Prechádzať zdrojové kódy

Rename the Demo project to match Backend & Renderer

Coldzer0 1 rok pred
rodič
commit
4ca9b7aceb

+ 0 - 0
demo/CustomNodeGraph.pas → PasImGui_SDL2_OpenGL3_Demo/CustomNodeGraph.pas


+ 0 - 0
demo/ImGui_SDL2_OpenGL3_Demo → PasImGui_SDL2_OpenGL3_Demo/ImGui_SDL2_OpenGL3_Demo


+ 1 - 1
demo/ImGui_SDL2_OpenGL3_Demo.dpr → PasImGui_SDL2_OpenGL3_Demo/ImGui_SDL2_OpenGL3_Demo.dpr

@@ -36,13 +36,13 @@ Uses
   {$ENDIF}
   SysUtils,
   sdl2,
-  glad_gl,
   PasImGui,
   PasImGui.Apis,
   PasImGui.Types,
   PasImGui.Enums,
   PasImGui.Backend.SDL2,
   PasImGui.Renderer.OpenGL3,
+  glad_gl,
   TestWindow,
   imgui_extra,
   CustomNodeGraph;

+ 0 - 0
demo/ImGui_SDL2_OpenGL3_Demo.dproj → PasImGui_SDL2_OpenGL3_Demo/ImGui_SDL2_OpenGL3_Demo.dproj


BIN
PasImGui_SDL2_OpenGL3_Demo/ImGui_SDL2_OpenGL3_Demo.exe


+ 21 - 5
demo/ImGui_SDL2_OpenGL3_Demo.lpi → PasImGui_SDL2_OpenGL3_Demo/ImGui_SDL2_OpenGL3_Demo.lpi

@@ -134,7 +134,7 @@
         <Mode0 Name="default"/>
       </Modes>
     </RunParams>
-    <Units Count="7">
+    <Units Count="11">
       <Unit0>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
         <IsPartOfProject Value="True"/>
@@ -149,21 +149,37 @@
         <IsPartOfProject Value="True"/>
       </Unit2>
       <Unit3>
-        <Filename Value="glad_gl.pas"/>
+        <Filename Value="..\OpenGL3\OpenGl3.Loader.pas"/>
         <IsPartOfProject Value="True"/>
       </Unit3>
       <Unit4>
-        <Filename Value="..\OpenGL3\OpenGl3.Loader.pas"/>
+        <Filename Value="CustomNodeGraph.pas"/>
         <IsPartOfProject Value="True"/>
       </Unit4>
       <Unit5>
-        <Filename Value="CustomNodeGraph.pas"/>
+        <Filename Value="..\SDL2-for-Pascal\units\sdl2.pas"/>
         <IsPartOfProject Value="True"/>
       </Unit5>
       <Unit6>
-        <Filename Value="..\impl\PasImGui.OpenGL3.pas"/>
+        <Filename Value="..\src\PasImGui.Apis.pas"/>
         <IsPartOfProject Value="True"/>
       </Unit6>
+      <Unit7>
+        <Filename Value="..\impl\PasImGui.Backend.SDL2.pas"/>
+        <IsPartOfProject Value="True"/>
+      </Unit7>
+      <Unit8>
+        <Filename Value="..\impl\PasImGui.Renderer.OpenGL3.pas"/>
+        <IsPartOfProject Value="True"/>
+      </Unit8>
+      <Unit9>
+        <Filename Value="..\impl\glad_gl.pas"/>
+        <IsPartOfProject Value="True"/>
+      </Unit9>
+      <Unit10>
+        <Filename Value="..\impl\glfw.pas"/>
+        <IsPartOfProject Value="True"/>
+      </Unit10>
     </Units>
   </ProjectOptions>
   <CompilerOptions>

+ 180 - 178
demo/ImGui_SDL2_OpenGL3_Demo.lps → PasImGui_SDL2_OpenGL3_Demo/ImGui_SDL2_OpenGL3_Demo.lps

@@ -3,14 +3,14 @@
   <ProjectSession>
     <PathDelim Value="\"/>
     <Version Value="12"/>
-    <BuildModes Active="Release_windows"/>
-    <Units Count="67">
+    <BuildModes Active="Debug_windows"/>
+    <Units Count="68">
       <Unit0>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
         <IsPartOfProject Value="True"/>
         <IsVisibleTab Value="True"/>
-        <TopLine Value="22"/>
-        <CursorPos X="14" Y="212"/>
+        <TopLine Value="28"/>
+        <CursorPos X="19" Y="30"/>
         <UsageCount Value="200"/>
         <Loaded Value="True"/>
       </Unit0>
@@ -32,405 +32,409 @@
         <UsageCount Value="200"/>
       </Unit2>
       <Unit3>
-        <Filename Value="glad_gl.pas"/>
-        <IsPartOfProject Value="True"/>
-        <EditorIndex Value="-1"/>
-        <CursorPos X="29" Y="4"/>
-        <UsageCount Value="200"/>
-      </Unit3>
-      <Unit4>
         <Filename Value="..\OpenGL3\OpenGl3.Loader.pas"/>
         <IsPartOfProject Value="True"/>
         <EditorIndex Value="-1"/>
         <CursorPos X="2" Y="13"/>
         <UsageCount Value="204"/>
-      </Unit4>
-      <Unit5>
+      </Unit3>
+      <Unit4>
         <Filename Value="CustomNodeGraph.pas"/>
         <IsPartOfProject Value="True"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="73"/>
         <CursorPos X="20" Y="76"/>
-        <UsageCount Value="68"/>
+        <UsageCount Value="71"/>
+      </Unit4>
+      <Unit5>
+        <Filename Value="..\SDL2-for-Pascal\units\sdl2.pas"/>
+        <IsPartOfProject Value="True"/>
+        <EditorIndex Value="-1"/>
+        <TopLine Value="82"/>
+        <CursorPos X="13" Y="96"/>
+        <UsageCount Value="20"/>
       </Unit5>
       <Unit6>
-        <Filename Value="..\impl\PasImGui.OpenGL3.pas"/>
+        <Filename Value="..\src\PasImGui.Apis.pas"/>
         <IsPartOfProject Value="True"/>
         <EditorIndex Value="-1"/>
-        <CursorPos X="26"/>
-        <UsageCount Value="48"/>
+        <TopLine Value="49"/>
+        <UsageCount Value="20"/>
       </Unit6>
       <Unit7>
+        <Filename Value="..\impl\PasImGui.Backend.SDL2.pas"/>
+        <IsPartOfProject Value="True"/>
+        <EditorIndex Value="-1"/>
+        <TopLine Value="695"/>
+        <CursorPos X="39" Y="695"/>
+        <UsageCount Value="20"/>
+      </Unit7>
+      <Unit8>
+        <Filename Value="..\impl\PasImGui.Renderer.OpenGL3.pas"/>
+        <IsPartOfProject Value="True"/>
+        <EditorIndex Value="-1"/>
+        <TopLine Value="794"/>
+        <CursorPos X="118" Y="806"/>
+        <UsageCount Value="24"/>
+      </Unit8>
+      <Unit9>
+        <Filename Value="..\impl\glad_gl.pas"/>
+        <IsPartOfProject Value="True"/>
+        <EditorIndex Value="-1"/>
+        <TopLine Value="98"/>
+        <CursorPos X="15" Y="112"/>
+        <UsageCount Value="20"/>
+      </Unit9>
+      <Unit10>
+        <Filename Value="..\impl\glfw.pas"/>
+        <IsPartOfProject Value="True"/>
+        <EditorIndex Value="-1"/>
+        <WindowIndex Value="-1"/>
+        <TopLine Value="-1"/>
+        <CursorPos X="-1" Y="-1"/>
+        <UsageCount Value="20"/>
+      </Unit10>
+      <Unit11>
+        <Filename Value="glad_gl.pas"/>
+        <EditorIndex Value="-1"/>
+        <CursorPos X="29" Y="4"/>
+        <UsageCount Value="200"/>
+      </Unit11>
+      <Unit12>
+        <Filename Value="..\impl\PasImGui.OpenGL3.pas"/>
+        <EditorIndex Value="-1"/>
+        <CursorPos X="26"/>
+        <UsageCount Value="51"/>
+      </Unit12>
+      <Unit13>
         <Filename Value="display.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="135"/>
         <CursorPos X="10" Y="143"/>
         <UsageCount Value="189"/>
-      </Unit7>
-      <Unit8>
+      </Unit13>
+      <Unit14>
         <Filename Value="sdl2.pas"/>
         <UnitName Value="SDL2"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="9926"/>
         <CursorPos X="30" Y="9944"/>
         <UsageCount Value="189"/>
-      </Unit8>
-      <Unit9>
+      </Unit14>
+      <Unit15>
         <Filename Value="..\fpimgui.pas"/>
         <EditorIndex Value="-1"/>
         <CursorPos X="16" Y="6"/>
         <UsageCount Value="189"/>
-      </Unit9>
-      <Unit10>
+      </Unit15>
+      <Unit16>
         <Filename Value="..\examples\fpimgui_impl_sdlgl2.pas"/>
         <EditorIndex Value="-1"/>
         <UsageCount Value="189"/>
-      </Unit10>
-      <Unit11>
+      </Unit16>
+      <Unit17>
         <Filename Value="..\ImGui.Types.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="518"/>
         <CursorPos X="23" Y="535"/>
         <UsageCount Value="189"/>
-      </Unit11>
-      <Unit12>
+      </Unit17>
+      <Unit18>
         <Filename Value="ImGui.Enums.pas"/>
         <EditorIndex Value="-1"/>
         <UsageCount Value="191"/>
-      </Unit12>
-      <Unit13>
+      </Unit18>
+      <Unit19>
         <Filename Value="..\impl\PasImGui.Impl.SDL2.pas"/>
         <EditorIndex Value="-1"/>
         <CursorPos X="27" Y="16"/>
         <UsageCount Value="189"/>
-      </Unit13>
-      <Unit14>
+      </Unit19>
+      <Unit20>
         <Filename Value="..\impl\PasImGui.Impl.OpenGL3.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="36"/>
         <CursorPos X="56" Y="45"/>
         <UsageCount Value="189"/>
-      </Unit14>
-      <Unit15>
+      </Unit20>
+      <Unit21>
         <Filename Value="..\PasImGui.Gen.Types.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="163"/>
         <CursorPos Y="177"/>
         <UsageCount Value="194"/>
-      </Unit15>
-      <Unit16>
+      </Unit21>
+      <Unit22>
         <Filename Value="..\PasImGui.SDL2.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="114"/>
         <CursorPos X="52" Y="143"/>
         <UsageCount Value="155"/>
-      </Unit16>
-      <Unit17>
+      </Unit22>
+      <Unit23>
         <Filename Value="..\PasImGui.Apis.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="106"/>
         <CursorPos X="31" Y="122"/>
         <UsageCount Value="97"/>
-      </Unit17>
-      <Unit18>
+      </Unit23>
+      <Unit24>
         <Filename Value="..\PasImGui.Types.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="30"/>
         <CursorPos X="24" Y="40"/>
         <UsageCount Value="96"/>
-      </Unit18>
-      <Unit19>
+      </Unit24>
+      <Unit25>
         <Filename Value="..\PasImGui.Enums.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="703"/>
         <CursorPos X="40" Y="729"/>
         <UsageCount Value="91"/>
-      </Unit19>
-      <Unit20>
+      </Unit25>
+      <Unit26>
         <Filename Value="..\PasImGui.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="42"/>
         <CursorPos X="20" Y="58"/>
         <UsageCount Value="89"/>
-      </Unit20>
-      <Unit21>
+      </Unit26>
+      <Unit27>
         <Filename Value="..\..\PasGen\PasImGui.Apis.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="20"/>
         <CursorPos X="32" Y="24"/>
         <UsageCount Value="8"/>
-      </Unit21>
-      <Unit22>
+      </Unit27>
+      <Unit28>
         <Filename Value="..\..\PasGen\Full.pas"/>
         <UnitName Value="PasImGui.Types"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="709"/>
         <CursorPos X="23" Y="722"/>
         <UsageCount Value="5"/>
-      </Unit22>
-      <Unit23>
+      </Unit28>
+      <Unit29>
         <Filename Value="..\..\PasGen\PasImGui.Enums.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="1132"/>
         <CursorPos Y="1167"/>
         <UsageCount Value="6"/>
-      </Unit23>
-      <Unit24>
+      </Unit29>
+      <Unit30>
         <Filename Value="F:\FPCross\fpcsrc\rtl\win\wininc\base.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="135"/>
         <CursorPos X="6" Y="150"/>
         <UsageCount Value="15"/>
-      </Unit24>
-      <Unit25>
+      </Unit30>
+      <Unit31>
         <Filename Value="F:\FPCross\fpcsrc\rtl\inc\systemh.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="1774"/>
         <CursorPos X="52" Y="1788"/>
         <UsageCount Value="15"/>
-      </Unit25>
-      <Unit26>
+      </Unit31>
+      <Unit32>
         <Filename Value="F:\FPCross\fpcsrc\rtl\win\wininc\defines.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="3011"/>
         <CursorPos X="6" Y="3021"/>
         <UsageCount Value="8"/>
-      </Unit26>
-      <Unit27>
+      </Unit32>
+      <Unit33>
         <Filename Value="F:\FPCross\fpcsrc\rtl\inc\resh.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="48"/>
         <CursorPos X="10" Y="64"/>
         <UsageCount Value="2"/>
-      </Unit27>
-      <Unit28>
+      </Unit33>
+      <Unit34>
         <Filename Value="..\SDL2-for-Pascal\units\sdlkeycode.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="17"/>
         <CursorPos X="37" Y="37"/>
         <UsageCount Value="3"/>
-      </Unit28>
-      <Unit29>
+      </Unit34>
+      <Unit35>
         <Filename Value="..\SDL2-for-Pascal\units\sdlsyswm.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="224"/>
         <CursorPos X="4" Y="240"/>
         <UsageCount Value="15"/>
-      </Unit29>
-      <Unit30>
+      </Unit35>
+      <Unit36>
         <Filename Value="..\SDL2-for-Pascal\units\sdlversion.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="20"/>
         <CursorPos X="3" Y="34"/>
         <UsageCount Value="14"/>
-      </Unit30>
-      <Unit31>
-        <Filename Value="..\SDL2-for-Pascal\units\sdl2.pas"/>
-        <EditorIndex Value="-1"/>
-        <TopLine Value="82"/>
-        <CursorPos X="13" Y="96"/>
-        <UsageCount Value="17"/>
-      </Unit31>
-      <Unit32>
-        <Filename Value="..\SDL2-for-Pascal\units\sdlvideo.inc"/>
-        <EditorIndex Value="-1"/>
-        <TopLine Value="1333"/>
-        <CursorPos X="10" Y="1348"/>
-        <UsageCount Value="0"/>
-      </Unit32>
-      <Unit33>
+      </Unit36>
+      <Unit37>
         <Filename Value="..\SDL2-for-Pascal\units\sdllog.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="76"/>
         <CursorPos Y="97"/>
         <UsageCount Value="5"/>
-      </Unit33>
-      <Unit34>
+      </Unit37>
+      <Unit38>
         <Filename Value="..\SDL2-for-Pascal\units\sdlerror.inc"/>
         <EditorIndex Value="-1"/>
         <CursorPos X="10" Y="30"/>
         <UsageCount Value="8"/>
-      </Unit34>
-      <Unit35>
+      </Unit38>
+      <Unit39>
         <Filename Value="F:\FPCross\fpcsrc\rtl\inc\currh.inc"/>
         <EditorIndex Value="-1"/>
         <CursorPos X="14" Y="22"/>
         <UsageCount Value="8"/>
-      </Unit35>
-      <Unit36>
+      </Unit39>
+      <Unit40>
         <Filename Value="..\impl\CImGui.Impl.OpenGL3.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="28"/>
         <CursorPos X="33" Y="37"/>
         <UsageCount Value="8"/>
-      </Unit36>
-      <Unit37>
+      </Unit40>
+      <Unit41>
         <Filename Value="..\impl\PasImGui.SDL2.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="2"/>
         <CursorPos X="68" Y="15"/>
         <FoldState Value=" T3lB0I01722 PiQkO0%"/>
         <UsageCount Value="13"/>
-      </Unit37>
-      <Unit38>
+      </Unit41>
+      <Unit42>
         <Filename Value="..\impl\CImGui.Impl.SDL2.pas"/>
         <EditorIndex Value="-1"/>
         <CursorPos X="2" Y="13"/>
         <UsageCount Value="6"/>
-      </Unit38>
-      <Unit39>
+      </Unit42>
+      <Unit43>
         <Filename Value="F:\FPCross\fpcsrc\rtl\inc\dynlibs.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="17"/>
         <CursorPos X="3" Y="30"/>
         <UsageCount Value="3"/>
-      </Unit39>
-      <Unit40>
+      </Unit43>
+      <Unit44>
         <Filename Value="F:\FPCross\fpcsrc\rtl\unix\sysdlh.inc"/>
         <EditorIndex Value="-1"/>
         <CursorPos X="3" Y="28"/>
         <UsageCount Value="3"/>
-      </Unit40>
-      <Unit41>
+      </Unit44>
+      <Unit45>
         <Filename Value="F:\FPCross\fpcsrc\rtl\objpas\math.pp"/>
         <UnitName Value="Math"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="852"/>
         <CursorPos X="23" Y="870"/>
         <UsageCount Value="6"/>
-      </Unit41>
-      <Unit42>
+      </Unit45>
+      <Unit46>
         <Filename Value="F:\FPCross\fpcsrc\rtl\inc\mathh.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="54"/>
         <CursorPos X="5" Y="70"/>
         <UsageCount Value="6"/>
-      </Unit42>
-      <Unit43>
+      </Unit46>
+      <Unit47>
         <Filename Value="..\src\PasImGui.Types.pas"/>
         <EditorIndex Value="-1"/>
-        <TopLine Value="788"/>
-        <CursorPos X="30" Y="809"/>
+        <TopLine Value="280"/>
+        <CursorPos X="23" Y="295"/>
         <UsageCount Value="25"/>
-      </Unit43>
-      <Unit44>
-        <Filename Value="..\src\PasImGui.Apis.pas"/>
-        <EditorIndex Value="-1"/>
-        <TopLine Value="507"/>
-        <CursorPos X="97" Y="521"/>
-        <UsageCount Value="16"/>
-      </Unit44>
-      <Unit45>
+      </Unit47>
+      <Unit48>
         <Filename Value="..\src\PasImGui.Enums.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="1096"/>
         <CursorPos X="3" Y="1112"/>
         <UsageCount Value="22"/>
-      </Unit45>
-      <Unit46>
+      </Unit48>
+      <Unit49>
         <Filename Value="..\src\PasImGui.pas"/>
         <EditorIndex Value="-1"/>
-        <TopLine Value="19"/>
-        <CursorPos X="27" Y="35"/>
+        <TopLine Value="20"/>
+        <CursorPos X="5" Y="20"/>
         <UsageCount Value="21"/>
-      </Unit46>
-      <Unit47>
+      </Unit49>
+      <Unit50>
         <Filename Value="..\SDL2-for-Pascal\units\sdlevents.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="46"/>
         <CursorPos X="27" Y="59"/>
         <UsageCount Value="2"/>
-      </Unit47>
-      <Unit48>
+      </Unit50>
+      <Unit51>
         <Filename Value="F:\FPCross\fpcsrc\rtl\inc\cmem.pp"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="155"/>
         <CursorPos X="16" Y="53"/>
         <UsageCount Value="2"/>
-      </Unit48>
-      <Unit49>
+      </Unit51>
+      <Unit52>
         <Filename Value="F:\FPCross\fpcsrc\rtl\inc\heaph.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="79"/>
         <CursorPos X="10" Y="102"/>
         <UsageCount Value="2"/>
-      </Unit49>
-      <Unit50>
+      </Unit52>
+      <Unit53>
         <Filename Value="..\SDL2-for-Pascal\units\sdlhints.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="2410"/>
         <CursorPos Y="2426"/>
         <UsageCount Value="2"/>
-      </Unit50>
-      <Unit51>
+      </Unit53>
+      <Unit54>
         <Filename Value="F:\FPCross\fpcsrc\packages\rtl-generics\src\generics.collections.pas"/>
         <UnitName Value="Generics.Collections"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="1527"/>
         <CursorPos Y="1541"/>
         <UsageCount Value="6"/>
-      </Unit51>
-      <Unit52>
+      </Unit54>
+      <Unit55>
         <Filename Value="F:\FPCross\fpcsrc\packages\rtl-generics\src\generics.defaults.pas"/>
         <UnitName Value="Generics.Defaults"/>
         <EditorIndex Value="-1"/>
         <UsageCount Value="6"/>
-      </Unit52>
-      <Unit53>
+      </Unit55>
+      <Unit56>
         <Filename Value="F:\FPCross\fpcsrc\packages\rtl-generics\src\generics.helpers.pas"/>
         <UnitName Value="Generics.Helpers"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="28"/>
         <UsageCount Value="6"/>
-      </Unit53>
-      <Unit54>
+      </Unit56>
+      <Unit57>
         <Filename Value="F:\FPCross\fpcsrc\rtl\x86_64\mathu.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="229"/>
         <CursorPos X="47" Y="245"/>
         <UsageCount Value="6"/>
-      </Unit54>
-      <Unit55>
+      </Unit57>
+      <Unit58>
         <Filename Value="..\SDL2-for-Pascal\units\sdlstdinc.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="65"/>
         <CursorPos X="52" Y="79"/>
         <UsageCount Value="8"/>
-      </Unit55>
-      <Unit56>
+      </Unit58>
+      <Unit59>
         <Filename Value="..\SDL2-for-Pascal\units\sdlrwops.inc"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="123"/>
         <CursorPos X="9" Y="136"/>
         <UsageCount Value="8"/>
-      </Unit56>
-      <Unit57>
-        <Filename Value="..\impl\PasImGui.Backend.SDL2.pas"/>
-        <EditorIndex Value="-1"/>
-        <TopLine Value="695"/>
-        <CursorPos X="39" Y="695"/>
-        <UsageCount Value="12"/>
-      </Unit57>
-      <Unit58>
+      </Unit59>
+      <Unit60>
         <Filename Value="..\impl\PasImGui.Backend.OpenGL3.pas"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="40"/>
         <CursorPos X="58" Y="55"/>
         <UsageCount Value="8"/>
-      </Unit58>
-      <Unit59>
-        <Filename Value="..\impl\PasImGui.Renderer.OpenGL3.pas"/>
-        <EditorIndex Value="-1"/>
-        <TopLine Value="697"/>
-        <CursorPos X="7" Y="718"/>
-        <UsageCount Value="22"/>
-      </Unit59>
-      <Unit60>
-        <Filename Value="..\impl\glad_gl.pas"/>
-        <EditorIndex Value="-1"/>
-        <TopLine Value="98"/>
-        <CursorPos X="15" Y="112"/>
-        <UsageCount Value="15"/>
       </Unit60>
       <Unit61>
         <Filename Value="..\impl\gles20.pas"/>
@@ -473,64 +477,62 @@
         <CursorPos X="3" Y="54"/>
         <UsageCount Value="10"/>
       </Unit66>
+      <Unit67>
+        <Filename Value="..\src\ImGuiPasDef.inc"/>
+        <EditorIndex Value="-1"/>
+        <CursorPos X="9" Y="4"/>
+        <UsageCount Value="11"/>
+      </Unit67>
     </Units>
-    <JumpHistory Count="14" HistoryIndex="13">
+    <JumpHistory Count="12" HistoryIndex="11">
       <Position1>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="371" TopLine="365"/>
+        <Caret Line="376" TopLine="365"/>
       </Position1>
       <Position2>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="373" TopLine="365"/>
+        <Caret Line="377" TopLine="365"/>
       </Position2>
       <Position3>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="374" TopLine="365"/>
+        <Caret Line="381" TopLine="365"/>
       </Position3>
       <Position4>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="375" TopLine="365"/>
+        <Caret Line="333" TopLine="318"/>
       </Position4>
       <Position5>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="376" TopLine="365"/>
+        <Caret Line="336" TopLine="318"/>
       </Position5>
       <Position6>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="377" TopLine="365"/>
+        <Caret Line="338" TopLine="318"/>
       </Position6>
       <Position7>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="381" TopLine="365"/>
+        <Caret Line="339" TopLine="318"/>
       </Position7>
       <Position8>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="333" TopLine="318"/>
+        <Caret Line="317" Column="21" TopLine="33"/>
       </Position8>
       <Position9>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="336" TopLine="318"/>
+        <Caret Line="212" Column="14" TopLine="198"/>
       </Position9>
       <Position10>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="338" TopLine="318"/>
+        <Caret Line="212" Column="14" TopLine="22"/>
       </Position10>
       <Position11>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="339" TopLine="318"/>
+        <Caret Line="33" Column="5" TopLine="22"/>
       </Position11>
       <Position12>
         <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="317" Column="21" TopLine="33"/>
+        <Caret Line="30" Column="19" TopLine="28"/>
       </Position12>
-      <Position13>
-        <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="212" Column="14" TopLine="198"/>
-      </Position13>
-      <Position14>
-        <Filename Value="ImGui_SDL2_OpenGL3_Demo.dpr"/>
-        <Caret Line="212" Column="14" TopLine="22"/>
-      </Position14>
     </JumpHistory>
     <RunParams>
       <FormatVersion Value="2"/>

