- Cleave.cooldown = 2
- Cleave.damage = 55
- Cleave.cost = 20
- function Cleave:activate(owner)
- self.timer = 0
- end
- function Cleave:update(owner)
- self.timer = timer.rot(self.timer)
- end
- function Cleave:canFire(owner)
- return self.timer == 0 and owner.health > self.cost
- end
- function Cleave:fire(owner)
- ctx.spells:activate(owner.id, data.spell.cleave)
- ctx.net:emit(app.net.events.damage, {id = owner.id, amount = self.cost, from = owner.id, tick = tick})
- self.timer = self.cooldown
- end
- function Cleave:value(owner)
- return self.timer / self.cooldown
- end
- return Cleave
|