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@@ -0,0 +1,3429 @@
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+{
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+
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+ OpenGL loader generated by glad 0.1.36 on Sat Nov 4 09:00:00 2023.
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+
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+ Language/Generator: Pascal
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+ Specification: gl
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+ APIs: gl=3.0
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+ Profile: compatibility
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+ Extensions:
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+
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+ Loader: True
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+ Local files: False
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+ Omit khrplatform: False
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+ Reproducible: False
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+
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+ Commandline:
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+ --profile="compatibility" --api="gl=3.0" --generator="pascal" --spec="gl" --extensions=""
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+ Online:
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+ https://glad.dav1d.de/#profile=compatibility&language=pascal&specification=gl&loader=on&api=gl%3D3.0
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+}
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+Unit glad_gl;
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+
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+{$IF Defined(FPC)}{$MODE Delphi}{$ENDIF}{$H+}
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+
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+Interface
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+
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+Uses
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+ SysUtils, StrUtils;
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+
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+Var
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+ glVersionMajor, glVersionMinor: integer;
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+
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+ (* Types *)
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+Type
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+ GLVULKANPROCNV = pointer;
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+ GLbitfield = uint32;
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+ GLboolean = byte;
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+ GLbyte = int8;
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+ GLchar = char;
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+ GLcharARB = byte;
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+ GLclampd = double;
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+ GLclampf = single;
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+ GLclampx = int32;
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+ GLdouble = double;
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+ GLeglClientBufferEXT = pointer;
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+ GLeglImageOES = pointer;
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+ GLenum = uint32;
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+ GLfixed = int32;
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+ GLfloat = single;
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+ GLhalf = uint16;
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+ GLhalfARB = uint16;
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+ GLhalfNV = uint16;
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+ GLhandleARB = uint32;
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+ GLint = int32;
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+ GLint64 = int64;
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+ GLint64EXT = int64;
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+ GLintptr = int32;
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+ GLintptrARB = int32;
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+ GLshort = int16;
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+ GLsizei = int32;
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+ GLsizeiptr = int32;
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+ GLsizeiptrARB = int32;
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+ GLsync = pointer;
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+ GLubyte = uint8;
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+ GLuint = uint32;
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+ GLuint64 = uint64;
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+ GLuint64EXT = uint64;
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+ GLushort = uint16;
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+ GLvdpauSurfaceNV = int32;
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+ GLvoid = pointer;
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+ _cl_context = pointer;
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+ _cl_event = pointer;
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+
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+ PGLVULKANPROCNV = ^pointer;
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+ PGLbitfield = ^uint32;
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+ PGLboolean = ^byte;
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+ PGLbyte = ^int8;
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+ PGLchar = ^char;
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+ PGLcharARB = ^byte;
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+ PGLclampd = ^double;
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+ PGLclampf = ^single;
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+ PGLclampx = ^int32;
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+ PGLdouble = ^double;
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+ PGLeglClientBufferEXT = ^pointer;
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+ PGLeglImageOES = ^pointer;
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+ PGLenum = ^uint32;
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+ PGLfixed = ^int32;
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+ PGLfloat = ^single;
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+ PGLhalf = ^uint16;
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+ PGLhalfARB = ^uint16;
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+ PGLhalfNV = ^uint16;
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+ PGLhandleARB = ^uint32;
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+ PGLint = ^int32;
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+ PGLint64 = ^int64;
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+ PGLint64EXT = ^int64;
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+ PGLintptr = ^int32;
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+ PGLintptrARB = ^int32;
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+ PGLshort = ^int16;
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+ PGLsizei = ^int32;
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+ PGLsizeiptr = ^int32;
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+ PGLsizeiptrARB = ^int32;
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+ PGLsync = ^pointer;
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+ PGLubyte = ^uint8;
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+ PGLuint = ^uint32;
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+ PGLuint64 = ^uint64;
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+ PGLuint64EXT = ^uint64;
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+ PGLushort = ^uint16;
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+ PGLvdpauSurfaceNV = ^int32;
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+ PGLvoid = ^pointer;
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+ P_cl_context = ^pointer;
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+ P_cl_event = ^pointer;
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+ PPGLchar = ^PGLchar;
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+ PPGLcharARB = ^PGLcharARB;
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+ PPGLboolean = ^PGLboolean;
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+
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+ GLdebugProc = Procedure(Source: GLenum; typ: GLenum;
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+ id: GLuint; severity: GLenum; length: GLsizei; message: PGLchar;
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+ userParam: pointer); Stdcall;
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+ GLdebugProcArb = GLdebugProc;
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+ GLdebugProcKhr = GLdebugProc;
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+
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+ GLdebugProcAmd = Procedure(id: GLuint; category: GLenum;
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+ severity: GLenum; len: GLsizei; message: PGLchar;
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+ userParam: pointer); Stdcall;
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+
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+
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+ (* Enums *)
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+Const
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+ GL_FALSE = 0;
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+ GL_INVALID_INDEX = uint32($FFFFFFFF);
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+ GL_NONE = 0;
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+ GL_NONE_OES = 0;
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+ GL_NO_ERROR = 0;
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+ GL_ONE = 1;
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+ GL_TIMEOUT_IGNORED = uint64($FFFFFFFFFFFFFFFF);
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+ GL_TIMEOUT_IGNORED_APPLE = uint64($FFFFFFFFFFFFFFFF);
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+ GL_TRUE = 1;
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+ GL_VERSION_ES_CL_1_0 = 1;
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+ GL_VERSION_ES_CL_1_1 = 1;
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+ GL_VERSION_ES_CM_1_1 = 1;
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+ GL_ZERO = 0;
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+
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+ GL_DEPTH_BUFFER_BIT = $00000100;
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+ GL_STENCIL_BUFFER_BIT = $00000400;
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+ GL_COLOR_BUFFER_BIT = $00004000;
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+ GL_POINTS = $0000;
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+ GL_LINES = $0001;
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+ GL_LINE_LOOP = $0002;
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+ GL_LINE_STRIP = $0003;
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+ GL_TRIANGLES = $0004;
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+ GL_TRIANGLE_STRIP = $0005;
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+ GL_TRIANGLE_FAN = $0006;
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+ GL_QUADS = $0007;
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+ GL_NEVER = $0200;
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+ GL_LESS = $0201;
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+ GL_EQUAL = $0202;
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+ GL_LEQUAL = $0203;
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+ GL_GREATER = $0204;
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+ GL_NOTEQUAL = $0205;
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+ GL_GEQUAL = $0206;
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+ GL_ALWAYS = $0207;
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+ GL_SRC_COLOR = $0300;
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+ GL_ONE_MINUS_SRC_COLOR = $0301;
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+ GL_SRC_ALPHA = $0302;
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+ GL_ONE_MINUS_SRC_ALPHA = $0303;
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+ GL_DST_ALPHA = $0304;
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+ GL_ONE_MINUS_DST_ALPHA = $0305;
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+ GL_DST_COLOR = $0306;
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+ GL_ONE_MINUS_DST_COLOR = $0307;
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+ GL_SRC_ALPHA_SATURATE = $0308;
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+ GL_FRONT_LEFT = $0400;
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+ GL_FRONT_RIGHT = $0401;
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+ GL_BACK_LEFT = $0402;
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+ GL_BACK_RIGHT = $0403;
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+ GL_FRONT = $0404;
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+ GL_BACK = $0405;
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+ GL_LEFT = $0406;
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+ GL_RIGHT = $0407;
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+ GL_FRONT_AND_BACK = $0408;
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+ GL_INVALID_ENUM = $0500;
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+ GL_INVALID_VALUE = $0501;
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+ GL_INVALID_OPERATION = $0502;
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+ GL_OUT_OF_MEMORY = $0505;
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+ GL_CW = $0900;
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+ GL_CCW = $0901;
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+ GL_POINT_SIZE = $0B11;
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+ GL_POINT_SIZE_RANGE = $0B12;
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+ GL_POINT_SIZE_GRANULARITY = $0B13;
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+ GL_LINE_SMOOTH = $0B20;
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+ GL_LINE_WIDTH = $0B21;
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+ GL_LINE_WIDTH_RANGE = $0B22;
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+ GL_LINE_WIDTH_GRANULARITY = $0B23;
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+ GL_POLYGON_MODE = $0B40;
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+ GL_POLYGON_SMOOTH = $0B41;
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+ GL_CULL_FACE = $0B44;
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+ GL_CULL_FACE_MODE = $0B45;
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+ GL_FRONT_FACE = $0B46;
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+ GL_DEPTH_RANGE = $0B70;
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+ GL_DEPTH_TEST = $0B71;
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+ GL_DEPTH_WRITEMASK = $0B72;
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+ GL_DEPTH_CLEAR_VALUE = $0B73;
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+ GL_DEPTH_FUNC = $0B74;
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+ GL_STENCIL_TEST = $0B90;
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+ GL_STENCIL_CLEAR_VALUE = $0B91;
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+ GL_STENCIL_FUNC = $0B92;
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+ GL_STENCIL_VALUE_MASK = $0B93;
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+ GL_STENCIL_FAIL = $0B94;
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+ GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
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+ GL_STENCIL_PASS_DEPTH_PASS = $0B96;
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+ GL_STENCIL_REF = $0B97;
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+ GL_STENCIL_WRITEMASK = $0B98;
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+ GL_VIEWPORT = $0BA2;
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+ GL_DITHER = $0BD0;
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+ GL_BLEND_DST = $0BE0;
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+ GL_BLEND_SRC = $0BE1;
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+ GL_BLEND = $0BE2;
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+ GL_LOGIC_OP_MODE = $0BF0;
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+ GL_DRAW_BUFFER = $0C01;
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+ GL_READ_BUFFER = $0C02;
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+ GL_SCISSOR_BOX = $0C10;
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+ GL_SCISSOR_TEST = $0C11;
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+ GL_COLOR_CLEAR_VALUE = $0C22;
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+ GL_COLOR_WRITEMASK = $0C23;
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+ GL_DOUBLEBUFFER = $0C32;
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+ GL_STEREO = $0C33;
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+ GL_LINE_SMOOTH_HINT = $0C52;
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+ GL_POLYGON_SMOOTH_HINT = $0C53;
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+ GL_UNPACK_SWAP_BYTES = $0CF0;
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+ GL_UNPACK_LSB_FIRST = $0CF1;
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+ GL_UNPACK_ROW_LENGTH = $0CF2;
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+ GL_UNPACK_SKIP_ROWS = $0CF3;
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+ GL_UNPACK_SKIP_PIXELS = $0CF4;
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+ GL_UNPACK_ALIGNMENT = $0CF5;
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+ GL_PACK_SWAP_BYTES = $0D00;
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+ GL_PACK_LSB_FIRST = $0D01;
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+ GL_PACK_ROW_LENGTH = $0D02;
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+ GL_PACK_SKIP_ROWS = $0D03;
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+ GL_PACK_SKIP_PIXELS = $0D04;
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+ GL_PACK_ALIGNMENT = $0D05;
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+ GL_MAX_TEXTURE_SIZE = $0D33;
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+ GL_MAX_VIEWPORT_DIMS = $0D3A;
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+ GL_SUBPIXEL_BITS = $0D50;
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+ GL_TEXTURE_1D = $0DE0;
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+ GL_TEXTURE_2D = $0DE1;
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+ GL_TEXTURE_WIDTH = $1000;
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+ GL_TEXTURE_HEIGHT = $1001;
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+ GL_TEXTURE_BORDER_COLOR = $1004;
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+ GL_DONT_CARE = $1100;
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+ GL_FASTEST = $1101;
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+ GL_NICEST = $1102;
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+ GL_BYTE = $1400;
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+ GL_UNSIGNED_BYTE = $1401;
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+ GL_SHORT = $1402;
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+ GL_UNSIGNED_SHORT = $1403;
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+ GL_INT = $1404;
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+ GL_UNSIGNED_INT = $1405;
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+ GL_FLOAT = $1406;
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+ GL_STACK_OVERFLOW = $0503;
