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Merge branch 'physics'

bjorn 10 ani în urmă
părinte
comite
231ff4981d
46 a modificat fișierele cu 1622 adăugiri și 87 ștergeri
  1. 3 3
      .gitmodules
  2. 38 0
      building.lua
  3. 2 2
      context.lua
  4. 17 0
      data/animation/pigeon.lua
  5. 120 0
      deps/animation.lua
  6. 791 0
      deps/dkjson.lua
  7. 27 0
      deps/event.lua
  8. 1 0
      deps/spine
  9. 29 2
      deps/util.lua
  10. 256 0
      deps/view.lua
  11. 23 18
      game.lua
  12. 2 1
      hud.lua
  13. 116 0
      loader.lua
  14. 1 0
      main.lua
  15. 25 0
      map.lua
  16. BIN
      media/skeletons/pigeon/beakbottom.png
  17. BIN
      media/skeletons/pigeon/beakclosed.png
  18. BIN
      media/skeletons/pigeon/beakopen.png
  19. BIN
      media/skeletons/pigeon/beaktop.png
  20. BIN
      media/skeletons/pigeon/body1.png
  21. BIN
      media/skeletons/pigeon/body2.png
  22. BIN
      media/skeletons/pigeon/body3.png
  23. BIN
      media/skeletons/pigeon/body4.png
  24. BIN
      media/skeletons/pigeon/head.png
  25. BIN
      media/skeletons/pigeon/leftclaw1.png
  26. BIN
      media/skeletons/pigeon/leftclaw2.png
  27. BIN
      media/skeletons/pigeon/leftclaw3.png
  28. BIN
      media/skeletons/pigeon/leftfoot.png
  29. BIN
      media/skeletons/pigeon/leftshin.png
  30. BIN
      media/skeletons/pigeon/leftthigh.png
  31. BIN
      media/skeletons/pigeon/leftwing.png
  32. BIN
      media/skeletons/pigeon/neck1.png
  33. BIN
      media/skeletons/pigeon/neck2.png
  34. BIN
      media/skeletons/pigeon/neck3.png
  35. BIN
      media/skeletons/pigeon/neck4.png
  36. BIN
      media/skeletons/pigeon/pupil.png
  37. BIN
      media/skeletons/pigeon/rightclaw1.png
  38. BIN
      media/skeletons/pigeon/rightclaw2.png
  39. BIN
      media/skeletons/pigeon/rightclaw3.png
  40. BIN
      media/skeletons/pigeon/rightfoot.png
  41. BIN
      media/skeletons/pigeon/rightshin.png
  42. BIN
      media/skeletons/pigeon/rightthigh.png
  43. BIN
      media/skeletons/pigeon/rightwing.png
  44. 53 7
      person.lua
  45. 110 54
      pigeon.lua
  46. 8 0
      require.lua

+ 3 - 3
.gitmodules

@@ -1,6 +1,6 @@
-[submodule "deps/spine-runtimes"]
-	path = deps/spine-runtimes
-	url = https://github.com/bjornswenson/spine-runtimes
 [submodule "deps/lovestep"]
 	path = deps/lovestep
 	url = https://github.com/bjornswenson/lovestep
+[submodule "deps/spine"]
+	path = deps/spine
+	url = [email protected]:bjornswenson/spine-runtimes

+ 38 - 0
building.lua

@@ -0,0 +1,38 @@
+Building = class()
+
+Building.category = 4
+
+function Building:init(x, w, h)
+  self.x = x
+  self.y = ctx.map.height - ctx.map.ground.height
+  self.w = w
+  self.h = h
+
+  self.body = love.physics.newBody(ctx.world, self.x - self.w / 2, self.y - self.h / 2, 'kinematic')
+  self.shape = love.physics.newRectangleShape(self.w, self.h)
+  self.fixture = love.physics.newFixture(self.body, self.shape)
+
+  self.body:setUserData(self)
+
+  self.body:setMass(1000)
+  self.fixture:setCategory(self.category)
+  self.fixture:setMask(self.category, Person.category)
+
+  ctx.event:emit('view.register', {object = self})
+end
+
+function Building:draw()
+  local g = love.graphics
+
+  g.setColor(128, 128, 128, 35)
+  physics.draw('fill', self)
+
+  g.setColor(255, 255, 255)
+  physics.draw('line', self)
+end
+
+function Building:die()
+  self.body:destroy()
+  ctx.event:emit('view.unregister', {object = self})
+end
+

+ 2 - 2
context.lua

@@ -9,7 +9,7 @@ function Context:add(obj, ...)
 
   local tmp = ctx
   ctx = c
-  f.exe(ctx.load, ctx, ...)
+  lume.call(ctx.load, ctx, ...)
   ctx = tmp
 
   return c
@@ -31,7 +31,7 @@ end
 function Context:remove(ctx, ...)
   for i = 1, #self.list do
     if self.list[i] == ctx then
-      f.exe(ctx.unload, ctx, ...)
+      lume.call(ctx.unload, ctx, ...)
       table.remove(self.list, i)
       collectgarbage()
       return

+ 17 - 0
data/animation/pigeon.lua

@@ -0,0 +1,17 @@
+local Pigeon = extend(Animation)
+
+Pigeon.scale = .15
+Pigeon.default = nil
+Pigeon.states = {}
+
+Pigeon.states.idle = {
+  loop = true,
+  priority = 1
+}
+
+Pigeon.states.peck = {
+  loop = false,
+  priority = 2
+}
+
+return Pigeon

+ 120 - 0
deps/animation.lua

@@ -0,0 +1,120 @@
+Animation = class()
+
+Animation.defaultMix = .2
+
+function Animation:init(vars)
+  --table.merge(vars, self, true)
+
+  self:initSpine(self.code)
+
+  self.event = Event()
+  self.spine.animationState.onComplete = function() self.event:emit('complete', {state = self.state}) end
+  self.spine.animationState.onEvent = function(_, data) self.event:emit('event', data) end
+
+  self:set(self.default)
+  self.speed = 1
+  self.flipped = false
+end
+
+function Animation:draw(x, y, options)
+  options = options or {}
+  local skeleton, animationState = self.spine.skeleton, self.spine.animationState
+  self:setPosition(x, y)
+  skeleton.flipX = self.flipped
+  if self.backwards then skeleton.flipX = not skeleton.flipX end
+  if not options.noupdate then self:tick(ls.dt) end
+  animationState:apply(skeleton)
+  local root = skeleton:getRootBone()
+  if root then
+    root.scaleX = self.scale
+    root.scaleY = self.scale
+  end
+  skeleton:updateWorldTransform()
+  skeleton:draw()
+
+  if options.debug then
+    table.each(self.spine.skeleton.slots, function(slot)
+      slot:setAttachment(self.spine.skeleton:getAttachment(slot.data.name, slot.data.name .. '_bb'))
+      self.spine.skeleton.flipY = true
+    end)
+    skeleton:updateWorldTransform()
+    self.spine.skeletonBounds:update(self.spine.skeleton)
+    love.graphics.setColor(255, 255, 255)
+    for i = 1, #self.spine.skeletonBounds.polygons do
+      love.graphics.polygon('line', self.spine.skeletonBounds.polygons[i])
+    end
+    table.each(self.spine.skeleton.slots, function(slot)
+      slot:setAttachment(self.spine.skeleton:getAttachment(slot.data.name, slot.data.name))
+      self.spine.skeleton.flipY = false
+    end)
+  end
+end
+
+function Animation:tick(delta)
+  self.spine.animationState:update(delta * (--[[self.state.speed]]1 or 1) * self.speed)
+  self.spine.animationState:apply(self.spine.skeleton)
+end
+
+function Animation:setPosition(x, y)
+  local skeleton = self.spine.skeleton
+  skeleton.x = x + (self.offsetx or 0)
+  skeleton.y = y + (self.offsety or 0)
+end
+
+function Animation:set(name, options)
+  if type(name) == 'number' and self.states[name] then name = self.states[name].name end
+  if not name or not self.states[name] then return end
+  options = options or {}
+
+  local target = self.states[name]
+
+  if self.state and self.state.name == target.name then return end
+  if not options.force and self.state and self.state.priority > target.priority then return end
+
+  self.state = target
+  if self.spine.skeletonData:findAnimation(self.state.name) then
+    self.spine.animationState:setAnimationByName(0, self.state.name, self.state.loop)
+  end
+end
+
+function Animation:contains(x, y)
+  do return false end
+
+  table.each(self.spine.skeleton.slots, function(slot)
+    slot:setAttachment(self.spine.skeleton:getAttachment(slot.data.name, slot.data.name .. '_bb'))
+  end)
+
+  self.spine.skeleton.flipY = true
+  self.spine.skeleton:updateWorldTransform()
+  self.spine.skeletonBounds:update(self.spine.skeleton)
+  self.spine.skeleton.flipY = false
+  local contains = self.spine.skeletonBounds:containsPoint(x, y)
+
+  table.each(self.spine.skeleton.slots, function(slot)
+    slot:setAttachment(self.spine.skeleton:getAttachment(slot.data.name, slot.data.name))
+  end)
+
+  return contains
+end
+
+function Animation:initSpine()
+  local s = setmetatable({}, data.animation[self.code].spine)
+
+  s.skeleton = spine.Skeleton.new(s.skeletonData)
+  s.skeletonBounds = spine.SkeletonBounds.new()
+  s.animationState = spine.AnimationState.new(s.animationStateData)
+
+	s.skeleton:setToSetupPose()
+  s.skeleton.createImage = function(_, attachment)
+    return self.graphics[attachment.name]
+  end
+  s.skeleton.createAtlasImage = function(_, page)
+    return self.graphics[page.name:gsub('.png', ''):gsub('.dds', '')]
+  end
+
+  self.spine = s
+end
+
+function Animation:on(...)
+  return self.event:on(...)
+end