+ 0 - 0
demo/README-SDL.txt → PasImGui_SDL2_OpenGL3_Demo/README-SDL.txt


+ 0 - 0
demo/SDL2.dll → PasImGui_SDL2_OpenGL3_Demo/SDL2.dll


+ 0 - 0
demo/cimgui.dll → PasImGui_SDL2_OpenGL3_Demo/cimgui.dll


+ 0 - 0
demo/fonts/DroidSans.ttf → PasImGui_SDL2_OpenGL3_Demo/fonts/DroidSans.ttf


+ 0 - 0
demo/fonts/JetBrainsMonoNerdFontPropo-Italic.ttf → PasImGui_SDL2_OpenGL3_Demo/fonts/JetBrainsMonoNerdFontPropo-Italic.ttf


+ 0 - 0
demo/fonts/OFL.txt → PasImGui_SDL2_OpenGL3_Demo/fonts/OFL.txt


+ 0 - 0
demo/imgui_extra.pas → PasImGui_SDL2_OpenGL3_Demo/imgui_extra.pas


+ 0 - 0
demo/libSDL2.so → PasImGui_SDL2_OpenGL3_Demo/libSDL2.so


+ 0 - 0
demo/libcimgui.so → PasImGui_SDL2_OpenGL3_Demo/libcimgui.so


+ 0 - 0
demo/testwindow.pas → PasImGui_SDL2_OpenGL3_Demo/testwindow.pas


BIN
demo/ImGui_SDL2_OpenGL3_Demo.exe


+ 4587 - 0
impl/glfw.pas

@@ -0,0 +1,4587 @@
+{
+More info:
+  http://forum.lazarus.freepascal.org/index.php/topic,21961.msg129100.html#msg129100
+
+
+  GLFW 3.3.8 - www.glfw.org
+
+  A library for OpenGL, window and input
+ ------------------------------------------------------------------------
+  Copyright (c) 2002-2006 Marcus Geelnard
+  Copyright (c) 2006-2010 Camilla Berglund <elmindredaelmindreda.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty. In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would
+     be appreciated but is not required.
+
+  2. Altered source versions must be plainly marked as such, and must not
+     be misrepresented as being the original software.
+
+  3. This notice may not be removed or altered from any source
+     distribution.
+
+  Pascal header translate by: Jorge Turiel (Aka BlueIcaro)
+  with the help of the lazarus community (http://www.lazarus.freepascal.org/index.php)
+
+  GLFW 3.3.8; Date: 220822. Updated headers to  3.3.8 revision
+
+  GLFW 3.3.7; Date: 220417. Updated headers to  3.3.7 revision
+
+  GLFW 3.1; Date: 20150216
+
+  GLFW 3; Date: 20130912
+}
+unit glfw;
+
+{$mode objfpc}{$H+}
+
+interface
+
+uses
+  GL;
+
+type
+  GLFW_INT = integer;
+  GLFWwindow = integer;
+  pGLFWwindow = ^GLFWwindow;
+  GLFWmonitor = integer;
+  pGLFWmonitor = ^GLFWmonitor;
+  pFloat = ^longint;
+
+
+type
+  GLFWvidmode = record
+    Width: integer;
+    Height: integer;
+    redBits: integer;
+    greenBits: integer;
+    blueBits: integer;
+    refreshRate: integer;
+  end;
+
+  pGLFWvidmode = ^GLFWvidmode;
+
+type
+  PGLFWgammaramp = ^GLFWgammaramp;
+
+  GLFWgammaramp = record
+    red: smallint;
+    green: smallint;
+    blue: smallint;
+    size: dword;
+  end;
+
+type
+  CharArray = array of char;
+  pCharArray = CharArray;
+
+type
+  pGLFWcursor = ^GLFWcursor;
+  GLFWcursor = integer;
+
+type
+  pGLFWimage = ^GLFWimage;
+
+  GLFWimage = record
+    Width: integer;
+    Height: integer;
+    pixels: ^byte;
+  end;
+
+type
+  pGLFWgamepadstate = ^GLFWgamepadstate;
+
+  GLFWgamepadstate = record
+    Buttons: array [0..15] of char;
+    axex: array [0..6] of single;
+  end;
+
+type
+  pGLFWKeyFun = ^GLFWKeyFun;
+  GLFWKeyFun = procedure(p: pGLFWWindow; i2, i3, i4, i5: longint); cdecl;
+
+  pGLFWerrorfun = ^GLFWerrorfun;
+  GLFWerrorfun = procedure(Error: GLFW_INT; Description: PChar); cdecl;
+
+  pGLFWmonitorfun = ^GLFWmonitorfun;
+  GLFWmonitorfun = procedure(Monitor: GLFWmonitor); cdecl;
+
+  pGLFWjoystickfun = ^GLFWjoystickfun;
+  GLFWjoystickfun = procedure(jig, event: GLFW_INT); cdecl;
+
+
+  pGLFWwindowposfun = ^GLFWwindowposfun;
+  GLFWwindowposfun = procedure(window: pGLFWwindow; PosX, PosY: integer); cdecl;
+
+  pGLFWwindowsizefun = ^GLFWwindowsizefun;
+  GLFWwindowsizefun = procedure(window: pGLFWwindow; Width, Height: integer); cdecl;
+
+  pGLFWwindowclosefun = ^GLFWwindowclosefun;
+  GLFWwindowclosefun = procedure(window: pGLFWwindow); cdecl;
+
+  pGLFWwindowrefreshfun = ^GLFWwindowrefreshfun;
+  GLFWwindowrefreshfun = procedure(window: pGLFWwindow); cdecl;
+
+  pGLFWwindowfocusfun = ^GLFWwindowfocusfun;
+  GLFWwindowfocusfun = procedure(window: pGLFWwindow); cdecl;
+
+  pGLFWwindowiconifyfun = ^GLFWwindowiconifyfun;
+  GLFWwindowiconifyfun = procedure(window: pGLFWwindow); cdecl;
+
+ {   The function pointer type for window maximize callbacks.
+
+   This is the function pointer type for window maximize callbacks.  A window
+   maximize callback function has the following signature:
+
+   void function_name(GLFWwindow window, int maximized)
+   endcode
+
+   param[in] window The window that was maximized or restored.
+   param[in] maximized `GLFW_TRUE` if the window was maximized, or
+   `GLFW_FALSE` if it was restored.
+
+   sa ref window_maximize
+   sa glfwSetWindowMaximizeCallback
+
+   since Added in version 3.3.
+
+     }
+
+  pGLFWwindowmaximizefun = ^GLFWwindowmaximizefun;
+  GLFWwindowmaximizefun = procedure(Windows: pGLFWwindow); cdecl;
+
+  pGLFWframebuffersizefun = ^GLFWframebuffersizefun;
+  GLFWframebuffersizefun = procedure(window: pGLFWwindow;
+    witdth, Height: integer); cdecl;
+  { The function pointer type for window content scale callbacks.
+
+   This is the function pointer type for window content scale callbacks.
+   A window content scale callback function has the following signature:
+
+   void function_name(GLFWwindow window, float xscale, float yscale)
+   endcode
+
+   param[in] window The window whose content scale changed.
+   param[in] xscale The new x-axis content scale of the window.
+   param[in] yscale The new y-axis content scale of the window.
+
+   sa ref window_scale
+   sa ref glfwSetWindowContentScaleCallback
+
+   since Added in version 3.3.
+
+   ingroup window
+
+}
+  pGLFWwindowcontentscalefun = ^GLFWwindowcontentscalefun;
+  GLFWwindowcontentscalefun = procedure(window: pGLFWwindow;
+    xscale, yscale: single); cdecl;
+
+  pGLFWcharfun = ^GLFWcharfun;
+  GLFWcharfun = procedure(window: pGLFWwindow); cdecl;
+
+  pGLFWmousebuttonfun = ^GLFWmousebuttonfun;
+  GLFWmousebuttonfun = procedure(window: pGLFWwindow;
+    button, action, mods: integer); cdecl;
+
+  pGLFWcursorposfun = ^GLFWcursorposfun;
+  GLFWcursorposfun = procedure(window: pGLFWwindow; xpos, ypos: integer); cdecl;
+
+  pGLFWcursorenterfun = ^GLFWcursorenterfun;
+  GLFWcursorenterfun = procedure(window: pGLFWwindow); cdecl;
+
+  pGLFWscrollfun = ^GLFWscrollfun;
+  GLFWscrollfun = procedure(window: pGLFWwindow; xoffset, yoffset: integer); cdecl;
+
+  pGLFWglproc = ^GLFWglproc;
+  GLFWglproc = procedure; cdecl;
+
+
+
+  { Vulkan API function pointer type.
+
+   Generic function pointer used for returning Vulkan API function pointers
+   without forcing a cast from a regular pointer.
+
+   sa ref vulkan_proc
+   sa ref glfwGetInstanceProcAddress
+
+   since Added in version 3.2.
+
+   ingroup vulkan
+ }
+  pGLFWvkproc = ^GLFWvkproc;
+  GLFWvkproc = procedure; cdecl;
+
+
+
+
+  PGLFWcharmodsfun = ^GLFWcharmodsfun;
+  GLFWcharmodsfun = procedure(window: pGLFWwindow; cbfun: pGLFWcharmodsfun);
+
+type
+  pGLFWdropfun = ^GLFWdropfun;
+  GLFWdropfun = procedure(window: pGLFWwindow; Count: integer; names: PChar);
+
+
+const
+{$IFDEF MSWINDOWS}
+  GLFW_DLL = 'GLFW3.DLL';
+{$ELSE}
+  GLFW_DLL = 'GLFW3.so';
+{$ENDIF}
+
+  //========================================================================
+  // GLFW version
+  //========================================================================
+
+ {
+  The major version number of the GLFW header.
+  The major version number of the GLFW header.  This is incremented when the
+  API is changed in non-compatible ways.
+ }
+  GLFW_VERSION_MAJOR = 3;
+{
+   The minor version number of the GLFW header.
+
+   The minor version number of the GLFW header.  This is incremented when
+   features are added to the API but it remains backward-compatible.
+
+}
+  GLFW_VERSION_MINOR = 3;
+ {
+   The revision number of the GLFW header.
+
+  The revision number of the GLFW header.  This is incremented when a bug fix
+  release is made that does not contain any API changes.
+
+ }
+  GLFW_VERSION_REVISION = 8;
+  {
+      The key or mouse button was released.
+  }
+  GLFW_RELEASE = 0;
+  {
+      The key or mouse button was pressed.
+  }
+  GLFW_PRESS = 1;
+  {
+     The key was held down until it repeated.
+  }
+  GLFW_REPEAT = 2;
+
+  //Version 334
+ {
+   hat_state Joystick hat states
+     Joystick hat states.
+
+   See joystick hat input (ref joystick_hat) for how these are used.
+   }
+
+  GLFW_HAT_CENTERED = 0;
+  GLFW_HAT_UP = 1;
+  GLFW_HAT_RIGHT = 2;
+  GLFW_HAT_DOWN = 4;
+  GLFW_HAT_LEFT = 8;
+  GLFW_HAT_RIGHT_UP = GLFW_HAT_RIGHT or GLFW_HAT_UP;
+  GLFW_HAT_RIGHT_DOWN = GLFW_HAT_RIGHT or GLFW_HAT_DOWN;
+  GLFW_HAT_LEFT_UP = GLFW_HAT_LEFT or GLFW_HAT_UP;
+  GLFW_HAT_LEFT_DOWN = GLFW_HAT_LEFT or GLFW_HAT_DOWN;
+
+
+
+  GLFW_KEY_UNKNOWN = -(1);
+
+  GLFW_KEY_SPACE = 32;
+  GLFW_KEY_APOSTROPHE = 39;
+  GLFW_KEY_COMMA = 44;
+  GLFW_KEY_MINUS = 45;
+  GLFW_KEY_PERIOD = 46;
+  GLFW_KEY_SLASH = 47;
+  GLFW_KEY_0 = 48;
+  GLFW_KEY_1 = 49;
+  GLFW_KEY_2 = 50;
+  GLFW_KEY_3 = 51;
+  GLFW_KEY_4 = 52;
+  GLFW_KEY_5 = 53;
+  GLFW_KEY_6 = 54;
+  GLFW_KEY_7 = 55;
+  GLFW_KEY_8 = 56;
+  GLFW_KEY_9 = 57;
+  GLFW_KEY_SEMICOLON = 59;
+  GLFW_KEY_EQUAL = 61;
+  GLFW_KEY_A = 65;
+  GLFW_KEY_B = 66;
+  GLFW_KEY_C = 67;
+  GLFW_KEY_D = 68;
+  GLFW_KEY_E = 69;
+  GLFW_KEY_F = 70;
+  GLFW_KEY_G = 71;
+  GLFW_KEY_H = 72;
+  GLFW_KEY_I = 73;
+  GLFW_KEY_J = 74;
+  GLFW_KEY_K = 75;
+  GLFW_KEY_L = 76;
+  GLFW_KEY_M = 77;
+  GLFW_KEY_N = 78;
+  GLFW_KEY_O = 79;
+  GLFW_KEY_P = 80;
+  GLFW_KEY_Q = 81;
+  GLFW_KEY_R = 82;
+  GLFW_KEY_S = 83;
+  GLFW_KEY_T = 84;
+  GLFW_KEY_U = 85;
+  GLFW_KEY_V = 86;
+  GLFW_KEY_W = 87;
+  GLFW_KEY_X = 88;
+  GLFW_KEY_Y = 89;
+  GLFW_KEY_Z = 90;
+  GLFW_KEY_LEFT_BRACKET = 91;
+  GLFW_KEY_BACKSLASH = 92;
+  GLFW_KEY_RIGHT_BRACKET = 93;
+  GLFW_KEY_GRAVE_ACCENT = 96;
+  GLFW_KEY_WORLD_1 = 161;
+
+
+  GLFW_KEY_WORLD_2 = 162; // non-US #2
+
+  GLFW_KEY_ESCAPE = 256;
+  GLFW_KEY_ENTER = 257;
+  GLFW_KEY_TAB = 258;
+  GLFW_KEY_BACKSPACE = 259;
+  GLFW_KEY_INSERT = 260;
+  GLFW_KEY_DELETE = 261;
+  GLFW_KEY_RIGHT = 262;
+  GLFW_KEY_LEFT = 263;
+  GLFW_KEY_DOWN = 264;
+  GLFW_KEY_UP = 265;
+  GLFW_KEY_PAGE_UP = 266;
+  GLFW_KEY_PAGE_DOWN = 267;
+  GLFW_KEY_HOME = 268;
+  GLFW_KEY_END = 269;
+  GLFW_KEY_CAPS_LOCK = 280;
+  GLFW_KEY_SCROLL_LOCK = 281;
+  GLFW_KEY_NUM_LOCK = 282;
+  GLFW_KEY_PRINT_SCREEN = 283;
+  GLFW_KEY_PAUSE = 284;
+  GLFW_KEY_F1 = 290;
+  GLFW_KEY_F2 = 291;
+  GLFW_KEY_F3 = 292;
+  GLFW_KEY_F4 = 293;
+  GLFW_KEY_F5 = 294;
+  GLFW_KEY_F6 = 295;
+  GLFW_KEY_F7 = 296;
+  GLFW_KEY_F8 = 297;
+  GLFW_KEY_F9 = 298;
+  GLFW_KEY_F10 = 299;
+  GLFW_KEY_F11 = 300;
+  GLFW_KEY_F12 = 301;
+  GLFW_KEY_F13 = 302;
+  GLFW_KEY_F14 = 303;
+  GLFW_KEY_F15 = 304;
+  GLFW_KEY_F16 = 305;
+  GLFW_KEY_F17 = 306;
+  GLFW_KEY_F18 = 307;
+  GLFW_KEY_F19 = 308;
+  GLFW_KEY_F20 = 309;
+  GLFW_KEY_F21 = 310;
+  GLFW_KEY_F22 = 311;
+  GLFW_KEY_F23 = 312;
+  GLFW_KEY_F24 = 313;
+  GLFW_KEY_F25 = 314;
+  GLFW_KEY_KP_0 = 320;
+  GLFW_KEY_KP_1 = 321;
+  GLFW_KEY_KP_2 = 322;
+  GLFW_KEY_KP_3 = 323;
+  GLFW_KEY_KP_4 = 324;
+  GLFW_KEY_KP_5 = 325;
+  GLFW_KEY_KP_6 = 326;
+  GLFW_KEY_KP_7 = 327;
+  GLFW_KEY_KP_8 = 328;
+  GLFW_KEY_KP_9 = 329;
+  GLFW_KEY_KP_DECIMAL = 330;
+  GLFW_KEY_KP_DIVIDE = 331;
+  GLFW_KEY_KP_MULTIPLY = 332;
+  GLFW_KEY_KP_SUBTRACT = 333;
+  GLFW_KEY_KP_ADD = 334;
+  GLFW_KEY_KP_ENTER = 335;
+  GLFW_KEY_KP_EQUAL = 336;
+  GLFW_KEY_LEFT_SHIFT = 340;
+  GLFW_KEY_LEFT_CONTROL = 341;
+  GLFW_KEY_LEFT_ALT = 342;
+  GLFW_KEY_LEFT_SUPER = 343;
+  GLFW_KEY_RIGHT_SHIFT = 344;
+  GLFW_KEY_RIGHT_CONTROL = 345;
+  GLFW_KEY_RIGHT_ALT = 346;
+  GLFW_KEY_RIGHT_SUPER = 347;
+  GLFW_KEY_MENU = 348;
+  GLFW_KEY_LAST = GLFW_KEY_MENU;
+
+
+
+  GLFW_MOD_SHIFT = $0001;
+
+  GLFW_MOD_CONTROL = $0002;
+
+  GLFW_MOD_ALT = $0004;
+
+  GLFW_MOD_SUPER = $0008;
+
+
+  GLFW_MOUSE_BUTTON_1 = 0;
+  GLFW_MOUSE_BUTTON_2 = 1;
+  GLFW_MOUSE_BUTTON_3 = 2;
+  GLFW_MOUSE_BUTTON_4 = 3;
+  GLFW_MOUSE_BUTTON_5 = 4;
+  GLFW_MOUSE_BUTTON_6 = 5;
+  GLFW_MOUSE_BUTTON_7 = 6;
+  GLFW_MOUSE_BUTTON_8 = 7;
+  GLFW_MOUSE_BUTTON_LAST = GLFW_MOUSE_BUTTON_8;
+  GLFW_MOUSE_BUTTON_LEFT = GLFW_MOUSE_BUTTON_1;
+  GLFW_MOUSE_BUTTON_RIGHT = GLFW_MOUSE_BUTTON_2;
+  GLFW_MOUSE_BUTTON_MIDDLE = GLFW_MOUSE_BUTTON_3;
+
+
+  GLFW_JOYSTICK_1 = 0;
+  GLFW_JOYSTICK_2 = 1;
+  GLFW_JOYSTICK_3 = 2;
+  GLFW_JOYSTICK_4 = 3;
+  GLFW_JOYSTICK_5 = 4;
+  GLFW_JOYSTICK_6 = 5;
+  GLFW_JOYSTICK_7 = 6;
+  GLFW_JOYSTICK_8 = 7;
+  GLFW_JOYSTICK_9 = 8;
+  GLFW_JOYSTICK_10 = 9;
+  GLFW_JOYSTICK_11 = 10;
+  GLFW_JOYSTICK_12 = 11;
+  GLFW_JOYSTICK_13 = 12;
+  GLFW_JOYSTICK_14 = 13;
+  GLFW_JOYSTICK_15 = 14;
+  GLFW_JOYSTICK_16 = 15;
+  GLFW_JOYSTICK_LAST = GLFW_JOYSTICK_16;
+
+ {
+       See ref gamepad for how these are used.
+
+  }
+
+  GLFW_GAMEPAD_BUTTON_A = 0;
+  GLFW_GAMEPAD_BUTTON_B = 1;
+  GLFW_GAMEPAD_BUTTON_X = 2;
+  GLFW_GAMEPAD_BUTTON_Y = 3;
+  GLFW_GAMEPAD_BUTTON_LEFT_BUMPER = 4;
+  GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER = 5;
+  GLFW_GAMEPAD_BUTTON_BACK = 6;
+  GLFW_GAMEPAD_BUTTON_START = 7;
+  GLFW_GAMEPAD_BUTTON_GUIDE = 8;
+  GLFW_GAMEPAD_BUTTON_LEFT_THUMB = 9;
+  GLFW_GAMEPAD_BUTTON_RIGHT_THUMB = 10;
+  GLFW_GAMEPAD_BUTTON_DPAD_UP = 11;
+  GLFW_GAMEPAD_BUTTON_DPAD_RIGHT = 12;
+  GLFW_GAMEPAD_BUTTON_DPAD_DOWN = 13;
+  GLFW_GAMEPAD_BUTTON_DPAD_LEFT = 14;
+  GLFW_GAMEPAD_BUTTON_LAST = GLFW_GAMEPAD_BUTTON_DPAD_LEFT;
+
+  GLFW_GAMEPAD_BUTTON_CROSS = GLFW_GAMEPAD_BUTTON_A;
+  GLFW_GAMEPAD_BUTTON_CIRCLE = GLFW_GAMEPAD_BUTTON_B;
+  GLFW_GAMEPAD_BUTTON_SQUARE = GLFW_GAMEPAD_BUTTON_X;
+  GLFW_GAMEPAD_BUTTON_TRIANGLE = GLFW_GAMEPAD_BUTTON_Y;
+
+  { Gamepad axes.
+
+   See ref gamepad for how these are used.
+ }
+
+  GLFW_GAMEPAD_AXIS_LEFT_X = 0;
+  GLFW_GAMEPAD_AXIS_LEFT_Y = 1;
+  GLFW_GAMEPAD_AXIS_RIGHT_X = 2;
+  GLFW_GAMEPAD_AXIS_RIGHT_Y = 3;
+  GLFW_GAMEPAD_AXIS_LEFT_TRIGGER = 4;
+  GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER = 5;
+  GLFW_GAMEPAD_AXIS_LAST = GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER;
+
+
+
+  GLFW_NO_ERROR = $0;
+
+  GLFW_NOT_INITIALIZED = $00010001;
+
+  GLFW_NO_CURRENT_CONTEXT = $00010002;
+
+  GLFW_INVALID_ENUM = $00010003;
+
+  GLFW_INVALID_VALUE = $00010004;
+
+  GLFW_OUT_OF_MEMORY = $00010005;
+
+  GLFW_API_UNAVAILABLE = $00010006;
+
+  GLFW_VERSION_UNAVAILABLE = $00010007;
+
+  GLFW_PLATFORM_ERROR = $00010008;
+
+  GLFW_FORMAT_UNAVAILABLE = $00010009;
+
+  GLFW_FOCUSED = $00020001;
+  GLFW_ICONIFIED = $00020002;
+  GLFW_RESIZABLE = $00020003;
+  GLFW_VISIBLE = $00020004;
+  GLFW_DECORATED = $00020005;
+  GLFW_AUTO_ICONIFY = $00020006;
+  GLFW_FLOATING = $00020007;
+
+
+  GLFW_RED_BITS = $00021001;
+  GLFW_GREEN_BITS = $00021002;
+  GLFW_BLUE_BITS = $00021003;
+  GLFW_ALPHA_BITS = $00021004;
+  GLFW_DEPTH_BITS = $00021005;
+  GLFW_STENCIL_BITS = $00021006;
+  GLFW_ACCUM_RED_BITS = $00021007;
+  GLFW_ACCUM_GREEN_BITS = $00021008;
+  GLFW_ACCUM_BLUE_BITS = $00021009;
+  GLFW_ACCUM_ALPHA_BITS = $0002100A;
+  GLFW_AUX_BUFFERS = $0002100B;
+  GLFW_STEREO = $0002100C;
+  GLFW_SAMPLES = $0002100D;
+  GLFW_SRGB_CAPABLE = $0002100E;
+  GLFW_REFRESH_RATE = $0002100F;
+  GLFW_DOUBLEBUFFER = $00021010;
+
+  GLFW_CLIENT_API = $00022001;
+  GLFW_CONTEXT_VERSION_MAJOR = $00022002;
+  GLFW_CONTEXT_VERSION_MINOR = $00022003;
+  GLFW_CONTEXT_REVISION = $00022004;
+  GLFW_CONTEXT_ROBUSTNESS = $00022005;
+  GLFW_OPENGL_FORWARD_COMPAT = $00022006;
+  GLFW_OPENGL_DEBUG_CONTEXT = $00022007;
+  GLFW_OPENGL_PROFILE = $00022008;
+  GLFW_CONTEXT_RELEASE_BEHAVIOR = $00022009;
+
+  GLFW_OPENGL_API = $00030001;
+  GLFW_OPENGL_ES_API = $00030002;
+
+  GLFW_NO_ROBUSTNESS = 0;
+  GLFW_NO_RESET_NOTIFICATION = $00031001;
+  GLFW_LOSE_CONTEXT_ON_RESET = $00031002;
+
+  GLFW_OPENGL_ANY_PROFILE = 0;
+  GLFW_OPENGL_CORE_PROFILE = $00032001;
+  GLFW_OPENGL_COMPAT_PROFILE = $00032002;
+
+  GLFW_CURSOR = $00033001;
+  GLFW_STICKY_KEYS = $00033002;
+  GLFW_STICKY_MOUSE_BUTTONS = $00033003;
+
+  GLFW_CURSOR_NORMAL = $00034001;
+  GLFW_CURSOR_HIDDEN = $00034002;
+  GLFW_CURSOR_DISABLED = $00034003;
+
+  GLFW_ANY_RELEASE_BEHAVIOR = 0;
+  GLFW_RELEASE_BEHAVIOR_FLUSH = $00035001;
+  GLFW_RELEASE_BEHAVIOR_NONE = $00035002;
+
+  GLFW_ARROW_CURSOR = $00036001;
+  GLFW_IBEAM_CURSOR = $00036002;
+  GLFW_CROSSHAIR_CURSOR = $00036003;
+  GLFW_HAND_CURSOR = $00036004;
+  GLFW_HRESIZE_CURSOR = $00036005;
+  GLFW_VRESIZE_CURSOR = $00036006;
+
+  GLFW_CONNECTED = $00040001;
+  GLFW_DISCONNECTED = $00040002;
+  {
+
+ Joystick hat buttons init hint.
+
+   Joystick hat buttons (ref GLFW_JOYSTICK_HAT_BUTTONS).
+ }
+
+  GLFW_JOYSTICK_HAT_BUTTONS = $00050001;
+
+
+  { macOS specific init hint.
+
+     macOS specific .
+   }
+
+  GLFW_COCOA_CHDIR_RESOURCES = $00051001;
+
+  {!   macOS specific init hint.
+
+     macOS specific ).
+    }
+  GLFW_COCOA_MENUBAR = $00051002;
+
+  GLFW_DONT_CARE = -1;
+
+//All call must be  cdecl
+
+//========================================================================
+//Init
+//========================================================================
+ {
+
+ Initializes the GLFW library.
+
+   This function initializes the GLFW library.  Before most GLFW functions can
+   be used, GLFW must be initialized, and before an application terminates GLFW
+   should be terminated in order to free any resources allocated during or
+   after initialization.
+
+   If this function fails, it calls ref glfwTerminate before returning.  If it
+   succeeds, you should call ref glfwTerminate before the application exits.
+
+   Additional calls to this function after successful initialization but before
+   termination will return `GLFW_TRUE` immediately.
+
+   return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an  occurred.
+
+   errors Possible errors include ref GLFW_PLATFORM_ERROR.
+
+   remark macos This function will change the current directory of the
+   application to the `Contents/Resources` subdirectory of the application's
+   bundle, if present.  This can be disabled with the ref
+   GLFW_COCOA_CHDIR_RESOURCES init hint.
+
+   remark x11 This function will set the `LC_CTYPE` category of the
+   application locale according to the current environment if that category is
+   still "C".  This is because the "C" locale breaks Unicode text input.
+
+   thread_safety This function must only be called from the main thread.
+
+   since Added in version 1.0.
+
+ }
+function glfwInit: integer cdecl; external GLFW_DLL;
+ {
+Terminates the GLFW library.
+
+ This function destroys all remaining windows and cursors, restores any
+ modified gamma ramps and frees any other allocated resources.  Once this
+ function is called, you must again call ref glfwInit successfully before
+ you will be able to use most GLFW functions.
+
+ If GLFW has been successfully initialized, this function should be called
+ before the application exits.  If initialization fails, there is no need to
+ call this function, as it is called by ref glfwInit before it returns
+ failure.
+
+ This function has no effect if GLFW is not initialized.
+
+ errors Possible errors include ref GLFW_PLATFORM_ERROR.
+
+ remark This function may be called before ref glfwInit.
+
+ warning The contexts of any remaining windows must not be current on any
+ other thread when this function is called.
+
+ reentrancy This function must not be called from a callback.
+
+ thread_safety This function must only be called from the main thread.
+
+ sa ref intro_init
+ sa ref glfwInit
+
+ since Added in version 1.0.
+
+ }
+procedure glfwTerminate; cdecl; external GLFW_DLL;
+{
+ Sets the specified init hint to the desired value.
+
+   This function sets hints for the next initialization of GLFW.
+
+   The values you set hints to are never reset by GLFW, but they only take
+   effect during initialization.  Once GLFW has been initialized, any values
+   you set will be ignored until the library is terminated and initialized
+   again.
+
+   Some hints are platform specific.  These may be set on any platform but they
+   will only affect their specific platform.  Other platforms will ignore them.
+   Setting these hints requires no platform specific headers or functions.
+
+   param[in] hint The [init hint](ref init_hints) to set.
+   param[in] value The new value of the init hint.
+
+   errors Possible errors include ref GLFW_INVALID_ENUM and ref
+   GLFW_INVALID_VALUE.
+
+   remarks This function may be called before ref glfwInit.
+
+   thread_safety This function must only be called from the main thread.
+
+
+}
+procedure glfwInitHint(hint: integer; Value: integer); cdecl; external GLFW_DLL;
+ {
+
+ Retrieves the version of the GLFW library.
+
+   This function retrieves the major, minor and revision numbers of the GLFW
+   library.  It is intended for when you are using GLFW as a shared library and
+   want to ensure that you are using the minimum required version.
+
+   Any or all of the version arguments may be `NULL`.
+
+   param[out] major Where to store the major version number, or `NULL`.
+   param[out] minor Where to store the minor version number, or `NULL`.