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+ GL_STACK_UNDERFLOW = $0504;
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+ GL_CLEAR = $1500;
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+ GL_AND = $1501;
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+ GL_AND_REVERSE = $1502;
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+ GL_COPY = $1503;
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+ GL_AND_INVERTED = $1504;
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+ GL_NOOP = $1505;
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+ GL_XOR = $1506;
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+ GL_OR = $1507;
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+ GL_NOR = $1508;
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+ GL_EQUIV = $1509;
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+ GL_INVERT = $150A;
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+ GL_OR_REVERSE = $150B;
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+ GL_COPY_INVERTED = $150C;
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+ GL_OR_INVERTED = $150D;
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+ GL_NAND = $150E;
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+ GL_SET = $150F;
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+ GL_TEXTURE = $1702;
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+ GL_COLOR = $1800;
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+ GL_DEPTH = $1801;
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+ GL_STENCIL = $1802;
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+ GL_STENCIL_INDEX = $1901;
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+ GL_DEPTH_COMPONENT = $1902;
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+ GL_RED = $1903;
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+ GL_GREEN = $1904;
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+ GL_BLUE = $1905;
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+ GL_ALPHA = $1906;
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+ GL_RGB = $1907;
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+ GL_RGBA = $1908;
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+ GL_POINT = $1B00;
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+ GL_LINE = $1B01;
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+ GL_FILL = $1B02;
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+ GL_KEEP = $1E00;
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+ GL_REPLACE = $1E01;
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+ GL_INCR = $1E02;
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+ GL_DECR = $1E03;
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+ GL_VENDOR = $1F00;
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+ GL_RENDERER = $1F01;
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+ GL_VERSION = $1F02;
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+ GL_EXTENSIONS = $1F03;
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+ GL_NEAREST = $2600;
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+ GL_LINEAR = $2601;
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+ GL_NEAREST_MIPMAP_NEAREST = $2700;
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+ GL_LINEAR_MIPMAP_NEAREST = $2701;
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+ GL_NEAREST_MIPMAP_LINEAR = $2702;
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+ GL_LINEAR_MIPMAP_LINEAR = $2703;
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+ GL_TEXTURE_MAG_FILTER = $2800;
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+ GL_TEXTURE_MIN_FILTER = $2801;
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+ GL_TEXTURE_WRAP_S = $2802;
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+ GL_TEXTURE_WRAP_T = $2803;
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+ GL_REPEAT = $2901;
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+ GL_CURRENT_BIT = $00000001;
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+ GL_POINT_BIT = $00000002;
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+ GL_LINE_BIT = $00000004;
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+ GL_POLYGON_BIT = $00000008;
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+ GL_POLYGON_STIPPLE_BIT = $00000010;
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+ GL_PIXEL_MODE_BIT = $00000020;
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+ GL_LIGHTING_BIT = $00000040;
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+ GL_FOG_BIT = $00000080;
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+ GL_ACCUM_BUFFER_BIT = $00000200;
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+ GL_VIEWPORT_BIT = $00000800;
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+ GL_TRANSFORM_BIT = $00001000;
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+ GL_ENABLE_BIT = $00002000;
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+ GL_HINT_BIT = $00008000;
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+ GL_EVAL_BIT = $00010000;
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+ GL_LIST_BIT = $00020000;
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+ GL_TEXTURE_BIT = $00040000;
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+ GL_SCISSOR_BIT = $00080000;
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+ GL_ALL_ATTRIB_BITS = $FFFFFFFF;
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+ GL_QUAD_STRIP = $0008;
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+ GL_POLYGON = $0009;
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+ GL_ACCUM = $0100;
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+ GL_LOAD = $0101;
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+ GL_RETURN = $0102;
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+ GL_MULT = $0103;
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+ GL_ADD = $0104;
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+ GL_AUX0 = $0409;
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+ GL_AUX1 = $040A;
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+ GL_AUX2 = $040B;
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+ GL_AUX3 = $040C;
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+ GL_2D = $0600;
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+ GL_3D = $0601;
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+ GL_3D_COLOR = $0602;
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+ GL_3D_COLOR_TEXTURE = $0603;
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+ GL_4D_COLOR_TEXTURE = $0604;
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+ GL_PASS_THROUGH_TOKEN = $0700;
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+ GL_POINT_TOKEN = $0701;
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+ GL_LINE_TOKEN = $0702;
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+ GL_POLYGON_TOKEN = $0703;
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+ GL_BITMAP_TOKEN = $0704;
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+ GL_DRAW_PIXEL_TOKEN = $0705;
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+ GL_COPY_PIXEL_TOKEN = $0706;
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+ GL_LINE_RESET_TOKEN = $0707;
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+ GL_EXP = $0800;
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+ GL_EXP2 = $0801;
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+ GL_COEFF = $0A00;
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+ GL_ORDER = $0A01;
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+ GL_DOMAIN = $0A02;
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+ GL_PIXEL_MAP_I_TO_I = $0C70;
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+ GL_PIXEL_MAP_S_TO_S = $0C71;
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+ GL_PIXEL_MAP_I_TO_R = $0C72;
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+ GL_PIXEL_MAP_I_TO_G = $0C73;
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+ GL_PIXEL_MAP_I_TO_B = $0C74;
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+ GL_PIXEL_MAP_I_TO_A = $0C75;
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+ GL_PIXEL_MAP_R_TO_R = $0C76;
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+ GL_PIXEL_MAP_G_TO_G = $0C77;
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+ GL_PIXEL_MAP_B_TO_B = $0C78;
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+ GL_PIXEL_MAP_A_TO_A = $0C79;
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+ GL_CURRENT_COLOR = $0B00;
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|
|
+ GL_CURRENT_INDEX = $0B01;
|
|
|
+ GL_CURRENT_NORMAL = $0B02;
|
|
|
+ GL_CURRENT_TEXTURE_COORDS = $0B03;
|
|
|
+ GL_CURRENT_RASTER_COLOR = $0B04;
|
|
|
+ GL_CURRENT_RASTER_INDEX = $0B05;
|
|
|
+ GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
|
|
|
+ GL_CURRENT_RASTER_POSITION = $0B07;
|
|
|
+ GL_CURRENT_RASTER_POSITION_VALID = $0B08;
|
|
|
+ GL_CURRENT_RASTER_DISTANCE = $0B09;
|
|
|
+ GL_POINT_SMOOTH = $0B10;
|
|
|
+ GL_LINE_STIPPLE = $0B24;
|
|
|
+ GL_LINE_STIPPLE_PATTERN = $0B25;
|
|
|
+ GL_LINE_STIPPLE_REPEAT = $0B26;
|
|
|
+ GL_LIST_MODE = $0B30;
|
|
|
+ GL_MAX_LIST_NESTING = $0B31;
|
|
|
+ GL_LIST_BASE = $0B32;
|
|
|
+ GL_LIST_INDEX = $0B33;
|
|
|
+ GL_POLYGON_STIPPLE = $0B42;
|
|
|
+ GL_EDGE_FLAG = $0B43;
|
|
|
+ GL_LIGHTING = $0B50;
|
|
|
+ GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
|
|
|
+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
|
|
|
+ GL_LIGHT_MODEL_AMBIENT = $0B53;
|
|
|
+ GL_SHADE_MODEL = $0B54;
|
|
|
+ GL_COLOR_MATERIAL_FACE = $0B55;
|
|
|
+ GL_COLOR_MATERIAL_PARAMETER = $0B56;
|
|
|
+ GL_COLOR_MATERIAL = $0B57;
|
|
|
+ GL_FOG = $0B60;
|
|
|
+ GL_FOG_INDEX = $0B61;
|
|
|
+ GL_FOG_DENSITY = $0B62;
|
|
|
+ GL_FOG_START = $0B63;
|
|
|
+ GL_FOG_END = $0B64;
|
|
|
+ GL_FOG_MODE = $0B65;
|
|
|
+ GL_FOG_COLOR = $0B66;
|
|
|
+ GL_ACCUM_CLEAR_VALUE = $0B80;
|
|
|
+ GL_MATRIX_MODE = $0BA0;
|
|
|
+ GL_NORMALIZE = $0BA1;
|
|
|
+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
|
|
|
+ GL_PROJECTION_STACK_DEPTH = $0BA4;
|
|
|
+ GL_TEXTURE_STACK_DEPTH = $0BA5;
|
|
|
+ GL_MODELVIEW_MATRIX = $0BA6;
|
|
|
+ GL_PROJECTION_MATRIX = $0BA7;
|
|
|
+ GL_TEXTURE_MATRIX = $0BA8;
|
|
|
+ GL_ATTRIB_STACK_DEPTH = $0BB0;
|
|
|
+ GL_ALPHA_TEST = $0BC0;
|
|
|
+ GL_ALPHA_TEST_FUNC = $0BC1;
|
|
|
+ GL_ALPHA_TEST_REF = $0BC2;
|
|
|
+ GL_LOGIC_OP = $0BF1;
|
|
|
+ GL_AUX_BUFFERS = $0C00;
|
|
|
+ GL_INDEX_CLEAR_VALUE = $0C20;
|
|
|
+ GL_INDEX_WRITEMASK = $0C21;
|
|
|
+ GL_INDEX_MODE = $0C30;
|
|
|
+ GL_RGBA_MODE = $0C31;
|
|
|
+ GL_RENDER_MODE = $0C40;
|
|
|
+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
|
|
|
+ GL_POINT_SMOOTH_HINT = $0C51;
|
|
|
+ GL_FOG_HINT = $0C54;
|
|
|
+ GL_TEXTURE_GEN_S = $0C60;
|
|
|
+ GL_TEXTURE_GEN_T = $0C61;
|
|
|
+ GL_TEXTURE_GEN_R = $0C62;
|
|
|
+ GL_TEXTURE_GEN_Q = $0C63;
|
|
|
+ GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
|
|
|
+ GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
|
|
|
+ GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
|
|
|
+ GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
|
|
|
+ GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
|
|
|
+ GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
|
|
|
+ GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
|
|
|
+ GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
|
|
|
+ GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
|
|
|
+ GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
|
|
|
+ GL_MAP_COLOR = $0D10;
|
|
|
+ GL_MAP_STENCIL = $0D11;
|
|
|
+ GL_INDEX_SHIFT = $0D12;
|
|
|
+ GL_INDEX_OFFSET = $0D13;
|
|
|
+ GL_RED_SCALE = $0D14;
|
|
|
+ GL_RED_BIAS = $0D15;
|
|
|
+ GL_ZOOM_X = $0D16;
|
|
|
+ GL_ZOOM_Y = $0D17;
|
|
|
+ GL_GREEN_SCALE = $0D18;
|
|
|
+ GL_GREEN_BIAS = $0D19;
|
|
|
+ GL_BLUE_SCALE = $0D1A;
|
|
|
+ GL_BLUE_BIAS = $0D1B;
|
|
|
+ GL_ALPHA_SCALE = $0D1C;
|
|
|
+ GL_ALPHA_BIAS = $0D1D;
|
|
|
+ GL_DEPTH_SCALE = $0D1E;
|
|
|
+ GL_DEPTH_BIAS = $0D1F;
|
|
|
+ GL_MAX_EVAL_ORDER = $0D30;
|
|
|
+ GL_MAX_LIGHTS = $0D31;
|
|
|
+ GL_MAX_CLIP_PLANES = $0D32;
|
|
|
+ GL_MAX_PIXEL_MAP_TABLE = $0D34;
|
|
|
+ GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
|
|
|
+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
|
|
|
+ GL_MAX_NAME_STACK_DEPTH = $0D37;
|
|
|
+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
|
|
|
+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
|
|
|
+ GL_INDEX_BITS = $0D51;
|
|
|
+ GL_RED_BITS = $0D52;
|
|
|
+ GL_GREEN_BITS = $0D53;
|
|
|
+ GL_BLUE_BITS = $0D54;
|
|
|
+ GL_ALPHA_BITS = $0D55;
|
|
|
+ GL_DEPTH_BITS = $0D56;
|
|
|
+ GL_STENCIL_BITS = $0D57;
|
|
|
+ GL_ACCUM_RED_BITS = $0D58;
|
|
|
+ GL_ACCUM_GREEN_BITS = $0D59;
|
|
|
+ GL_ACCUM_BLUE_BITS = $0D5A;
|
|
|
+ GL_ACCUM_ALPHA_BITS = $0D5B;
|
|
|
+ GL_NAME_STACK_DEPTH = $0D70;
|
|
|
+ GL_AUTO_NORMAL = $0D80;
|
|
|
+ GL_MAP1_COLOR_4 = $0D90;
|
|
|
+ GL_MAP1_INDEX = $0D91;
|
|
|
+ GL_MAP1_NORMAL = $0D92;
|
|
|
+ GL_MAP1_TEXTURE_COORD_1 = $0D93;
|
|
|
+ GL_MAP1_TEXTURE_COORD_2 = $0D94;
|
|
|
+ GL_MAP1_TEXTURE_COORD_3 = $0D95;
|
|
|
+ GL_MAP1_TEXTURE_COORD_4 = $0D96;
|
|
|
+ GL_MAP1_VERTEX_3 = $0D97;
|
|
|
+ GL_MAP1_VERTEX_4 = $0D98;
|
|
|
+ GL_MAP2_COLOR_4 = $0DB0;
|
|
|
+ GL_MAP2_INDEX = $0DB1;
|
|
|
+ GL_MAP2_NORMAL = $0DB2;
|
|
|
+ GL_MAP2_TEXTURE_COORD_1 = $0DB3;
|
|
|
+ GL_MAP2_TEXTURE_COORD_2 = $0DB4;
|
|
|
+ GL_MAP2_TEXTURE_COORD_3 = $0DB5;
|
|
|
+ GL_MAP2_TEXTURE_COORD_4 = $0DB6;
|
|
|
+ GL_MAP2_VERTEX_3 = $0DB7;
|
|
|
+ GL_MAP2_VERTEX_4 = $0DB8;
|
|
|
+ GL_MAP1_GRID_DOMAIN = $0DD0;
|
|
|
+ GL_MAP1_GRID_SEGMENTS = $0DD1;
|
|
|
+ GL_MAP2_GRID_DOMAIN = $0DD2;
|
|
|
+ GL_MAP2_GRID_SEGMENTS = $0DD3;
|
|
|
+ GL_TEXTURE_COMPONENTS = $1003;
|
|
|
+ GL_TEXTURE_BORDER = $1005;
|
|
|
+ GL_AMBIENT = $1200;
|
|
|
+ GL_DIFFUSE = $1201;
|
|
|
+ GL_SPECULAR = $1202;
|
|
|
+ GL_POSITION = $1203;
|
|
|
+ GL_SPOT_DIRECTION = $1204;
|
|
|
+ GL_SPOT_EXPONENT = $1205;
|
|
|
+ GL_SPOT_CUTOFF = $1206;
|
|
|
+ GL_CONSTANT_ATTENUATION = $1207;
|
|
|
+ GL_LINEAR_ATTENUATION = $1208;
|
|
|
+ GL_QUADRATIC_ATTENUATION = $1209;
|
|
|
+ GL_COMPILE = $1300;
|
|
|
+ GL_COMPILE_AND_EXECUTE = $1301;
|
|
|
+ GL_2_BYTES = $1407;
|
|
|
+ GL_3_BYTES = $1408;
|
|
|
+ GL_4_BYTES = $1409;
|
|
|
+ GL_EMISSION = $1600;
|
|
|
+ GL_SHININESS = $1601;
|
|
|
+ GL_AMBIENT_AND_DIFFUSE = $1602;
|
|
|
+ GL_COLOR_INDEXES = $1603;
|
|
|
+ GL_MODELVIEW = $1700;
|
|
|
+ GL_PROJECTION = $1701;
|
|
|
+ GL_COLOR_INDEX = $1900;
|
|
|
+ GL_LUMINANCE = $1909;
|
|
|
+ GL_LUMINANCE_ALPHA = $190A;
|
|
|
+ GL_BITMAP = $1A00;
|
|
|
+ GL_RENDER = $1C00;
|
|
|
+ GL_FEEDBACK = $1C01;
|
|
|
+ GL_SELECT = $1C02;
|
|
|
+ GL_FLAT = $1D00;
|
|
|
+ GL_SMOOTH = $1D01;
|
|
|
+ GL_S = $2000;
|
|
|
+ GL_T = $2001;
|
|
|
+ GL_R = $2002;
|
|
|
+ GL_Q = $2003;
|
|
|
+ GL_MODULATE = $2100;
|
|
|
+ GL_DECAL = $2101;
|
|
|
+ GL_TEXTURE_ENV_MODE = $2200;
|
|
|
+ GL_TEXTURE_ENV_COLOR = $2201;
|
|
|
+ GL_TEXTURE_ENV = $2300;
|
|
|
+ GL_EYE_LINEAR = $2400;
|
|
|
+ GL_OBJECT_LINEAR = $2401;
|
|
|
+ GL_SPHERE_MAP = $2402;
|
|
|
+ GL_TEXTURE_GEN_MODE = $2500;
|
|
|
+ GL_OBJECT_PLANE = $2501;
|
|
|
+ GL_EYE_PLANE = $2502;
|
|
|
+ GL_CLAMP = $2900;
|
|
|
+ GL_CLIP_PLANE0 = $3000;
|
|
|
+ GL_CLIP_PLANE1 = $3001;
|
|
|
+ GL_CLIP_PLANE2 = $3002;
|
|
|
+ GL_CLIP_PLANE3 = $3003;
|
|
|
+ GL_CLIP_PLANE4 = $3004;
|
|
|
+ GL_CLIP_PLANE5 = $3005;
|
|
|
+ GL_LIGHT0 = $4000;
|
|
|
+ GL_LIGHT1 = $4001;
|
|
|
+ GL_LIGHT2 = $4002;
|
|
|
+ GL_LIGHT3 = $4003;
|
|
|
+ GL_LIGHT4 = $4004;
|
|
|
+ GL_LIGHT5 = $4005;
|
|
|
+ GL_LIGHT6 = $4006;
|
|
|
+ GL_LIGHT7 = $4007;
|
|
|
+ GL_COLOR_LOGIC_OP = $0BF2;
|
|
|
+ GL_POLYGON_OFFSET_UNITS = $2A00;
|
|
|
+ GL_POLYGON_OFFSET_POINT = $2A01;
|
|
|
+ GL_POLYGON_OFFSET_LINE = $2A02;
|
|
|
+ GL_POLYGON_OFFSET_FILL = $8037;
|
|
|
+ GL_POLYGON_OFFSET_FACTOR = $8038;
|
|
|
+ GL_TEXTURE_BINDING_1D = $8068;
|
|
|
+ GL_TEXTURE_BINDING_2D = $8069;
|
|
|
+ GL_TEXTURE_INTERNAL_FORMAT = $1003;
|
|
|
+ GL_TEXTURE_RED_SIZE = $805C;
|
|
|
+ GL_TEXTURE_GREEN_SIZE = $805D;
|
|
|
+ GL_TEXTURE_BLUE_SIZE = $805E;
|
|
|
+ GL_TEXTURE_ALPHA_SIZE = $805F;
|
|
|
+ GL_DOUBLE = $140A;
|
|
|
+ GL_PROXY_TEXTURE_1D = $8063;
|
|
|
+ GL_PROXY_TEXTURE_2D = $8064;
|
|
|
+ GL_R3_G3_B2 = $2A10;
|
|
|
+ GL_RGB4 = $804F;
|
|
|
+ GL_RGB5 = $8050;
|
|
|
+ GL_RGB8 = $8051;
|
|
|
+ GL_RGB10 = $8052;
|
|
|
+ GL_RGB12 = $8053;
|
|
|
+ GL_RGB16 = $8054;
|
|
|
+ GL_RGBA2 = $8055;
|
|
|
+ GL_RGBA4 = $8056;
|
|
|
+ GL_RGB5_A1 = $8057;
|
|
|
+ GL_RGBA8 = $8058;
|
|
|
+ GL_RGB10_A2 = $8059;
|
|
|
+ GL_RGBA12 = $805A;
|
|
|
+ GL_RGBA16 = $805B;
|
|
|
+ GL_CLIENT_PIXEL_STORE_BIT = $00000001;
|
|
|
+ GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
|
|
|
+ GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
|
|
|
+ GL_VERTEX_ARRAY_POINTER = $808E;
|
|
|
+ GL_NORMAL_ARRAY_POINTER = $808F;
|
|
|
+ GL_COLOR_ARRAY_POINTER = $8090;
|
|
|
+ GL_INDEX_ARRAY_POINTER = $8091;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
|
|
|
+ GL_EDGE_FLAG_ARRAY_POINTER = $8093;
|
|
|
+ GL_FEEDBACK_BUFFER_POINTER = $0DF0;
|
|
|
+ GL_SELECTION_BUFFER_POINTER = $0DF3;
|
|
|
+ GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
|
|
|
+ GL_INDEX_LOGIC_OP = $0BF1;
|
|
|
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
|
|
|
+ GL_FEEDBACK_BUFFER_SIZE = $0DF1;
|
|
|
+ GL_FEEDBACK_BUFFER_TYPE = $0DF2;
|
|
|
+ GL_SELECTION_BUFFER_SIZE = $0DF4;
|
|
|
+ GL_VERTEX_ARRAY = $8074;
|
|
|
+ GL_NORMAL_ARRAY = $8075;
|
|
|
+ GL_COLOR_ARRAY = $8076;
|
|
|
+ GL_INDEX_ARRAY = $8077;
|
|
|
+ GL_TEXTURE_COORD_ARRAY = $8078;
|
|
|
+ GL_EDGE_FLAG_ARRAY = $8079;
|
|
|
+ GL_VERTEX_ARRAY_SIZE = $807A;
|
|
|
+ GL_VERTEX_ARRAY_TYPE = $807B;
|
|
|
+ GL_VERTEX_ARRAY_STRIDE = $807C;
|
|
|
+ GL_NORMAL_ARRAY_TYPE = $807E;
|
|
|
+ GL_NORMAL_ARRAY_STRIDE = $807F;
|
|
|
+ GL_COLOR_ARRAY_SIZE = $8081;
|
|
|
+ GL_COLOR_ARRAY_TYPE = $8082;
|
|
|
+ GL_COLOR_ARRAY_STRIDE = $8083;
|
|
|
+ GL_INDEX_ARRAY_TYPE = $8085;
|
|
|
+ GL_INDEX_ARRAY_STRIDE = $8086;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
|
|
|
+ GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
|
|
|
+ GL_TEXTURE_LUMINANCE_SIZE = $8060;
|
|
|
+ GL_TEXTURE_INTENSITY_SIZE = $8061;
|
|
|
+ GL_TEXTURE_PRIORITY = $8066;
|
|
|
+ GL_TEXTURE_RESIDENT = $8067;
|
|
|
+ GL_ALPHA4 = $803B;
|
|
|
+ GL_ALPHA8 = $803C;
|
|
|
+ GL_ALPHA12 = $803D;
|
|
|
+ GL_ALPHA16 = $803E;
|
|
|
+ GL_LUMINANCE4 = $803F;
|
|
|
+ GL_LUMINANCE8 = $8040;
|
|
|
+ GL_LUMINANCE12 = $8041;
|
|
|
+ GL_LUMINANCE16 = $8042;
|
|
|
+ GL_LUMINANCE4_ALPHA4 = $8043;
|
|
|
+ GL_LUMINANCE6_ALPHA2 = $8044;
|
|
|
+ GL_LUMINANCE8_ALPHA8 = $8045;
|
|
|
+ GL_LUMINANCE12_ALPHA4 = $8046;
|
|
|
+ GL_LUMINANCE12_ALPHA12 = $8047;
|
|
|
+ GL_LUMINANCE16_ALPHA16 = $8048;
|
|
|
+ GL_INTENSITY = $8049;
|
|
|
+ GL_INTENSITY4 = $804A;
|
|
|
+ GL_INTENSITY8 = $804B;
|
|
|
+ GL_INTENSITY12 = $804C;
|
|
|
+ GL_INTENSITY16 = $804D;
|
|
|
+ GL_V2F = $2A20;
|
|
|
+ GL_V3F = $2A21;
|
|
|
+ GL_C4UB_V2F = $2A22;
|
|
|
+ GL_C4UB_V3F = $2A23;
|
|
|
+ GL_C3F_V3F = $2A24;
|
|
|
+ GL_N3F_V3F = $2A25;
|
|
|
+ GL_C4F_N3F_V3F = $2A26;
|
|
|
+ GL_T2F_V3F = $2A27;
|
|
|
+ GL_T4F_V4F = $2A28;
|
|
|
+ GL_T2F_C4UB_V3F = $2A29;
|
|
|
+ GL_T2F_C3F_V3F = $2A2A;
|
|
|
+ GL_T2F_N3F_V3F = $2A2B;
|
|
|
+ GL_T2F_C4F_N3F_V3F = $2A2C;
|
|
|
+ GL_T4F_C4F_N3F_V4F = $2A2D;
|
|
|
+ GL_UNSIGNED_BYTE_3_3_2 = $8032;
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
|
|
|
+ GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
|
|
|
+ GL_UNSIGNED_INT_8_8_8_8 = $8035;
|
|
|
+ GL_UNSIGNED_INT_10_10_10_2 = $8036;
|
|
|
+ GL_TEXTURE_BINDING_3D = $806A;
|
|
|
+ GL_PACK_SKIP_IMAGES = $806B;
|
|
|
+ GL_PACK_IMAGE_HEIGHT = $806C;
|
|
|
+ GL_UNPACK_SKIP_IMAGES = $806D;
|
|
|
+ GL_UNPACK_IMAGE_HEIGHT = $806E;
|
|
|
+ GL_TEXTURE_3D = $806F;
|
|
|
+ GL_PROXY_TEXTURE_3D = $8070;
|
|
|
+ GL_TEXTURE_DEPTH = $8071;
|
|
|
+ GL_TEXTURE_WRAP_R = $8072;
|
|
|
+ GL_MAX_3D_TEXTURE_SIZE = $8073;
|
|
|
+ GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
|
|
|
+ GL_UNSIGNED_SHORT_5_6_5 = $8363;
|
|
|
+ GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
|
|
|
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
|
|
|