+ 791 - 0
deps/dkjson.lua

@@ -0,0 +1,791 @@
+    -- Module options:
+    local always_try_using_lpeg = true
+
+    --[==[
+
+David Kolf's JSON module for Lua 5.1/5.2
+========================================
+
+*Version 2.2*
+
+This module writes no global values, not even the module table.
+Import it using
+
+    json = require ("dkjson")
+
+Exported functions and values:
+
+`json.encode (object [, state])`
+--------------------------------
+
+Create a string representing the object. `Object` can be a table,
+a string, a number, a boolean, `nil`, `json.null` or any object with
+a function `__tojson` in its metatable. A table can only use strings
+and numbers as keys and its values have to be valid objects as
+well. It raises an error for any invalid data types or reference
+cycles.
+
+`state` is an optional table with the following fields:
+
+  - `indent`
+    When `indent` (a boolean) is set, the created string will contain
+    newlines and indentations. Otherwise it will be one long line.
+  - `keyorder`
+    `keyorder` is an array to specify the ordering of keys in the
+    encoded output. If an object has keys which are not in this array
+    they are written after the sorted keys.
+  - `level`
+    This is the initial level of indentation used when `indent` is
+    set. For each level two spaces are added. When absent it is set
+    to 0.
+  - `buffer`
+    `buffer` is an array to store the strings for the result so they
+    can be concatenated at once. When it isn't given, the encode
+    function will create it temporary and will return the
+    concatenated result.
+  - `bufferlen`
+    When `bufferlen` is set, it has to be the index of the last
+    element of `buffer`.
+  - `tables`
+    `tables` is a set to detect reference cycles. It is created
+    temporary when absent. Every table that is currently processed
+    is used as key, the value is `true`.
+
+When `state.buffer` was set, the return value will be `true` on
+success. Without `state.buffer` the return value will be a string.
+
+`json.decode (string [, position [, null]])`
+--------------------------------------------
+
+Decode `string` starting at `position` or at 1 if `position` was
+omitted.
+
+`null` is an optional value to be returned for null values. The
+default is `nil`, but you could set it to `json.null` or any other
+value.
+
+The return values are the object or `nil`, the position of the next
+character that doesn't belong to the object, and in case of errors
+an error message.
+
+Two metatables are created. Every array or object that is decoded gets
+a metatable with the `__jsontype` field set to either `array` or
+`object`. If you want to provide your own metatables use the syntax
+
+    json.decode (string, position, null, objectmeta, arraymeta)
+
+To prevent the assigning of metatables pass `nil`:
+
+    json.decode (string, position, null, nil)
+
+`<metatable>.__jsonorder`
+-------------------------
+
+`__jsonorder` can overwrite the `keyorder` for a specific table.
+
+`<metatable>.__jsontype`
+------------------------
+
+`__jsontype` can be either `"array"` or `"object"`. This value is only
+checked for empty tables. (The default for empty tables is `"array"`).
+
+`<metatable>.__tojson (self, state)`
+------------------------------------
+
+You can provide your own `__tojson` function in a metatable. In this
+function you can either add directly to the buffer and return true,
+or you can return a string. On errors nil and a message should be
+returned.
+
+`json.null`
+-----------
+
+You can use this value for setting explicit `null` values.
+
+`json.version`
+--------------
+
+Set to `"dkjson 2.2"`.
+
+`json.quotestring (string)`
+---------------------------
+
+Quote a UTF-8 string and escape critical characters using JSON
+escape sequences. This function is only necessary when you build
+your own `__tojson` functions.
+
+`json.addnewline (state)`
+-------------------------
+
+When `state.indent` is set, add a newline to `state.buffer` and spaces
+according to `state.level`.
+
+LPeg support
+------------
+
+When the local configuration variable `always_try_using_lpeg` is set,
+this module tries to load LPeg to replace the `decode` function. The
+speed increase is significant. You can get the LPeg module at
+  <http://www.inf.puc-rio.br/~roberto/lpeg/>.
+When LPeg couldn't be loaded, the pure Lua functions stay active.
+
+In case you don't want this module to require LPeg on its own,
+disable the option `always_try_using_lpeg` in the options section at
+the top of the module.
+
+In this case you can later load LPeg support using
+
+### `json.use_lpeg ()`
+
+Require the LPeg module and replace the functions `quotestring` and
+and `decode` with functions that use LPeg patterns.
+This function returns the module table, so you can load the module
+using:
+
+    json = require "dkjson".use_lpeg()
+
+Alternatively you can use `pcall` so the JSON module still works when
+LPeg isn't found.
+
+    json = require "dkjson"
+    pcall (json.use_lpeg)
+
+### `json.using_lpeg`
+
+This variable is set to `true` when LPeg was loaded successfully.
+
+---------------------------------------------------------------------
+
+Contact
+-------
+
+You can contact the author by sending an e-mail to 'kolf' at the
+e-mail provider 'gmx.de'.
+
+---------------------------------------------------------------------
+
+*Copyright (C) 2010, 2011, 2012 David Heiko Kolf*
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+<!-- This documentation can be parsed using Markdown to generate HTML.
+     The source code is enclosed in a HTML comment so it won't be displayed
+     by browsers, but it should be removed from the final HTML file as
+     it isn't a valid HTML comment (and wastes space).
+  -->
+
+  <!--]==]
+
+-- global dependencies:
+local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset =
+      pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset
+local error, require, pcall, select = error, require, pcall, select
+local floor, huge = math.floor, math.huge
+local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat =
+      string.rep, string.gsub, string.sub, string.byte, string.char,
+      string.find, string.len, string.format
+local concat = table.concat
+
+local _ENV = nil -- blocking globals in Lua 5.2
+
+local json = { version = "dkjson 2.2" }
+
+pcall (function()
+  -- Enable access to blocked metatables.
+  -- Don't worry, this module doesn't change anything in them.
+  local debmeta = require "debug".getmetatable
+  if debmeta then getmetatable = debmeta end
+end)
+
+json.null = setmetatable ({}, {
+  __tojson = function () return "null" end
+})
+
+local function isarray (tbl)
+  local max, n, arraylen = 0, 0, 0
+  for k,v in pairs (tbl) do
+    if k == 'n' and type(v) == 'number' then
+      arraylen = v
+      if v > max then
+        max = v
+      end
+    else
+      if type(k) ~= 'number' or k < 1 or floor(k) ~= k then
+        return false
+      end
+      if k > max then
+        max = k
+      end
+      n = n + 1
+    end
+  end
+  if max > 10 and max > arraylen and max > n * 2 then
+    return false -- don't create an array with too many holes
+  end
+  return true, max
+end
+
+local escapecodes = {
+  ["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f",
+  ["\n"] = "\\n",  ["\r"] = "\\r",  ["\t"] = "\\t"
+}
+
+local function escapeutf8 (uchar)
+  local value = escapecodes[uchar]
+  if value then
+    return value
+  end
+  local a, b, c, d = strbyte (uchar, 1, 4)
+  a, b, c, d = a or 0, b or 0, c or 0, d or 0
+  if a <= 0x7f then
+    value = a
+  elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then
+    value = (a - 0xc0) * 0x40 + b - 0x80
+  elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then
+    value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80
+  elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then
+    value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80
+  else
+    return ""
+  end
+  if value <= 0xffff then
+    return strformat ("\\u%.4x", value)
+  elseif value <= 0x10ffff then