+   param[out] rev Where to store the revision number, or `NULL`.
+
+   errors None.
+
+   remark This function may be called before ref glfwInit.
+
+   thread_safety This function may be called from any thread.
+
+ }
+procedure glfwGetVersion(major, minor, rev: integer);
+  cdecl; external GLFW_DLL;
+ {
+ Returns a string describing the compile-time configuration.
+
+   This function returns the compile-time generated
+   [version string](ref intro_version_string) of the GLFW library binary.  It
+   describes the version, platform, compiler and any platform-specific
+   compile-time options.  It should not be confused with the OpenGL or OpenGL
+   ES version string, queried with `glGetString`.
+
+   __Do not use the version string__ to parse the GLFW library version.  The
+   ref glfwGetVersion function provides the version of the running library
+   binary in numerical format.
+
+   return The ASCII encoded GLFW version string.
+
+   errors None.
+
+   remark This function may be called before ref glfwInit.
+
+   pointer_lifetime The returned string is static and compile-time generated.
+
+   thread_safety This function may be called from any thread.
+
+ }
+function glfwGetVersionString: PChar; cdecl; external GLFW_DLL;
+{
+ Returns and clears the last error for the calling thread.
+
+   This function returns and clears the [error code](ref errors) of the last
+   error that occurred on the calling thread, and optionally a UTF-8 encoded
+   human-readable description of it.  If no error has occurred since the last
+   call, it returns ref GLFW_NO_ERROR (zero) and the description pointer is
+   set to `NULL`.
+
+   param[in] description Where to store the error description pointer, or `NULL`.
+   return The last error code for the calling thread, or ref GLFW_NO_ERROR
+   (zero).
+
+   errors None.
+
+   pointer_lifetime The returned string is allocated and freed by GLFW.  You
+   should not free it yourself.  It is guaranteed to be valid only until the
+   next error occurs or the library is terminated.
+
+   remark This function may be called before ref glfwInit.
+
+   thread_safety This function may be called from any thread.
+
+   sa ref error_handling
+   sa ref glfwSetErrorCallback
+
+   since Added in version 3.3.
+
+   ingroup init
+
+}
+function glfwGetError(description: PChar): integer; cdecl; external GLFW_DLL;
+
+//========================================================================
+//Monitor
+//========================================================================
+ {
+ /!   Returns the currently connected monitors.
+
+   This function returns an array of handles for all currently connected
+   monitors.  The primary monitor is always first in the returned array.  If no
+   monitors were found, this function returns `NULL`.
+
+   param[out] count Where to store the number of monitors in the returned
+   array.  This is set to zero if an error occurred.
+   return An array of monitor handles, or `NULL` if no monitors were found or
+   if an [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   pointer_lifetime The returned array is allocated and freed by GLFW.  You
+   should not free it yourself.  It is guaranteed to be valid only until the
+   monitor configuration changes or the library is terminated.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_monitors
+   sa ref monitor_event
+   sa ref glfwGetPrimaryMonitor
+
+   since Added in version 3.0.
+ }
+function glfwGetMonitors(var Monitors: GLFW_INT): GLFWmonitor; cdecl; external GLFW_DLL;
+{
+/!   Returns the primary monitor.
+
+   This function returns the primary monitor.  This is usually the monitor
+   where elements like the task bar or global menu bar are located.
+
+   return The primary monitor, or `NULL` if no monitors were found or if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   remark The primary monitor is always first in the array returned by ref
+   glfwGetMonitors.
+
+   sa ref monitor_monitors
+   sa ref glfwGetMonitors
+
+   since Added in version 3.0.
+
+
+}
+function glfwGetPrimaryMonitor: pGLFWmonitor; cdecl; external GLFW_DLL;
+{
+/!   Returns the position of the monitor's viewport on the virtual screen.
+
+   This function returns the position, in screen coordinates, of the upper-left
+   corner of the specified monitor.
+
+   Any or all of the position arguments may be `NULL`.  If an error occurs, all
+   non-`NULL` position arguments will be set to zero.
+
+   param[in] monitor The monitor to query.
+   param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+   param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_properties
+
+   since Added in version 3.0.
+}
+procedure glfwGetMonitorPos(monitor: pGLFWmonitor; var xpos: GLFW_INT;
+  var ypos: GLFW_INT); cdecl; external GLFW_DLL;
+{ Retrieves the work area of the monitor.
+
+   This function returns the position, in screen coordinates, of the upper-left
+   corner of the work area of the specified monitor along with the work area
+   size in screen coordinates. The work area is defined as the area of the
+   monitor not occluded by the operating system task bar where present. If no
+   task bar exists then the work area is the monitor resolution in screen
+   coordinates.
+
+   Any or all of the position and size arguments may be `NULL`.  If an error
+   occurs, all non-`NULL` position and size arguments will be set to zero.
+
+   param[in] monitor The monitor to query.
+   param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+   param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+   param[out] width Where to store the monitor width, or `NULL`.
+   param[out] height Where to store the monitor height, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_workarea
+
+   since Added in version 3.3.
+
+   ingroup monitor
+ /
+GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor monitor, int xpos, int ypos, int width, int height);}
+
+procedure glfwGetMonitorWorkarea(monitor: pGLFWmonitor;
+  var xpos, ypos, Width, Height: GLFW_INT); cdecl; external GLFW_DLL;
+ {
+ /!   Returns the physical size of the monitor.
+
+   This function returns the size, in millimetres, of the display area of the
+   specified monitor.
+
+   Some systems do not provide accurate monitor size information, either
+   because the monitor
+   [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
+   data is incorrect or because the driver does not report it accurately.
+
+   Any or all of the size arguments may be `NULL`.  If an error occurs, all
+   non-`NULL` size arguments will be set to zero.
+
+   param[in] monitor The monitor to query.
+   param[out] widthMM Where to store the width, in millimetres, of the
+   monitor's display area, or `NULL`.
+   param[out] heightMM Where to store the height, in millimetres, of the
+   monitor's display area, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   remark win32 On Windows 8 and earlier the physical size is calculated from
+   the current resolution and system DPI instead of querying the monitor EDID data.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_properties
+
+   since Added in version 3.0.
+ }
+procedure glfwGetMonitorPhysicalSize(Monitor: pGLFWmonitor; var Width: GLFW_INT;
+  var Height: GLFW_INT); cdecl; external GLFW_DLL;
+
+{ Retrieves the content scale for the specified monitor.
+
+   This function retrieves the content scale for the specified monitor.  The
+   content scale is the ratio between the current DPI and the platform's
+   default DPI.  This is especially important for text and any UI elements.  If
+   the pixel dimensions of your UI scaled by this look appropriate on your
+   machine then it should appear at a reasonable size on other machines
+   regardless of their DPI and scaling settings.  This relies on the system DPI
+   and scaling settings being somewhat correct.
+
+   The content scale may depend on both the monitor resolution and pixel
+   density and on user settings.  It may be very different from the raw DPI
+   calculated from the physical size and current resolution.
+
+   param[in] monitor The monitor to query.
+   param[out] xscale Where to store the x-axis content scale, or `NULL`.
+   param[out] yscale Where to store the y-axis content scale, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_scale
+   sa ref glfwGetWindowContentScale
+
+   since Added in version 3.3.
+   ingroup monitor
+   }
+procedure glfwGetMonitorContentScale(monitor: pGLFWmonitor; var xscale, yscale: single);
+  cdecl; external GLFW_DLL;
+{
+/!   Returns the name of the specified monitor.
+
+   This function returns a human-readable name, encoded as UTF-8, of the
+   specified monitor.  The name typically reflects the make and model of the
+   monitor and is not guaranteed to be unique among the connected monitors.
+
+   param[in] monitor The monitor to query.
+   return The UTF-8 encoded name of the monitor, or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   pointer_lifetime The returned string is allocated and freed by GLFW.  You
+   should not free it yourself.  It is valid until the specified monitor is
+   disconnected or the library is terminated.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_properties
+
+   since Added in version 3.0.
+
+}
+function glfwGetMonitorName(Monitor: pGLFWmonitor): PChar; cdecl; external GLFW_DLL;
+
+ { Sets the user pointer of the specified monitor.
+
+   This function sets the user-defined pointer of the specified monitor.  The
+   current value is retained until the monitor is disconnected.  The initial
+   value is `NULL`.
+
+   This function may be called from the monitor callback, even for a monitor
+   that is being disconnected.
+
+   param[in] monitor The monitor whose pointer to set.
+   param[in] pointer The new value.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.  Access is not
+   synchronized.
+
+   sa ref monitor_userptr
+   sa ref glfwGetMonitorUserPointer
+
+   since Added in version 3.3.
+
+   ingroup monitor
+ /
+GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor monitor, void pointer);}
+procedure glfwSetMonitorUserPointer(pGLFWmonitor, UserPointer: Pointer);
+  cdecl; external GLFW_DLL;
+
+{ Returns the user pointer of the specified monitor.
+
+   This function returns the current value of the user-defined pointer of the
+   specified monitor.  The initial value is `NULL`.
+
+   This function may be called from the monitor callback, even for a monitor
+   that is being disconnected.
+
+   param[in] monitor The monitor whose pointer to return.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.  Access is not
+   synchronized.
+
+   sa ref monitor_userptr
+   sa ref glfwSetMonitorUserPointer
+
+   since Added in version 3.3.
+
+   ingroup monitor
+ /
+GLFWAPI void glfwGetMonitorUserPointer(GLFWmonitor monitor);}
+function glfwGetMonitorUserPointer(monitor: pGLFWmonitor): Pointer;
+  cdecl; external GLFW_DLL;
+ {
+ /!   Sets the monitor configuration callback.
+
+   This function sets the monitor configuration callback, or removes the
+   currently set callback.  This is called when a monitor is connected to or
+   disconnected from the system.
+
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWmonitor monitor, int event)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWmonitorfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_event
+
+   since Added in version 3.0.
+ }
+
+function glfwSetMonitorCallback(cbfun: GLFWmonitorfun): pGLFWmonitorfun;
+  cdecl; external GLFW_DLL; //Untest
+
+//========================================================================
+//Video Mode
+//========================================================================
+
+{
+/!   Returns the available video modes for the specified monitor.
+
+   This function returns an array of all video modes supported by the specified
+   monitor.  The returned array is sorted in ascending order, first by color
+   bit depth (the sum of all channel depths), then by resolution area (the
+   product of width and height), then resolution width and finally by refresh
+   rate.
+
+   param[in] monitor The monitor to query.
+   param[out] count Where to store the number of video modes in the returned
+   array.  This is set to zero if an error occurred.
+   return An array of video modes, or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   pointer_lifetime The returned array is allocated and freed by GLFW.  You
+   should not free it yourself.  It is valid until the specified monitor is
+   disconnected, this function is called again for that monitor or the library
+   is terminated.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_modes
+   sa ref glfwGetVideoMode
+
+   since Added in version 1.0.
+   glfw3 Changed to return an array of modes for a specific monitor.
+
+   ingroup monitor
+ /
+}
+function glfwGetVideoModes(monitor: pGLFWmonitor; var Count: longint): PGLFWvidmode;
+  cdecl; external GLFW_DLL;
+  {
+  /!   Returns the current mode of the specified monitor.
+
+   This function returns the current video mode of the specified monitor.  If
+   you have created a full screen window for that monitor, the return value
+   will depend on whether that window is iconified.
+
+   param[in] monitor The monitor to query.
+   return The current mode of the monitor, or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   pointer_lifetime The returned array is allocated and freed by GLFW.  You
+   should not free it yourself.  It is valid until the specified monitor is
+   disconnected or the library is terminated.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_modes
+   sa ref glfwGetVideoModes
+
+   since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
+
+   ingroup monitor
+ /
+  }
+function glfwGetVideoMode(monitor: pGLFWmonitor): pGLFWvidmode;
+  cdecl; external GLFW_DLL;
+{
+!   Generates a gamma ramp and sets it for the specified monitor.
+
+   This function generates an appropriately sized gamma ramp from the specified
+   exponent and then calls ref glfwSetGammaRamp with it.  The value must be
+   a finite number greater than zero.
+
+   The software controlled gamma ramp is applied _in addition_ to the hardware
+   gamma correction, which today is usually an approximation of sRGB gamma.
+   This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+   the default (usually sRGB-like) behavior.
+
+   For gamma correct rendering with OpenGL or OpenGL ES, see the ref
+   GLFW_SRGB_CAPABLE hint.
+
+   param[in] monitor The monitor whose gamma ramp to set.
+   param[in] gamma The desired exponent.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_VALUE and ref GLFW_PLATFORM_ERROR.
+
+   remark wayland Gamma handling is a privileged protocol, this function
+   will thus never be implemented and emits ref GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_gamma
+
+   since Added in version 3.0
+}
+procedure glfwSetGamma(monitor: pGLFWmonitor; gamma: single); cdecl; external GLFW_DLL;
+{
+/!   Returns the current gamma ramp for the specified monitor.
+
+   This function returns the current gamma ramp of the specified monitor.
+
+   param[in] monitor The monitor to query.
+   return The current gamma ramp, or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark wayland Gamma handling is a privileged protocol, this function
+   will thus never be implemented and emits ref GLFW_PLATFORM_ERROR while
+   returning `NULL`.
+
+   pointer_lifetime The returned structure and its arrays are allocated and
+   freed by GLFW.  You should not free them yourself.  They are valid until the
+   specified monitor is disconnected, this function is called again for that
+   monitor or the library is terminated.
+
+   thread_safety This function must only be called from the main thread.
+}
+
+function glfwGetGammaRamp(monitor: pGLFWmonitor): PGLFWgammaramp;
+  cdecl; external GLFW_DLL;
+
+ {
+  !   Sets the current gamma ramp for the specified monitor.
+
+   This function sets the current gamma ramp for the specified monitor.  The
+   original gamma ramp for that monitor is saved by GLFW the first time this
+   function is called and is restored by ref glfwTerminate.
+
+   The software controlled gamma ramp is applied _in addition_ to the hardware
+   gamma correction, which today is usually an approximation of sRGB gamma.
+   This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+   the default (usually sRGB-like) behavior.
+
+   For gamma correct rendering with OpenGL or OpenGL ES, see the ref
+   GLFW_SRGB_CAPABLE hint.
+
+   param[in] monitor The monitor whose gamma ramp to set.
+   param[in] ramp The gamma ramp to use.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark The size of the specified gamma ramp should match the size of the
+   current ramp for that monitor.
+
+   remark win32 The gamma ramp size must be 256.
+
+   remark wayland Gamma handling is a privileged protocol, this function
+   will thus never be implemented and emits ref GLFW_PLATFORM_ERROR.
+
+   pointer_lifetime The specified gamma ramp is copied before this function
+   returns.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref monitor_gamma
+
+   since Added in version 3.0.
+ }
+procedure glfwSetGammaRamp(monitor: pGLFWmonitor; ramp: pGLFWgammaramp);
+  cdecl; external GLFW_DLL;
+
+//========================================================================
+//Windows (not the SO)
+//========================================================================
+
+{
+/!   Resets all window hints to their default values.
+
+   This function resets all window hints to their
+   [default values](ref window_hints_values).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_hints
+   sa ref glfwWindowHint
+   sa ref glfwWindowHintString
+
+   since Added in version 3.0.
+}
+procedure glfwDefaultWindowHints; cdecl; external GLFW_DLL;
+{
+/!   Sets the specified window hint to the desired value.
+
+   This function sets hints for the next call to ref glfwCreateWindow.  The
+   hints, once set, retain their values until changed by a call to this
+   function or ref glfwDefaultWindowHints, or until the library is terminated.
+
+   Only integer value hints can be set with this function.  String value hints
+   are set with ref glfwWindowHintString.
+
+   This function does not check whether the specified hint values are valid.
+   If you set hints to invalid values this will instead be reported by the next
+   call to ref glfwCreateWindow.
+
+   Some hints are platform specific.  These may be set on any platform but they
+   will only affect their specific platform.  Other platforms will ignore them.
+   Setting these hints requires no platform specific headers or functions.
+
+   param[in] hint The [window hint](ref window_hints) to set.
+   param[in] value The new value of the window hint.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_INVALID_ENUM.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_hints
+   sa ref glfwWindowHintString
+   sa ref glfwDefaultWindowHints
+
+   since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
+}
+
+procedure glfwWindowHint(target: integer; hint: integer); cdecl; external GLFW_DLL;
+{
+/!   Sets the specified window hint to the desired value.
+
+   This function sets hints for the next call to ref glfwCreateWindow.  The
+   hints, once set, retain their values until changed by a call to this
+   function or ref glfwDefaultWindowHints, or until the library is terminated.
+
+   Only string type hints can be set with this function.  Integer value hints
+   are set with ref glfwWindowHint.
+
+   This function does not check whether the specified hint values are valid.
+   If you set hints to invalid values this will instead be reported by the next
+   call to ref glfwCreateWindow.
+
+   Some hints are platform specific.  These may be set on any platform but they
+   will only affect their specific platform.  Other platforms will ignore them.
+   Setting these hints requires no platform specific headers or functions.
+
+   param[in] hint The [window hint](ref window_hints) to set.
+   param[in] value The new value of the window hint.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_INVALID_ENUM.
+
+   pointer_lifetime The specified string is copied before this function
+   returns.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_hints
+   sa ref glfwWindowHint
+   sa ref glfwDefaultWindowHints
+
+   since Added in version 3.3.
+
+}
+procedure glfwWindowHintString(hint: integer; const Value: PChar);
+  cdecl; external GLFW_DLL;
+  {
+  
+/!   Creates a window and its associated context.
+
+   This function creates a window and its associated OpenGL or OpenGL ES
+   context.  Most of the options controlling how the window and its context
+   should be created are specified with [window hints](ref window_hints).
+
+   Successful creation does not change which context is current.  Before you
+   can use the newly created context, you need to