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
|
|
|
+ GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
|
|
|
+ GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
|
|
|
+ GL_BGR = $80E0;
|
|
|
+ GL_BGRA = $80E1;
|
|
|
+ GL_MAX_ELEMENTS_VERTICES = $80E8;
|
|
|
+ GL_MAX_ELEMENTS_INDICES = $80E9;
|
|
|
+ GL_CLAMP_TO_EDGE = $812F;
|
|
|
+ GL_TEXTURE_MIN_LOD = $813A;
|
|
|
+ GL_TEXTURE_MAX_LOD = $813B;
|
|
|
+ GL_TEXTURE_BASE_LEVEL = $813C;
|
|
|
+ GL_TEXTURE_MAX_LEVEL = $813D;
|
|
|
+ GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
|
|
|
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
|
|
|
+ GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
|
|
|
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
|
|
|
+ GL_ALIASED_LINE_WIDTH_RANGE = $846E;
|
|
|
+ GL_RESCALE_NORMAL = $803A;
|
|
|
+ GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
|
|
|
+ GL_SINGLE_COLOR = $81F9;
|
|
|
+ GL_SEPARATE_SPECULAR_COLOR = $81FA;
|
|
|
+ GL_ALIASED_POINT_SIZE_RANGE = $846D;
|
|
|
+ GL_TEXTURE0 = $84C0;
|
|
|
+ GL_TEXTURE1 = $84C1;
|
|
|
+ GL_TEXTURE2 = $84C2;
|
|
|
+ GL_TEXTURE3 = $84C3;
|
|
|
+ GL_TEXTURE4 = $84C4;
|
|
|
+ GL_TEXTURE5 = $84C5;
|
|
|
+ GL_TEXTURE6 = $84C6;
|
|
|
+ GL_TEXTURE7 = $84C7;
|
|
|
+ GL_TEXTURE8 = $84C8;
|
|
|
+ GL_TEXTURE9 = $84C9;
|
|
|
+ GL_TEXTURE10 = $84CA;
|
|
|
+ GL_TEXTURE11 = $84CB;
|
|
|
+ GL_TEXTURE12 = $84CC;
|
|
|
+ GL_TEXTURE13 = $84CD;
|
|
|
+ GL_TEXTURE14 = $84CE;
|
|
|
+ GL_TEXTURE15 = $84CF;
|
|
|
+ GL_TEXTURE16 = $84D0;
|
|
|
+ GL_TEXTURE17 = $84D1;
|
|
|
+ GL_TEXTURE18 = $84D2;
|
|
|
+ GL_TEXTURE19 = $84D3;
|
|
|
+ GL_TEXTURE20 = $84D4;
|
|
|
+ GL_TEXTURE21 = $84D5;
|
|
|
+ GL_TEXTURE22 = $84D6;
|
|
|
+ GL_TEXTURE23 = $84D7;
|
|
|
+ GL_TEXTURE24 = $84D8;
|
|
|
+ GL_TEXTURE25 = $84D9;
|
|
|
+ GL_TEXTURE26 = $84DA;
|
|
|
+ GL_TEXTURE27 = $84DB;
|
|
|
+ GL_TEXTURE28 = $84DC;
|
|
|
+ GL_TEXTURE29 = $84DD;
|
|
|
+ GL_TEXTURE30 = $84DE;
|
|
|
+ GL_TEXTURE31 = $84DF;
|
|
|
+ GL_ACTIVE_TEXTURE = $84E0;
|
|
|
+ GL_MULTISAMPLE = $809D;
|
|
|
+ GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
|
|
|
+ GL_SAMPLE_ALPHA_TO_ONE = $809F;
|
|
|
+ GL_SAMPLE_COVERAGE = $80A0;
|
|
|
+ GL_SAMPLE_BUFFERS = $80A8;
|
|
|
+ GL_SAMPLES = $80A9;
|
|
|
+ GL_SAMPLE_COVERAGE_VALUE = $80AA;
|
|
|
+ GL_SAMPLE_COVERAGE_INVERT = $80AB;
|
|
|
+ GL_TEXTURE_CUBE_MAP = $8513;
|
|
|
+ GL_TEXTURE_BINDING_CUBE_MAP = $8514;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
|
|
|
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
|
|
|
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
|
|
|
+ GL_PROXY_TEXTURE_CUBE_MAP = $851B;
|
|
|
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
|
|
|
+ GL_COMPRESSED_RGB = $84ED;
|
|
|
+ GL_COMPRESSED_RGBA = $84EE;
|
|
|
+ GL_TEXTURE_COMPRESSION_HINT = $84EF;
|
|
|
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
|
|
|
+ GL_TEXTURE_COMPRESSED = $86A1;
|
|
|
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
|
|
|
+ GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
|
|
|
+ GL_CLAMP_TO_BORDER = $812D;
|
|
|
+ GL_CLIENT_ACTIVE_TEXTURE = $84E1;
|
|
|
+ GL_MAX_TEXTURE_UNITS = $84E2;
|
|
|
+ GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
|
|
|
+ GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
|
|
|
+ GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
|
|
|
+ GL_TRANSPOSE_COLOR_MATRIX = $84E6;
|
|
|
+ GL_MULTISAMPLE_BIT = $20000000;
|
|
|
+ GL_NORMAL_MAP = $8511;
|
|
|
+ GL_REFLECTION_MAP = $8512;
|
|
|
+ GL_COMPRESSED_ALPHA = $84E9;
|
|
|
+ GL_COMPRESSED_LUMINANCE = $84EA;
|
|
|
+ GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
|
|
|
+ GL_COMPRESSED_INTENSITY = $84EC;
|
|
|
+ GL_COMBINE = $8570;
|
|
|
+ GL_COMBINE_RGB = $8571;
|
|
|
+ GL_COMBINE_ALPHA = $8572;
|
|
|
+ GL_SOURCE0_RGB = $8580;
|
|
|
+ GL_SOURCE1_RGB = $8581;
|
|
|
+ GL_SOURCE2_RGB = $8582;
|
|
|
+ GL_SOURCE0_ALPHA = $8588;
|
|
|
+ GL_SOURCE1_ALPHA = $8589;
|
|
|
+ GL_SOURCE2_ALPHA = $858A;
|
|
|
+ GL_OPERAND0_RGB = $8590;
|
|
|
+ GL_OPERAND1_RGB = $8591;
|
|
|
+ GL_OPERAND2_RGB = $8592;
|
|
|
+ GL_OPERAND0_ALPHA = $8598;
|
|
|
+ GL_OPERAND1_ALPHA = $8599;
|
|
|
+ GL_OPERAND2_ALPHA = $859A;
|
|
|
+ GL_RGB_SCALE = $8573;
|
|
|
+ GL_ADD_SIGNED = $8574;
|
|
|
+ GL_INTERPOLATE = $8575;
|
|
|
+ GL_SUBTRACT = $84E7;
|
|
|
+ GL_CONSTANT = $8576;
|
|
|
+ GL_PRIMARY_COLOR = $8577;
|
|
|
+ GL_PREVIOUS = $8578;
|
|
|
+ GL_DOT3_RGB = $86AE;
|
|
|
+ GL_DOT3_RGBA = $86AF;
|
|
|
+ GL_BLEND_DST_RGB = $80C8;
|
|
|
+ GL_BLEND_SRC_RGB = $80C9;
|
|
|
+ GL_BLEND_DST_ALPHA = $80CA;
|
|
|
+ GL_BLEND_SRC_ALPHA = $80CB;
|
|
|
+ GL_POINT_FADE_THRESHOLD_SIZE = $8128;
|
|
|
+ GL_DEPTH_COMPONENT16 = $81A5;
|
|
|
+ GL_DEPTH_COMPONENT24 = $81A6;
|
|
|
+ GL_DEPTH_COMPONENT32 = $81A7;
|
|
|
+ GL_MIRRORED_REPEAT = $8370;
|
|
|
+ GL_MAX_TEXTURE_LOD_BIAS = $84FD;
|
|
|
+ GL_TEXTURE_LOD_BIAS = $8501;
|
|
|
+ GL_INCR_WRAP = $8507;
|
|
|
+ GL_DECR_WRAP = $8508;
|
|
|
+ GL_TEXTURE_DEPTH_SIZE = $884A;
|
|
|
+ GL_TEXTURE_COMPARE_MODE = $884C;
|
|
|
+ GL_TEXTURE_COMPARE_FUNC = $884D;
|
|
|
+ GL_POINT_SIZE_MIN = $8126;
|
|
|
+ GL_POINT_SIZE_MAX = $8127;
|
|
|
+ GL_POINT_DISTANCE_ATTENUATION = $8129;
|
|
|
+ GL_GENERATE_MIPMAP = $8191;
|
|
|
+ GL_GENERATE_MIPMAP_HINT = $8192;
|
|
|
+ GL_FOG_COORDINATE_SOURCE = $8450;
|
|
|
+ GL_FOG_COORDINATE = $8451;
|
|
|
+ GL_FRAGMENT_DEPTH = $8452;
|
|
|
+ GL_CURRENT_FOG_COORDINATE = $8453;
|
|
|
+ GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
|
|
|
+ GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
|
|
|
+ GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
|
|
|
+ GL_FOG_COORDINATE_ARRAY = $8457;
|
|
|
+ GL_COLOR_SUM = $8458;
|
|
|
+ GL_CURRENT_SECONDARY_COLOR = $8459;
|
|
|
+ GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
|
|
|
+ GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
|
|
|
+ GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
|
|
|
+ GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
|
|
|
+ GL_SECONDARY_COLOR_ARRAY = $845E;
|
|
|
+ GL_TEXTURE_FILTER_CONTROL = $8500;
|
|
|
+ GL_DEPTH_TEXTURE_MODE = $884B;
|
|
|
+ GL_COMPARE_R_TO_TEXTURE = $884E;
|
|
|
+ GL_BLEND_COLOR = $8005;
|
|
|
+ GL_BLEND_EQUATION = $8009;
|
|
|
+ GL_CONSTANT_COLOR = $8001;
|
|
|
+ GL_ONE_MINUS_CONSTANT_COLOR = $8002;
|
|
|
+ GL_CONSTANT_ALPHA = $8003;
|
|
|
+ GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
|
|
|
+ GL_FUNC_ADD = $8006;
|
|
|
+ GL_FUNC_REVERSE_SUBTRACT = $800B;
|
|
|
+ GL_FUNC_SUBTRACT = $800A;
|
|
|
+ GL_MIN = $8007;
|
|
|
+ GL_MAX = $8008;
|
|
|
+ GL_BUFFER_SIZE = $8764;
|
|
|
+ GL_BUFFER_USAGE = $8765;
|
|
|
+ GL_QUERY_COUNTER_BITS = $8864;
|
|
|
+ GL_CURRENT_QUERY = $8865;
|
|
|
+ GL_QUERY_RESULT = $8866;
|
|
|
+ GL_QUERY_RESULT_AVAILABLE = $8867;
|
|
|
+ GL_ARRAY_BUFFER = $8892;
|
|
|
+ GL_ELEMENT_ARRAY_BUFFER = $8893;
|
|
|
+ GL_ARRAY_BUFFER_BINDING = $8894;
|
|
|
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
|
|
|
+ GL_READ_ONLY = $88B8;
|
|
|
+ GL_WRITE_ONLY = $88B9;
|
|
|
+ GL_READ_WRITE = $88BA;
|
|
|
+ GL_BUFFER_ACCESS = $88BB;
|
|
|
+ GL_BUFFER_MAPPED = $88BC;
|
|
|
+ GL_BUFFER_MAP_POINTER = $88BD;
|
|
|
+ GL_STREAM_DRAW = $88E0;
|
|
|
+ GL_STREAM_READ = $88E1;
|
|
|
+ GL_STREAM_COPY = $88E2;
|
|
|
+ GL_STATIC_DRAW = $88E4;
|
|
|
+ GL_STATIC_READ = $88E5;
|
|
|
+ GL_STATIC_COPY = $88E6;
|
|
|
+ GL_DYNAMIC_DRAW = $88E8;
|
|
|
+ GL_DYNAMIC_READ = $88E9;
|
|
|
+ GL_DYNAMIC_COPY = $88EA;
|
|
|
+ GL_SAMPLES_PASSED = $8914;
|
|
|
+ GL_SRC1_ALPHA = $8589;
|
|
|
+ GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
|
|
|
+ GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
|
|
|
+ GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
|
|
|
+ GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
|
|
|
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
|
|
|
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
|
|
|
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
|
|
|
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
|
|
|
+ GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
|
|
|
+ GL_FOG_COORD_SRC = $8450;
|
|
|
+ GL_FOG_COORD = $8451;
|
|
|
+ GL_CURRENT_FOG_COORD = $8453;
|
|
|
+ GL_FOG_COORD_ARRAY_TYPE = $8454;
|
|
|
+ GL_FOG_COORD_ARRAY_STRIDE = $8455;
|
|
|
+ GL_FOG_COORD_ARRAY_POINTER = $8456;
|
|
|
+ GL_FOG_COORD_ARRAY = $8457;
|
|
|
+ GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
|
|
|
+ GL_SRC0_RGB = $8580;
|
|
|
+ GL_SRC1_RGB = $8581;
|
|
|
+ GL_SRC2_RGB = $8582;
|
|
|
+ GL_SRC0_ALPHA = $8588;
|
|
|
+ GL_SRC2_ALPHA = $858A;
|
|
|
+ GL_BLEND_EQUATION_RGB = $8009;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
|
|
|
+ GL_CURRENT_VERTEX_ATTRIB = $8626;
|
|
|
+ GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
|
|
|
+ GL_STENCIL_BACK_FUNC = $8800;
|
|
|
+ GL_STENCIL_BACK_FAIL = $8801;
|
|
|
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
|
|
|
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
|
|
|
+ GL_MAX_DRAW_BUFFERS = $8824;
|
|
|
+ GL_DRAW_BUFFER0 = $8825;
|
|
|
+ GL_DRAW_BUFFER1 = $8826;
|
|
|
+ GL_DRAW_BUFFER2 = $8827;
|
|
|
+ GL_DRAW_BUFFER3 = $8828;
|
|
|
+ GL_DRAW_BUFFER4 = $8829;
|
|
|
+ GL_DRAW_BUFFER5 = $882A;
|
|
|
+ GL_DRAW_BUFFER6 = $882B;
|
|
|
+ GL_DRAW_BUFFER7 = $882C;
|
|
|
+ GL_DRAW_BUFFER8 = $882D;
|
|
|
+ GL_DRAW_BUFFER9 = $882E;
|
|
|
+ GL_DRAW_BUFFER10 = $882F;
|
|
|
+ GL_DRAW_BUFFER11 = $8830;
|
|
|
+ GL_DRAW_BUFFER12 = $8831;
|
|
|
+ GL_DRAW_BUFFER13 = $8832;
|
|
|
+ GL_DRAW_BUFFER14 = $8833;
|
|
|
+ GL_DRAW_BUFFER15 = $8834;
|
|
|
+ GL_BLEND_EQUATION_ALPHA = $883D;
|
|
|
+ GL_MAX_VERTEX_ATTRIBS = $8869;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
|
|
|
+ GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
|
|
|
+ GL_FRAGMENT_SHADER = $8B30;
|
|
|
+ GL_VERTEX_SHADER = $8B31;
|
|
|
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
|
|
|
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
|
|
|
+ GL_MAX_VARYING_FLOATS = $8B4B;
|
|
|
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
|
|
|
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
|
|
|
+ GL_SHADER_TYPE = $8B4F;
|
|
|
+ GL_FLOAT_VEC2 = $8B50;
|
|
|
+ GL_FLOAT_VEC3 = $8B51;
|
|
|
+ GL_FLOAT_VEC4 = $8B52;
|
|
|
+ GL_INT_VEC2 = $8B53;
|
|
|
+ GL_INT_VEC3 = $8B54;
|
|
|
+ GL_INT_VEC4 = $8B55;
|
|
|
+ GL_BOOL = $8B56;
|
|
|
+ GL_BOOL_VEC2 = $8B57;
|
|
|
+ GL_BOOL_VEC3 = $8B58;
|
|
|
+ GL_BOOL_VEC4 = $8B59;
|
|
|
+ GL_FLOAT_MAT2 = $8B5A;
|
|
|
+ GL_FLOAT_MAT3 = $8B5B;
|
|
|
+ GL_FLOAT_MAT4 = $8B5C;
|
|
|
+ GL_SAMPLER_1D = $8B5D;
|
|
|
+ GL_SAMPLER_2D = $8B5E;
|
|
|
+ GL_SAMPLER_3D = $8B5F;
|
|
|
+ GL_SAMPLER_CUBE = $8B60;
|
|
|
+ GL_SAMPLER_1D_SHADOW = $8B61;
|
|
|
+ GL_SAMPLER_2D_SHADOW = $8B62;
|
|
|
+ GL_DELETE_STATUS = $8B80;
|
|
|
+ GL_COMPILE_STATUS = $8B81;
|
|
|
+ GL_LINK_STATUS = $8B82;
|
|
|
+ GL_VALIDATE_STATUS = $8B83;
|
|
|
+ GL_INFO_LOG_LENGTH = $8B84;
|
|
|
+ GL_ATTACHED_SHADERS = $8B85;
|
|
|
+ GL_ACTIVE_UNIFORMS = $8B86;
|
|
|
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
|
|
|
+ GL_SHADER_SOURCE_LENGTH = $8B88;
|
|
|
+ GL_ACTIVE_ATTRIBUTES = $8B89;
|
|
|
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
|
|
|
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
|
|
|
+ GL_SHADING_LANGUAGE_VERSION = $8B8C;
|
|
|
+ GL_CURRENT_PROGRAM = $8B8D;
|
|
|
+ GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
|
|
|
+ GL_LOWER_LEFT = $8CA1;
|
|
|
+ GL_UPPER_LEFT = $8CA2;
|
|
|
+ GL_STENCIL_BACK_REF = $8CA3;
|
|
|
+ GL_STENCIL_BACK_VALUE_MASK = $8CA4;
|
|
|
+ GL_STENCIL_BACK_WRITEMASK = $8CA5;
|
|
|
+ GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
|
|
|
+ GL_POINT_SPRITE = $8861;
|
|
|
+ GL_COORD_REPLACE = $8862;
|
|
|
+ GL_MAX_TEXTURE_COORDS = $8871;
|
|
|
+ GL_PIXEL_PACK_BUFFER = $88EB;
|
|
|
+ GL_PIXEL_UNPACK_BUFFER = $88EC;
|
|
|
+ GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
|
|
|
+ GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
|
|
|
+ GL_FLOAT_MAT2x3 = $8B65;
|
|
|
+ GL_FLOAT_MAT2x4 = $8B66;
|
|
|
+ GL_FLOAT_MAT3x2 = $8B67;
|
|
|
+ GL_FLOAT_MAT3x4 = $8B68;
|
|
|
+ GL_FLOAT_MAT4x2 = $8B69;
|
|
|
+ GL_FLOAT_MAT4x3 = $8B6A;
|
|
|
+ GL_SRGB = $8C40;
|
|
|
+ GL_SRGB8 = $8C41;
|
|
|
+ GL_SRGB_ALPHA = $8C42;
|
|
|
+ GL_SRGB8_ALPHA8 = $8C43;
|
|
|
+ GL_COMPRESSED_SRGB = $8C48;
|
|
|
+ GL_COMPRESSED_SRGB_ALPHA = $8C49;
|
|
|
+ GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
|
|
|
+ GL_SLUMINANCE_ALPHA = $8C44;
|
|
|
+ GL_SLUMINANCE8_ALPHA8 = $8C45;
|
|
|
+ GL_SLUMINANCE = $8C46;
|
|
|
+ GL_SLUMINANCE8 = $8C47;
|
|
|
+ GL_COMPRESSED_SLUMINANCE = $8C4A;
|
|
|
+ GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
|
|
|
+ GL_COMPARE_REF_TO_TEXTURE = $884E;
|
|
|
+ GL_CLIP_DISTANCE0 = $3000;
|
|
|
+ GL_CLIP_DISTANCE1 = $3001;
|
|
|
+ GL_CLIP_DISTANCE2 = $3002;
|
|
|
+ GL_CLIP_DISTANCE3 = $3003;
|
|
|
+ GL_CLIP_DISTANCE4 = $3004;
|
|
|
+ GL_CLIP_DISTANCE5 = $3005;
|
|
|
+ GL_CLIP_DISTANCE6 = $3006;
|
|
|
+ GL_CLIP_DISTANCE7 = $3007;
|
|
|
+ GL_MAX_CLIP_DISTANCES = $0D32;
|
|
|
+ GL_MAJOR_VERSION = $821B;
|
|
|
+ GL_MINOR_VERSION = $821C;
|
|
|
+ GL_NUM_EXTENSIONS = $821D;
|
|
|
+ GL_CONTEXT_FLAGS = $821E;
|
|
|
+ GL_COMPRESSED_RED = $8225;
|
|
|
+ GL_COMPRESSED_RG = $8226;
|
|
|
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $00000001;
|
|
|
+ GL_RGBA32F = $8814;
|
|
|
+ GL_RGB32F = $8815;
|
|
|
+ GL_RGBA16F = $881A;
|
|
|
+ GL_RGB16F = $881B;
|
|
|
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
|
|
|
+ GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
|
|
|
+ GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
|
|
|
+ GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
|
|
|
+ GL_CLAMP_READ_COLOR = $891C;
|
|
|
+ GL_FIXED_ONLY = $891D;
|
|
|
+ GL_MAX_VARYING_COMPONENTS = $8B4B;
|
|
|
+ GL_TEXTURE_1D_ARRAY = $8C18;
|
|
|
+ GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
|
|
|
+ GL_TEXTURE_2D_ARRAY = $8C1A;
|
|
|
+ GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
|
|
|
+ GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
|
|
|
+ GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
|
|
|
+ GL_R11F_G11F_B10F = $8C3A;
|
|
|
+ GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
|
|
|
+ GL_RGB9_E5 = $8C3D;
|
|
|
+ GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
|
|
|
+ GL_TEXTURE_SHARED_SIZE = $8C3F;
|
|
|
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
|
|
|
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
|
|
|
+ GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
|
|
|
+ GL_PRIMITIVES_GENERATED = $8C87;
|
|
|
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
|
|
|
+ GL_RASTERIZER_DISCARD = $8C89;
|
|
|
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
|
|
|
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
|
|
|
+ GL_INTERLEAVED_ATTRIBS = $8C8C;
|
|
|
+ GL_SEPARATE_ATTRIBS = $8C8D;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
|
|
|
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
|
|
|
+ GL_RGBA32UI = $8D70;
|
|
|
+ GL_RGB32UI = $8D71;
|
|
|
+ GL_RGBA16UI = $8D76;
|
|
|
+ GL_RGB16UI = $8D77;
|
|
|
+ GL_RGBA8UI = $8D7C;
|
|
|
+ GL_RGB8UI = $8D7D;
|
|
|
+ GL_RGBA32I = $8D82;
|
|
|
+ GL_RGB32I = $8D83;
|
|
|
+ GL_RGBA16I = $8D88;
|
|
|
+ GL_RGB16I = $8D89;
|
|
|
+ GL_RGBA8I = $8D8E;
|
|
|
+ GL_RGB8I = $8D8F;
|
|
|
+ GL_RED_INTEGER = $8D94;
|
|
|
+ GL_GREEN_INTEGER = $8D95;
|
|
|
+ GL_BLUE_INTEGER = $8D96;
|
|
|
+ GL_RGB_INTEGER = $8D98;
|
|
|
+ GL_RGBA_INTEGER = $8D99;
|
|
|
+ GL_BGR_INTEGER = $8D9A;
|
|
|
+ GL_BGRA_INTEGER = $8D9B;
|
|
|
+ GL_SAMPLER_1D_ARRAY = $8DC0;
|
|
|
+ GL_SAMPLER_2D_ARRAY = $8DC1;
|
|
|
+ GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
|
|
|
+ GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
|
|
|
+ GL_SAMPLER_CUBE_SHADOW = $8DC5;
|
|
|
+ GL_UNSIGNED_INT_VEC2 = $8DC6;
|
|
|
+ GL_UNSIGNED_INT_VEC3 = $8DC7;
|
|
|
+ GL_UNSIGNED_INT_VEC4 = $8DC8;
|
|
|
+ GL_INT_SAMPLER_1D = $8DC9;
|
|
|
+ GL_INT_SAMPLER_2D = $8DCA;
|
|
|
+ GL_INT_SAMPLER_3D = $8DCB;
|
|
|
+ GL_INT_SAMPLER_CUBE = $8DCC;
|
|
|
+ GL_INT_SAMPLER_1D_ARRAY = $8DCE;
|
|
|
+ GL_INT_SAMPLER_2D_ARRAY = $8DCF;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
|
|
|
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
|
|
|
+ GL_QUERY_WAIT = $8E13;
|
|
|
+ GL_QUERY_NO_WAIT = $8E14;
|
|
|
+ GL_QUERY_BY_REGION_WAIT = $8E15;
|
|
|
+ GL_QUERY_BY_REGION_NO_WAIT = $8E16;
|
|
|
+ GL_BUFFER_ACCESS_FLAGS = $911F;
|
|
|
+ GL_BUFFER_MAP_LENGTH = $9120;
|
|
|
+ GL_BUFFER_MAP_OFFSET = $9121;
|
|
|
+ GL_DEPTH_COMPONENT32F = $8CAC;
|
|
|
+ GL_DEPTH32F_STENCIL8 = $8CAD;
|
|
|
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
|
|
|
+ GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
|
|
|
+ GL_FRAMEBUFFER_DEFAULT = $8218;
|
|
|
+ GL_FRAMEBUFFER_UNDEFINED = $8219;
|
|
|
+ GL_DEPTH_STENCIL_ATTACHMENT = $821A;
|
|
|
+ GL_MAX_RENDERBUFFER_SIZE = $84E8;
|
|
|
+ GL_DEPTH_STENCIL = $84F9;
|
|
|
+ GL_UNSIGNED_INT_24_8 = $84FA;
|
|
|
+ GL_DEPTH24_STENCIL8 = $88F0;
|
|
|
+ GL_TEXTURE_STENCIL_SIZE = $88F1;
|
|
|
+ GL_TEXTURE_RED_TYPE = $8C10;
|
|
|
+ GL_TEXTURE_GREEN_TYPE = $8C11;
|
|
|
+ GL_TEXTURE_BLUE_TYPE = $8C12;
|
|
|
+ GL_TEXTURE_ALPHA_TYPE = $8C13;
|
|
|
+ GL_TEXTURE_DEPTH_TYPE = $8C16;
|
|
|
+ GL_UNSIGNED_NORMALIZED = $8C17;
|
|
|
+ GL_FRAMEBUFFER_BINDING = $8CA6;
|
|
|
+ GL_DRAW_FRAMEBUFFER_BINDING = $8CA6;
|
|
|
+ GL_RENDERBUFFER_BINDING = $8CA7;
|
|
|
+ GL_READ_FRAMEBUFFER = $8CA8;
|
|
|
+ GL_DRAW_FRAMEBUFFER = $8CA9;
|
|
|
+ GL_READ_FRAMEBUFFER_BINDING = $8CAA;
|
|
|
+ GL_RENDERBUFFER_SAMPLES = $8CAB;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
|
|
|
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
|
|
|
+ GL_FRAMEBUFFER_COMPLETE = $8CD5;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
|
|
|
+ GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
|
|
|
+ GL_MAX_COLOR_ATTACHMENTS = $8CDF;
|
|
|
+ GL_COLOR_ATTACHMENT0 = $8CE0;
|
|
|
+ GL_COLOR_ATTACHMENT1 = $8CE1;
|
|
|
+ GL_COLOR_ATTACHMENT2 = $8CE2;
|
|
|
+ GL_COLOR_ATTACHMENT3 = $8CE3;
|
|
|
+ GL_COLOR_ATTACHMENT4 = $8CE4;
|
|
|
+ GL_COLOR_ATTACHMENT5 = $8CE5;
|
|
|
+ GL_COLOR_ATTACHMENT6 = $8CE6;
|
|
|
+ GL_COLOR_ATTACHMENT7 = $8CE7;
|
|
|
+ GL_COLOR_ATTACHMENT8 = $8CE8;
|
|
|
+ GL_COLOR_ATTACHMENT9 = $8CE9;
|
|
|
+ GL_COLOR_ATTACHMENT10 = $8CEA;
|
|
|
+ GL_COLOR_ATTACHMENT11 = $8CEB;
|
|
|
+ GL_COLOR_ATTACHMENT12 = $8CEC;
|
|
|
+ GL_COLOR_ATTACHMENT13 = $8CED;
|
|
|
+ GL_COLOR_ATTACHMENT14 = $8CEE;
|
|
|
+ GL_COLOR_ATTACHMENT15 = $8CEF;
|
|
|
+ GL_COLOR_ATTACHMENT16 = $8CF0;
|
|
|
+ GL_COLOR_ATTACHMENT17 = $8CF1;
|
|
|
+ GL_COLOR_ATTACHMENT18 = $8CF2;
|
|
|
+ GL_COLOR_ATTACHMENT19 = $8CF3;
|
|
|
+ GL_COLOR_ATTACHMENT20 = $8CF4;
|
|
|
+ GL_COLOR_ATTACHMENT21 = $8CF5;
|
|
|
+ GL_COLOR_ATTACHMENT22 = $8CF6;
|
|
|
+ GL_COLOR_ATTACHMENT23 = $8CF7;
|
|
|
+ GL_COLOR_ATTACHMENT24 = $8CF8;
|
|
|
+ GL_COLOR_ATTACHMENT25 = $8CF9;
|
|
|
+ GL_COLOR_ATTACHMENT26 = $8CFA;
|
|
|
+ GL_COLOR_ATTACHMENT27 = $8CFB;
|
|
|
+ GL_COLOR_ATTACHMENT28 = $8CFC;
|
|
|
+ GL_COLOR_ATTACHMENT29 = $8CFD;
|
|
|
+ GL_COLOR_ATTACHMENT30 = $8CFE;
|
|
|
+ GL_COLOR_ATTACHMENT31 = $8CFF;
|
|
|
+ GL_DEPTH_ATTACHMENT = $8D00;
|
|
|
+ GL_STENCIL_ATTACHMENT = $8D20;
|
|
|
+ GL_FRAMEBUFFER = $8D40;
|
|
|
+ GL_RENDERBUFFER = $8D41;
|
|
|
+ GL_RENDERBUFFER_WIDTH = $8D42;
|
|
|
+ GL_RENDERBUFFER_HEIGHT = $8D43;
|
|
|
+ GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
|
|
|
+ GL_STENCIL_INDEX1 = $8D46;
|
|
|
+ GL_STENCIL_INDEX4 = $8D47;
|
|
|
+ GL_STENCIL_INDEX8 = $8D48;
|
|
|
+ GL_STENCIL_INDEX16 = $8D49;
|
|
|
+ GL_RENDERBUFFER_RED_SIZE = $8D50;
|
|
|
+ GL_RENDERBUFFER_GREEN_SIZE = $8D51;
|
|
|
+ GL_RENDERBUFFER_BLUE_SIZE = $8D52;
|
|
|
+ GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
|
|
|
+ GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
|
|
|
+ GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
|
|
|
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
|
|
|
+ GL_MAX_SAMPLES = $8D57;
|
|
|
+ GL_INDEX = $8222;
|
|
|
+ GL_TEXTURE_LUMINANCE_TYPE = $8C14;
|
|
|
+ GL_TEXTURE_INTENSITY_TYPE = $8C15;
|
|
|
+ GL_FRAMEBUFFER_SRGB = $8DB9;
|
|
|
+ GL_HALF_FLOAT = $140B;
|
|
|
+ GL_MAP_READ_BIT = $0001;
|
|
|
+ GL_MAP_WRITE_BIT = $0002;
|
|
|
+ GL_MAP_INVALIDATE_RANGE_BIT = $0004;
|
|
|
+ GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
|
|
|
+ GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
|
|
|
+ GL_MAP_UNSYNCHRONIZED_BIT = $0020;
|
|
|
+ GL_COMPRESSED_RED_RGTC1 = $8DBB;
|
|
|
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
|
|
|
+ GL_COMPRESSED_RG_RGTC2 = $8DBD;
|
|
|
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
|
|
|
+ GL_RG = $8227;
|
|
|
+ GL_RG_INTEGER = $8228;
|
|
|
+ GL_R8 = $8229;
|
|
|
+ GL_R16 = $822A;
|
|
|
+ GL_RG8 = $822B;
|
|
|
+ GL_RG16 = $822C;
|
|
|
+ GL_R16F = $822D;
|
|
|
+ GL_R32F = $822E;
|
|
|
+ GL_RG16F = $822F;
|
|
|
+ GL_RG32F = $8230;
|
|
|
+ GL_R8I = $8231;
|
|
|
+ GL_R8UI = $8232;
|
|
|
+ GL_R16I = $8233;
|
|
|
+ GL_R16UI = $8234;
|
|
|
+ GL_R32I = $8235;
|
|
|
+ GL_R32UI = $8236;
|
|
|
+ GL_RG8I = $8237;
|
|
|
+ GL_RG8UI = $8238;
|
|
|
+ GL_RG16I = $8239;
|
|
|
+ GL_RG16UI = $823A;
|
|
|
+ GL_RG32I = $823B;
|
|
|
+ GL_RG32UI = $823C;
|
|
|
+ GL_VERTEX_ARRAY_BINDING = $85B5;
|
|
|
+ GL_CLAMP_VERTEX_COLOR = $891A;
|
|
|
+ GL_CLAMP_FRAGMENT_COLOR = $891B;
|
|
|
+ GL_ALPHA_INTEGER = $8D97;
|
|
|
+
|
|
|
+ (* Functions *)
|
|
|
+Var
|
|
|
+ GLAD_GL_VERSION_1_0: boolean;
|
|
|
+ GLAD_GL_VERSION_1_1: boolean;
|
|
|
+ GLAD_GL_VERSION_1_2: boolean;
|
|
|
+ GLAD_GL_VERSION_1_3: boolean;
|
|
|
+ GLAD_GL_VERSION_1_4: boolean;
|
|
|
+ GLAD_GL_VERSION_1_5: boolean;
|
|
|
+ GLAD_GL_VERSION_2_0: boolean;
|
|
|
+ GLAD_GL_VERSION_2_1: boolean;
|
|
|
+ GLAD_GL_VERSION_3_0: boolean;
|
|
|
+
|
|
|
+Var
|
|
|
+ glCullFace: Procedure(mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFrontFace: Procedure(mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glHint: Procedure(target: GLenum; mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLineWidth: Procedure(Width: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPointSize: Procedure(size: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPolygonMode: Procedure(face: GLenum; mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glScissor: Procedure(x: GLint; y: GLint; Width: GLsizei; Height: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexParameterf: Procedure(target: GLenum; pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexParameterfv: Procedure(target: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexParameteri: Procedure(target: GLenum; pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexParameteriv: Procedure(target: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexImage1D: Procedure(target: GLenum; level: GLint; internalformat: GLint;
|
|
|
+ Width: GLsizei; border: GLint; format: GLenum; type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexImage2D: Procedure(target: GLenum; level: GLint; internalformat: GLint;
|
|
|
+ Width: GLsizei; Height: GLsizei; border: GLint; format: GLenum;
|
|
|
+ type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDrawBuffer: Procedure(buf: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClear: Procedure(mask: GLbitfield);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearColor: Procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearStencil: Procedure(s: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearDepth: Procedure(depth: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glStencilMask: Procedure(mask: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColorMask: Procedure(red: GLboolean; green: GLboolean; blue: GLboolean;
|
|
|
+ alpha: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDepthMask: Procedure(flag: GLboolean);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDisable: Procedure(cap: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEnable: Procedure(cap: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFinish: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFlush: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBlendFunc: Procedure(sfactor: GLenum; dfactor: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLogicOp: Procedure(opcode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glStencilFunc: Procedure(func: GLenum; ref: GLint; mask: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glStencilOp: Procedure(fail: GLenum; zfail: GLenum; zpass: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDepthFunc: Procedure(func: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPixelStoref: Procedure(pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPixelStorei: Procedure(pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glReadBuffer: Procedure(src: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glReadPixels: Procedure(x: GLint; y: GLint; Width: GLsizei;
|
|
|
+ Height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetBooleanv: Procedure(pname: GLenum; Data: PGLboolean);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetDoublev: Procedure(pname: GLenum; Data: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetError: Function(): GLenum;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetFloatv: Procedure(pname: GLenum; Data: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetIntegerv: Procedure(pname: GLenum; Data: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetString: Function(Name: GLenum): PGLubyte;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexImage: Procedure(target: GLenum; level: GLint; format: GLenum;
|
|
|
+ type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexParameterfv: Procedure(target: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexParameteriv: Procedure(target: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexLevelParameterfv: Procedure(target: GLenum; level: GLint;
|
|
|
+ pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexLevelParameteriv: Procedure(target: GLenum; level: GLint;
|
|
|
+ pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsEnabled: Function(cap: GLenum): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDepthRange: Procedure(n: GLdouble; f: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glViewport: Procedure(x: GLint; y: GLint; Width: GLsizei; Height: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNewList: Procedure(list: GLuint; mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEndList: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCallList: Procedure(list: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCallLists: Procedure(n: GLsizei; type_: GLenum; lists: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteLists: Procedure(list: GLuint; range: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGenLists: Function(range: GLsizei): GLuint;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glListBase: Procedure(base: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBegin: Procedure(mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBitmap: Procedure(Width: GLsizei; Height: GLsizei; xorig: GLfloat;
|
|
|
+ yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; bitmap: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3b: Procedure(red: GLbyte; green: GLbyte; blue: GLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3bv: Procedure(v: PGLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3d: Procedure(red: GLdouble; green: GLdouble; blue: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3f: Procedure(red: GLfloat; green: GLfloat; blue: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3i: Procedure(red: GLint; green: GLint; blue: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3s: Procedure(red: GLshort; green: GLshort; blue: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3ub: Procedure(red: GLubyte; green: GLubyte; blue: GLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3ubv: Procedure(v: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3ui: Procedure(red: GLuint; green: GLuint; blue: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3uiv: Procedure(v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3us: Procedure(red: GLushort; green: GLushort; blue: GLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor3usv: Procedure(v: PGLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4b: Procedure(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4bv: Procedure(v: PGLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4d: Procedure(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4f: Procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4i: Procedure(red: GLint; green: GLint; blue: GLint; alpha: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4s: Procedure(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4ub: Procedure(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4ubv: Procedure(v: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4ui: Procedure(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4uiv: Procedure(v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4us: Procedure(red: GLushort; green: GLushort; blue: GLushort;
|
|
|
+ alpha: GLushort); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColor4usv: Procedure(v: PGLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEdgeFlag: Procedure(flag: GLboolean);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEdgeFlagv: Procedure(flag: PGLboolean);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEnd: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexd: Procedure(c: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexdv: Procedure(c: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexf: Procedure(c: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexfv: Procedure(c: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexi: Procedure(c: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexiv: Procedure(c: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexs: Procedure(c: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexsv: Procedure(c: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3b: Procedure(nx: GLbyte; ny: GLbyte; nz: GLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3bv: Procedure(v: PGLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3d: Procedure(nx: GLdouble; ny: GLdouble; nz: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3f: Procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3i: Procedure(nx: GLint; ny: GLint; nz: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3s: Procedure(nx: GLshort; ny: GLshort; nz: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormal3sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos2d: Procedure(x: GLdouble; y: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos2dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos2f: Procedure(x: GLfloat; y: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos2fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos2i: Procedure(x: GLint; y: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos2iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos2s: Procedure(x: GLshort; y: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos2sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos3d: Procedure(x: GLdouble; y: GLdouble; z: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos3dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos3f: Procedure(x: GLfloat; y: GLfloat; z: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos3fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos3i: Procedure(x: GLint; y: GLint; z: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos3iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos3s: Procedure(x: GLshort; y: GLshort; z: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos3sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos4d: Procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos4dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos4f: Procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos4fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos4i: Procedure(x: GLint; y: GLint; z: GLint; w: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos4iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos4s: Procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRasterPos4sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRectd: Procedure(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRectdv: Procedure(v1: PGLdouble; v2: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRectf: Procedure(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRectfv: Procedure(v1: PGLfloat; v2: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRecti: Procedure(x1: GLint; y1: GLint; x2: GLint; y2: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRectiv: Procedure(v1: PGLint; v2: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRects: Procedure(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRectsv: Procedure(v1: PGLshort; v2: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord1d: Procedure(s: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord1dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord1f: Procedure(s: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord1fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord1i: Procedure(s: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord1iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord1s: Procedure(s: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord1sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord2d: Procedure(s: GLdouble; t: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord2dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord2f: Procedure(s: GLfloat; t: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord2fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord2i: Procedure(s: GLint; t: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord2iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord2s: Procedure(s: GLshort; t: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord2sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord3d: Procedure(s: GLdouble; t: GLdouble; r: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord3dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord3f: Procedure(s: GLfloat; t: GLfloat; r: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord3fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord3i: Procedure(s: GLint; t: GLint; r: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord3iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord3s: Procedure(s: GLshort; t: GLshort; r: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord3sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord4d: Procedure(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord4dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord4f: Procedure(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord4fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord4i: Procedure(s: GLint; t: GLint; r: GLint; q: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord4iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord4s: Procedure(s: GLshort; t: GLshort; r: GLshort; q: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoord4sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex2d: Procedure(x: GLdouble; y: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex2dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex2f: Procedure(x: GLfloat; y: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex2fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex2i: Procedure(x: GLint; y: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex2iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex2s: Procedure(x: GLshort; y: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex2sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex3d: Procedure(x: GLdouble; y: GLdouble; z: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex3dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex3f: Procedure(x: GLfloat; y: GLfloat; z: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex3fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex3i: Procedure(x: GLint; y: GLint; z: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex3iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex3s: Procedure(x: GLshort; y: GLshort; z: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex3sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex4d: Procedure(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex4dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex4f: Procedure(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex4fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex4i: Procedure(x: GLint; y: GLint; z: GLint; w: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex4iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex4s: Procedure(x: GLshort; y: GLshort; z: GLshort; w: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertex4sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClipPlane: Procedure(plane: GLenum; equation: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColorMaterial: Procedure(face: GLenum; mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogf: Procedure(pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogfv: Procedure(pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogi: Procedure(pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogiv: Procedure(pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLightf: Procedure(light: GLenum; pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLightfv: Procedure(light: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLighti: Procedure(light: GLenum; pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLightiv: Procedure(light: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLightModelf: Procedure(pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLightModelfv: Procedure(pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLightModeli: Procedure(pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLightModeliv: Procedure(pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLineStipple: Procedure(factor: GLint; pattern: GLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMaterialf: Procedure(face: GLenum; pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMaterialfv: Procedure(face: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMateriali: Procedure(face: GLenum; pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMaterialiv: Procedure(face: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPolygonStipple: Procedure(mask: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glShadeModel: Procedure(mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexEnvf: Procedure(target: GLenum; pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexEnvfv: Procedure(target: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexEnvi: Procedure(target: GLenum; pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexEnviv: Procedure(target: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexGend: Procedure(coord: GLenum; pname: GLenum; param: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexGendv: Procedure(coord: GLenum; pname: GLenum; params: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexGenf: Procedure(coord: GLenum; pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexGenfv: Procedure(coord: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexGeni: Procedure(coord: GLenum; pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexGeniv: Procedure(coord: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFeedbackBuffer: Procedure(size: GLsizei; type_: GLenum; buffer: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSelectBuffer: Procedure(size: GLsizei; buffer: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRenderMode: Function(mode: GLenum): GLint;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glInitNames: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLoadName: Procedure(Name: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPassThrough: Procedure(token: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPopName: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPushName: Procedure(Name: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearAccum: Procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearIndex: Procedure(c: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexMask: Procedure(mask: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glAccum: Procedure(op: GLenum; Value: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPopAttrib: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPushAttrib: Procedure(mask: GLbitfield);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMap1d: Procedure(target: GLenum; u1: GLdouble; u2: GLdouble;