+    -- encode as UTF-16 surrogate pair
+    value = value - 0x10000
+    local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400)
+    return strformat ("\\u%.4x\\u%.4x", highsur, lowsur)
+  else
+    return ""
+  end
+end
+
+local function fsub (str, pattern, repl)
+  -- gsub always builds a new string in a buffer, even when no match
+  -- exists. First using find should be more efficient when most strings
+  -- don't contain the pattern.
+  if strfind (str, pattern) then
+    return gsub (str, pattern, repl)
+  else
+    return str
+  end
+end
+
+local function quotestring (value)
+  -- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js
+  value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8)
+  if strfind (value, "[\194\216\220\225\226\239]") then
+    value = fsub (value, "\194[\128-\159\173]", escapeutf8)
+    value = fsub (value, "\216[\128-\132]", escapeutf8)
+    value = fsub (value, "\220\143", escapeutf8)
+    value = fsub (value, "\225\158[\180\181]", escapeutf8)
+    value = fsub (value, "\226\128[\140-\143\168\175]", escapeutf8)
+    value = fsub (value, "\226\129[\160-\175]", escapeutf8)
+    value = fsub (value, "\239\187\191", escapeutf8)
+    value = fsub (value, "\239\191[\176\191]", escapeutf8)
+  end
+  return "\"" .. value .. "\""
+end
+json.quotestring = quotestring
+
+local function addnewline2 (level, buffer, buflen)
+  buffer[buflen+1] = "\n"
+  buffer[buflen+2] = strrep ("  ", level)
+  buflen = buflen + 2
+  return buflen
+end
+
+function json.addnewline (state)
+  if state.indent then
+    state.bufferlen = addnewline2 (state.level or 0,
+                           state.buffer, state.bufferlen or #(state.buffer))
+  end
+end
+
+local encode2 -- forward declaration
+
+local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder)
+  local kt = type (key)
+  if kt ~= 'string' and kt ~= 'number' then
+    return nil, "type '" .. kt .. "' is not supported as a key by JSON."
+  end
+  if prev then
+    buflen = buflen + 1
+    buffer[buflen] = ","
+  end
+  if indent then
+    buflen = addnewline2 (level, buffer, buflen)
+  end
+  buffer[buflen+1] = quotestring (key)
+  buffer[buflen+2] = ":"
+  return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder)
+end
+
+encode2 = function (value, indent, level, buffer, buflen, tables, globalorder)
+  local valtype = type (value)
+  local valmeta = getmetatable (value)
+  valmeta = type (valmeta) == 'table' and valmeta -- only tables
+  local valtojson = valmeta and valmeta.__tojson
+  if valtojson then
+    if tables[value] then
+      return nil, "reference cycle"
+    end
+    tables[value] = true
+    local state = {
+        indent = indent, level = level, buffer = buffer,
+        bufferlen = buflen, tables = tables, keyorder = globalorder
+    }
+    local ret, msg = valtojson (value, state)
+    if not ret then return nil, msg end
+    tables[value] = nil
+    buflen = state.bufferlen
+    if type (ret) == 'string' then
+      buflen = buflen + 1
+      buffer[buflen] = ret
+    end
+  elseif value == nil then
+    buflen = buflen + 1
+    buffer[buflen] = "null"
+  elseif valtype == 'number' then
+    local s
+    if value ~= value or value >= huge or -value >= huge then
+      -- This is the behaviour of the original JSON implementation.
+      s = "null"
+    else
+      s = tostring (value)
+    end
+    buflen = buflen + 1
+    buffer[buflen] = s
+  elseif valtype == 'boolean' then
+    buflen = buflen + 1
+    buffer[buflen] = value and "true" or "false"
+  elseif valtype == 'string' then
+    buflen = buflen + 1
+    buffer[buflen] = quotestring (value)
+  elseif valtype == 'table' then
+    if tables[value] then
+      return nil, "reference cycle"
+    end
+    tables[value] = true
+    level = level + 1
+    local isa, n = isarray (value)
+    if n == 0 and valmeta and valmeta.__jsontype == 'object' then
+      isa = false
+    end
+    local msg
+    if isa then -- JSON array
+      buflen = buflen + 1
+      buffer[buflen] = "["
+      for i = 1, n do
+        buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder)
+        if not buflen then return nil, msg end
+        if i < n then
+          buflen = buflen + 1
+          buffer[buflen] = ","
+        end
+      end
+      buflen = buflen + 1
+      buffer[buflen] = "]"
+    else -- JSON object
+      local prev = false
+      buflen = buflen + 1
+      buffer[buflen] = "{"
+      local order = valmeta and valmeta.__jsonorder or globalorder
+      if order then
+        local used = {}
+        n = #order
+        for i = 1, n do
+          local k = order[i]
+          local v = value[k]
+          if v then
+            used[k] = true
+            buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
+            prev = true -- add a seperator before the next element
+          end
+        end
+        for k,v in pairs (value) do
+          if not used[k] then
+            buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
+            if not buflen then return nil, msg end
+            prev = true -- add a seperator before the next element
+          end
+        end
+      else -- unordered
+        for k,v in pairs (value) do
+          buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
+          if not buflen then return nil, msg end
+          prev = true -- add a seperator before the next element
+        end
+      end
+      if indent then
+        buflen = addnewline2 (level - 1, buffer, buflen)
+      end
+      buflen = buflen + 1
+      buffer[buflen] = "}"
+    end
+    tables[value] = nil
+  else
+    return nil, "type '" .. valtype .. "' is not supported by JSON."
+  end
+  return buflen
+end
+
+function json.encode (value, state)
+  state = state or {}
+  local oldbuffer = state.buffer
+  local buffer = oldbuffer or {}
+  local ret, msg = encode2 (value, state.indent, state.level or 0,
+                   buffer, state.bufferlen or 0, state.tables or {}, state.keyorder)
+  if not ret then
+    error (msg, 2)
+  elseif oldbuffer then
+    state.bufferlen = ret
+    return true
+  else
+    return concat (buffer)
+  end
+end
+
+local function loc (str, where)
+  local line, pos, linepos = 1, 1, 0
+  while true do
+    pos = strfind (str, "\n", pos, true)
+    if pos and pos < where then
+      line = line + 1
+      linepos = pos
+      pos = pos + 1
+    else
+      break
+    end
+  end
+  return "line " .. line .. ", column " .. (where - linepos)
+end
+
+local function unterminated (str, what, where)
+  return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where)
+end
+
+local function scanwhite (str, pos)
+  while true do
+    pos = strfind (str, "%S", pos)
+    if not pos then return nil end
+    if strsub (str, pos, pos + 2) == "\239\187\191" then
+      -- UTF-8 Byte Order Mark
+      pos = pos + 3
+    else
+      return pos
+    end
+  end
+end
+
+local escapechars = {
+  ["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f",
+  ["n"] = "\n", ["r"] = "\r", ["t"] = "\t"
+}
+
+local function unichar (value)
+  if value < 0 then
+    return nil
+  elseif value <= 0x007f then
+    return strchar (value)
+  elseif value <= 0x07ff then
+    return strchar (0xc0 + floor(value/0x40),
+                    0x80 + (floor(value) % 0x40))
+  elseif value <= 0xffff then
+    return strchar (0xe0 + floor(value/0x1000),
+                    0x80 + (floor(value/0x40) % 0x40),
+                    0x80 + (floor(value) % 0x40))
+  elseif value <= 0x10ffff then
+    return strchar (0xf0 + floor(value/0x40000),
+                    0x80 + (floor(value/0x1000) % 0x40),
+                    0x80 + (floor(value/0x40) % 0x40),
+                    0x80 + (floor(value) % 0x40))
+  else
+    return nil
+  end
+end
+
+local function scanstring (str, pos)
+  local lastpos = pos + 1
+  local buffer, n = {}, 0
+  while true do
+    local nextpos = strfind (str, "[\"\\]", lastpos)
+    if not nextpos then
+      return unterminated (str, "string", pos)
+    end
+    if nextpos > lastpos then
+      n = n + 1
+      buffer[n] = strsub (str, lastpos, nextpos - 1)
+    end