+   [make it current](ref context_current).  For information about the `share`
+   parameter, see ref context_sharing.
+
+   The created window, framebuffer and context may differ from what you
+   requested, as not all parameters and hints are
+   [hard constraints](ref window_hints_hard).  This includes the size of the
+   window, especially for full screen windows.  To query the actual attributes
+   of the created window, framebuffer and context, see ref
+   glfwGetWindowAttrib, ref glfwGetWindowSize and ref glfwGetFramebufferSize.
+
+   To create a full screen window, you need to specify the monitor the window
+   will cover.  If no monitor is specified, the window will be windowed mode.
+   Unless you have a way for the user to choose a specific monitor, it is
+   recommended that you pick the primary monitor.  For more information on how
+   to query connected monitors, see ref monitor_monitors.
+
+   For full screen windows, the specified size becomes the resolution of the
+   window's _desired video mode_.  As long as a full screen window is not
+   iconified, the supported video mode most closely matching the desired video
+   mode is set for the specified monitor.  For more information about full
+   screen windows, including the creation of so called _windowed full screen_
+   or _borderless full screen_ windows, see ref window_windowed_full_screen.
+
+   Once you have created the window, you can switch it between windowed and
+   full screen mode with ref glfwSetWindowMonitor.  This will not affect its
+   OpenGL or OpenGL ES context.
+
+   By default, newly created windows use the placement recommended by the
+   window system.  To create the window at a specific position, make it
+   initially invisible using the [GLFW_VISIBLE](ref GLFW_VISIBLE_hint) window
+   hint, set its [position](ref window_pos) and then [show](ref window_hide)
+   it.
+
+   As long as at least one full screen window is not iconified, the screensaver
+   is prohibited from starting.
+
+   Window systems put limits on window sizes.  Very large or very small window
+   dimensions may be overridden by the window system on creation.  Check the
+   actual [size](ref window_size) after creation.
+
+   The [swap interval](ref buffer_swap) is not set during window creation and
+   the initial value may vary depending on driver settings and defaults.
+
+   param[in] width The desired width, in screen coordinates, of the window.
+   This must be greater than zero.
+   param[in] height The desired height, in screen coordinates, of the window.
+   This must be greater than zero.
+   param[in] title The initial, UTF-8 encoded window title.
+   param[in] monitor The monitor to use for full screen mode, or `NULL` for
+   windowed mode.
+   param[in] share The window whose context to share resources with, or `NULL`
+   to not share resources.
+   return The handle of the created window, or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_ENUM, ref GLFW_INVALID_VALUE, ref GLFW_API_UNAVAILABLE, ref
+   GLFW_VERSION_UNAVAILABLE, ref GLFW_FORMAT_UNAVAILABLE and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark win32 Window creation will fail if the Microsoft GDI software
+   OpenGL implementation is the only one available.
+
+   remark win32 If the executable has an icon resource named `GLFW_ICON,` it
+   will be set as the initial icon for the window.  If no such icon is present,
+   the `IDI_APPLICATION` icon will be used instead.  To set a different icon,
+   see ref glfwSetWindowIcon.
+
+   remark win32 The context to share resources with must not be current on
+   any other thread.
+
+   remark macos The OS only supports forward-compatible core profile contexts
+   for OpenGL versions 3.2 and later.  Before creating an OpenGL context of
+   version 3.2 or later you must set the
+   [GLFW_OPENGL_FORWARD_COMPAT](ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
+   [GLFW_OPENGL_PROFILE](ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
+   OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+
+   remark macos The GLFW window has no icon, as it is not a document
+   window, but the dock icon will be the same as the application bundle's icon.
+   For more information on bundles, see the
+   [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+   in the Mac Developer Library.
+
+   remark macos The first time a window is created the menu bar is created.
+   If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
+   bar.  Otherwise a minimal menu bar is created manually with common commands
+   like Hide, Quit and About.  The About entry opens a minimal about dialog
+   with information from the application's bundle.  Menu bar creation can be
+   disabled entirely with the ref GLFW_COCOA_MENUBAR init hint.
+
+   remark macos On OS X 10.10 and later the window frame will not be rendered
+   at full resolution on Retina displays unless the
+   [GLFW_COCOA_RETINA_FRAMEBUFFER](ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+   hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
+   application bundle's `Info.plist`.  For more information, see
+   [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
+   in the Mac Developer Library.  The GLFW test and example programs use
+   a custom `Info.plist` template for this, which can be found as
+   `CMake/MacOSXBundleInfo.plist.in` in the source tree.
+
+   remark macos When activating frame autosaving with
+   [GLFW_COCOA_FRAME_NAME](ref GLFW_COCOA_FRAME_NAME_hint), the specified
+   window size and position may be overridden by previously saved values.
+
+   remark x11 Some window managers will not respect the placement of
+   initially hidden windows.
+
+   remark x11 Due to the asynchronous nature of X11, it may take a moment for
+   a window to reach its requested state.  This means you may not be able to
+   query the final size, position or other attributes directly after window
+   creation.
+
+   remark x11 The class part of the `WM_CLASS` window property will by
+   default be set to the window title passed to this function.  The instance
+   part will use the contents of the `RESOURCE_NAME` environment variable, if
+   present and not empty, or fall back to the window title.  Set the
+   [GLFW_X11_CLASS_NAME](ref GLFW_X11_CLASS_NAME_hint) and
+   [GLFW_X11_INSTANCE_NAME](ref GLFW_X11_INSTANCE_NAME_hint) window hints to
+   override this.
+
+   remark wayland Compositors should implement the xdg-decoration protocol
+   for GLFW to decorate the window properly.  If this protocol isn't
+   supported, or if the compositor prefers client-side decorations, a very
+   simple fallback frame will be drawn using the wp_viewporter protocol.  A
+   compositor can still emit close, maximize or fullscreen events, using for
+   instance a keybind mechanism.  If neither of these protocols is supported,
+   the window won't be decorated.
+
+   remark wayland A full screen window will not attempt to change the mode,
+   no matter what the requested size or refresh rate.
+
+   remark wayland Screensaver inhibition requires the idle-inhibit protocol
+   to be implemented in the user's compositor.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_creation
+   sa ref glfwDestroyWindow
+
+   since Added in version 3.0.  Replaces `glfwOpenWindow`.
+
+  }
+function glfwCreateWindow(Width, Height: integer; title: PChar;
+  monitor: pGLFWmonitor; share: pGLFWwindow): pGLFWwindow; cdecl; external GLFW_DLL;
+ {
+ Destroys the specified window and its context.
+
+   This function destroys the specified window and its context.  On calling
+   this function, no further callbacks will be called for that window.
+
+   If the context of the specified window is current on the main thread, it is
+   detached before being destroyed.
+
+   param[in] window The window to destroy.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   note The context of the specified window must not be current on any other
+   thread when this function is called.
+
+   reentrancy This function must not be called from a callback.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_creation
+   sa ref glfwCreateWindow
+
+   since Added in version 3.0.  Replaces `glfwCloseWindow`.
+
+   ingroup window
+
+ }
+procedure glfwDestroyWindow(Window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+ {
+ Checks the close flag of the specified window.
+
+   This function returns the value of the close flag of the specified window.
+
+   param[in] window The window to query.
+   return The value of the close flag.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.  Access is not
+   synchronized.
+
+   sa ref window_close
+
+   since Added in version 3.0.
+
+
+ }
+function glfwWindowShouldClose(Window: pGLFWwindow): integer; cdecl; external GLFW_DLL;
+ {
+  Sets the close flag of the specified window.
+
+   This function sets the value of the close flag of the specified window.
+   This can be used to override the user's attempt to close the window, or
+   to signal that it should be closed.
+
+   param[in] window The window whose flag to change.
+   param[in] value The new value.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.  Access is not
+   synchronized.
+
+   sa ref window_close
+
+   since Added in version 3.0.
+ }
+procedure glfwSetWindowShouldClose(window: pGLFWwindow; Action: GLFW_INT);
+  cdecl; external GLFW_DLL;
+ {
+ Sets the title of the specified window.
+
+   This function sets the window title, encoded as UTF-8, of the specified
+   window.
+
+   param[in] window The window whose title to change.
+   param[in] title The UTF-8 encoded window title.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark macos The window title will not be updated until the next time you
+   process events.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_title
+
+   since Added in version 1.0.
+   glfw3 Added window handle parameter.
+ }
+procedure glfwSetWindowTitle(window: pGLFWwindow; title: PChar); cdecl;
+  external GLFW_DLL;
+ {
+ Sets the icon for the specified window.
+
+   This function sets the icon of the specified window.  If passed an array of
+   candidate images, those of or closest to the sizes desired by the system are
+   selected.  If no images are specified, the window reverts to its default
+   icon.
+
+   The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+   bits per channel with the red channel first.  They are arranged canonically
+   as packed sequential rows, starting from the top-left corner.
+
+   The desired image sizes varies depending on platform and system settings.
+   The selected images will be rescaled as needed.  Good sizes include 16x16,
+   32x32 and 48x48.
+
+   param[in] window The window whose icon to set.
+   param[in] count The number of images in the specified array, or zero to
+   revert to the default window icon.
+   param[in] images The images to create the icon from.  This is ignored if
+   count is zero.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_VALUE and ref GLFW_PLATFORM_ERROR.
+
+   pointer_lifetime The specified image data is copied before this function
+   returns.
+
+   remark macos The GLFW window has no icon, as it is not a document
+   window, so this function does nothing.  The dock icon will be the same as
+   the application bundle's icon.  For more information on bundles, see the
+   [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+   in the Mac Developer Library.
+
+   remark wayland There is no existing protocol to change an icon, the
+   window will thus inherit the one defined in the application's desktop file.
+   This function always emits ref GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_icon
+
+   since Added in version 3.2.
+
+}
+procedure glfwSetWindowIcon(window: pGLFWWindow; Count: integer; images: pGLFWimage);
+  cdecl; external GLFW_DLL;
+ {
+ 
+ Sets the position of the content area of the specified window.
+
+   This function sets the position, in screen coordinates, of the upper-left
+   corner of the content area of the specified windowed mode window.  If the
+   window is a full screen window, this function does nothing.
+
+   __Do not use this function__ to move an already visible window unless you
+   have very good reasons for doing so, as it will confuse and annoy the user.
+
+   The window manager may put limits on what positions are allowed.  GLFW
+   cannot and should not override these limits.
+
+   param[in] window The window to query.
+   param[in] xpos The x-coordinate of the upper-left corner of the content area.
+   param[in] ypos The y-coordinate of the upper-left corner of the content area.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark wayland There is no way for an application to set the global
+   position of its windows, this function will always emit ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_pos
+   sa ref glfwGetWindowPos
+
+   since Added in version 1.0.
+   glfw3 Added window handle parameter.
+ }
+procedure glfwSetWindowPos(window: pGLFWwindow; xpos, ypos: integer);
+  cdecl; external GLFW_DLL;
+{
+Retrieves the size of the content area of the specified window.
+
+   This function retrieves the size, in screen coordinates, of the content area
+   of the specified window.  If you wish to retrieve the size of the
+   framebuffer of the window in pixels, see ref glfwGetFramebufferSize.
+
+   Any or all of the size arguments may be `NULL`.  If an error occurs, all
+   non-`NULL` size arguments will be set to zero.
+
+   param[in] window The window whose size to retrieve.
+   param[out] width Where to store the width, in screen coordinates, of the
+   content area, or `NULL`.
+   param[out] height Where to store the height, in screen coordinates, of the
+   content area, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_size
+   sa ref glfwSetWindowSize
+
+   since Added in version 1.0.
+   glfw3 Added window handle parameter.
+}
+procedure glfwGetWindowSize(window: pGLFWwindow; var Width, Height: integer); cdecl;
+  external GLFW_DLL;
+ {
+ Sets the size limits of the specified window.
+
+   This function sets the size limits of the content area of the specified
+   window.  If the window is full screen, the size limits only take effect
+   once it is made windowed.  If the window is not resizable, this function
+   does nothing.
+
+   The size limits are applied immediately to a windowed mode window and may
+   cause it to be resized.
+
+   The maximum dimensions must be greater than or equal to the minimum
+   dimensions and all must be greater than or equal to zero.
+
+   param[in] window The window to set limits for.
+   param[in] minwidth The minimum width, in screen coordinates, of the content
+   area, or `GLFW_DONT_CARE`.
+   param[in] minheight The minimum height, in screen coordinates, of the
+   content area, or `GLFW_DONT_CARE`.
+   param[in] maxwidth The maximum width, in screen coordinates, of the content
+   area, or `GLFW_DONT_CARE`.
+   param[in] maxheight The maximum height, in screen coordinates, of the
+   content area, or `GLFW_DONT_CARE`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_VALUE and ref GLFW_PLATFORM_ERROR.
+
+   remark If you set size limits and an aspect ratio that conflict, the
+   results are undefined.
+
+   remark wayland The size limits will not be applied until the window is
+   actually resized, either by the user or by the compositor.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_sizelimits
+   sa ref glfwSetWindowAspectRatio
+
+   since Added in version 3.2.
+ }
+procedure glfwSetWindowSizeLimits(window: pGLFWwindow; minwidth: integer;
+  minheight: integer; maxwidth: integer; maxheight: integer); cdecl; external GLFW_DLL;
+{
+ Sets the aspect ratio of the specified window.
+
+   This function sets the required aspect ratio of the content area of the
+   specified window.  If the window is full screen, the aspect ratio only takes
+   effect once it is made windowed.  If the window is not resizable, this
+   function does nothing.
+
+   The aspect ratio is specified as a numerator and a denominator and both
+   values must be greater than zero.  For example, the common 16:9 aspect ratio
+   is specified as 16 and 9, respectively.
+
+   If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
+   ratio limit is disabled.
+
+   The aspect ratio is applied immediately to a windowed mode window and may
+   cause it to be resized.
+
+   param[in] window The window to set limits for.
+   param[in] numer The numerator of the desired aspect ratio, or
+   `GLFW_DONT_CARE`.
+   param[in] denom The denominator of the desired aspect ratio, or
+   `GLFW_DONT_CARE`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_VALUE and ref GLFW_PLATFORM_ERROR.
+
+   remark If you set size limits and an aspect ratio that conflict, the
+   results are undefined.
+
+   remark wayland The aspect ratio will not be applied until the window is
+   actually resized, either by the user or by the compositor.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_sizelimits
+   sa ref glfwSetWindowSizeLimits
+
+   since Added in version 3.2.
+
+}
+procedure glfwSetWindowAspectRatio(window: pGLFWwindow; numer: integer; demon: integer);
+  cdecl; external GLFW_DLL;
+ {
+/*! @  Sets the size of the content area of the specified window.
+ *
+ *  This function sets the size, in screen coordinates, of the content area of
+ *  the specified window.
+ *
+ *  For full screen windows, this function updates the resolution of its desired
+ *  video mode and switches to the video mode closest to it, without affecting
+ *  the window's context.  As the context is unaffected, the bit depths of the
+ *  framebuffer remain unchanged.
+ *
+ *  If you wish to update the refresh rate of the desired video mode in addition
+ *  to its resolution, see @ref glfwSetWindowMonitor.
+ *
+ *  The window manager may put limits on what sizes are allowed.  GLFW cannot
+ *  and should not override these limits.
+ *
+ *  @param[in] window The window to resize.
+ *  @param[in] width The desired width, in screen coordinates, of the window
+ *  content area.
+ *  @param[in] height The desired height, in screen coordinates, of the window
+ *  content area.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ *  GLFW_PLATFORM_ERROR.
+ *
+ *  @remark @wayland A full screen window will not attempt to change the mode,
+ *  no matter what the requested size.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref window_size
+ *  @sa @ref glfwGetWindowSize
+ *  @sa @ref glfwSetWindowMonitor
+ *
+ *  @since Added in version 1.0.
+ *  @glfw3 Added window handle parameter.
+ *
+}
+procedure glfwSetWindowSize(window: pGLFWwindow; var Width, Height: integer);
+  cdecl; external GLFW_DLL;
+
+{
+ Retrieves the size of the framebuffer of the specified window.
+
+   This function retrieves the size, in pixels, of the framebuffer of the
+   specified window.  If you wish to retrieve the size of the window in screen
+   coordinates, see ref glfwGetWindowSize.
+
+   Any or all of the size arguments may be `NULL`.  If an error occurs, all
+   non-`NULL` size arguments will be set to zero.
+
+   param[in] window The window whose framebuffer to query.
+   param[out] width Where to store the width, in pixels, of the framebuffer,
+   or `NULL`.
+   param[out] height Where to store the height, in pixels, of the framebuffer,
+   or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_fbsize
+   sa ref glfwSetFramebufferSizeCallback
+
+   since Added in version 3.0.
+}
+procedure glfwGetFramebufferSize(window: pGLFWwindow; var Width, Height: integer);
+  cdecl; external GLFW_DLL;
+ {
+ Retrieves the size of the frame of the window.
+
+   This function retrieves the size, in screen coordinates, of each edge of the
+   frame of the specified window.  This size includes the title bar, if the
+   window has one.  The size of the frame may vary depending on the
+   [window-related hints](ref window_hints_wnd) used to create it.
+
+   Because this function retrieves the size of each window frame edge and not
+   the offset along a particular coordinate axis, the retrieved values will
+   always be zero or positive.
+
+   Any or all of the size arguments may be `NULL`.  If an error occurs, all
+   non-`NULL` size arguments will be set to zero.
+
+   param[in] window The window whose frame size to query.
+   param[out] left Where to store the size, in screen coordinates, of the left
+   edge of the window frame, or `NULL`.
+   param[out] top Where to store the size, in screen coordinates, of the top
+   edge of the window frame, or `NULL`.
+   param[out] right Where to store the size, in screen coordinates, of the
+   right edge of the window frame, or `NULL`.
+   param[out] bottom Where to store the size, in screen coordinates, of the
+   bottom edge of the window frame, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_size
+
