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@@ -259,7 +259,7 @@ void lovrmain() {
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for (int x = 0; x < tile.x; x++) {
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if (origin.x + x >= size.x) continue;
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- float theta = (.75 - x / width) * 2. * PI;
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+ float theta = (.75 - (origin.x + x) / width) * 2. * PI;
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float solidAngle = (2. * PI / width) * (PI / height) * abs(sinphi);
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totalAngle[id] += solidAngle;
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