+    if strsub (str, nextpos, nextpos) == "\"" then
+      lastpos = nextpos + 1
+      break
+    else
+      local escchar = strsub (str, nextpos + 1, nextpos + 1)
+      local value
+      if escchar == "u" then
+        value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16)
+        if value then
+          local value2
+          if 0xD800 <= value and value <= 0xDBff then
+            -- we have the high surrogate of UTF-16. Check if there is a
+            -- low surrogate escaped nearby to combine them.
+            if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then
+              value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16)
+              if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then
+                value = (value - 0xD800)  * 0x400 + (value2 - 0xDC00) + 0x10000
+              else
+                value2 = nil -- in case it was out of range for a low surrogate
+              end
+            end
+          end
+          value = value and unichar (value)
+          if value then
+            if value2 then
+              lastpos = nextpos + 12
+            else
+              lastpos = nextpos + 6
+            end
+          end
+        end
+      end
+      if not value then
+        value = escapechars[escchar] or escchar
+        lastpos = nextpos + 2
+      end
+      n = n + 1
+      buffer[n] = value
+    end
+  end
+  if n == 1 then
+    return buffer[1], lastpos
+  elseif n > 1 then
+    return concat (buffer), lastpos
+  else
+    return "", lastpos
+  end
+end
+
+local scanvalue -- forward declaration
+
+local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta)
+  local len = strlen (str)
+  local tbl, n = {}, 0
+  local pos = startpos + 1
+  if what == 'object' then
+    setmetatable (tbl, objectmeta)
+  else
+    setmetatable (tbl, arraymeta)
+  end
+  while true do
+    pos = scanwhite (str, pos)
+    if not pos then return unterminated (str, what, startpos) end
+    local char = strsub (str, pos, pos)
+    if char == closechar then
+      return tbl, pos + 1
+    end
+    local val1, err
+    val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
+    if err then return nil, pos, err end
+    pos = scanwhite (str, pos)
+    if not pos then return unterminated (str, what, startpos) end
+    char = strsub (str, pos, pos)
+    if char == ":" then
+      if val1 == nil then
+        return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")"
+      end
+      pos = scanwhite (str, pos + 1)
+      if not pos then return unterminated (str, what, startpos) end
+      local val2
+      val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
+      if err then return nil, pos, err end
+      tbl[val1] = val2
+      pos = scanwhite (str, pos)
+      if not pos then return unterminated (str, what, startpos) end
+      char = strsub (str, pos, pos)
+    else
+      n = n + 1
+      tbl[n] = val1
+    end
+    if char == "," then
+      pos = pos + 1
+    end
+  end
+end
+
+scanvalue = function (str, pos, nullval, objectmeta, arraymeta)
+  pos = pos or 1
+  pos = scanwhite (str, pos)
+  if not pos then
+    return nil, strlen (str) + 1, "no valid JSON value (reached the end)"
+  end
+  local char = strsub (str, pos, pos)
+  if char == "{" then
+    return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta)
+  elseif char == "[" then
+    return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta)
+  elseif char == "\"" then
+    return scanstring (str, pos)
+  else
+    local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos)
+    if pstart then
+      local number = tonumber (strsub (str, pstart, pend))
+      if number then
+        return number, pend + 1
+      end
+    end
+    pstart, pend = strfind (str, "^%a%w*", pos)
+    if pstart then
+      local name = strsub (str, pstart, pend)
+      if name == "true" then
+        return true, pend + 1
+      elseif name == "false" then
+        return false, pend + 1
+      elseif name == "null" then
+        return nullval, pend + 1
+      end
+    end
+    return nil, pos, "no valid JSON value at " .. loc (str, pos)
+  end
+end
+
+local function optionalmetatables(...)
+  if select("#", ...) > 0 then
+    return ...
+  else
+    return {__jsontype = 'object'}, {__jsontype = 'array'}
+  end
+end
+
+function json.decode (str, pos, nullval, ...)
+  local objectmeta, arraymeta = optionalmetatables(...)
+  return scanvalue (str, pos, nullval, objectmeta, arraymeta)
+end
+
+function json.use_lpeg ()
+  local g = require ("lpeg")
+  local pegmatch = g.match
+  local P, S, R, V = g.P, g.S, g.R, g.V
+
+  local function ErrorCall (str, pos, msg, state)
+    if not state.msg then
+      state.msg = msg .. " at " .. loc (str, pos)
+      state.pos = pos
+    end
+    return false
+  end
+
+  local function Err (msg)
+    return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall)
+  end
+
+  local Space = (S" \n\r\t" + P"\239\187\191")^0
+
+  local PlainChar = 1 - S"\"\\\n\r"
+  local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars
+  local HexDigit = R("09", "af", "AF")
+  local function UTF16Surrogate (match, pos, high, low)
+    high, low = tonumber (high, 16), tonumber (low, 16)
+    if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then
+      return true, unichar ((high - 0xD800)  * 0x400 + (low - 0xDC00) + 0x10000)
+    else
+      return false
+    end
+  end
+  local function UTF16BMP (hex)
+    return unichar (tonumber (hex, 16))
+  end
+  local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit))
+  local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP
+  local Char = UnicodeEscape + EscapeSequence + PlainChar
+  local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string")
+  local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0))
+  local Fractal = P"." * R"09"^0
+  local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1
+  local Number = (Integer * Fractal^(-1) * Exponent^(-1))/tonumber
+  local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1)
+  local SimpleValue = Number + String + Constant
+  local ArrayContent, ObjectContent
+
+  -- The functions parsearray and parseobject parse only a single value/pair
+  -- at a time and store them directly to avoid hitting the LPeg limits.
+  local function parsearray (str, pos, nullval, state)
+    local obj, cont
+    local npos
+    local t, nt = {}, 0
+    repeat
+      obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state)
+      if not npos then break end
+      pos = npos
+      nt = nt + 1
+      t[nt] = obj
+    until cont == 'last'
+    return pos, setmetatable (t, state.arraymeta)
+  end
+
+  local function parseobject (str, pos, nullval, state)
+    local obj, key, cont
+    local npos
+    local t = {}
+    repeat
+      key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state)
+      if not npos then break end
+      pos = npos
+      t[key] = obj
+    until cont == 'last'
+    return pos, setmetatable (t, state.objectmeta)
+  end
+
+  local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected")
+  local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected")
+  local Value = Space * (Array + Object + SimpleValue)
+  local ExpectedValue = Value + Space * Err "value expected"
+  ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
+  local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue)
+  ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
+  local DecodeValue = ExpectedValue * g.Cp ()
+
+  function json.decode (str, pos, nullval, ...)
+    local state = {}
+    state.objectmeta, state.arraymeta = optionalmetatables(...)
+    local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state)
+    if state.msg then
+      return nil, state.pos, state.msg
+    else
+      return obj, retpos
+    end
+  end
+
+  -- use this function only once:
+  json.use_lpeg = function () return json end
+
+  json.using_lpeg = true
+
+  return json -- so you can get the module using json = require "dkjson".use_lpeg()
+end
+
+if always_try_using_lpeg then
+  pcall (json.use_lpeg)
+end
+
+return json
+
+-->