|
|
|
+ stride: GLint; order: GLint; points: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMap1f: Procedure(target: GLenum; u1: GLfloat; u2: GLfloat;
|
|
|
+ stride: GLint; order: GLint; points: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMap2d: Procedure(target: GLenum; u1: GLdouble; u2: GLdouble;
|
|
|
+ ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint;
|
|
|
+ vorder: GLint; points: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMap2f: Procedure(target: GLenum; u1: GLfloat; u2: GLfloat;
|
|
|
+ ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint;
|
|
|
+ vorder: GLint; points: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMapGrid1d: Procedure(un: GLint; u1: GLdouble; u2: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMapGrid1f: Procedure(un: GLint; u1: GLfloat; u2: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMapGrid2d: Procedure(un: GLint; u1: GLdouble; u2: GLdouble;
|
|
|
+ vn: GLint; v1: GLdouble; v2: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMapGrid2f: Procedure(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint;
|
|
|
+ v1: GLfloat; v2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalCoord1d: Procedure(u: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalCoord1dv: Procedure(u: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalCoord1f: Procedure(u: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalCoord1fv: Procedure(u: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalCoord2d: Procedure(u: GLdouble; v: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalCoord2dv: Procedure(u: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalCoord2f: Procedure(u: GLfloat; v: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalCoord2fv: Procedure(u: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalMesh1: Procedure(mode: GLenum; i1: GLint; i2: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalPoint1: Procedure(i: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalMesh2: Procedure(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEvalPoint2: Procedure(i: GLint; j: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glAlphaFunc: Procedure(func: GLenum; ref: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPixelZoom: Procedure(xfactor: GLfloat; yfactor: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPixelTransferf: Procedure(pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPixelTransferi: Procedure(pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPixelMapfv: Procedure(map: GLenum; mapsize: GLsizei; values: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPixelMapuiv: Procedure(map: GLenum; mapsize: GLsizei; values: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPixelMapusv: Procedure(map: GLenum; mapsize: GLsizei; values: PGLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCopyPixels: Procedure(x: GLint; y: GLint; Width: GLsizei;
|
|
|
+ Height: GLsizei; type_: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDrawPixels: Procedure(Width: GLsizei; Height: GLsizei; format: GLenum;
|
|
|
+ type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetClipPlane: Procedure(plane: GLenum; equation: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetLightfv: Procedure(light: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetLightiv: Procedure(light: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetMapdv: Procedure(target: GLenum; query: GLenum; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetMapfv: Procedure(target: GLenum; query: GLenum; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetMapiv: Procedure(target: GLenum; query: GLenum; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetMaterialfv: Procedure(face: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetMaterialiv: Procedure(face: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetPixelMapfv: Procedure(map: GLenum; values: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetPixelMapuiv: Procedure(map: GLenum; values: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetPixelMapusv: Procedure(map: GLenum; values: PGLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetPolygonStipple: Procedure(mask: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexEnvfv: Procedure(target: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexEnviv: Procedure(target: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexGendv: Procedure(coord: GLenum; pname: GLenum; params: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexGenfv: Procedure(coord: GLenum; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexGeniv: Procedure(coord: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsList: Function(list: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFrustum: Procedure(left: GLdouble; right: GLdouble; bottom: GLdouble;
|
|
|
+ top: GLdouble; zNear: GLdouble; zFar: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLoadIdentity: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLoadMatrixf: Procedure(m: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLoadMatrixd: Procedure(m: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMatrixMode: Procedure(mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultMatrixf: Procedure(m: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultMatrixd: Procedure(m: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glOrtho: Procedure(left: GLdouble; right: GLdouble; bottom: GLdouble;
|
|
|
+ top: GLdouble; zNear: GLdouble; zFar: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPopMatrix: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPushMatrix: Procedure(); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRotated: Procedure(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRotatef: Procedure(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glScaled: Procedure(x: GLdouble; y: GLdouble; z: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glScalef: Procedure(x: GLfloat; y: GLfloat; z: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTranslated: Procedure(x: GLdouble; y: GLdouble; z: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTranslatef: Procedure(x: GLfloat; y: GLfloat; z: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDrawArrays: Procedure(mode: GLenum; First: GLint; Count: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDrawElements: Procedure(mode: GLenum; Count: GLsizei; type_: GLenum;
|
|
|
+ indices: Pointer); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetPointerv: Procedure(pname: GLenum; params: PPointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPolygonOffset: Procedure(factor: GLfloat; units: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCopyTexImage1D: Procedure(target: GLenum; level: GLint;
|
|
|
+ internalformat: GLenum; x: GLint; y: GLint; Width: GLsizei; border: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCopyTexImage2D: Procedure(target: GLenum; level: GLint;
|
|
|
+ internalformat: GLenum; x: GLint; y: GLint; Width: GLsizei; Height: GLsizei;
|
|
|
+ border: GLint); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCopyTexSubImage1D: Procedure(target: GLenum; level: GLint;
|
|
|
+ xoffset: GLint; x: GLint; y: GLint; Width: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCopyTexSubImage2D: Procedure(target: GLenum; level: GLint;
|
|
|
+ xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; Width: GLsizei; Height: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexSubImage1D: Procedure(target: GLenum; level: GLint; xoffset: GLint;
|
|
|
+ Width: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexSubImage2D: Procedure(target: GLenum; level: GLint; xoffset: GLint;
|
|
|
+ yoffset: GLint; Width: GLsizei; Height: GLsizei; format: GLenum;
|
|
|
+ type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindTexture: Procedure(target: GLenum; texture: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteTextures: Procedure(n: GLsizei; textures: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGenTextures: Procedure(n: GLsizei; textures: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsTexture: Function(texture: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glArrayElement: Procedure(i: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColorPointer: Procedure(size: GLint; type_: GLenum; stride: GLsizei;
|
|
|
+ pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDisableClientState: Procedure(array_: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEdgeFlagPointer: Procedure(stride: GLsizei; pointer: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEnableClientState: Procedure(array_: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexPointer: Procedure(type_: GLenum; stride: GLsizei; pointer: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glInterleavedArrays: Procedure(format: GLenum; stride: GLsizei; pointer: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glNormalPointer: Procedure(type_: GLenum; stride: GLsizei; pointer: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexCoordPointer: Procedure(size: GLint; type_: GLenum; stride: GLsizei;
|
|
|
+ pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexPointer: Procedure(size: GLint; type_: GLenum; stride: GLsizei;
|
|
|
+ pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glAreTexturesResident: Function(n: GLsizei; textures: PGLuint;
|
|
|
+ residences: PGLboolean): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPrioritizeTextures: Procedure(n: GLsizei; textures: PGLuint; priorities: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexub: Procedure(c: GLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIndexubv: Procedure(c: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPopClientAttrib: Procedure();
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPushClientAttrib: Procedure(mask: GLbitfield);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDrawRangeElements: Procedure(mode: GLenum; start: GLuint;
|
|
|
+ end_: GLuint; Count: GLsizei; type_: GLenum; indices: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexImage3D: Procedure(target: GLenum; level: GLint; internalformat: GLint;
|
|
|
+ Width: GLsizei; Height: GLsizei; depth: GLsizei; border: GLint;
|
|
|
+ format: GLenum; type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexSubImage3D: Procedure(target: GLenum; level: GLint; xoffset: GLint;
|
|
|
+ yoffset: GLint; zoffset: GLint; Width: GLsizei; Height: GLsizei;
|
|
|
+ depth: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCopyTexSubImage3D: Procedure(target: GLenum; level: GLint;
|
|
|
+ xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint;
|
|
|
+ Width: GLsizei; Height: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glActiveTexture: Procedure(texture: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSampleCoverage: Procedure(Value: GLfloat; invert: GLboolean);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCompressedTexImage3D: Procedure(target: GLenum; level: GLint;
|
|
|
+ internalformat: GLenum; Width: GLsizei; Height: GLsizei; depth: GLsizei;
|
|
|
+ border: GLint; imageSize: GLsizei; Data: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCompressedTexImage2D: Procedure(target: GLenum; level: GLint;
|
|
|
+ internalformat: GLenum; Width: GLsizei; Height: GLsizei; border: GLint;
|
|
|
+ imageSize: GLsizei; Data: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCompressedTexImage1D: Procedure(target: GLenum; level: GLint;
|
|
|
+ internalformat: GLenum; Width: GLsizei; border: GLint; imageSize: GLsizei;
|
|
|
+ Data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCompressedTexSubImage3D: Procedure(target: GLenum; level: GLint;
|
|
|
+ xoffset: GLint; yoffset: GLint; zoffset: GLint; Width: GLsizei;
|
|
|
+ Height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; Data: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCompressedTexSubImage2D: Procedure(target: GLenum; level: GLint;
|
|
|
+ xoffset: GLint; yoffset: GLint; Width: GLsizei; Height: GLsizei;
|
|
|
+ format: GLenum; imageSize: GLsizei; Data: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCompressedTexSubImage1D: Procedure(target: GLenum; level: GLint;
|
|
|
+ xoffset: GLint; Width: GLsizei; format: GLenum; imageSize: GLsizei; Data: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetCompressedTexImage: Procedure(target: GLenum; level: GLint; img: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClientActiveTexture: Procedure(texture: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord1d: Procedure(target: GLenum; s: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord1dv: Procedure(target: GLenum; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord1f: Procedure(target: GLenum; s: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord1fv: Procedure(target: GLenum; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord1i: Procedure(target: GLenum; s: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord1iv: Procedure(target: GLenum; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord1s: Procedure(target: GLenum; s: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord1sv: Procedure(target: GLenum; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord2d: Procedure(target: GLenum; s: GLdouble; t: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord2dv: Procedure(target: GLenum; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord2f: Procedure(target: GLenum; s: GLfloat; t: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord2fv: Procedure(target: GLenum; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord2i: Procedure(target: GLenum; s: GLint; t: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord2iv: Procedure(target: GLenum; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord2s: Procedure(target: GLenum; s: GLshort; t: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord2sv: Procedure(target: GLenum; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord3d: Procedure(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord3dv: Procedure(target: GLenum; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord3f: Procedure(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord3fv: Procedure(target: GLenum; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord3i: Procedure(target: GLenum; s: GLint; t: GLint; r: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord3iv: Procedure(target: GLenum; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord3s: Procedure(target: GLenum; s: GLshort; t: GLshort; r: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord3sv: Procedure(target: GLenum; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord4d: Procedure(target: GLenum; s: GLdouble; t: GLdouble;
|
|
|
+ r: GLdouble; q: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord4dv: Procedure(target: GLenum; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord4f: Procedure(target: GLenum; s: GLfloat; t: GLfloat;
|
|
|
+ r: GLfloat; q: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord4fv: Procedure(target: GLenum; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord4i: Procedure(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord4iv: Procedure(target: GLenum; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord4s: Procedure(target: GLenum; s: GLshort; t: GLshort;
|
|
|
+ r: GLshort; q: GLshort); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiTexCoord4sv: Procedure(target: GLenum; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLoadTransposeMatrixf: Procedure(m: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLoadTransposeMatrixd: Procedure(m: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultTransposeMatrixf: Procedure(m: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultTransposeMatrixd: Procedure(m: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBlendFuncSeparate: Procedure(sfactorRGB: GLenum; dfactorRGB: GLenum;
|
|
|
+ sfactorAlpha: GLenum; dfactorAlpha: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiDrawArrays: Procedure(mode: GLenum; First: PGLint; Count: PGLsizei;
|
|
|
+ drawcount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMultiDrawElements: Procedure(mode: GLenum; Count: PGLsizei;
|
|
|
+ type_: GLenum; indices: PPointer; drawcount: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPointParameterf: Procedure(pname: GLenum; param: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPointParameterfv: Procedure(pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPointParameteri: Procedure(pname: GLenum; param: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glPointParameteriv: Procedure(pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogCoordf: Procedure(coord: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogCoordfv: Procedure(coord: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogCoordd: Procedure(coord: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogCoorddv: Procedure(coord: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFogCoordPointer: Procedure(type_: GLenum; stride: GLsizei; pointer: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3b: Procedure(red: GLbyte; green: GLbyte; blue: GLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3bv: Procedure(v: PGLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3d: Procedure(red: GLdouble; green: GLdouble; blue: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3f: Procedure(red: GLfloat; green: GLfloat; blue: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3i: Procedure(red: GLint; green: GLint; blue: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3s: Procedure(red: GLshort; green: GLshort; blue: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3ub: Procedure(red: GLubyte; green: GLubyte; blue: GLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3ubv: Procedure(v: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3ui: Procedure(red: GLuint; green: GLuint; blue: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3uiv: Procedure(v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3us: Procedure(red: GLushort; green: GLushort; blue: GLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColor3usv: Procedure(v: PGLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glSecondaryColorPointer: Procedure(size: GLint; type_: GLenum;
|
|
|
+ stride: GLsizei; pointer: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos2d: Procedure(x: GLdouble; y: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos2dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos2f: Procedure(x: GLfloat; y: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos2fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos2i: Procedure(x: GLint; y: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos2iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos2s: Procedure(x: GLshort; y: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos2sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos3d: Procedure(x: GLdouble; y: GLdouble; z: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos3dv: Procedure(v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos3f: Procedure(x: GLfloat; y: GLfloat; z: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos3fv: Procedure(v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos3i: Procedure(x: GLint; y: GLint; z: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos3iv: Procedure(v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos3s: Procedure(x: GLshort; y: GLshort; z: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glWindowPos3sv: Procedure(v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBlendColor: Procedure(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBlendEquation: Procedure(mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGenQueries: Procedure(n: GLsizei; ids: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteQueries: Procedure(n: GLsizei; ids: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsQuery: Function(id: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBeginQuery: Procedure(target: GLenum; id: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEndQuery: Procedure(target: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetQueryiv: Procedure(target: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetQueryObjectiv: Procedure(id: GLuint; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetQueryObjectuiv: Procedure(id: GLuint; pname: GLenum; params: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindBuffer: Procedure(target: GLenum; buffer: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteBuffers: Procedure(n: GLsizei; buffers: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGenBuffers: Procedure(n: GLsizei; buffers: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsBuffer: Function(buffer: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBufferData: Procedure(target: GLenum; size: GLsizeiptr; Data: Pointer;