+   since Added in version 3.1.
+
+ }
+
+procedure glfwGetWindowFrameSize(window: GLFWwindow; left, top, right, bottom: integer);
+  cdecl; external GLFW_DLL;
+
+
+{
+ Retrieves the content scale for the specified window.
+
+   This function retrieves the content scale for the specified window.  The
+   content scale is the ratio between the current DPI and the platform's
+   default DPI.  This is especially important for text and any UI elements.  If
+   the pixel dimensions of your UI scaled by this look appropriate on your
+   machine then it should appear at a reasonable size on other machines
+   regardless of their DPI and scaling settings.  This relies on the system DPI
+   and scaling settings being somewhat correct.
+
+   On systems where each monitors can have its own content scale, the window
+   content scale will depend on which monitor the system considers the window
+   to be on.
+
+   param[in] window The window to query.
+   param[out] xscale Where to store the x-axis content scale, or `NULL`.
+   param[out] yscale Where to store the y-axis content scale, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_scale
+   sa ref glfwSetWindowContentScaleCallback
+   sa ref glfwGetMonitorContentScale
+
+   since Added in version 3.3.
+}
+procedure glfwGetWindowContentScale(window: pGLFWwindow; var xscale, yscale: single);
+  cdecl; external GLFW_DLL;
+
+
+{ Returns the opacity of the whole window.
+
+   This function returns the opacity of the window, including any decorations.
+
+   The opacity (or alpha) value is a positive finite number between zero and
+   one, where zero is fully transparent and one is fully opaque.  If the system
+   does not support whole window transparency, this function always returns one.
+
+   The initial opacity value for newly created windows is one.
+
+   param[in] window The window to query.
+   return The opacity value of the specified window.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_transparency
+   sa ref glfwSetWindowOpacity
+
+   since Added in version 3.3.
+
+}
+function glfwGetWindowOpacity(window: pGLFWwindow): single; cdecl; external GLFW_DLL;
+
+{ Sets the opacity of the whole window.
+
+   This function sets the opacity of the window, including any decorations.
+
+   The opacity (or alpha) value is a positive finite number between zero and
+   one, where zero is fully transparent and one is fully opaque.
+
+   The initial opacity value for newly created windows is one.
+
+   A window created with framebuffer transparency may not use whole window
+   transparency.  The results of doing this are undefined.
+
+   param[in] window The window to set the opacity for.
+   param[in] opacity The desired opacity of the specified window.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_transparency
+   sa ref glfwGetWindowOpacity
+
+   since Added in version 3.3.
+}
+procedure glfwSetWindowOpacity(monitor: pGLFWwindow; opacity: single);
+  cdecl; external GLFW_DLL;
+
+{
+ Iconifies the specified window.
+
+   This function iconifies (minimizes) the specified window if it was
+   previously restored.  If the window is already iconified, this function does
+   nothing.
+
+   If the specified window is a full screen window, GLFW restores the original
+   video mode of the monitor.  The window's desired video mode is set again
+   when the window is restored.
+
+   param[in] window The window to iconify.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_iconify
+   sa ref glfwRestoreWindow
+   sa ref glfwMaximizeWindow
+
+   since Added in version 2.1.
+   glfw3 Added window handle parameter.
+}
+procedure glfwIconifyWindow(window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+{ Restores the specified window.
+
+   This function restores the specified window if it was previously iconified
+   (minimized) or maximized.  If the window is already restored, this function
+   does nothing.
+
+   If the specified window is an iconified full screen window, its desired
+   video mode is set again for its monitor when the window is restored.
+
+   param[in] window The window to restore.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_iconify
+   sa ref glfwIconifyWindow
+   sa ref glfwMaximizeWindow
+
+   since Added in version 2.1.
+   glfw3 Added window handle parameter.
+}
+procedure glfwRestoreWindow(window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+{
+ Maximizes the specified window.
+
+   This function maximizes the specified window if it was previously not
+   maximized.  If the window is already maximized, this function does nothing.
+
+   If the specified window is a full screen window, this function does nothing.
+
+   param[in] window The window to maximize.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   par Thread Safety
+   This function may only be called from the main thread.
+
+   sa ref window_iconify
+   sa ref glfwIconifyWindow
+   sa ref glfwRestoreWindow
+
+   since Added in GLFW 3.2.
+
+}
+procedure glfwMaximizeWindow(window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+{
+ Makes the specified window visible.
+
+   This function makes the specified window visible if it was previously
+   hidden.  If the window is already visible or is in full screen mode, this
+   function does nothing.
+
+   By default, windowed mode windows are focused when shown
+   Set the [GLFW_FOCUS_ON_SHOW](ref GLFW_FOCUS_ON_SHOW_hint) window hint
+   to change this behavior for all newly created windows, or change the
+   behavior for an existing window with ref glfwSetWindowAttrib.
+
+   param[in] window The window to make visible.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark wayland Because Wayland wants every frame of the desktop to be
+   complete, this function does not immediately make the window visible.
+   Instead it will become visible the next time the window framebuffer is
+   updated after this call.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_hide
+   sa ref glfwHideWindow
+
+   since Added in version 3.0.
+}
+procedure glfwShowWindow(window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+{
+ Hides the specified window.
+
+   This function hides the specified window if it was previously visible.  If
+   the window is already hidden or is in full screen mode, this function does
+   nothing.
+
+   param[in] window The window to hide.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_hide
+   sa ref glfwShowWindow
+
+   since Added in version 3.0.
+
+
+}
+procedure glfwHideWindow(window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+{
+ Brings the specified window to front and sets input focus.
+
+   This function brings the specified window to front and sets input focus.
+   The window should already be visible and not iconified.
+
+   By default, both windowed and full screen mode windows are focused when
+   initially created.  Set the [GLFW_FOCUSED](ref GLFW_FOCUSED_hint) to
+   disable this behavior.
+
+   Also by default, windowed mode windows are focused when shown
+   with ref glfwShowWindow. Set the
+   [GLFW_FOCUS_ON_SHOW](ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
+
+   __Do not use this function__ to steal focus from other applications unless
+   you are certain that is what the user wants.  Focus stealing can be
+   extremely disruptive.
+
+   For a less disruptive way of getting the user's attention, see
+   [attention requests](ref window_attention).
+
+   param[in] window The window to give input focus.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark wayland It is not possible for an application to bring its windows
+   to front, this function will always emit ref GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_focus
+   sa ref window_attention
+
+   since Added in version 3.2.
+}
+procedure glfwFocusWindow(window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+ { Requests user attention to the specified window.
+
+   This function requests user attention to the specified window.  On
+   platforms where this is not supported, attention is requested to the
+   application as a whole.
+
+   Once the user has given attention, usually by focusing the window or
+   application, the system will end the request automatically.
+
+   param[in] window The window to request attention to.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark macos Attention is requested to the application as a whole, not the
+   specific window.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_attention
+
+   since Added in version 3.3.
+
+}
+procedure glfwRequestWindowAttention(window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+ {
+ Returns the monitor that the window uses for full screen mode.
+
+   This function returns the handle of the monitor that the specified window is
+   in full screen on.
+
+   param[in] window The window to query.
+   return The monitor, or `NULL` if the window is in windowed mode or an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_monitor
+   sa ref glfwSetWindowMonitor
+
+   since Added in version 3.0.
+
+ }
+function glfwGetWindowMonitor(window: pGLFWwindow): pGLFWmonitor;
+  cdecl; external GLFW_DLL;
+
+
+{
+ Sets the mode, monitor, video mode and placement of a window.
+
+   This function sets the monitor that the window uses for full screen mode or,
+   if the monitor is `NULL`, makes it windowed mode.
+
+   When setting a monitor, this function updates the width, height and refresh
+   rate of the desired video mode and switches to the video mode closest to it.
+   The window position is ignored when setting a monitor.
+
+   When the monitor is `NULL`, the position, width and height are used to
+   place the window content area.  The refresh rate is ignored when no monitor
+   is specified.
+
+   If you only wish to update the resolution of a full screen window or the
+   size of a windowed mode window, see ref glfwSetWindowSize.
+
+   When a window transitions from full screen to windowed mode, this function
+   restores any previous window settings such as whether it is decorated,
+   floating, resizable, has size or aspect ratio limits, etc.
+
+   param[in] window The window whose monitor, size or video mode to set.
+   param[in] monitor The desired monitor, or `NULL` to set windowed mode.
+   param[in] xpos The desired x-coordinate of the upper-left corner of the
+   content area.
+   param[in] ypos The desired y-coordinate of the upper-left corner of the
+   content area.
+   param[in] width The desired with, in screen coordinates, of the content
+   area or video mode.
+   param[in] height The desired height, in screen coordinates, of the content
+   area or video mode.
+   param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
+   or `GLFW_DONT_CARE`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
+   affected by any resizing or mode switching, although you may need to update
+   your viewport if the framebuffer size has changed.
+
+   remark wayland The desired window position is ignored, as there is no way
+   for an application to set this property.
+
+   remark wayland Setting the window to full screen will not attempt to
+   change the mode, no matter what the requested size or refresh rate.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_monitor
+   sa ref window_full_screen
+   sa ref glfwGetWindowMonitor
+   sa ref glfwSetWindowSize
+
+   since Added in version 3.2.
+}
+procedure glfwSetWindowMonitor(window: pGLFWwindow; monitor: pGLFWmonitor;
+  xpos, ypos, Width, Height, refreshRate: integer); cdecl; external GLFW_DLL;
+  {
+   Returns an attribute of the specified window.
+
+   This function returns the value of an attribute of the specified window or
+   its OpenGL or OpenGL ES context.
+
+   param[in] window The window to query.
+   param[in] attrib The [window attribute](ref window_attribs) whose value to
+   return.
+   return The value of the attribute, or zero if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_ENUM and ref GLFW_PLATFORM_ERROR.
+
+   remark Framebuffer related hints are not window attributes.  See ref
+   window_attribs_fb for more information.
+
+   remark Zero is a valid value for many window and context related
+   attributes so you cannot use a return value of zero as an indication of
+   errors.  However, this function should not fail as long as it is passed
+   valid arguments and the library has been [initialized](ref intro_init).
+
+   remark wayland The Wayland protocol provides no way to check whether a
+   window is iconfied, so ref GLFW_ICONIFIED always returns `GLFW_FALSE`.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_attribs
+   sa ref glfwSetWindowAttrib
+
+   since Added in version 3.0.  Replaces `glfwGetWindowParam` and
+   `glfwGetGLVersion`.
+ }
+procedure glfwGetWindowAttrib(window: pGLFWwindow; attrib: integer);
+  cdecl; external GLFW_DLL;
+
+ {
+ 
+ Sets an attribute of the specified window.
+
+   This function sets the value of an attribute of the specified window.
+
+   The supported attributes are [GLFW_DECORATED](ref GLFW_DECORATED_attrib),
+   [GLFW_RESIZABLE](ref GLFW_RESIZABLE_attrib),
+   [GLFW_FLOATING](ref GLFW_FLOATING_attrib),
+   [GLFW_AUTO_ICONIFY](ref GLFW_AUTO_ICONIFY_attrib) and
+   [GLFW_FOCUS_ON_SHOW](ref GLFW_FOCUS_ON_SHOW_attrib).
+
+   Some of these attributes are ignored for full screen windows.  The new
+   value will take effect if the window is later made windowed.
+
+   Some of these attributes are ignored for windowed mode windows.  The new
+   value will take effect if the window is later made full screen.
+
+   param[in] window The window to set the attribute for.
+   param[in] attrib A supported window attribute.
+   param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_ENUM, ref GLFW_INVALID_VALUE and ref GLFW_PLATFORM_ERROR.
+
+   remark Calling ref glfwGetWindowAttrib will always return the latest
+   value, even if that value is ignored by the current mode of the window.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_attribs
+   sa ref glfwGetWindowAttrib
+
+   since Added in version 3.3.
+
+   ingroup window
+ }
+
+procedure glfwSetWindowAttrib(window: pGLFWwindow; att: integer; Value: integer);
+  cdecl; external GLFW_DLL;
+
+
+procedure glfwGetWindowPos(window: pGLFWWindow; var xpos, ypos: integer);
+  cdecl; external GLFW_DLL;
+
+
+{
+   Sets the user pointer of the specified window.
+
+   This function sets the user-defined pointer of the specified window.  The
+   current value is retained until the window is destroyed.  The initial value
+   is `NULL`.
+
+   param[in] window The window whose pointer to set.
+   param[in] pointer The new value.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.  Access is not
+   synchronized.
+
+   sa ref window_userptr
+   sa ref glfwGetWindowUserPointer
+
+   since Added in version 3.0.
+}
+
+procedure glfwSetWindowUserPointer(window: pGLFWwindow; p: pointer);
+  cdecl; external GLFW_DLL;
+{
+/!   Returns the user pointer of the specified window.
+
+   This function returns the current value of the user-defined pointer of the
+   specified window.  The initial value is `NULL`.
+
+   param[in] window The window whose pointer to return.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.  Access is not
+   synchronized.
+
+   sa ref window_userptr
+   sa ref glfwSetWindowUserPointer
+
+   since Added in version 3.0.
+ }
+
+function glfwGetWindowUserPointer(window: GLFWwindow): Pointer; cdecl; external GLFW_DLL;
+{
+/!   Sets the position callback for the specified window.
+
+   This function sets the position callback of the specified window, which is
+   called when the window is moved.  The callback is provided with the
+   position, in screen coordinates, of the upper-left corner of the content
+   area of the window.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, int xpos, int ypos)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWwindowposfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   remark wayland This callback will never be called, as there is no way for
+   an application to know its global position.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_pos
+
+ }
+function glfwSetWindowPosCallback(window: pGLFWwindow;
+  cbfun: GLFWwindowposfun): pGLFWwindowposfun; cdecl; external GLFW_DLL;
+ {
+ /!   Sets the size callback for the specified window.
+
+   This function sets the size callback of the specified window, which is
+   called when the window is resized.  The callback is provided with the size,
+   in screen coordinates, of the content area of the window.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, int width, int height)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWwindowsizefun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_size
+
+   since Added in version 1.0.
+   glfw3 Added window handle parameter and return value.
+ }
+function glfwSetWindowSizeCallback(window: pGLFWwindow;
+  cbfun: GLFWwindowsizefun): pGLFWwindowsizefun; cdecl; external GLFW_DLL;
+{
+/!   Sets the close callback for the specified window.
+
+   This function sets the close callback of the specified window, which is
+   called when the user attempts to close the window, for example by clicking
+   the close widget in the title bar.
+
+   The close flag is set before this callback is called, but you can modify it
+   at any time with ref glfwSetWindowShouldClose.
+
+   The close callback is not triggered by ref glfwDestroyWindow.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWwindowclosefun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   remark macos Selecting Quit from the application menu will trigger the
+   close callback for all windows.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_close
+
+   since Added in version 2.5.
+   glfw3 Added window handle parameter and return value.
+
+ }
+function glfwSetWindowCloseCallback(window: pGLFWwindow;
+  ccbfun: GLFWwindowclosefun): pGLFWwindowclosefun; cdecl; external GLFW_DLL;
+
+{
+/!   Sets the refresh callback for the specified window.
+
+   This function sets the refresh callback of the specified window, which is
+   called when the content area of the window needs to be redrawn, for example
+   if the window has been exposed after having been covered by another window.
+
+   On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
+   the window contents are saved off-screen, this callback may be called only
+   very infrequently or never at all.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window);
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWwindowrefreshfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_refresh
+
+   since Added in version 2.5.
+   glfw3 Added window handle parameter and return value.
+
+ }
+function glfwSetWindowRefreshCallback(window: pGLFWwindow;
+  cbfun: GLFWwindowrefreshfun): pGLFWwindowrefreshfun; cdecl; external GLFW_DLL;
+{
+ /!   Sets the focus callback for the specified window.
+
+   This function sets the focus callback of the specified window, which is
+   called when the window gains or loses input focus.
+
+   After the focus callback is called for a window that lost input focus,
+   synthetic key and mouse button release events will be generated for all such
+   that had been pressed.  For more information, see ref glfwSetKeyCallback
+   and ref glfwSetMouseButtonCallback.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, int focused)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWwindowfocusfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_focus
+
+   since Added in version 3.0.
+
+}
+function glfwSetWindowFocusCallback(window: pGLFWwindow;
+  cbfun: GLFWwindowfocusfun): pGLFWwindowfocusfun; cdecl; external GLFW_DLL;
+ {
+  /!   Sets the iconify callback for the specified window.
+
+   This function sets the iconification callback of the specified window, which
+   is called when the window is iconified or restored.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, int iconified)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWwindowiconifyfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   remark wayland The XDG-shell protocol has no event for iconification, so
+   this callback will never be called.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_iconify
+
+ }
+
+function glfwSetWindowIconifyCallback(window: pGLFWwindow;
+  cbfun: GLFWwindowiconifyfun): pGLFWwindowiconifyfun; cdecl; external GLFW_DLL;
+
+{ Sets the maximize callback for the specified window.
+
+   This function sets the maximization callback of the specified window, which
+   is called when the window is maximized or restored.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+
+   void function_name(GLFWwindow window, int maximized)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWwindowmaximizefun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_maximize
+
+   since Added in version 3.3.
+
+// }
+