+ 27 - 0
deps/event.lua

@@ -0,0 +1,27 @@
+Event = class()
+
+function Event:init()
+  self.handlers = {}
+end
+
+function Event:on(event, fn, context)
+  self.handlers[event] = self.handlers[event] or {}
+  if context then
+    self.handlers[event][context] = fn
+  else
+    table.insert(self.handlers[event], fn)
+  end
+end
+
+function Event:emit(event, data)
+  if not self.handlers[event] then return end
+  for _, fn in pairs(self.handlers[event]) do
+    fn(data)
+  end
+end
+
+function Event:remove(event, context)
+  if self.handlers[event] and self.handlers[event][context] then
+    self.handlers[event][context] = nil
+  end
+end

+ 1 - 0
deps/spine

@@ -0,0 +1 @@
+Subproject commit 8277caad74d0df8301dc0dda9f4a3af36258929b

+ 29 - 2
deps/util.lua

@@ -1,5 +1,13 @@
-f = {}
-f.exe = function(x, ...) if type(x) == 'function' then return x(...) end return x end
+function table.interpolate(t1, t2, x)
+  local res = {}
+  for k, v in pairs(t2) do
+    if not t1[k] then return t2[k] end
+    res[k] = lume.lerp(t1[k], t2[k], x)
+  end
+  return res
+end
+
+function math.clamp(x, l, h) return math.min(math.max(x, l), h) end
 
 function math.hlola(x1, y1, x2, y2, x3, y3, x4, y4) -- Hot line on line action (boolean).
   local function s(x1, y1, x2, y2, x3, y3)
@@ -15,3 +23,22 @@ function math.hlora(x1, y1, x2, y2, rx, ry, rw, rh) -- Hot line on rectangle act
       or math.hlola(x1, y1, x2, y2, rxw, ry, rxw, ryh)
       or math.hlola(x1, y1, x2, y2, rx, ryh, rxw, ryh)
 end
+
+physics = {}
+function physics.draw(how, obj)
+  if obj.shape:typeOf('PolygonShape') then
+    love.graphics.polygon(how, obj.body:getWorldPoints(obj.shape:getPoints()))
+  end
+end
+
+timer = {}
+function timer.rot(v, fn)
+ if v > 0 then
+   v = v - ls.tickrate
+   if v <= 0 then
+     v = 0
+     v = lume.call(fn) or 0
+   end
+ end
+ return v
+end