|
|
|
+ usage: GLenum); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBufferSubData: Procedure(target: GLenum; offset: GLintptr;
|
|
|
+ size: GLsizeiptr; Data: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetBufferSubData: Procedure(target: GLenum; offset: GLintptr;
|
|
|
+ size: GLsizeiptr; Data: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMapBuffer: Function(target: GLenum; access: GLenum): Pointer;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUnmapBuffer: Function(target: GLenum): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetBufferParameteriv: Procedure(target: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetBufferPointerv: Procedure(target: GLenum; pname: GLenum; params: PPointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBlendEquationSeparate: Procedure(modeRGB: GLenum; modeAlpha: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDrawBuffers: Procedure(n: GLsizei; bufs: PGLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glStencilOpSeparate: Procedure(face: GLenum; sfail: GLenum;
|
|
|
+ dpfail: GLenum; dppass: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glStencilFuncSeparate: Procedure(face: GLenum; func: GLenum; ref: GLint;
|
|
|
+ mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glStencilMaskSeparate: Procedure(face: GLenum; mask: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glAttachShader: Procedure(program_: GLuint; shader: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindAttribLocation: Procedure(program_: GLuint; index: GLuint; Name: PGLchar);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCompileShader: Procedure(shader: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCreateProgram: Function(): GLuint;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCreateShader: Function(type_: GLenum): GLuint;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteProgram: Procedure(program_: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteShader: Procedure(shader: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDetachShader: Procedure(program_: GLuint; shader: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDisableVertexAttribArray: Procedure(index: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEnableVertexAttribArray: Procedure(index: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetActiveAttrib: Procedure(program_: GLuint; index: GLuint;
|
|
|
+ bufSize: GLsizei; length: PGLsizei; size: PGLint; type_: PGLenum; Name: PGLchar);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetActiveUniform: Procedure(program_: GLuint; index: GLuint;
|
|
|
+ bufSize: GLsizei; length: PGLsizei; size: PGLint; type_: PGLenum; Name: PGLchar);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetAttachedShaders: Procedure(program_: GLuint; maxCount: GLsizei;
|
|
|
+ Count: PGLsizei; shaders: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetAttribLocation: Function(program_: GLuint; Name: PGLchar): GLint;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetProgramiv: Procedure(program_: GLuint; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetProgramInfoLog: Procedure(program_: GLuint; bufSize: GLsizei;
|
|
|
+ length: PGLsizei; infoLog: PGLchar);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetShaderiv: Procedure(shader: GLuint; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetShaderInfoLog: Procedure(shader: GLuint; bufSize: GLsizei;
|
|
|
+ length: PGLsizei; infoLog: PGLchar);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetShaderSource: Procedure(shader: GLuint; bufSize: GLsizei;
|
|
|
+ length: PGLsizei; Source: PGLchar);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetUniformLocation: Function(program_: GLuint; Name: PGLchar): GLint;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetUniformfv: Procedure(program_: GLuint; location: GLint; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetUniformiv: Procedure(program_: GLuint; location: GLint; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetVertexAttribdv: Procedure(index: GLuint; pname: GLenum; params: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetVertexAttribfv: Procedure(index: GLuint; pname: GLenum; params: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetVertexAttribiv: Procedure(index: GLuint; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetVertexAttribPointerv: Procedure(index: GLuint; pname: GLenum; pointer: PPointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsProgram: Function(program_: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsShader: Function(shader: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glLinkProgram: Procedure(program_: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glShaderSource: Procedure(shader: GLuint; Count: GLsizei;
|
|
|
+ string_: PPGLchar; length: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUseProgram: Procedure(program_: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform1f: Procedure(location: GLint; v0: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform2f: Procedure(location: GLint; v0: GLfloat; v1: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform3f: Procedure(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform4f: Procedure(location: GLint; v0: GLfloat; v1: GLfloat;
|
|
|
+ v2: GLfloat; v3: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform1i: Procedure(location: GLint; v0: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform2i: Procedure(location: GLint; v0: GLint; v1: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform3i: Procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform4i: Procedure(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform1fv: Procedure(location: GLint; Count: GLsizei; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform2fv: Procedure(location: GLint; Count: GLsizei; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform3fv: Procedure(location: GLint; Count: GLsizei; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform4fv: Procedure(location: GLint; Count: GLsizei; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform1iv: Procedure(location: GLint; Count: GLsizei; Value: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform2iv: Procedure(location: GLint; Count: GLsizei; Value: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform3iv: Procedure(location: GLint; Count: GLsizei; Value: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform4iv: Procedure(location: GLint; Count: GLsizei; Value: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix2fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix3fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix4fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glValidateProgram: Procedure(program_: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib1d: Procedure(index: GLuint; x: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib1dv: Procedure(index: GLuint; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib1f: Procedure(index: GLuint; x: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib1fv: Procedure(index: GLuint; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib1s: Procedure(index: GLuint; x: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib1sv: Procedure(index: GLuint; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib2d: Procedure(index: GLuint; x: GLdouble; y: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib2dv: Procedure(index: GLuint; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib2f: Procedure(index: GLuint; x: GLfloat; y: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib2fv: Procedure(index: GLuint; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib2s: Procedure(index: GLuint; x: GLshort; y: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib2sv: Procedure(index: GLuint; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib3d: Procedure(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib3dv: Procedure(index: GLuint; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib3f: Procedure(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib3fv: Procedure(index: GLuint; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib3s: Procedure(index: GLuint; x: GLshort; y: GLshort; z: GLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib3sv: Procedure(index: GLuint; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4Nbv: Procedure(index: GLuint; v: PGLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4Niv: Procedure(index: GLuint; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4Nsv: Procedure(index: GLuint; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4Nub: Procedure(index: GLuint; x: GLubyte; y: GLubyte;
|
|
|
+ z: GLubyte; w: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4Nubv: Procedure(index: GLuint; v: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4Nuiv: Procedure(index: GLuint; v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4Nusv: Procedure(index: GLuint; v: PGLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4bv: Procedure(index: GLuint; v: PGLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4d: Procedure(index: GLuint; x: GLdouble; y: GLdouble;
|
|
|
+ z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4dv: Procedure(index: GLuint; v: PGLdouble);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4f: Procedure(index: GLuint; x: GLfloat; y: GLfloat;
|
|
|
+ z: GLfloat; w: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4fv: Procedure(index: GLuint; v: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4iv: Procedure(index: GLuint; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4s: Procedure(index: GLuint; x: GLshort; y: GLshort;
|
|
|
+ z: GLshort; w: GLshort); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4sv: Procedure(index: GLuint; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4ubv: Procedure(index: GLuint; v: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4uiv: Procedure(index: GLuint; v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttrib4usv: Procedure(index: GLuint; v: PGLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribPointer: Procedure(index: GLuint; size: GLint;
|
|
|
+ type_: GLenum; normalized: GLboolean; stride: GLsizei; pointer: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix2x3fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix3x2fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix2x4fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix4x2fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix3x4fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniformMatrix4x3fv: Procedure(location: GLint; Count: GLsizei;
|
|
|
+ transpose: GLboolean; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glColorMaski: Procedure(index: GLuint; r: GLboolean; g: GLboolean;
|
|
|
+ b: GLboolean; a: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetBooleani_v: Procedure(target: GLenum; index: GLuint; Data: PGLboolean);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetIntegeri_v: Procedure(target: GLenum; index: GLuint; Data: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEnablei: Procedure(target: GLenum; index: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDisablei: Procedure(target: GLenum; index: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsEnabledi: Function(target: GLenum; index: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBeginTransformFeedback: Procedure(primitiveMode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEndTransformFeedback: Procedure();
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindBufferRange: Procedure(target: GLenum; index: GLuint;
|
|
|
+ buffer: GLuint; offset: GLintptr; size: GLsizeiptr);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindBufferBase: Procedure(target: GLenum; index: GLuint; buffer: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTransformFeedbackVaryings: Procedure(program_: GLuint; Count: GLsizei;
|
|
|
+ varyings: PPGLchar; bufferMode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTransformFeedbackVarying: Procedure(program_: GLuint;
|
|
|
+ index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei;
|
|
|
+ type_: PGLenum; Name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClampColor: Procedure(target: GLenum; clamp: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBeginConditionalRender: Procedure(id: GLuint; mode: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glEndConditionalRender: Procedure();
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribIPointer: Procedure(index: GLuint; size: GLint;
|
|
|
+ type_: GLenum; stride: GLsizei; pointer: Pointer);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetVertexAttribIiv: Procedure(index: GLuint; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetVertexAttribIuiv: Procedure(index: GLuint; pname: GLenum; params: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI1i: Procedure(index: GLuint; x: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI2i: Procedure(index: GLuint; x: GLint; y: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI3i: Procedure(index: GLuint; x: GLint; y: GLint; z: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI4i: Procedure(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI1ui: Procedure(index: GLuint; x: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI2ui: Procedure(index: GLuint; x: GLuint; y: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI3ui: Procedure(index: GLuint; x: GLuint; y: GLuint; z: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI4ui: Procedure(index: GLuint; x: GLuint; y: GLuint;
|
|
|
+ z: GLuint; w: GLuint); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI1iv: Procedure(index: GLuint; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI2iv: Procedure(index: GLuint; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI3iv: Procedure(index: GLuint; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI4iv: Procedure(index: GLuint; v: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI1uiv: Procedure(index: GLuint; v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI2uiv: Procedure(index: GLuint; v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI3uiv: Procedure(index: GLuint; v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI4uiv: Procedure(index: GLuint; v: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI4bv: Procedure(index: GLuint; v: PGLbyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI4sv: Procedure(index: GLuint; v: PGLshort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI4ubv: Procedure(index: GLuint; v: PGLubyte);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glVertexAttribI4usv: Procedure(index: GLuint; v: PGLushort);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetUniformuiv: Procedure(program_: GLuint; location: GLint; params: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindFragDataLocation: Procedure(program_: GLuint; color: GLuint; Name: PGLchar);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetFragDataLocation: Function(program_: GLuint; Name: PGLchar): GLint;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform1ui: Procedure(location: GLint; v0: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform2ui: Procedure(location: GLint; v0: GLuint; v1: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform3ui: Procedure(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform4ui: Procedure(location: GLint; v0: GLuint; v1: GLuint;
|
|
|
+ v2: GLuint; v3: GLuint); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform1uiv: Procedure(location: GLint; Count: GLsizei; Value: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform2uiv: Procedure(location: GLint; Count: GLsizei; Value: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform3uiv: Procedure(location: GLint; Count: GLsizei; Value: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glUniform4uiv: Procedure(location: GLint; Count: GLsizei; Value: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexParameterIiv: Procedure(target: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glTexParameterIuiv: Procedure(target: GLenum; pname: GLenum; params: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexParameterIiv: Procedure(target: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetTexParameterIuiv: Procedure(target: GLenum; pname: GLenum; params: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearBufferiv: Procedure(buffer: GLenum; drawbuffer: GLint; Value: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearBufferuiv: Procedure(buffer: GLenum; drawbuffer: GLint; Value: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearBufferfv: Procedure(buffer: GLenum; drawbuffer: GLint; Value: PGLfloat);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glClearBufferfi: Procedure(buffer: GLenum; drawbuffer: GLint;
|
|
|
+ depth: GLfloat; stencil: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetStringi: Function(Name: GLenum; index: GLuint): PGLubyte;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsRenderbuffer: Function(renderbuffer: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindRenderbuffer: Procedure(target: GLenum; renderbuffer: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteRenderbuffers: Procedure(n: GLsizei; renderbuffers: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGenRenderbuffers: Procedure(n: GLsizei; renderbuffers: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRenderbufferStorage: Procedure(target: GLenum; internalformat: GLenum;
|
|
|
+ Width: GLsizei; Height: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetRenderbufferParameteriv: Procedure(target: GLenum; pname: GLenum;
|
|
|
+ params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsFramebuffer: Function(framebuffer: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindFramebuffer: Procedure(target: GLenum; framebuffer: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteFramebuffers: Procedure(n: GLsizei; framebuffers: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGenFramebuffers: Procedure(n: GLsizei; framebuffers: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glCheckFramebufferStatus: Function(target: GLenum): GLenum;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFramebufferTexture1D: Procedure(target: GLenum; attachment: GLenum;
|
|
|
+ textarget: GLenum; texture: GLuint; level: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFramebufferTexture2D: Procedure(target: GLenum; attachment: GLenum;
|
|
|
+ textarget: GLenum; texture: GLuint; level: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFramebufferTexture3D: Procedure(target: GLenum; attachment: GLenum;
|
|
|
+ textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFramebufferRenderbuffer: Procedure(target: GLenum; attachment: GLenum;
|
|
|
+ renderbuffertarget: GLenum; renderbuffer: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGetFramebufferAttachmentParameteriv: Procedure(target: GLenum;
