local shh = require 'shh' function lovr.load() skybox = lovr.graphics.newTexture('assets/industrial_workshop_foundry_2k.hdr', { usage = { 'storage', 'sample' } }) colors = shh.new(skybox) print('Coefficients:') for i, color in ipairs(colors) do print(i, ('% 6f % 6f % 6f'):format(unpack(color))) end end function lovr.draw(pass) pass:skybox(skybox) shh.setShader(pass, colors) pass:sphere(0, 1.7, -2) end