+ 256 - 0
deps/view.lua

@@ -0,0 +1,256 @@
+View = class()
+
+local g = love.graphics
+
+function View:init()
+  self.x = 0
+  self.y = 0
+  self.width = 800
+  self.height = 600
+  self.xmin = 0
+  self.ymin = 0
+  self.xmax = self.width
+  self.ymax = self.height
+
+  self.frame = {}
+  self.frame.x = 0
+  self.frame.y = 0
+  self.frame.width = love.graphics.getWidth()
+  self.frame.height = love.graphics.getHeight()
+
+  self.vx = 0
+  self.vy = 0
+
+  self.viewId = 0
+  self.draws = {}
+  self.guis = {}
+  self.effects = {}
+  self.toRemove = {}
+  self.target = nil
+
+  self:resize()
+
+  self.prevx = 0
+  self.prevy = 0
+  self.prevscale = self.scale
+
+  self.shake = 0
+
+  ctx.event:on('view.register', function(data)
+    self:register(data.object, data.mode)
+  end)
+
+  ctx.event:on('view.unregister', function(data)
+    self:unregister(data.object)
+  end)
+end
+
+function View:update()
+  self.prevx = self.x
+  self.prevy = self.y
+  self.prevscale = self.scale
+
+  self.x = self.x + self.vx * ls.tickrate
+  self.y = self.y + self.vy * ls.tickrate
+
+  self:follow()
+  self:contain()
+
+  self.shake = lume.lerp(self.shake, 0, 8 * ls.tickrate)
+
+  while #self.toRemove > 0 do
+    local x = self.toRemove[1]
+
+    if x.draw then
+      for i = 1, #self.draws do
+        if self.draws[i] == x then table.remove(self.draws, i) i = #self.draws + 1 end
+      end
+    end
+
+    if x.gui then
+      for i = 1, #self.guis do
+        if self.guis[i] == x then table.remove(self.guis, i) i = #self.guis + 1 end
+      end
+    end
+
+    for i = 1, #self.effects do
+      if self.effects[i] == x then table.remove(self.effects, i) i = #self.effects + 1 end
+    end
+
+    table.remove(self.toRemove, 1)
+  end
+
+  table.sort(self.draws, function(a, b)
+    return a.depth == b.depth and a.viewId < b.viewId or a.depth > b.depth
+  end)
+end
+
+function View:draw()
+  local w, h = g.getDimensions()
+  local source, target = self.sourceCanvas, self.targetCanvas
+
+  self:worldPush()
+
+  g.setCanvas(source)
+  for i = 1, #self.draws do self.draws[i]:draw() end
+  g.setCanvas()
+  g.pop()
+
+  for i = 1, #self.effects do
+    local effect = self.effects[i]
+    if effect.active then
+      g.setColor(255, 255, 255)
+      if effect.applyEffect then
+        effect:applyEffect(source, target)
+      else
+        g.setShader(effect.shader)
+        g.setCanvas(target)
+        g.draw(source)
+      end
+      g.setShader()
+      source, target = target, source
+    end
+  end
+
+  g.setCanvas()
+  g.setColor(255, 255, 255)
+  g.draw(source)
+
+  g.push()
+
+  local fr = self.frame
+  local fx, fy, fw, fh = fr.x, fr.y, fr.width, fr.height
+  g.translate(fx, fy)
+
+  for i = 1, #self.guis do self.guis[i]:gui() end
+
+  g.pop()
+
+  g.setColor(0, 0, 0)
+  g.rectangle('fill', 0, 0, w, fy)
+  g.rectangle('fill', 0, 0, fx, h)
+  g.rectangle('fill', 0, fy + fh, w, h - (fy + fh))
+  g.rectangle('fill', fx + fw, 0, w - (fx + fw), h)
+end
+
+function View:resize()
+  local w, h = love.graphics.getDimensions()
+  local ratio = w / h
+
+  self.frame.x, self.frame.y, self.frame.width, self.frame.height = 0, 0, self.width, self.height
+  if (self.width / self.height) > (w / h) then
+    self.scale = w / self.width
+    local margin = math.max(lume.round(((h - w * (self.height / self.width)) / 2)), 0)
+    self.frame.y = margin
+    self.frame.height = h - 2 * margin
+    self.frame.width = w
+  else
+    self.scale = h / self.height
+    local margin = math.max(lume.round(((w - h * (self.width / self.height)) / 2)), 0)
+    self.frame.x = margin
+    self.frame.width = w - 2 * margin
+    self.frame.height = h
+  end
+
+  self.sourceCanvas = love.graphics.newCanvas(w, h)
+  self.targetCanvas = love.graphics.newCanvas(w, h)
+end
+
+function View:register(x, action)
+  x.viewId = self.viewId
+  action = action or 'draw'
+  if action == 'draw' then
+    table.insert(self.draws, x)
+    x.depth = x.depth or 0
+  elseif action == 'gui' then
+    table.insert(self.guis, x)
+  elseif action == 'effect' then
+    table.insert(self.effects, x)
+  end
+
+  self.viewId = self.viewId + 1
+end
+
+function View:unregister(x)
+  table.insert(self.toRemove, x)
+end
+
+function View:convertZ(z)
+  return (.8 * z) ^ (1 + (.0008 * z))
+end
+
+function View:three(x, y, z)
+  local sx, sy = lume.lerp(self.prevx, self.x, ls.accum / ls.tickrate), lume.lerp(self.prevy, self.y, ls.accum / ls.tickrate)
+  z = self:convertZ(z)
+  return x - (z * ((sx + self.width / 2 - x) / 500)), y - (z * ((sy + self.height / 2 - y) / 500))
+end
+
+function View:threeDepth(x, y, z)
+  return math.clamp(lume.distance(x, y, self.x + self.width / 2, self.y + self.height / 2) * self.scale - 1000 - z, -4096, -16)
+end
+
+function View:follow()
+  if not self.target then return end
+
+  local margin = 0.5
+
+  self.x = self.target.x - self.width * margin
+  self.y = self.target.y - self.height * margin
+end
+
+function View:contain()
+  self.x = math.clamp(self.x, 0, self.xmax - self.width)
+  self.y = math.clamp(self.y, 0, self.ymax - self.height)
+end
+
+function View:worldPoint(x, y)
+  x = lume.round(((x - self.frame.x) / self.scale) + self.x)
+  if y then y = lume.round(((y - self.frame.y) / self.scale) + self.y) end
+  return x, y
+end
+
+function View:screenPoint(x, y)
+  local vx, vy = lume.lerp(self.prevx, self.x, ls.accum / ls.tickrate), lume.lerp(self.prevy, self.y, ls.accum / ls.tickrate)
+  x = (x - vx) * self.scale
+  if y then y = (y - vy) * self.scale end
+  return x, y
+end
+
+function View:worldMouseX()
+  return lume.round(((love.mouse.getX() - self.frame.x) / self.scale) + self.x)
+end
+
+function View:worldMouseY()
+  return lume.round(((love.mouse.getY() - self.frame.y) / self.scale) + self.y)
+end
+
+function View:frameMouseX()
+  return love.mouse.getX() - self.frame.x
+end
+
+function View:frameMouseY()
+  return love.mouse.getY() - self.frame.y
+end
+
+function View:screenshake(amount)
+  if self.shake > amount then self.shake = self.shake + (amount / 2) end
+  self.shake = amount
+end
+
+function View:worldPush()
+  local x, y, s = unpack(table.interpolate({self.prevx, self.prevy, self.prevscale}, {self.x, self.y, self.scale}, ls.accum / ls.tickrate))
+  local shakex = 1 - (2 * love.math.noise(self.shake + x + ls.accum))
+  local shakey = 1 - (2 * love.math.noise(self.shake + y + ls.accum))
+  x = x + (shakex * self.shake)
+  y = y + (shakey * self.shake)
+
+  g.push()
+  g.translate(self.frame.x, self.frame.y)
+  g.scale(s)
+  g.translate(-x, -y)
+end
+
+function View:guiPush()
+  g.push()
+  g.translate(self.frame.x, self.frame.y)
+end

+ 23 - 18
game.lua

@@ -1,9 +1,16 @@
 Game = class()
 
 function Game:load()
+  self.event = Event()
+  self.world = love.physics.newWorld(0, 1000)
+  self.view = View()
+  self.map = Map(ctx)
   self.pigeon = Pigeon()
-  self.people = {Person()}
+  self.people = {}
+  self.buildings = {}
   self.hud = Hud()
+
+  lume.push(self.buildings, Building(650, 60, 100), Building(800, 60, 200))
 end
 
 function Game:update()
@@ -12,37 +19,35 @@ function Game:update()
     person:update()
   end)
 
-  if love.math.random() < .5 * ls.tickrate then
-    local p = Person()
+  --[[lume.each(self.buildings, function(building)
+    building:update()
+  end)]]
+
+  if love.math.random() < .7 * ls.tickrate then
+    local x, dir
 
     if love.math.random() < .5 then
-      p.x = 0
-      p.direction = 1
+      x = 0
+      dir = 1
     else
-      p.x = 800
-      p.direction = -1
+      x = 800
+      dir = -1
     end
 
-    lume.push(self.people, p)
+    lume.push(self.people, Person(x, 400, dir))
   end
+
+  self.world:update(ls.tickrate)
+  self.view:update()
 end
 
 function Game:draw()
-  local g = love.graphics
   flux.update(ls.dt)
-  g.setColor(0, 50, 0)
-  g.rectangle('fill', 0, 0, 800, 600)
-  self.pigeon:draw()
-  lume.each(self.people, function(person)
-    person:draw()
-  end)
-  self.hud:draw()
+  self.view:draw()
 end
 
 function Game:keypressed(key)
   if key == 'escape' then
     love.event.quit()
   end
-
-  self.pigeon:keypressed(key)
 end

+ 2 - 1
hud.lua

@@ -2,9 +2,10 @@ Hud = class()
 
 function Hud:init()
   self.font = love.graphics.newFont(12)
+  ctx.event:emit('view.register', {object = self, mode = 'gui'})
 end
 
-function Hud:draw()
+function Hud:gui()
   local g = love.graphics
   g.setColor(255, 255, 255)
 