|
|
|
+ attachment: GLenum; pname: GLenum; params: PGLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGenerateMipmap: Procedure(target: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBlitFramebuffer: Procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint;
|
|
|
+ srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint;
|
|
|
+ mask: GLbitfield; filter: GLenum);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glRenderbufferStorageMultisample: Procedure(target: GLenum;
|
|
|
+ samples: GLsizei; internalformat: GLenum; Width: GLsizei; Height: GLsizei);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFramebufferTextureLayer: Procedure(target: GLenum; attachment: GLenum;
|
|
|
+ texture: GLuint; level: GLint; layer: GLint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glMapBufferRange: Function(target: GLenum; offset: GLintptr;
|
|
|
+ length: GLsizeiptr; access: GLbitfield): Pointer;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glFlushMappedBufferRange: Procedure(target: GLenum; offset: GLintptr;
|
|
|
+ length: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;
|
|
|
+ {$ELSE}cdecl;{$ENDIF}
|
|
|
+ glBindVertexArray: Procedure(array_: GLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glDeleteVertexArrays: Procedure(n: GLsizei; arrays: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glGenVertexArrays: Procedure(n: GLsizei; arrays: PGLuint);
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+ glIsVertexArray: Function(array_: GLuint): GLboolean;
|
|
|
+ {$IF Defined(Windows) or Defined(MSWindows)} Stdcall;{$ELSE}cdecl;{$ENDIF}
|
|
|
+
|
|
|
+
|
|
|
+Type
|
|
|
+ TLoadProc = Function(proc: PAnsiChar): Pointer;
|
|
|
+
|
|
|
+Function gladLoadGL(load: TLoadProc): boolean;
|
|
|
+
|
|
|
+
|
|
|
+Implementation
|
|
|
+
|
|
|
+{$DEFINE HAS_GL_NUM_EXTENSIONS}Function hasExt(Const extname: string): Boolean;
|
|
|
+Var
|
|
|
+ extensions: PChar;
|
|
|
+ loc, terminator: PChar;
|
|
|
+ {$IFDEF HAS_GL_NUM_EXTENSIONS}
|
|
|
+ num_extensions, i: integer;
|
|
|
+ ext: PChar;
|
|
|
+ {$ENDIF}
|
|
|
+Begin
|
|
|
+ Result := False;
|
|
|
+ {$IFDEF HAS_GL_NUM_EXTENSIONS}
|
|
|
+ If glVersionMajor >= 3 Then
|
|
|
+ Begin
|
|
|
+ glGetIntegerv(GL_NUM_EXTENSIONS, @num_extensions);
|
|
|
+ For i := 0 To num_extensions - 1 Do
|
|
|
+ Begin
|
|
|
+ ext := PChar(glGetStringi(GL_EXTENSIONS, i));
|
|
|
+ If strcomp(ext, PChar(extname)) = 0 Then
|
|
|
+ exit(True);
|
|
|
+ End;
|
|
|
+ exit;
|
|
|
+ End;
|
|
|
+ {$ENDIF}
|
|
|
+ extensions := PChar(glGetString(GL_EXTENSIONS));
|
|
|
+ While True Do
|
|
|
+ Begin
|
|
|
+ loc := strpos(extensions, PChar(extname));
|
|
|
+ If loc = nil Then
|
|
|
+ exit;
|
|
|
+ terminator := loc + length(extname);
|
|
|
+ If (loc = extensions) Or (loc[-1] = ' ') Then
|
|
|
+ If (terminator[0] = ' ') Or (terminator[0] = #0) Then
|
|
|
+ exit(True);
|
|
|
+ extensions := terminator;
|
|
|
+ End;
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_1_0(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_1_0 Then exit;
|
|
|
+ glCullFace := load('glCullFace');
|
|
|
+ glFrontFace := load('glFrontFace');
|
|
|
+ glHint := load('glHint');
|
|
|
+ glLineWidth := load('glLineWidth');
|
|
|
+ glPointSize := load('glPointSize');
|
|
|
+ glPolygonMode := load('glPolygonMode');
|
|
|
+ glScissor := load('glScissor');
|
|
|
+ glTexParameterf := load('glTexParameterf');
|
|
|
+ glTexParameterfv := load('glTexParameterfv');
|
|
|
+ glTexParameteri := load('glTexParameteri');
|
|
|
+ glTexParameteriv := load('glTexParameteriv');
|
|
|
+ glTexImage1D := load('glTexImage1D');
|
|
|
+ glTexImage2D := load('glTexImage2D');
|
|
|
+ glDrawBuffer := load('glDrawBuffer');
|
|
|
+ glClear := load('glClear');
|
|
|
+ glClearColor := load('glClearColor');
|
|
|
+ glClearStencil := load('glClearStencil');
|
|
|
+ glClearDepth := load('glClearDepth');
|
|
|
+ glStencilMask := load('glStencilMask');
|
|
|
+ glColorMask := load('glColorMask');
|
|
|
+ glDepthMask := load('glDepthMask');
|
|
|
+ glDisable := load('glDisable');
|
|
|
+ glEnable := load('glEnable');
|
|
|
+ glFinish := load('glFinish');
|
|
|
+ glFlush := load('glFlush');
|
|
|
+ glBlendFunc := load('glBlendFunc');
|
|
|
+ glLogicOp := load('glLogicOp');
|
|
|
+ glStencilFunc := load('glStencilFunc');
|
|
|
+ glStencilOp := load('glStencilOp');
|
|
|
+ glDepthFunc := load('glDepthFunc');
|
|
|
+ glPixelStoref := load('glPixelStoref');
|
|
|
+ glPixelStorei := load('glPixelStorei');
|
|
|
+ glReadBuffer := load('glReadBuffer');
|
|
|
+ glReadPixels := load('glReadPixels');
|
|
|
+ glGetBooleanv := load('glGetBooleanv');
|
|
|
+ glGetDoublev := load('glGetDoublev');
|
|
|
+ glGetError := load('glGetError');
|
|
|
+ glGetFloatv := load('glGetFloatv');
|
|
|
+ glGetIntegerv := load('glGetIntegerv');
|
|
|
+ glGetString := load('glGetString');
|
|
|
+ glGetTexImage := load('glGetTexImage');
|
|
|
+ glGetTexParameterfv := load('glGetTexParameterfv');
|
|
|
+ glGetTexParameteriv := load('glGetTexParameteriv');
|
|
|
+ glGetTexLevelParameterfv := load('glGetTexLevelParameterfv');
|
|
|
+ glGetTexLevelParameteriv := load('glGetTexLevelParameteriv');
|
|
|
+ glIsEnabled := load('glIsEnabled');
|
|
|
+ glDepthRange := load('glDepthRange');
|
|
|
+ glViewport := load('glViewport');
|
|
|
+ glNewList := load('glNewList');
|
|
|
+ glEndList := load('glEndList');
|
|
|
+ glCallList := load('glCallList');
|
|
|
+ glCallLists := load('glCallLists');
|
|
|
+ glDeleteLists := load('glDeleteLists');
|
|
|
+ glGenLists := load('glGenLists');
|
|
|
+ glListBase := load('glListBase');
|
|
|
+ glBegin := load('glBegin');
|
|
|
+ glBitmap := load('glBitmap');
|
|
|
+ glColor3b := load('glColor3b');
|
|
|
+ glColor3bv := load('glColor3bv');
|
|
|
+ glColor3d := load('glColor3d');
|
|
|
+ glColor3dv := load('glColor3dv');
|
|
|
+ glColor3f := load('glColor3f');
|
|
|
+ glColor3fv := load('glColor3fv');
|
|
|
+ glColor3i := load('glColor3i');
|
|
|
+ glColor3iv := load('glColor3iv');
|
|
|
+ glColor3s := load('glColor3s');
|
|
|
+ glColor3sv := load('glColor3sv');
|
|
|
+ glColor3ub := load('glColor3ub');
|
|
|
+ glColor3ubv := load('glColor3ubv');
|
|
|
+ glColor3ui := load('glColor3ui');
|
|
|
+ glColor3uiv := load('glColor3uiv');
|
|
|
+ glColor3us := load('glColor3us');
|
|
|
+ glColor3usv := load('glColor3usv');
|
|
|
+ glColor4b := load('glColor4b');
|
|
|
+ glColor4bv := load('glColor4bv');
|
|
|
+ glColor4d := load('glColor4d');
|
|
|
+ glColor4dv := load('glColor4dv');
|
|
|
+ glColor4f := load('glColor4f');
|
|
|
+ glColor4fv := load('glColor4fv');
|
|
|
+ glColor4i := load('glColor4i');
|
|
|
+ glColor4iv := load('glColor4iv');
|
|
|
+ glColor4s := load('glColor4s');
|
|
|
+ glColor4sv := load('glColor4sv');
|
|
|
+ glColor4ub := load('glColor4ub');
|
|
|
+ glColor4ubv := load('glColor4ubv');
|
|
|
+ glColor4ui := load('glColor4ui');
|
|
|
+ glColor4uiv := load('glColor4uiv');
|
|
|
+ glColor4us := load('glColor4us');
|
|
|
+ glColor4usv := load('glColor4usv');
|
|
|
+ glEdgeFlag := load('glEdgeFlag');
|
|
|
+ glEdgeFlagv := load('glEdgeFlagv');
|
|
|
+ glEnd := load('glEnd');
|
|
|
+ glIndexd := load('glIndexd');
|
|
|
+ glIndexdv := load('glIndexdv');
|
|
|
+ glIndexf := load('glIndexf');
|
|
|
+ glIndexfv := load('glIndexfv');
|
|
|
+ glIndexi := load('glIndexi');
|
|
|
+ glIndexiv := load('glIndexiv');
|
|
|
+ glIndexs := load('glIndexs');
|
|
|
+ glIndexsv := load('glIndexsv');
|
|
|
+ glNormal3b := load('glNormal3b');
|
|
|
+ glNormal3bv := load('glNormal3bv');
|
|
|
+ glNormal3d := load('glNormal3d');
|
|
|
+ glNormal3dv := load('glNormal3dv');
|
|
|
+ glNormal3f := load('glNormal3f');
|
|
|
+ glNormal3fv := load('glNormal3fv');
|
|
|
+ glNormal3i := load('glNormal3i');
|
|
|
+ glNormal3iv := load('glNormal3iv');
|
|
|
+ glNormal3s := load('glNormal3s');
|
|
|
+ glNormal3sv := load('glNormal3sv');
|
|
|
+ glRasterPos2d := load('glRasterPos2d');
|
|
|
+ glRasterPos2dv := load('glRasterPos2dv');
|
|
|
+ glRasterPos2f := load('glRasterPos2f');
|
|
|
+ glRasterPos2fv := load('glRasterPos2fv');
|
|
|
+ glRasterPos2i := load('glRasterPos2i');
|
|
|
+ glRasterPos2iv := load('glRasterPos2iv');
|
|
|
+ glRasterPos2s := load('glRasterPos2s');
|
|
|
+ glRasterPos2sv := load('glRasterPos2sv');
|
|
|
+ glRasterPos3d := load('glRasterPos3d');
|
|
|
+ glRasterPos3dv := load('glRasterPos3dv');
|
|
|
+ glRasterPos3f := load('glRasterPos3f');
|
|
|
+ glRasterPos3fv := load('glRasterPos3fv');
|
|
|
+ glRasterPos3i := load('glRasterPos3i');
|
|
|
+ glRasterPos3iv := load('glRasterPos3iv');
|
|
|
+ glRasterPos3s := load('glRasterPos3s');
|
|
|
+ glRasterPos3sv := load('glRasterPos3sv');
|
|
|
+ glRasterPos4d := load('glRasterPos4d');
|
|
|
+ glRasterPos4dv := load('glRasterPos4dv');
|
|
|
+ glRasterPos4f := load('glRasterPos4f');
|
|
|
+ glRasterPos4fv := load('glRasterPos4fv');
|
|
|
+ glRasterPos4i := load('glRasterPos4i');
|
|
|
+ glRasterPos4iv := load('glRasterPos4iv');
|
|
|
+ glRasterPos4s := load('glRasterPos4s');
|
|
|
+ glRasterPos4sv := load('glRasterPos4sv');
|
|
|
+ glRectd := load('glRectd');
|
|
|
+ glRectdv := load('glRectdv');
|
|
|
+ glRectf := load('glRectf');
|
|
|
+ glRectfv := load('glRectfv');
|
|
|
+ glRecti := load('glRecti');
|
|
|
+ glRectiv := load('glRectiv');
|
|
|
+ glRects := load('glRects');
|
|
|
+ glRectsv := load('glRectsv');
|
|
|
+ glTexCoord1d := load('glTexCoord1d');
|
|
|
+ glTexCoord1dv := load('glTexCoord1dv');
|
|
|
+ glTexCoord1f := load('glTexCoord1f');
|
|
|
+ glTexCoord1fv := load('glTexCoord1fv');
|
|
|
+ glTexCoord1i := load('glTexCoord1i');
|
|
|
+ glTexCoord1iv := load('glTexCoord1iv');
|
|
|
+ glTexCoord1s := load('glTexCoord1s');
|
|
|
+ glTexCoord1sv := load('glTexCoord1sv');
|
|
|
+ glTexCoord2d := load('glTexCoord2d');
|
|
|
+ glTexCoord2dv := load('glTexCoord2dv');
|
|
|
+ glTexCoord2f := load('glTexCoord2f');
|
|
|
+ glTexCoord2fv := load('glTexCoord2fv');
|
|
|
+ glTexCoord2i := load('glTexCoord2i');
|
|
|
+ glTexCoord2iv := load('glTexCoord2iv');
|
|
|
+ glTexCoord2s := load('glTexCoord2s');
|
|
|
+ glTexCoord2sv := load('glTexCoord2sv');
|
|
|
+ glTexCoord3d := load('glTexCoord3d');
|
|
|
+ glTexCoord3dv := load('glTexCoord3dv');
|
|
|
+ glTexCoord3f := load('glTexCoord3f');
|
|
|
+ glTexCoord3fv := load('glTexCoord3fv');
|
|
|
+ glTexCoord3i := load('glTexCoord3i');
|
|
|
+ glTexCoord3iv := load('glTexCoord3iv');
|
|
|
+ glTexCoord3s := load('glTexCoord3s');
|
|
|
+ glTexCoord3sv := load('glTexCoord3sv');
|
|
|
+ glTexCoord4d := load('glTexCoord4d');
|
|
|
+ glTexCoord4dv := load('glTexCoord4dv');
|
|
|
+ glTexCoord4f := load('glTexCoord4f');
|
|
|
+ glTexCoord4fv := load('glTexCoord4fv');
|
|
|
+ glTexCoord4i := load('glTexCoord4i');
|
|
|
+ glTexCoord4iv := load('glTexCoord4iv');
|
|
|
+ glTexCoord4s := load('glTexCoord4s');
|
|
|
+ glTexCoord4sv := load('glTexCoord4sv');
|
|
|
+ glVertex2d := load('glVertex2d');
|
|
|
+ glVertex2dv := load('glVertex2dv');
|
|
|
+ glVertex2f := load('glVertex2f');
|
|
|
+ glVertex2fv := load('glVertex2fv');
|
|
|
+ glVertex2i := load('glVertex2i');
|
|
|
+ glVertex2iv := load('glVertex2iv');
|
|
|
+ glVertex2s := load('glVertex2s');
|
|
|
+ glVertex2sv := load('glVertex2sv');
|
|
|
+ glVertex3d := load('glVertex3d');
|
|
|
+ glVertex3dv := load('glVertex3dv');
|
|
|
+ glVertex3f := load('glVertex3f');
|
|
|
+ glVertex3fv := load('glVertex3fv');
|
|
|
+ glVertex3i := load('glVertex3i');
|
|
|
+ glVertex3iv := load('glVertex3iv');
|
|
|
+ glVertex3s := load('glVertex3s');
|
|
|
+ glVertex3sv := load('glVertex3sv');
|
|
|
+ glVertex4d := load('glVertex4d');
|
|
|
+ glVertex4dv := load('glVertex4dv');
|
|
|
+ glVertex4f := load('glVertex4f');
|
|
|
+ glVertex4fv := load('glVertex4fv');
|
|
|
+ glVertex4i := load('glVertex4i');
|
|
|
+ glVertex4iv := load('glVertex4iv');
|
|
|
+ glVertex4s := load('glVertex4s');
|
|
|
+ glVertex4sv := load('glVertex4sv');
|
|
|
+ glClipPlane := load('glClipPlane');
|
|
|
+ glColorMaterial := load('glColorMaterial');
|
|
|
+ glFogf := load('glFogf');
|
|
|
+ glFogfv := load('glFogfv');
|
|
|
+ glFogi := load('glFogi');
|
|
|
+ glFogiv := load('glFogiv');
|
|
|
+ glLightf := load('glLightf');
|
|
|
+ glLightfv := load('glLightfv');
|
|
|
+ glLighti := load('glLighti');
|
|
|
+ glLightiv := load('glLightiv');
|
|
|
+ glLightModelf := load('glLightModelf');
|
|
|
+ glLightModelfv := load('glLightModelfv');
|
|
|
+ glLightModeli := load('glLightModeli');
|
|
|
+ glLightModeliv := load('glLightModeliv');
|
|
|
+ glLineStipple := load('glLineStipple');
|
|
|
+ glMaterialf := load('glMaterialf');
|
|
|
+ glMaterialfv := load('glMaterialfv');
|
|
|
+ glMateriali := load('glMateriali');
|
|
|
+ glMaterialiv := load('glMaterialiv');
|
|
|
+ glPolygonStipple := load('glPolygonStipple');
|
|
|
+ glShadeModel := load('glShadeModel');
|
|
|
+ glTexEnvf := load('glTexEnvf');
|
|
|
+ glTexEnvfv := load('glTexEnvfv');
|
|
|
+ glTexEnvi := load('glTexEnvi');
|
|
|
+ glTexEnviv := load('glTexEnviv');
|
|
|
+ glTexGend := load('glTexGend');
|
|
|
+ glTexGendv := load('glTexGendv');
|
|
|
+ glTexGenf := load('glTexGenf');
|
|
|
+ glTexGenfv := load('glTexGenfv');
|
|
|
+ glTexGeni := load('glTexGeni');
|
|
|
+ glTexGeniv := load('glTexGeniv');
|
|
|
+ glFeedbackBuffer := load('glFeedbackBuffer');
|
|
|
+ glSelectBuffer := load('glSelectBuffer');
|
|
|
+ glRenderMode := load('glRenderMode');
|
|
|
+ glInitNames := load('glInitNames');
|
|
|
+ glLoadName := load('glLoadName');
|
|
|
+ glPassThrough := load('glPassThrough');
|
|
|
+ glPopName := load('glPopName');
|
|
|
+ glPushName := load('glPushName');
|
|
|
+ glClearAccum := load('glClearAccum');
|
|
|
+ glClearIndex := load('glClearIndex');
|
|
|
+ glIndexMask := load('glIndexMask');
|
|
|
+ glAccum := load('glAccum');
|
|
|
+ glPopAttrib := load('glPopAttrib');
|
|
|
+ glPushAttrib := load('glPushAttrib');
|
|
|
+ glMap1d := load('glMap1d');
|
|
|
+ glMap1f := load('glMap1f');
|
|
|
+ glMap2d := load('glMap2d');
|
|
|
+ glMap2f := load('glMap2f');
|
|
|
+ glMapGrid1d := load('glMapGrid1d');
|
|
|
+ glMapGrid1f := load('glMapGrid1f');
|
|
|
+ glMapGrid2d := load('glMapGrid2d');
|
|
|
+ glMapGrid2f := load('glMapGrid2f');
|
|
|
+ glEvalCoord1d := load('glEvalCoord1d');
|
|
|
+ glEvalCoord1dv := load('glEvalCoord1dv');
|
|
|
+ glEvalCoord1f := load('glEvalCoord1f');
|
|
|
+ glEvalCoord1fv := load('glEvalCoord1fv');
|
|
|
+ glEvalCoord2d := load('glEvalCoord2d');
|
|
|
+ glEvalCoord2dv := load('glEvalCoord2dv');
|
|
|
+ glEvalCoord2f := load('glEvalCoord2f');
|
|
|
+ glEvalCoord2fv := load('glEvalCoord2fv');
|
|
|
+ glEvalMesh1 := load('glEvalMesh1');
|
|
|
+ glEvalPoint1 := load('glEvalPoint1');
|
|
|
+ glEvalMesh2 := load('glEvalMesh2');
|
|
|
+ glEvalPoint2 := load('glEvalPoint2');
|
|
|
+ glAlphaFunc := load('glAlphaFunc');
|
|
|
+ glPixelZoom := load('glPixelZoom');
|
|
|
+ glPixelTransferf := load('glPixelTransferf');
|
|
|
+ glPixelTransferi := load('glPixelTransferi');
|
|
|
+ glPixelMapfv := load('glPixelMapfv');
|
|
|
+ glPixelMapuiv := load('glPixelMapuiv');
|
|
|
+ glPixelMapusv := load('glPixelMapusv');
|
|
|
+ glCopyPixels := load('glCopyPixels');
|
|
|
+ glDrawPixels := load('glDrawPixels');
|
|
|
+ glGetClipPlane := load('glGetClipPlane');
|
|
|
+ glGetLightfv := load('glGetLightfv');
|
|
|
+ glGetLightiv := load('glGetLightiv');
|
|
|
+ glGetMapdv := load('glGetMapdv');
|
|
|
+ glGetMapfv := load('glGetMapfv');
|
|
|
+ glGetMapiv := load('glGetMapiv');
|
|
|
+ glGetMaterialfv := load('glGetMaterialfv');
|
|
|
+ glGetMaterialiv := load('glGetMaterialiv');
|
|
|
+ glGetPixelMapfv := load('glGetPixelMapfv');
|
|
|
+ glGetPixelMapuiv := load('glGetPixelMapuiv');
|
|
|
+ glGetPixelMapusv := load('glGetPixelMapusv');
|
|
|
+ glGetPolygonStipple := load('glGetPolygonStipple');
|
|
|
+ glGetTexEnvfv := load('glGetTexEnvfv');
|
|
|
+ glGetTexEnviv := load('glGetTexEnviv');
|
|
|
+ glGetTexGendv := load('glGetTexGendv');
|
|
|
+ glGetTexGenfv := load('glGetTexGenfv');
|
|
|
+ glGetTexGeniv := load('glGetTexGeniv');
|
|
|
+ glIsList := load('glIsList');
|
|
|
+ glFrustum := load('glFrustum');
|
|
|
+ glLoadIdentity := load('glLoadIdentity');
|
|
|
+ glLoadMatrixf := load('glLoadMatrixf');
|
|
|
+ glLoadMatrixd := load('glLoadMatrixd');
|
|
|
+ glMatrixMode := load('glMatrixMode');
|
|
|
+ glMultMatrixf := load('glMultMatrixf');
|
|
|
+ glMultMatrixd := load('glMultMatrixd');
|
|
|
+ glOrtho := load('glOrtho');
|
|
|
+ glPopMatrix := load('glPopMatrix');
|
|
|
+ glPushMatrix := load('glPushMatrix');
|
|
|
+ glRotated := load('glRotated');
|
|
|
+ glRotatef := load('glRotatef');
|
|
|
+ glScaled := load('glScaled');
|
|
|
+ glScalef := load('glScalef');
|
|
|
+ glTranslated := load('glTranslated');
|
|
|
+ glTranslatef := load('glTranslatef');
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_1_1(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_1_1 Then exit;
|
|
|
+ glDrawArrays := load('glDrawArrays');
|
|
|
+ glDrawElements := load('glDrawElements');
|
|
|
+ glGetPointerv := load('glGetPointerv');
|
|
|
+ glPolygonOffset := load('glPolygonOffset');
|
|
|
+ glCopyTexImage1D := load('glCopyTexImage1D');
|
|
|
+ glCopyTexImage2D := load('glCopyTexImage2D');
|
|
|
+ glCopyTexSubImage1D := load('glCopyTexSubImage1D');
|
|
|
+ glCopyTexSubImage2D := load('glCopyTexSubImage2D');
|
|
|
+ glTexSubImage1D := load('glTexSubImage1D');
|
|
|
+ glTexSubImage2D := load('glTexSubImage2D');
|
|
|
+ glBindTexture := load('glBindTexture');
|
|
|
+ glDeleteTextures := load('glDeleteTextures');
|
|
|
+ glGenTextures := load('glGenTextures');
|
|
|
+ glIsTexture := load('glIsTexture');
|
|
|
+ glArrayElement := load('glArrayElement');
|
|
|
+ glColorPointer := load('glColorPointer');
|
|
|
+ glDisableClientState := load('glDisableClientState');
|
|
|
+ glEdgeFlagPointer := load('glEdgeFlagPointer');
|
|
|
+ glEnableClientState := load('glEnableClientState');
|
|
|
+ glIndexPointer := load('glIndexPointer');
|
|
|
+ glInterleavedArrays := load('glInterleavedArrays');
|
|
|
+ glNormalPointer := load('glNormalPointer');
|
|
|
+ glTexCoordPointer := load('glTexCoordPointer');
|
|
|
+ glVertexPointer := load('glVertexPointer');
|
|
|
+ glAreTexturesResident := load('glAreTexturesResident');
|
|
|
+ glPrioritizeTextures := load('glPrioritizeTextures');
|
|
|
+ glIndexub := load('glIndexub');
|
|
|
+ glIndexubv := load('glIndexubv');
|
|
|
+ glPopClientAttrib := load('glPopClientAttrib');
|
|
|
+ glPushClientAttrib := load('glPushClientAttrib');
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_1_2(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_1_2 Then exit;
|
|
|
+ glDrawRangeElements := load('glDrawRangeElements');
|
|
|
+ glTexImage3D := load('glTexImage3D');
|
|
|
+ glTexSubImage3D := load('glTexSubImage3D');
|
|
|
+ glCopyTexSubImage3D := load('glCopyTexSubImage3D');
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_1_3(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_1_3 Then exit;
|
|
|
+ glActiveTexture := load('glActiveTexture');
|
|
|
+ glSampleCoverage := load('glSampleCoverage');
|
|
|
+ glCompressedTexImage3D := load('glCompressedTexImage3D');
|
|
|
+ glCompressedTexImage2D := load('glCompressedTexImage2D');
|
|
|
+ glCompressedTexImage1D := load('glCompressedTexImage1D');
|
|
|
+ glCompressedTexSubImage3D := load('glCompressedTexSubImage3D');
|
|
|
+ glCompressedTexSubImage2D := load('glCompressedTexSubImage2D');
|
|
|
+ glCompressedTexSubImage1D := load('glCompressedTexSubImage1D');
|
|
|
+ glGetCompressedTexImage := load('glGetCompressedTexImage');
|
|
|
+ glClientActiveTexture := load('glClientActiveTexture');
|
|
|
+ glMultiTexCoord1d := load('glMultiTexCoord1d');
|
|
|
+ glMultiTexCoord1dv := load('glMultiTexCoord1dv');
|
|
|
+ glMultiTexCoord1f := load('glMultiTexCoord1f');
|
|
|
+ glMultiTexCoord1fv := load('glMultiTexCoord1fv');
|
|
|
+ glMultiTexCoord1i := load('glMultiTexCoord1i');
|
|
|
+ glMultiTexCoord1iv := load('glMultiTexCoord1iv');
|
|
|
+ glMultiTexCoord1s := load('glMultiTexCoord1s');
|
|
|
+ glMultiTexCoord1sv := load('glMultiTexCoord1sv');
|
|
|