+function glfwSetWindowMaximizeCallback(Windows: pGLFWwindow;
+  cbfun: GLFWwindowmaximizefun): pGLFWwindowmaximizefun; cdecl; external GLFW_DLL;
+
+{
+ /!   Sets the framebuffer resize callback for the specified window.
+
+   This function sets the framebuffer resize callback of the specified window,
+   which is called when the framebuffer of the specified window is resized.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, int width, int height)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWframebuffersizefun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_fbsize
+
+   since Added in version 3.0.
+
+ /
+}
+
+function glfwSetFramebufferSizeCallback(window: pGLFWwindow;
+  cbfun: GLFWframebuffersizefun): pGLFWframebuffersizefun; cdecl; external GLFW_DLL;
+{
+ Sets the window content scale callback for the specified window.
+
+   This function sets the window content scale callback of the specified window,
+   which is called when the content scale of the specified window changes.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+
+   void function_name(GLFWwindow window, float xscale, float yscale)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWwindowcontentscalefun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref window_scale
+   sa ref glfwGetWindowContentScale
+
+   since Added in version 3.3.
+
+   ingroup window
+}
+function glfwSetWindowContentScaleCallback(window: pGLFWwindow;
+  cbfun: GLFWwindowcontentscalefun): pGLFWwindowcontentscalefun;
+  cdecl; external GLFW_DLL;
+
+ {
+  /!   Processes all pending events.
+
+   This function processes only those events that are already in the event
+   queue and then returns immediately.  Processing events will cause the window
+   and input callbacks associated with those events to be called.
+
+   On some platforms, a window move, resize or menu operation will cause event
+   processing to block.  This is due to how event processing is designed on
+   those platforms.  You can use the
+   [window refresh callback](ref window_refresh) to redraw the contents of
+   your window when necessary during such operations.
+
+   Do not assume that callbacks you set will _only_ be called in response to
+   event processing functions like this one.  While it is necessary to poll for
+   events, window systems that require GLFW to register callbacks of its own
+   can pass events to GLFW in response to many window system function calls.
+   GLFW will pass those events on to the application callbacks before
+   returning.
+
+   Event processing is not required for joystick input to work.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   reentrancy This function must not be called from a callback.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref events
+   sa ref glfwWaitEvents
+   sa ref glfwWaitEventsTimeout
+
+   since Added in version 1.0.
+ }
+procedure glfwPollEvents; cdecl; external GLFW_DLL;
+ {
+  /!   Waits until events are queued and processes them.
+
+   This function puts the calling thread to sleep until at least one event is
+   available in the event queue.  Once one or more events are available,
+   it behaves exactly like ref glfwPollEvents, i.e. the events in the queue
+   are processed and the function then returns immediately.  Processing events
+   will cause the window and input callbacks associated with those events to be
+   called.
+
+   Since not all events are associated with callbacks, this function may return
+   without a callback having been called even if you are monitoring all
+   callbacks.
+
+   On some platforms, a window move, resize or menu operation will cause event
+   processing to block.  This is due to how event processing is designed on
+   those platforms.  You can use the
+   [window refresh callback](ref window_refresh) to redraw the contents of
+   your window when necessary during such operations.
+
+   Do not assume that callbacks you set will _only_ be called in response to
+   event processing functions like this one.  While it is necessary to poll for
+   events, window systems that require GLFW to register callbacks of its own
+   can pass events to GLFW in response to many window system function calls.
+   GLFW will pass those events on to the application callbacks before
+   returning.
+
+   Event processing is not required for joystick input to work.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   reentrancy This function must not be called from a callback.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref events
+   sa ref glfwPollEvents
+   sa ref glfwWaitEventsTimeout
+
+   since Added in version 2.5.
+
+ }
+procedure glfwWaitEvents; cdecl; external GLFW_DLL;
+{ Waits with timeout until events are queued and processes them.
+
+   This function puts the calling thread to sleep until at least one event is
+   available in the event queue, or until the specified timeout is reached.  If
+   one or more events are available, it behaves exactly like ref
+   glfwPollEvents, i.e. the events in the queue are processed and the function
+   then returns immediately.  Processing events will cause the window and input
+   callbacks associated with those events to be called.
+
+   The timeout value must be a positive finite number.
+
+   Since not all events are associated with callbacks, this function may return
+   without a callback having been called even if you are monitoring all
+   callbacks.
+
+   On some platforms, a window move, resize or menu operation will cause event
+   processing to block.  This is due to how event processing is designed on
+   those platforms.  You can use the
+   [window refresh callback](ref window_refresh) to redraw the contents of
+   your window when necessary during such operations.
+
+   Do not assume that callbacks you set will _only_ be called in response to
+   event processing functions like this one.  While it is necessary to poll for
+   events, window systems that require GLFW to register callbacks of its own
+   can pass events to GLFW in response to many window system function calls.
+   GLFW will pass those events on to the application callbacks before
+   returning.
+
+   Event processing is not required for joystick input to work.
+
+   param[in] timeout The maximum amount of time, in seconds, to wait.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_VALUE and ref GLFW_PLATFORM_ERROR.
+
+   reentrancy This function must not be called from a callback.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref events
+   sa ref glfwPollEvents
+   sa ref glfwWaitEvents
+
+   since Added in version 3.2.
+
+}
+procedure glfwWaitEventsTimeout(timeout: double); cdecl; external GLFW_DLL;
+{ Posts an empty event to the event queue.
+
+   This function posts an empty event from the current thread to the event
+   queue, causing ref glfwWaitEvents or ref glfwWaitEventsTimeout to return.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function may be called from any thread.
+
+   sa ref events
+   sa ref glfwWaitEvents
+   sa ref glfwWaitEventsTimeout
+
+   since Added in version 3.1.}
+
+procedure glfwPostEmptyEvent; cdecl; external GLFW_DLL; //Version 3.1
+
+//========================================================================
+//Input
+//========================================================================
+ {
+ /!   Returns the value of an input option for the specified window.
+
+   This function returns the value of an input option for the specified window.
+   The mode must be one of ref GLFW_CURSOR, ref GLFW_STICKY_KEYS,
+   ref GLFW_STICKY_MOUSE_BUTTONS, ref GLFW_LOCK_KEY_MODS or
+   ref GLFW_RAW_MOUSE_MOTION.
+
+   param[in] window The window to query.
+   param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+   `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+   `GLFW_RAW_MOUSE_MOTION`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_INVALID_ENUM.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref glfwSetInputMode
+
+   since Added in version 3.0.
+ }
+function glfwGetInputMode(window: pGLFWwindow; mode: integer): integer;
+  cdecl; external GLFW_DLL;
+ {
+  /!   Sets an input option for the specified window.
+
+   This function sets an input mode option for the specified window.  The mode
+   must be one of ref GLFW_CURSOR, ref GLFW_STICKY_KEYS,
+   ref GLFW_STICKY_MOUSE_BUTTONS, ref GLFW_LOCK_KEY_MODS or
+   ref GLFW_RAW_MOUSE_MOTION.
+
+   If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
+   modes:
+   - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
+   - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
+     content area of the window but does not restrict the cursor from leaving.
+   - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
+     and unlimited cursor movement.  This is useful for implementing for
+     example 3D camera controls.
+
+   If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
+   enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are
+   enabled, a key press will ensure that ref glfwGetKey returns `GLFW_PRESS`
+   the next time it is called even if the key had been released before the
+   call.  This is useful when you are only interested in whether keys have been
+   pressed but not when or in which order.
+
+   If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
+   `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
+   If sticky mouse buttons are enabled, a mouse button press will ensure that
+   ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
+   if the mouse button had been released before the call.  This is useful when
+   you are only interested in whether mouse buttons have been pressed but not
+   when or in which order.
+
+   If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
+   enable lock key modifier bits, or `GLFW_FALSE` to disable them.  If enabled,
+   callbacks that receive modifier bits will also have the ref
+   GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
+   and the ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
+
+   If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
+   to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
+   disabled, or `GLFW_FALSE` to disable it.  If raw motion is not supported,
+   attempting to set this will emit ref GLFW_PLATFORM_ERROR.  Call ref
+   glfwRawMouseMotionSupported to check for support.
+
+   param[in] window The window whose input mode to set.
+   param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+   `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+   `GLFW_RAW_MOUSE_MOTION`.
+   param[in] value The new value of the specified input mode.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_ENUM and ref GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref glfwGetInputMode
+
+   since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
+ }
+procedure glfwSetInputMode(window: pGLFWwindow; mode, Value: integer); cdecl;
+  external GLFW_DLL;
+{ Returns whether raw mouse motion is supported.
+
+   This function returns whether raw mouse motion is supported on the current
+   system.  This status does not change after GLFW has been initialized so you
+   only need to check this once.  If you attempt to enable raw motion on
+   a system that does not support it, ref GLFW_PLATFORM_ERROR will be emitted.
+
+   Raw mouse motion is closer to the actual motion of the mouse across
+   a surface.  It is not affected by the scaling and acceleration applied to
+   the motion of the desktop cursor.  That processing is suitable for a cursor
+   while raw motion is better for controlling for example a 3D camera.  Because
+   of this, raw mouse motion is only provided when the cursor is disabled.
+
+   return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
+   or `GLFW_FALSE` otherwise.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref raw_mouse_motion
+   sa ref glfwSetInputMode
+
+   since Added in version 3.3.
+}
+
+function glfwRawMouseMotionSupported(): integer; cdecl; external GLFW_DLL;
+{
+ Returns the layout-specific name of the specified printable key.
+
+   This function returns the name of the specified printable key, encoded as
+   UTF-8.  This is typically the character that key would produce without any
+   modifier keys, intended for displaying key bindings to the user.  For dead
+   keys, it is typically the diacritic it would add to a character.
+
+   __Do not use this function__ for [text input](ref input_char).  You will
+   break text input for many languages even if it happens to work for yours.
+
+   If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
+   otherwise the scancode is ignored.  If you specify a non-printable key, or
+   `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
+   function returns `NULL` but does not emit an error.
+
+   This behavior allows you to always pass in the arguments in the
+   [key callback](ref input_key) without modification.
+
+   The printable keys are:
+   - `GLFW_KEY_APOSTROPHE`
+   - `GLFW_KEY_COMMA`
+   - `GLFW_KEY_MINUS`
+   - `GLFW_KEY_PERIOD`
+   - `GLFW_KEY_SLASH`
+   - `GLFW_KEY_SEMICOLON`
+   - `GLFW_KEY_EQUAL`
+   - `GLFW_KEY_LEFT_BRACKET`
+   - `GLFW_KEY_RIGHT_BRACKET`
+   - `GLFW_KEY_BACKSLASH`
+   - `GLFW_KEY_WORLD_1`
+   - `GLFW_KEY_WORLD_2`
+   - `GLFW_KEY_0` to `GLFW_KEY_9`
+   - `GLFW_KEY_A` to `GLFW_KEY_Z`
+   - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
+   - `GLFW_KEY_KP_DECIMAL`
+   - `GLFW_KEY_KP_DIVIDE`
+   - `GLFW_KEY_KP_MULTIPLY`
+   - `GLFW_KEY_KP_SUBTRACT`
+   - `GLFW_KEY_KP_ADD`
+   - `GLFW_KEY_KP_EQUAL`
+
+   Names for printable keys depend on keyboard layout, while names for
+   non-printable keys are the same across layouts but depend on the application
+   language and should be localized along with other user interface text.
+
+   param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
+   param[in] scancode The scancode of the key to query.
+   return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark The contents of the returned string may change when a keyboard
+   layout change event is received.
+
+   pointer_lifetime The returned string is allocated and freed by GLFW.  You
+   should not free it yourself.  It is valid until the library is terminated.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref input_key_name
+
+   since Added in version 3.2.
+}
+function glfwGetKeyName(key, scancode: integer): PChar; cdecl; external GLFW_DLL;
+{ Returns the platform-specific scancode of the specified key.
+
+ This function returns the platform-specific scancode of the specified key.
+
+ If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
+ method will return `-1`.
+
+ param[in] key Any [named key](ref keys).
+ return The platform-specific scancode for the key, or `-1` if an
+ [error](ref error_handling) occurred.
+
+ errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+ GLFW_INVALID_ENUM and ref GLFW_PLATFORM_ERROR.
+
+ thread_safety This function may be called from any thread.
+
+ sa ref input_key
+
+ since Added in version 3.3.
+
+ ingroup input
+
+}
+function glfwGetKeyScancode(key: integer): integer; cdecl; external GLFW_DLL;
+{
+/!   Returns the last reported state of a keyboard key for the specified
+   window.
+
+   This function returns the last state reported for the specified key to the
+   specified window.  The returned state is one of `GLFW_PRESS` or
+   `GLFW_RELEASE`.  The action `GLFW_REPEAT` is only reported to the key callback.
+
+   If the ref GLFW_STICKY_KEYS input mode is enabled, this function returns
+   `GLFW_PRESS` the first time you call it for a key that was pressed, even if
+   that key has already been released.
+
+   The key functions deal with physical keys, with [key tokens](ref keys)
+   named after their use on the standard US keyboard layout.  If you want to
+   input text, use the Unicode character callback instead.
+
+   The [modifier key bit masks](ref mods) are not key tokens and cannot be
+   used with this function.
+
+   __Do not use this function__ to implement [text input](ref input_char).
+
+   param[in] window The desired window.
+   param[in] key The desired [keyboard key](ref keys).  `GLFW_KEY_UNKNOWN` is
+   not a valid key for this function.
+   return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_INVALID_ENUM.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref input_key
+
+   since Added in version 1.0.
+   glfw3 Added window handle parameter.
+ }
+function glfwGetKey(window: pGLFWwindow; key: integer): integer;
+  cdecl; external GLFW_DLL;
+
+ {
+ /!   Returns the last reported state of a mouse button for the specified
+   window.
+
+   This function returns the last state reported for the specified mouse button
+   to the specified window.  The returned state is one of `GLFW_PRESS` or
+   `GLFW_RELEASE`.
+
+   If the ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
+   returns `GLFW_PRESS` the first time you call it for a mouse button that was
+   pressed, even if that mouse button has already been released.
+
+   param[in] window The desired window.
+   param[in] button The desired [mouse button](ref buttons).
+   return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_INVALID_ENUM.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref input_mouse_button
+
+   since Added in version 1.0.
+   glfw3 Added window handle parameter.
+
+ }
+function glfwGetMouseButton(window: pGLFWwindow; button: integer): integer;
+  cdecl; external GLFW_DLL;
+{
+/!   Retrieves the position of the cursor relative to the content area of
+   the window.
+
+   This function returns the position of the cursor, in screen coordinates,
+   relative to the upper-left corner of the content area of the specified
+   window.
+
+   If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
+   position is unbounded and limited only by the minimum and maximum values of
+   a `double`.
+
+   The coordinate can be converted to their integer equivalents with the
+   `floor` function.  Casting directly to an integer type works for positive
+   coordinates, but fails for negative ones.
+
+   Any or all of the position arguments may be `NULL`.  If an error occurs, all
+   non-`NULL` position arguments will be set to zero.
+
+   param[in] window The desired window.
+   param[out] xpos Where to store the cursor x-coordinate, relative to the
+   left edge of the content area, or `NULL`.
+   param[out] ypos Where to store the cursor y-coordinate, relative to the to
+   top edge of the content area, or `NULL`.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref cursor_pos
+   sa ref glfwSetCursorPos
+
+   since Added in version 3.0.  Replaces `glfwGetMousePos`.
+}
+function glfwGetCursorPos(window: pGLFWwindow; var xpos, ypos: double): integer;
+  cdecl; external GLFW_DLL;
+ {
+ /!   Sets the position of the cursor, relative to the content area of the
+   window.
+
+   This function sets the position, in screen coordinates, of the cursor
+   relative to the upper-left corner of the content area of the specified
+   window.  The window must have input focus.  If the window does not have
+   input focus when this function is called, it fails silently.
+
+   __Do not use this function__ to implement things like camera controls.  GLFW
+   already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
+   cursor, transparently re-centers it and provides unconstrained cursor
+   motion.  See ref glfwSetInputMode for more information.
+
+   If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
+   unconstrained and limited only by the minimum and maximum values of
+   a `double`.
+
+   param[in] window The desired window.
+   param[in] xpos The desired x-coordinate, relative to the left edge of the
+   content area.
+   param[in] ypos The desired y-coordinate, relative to the top edge of the
+   content area.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   remark wayland This function will only work when the cursor mode is
+   `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref cursor_pos
+   sa ref glfwGetCursorPos
+
+   since Added in version 3.0.  Replaces `glfwSetMousePos`.
+
+   ingroup input
+ /
+ }
+procedure glfwSetCursorPos(window: pGLFWwindow; xpos, ypos: double);
+  cdecl; external GLFW_DLL;
+ {
+ /!   Creates a custom cursor.
+
+   Creates a new custom cursor image that can be set for a window with ref
+   glfwSetCursor.  The cursor can be destroyed with ref glfwDestroyCursor.
+   Any remaining cursors are destroyed by ref glfwTerminate.
+
+   The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+   bits per channel with the red channel first.  They are arranged canonically
+   as packed sequential rows, starting from the top-left corner.
+
+   The cursor hotspot is specified in pixels, relative to the upper-left corner
+   of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
+   points to the right and the Y-axis points down.
+
+   param[in] image The desired cursor image.