+ 116 - 0
loader.lua

@@ -0,0 +1,116 @@
+data = {}
+data.load = function()
+
+  -- Media
+	local function lookup(ext, fn)
+		local function halp(s, k)
+			local base = s._path .. '/' .. k
+      local function extLoad(ext)
+        if love.filesystem.exists(base .. ext) then
+          s[k] = fn(base .. ext)
+        elseif love.filesystem.isDirectory(base) then
+          local t = {}
+          t._path = base
+          setmetatable(t, {__index = halp})
+          s[k] = t
+        else
+          return false
+        end
+
+        return true
+      end
+
+      if type(ext) == 'table' then
+        lume.each(ext, function(e) return extLoad(e) end)
+      else
+        extLoad(ext)
+      end
+
+			return rawget(s, k)
+		end
+
+		return halp
+	end
+
+  data.media = {}
+	data.media.graphics = setmetatable({_path = 'media/graphics'}, {__index = lookup({'.png', '.dds'}, love.graphics and love.graphics.newImage or f.empty)})
+
+  -- Data
+  local function load(dir, type, fn)
+    local id = 1
+    local function halp(dir, dst)
+      for _, file in ipairs(love.filesystem.getDirectoryItems(dir)) do
+        path = dir .. '/' .. file
+        if love.filesystem.isDirectory(path) then
+          dst[file] = {}
+          halp(path, dst[file])
+        elseif file:match('%.lua$') and not file:match('^%.') then
+          local obj = love.filesystem.load(path)()
+          assert(obj, path .. ' did not return a value')
+          obj.code = obj.code or file:gsub('%.lua', '')
+          obj.id = id
+          obj = lume.call(fn, obj) or obj
+          data[type][id] = obj
+          dst[obj.code] = obj
+          id = id + 1
+        end
+      end
+    end
+
+    data[type] = {}
+    halp(dir, data[type])
+  end
+
+  load('data/animation', 'animation', function(animation)
+
+    -- Set up lazy loading for images
+    local code = animation.code
+    animation.graphics = setmetatable({_path = 'media/skeletons/' .. code}, {
+      __index = lookup({'.png', '.dds'}, function(path)
+        local img = love.graphics.newImage(path)
+        if path:match('%.dds') then img:setMipmapFilter('nearest', 1) end
+        return img
+      end)
+    })
+
+    -- Set up static spine data structures
+    local s = {}
+    s.__index = s
+    if love.filesystem.exists('media/skeletons/' .. code .. '/' .. code .. '.atlas') then
+      s.atlas = spine.Atlas.new('media/skeletons/' .. code .. '/' .. code .. '.atlas')
+      s.atlasAttachmentLoader = spine.AtlasAttachmentLoader.new(s.atlas)
+    end
+    s.json = spine.SkeletonJson.new(s.atlasAttachmentLoader)
+    s.skeletonData = s.json:readSkeletonDataFile('media/skeletons/' .. code .. '/' .. code .. '.json')
+    s.animationStateData = spine.AnimationStateData.new(s.skeletonData)
+
+    -- Reverse-index keys (sorted for consistent order)
+    local keys = lume.keys(animation.states)
+    table.sort(keys)
+
+    for i = 1, #keys do
+      local state = animation.states[keys[i]]
+      animation.states[i] = state
+      state.index = i
+      state.name = keys[i]
+    end
+
+    -- Set mixes
+    for i = 1, #animation.states do
+      lume.each(animation.states, function(state)
+        if state.index ~= i then
+          s.animationStateData:setMix(animation.states[i].name, state.name, Animation.defaultMix)
+        end
+      end)
+
+      lume.each(animation.states[i].mix or {}, function(time, to)
+        s.animationStateData:setMix(animation.states[i].name, to, time)
+      end)
+    end
+
+    animation.spine = s
+
+    return animation
+  end)
+end
+

+ 1 - 0
main.lua

@@ -1,5 +1,6 @@
 require 'require'
 
 function love.load()
+  data.load()
   Context:bind(Game)
 end

+ 25 - 0
map.lua

@@ -0,0 +1,25 @@
+Map = class()
+Map.width = 1600
+Map.height = 600
+
+function Map:init()
+  self.ground = {}
+  self.ground.height = 100
+  self.ground.body = love.physics.newBody(ctx.world, self.width / 2, self.height - self.ground.height / 2, 'static')
+  self.ground.shape = love.physics.newRectangleShape(self.width, self.ground.height)
+
+  self.ground.fixture = love.physics.newFixture(self.ground.body, self.ground.shape)
+
+  ctx.view.xmax = self.width
+  ctx.view.ymax = self.height
+  ctx.event:emit('view.register', {object = self})
+end
+
+function Map:draw()
+  local g = love.graphics
+  g.setColor(0, 50, 0)
+  g.rectangle('fill', 0, 0, self.width, self.height)
+
+  g.setColor(100, 80, 0)
+  physics.draw('fill', self.ground)
+end

BIN
media/skeletons/pigeon/beakbottom.png


BIN
media/skeletons/pigeon/beakclosed.png


BIN
media/skeletons/pigeon/beakopen.png


BIN
media/skeletons/pigeon/beaktop.png


BIN
media/skeletons/pigeon/body1.png


BIN
media/skeletons/pigeon/body2.png


BIN
media/skeletons/pigeon/body3.png


BIN
media/skeletons/pigeon/body4.png


BIN
media/skeletons/pigeon/head.png


BIN
media/skeletons/pigeon/leftclaw1.png


BIN
media/skeletons/pigeon/leftclaw2.png


BIN
media/skeletons/pigeon/leftclaw3.png


BIN
media/skeletons/pigeon/leftfoot.png


BIN
media/skeletons/pigeon/leftshin.png


BIN
media/skeletons/pigeon/leftthigh.png


BIN
media/skeletons/pigeon/leftwing.png


BIN
media/skeletons/pigeon/neck1.png


BIN
media/skeletons/pigeon/neck2.png


BIN
media/skeletons/pigeon/neck3.png


BIN
media/skeletons/pigeon/neck4.png


BIN
media/skeletons/pigeon/pupil.png


BIN
media/skeletons/pigeon/rightclaw1.png


BIN
media/skeletons/pigeon/rightclaw2.png


BIN
media/skeletons/pigeon/rightclaw3.png


BIN
media/skeletons/pigeon/rightfoot.png


BIN
media/skeletons/pigeon/rightshin.png


BIN
media/skeletons/pigeon/rightthigh.png


BIN
media/skeletons/pigeon/rightwing.png


+ 53 - 7
person.lua

@@ -1,21 +1,67 @@
 Person = class()
 
-function Person:init()
-  self.x = 800
-  self.direction = -1
-  self.y = 500
+Person.category = 3
+
+function Person:init(x, y, dir)
+  self.x = x
+  self.y = y
+  self.direction = dir
   self.w = 20
   self.h = 40
+
+  self.body = love.physics.newBody(ctx.world, self.x - self.w / 2, self.y - self.h / 2, 'dynamic')
+  self.shape = love.physics.newRectangleShape(self.w, self.h)
+  self.fixture = love.physics.newFixture(self.body, self.shape)
+
+  self.body:setUserData(self)
+
+  self.body:setMass(100)
+  self.body:setFixedRotation(true)
+  self.fixture:setFriction(.35)
+  self.fixture:setCategory(self.category)
+  self.fixture:setMask(self.category, Building.category)
+
+  self.dead = false
+  self.walkTimer = 1
+  self.deathTimer = 0
+
+  ctx.event:emit('view.register', {object = self})
 end
 
 function Person:update()
-  self.x = self.x + 100 * self.direction * ls.tickrate
+  if not self.dead then
+    self.walkTimer = timer.rot(self.walkTimer, function()
+      self.body:applyLinearImpulse(self.direction * 50, -100)
+      return .6 + love.math.random() * .2
+    end)
+  end
+
+  if self.dead then
+    local x, y = self.body:getLinearVelocity()
+    if (math.abs(x) < 1 and math.abs(y) < 1) or (math.abs(x) > 5000 and math.abs(y) > 5000) then
+      lume.remove(ctx.people, self)
+      self.body:destroy()
+      ctx.event:emit('view.unregister', {object = self})
+    end
+  end
 end
 
 function Person:draw()
   local g = love.graphics
+
+  g.setColor(255, 255, 255, 35)
+  physics.draw('fill', self)
+
   g.setColor(255, 255, 255)
-  g.rectangle('line', self.x - self.w / 2, self.y - self.h / 2, self.w, self.h)
+  physics.draw('line', self)
 end
 
-
+function Person:die()
+  if not self.dead then
+    self.dead = true
+    self.body:applyLinearImpulse(-500 + love.math.random() * 1000, love.math.random() * -800)
+    self.body:applyTorque(-200 * love.math.random() * 400)
+    self.body:setFixedRotation(false)
+    self.deathTimer = 1
+  end
+end

+ 110 - 54
pigeon.lua

@@ -13,73 +13,91 @@ function Pigeon:init()
   self.laser = false
   self.laserLength = 0
 
