@@ -211,7 +211,7 @@ quat = {
vtmp1.x, vtmp1.y, vtmp1.z = 1, 0, 0
vtmp1:cross(u)
if #vtmp1 < .00001 then
- vtmp1.x, vtmp1.y, vtmp1.y = 0, 1, 0
+ vtmp1.x, vtmp1.y, vtmp1.z = 0, 1, 0
end
vtmp1:normalize()