+   param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
+   param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
+   return The handle of the created cursor, or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_VALUE and ref GLFW_PLATFORM_ERROR.
+
+   pointer_lifetime The specified image data is copied before this function
+   returns.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref cursor_object
+   sa ref glfwDestroyCursor
+   sa ref glfwCreateStandardCursor
+
+   since Added in version 3.1.
+ }
+
+function glfwCreateCursor(const image: pGLFWimage; var xhot, yhot: integer): pGLFWcursor;
+  cdecl; external GLFW_DLL;
+{
+/!   Creates a cursor with a standard shape.
+
+   Returns a cursor with a [standard shape](ref shapes), that can be set for
+   a window with ref glfwSetCursor.
+
+   param[in] shape One of the [standard shapes](ref shapes).
+   return A new cursor ready to use or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_ENUM and ref GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref cursor_object
+   sa ref glfwCreateCursor
+
+}
+function glfwCreateStandardCursor(shape: integer): pGLFWcursor;
+  cdecl; external GLFW_DLL;
+ {
+ /!   Destroys a cursor.
+
+   This function destroys a cursor previously created with ref
+   glfwCreateCursor.  Any remaining cursors will be destroyed by ref
+   glfwTerminate.
+
+   If the specified cursor is current for any window, that window will be
+   reverted to the default cursor.  This does not affect the cursor mode.
+
+   param[in] cursor The cursor object to destroy.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   reentrancy This function must not be called from a callback.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref cursor_object
+   sa ref glfwCreateCursor
+
+   since Added in version 3.1.
+ }
+procedure glfwDestroyCursor(cursor: pGLFWcursor);
+  cdecl; external GLFW_DLL;
+{
+/!   Sets the cursor for the window.
+
+   This function sets the cursor image to be used when the cursor is over the
+   content area of the specified window.  The set cursor will only be visible
+   when the [cursor mode](ref cursor_mode) of the window is
+   `GLFW_CURSOR_NORMAL`.
+
+   On some platforms, the set cursor may not be visible unless the window also
+   has input focus.
+
+   param[in] window The window to set the cursor for.
+   param[in] cursor The cursor to set, or `NULL` to switch back to the default
+   arrow cursor.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_PLATFORM_ERROR.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref cursor_object
+
+   since Added in version 3.1.
+}
+procedure glfwSetCursor(window: pGLFWwindow; cursor: pGLFWcursor);
+  cdecl; external GLFW_DLL;
+ {
+ /!   Sets the key callback.
+
+   This function sets the key callback of the specified window, which is called
+   when a key is pressed, repeated or released.
+
+   The key functions deal with physical keys, with layout independent
+   [key tokens](ref keys) named after their values in the standard US keyboard
+   layout.  If you want to input text, use the
+   [character callback](ref glfwSetCharCallback) instead.
+
+   When a window loses input focus, it will generate synthetic key release
+   events for all pressed keys.  You can tell these events from user-generated
+   events by the fact that the synthetic ones are generated after the focus
+   loss event has been processed, i.e. after the
+   [window focus callback](ref glfwSetWindowFocusCallback) has been called.
+
+   The scancode of a key is specific to that platform or sometimes even to that
+   machine.  Scancodes are intended to allow users to bind keys that don't have
+   a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
+   state is not saved and so it cannot be queried with ref glfwGetKey.
+
+   Sometimes GLFW needs to generate synthetic key events, in which case the
+   scancode may be zero.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new key callback, or `NULL` to remove the currently
+   set callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, int key, int scancode, int action, int mods)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWkeyfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref input_key
+
+   since Added in version 1.0.
+   glfw3 Added window handle parameter and return value.
+ }
+function glfwSetKeyCallback(window: pGLFWwindow; cbfun: GLFWkeyfun): pGLFWKeyFun;
+  cdecl; external GLFW_DLL;
+{
+
+/!   Sets the Unicode character callback.
+
+   This function sets the character callback of the specified window, which is
+   called when a Unicode character is input.
+
+   The character callback is intended for Unicode text input.  As it deals with
+   characters, it is keyboard layout dependent, whereas the
+   [key callback](ref glfwSetKeyCallback) is not.  Characters do not map 1:1
+   to physical keys, as a key may produce zero, one or more characters.  If you
+   want to know whether a specific physical key was pressed or released, see
+   the key callback instead.
+
+   The character callback behaves as system text input normally does and will
+   not be called if modifier keys are held down that would prevent normal text
+   input on that platform, for example a Super (Command) key on macOS or Alt key
+   on Windows.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, unsigned int codepoint)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWcharfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref input_char
+
+   since Added in version 2.4.
+}
+function glfwSetCharCallback(window: pGLFWwindow; cdfun: GLFWcharfun): pGLFWcharfun;
+  cdecl; external GLFW_DLL;
+ {
+ 
+/!   Sets the Unicode character with modifiers callback.
+
+   This function sets the character with modifiers callback of the specified
+   window, which is called when a Unicode character is input regardless of what
+   modifier keys are used.
+
+   The character with modifiers callback is intended for implementing custom
+   Unicode character input.  For regular Unicode text input, see the
+   [character callback](ref glfwSetCharCallback).  Like the character
+   callback, the character with modifiers callback deals with characters and is
+   keyboard layout dependent.  Characters do not map 1:1 to physical keys, as
+   a key may produce zero, one or more characters.  If you want to know whether
+   a specific physical key was pressed or released, see the
+   [key callback](ref glfwSetKeyCallback) instead.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or an
+   [error](ref error_handling) occurred.
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, unsigned int codepoint, int mods)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWcharmodsfun).
+
+   deprecated Scheduled for removal in version 4.0.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref input_char
+
+   since Added in version 3.1.
+ }
+function glfwSetCharModsCallback(window: GLFWwindow;
+  cbfun: PGLFWcharmodsfun): PGLFWcharmodsfun; cdecl; external GLFW_DLL; //Version 3.1
+ {
+ /!   Sets the mouse button callback.
+
+   This function sets the mouse button callback of the specified window, which
+   is called when a mouse button is pressed or released.
+
+   When a window loses input focus, it will generate synthetic mouse button
+   release events for all pressed mouse buttons.  You can tell these events
+   from user-generated events by the fact that the synthetic ones are generated
+   after the focus loss event has been processed, i.e. after the
+   [window focus callback](ref glfwSetWindowFocusCallback) has been called.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, int button, int action, int mods)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWmousebuttonfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref input_mouse_button
+
+   since Added in version 1.0.
+   glfw3 Added window handle parameter and return value.
+ }
+function glfwSetMouseButtonCallback(window: pGLFWwindow;
+  cbfun: GLFWmousebuttonfun): pGLFWmousebuttonfun; cdecl; external GLFW_DLL;
+ {
+ /!   Sets the cursor position callback.
+
+   This function sets the cursor position callback of the specified window,
+   which is called when the cursor is moved.  The callback is provided with the
+   position, in screen coordinates, relative to the upper-left corner of the
+   content area of the window.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, double xpos, double ypos);
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWcursorposfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref cursor_pos
+
+   since Added in version 3.0.  Replaces `glfwSetMousePosCallback`.
+ }
+function glfwSetCursorPosCallback(window: pGLFWwindow;
+  cbfun: GLFWcursorposfun): pGLFWcursorposfun; cdecl; external GLFW_DLL;
+{
+/!   Sets the cursor enter/leave callback.
+
+   This function sets the cursor boundary crossing callback of the specified
+   window, which is called when the cursor enters or leaves the content area of
+   the window.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, int entered)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWcursorenterfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref cursor_enter
+
+   since Added in version 3.0.
+}
+function glfwSetCursorEnterCallback(window: pGLFWwindow;
+  cbfun: GLFWcursorenterfun): pGLFWcursorenterfun; cdecl; external GLFW_DLL;
+ {
+ /!   Sets the scroll callback.
+
+   This function sets the scroll callback of the specified window, which is
+   called when a scrolling device is used, such as a mouse wheel or scrolling
+   area of a touchpad.
+
+   The scroll callback receives all scrolling input, like that from a mouse
+   wheel or a touchpad scrolling area.
+
+   param[in] window The window whose callback to set.
+   param[in] callback The new scroll callback, or `NULL` to remove the
+   currently set callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+   code
+   void function_name(GLFWwindow window, double xoffset, double yoffset)
+   endcode
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWscrollfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref scrolling
+
+   since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`.
+ }
+function glfwSetScrollCallback(window: pGLFWwindow;
+  cbfun: GLFWscrollfun): pGLFWscrollfun; cdecl; external GLFW_DLL;
+{
+   Sets the path drop callback.
+ *
+ *  This function sets the path drop callback of the specified window, which is
+ *  called when one or more dragged paths are dropped on the window.
+ *
+ *  Because the path array and its strings may have been generated specifically
+ *  for that event, they are not guaranteed to be valid after the callback has
+ *  returned.  If you wish to use them after the callback returns, you need to
+ *  make a deep copy.
+ *
+ *  @param[in] window The window whose callback to set.
+ *  @param[in] callback The new file drop callback, or `NULL` to remove the
+ *  currently set callback.
+ *  @return The previously set callback, or `NULL` if no callback was set or the
+ *  library had not been [initialized](@ref intro_init).
+ *
+ *  @callback_signature
+ *  @code
+ *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
+ *  @endcode
+ *  For more information about the callback parameters, see the
+ *  [function pointer type](@ref GLFWdropfun).
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @remark @wayland File drop is currently unimplemented.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref path_drop
+ *
+ *  @since Added in version 3.1.
+}
+function glfwSetDropCallback(window: pGLFWwindow; cbfun: GLFWdropfun): pGLFWdropfun;
+  cdecl; external GLFW_DLL;
+{
+   Returns whether the specified joystick is present.
+ *
+ *  This function returns whether the specified joystick is present.
+ *
+ *  There is no need to call this function before other functions that accept
+ *  a joystick ID, as they all check for presence before performing any other
+ *  work.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`.
+}
+function glfwJoystickPresent(joy: integer): integer; cdecl; external GLFW_DLL;
+ {
+ Returns the values of all axes of the specified joystick.
+ *
+ *  This function returns the values of all axes of the specified joystick.
+ *  Each element in the array is a value between -1.0 and 1.0.
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @param[out] count Where to store the number of axis values in the returned
+ *  array.  This is set to zero if the joystick is not present or an error
+ *  occurred.
+ *  @return An array of axis values, or `NULL` if the joystick is not present or
+ *  an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_axis
+ *
+ *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`.
+ }
+function glfwGetJoystickAxes(joy: integer; var Count: integer): pfloat;
+  cdecl; external GLFW_DLL;
+ {
+ Returns the state of all buttons of the specified joystick.
+ *
+ *  This function returns the state of all buttons of the specified joystick.
+ *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ *  For backward compatibility with earlier versions that did not have @ref
+ *  glfwGetJoystickHats, the button array also includes all hats, each
+ *  represented as four buttons.  The hats are in the same order as returned by
+ *  __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
+ *  _left_.  To disable these extra buttons, set the @ref
+ *  GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
+ *
+ *  If the specified joystick is not present this function will return `NULL`
+ *  but will not generate an error.  This can be used instead of first calling
+ *  @ref glfwJoystickPresent.
+ *
+ *  @param[in] jid The [joystick](@ref joysticks) to query.
+ *  @param[out] count Where to store the number of button states in the returned
+ *  array.  This is set to zero if the joystick is not present or an error
+ *  occurred.
+ *  @return An array of button states, or `NULL` if the joystick is not present
+ *  or an [error](@ref error_handling) occurred.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
+ *  should not free it yourself.  It is valid until the specified joystick is
+ *  disconnected or the library is terminated.
+ *
+ *  @thread_safety This function must only be called from the main thread.
+ *
+ *  @sa @ref joystick_button
+ *
+ *  @since Added in version 2.2.
+ *  @glfw3 Changed to return a dynamic array.
+ }
+function glfwGetJoystickButtons(joy: integer; varcount: integer): pCharArray;
+  cdecl; external GLFW_DLL;
+{
+
+   Returns the state of all hats of the specified joystick.
+
+  This function returns the state of all hats of the specified joystick.
+  Each element in the array is one of the following values:
+
+  Name                  | Value
+  ----                  | -----
+  `GLFW_HAT_CENTERED`   | 0
+  `GLFW_HAT_UP`         | 1
+  `GLFW_HAT_RIGHT`      | 2
+  `GLFW_HAT_DOWN`       | 4
+  `GLFW_HAT_LEFT`       | 8
+  `GLFW_HAT_RIGHT_UP`   | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
+  `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
+  `GLFW_HAT_LEFT_UP`    | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
+  `GLFW_HAT_LEFT_DOWN`  | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
+
+  The diagonal directions are bitwise combinations of the primary (up, right,
+  down and left) directions and you can test for these individually by ANDing
+  it with the corresponding direction.
+
+
+
+
+
+  if the specified joystick is not present this function will return `NULL`
+  but will not generate an error.  This can be used instead of first calling
+  ref glfwJoystickPresent.
+
+  param[in] jid The [joystick](ref joysticks) to query.
+  param[out] count Where to store the number of hat states in the returned
+  array.  This is set to zero if the joystick is not present or an error
+  occurred.
+  return An array of hat states, or `NULL` if the joystick is not present
+  or an [error](ref error_handling) occurred.
+
+  errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+  GLFW_INVALID_ENUM and ref GLFW_PLATFORM_ERROR.
+
+  pointer_lifetime The returned array is allocated and freed by GLFW.  You
+  should not free it yourself.  It is valid until the specified joystick is
+  disconnected, this function is called again for that joystick or the library
+  is terminated.
+
+  thread_safety This function must only be called from the main thread.
+
+  sa ref joystick_hat
+
+  since Added in version 3.3.
+
+  ingroup input
+
+
+}
+function glfwGetJoystickHats(jid: integer; var Count: integer): PChar;
+  cdecl; external GLFW_DLL;
+function glfwGetJoystickName(joy: integer): PChar; cdecl; external GLFW_DLL;
+{ Returns the SDL compatible GUID of the specified joystick.
+
+   This function returns the SDL compatible GUID, as a UTF-8 encoded
+   hexadecimal string, of the specified joystick.  The returned string is
+   allocated and freed by GLFW.  You should not free it yourself.
+
+   The GUID is what connects a joystick to a gamepad mapping.  A connected
+   joystick will always have a GUID even if there is no gamepad mapping
+   assigned to it.
+
+   If the specified joystick is not present this function will return `NULL`
+   but will not generate an error.  This can be used instead of first calling
+   ref glfwJoystickPresent.
+
+   The GUID uses the format introduced in SDL 2.0.5.  This GUID tries to
+   uniquely identify the make and model of a joystick but does not identify
+   a specific unit, e.g. all wired Xbox 360 controllers will have the same
+   GUID on that platform.  The GUID for a unit may vary between platforms
+   depending on what hardware information the platform specific APIs provide.
+
+   param[in] jid The [joystick](ref joysticks) to query.
+   return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
+   is not present or an [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_INVALID_ENUM and ref GLFW_PLATFORM_ERROR.
+
+   pointer_lifetime The returned string is allocated and freed by GLFW.  You
+   should not free it yourself.  It is valid until the specified joystick is
+   disconnected or the library is terminated.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref gamepad
+
+   since Added in version 3.3.
+
+   ingroup input
+ /
+
+}
+function glfwGetJoystickGUID(jid: integer): PChar; cdecl; external GLFW_DLL;
+
+{ Sets the user pointer of the specified joystick.
+
+   This function sets the user-defined pointer of the specified joystick.  The
+   current value is retained until the joystick is disconnected.  The initial
+   value is `NULL`.
+
+   This function may be called from the joystick callback, even for a joystick
+   that is being disconnected.
+
+   param[in] jid The joystick whose pointer to set.
+   param[in] pointer The new value.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.  Access is not
+   synchronized.
+
+   sa ref joystick_userptr
+   sa ref glfwGetJoystickUserPointer
+
+   since Added in version 3.3.
+
+   ingroup input
+ /
+}
+procedure glfwSetJoystickUserPointer(jid: integer; newvalue: Pointer);
+  cdecl; external GLFW_DLL;
+ { Returns the user pointer of the specified joystick.
+
+   This function returns the current value of the user-defined pointer of the
+   specified joystick.  The initial value is `NULL`.
+
+   This function may be called from the joystick callback, even for a joystick
+   that is being disconnected.
+
+   param[in] jid The joystick whose pointer to return.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.  Access is not
+   synchronized.
+
+   sa ref joystick_userptr
+   sa ref glfwSetJoystickUserPointer
+
+   since Added in version 3.3.
+
+   ingroup input
+ /
+
+}
+function glfwGetJoystickUserPointer(jid: integer): Pointer; cdecl; external GLFW_DLL;
+{ Returns whether the specified joystick has a gamepad mapping.
+
+   This function returns whether the specified joystick is both present and has
+   a gamepad mapping.
+
+   If the specified joystick is present but does not have a gamepad mapping
+   this function will return `GLFW_FALSE` but will not generate an error.  Call
+   ref glfwJoystickPresent to check if a joystick is present regardless of
+   whether it has a mapping.
+
+   param[in] jid The [joystick](ref joysticks) to query.
+   return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
+   or `GLFW_FALSE` otherwise.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_INVALID_ENUM.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref gamepad
+   sa ref glfwGetGamepadState
+
+   since Added in version 3.3.
+
+   ingroup input
+
+}
+function glfwJoystickIsGamepad(jid: integer): GLFW_INT; cdecl; external GLFW_DLL;
+{ Sets the joystick configuration callback.
+
+   This function sets the joystick configuration callback, or removes the
+   currently set callback.  This is called when a joystick is connected to or
+   disconnected from the system.
+
+   For joystick connection and disconnection events to be delivered on all