-  self.gravity = 0--180
-  self.jumpspeed = 120
-  self.vy = 0
-
   self.lives = 3
   self.health = 100
   self.maxHealth = 100
+
+  self.animation = data.animation.pigeon()
+  self.animation:set('idle')
+
+  self.animation:on('complete', function(event)
+    if event.state.name == 'peck' then
+      self.animation:set('idle', {force = true})
+    end
+  end)
+
+  ctx.view.target = self
+
+  ctx.event:emit('view.register', {object = self})
 end
 
 function Pigeon:update()
   self.prevx = self.x
   self.prevy = self.y
 
-  if love.keyboard.isDown('left') then
-    self.x = self.x - self.speed * ls.tickrate
-    self.targetDirection.x = -1
-  elseif love.keyboard.isDown('right') then
-    self.x = self.x + self.speed * ls.tickrate
-    self.targetDirection.x = 1
-  end
-
-  if love.keyboard.isDown('up') then
-    self.targetDirection.y = -1
-    self.y = self.y - self.speed * ls.tickrate
-  elseif love.keyboard.isDown('down') then
-    self.targetDirection.y = 1
-    self.y = self.y + self.speed * ls.tickrate
-  else
-    self.targetDirection.y = 0
-  end
-
-  flux.to(self.direction, .4, self.targetDirection):ease('expoout')
+  -- Movement
+  if self.animation.state.name ~= 'peck' then
+    if love.keyboard.isDown('left') then
+      self.x = self.x - self.speed * ls.tickrate
+      self.targetDirection.x = -1
+      self.animation.flipped = true
+    elseif love.keyboard.isDown('right') then
+      self.x = self.x + self.speed * ls.tickrate
+      self.targetDirection.x = 1
+      self.animation.flipped = false
+    end
 
-  self.vy = self.vy + self.gravity * ls.tickrate
-  self.y = self.y + self.vy * ls.tickrate
+    if love.keyboard.isDown('up') then
+      self.targetDirection.y = -1
+    elseif love.keyboard.isDown('down') then
+      self.targetDirection.y = 1
+    else
+      self.targetDirection.y = 0
+    end
 
-  if self.y + self.h / 2 > 600 then
-    self.vy = math.abs(self.vy) * -1
+    flux.to(self.direction, .4, self.targetDirection):ease('expoout')
   end
 
-  self.laser = love.keyboard.isDown(' ')
-
-  if self.laser then
-    self.laserTween = flux.to(self, 1, {laserLength = 1000}):ease('expoout')
-    local kills = 0
-
-    local x1, y1 = self.x, self.y
-    local x2, y2 = self.x + self.direction.x * self.laserLength, self.y + self.direction.y * self.laserLength
-
-    for i, person in lume.ripairs(ctx.people) do
-      if math.hlora(x1, y1, x2, y2, person.x - person.w / 2, person.y - person.h / 2, person.w, person.h) then
-        kills = kills + 1
-        table.remove(ctx.people, i)
+  local kills = 0
+
+  -- Laser
+  do
+    self.laser = love.keyboard.isDown(' ')
+    self.laser = false
+
+    if self.laser then
+      self.laserTween = flux.to(self, 1, {laserLength = 1000}):ease('expoout')
+
+      if self.laserLength > 0 then
+        local x1, y1 = self.x, self.y - self.h / 2
+        local x2, y2 = self.x + self.direction.x * self.laserLength, self.y + self.direction.y * self.laserLength - self.h / 2
+
+        ctx.world:rayCast(x1, y1, x2, y2, function(fixture)
+          local person = fixture:getBody():getUserData()
+          if person and person.die then
+            person:die()
+            lume.remove(ctx.people, person)
+            kills = kills + 1
+            return 1
+          end
+          return -1
+        end)
+      end
+    else
+      if self.laserTween then
+        self.laserTween:stop()
+        self.laserLength = 0
       end
     end
+  end
 
-    if kills > 0 then
-      flux.to(self, .6, {w = self.w + 5 * kills, h = self.h + 10 * kills}):ease('elasticout')
-      self.health = math.min(self.health + 15 * kills, self.maxHealth)
-    end
-  else
-    if self.laserTween then
-      self.laserTween:stop()
-      self.laserLength = 0
-    end
+  -- Increase size and health on kill
+  if kills > 0 then
+    flux.to(self, .6, {w = self.w + 5 * kills, h = self.h + 10 * kills}):ease('elasticout')
+    self.health = math.min(self.health + 15 * kills, self.maxHealth)
   end
 
+  -- Death
   if self.health < 0 then
     if self.lives == 0 then
       print('you lose')
@@ -93,7 +111,14 @@ function Pigeon:update()
     self.h = self.h / 2
   end
 
+  -- Health decay
   self.health = self.health - 10 * ls.tickrate
+
+  if love.keyboard.isDown(' ') then self.animation:set('peck') end
+
+  if self.animation.state.name == 'peck' then
+    self:killThingsOnBeak()
+  end
 end
 
 function Pigeon:draw()
@@ -101,20 +126,51 @@ function Pigeon:draw()
   local x = lume.lerp(self.prevx, self.x, ls.accum / ls.tickrate)
   local y = lume.lerp(self.prevy, self.y, ls.accum / ls.tickrate)
   g.setColor(255, 255, 255)
-  g.rectangle('line', x - self.w / 2, y - self.h / 2, self.w, self.h)
+  g.rectangle('line', x - self.w / 2, y - self.h, self.w, self.h)
 
   if self.laser then
     local x2, y2 = x + self.direction.x * self.laserLength, y + self.direction.y * self.laserLength
 
     g.setColor(255, 0, 0)
     g.setLineWidth(self.w / 5)
-    g.line(x, y, x2, y2)
+    g.line(x, y - self.h / 2, x2, y2 - self.h / 2)
     g.setLineWidth(1)
   end
+
+  self.animation:draw(x, y)
 end
 
-function Pigeon:keypressed(key)
-  if key == 'z' then
-    self.vy = -self.jumpspeed
+-- Kill everything near the beak. Uses very dumb AABB checking but can be improved.
+function Pigeon:killThingsOnBeak()
+  local spine = self.animation.spine
+
+  spine.skeleton.flipY = true
+  spine.skeleton:updateWorldTransform()
+  spine.skeletonBounds:update(spine.skeleton)
+  spine.skeleton.flipY = false
+
+  for _, slotName in pairs({'beakbottom', 'beaktop'}) do
+    local beakSlot = spine.skeleton:findSlot(slotName)
+    local beakAttachment = spine.skeleton:getAttachment(beakSlot.data.name, beakSlot.data.name .. '_bb')
+    local polygon = spine.skeletonBounds:getPolygon(beakAttachment)
+
+    if polygon then
+      local x1, y1, x2, y2
+      for i = 1, #polygon, 2 do
+        x1 = math.min(x1 or math.huge, polygon[i])
+        x2 = math.max(x2 or -math.huge, polygon[i])
+        y1 = math.min(y1 or math.huge, polygon[i + 1])
+        y2 = math.max(y2 or -math.huge, polygon[i + 1])
+      end
+
+      ctx.world:queryBoundingBox(x1, y1, x2, y2, function(fixture)
+        local person = fixture:getBody():getUserData()
+        if person and person.die then
+          person:die()
+
+          return true
+        end
+      end)
+    end
   end
 end

+ 8 - 0
require.lua

@@ -1,13 +1,21 @@
 require 'deps/class'
+require 'deps/spine/love/spine'
 flux = require 'deps/flux'
 lume = require 'deps/lume'
 lurker = require 'deps/lurker'
 ls = require 'deps/lovestep/lovestep'
 require 'deps/util'
+require 'deps/animation'
+require 'deps/event'
+require 'deps/view'
 
 require 'context'
 require 'game'
 require 'person'
+require 'building'
 require 'pigeon'
+require 'map'
 
 require 'hud'
+
+require 'loader'