+ glMultiTexCoord2d := load('glMultiTexCoord2d');
|
|
|
+ glMultiTexCoord2dv := load('glMultiTexCoord2dv');
|
|
|
+ glMultiTexCoord2f := load('glMultiTexCoord2f');
|
|
|
+ glMultiTexCoord2fv := load('glMultiTexCoord2fv');
|
|
|
+ glMultiTexCoord2i := load('glMultiTexCoord2i');
|
|
|
+ glMultiTexCoord2iv := load('glMultiTexCoord2iv');
|
|
|
+ glMultiTexCoord2s := load('glMultiTexCoord2s');
|
|
|
+ glMultiTexCoord2sv := load('glMultiTexCoord2sv');
|
|
|
+ glMultiTexCoord3d := load('glMultiTexCoord3d');
|
|
|
+ glMultiTexCoord3dv := load('glMultiTexCoord3dv');
|
|
|
+ glMultiTexCoord3f := load('glMultiTexCoord3f');
|
|
|
+ glMultiTexCoord3fv := load('glMultiTexCoord3fv');
|
|
|
+ glMultiTexCoord3i := load('glMultiTexCoord3i');
|
|
|
+ glMultiTexCoord3iv := load('glMultiTexCoord3iv');
|
|
|
+ glMultiTexCoord3s := load('glMultiTexCoord3s');
|
|
|
+ glMultiTexCoord3sv := load('glMultiTexCoord3sv');
|
|
|
+ glMultiTexCoord4d := load('glMultiTexCoord4d');
|
|
|
+ glMultiTexCoord4dv := load('glMultiTexCoord4dv');
|
|
|
+ glMultiTexCoord4f := load('glMultiTexCoord4f');
|
|
|
+ glMultiTexCoord4fv := load('glMultiTexCoord4fv');
|
|
|
+ glMultiTexCoord4i := load('glMultiTexCoord4i');
|
|
|
+ glMultiTexCoord4iv := load('glMultiTexCoord4iv');
|
|
|
+ glMultiTexCoord4s := load('glMultiTexCoord4s');
|
|
|
+ glMultiTexCoord4sv := load('glMultiTexCoord4sv');
|
|
|
+ glLoadTransposeMatrixf := load('glLoadTransposeMatrixf');
|
|
|
+ glLoadTransposeMatrixd := load('glLoadTransposeMatrixd');
|
|
|
+ glMultTransposeMatrixf := load('glMultTransposeMatrixf');
|
|
|
+ glMultTransposeMatrixd := load('glMultTransposeMatrixd');
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_1_4(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_1_4 Then exit;
|
|
|
+ glBlendFuncSeparate := load('glBlendFuncSeparate');
|
|
|
+ glMultiDrawArrays := load('glMultiDrawArrays');
|
|
|
+ glMultiDrawElements := load('glMultiDrawElements');
|
|
|
+ glPointParameterf := load('glPointParameterf');
|
|
|
+ glPointParameterfv := load('glPointParameterfv');
|
|
|
+ glPointParameteri := load('glPointParameteri');
|
|
|
+ glPointParameteriv := load('glPointParameteriv');
|
|
|
+ glFogCoordf := load('glFogCoordf');
|
|
|
+ glFogCoordfv := load('glFogCoordfv');
|
|
|
+ glFogCoordd := load('glFogCoordd');
|
|
|
+ glFogCoorddv := load('glFogCoorddv');
|
|
|
+ glFogCoordPointer := load('glFogCoordPointer');
|
|
|
+ glSecondaryColor3b := load('glSecondaryColor3b');
|
|
|
+ glSecondaryColor3bv := load('glSecondaryColor3bv');
|
|
|
+ glSecondaryColor3d := load('glSecondaryColor3d');
|
|
|
+ glSecondaryColor3dv := load('glSecondaryColor3dv');
|
|
|
+ glSecondaryColor3f := load('glSecondaryColor3f');
|
|
|
+ glSecondaryColor3fv := load('glSecondaryColor3fv');
|
|
|
+ glSecondaryColor3i := load('glSecondaryColor3i');
|
|
|
+ glSecondaryColor3iv := load('glSecondaryColor3iv');
|
|
|
+ glSecondaryColor3s := load('glSecondaryColor3s');
|
|
|
+ glSecondaryColor3sv := load('glSecondaryColor3sv');
|
|
|
+ glSecondaryColor3ub := load('glSecondaryColor3ub');
|
|
|
+ glSecondaryColor3ubv := load('glSecondaryColor3ubv');
|
|
|
+ glSecondaryColor3ui := load('glSecondaryColor3ui');
|
|
|
+ glSecondaryColor3uiv := load('glSecondaryColor3uiv');
|
|
|
+ glSecondaryColor3us := load('glSecondaryColor3us');
|
|
|
+ glSecondaryColor3usv := load('glSecondaryColor3usv');
|
|
|
+ glSecondaryColorPointer := load('glSecondaryColorPointer');
|
|
|
+ glWindowPos2d := load('glWindowPos2d');
|
|
|
+ glWindowPos2dv := load('glWindowPos2dv');
|
|
|
+ glWindowPos2f := load('glWindowPos2f');
|
|
|
+ glWindowPos2fv := load('glWindowPos2fv');
|
|
|
+ glWindowPos2i := load('glWindowPos2i');
|
|
|
+ glWindowPos2iv := load('glWindowPos2iv');
|
|
|
+ glWindowPos2s := load('glWindowPos2s');
|
|
|
+ glWindowPos2sv := load('glWindowPos2sv');
|
|
|
+ glWindowPos3d := load('glWindowPos3d');
|
|
|
+ glWindowPos3dv := load('glWindowPos3dv');
|
|
|
+ glWindowPos3f := load('glWindowPos3f');
|
|
|
+ glWindowPos3fv := load('glWindowPos3fv');
|
|
|
+ glWindowPos3i := load('glWindowPos3i');
|
|
|
+ glWindowPos3iv := load('glWindowPos3iv');
|
|
|
+ glWindowPos3s := load('glWindowPos3s');
|
|
|
+ glWindowPos3sv := load('glWindowPos3sv');
|
|
|
+ glBlendColor := load('glBlendColor');
|
|
|
+ glBlendEquation := load('glBlendEquation');
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_1_5(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_1_5 Then exit;
|
|
|
+ glGenQueries := load('glGenQueries');
|
|
|
+ glDeleteQueries := load('glDeleteQueries');
|
|
|
+ glIsQuery := load('glIsQuery');
|
|
|
+ glBeginQuery := load('glBeginQuery');
|
|
|
+ glEndQuery := load('glEndQuery');
|
|
|
+ glGetQueryiv := load('glGetQueryiv');
|
|
|
+ glGetQueryObjectiv := load('glGetQueryObjectiv');
|
|
|
+ glGetQueryObjectuiv := load('glGetQueryObjectuiv');
|
|
|
+ glBindBuffer := load('glBindBuffer');
|
|
|
+ glDeleteBuffers := load('glDeleteBuffers');
|
|
|
+ glGenBuffers := load('glGenBuffers');
|
|
|
+ glIsBuffer := load('glIsBuffer');
|
|
|
+ glBufferData := load('glBufferData');
|
|
|
+ glBufferSubData := load('glBufferSubData');
|
|
|
+ glGetBufferSubData := load('glGetBufferSubData');
|
|
|
+ glMapBuffer := load('glMapBuffer');
|
|
|
+ glUnmapBuffer := load('glUnmapBuffer');
|
|
|
+ glGetBufferParameteriv := load('glGetBufferParameteriv');
|
|
|
+ glGetBufferPointerv := load('glGetBufferPointerv');
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_2_0(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_2_0 Then exit;
|
|
|
+ glBlendEquationSeparate := load('glBlendEquationSeparate');
|
|
|
+ glDrawBuffers := load('glDrawBuffers');
|
|
|
+ glStencilOpSeparate := load('glStencilOpSeparate');
|
|
|
+ glStencilFuncSeparate := load('glStencilFuncSeparate');
|
|
|
+ glStencilMaskSeparate := load('glStencilMaskSeparate');
|
|
|
+ glAttachShader := load('glAttachShader');
|
|
|
+ glBindAttribLocation := load('glBindAttribLocation');
|
|
|
+ glCompileShader := load('glCompileShader');
|
|
|
+ glCreateProgram := load('glCreateProgram');
|
|
|
+ glCreateShader := load('glCreateShader');
|
|
|
+ glDeleteProgram := load('glDeleteProgram');
|
|
|
+ glDeleteShader := load('glDeleteShader');
|
|
|
+ glDetachShader := load('glDetachShader');
|
|
|
+ glDisableVertexAttribArray := load('glDisableVertexAttribArray');
|
|
|
+ glEnableVertexAttribArray := load('glEnableVertexAttribArray');
|
|
|
+ glGetActiveAttrib := load('glGetActiveAttrib');
|
|
|
+ glGetActiveUniform := load('glGetActiveUniform');
|
|
|
+ glGetAttachedShaders := load('glGetAttachedShaders');
|
|
|
+ glGetAttribLocation := load('glGetAttribLocation');
|
|
|
+ glGetProgramiv := load('glGetProgramiv');
|
|
|
+ glGetProgramInfoLog := load('glGetProgramInfoLog');
|
|
|
+ glGetShaderiv := load('glGetShaderiv');
|
|
|
+ glGetShaderInfoLog := load('glGetShaderInfoLog');
|
|
|
+ glGetShaderSource := load('glGetShaderSource');
|
|
|
+ glGetUniformLocation := load('glGetUniformLocation');
|
|
|
+ glGetUniformfv := load('glGetUniformfv');
|
|
|
+ glGetUniformiv := load('glGetUniformiv');
|
|
|
+ glGetVertexAttribdv := load('glGetVertexAttribdv');
|
|
|
+ glGetVertexAttribfv := load('glGetVertexAttribfv');
|
|
|
+ glGetVertexAttribiv := load('glGetVertexAttribiv');
|
|
|
+ glGetVertexAttribPointerv := load('glGetVertexAttribPointerv');
|
|
|
+ glIsProgram := load('glIsProgram');
|
|
|
+ glIsShader := load('glIsShader');
|
|
|
+ glLinkProgram := load('glLinkProgram');
|
|
|
+ glShaderSource := load('glShaderSource');
|
|
|
+ glUseProgram := load('glUseProgram');
|
|
|
+ glUniform1f := load('glUniform1f');
|
|
|
+ glUniform2f := load('glUniform2f');
|
|
|
+ glUniform3f := load('glUniform3f');
|
|
|
+ glUniform4f := load('glUniform4f');
|
|
|
+ glUniform1i := load('glUniform1i');
|
|
|
+ glUniform2i := load('glUniform2i');
|
|
|
+ glUniform3i := load('glUniform3i');
|
|
|
+ glUniform4i := load('glUniform4i');
|
|
|
+ glUniform1fv := load('glUniform1fv');
|
|
|
+ glUniform2fv := load('glUniform2fv');
|
|
|
+ glUniform3fv := load('glUniform3fv');
|
|
|
+ glUniform4fv := load('glUniform4fv');
|
|
|
+ glUniform1iv := load('glUniform1iv');
|
|
|
+ glUniform2iv := load('glUniform2iv');
|
|
|
+ glUniform3iv := load('glUniform3iv');
|
|
|
+ glUniform4iv := load('glUniform4iv');
|
|
|
+ glUniformMatrix2fv := load('glUniformMatrix2fv');
|
|
|
+ glUniformMatrix3fv := load('glUniformMatrix3fv');
|
|
|
+ glUniformMatrix4fv := load('glUniformMatrix4fv');
|
|
|
+ glValidateProgram := load('glValidateProgram');
|
|
|
+ glVertexAttrib1d := load('glVertexAttrib1d');
|
|
|
+ glVertexAttrib1dv := load('glVertexAttrib1dv');
|
|
|
+ glVertexAttrib1f := load('glVertexAttrib1f');
|
|
|
+ glVertexAttrib1fv := load('glVertexAttrib1fv');
|
|
|
+ glVertexAttrib1s := load('glVertexAttrib1s');
|
|
|
+ glVertexAttrib1sv := load('glVertexAttrib1sv');
|
|
|
+ glVertexAttrib2d := load('glVertexAttrib2d');
|
|
|
+ glVertexAttrib2dv := load('glVertexAttrib2dv');
|
|
|
+ glVertexAttrib2f := load('glVertexAttrib2f');
|
|
|
+ glVertexAttrib2fv := load('glVertexAttrib2fv');
|
|
|
+ glVertexAttrib2s := load('glVertexAttrib2s');
|
|
|
+ glVertexAttrib2sv := load('glVertexAttrib2sv');
|
|
|
+ glVertexAttrib3d := load('glVertexAttrib3d');
|
|
|
+ glVertexAttrib3dv := load('glVertexAttrib3dv');
|
|
|
+ glVertexAttrib3f := load('glVertexAttrib3f');
|
|
|
+ glVertexAttrib3fv := load('glVertexAttrib3fv');
|
|
|
+ glVertexAttrib3s := load('glVertexAttrib3s');
|
|
|
+ glVertexAttrib3sv := load('glVertexAttrib3sv');
|
|
|
+ glVertexAttrib4Nbv := load('glVertexAttrib4Nbv');
|
|
|
+ glVertexAttrib4Niv := load('glVertexAttrib4Niv');
|
|
|
+ glVertexAttrib4Nsv := load('glVertexAttrib4Nsv');
|
|
|
+ glVertexAttrib4Nub := load('glVertexAttrib4Nub');
|
|
|
+ glVertexAttrib4Nubv := load('glVertexAttrib4Nubv');
|
|
|
+ glVertexAttrib4Nuiv := load('glVertexAttrib4Nuiv');
|
|
|
+ glVertexAttrib4Nusv := load('glVertexAttrib4Nusv');
|
|
|
+ glVertexAttrib4bv := load('glVertexAttrib4bv');
|
|
|
+ glVertexAttrib4d := load('glVertexAttrib4d');
|
|
|
+ glVertexAttrib4dv := load('glVertexAttrib4dv');
|
|
|
+ glVertexAttrib4f := load('glVertexAttrib4f');
|
|
|
+ glVertexAttrib4fv := load('glVertexAttrib4fv');
|
|
|
+ glVertexAttrib4iv := load('glVertexAttrib4iv');
|
|
|
+ glVertexAttrib4s := load('glVertexAttrib4s');
|
|
|
+ glVertexAttrib4sv := load('glVertexAttrib4sv');
|
|
|
+ glVertexAttrib4ubv := load('glVertexAttrib4ubv');
|
|
|
+ glVertexAttrib4uiv := load('glVertexAttrib4uiv');
|
|
|
+ glVertexAttrib4usv := load('glVertexAttrib4usv');
|
|
|
+ glVertexAttribPointer := load('glVertexAttribPointer');
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_2_1(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_2_1 Then exit;
|
|
|
+ glUniformMatrix2x3fv := load('glUniformMatrix2x3fv');
|
|
|
+ glUniformMatrix3x2fv := load('glUniformMatrix3x2fv');
|
|
|
+ glUniformMatrix2x4fv := load('glUniformMatrix2x4fv');
|
|
|
+ glUniformMatrix4x2fv := load('glUniformMatrix4x2fv');
|
|
|
+ glUniformMatrix3x4fv := load('glUniformMatrix3x4fv');
|
|
|
+ glUniformMatrix4x3fv := load('glUniformMatrix4x3fv');
|
|
|
+End;
|
|
|
+
|
|
|
+Procedure load_GL_VERSION_3_0(load: TLoadProc);
|
|
|
+Begin
|
|
|
+ If Not GLAD_GL_VERSION_3_0 Then exit;
|
|
|
+ glColorMaski := load('glColorMaski');
|
|
|
+ glGetBooleani_v := load('glGetBooleani_v');
|
|
|
+ glGetIntegeri_v := load('glGetIntegeri_v');
|
|
|
+ glEnablei := load('glEnablei');
|
|
|
+ glDisablei := load('glDisablei');
|
|
|
+ glIsEnabledi := load('glIsEnabledi');
|
|
|
+ glBeginTransformFeedback := load('glBeginTransformFeedback');
|
|
|
+ glEndTransformFeedback := load('glEndTransformFeedback');
|
|
|
+ glBindBufferRange := load('glBindBufferRange');
|
|
|
+ glBindBufferBase := load('glBindBufferBase');
|
|
|
+ glTransformFeedbackVaryings := load('glTransformFeedbackVaryings');
|
|
|
+ glGetTransformFeedbackVarying := load('glGetTransformFeedbackVarying');
|
|
|
+ glClampColor := load('glClampColor');
|
|
|
+ glBeginConditionalRender := load('glBeginConditionalRender');
|
|
|
+ glEndConditionalRender := load('glEndConditionalRender');
|
|
|
+ glVertexAttribIPointer := load('glVertexAttribIPointer');
|
|
|
+ glGetVertexAttribIiv := load('glGetVertexAttribIiv');
|
|
|
+ glGetVertexAttribIuiv := load('glGetVertexAttribIuiv');
|
|
|
+ glVertexAttribI1i := load('glVertexAttribI1i');
|
|
|
+ glVertexAttribI2i := load('glVertexAttribI2i');
|
|
|
+ glVertexAttribI3i := load('glVertexAttribI3i');
|
|
|
+ glVertexAttribI4i := load('glVertexAttribI4i');
|
|
|
+ glVertexAttribI1ui := load('glVertexAttribI1ui');
|
|
|
+ glVertexAttribI2ui := load('glVertexAttribI2ui');
|
|
|
+ glVertexAttribI3ui := load('glVertexAttribI3ui');
|
|
|
+ glVertexAttribI4ui := load('glVertexAttribI4ui');
|
|
|
+ glVertexAttribI1iv := load('glVertexAttribI1iv');
|
|
|
+ glVertexAttribI2iv := load('glVertexAttribI2iv');
|
|
|
+ glVertexAttribI3iv := load('glVertexAttribI3iv');
|
|
|
+ glVertexAttribI4iv := load('glVertexAttribI4iv');
|
|
|
+ glVertexAttribI1uiv := load('glVertexAttribI1uiv');
|
|
|
+ glVertexAttribI2uiv := load('glVertexAttribI2uiv');
|
|
|
+ glVertexAttribI3uiv := load('glVertexAttribI3uiv');
|
|
|
+ glVertexAttribI4uiv := load('glVertexAttribI4uiv');
|
|
|
+ glVertexAttribI4bv := load('glVertexAttribI4bv');
|
|
|
+ glVertexAttribI4sv := load('glVertexAttribI4sv');
|
|
|
+ glVertexAttribI4ubv := load('glVertexAttribI4ubv');
|
|
|
+ glVertexAttribI4usv := load('glVertexAttribI4usv');
|
|
|
+ glGetUniformuiv := load('glGetUniformuiv');
|
|
|
+ glBindFragDataLocation := load('glBindFragDataLocation');
|
|
|
+ glGetFragDataLocation := load('glGetFragDataLocation');
|
|
|
+ glUniform1ui := load('glUniform1ui');
|
|
|
+ glUniform2ui := load('glUniform2ui');
|
|
|
+ glUniform3ui := load('glUniform3ui');
|
|
|
+ glUniform4ui := load('glUniform4ui');
|
|
|
+ glUniform1uiv := load('glUniform1uiv');
|
|
|
+ glUniform2uiv := load('glUniform2uiv');
|
|
|
+ glUniform3uiv := load('glUniform3uiv');
|
|
|
+ glUniform4uiv := load('glUniform4uiv');
|
|
|
+ glTexParameterIiv := load('glTexParameterIiv');
|
|
|
+ glTexParameterIuiv := load('glTexParameterIuiv');
|
|
|
+ glGetTexParameterIiv := load('glGetTexParameterIiv');
|
|
|
+ glGetTexParameterIuiv := load('glGetTexParameterIuiv');
|
|
|
+ glClearBufferiv := load('glClearBufferiv');
|
|
|
+ glClearBufferuiv := load('glClearBufferuiv');
|
|
|
+ glClearBufferfv := load('glClearBufferfv');
|
|
|
+ glClearBufferfi := load('glClearBufferfi');
|
|
|
+ glGetStringi := load('glGetStringi');
|
|
|
+ glIsRenderbuffer := load('glIsRenderbuffer');
|
|
|
+ glBindRenderbuffer := load('glBindRenderbuffer');
|
|
|
+ glDeleteRenderbuffers := load('glDeleteRenderbuffers');
|
|
|
+ glGenRenderbuffers := load('glGenRenderbuffers');
|
|
|
+ glRenderbufferStorage := load('glRenderbufferStorage');
|
|
|
+ glGetRenderbufferParameteriv := load('glGetRenderbufferParameteriv');
|
|
|
+ glIsFramebuffer := load('glIsFramebuffer');
|
|
|
+ glBindFramebuffer := load('glBindFramebuffer');
|
|
|
+ glDeleteFramebuffers := load('glDeleteFramebuffers');
|
|
|
+ glGenFramebuffers := load('glGenFramebuffers');
|
|
|
+ glCheckFramebufferStatus := load('glCheckFramebufferStatus');
|
|
|
+ glFramebufferTexture1D := load('glFramebufferTexture1D');
|
|
|
+ glFramebufferTexture2D := load('glFramebufferTexture2D');
|
|
|
+ glFramebufferTexture3D := load('glFramebufferTexture3D');
|
|
|
+ glFramebufferRenderbuffer := load('glFramebufferRenderbuffer');
|
|
|
+ glGetFramebufferAttachmentParameteriv := load('glGetFramebufferAttachmentParameteriv');
|
|
|
+ glGenerateMipmap := load('glGenerateMipmap');
|
|
|
+ glBlitFramebuffer := load('glBlitFramebuffer');
|
|
|
+ glRenderbufferStorageMultisample := load('glRenderbufferStorageMultisample');
|
|
|
+ glFramebufferTextureLayer := load('glFramebufferTextureLayer');
|
|
|
+ glMapBufferRange := load('glMapBufferRange');
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+ glFlushMappedBufferRange := load('glFlushMappedBufferRange');
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+ glBindVertexArray := load('glBindVertexArray');
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+ glDeleteVertexArrays := load('glDeleteVertexArrays');
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|
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+ glGenVertexArrays := load('glGenVertexArrays');
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+ glIsVertexArray := load('glIsVertexArray');
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|
+End;
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+
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|
|
+Procedure findExtensionsGL();
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+Begin
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|
|
+End;
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|
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+
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|
|
+Procedure findCoreGL(glVersion: string);
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|
|
+{ Thank you @elmindreda
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|
|
+ https://github.com/elmindreda/greg/blob/master/templates/greg.c.in//L176
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|
|
+ https://github.com/glfw/glfw/blob/master/src/context.c//L36 }
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|
|
+Const
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|
|
+ prefixes: Array[0..2] Of string = ('OpenGL ES-CM ', 'OpenGL ES-CL ', 'OpenGL ES ');
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|
|
+Var
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|
|
+ version, p: string;
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|
|
+ major, minor: integer;
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|
|
+Begin
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|
|
+ version := glVersion;
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|
|
+ For p In prefixes Do
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|
|
+ If LeftStr(version, length(p)) = p Then
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|
|
+ Begin
|
|
|
+ version := StringReplace(version, p, '', [rfReplaceAll]);
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|
|
+ break;
|
|
|
+ End;
|
|
|
+
|
|
|
+ major := Ord(version[1]) - Ord('0');
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|
|
+ minor := Ord(version[3]) - Ord('0');
|
|
|
+
|
|
|
+ glVersionMajor := major;
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|
|
+ glVersionMinor := minor;
|
|
|
+
|
|
|
+ GLAD_GL_VERSION_1_0 := ((major = 1) And (minor >= 0)) Or (major > 1);
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|
|
+ GLAD_GL_VERSION_1_1 := ((major = 1) And (minor >= 1)) Or (major > 1);
|
|
|
+ GLAD_GL_VERSION_1_2 := ((major = 1) And (minor >= 2)) Or (major > 1);
|
|
|
+ GLAD_GL_VERSION_1_3 := ((major = 1) And (minor >= 3)) Or (major > 1);
|
|
|
+ GLAD_GL_VERSION_1_4 := ((major = 1) And (minor >= 4)) Or (major > 1);
|
|
|
+ GLAD_GL_VERSION_1_5 := ((major = 1) And (minor >= 5)) Or (major > 1);
|
|
|
+ GLAD_GL_VERSION_2_0 := ((major = 2) And (minor >= 0)) Or (major > 2);
|
|
|
+ GLAD_GL_VERSION_2_1 := ((major = 2) And (minor >= 1)) Or (major > 2);
|
|
|
+ GLAD_GL_VERSION_3_0 := ((major = 3) And (minor >= 0)) Or (major > 3);
|
|
|
+End;
|
|
|
+
|
|
|
+Function gladLoadGL(load: TLoadProc): boolean;
|
|
|
+Var
|
|
|
+ glVersion: PAnsiChar;
|
|
|
+Begin
|
|
|
+ glGetString := load('glGetString');
|
|
|
+ If Not Assigned(glGetString) Then exit(False);
|
|
|
+ glVersion := PAnsiChar(glGetString(GL_VERSION));
|
|
|
+ If glVersion = nil Then exit(False);
|
|
|
+
|
|
|
+ findCoreGL(glVersion);
|
|
|
+ load_GL_VERSION_1_0(load);
|
|
|
+ load_GL_VERSION_1_1(load);
|
|
|
+ load_GL_VERSION_1_2(load);
|
|
|
+ load_GL_VERSION_1_3(load);
|
|
|
+ load_GL_VERSION_1_4(load);
|
|
|
+ load_GL_VERSION_1_5(load);
|
|
|
+ load_GL_VERSION_2_0(load);
|
|
|
+ load_GL_VERSION_2_1(load);
|
|
|
+ load_GL_VERSION_3_0(load);
|
|
|
+
|
|
|
+ findExtensionsGL();
|
|
|
+
|
|
|
+ Result := (glVersionMajor <> 0) Or (glVersionMinor <> 0);
|
|
|
+End;
|
|
|
+
|
|
|
+End.
|