+   platforms, you need to call one of the [event processing](ref events)
+   functions.  Joystick disconnection may also be detected and the callback
+   called by joystick functions.  The function will then return whatever it
+   returns if the joystick is not present.
+
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set or the
+   library had not been [initialized](ref intro_init).
+
+   callback_signature
+
+   void function_name(int jid, int event)
+
+   For more information about the callback parameters, see the
+   [function pointer type](ref GLFWjoystickfun).
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref joystick_event
+
+   since Added in version 3.2.
+
+   ingroup input
+
+}
+function glfwSetJoystickCallback(cbfun: GLFWjoystickfun): pGLFWjoystickfun; cdecl;
+  external GLFW_DLL;
+
+{
+ Adds the specified SDL_GameControllerDB gamepad mappings.
+
+   This function parses the specified ASCII encoded string and updates the
+   internal list with any gamepad mappings it finds.  This string may
+   contain either a single gamepad mapping or many mappings separated by
+   newlines.  The parser supports the full format of the `gamecontrollerdb.txt`
+   source file including empty lines and comments.
+
+   See ref gamepad_mapping for a description of the format.
+
+   If there is already a gamepad mapping for a given GUID in the internal list,
+   it will be replaced by the one passed to this function.  If the library is
+   terminated and re-initialized the internal list will revert to the built-in
+   default.
+
+   param[in] string The string containing the gamepad mappings.
+   return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_INVALID_VALUE.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref gamepad
+   sa ref glfwJoystickIsGamepad
+   sa ref glfwGetGamepadName
+
+   since Added in version 3.3.
+
+   ingroup input
+
+
+}
+function glfwUpdateGamepadMappings(mappings: PChar): GLFW_INT; cdecl; external GLFW_DLL;
+{
+ !   Returns the human-readable gamepad name for the specified joystick.
+
+   This function returns the human-readable name of the gamepad from the
+   gamepad mapping assigned to the specified joystick.
+
+   If the specified joystick is not present or does not have a gamepad mapping
+   this function will return `NULL` but will not generate an error.  Call
+   ref glfwJoystickPresent to check whether it is present regardless of
+   whether it has a mapping.
+
+   param[in] jid The [joystick](ref joysticks) to query.
+   return The UTF-8 encoded name of the gamepad, or `NULL` if the
+   joystick is not present, does not have a mapping or an
+   [error](ref error_handling) occurred.
+
+   pointer_lifetime The returned string is allocated and freed by GLFW.  You
+   should not free it yourself.  It is valid until the specified joystick is
+   disconnected, the gamepad mappings are updated or the library is terminated.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref gamepad
+   sa ref glfwJoystickIsGamepad
+
+   since Added in version 3.3.
+
+   ingroup input
+
+}
+function glfwGetGamepadName(jid: GLFW_INT): PChar; cdecl; external GLFW_DLL;
+
+{ !   Retrieves the state of the specified joystick remapped as a gamepad.
+
+   This function retrieves the state of the specified joystick remapped to
+   an Xbox-like gamepad.
+
+   If the specified joystick is not present or does not have a gamepad mapping
+   this function will return `GLFW_FALSE` but will not generate an error.  Call
+   ref glfwJoystickPresent to check whether it is present regardless of
+   whether it has a mapping.
+
+   The Guide button may not be available for input as it is often hooked by the
+   system or the Steam client.
+
+   Not all devices have all the buttons or axes provided by ref
+   GLFWgamepadstate.  Unavailable buttons and axes will always report
+   `GLFW_RELEASE` and 0.0 respectively.
+
+   param[in] jid The [joystick](ref joysticks) to query.
+   param[out] state The gamepad input state of the joystick.
+   return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
+   connected, it has no gamepad mapping or an [error](ref error_handling)
+   occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_INVALID_ENUM.
+
+   thread_safety This function must only be called from the main thread.
+
+   sa ref gamepad
+   sa ref glfwUpdateGamepadMappings
+   sa ref glfwJoystickIsGamepad
+
+   since Added in version 3.3.
+
+   ingroup input
+
+
+}
+function glfwGetGamepadState(jid: GLFW_INT; state: pGLFWgamepadstate): GLFW_INT;
+  cdecl; external GLFW_DLL;
+
+
+//  ========================================================================
+//   clipboard
+//  ========================================================================
+procedure glfwSetClipboardString(window: pGLFWwindow; char: string);
+  cdecl; external GLFW_DLL;
+function glfwGetClipboardString(window: pGLFWwindow): PChar; cdecl; external GLFW_DLL;
+
+//Time
+//========================================================================
+procedure glfwSetTime(time: double); cdecl; external GLFW_DLL;
+{
+ !   Returns the current value of the raw timer.
+
+   This function returns the current value of the raw timer, measured in
+   1&nbsp; &nbsp;frequency seconds.  To get the frequency, call ref
+   glfwGetTimerFrequency.
+
+   return The value of the timer, or zero if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.
+
+   sa ref time
+   sa ref glfwGetTimerFrequency
+
+   since Added in version 3.2.
+
+   ingroup input
+
+
+}
+function glfwGetTimerValue(): uint64; cdecl; external GLFW_DLL;
+{
+ !   Returns the frequency, in Hz, of the raw timer.
+
+   This function returns the frequency, in Hz, of the raw timer.
+
+   return The frequency of the timer, in Hz, or zero if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.
+
+   sa ref time
+   sa ref glfwGetTimerValue
+
+   since Added in version 3.2.
+
+
+}
+
+function glfwGetTimerFrequency(): uint64; cdecl; external GLFW_DLL;
+
+{
+Makes the context of the specified window current for the calling
+ *  thread.
+ *
+ *  This function makes the OpenGL or OpenGL ES context of the specified window
+ *  current on the calling thread.  A context must only be made current on
+ *  a single thread at a time and each thread can have only a single current
+ *  context at a time.
+ *
+ *  When moving a context between threads, you must make it non-current on the
+ *  old thread before making it current on the new one.
+ *
+ *  By default, making a context non-current implicitly forces a pipeline flush.
+ *  On machines that support `GL_KHR_context_flush_control`, you can control
+ *  whether a context performs this flush by setting the
+ *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
+ *  hint.
+ *
+ *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
+ *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ *  error.
+ *
+ *  @param[in] window The window whose context to make current, or `NULL` to
+ *  detach the current context.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_current
+ *  @sa @ref glfwGetCurrentContext
+ *
+ *  @since Added in version 3.0.
+}
+procedure glfwMakeContextCurrent(window: pGLFWwindow); cdecl; external GLFW_DLL;
+
+{
+Returns the window whose context is current on the calling thread.
+ *
+ *  This function returns the window whose OpenGL or OpenGL ES context is
+ *  current on the calling thread.
+ *
+ *  @return The window whose context is current, or `NULL` if no window's
+ *  context is current.
+ *
+ *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ *  @thread_safety This function may be called from any thread.
+ *
+ *  @sa @ref context_current
+ *  @sa @ref glfwMakeContextCurrent
+ *
+ *  @since Added in version 3.0.
+}
+function glfwGetCurrentContext: pGLFWwindow; cdecl; external GLFW_DLL;
+//========================================================================
+//Context
+//========================================================================
+{
+Swaps the front and back buffers of the specified window.
+
+    This function swaps the front and back buffers of the specified window when
+    rendering with OpenGL or OpenGL ES.  If the swap interval is greater than
+    zero, the GPU driver waits the specified number of screen updates before
+    swapping the buffers.
+
+    The specified window must have an OpenGL or OpenGL ES context.  Specifying
+    a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+    error.
+
+    This function does not apply to Vulkan.  If you are rendering with Vulkan,
+    see `vkQueuePresentKHR` instead.
+
+    @param[in] window The window whose buffers to swap.
+
+    @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+    GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+
+    @remark __EGL:__ The context of the specified window must be current on the
+    calling thread.
+
+    @thread_safety This function may be called from any thread.
+
+    @sa @ref buffer_swap
+    @sa @ref glfwSwapInterval
+
+    @since Added in version 1.0.
+    @glfw3 Added window handle parameter.
+}
+
+procedure glfwSwapBuffers(window: pGLFWwindow); cdecl; external GLFW_DLL;
+{
+Sets the swap interval for the current context.
+
+    This function sets the swap interval for the current OpenGL or OpenGL ES
+    context, i.e. the number of screen updates to wait from the time @ref
+    glfwSwapBuffers was called before swapping the buffers and returning.  This
+    is sometimes called _vertical synchronization_, _vertical retrace
+    synchronization_ or just _vsync_.
+
+    A context that supports either of the `WGL_EXT_swap_control_tear` and
+    `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
+    intervals, which allows the driver to swap immediately even if a frame
+    arrives a little bit late.  You can check for these extensions with @ref
+    glfwExtensionSupported.
+
+    A context must be current on the calling thread.  Calling this function
+    without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+
+    This function does not apply to Vulkan.  If you are rendering with Vulkan,
+    see the present mode of your swapchain instead.
+
+    @param[in] interval The minimum number of screen updates to wait for
+    until the buffers are swapped by @ref glfwSwapBuffers.
+
+    @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+    GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+
+    @remark This function is not called during context creation, leaving the
+    swap interval set to whatever is the default on that platform.  This is done
+    because some swap interval extensions used by GLFW do not allow the swap
+    interval to be reset to zero once it has been set to a non-zero value.
+
+    @remark Some GPU drivers do not honor the requested swap interval, either
+    because of a user setting that overrides the application's request or due to
+    bugs in the driver.
+
+    @thread_safety This function may be called from any thread.
+
+    @sa @ref buffer_swap
+    @sa @ref glfwSwapBuffers
+
+    @since Added in version 1.0.
+}
+procedure glfwSwapInterval(interval: integer); cdecl; external GLFW_DLL;
+ {
+  Returns whether the specified extension is available.
+
+    This function returns whether the specified
+    [API extension](@ref context_glext) is supported by the current OpenGL or
+    OpenGL ES context.  It searches both for client API extension and context
+    creation API extensions.
+
+    A context must be current on the calling thread.  Calling this function
+    without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+
+    As this functions retrieves and searches one or more extension strings each
+    call, it is recommended that you cache its results if it is going to be used
+    frequently.  The extension strings will not change during the lifetime of
+    a context, so there is no danger in doing this.
+
+    This function does not apply to Vulkan.  If you are using Vulkan, see @ref
+    glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
+    and `vkEnumerateDeviceExtensionProperties` instead.
+
+    @param[in] extension The ASCII encoded name of the extension.
+    @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
+    otherwise.
+
+    @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+    GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
+    GLFW_PLATFORM_ERROR.
+
+    @thread_safety This function may be called from any thread.
+
+    @sa @ref context_glext
+    @sa @ref glfwGetProcAddress
+
+    @since Added in version 1.0.
+ }
+function glfwExtensionSupported(extension: PChar): integer; cdecl; external GLFW_DLL;
+{
+Returns the address of the specified function for the current
+    context.
+
+    This function returns the address of the specified OpenGL or OpenGL ES
+    [core or extension function](@ref context_glext), if it is supported
+    by the current context.
+
+    A context must be current on the calling thread.  Calling this function
+    without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+
+    This function does not apply to Vulkan.  If you are rendering with Vulkan,
+    see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
+    `vkGetDeviceProcAddr` instead.
+
+    @aram[in] procname The ASCII encoded name of the function.
+    return The address of the function, or `NULL` if an
+    [error](@ref error_handling) occurred.
+
+    errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+    GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+
+    remark The address of a given function is not guaranteed to be the same
+    between contexts.
+
+    remark This function may return a non-`NULL` address despite the
+    associated version or extension not being available.  Always check the
+    context version or extension string first.
+
+    pointer_lifetime The returned function pointer is valid until the context
+    is destroyed or the library is terminated.
+
+    thread_safety This function may be called from any thread.
+
+    sa @ref context_glext
+    sa @ref glfwExtensionSupported
+
+    since Added in version 1.0.
+ }
+function glfwGetProcAddress(procname: PChar): pGLFWglproc; cdecl; external GLFW_DLL;
+
+{    Returns whether the Vulkan loader and an ICD have been found.
+
+   This function returns whether the Vulkan loader and any minimally functional
+   ICD have been found.
+
+   The availability of a Vulkan loader and even an ICD does not by itself
+   guarantee that surface creation or even instance creation is possible.
+   For example, on Fermi systems Nvidia will install an ICD that provides no
+   actual Vulkan support.  Call ref glfwGetRequiredInstanceExtensions to check
+   whether the extensions necessary for Vulkan surface creation are available
+   and ref glfwGetPhysicalDevicePresentationSupport to check whether a queue
+   family of a physical device supports image presentation.
+
+   return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
+   otherwise.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED.
+
+   thread_safety This function may be called from any thread.
+
+   sa ref vulkan_support
+
+   since Added in version 3.2.
+
+   ingroup vulkan
+
+}
+
+function glfwVulkanSupported(): integer; cdecl; external GLFW_DLL;
+
+
+
+
+ { Returns the Vulkan instance extensions required by GLFW.
+
+   This function returns an array of names of Vulkan instance extensions required
+   by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the
+   list will always contain `VK_KHR_surface`, so if you don't require any
+   additional extensions you can pass this list directly to the
+   `VkInstanceCreateInfo` struct.
+
+   If Vulkan is not available on the machine, this function returns `NULL` and
+   generates a ref GLFW_API_UNAVAILABLE error.  Call ref glfwVulkanSupported
+   to check whether Vulkan is at least minimally available.
+
+   If Vulkan is available but no set of extensions allowing window surface
+   creation was found, this function returns `NULL`.  You may still use Vulkan
+   for off-screen rendering and compute work.
+
+   param[out] count Where to store the number of extensions in the returned
+   array.  This is set to zero if an error occurred.
+   return An array of ASCII encoded extension names, or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_API_UNAVAILABLE.
+
+   remark Additional extensions may be required by future versions of GLFW.
+   You should check if any extensions you wish to enable are already in the
+   returned array, as it is an error to specify an extension more than once in
+   the `VkInstanceCreateInfo` struct.
+
+   remark macos This function currently supports either the
+   `VK_MVK_macos_surface` extension from MoltenVK or `VK_EXT_metal_surface`
+   extension.
+
+   pointer_lifetime The returned array is allocated and freed by GLFW.  You
+   should not free it yourself.  It is guaranteed to be valid only until the
+   library is terminated.
+
+   thread_safety This function may be called from any thread.
+
+   sa ref vulkan_ext
+   sa ref glfwCreateWindowSurface
+
+   since Added in version 3.2.
+
+   ingroup vulkan
+
+}
+function glfwGetRequiredInstanceExtensions(var Count: uint32): PChar;
+  cdecl; external GLFW_DLL;
+
+
+{$IFDEF VK_VERSION_1_0}
+ {
+   Returns the address of the specified Vulkan instance function.
+
+   This function returns the address of the specified Vulkan core or extension
+   function for the specified instance.  If instance is set to `NULL` it can
+   return any function exported from the Vulkan loader, including at least the
+   following functions:
+
+   - vkEnumerateInstanceExtensionProperties`
+   - vkEnumerateInstanceLayerProperties`
+   - vkCreateInstance`
+   - vkGetInstanceProcAddr`
+
+   If Vulkan is not available on the machine, this function returns `NULL` and
+   generates a ref GLFW_API_UNAVAILABLE error.  Call ref glfwVulkanSupported
+   to check whether Vulkan is at least minimally available.
+
+   This function is equivalent to calling `vkGetInstanceProcAddr` with
+   a platform-specific query of the Vulkan loader as a fallback.
+
+   param[in] instance The Vulkan instance to query, or `NULL` to retrieve
+   functions related to instance creation.
+   param[in] procname The ASCII encoded name of the function.
+   return The address of the function, or `NULL` if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED and ref
+   GLFW_API_UNAVAILABLE.
+
+   pointer_lifetime The returned function pointer is valid until the library
+   is terminated.
+
+   thread_safety This function may be called from any thread.
+
+   sa ref vulkan_proc
+
+   since Added in version 3.2.
+}
+function glfwGetInstanceProcAddress(instance: VkInstance;
+  procname: PChar): pglfwGetInstanceProcAddress; cdecl; external GLFW_DLL;
+{
+ f Returns whether the specified queue family can present images.
+
+   This function returns whether the specified queue family of the specified
+   physical device supports presentation to the platform GLFW was built for.
+
+   If Vulkan or the required window surface creation instance extensions are
+   not available on the machine, or if the specified instance was not created
+   with the required extensions, this function returns `GLFW_FALSE` and
+   generates a ref GLFW_API_UNAVAILABLE error.  Call ref glfwVulkanSupported
+   to check whether Vulkan is at least minimally available and ref
+   glfwGetRequiredInstanceExtensions to check what instance extensions are
+   required.
+
+   param[in] instance The instance that the physical device belongs to.
+   param[in] device The physical device that the queue family belongs to.
+   param[in] queuefamily The index of the queue family to query.
+   return `GLFW_TRUE` if the queue family supports presentation, or
+   `GLFW_FALSE` otherwise.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_API_UNAVAILABLE and ref GLFW_PLATFORM_ERROR.
+
+   remark macos This function currently always returns `GLFW_TRUE`, as the
+   `VK_MVK_macos_surface` extension does not provide
+   a `vkGetPhysicalDevicePresentationSupport` type function.
+
+   thread_safety This function may be called from any thread.  For
+   synchronization details of Vulkan objects, see the Vulkan specification.
+
+   sa ref vulkan_present
+
+   since Added in version 3.2.
+
+
+}
+function glfwGetPhysicalDevicePresentationSupport(instance: VkInstance;
+  device: VkPhysicalDevice; queuefamily: UInt32): integer; cdecl; external GLFW_DLL;
+ {  Creates a Vulkan surface for the specified window.
+
+   This function creates a Vulkan surface for the specified window.
+
+   If the Vulkan loader or at least one minimally functional ICD were not found,
+   this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a ref
+   GLFW_API_UNAVAILABLE error.  Call ref glfwVulkanSupported to check whether
+   Vulkan is at least minimally available.
+
+   If the required window surface creation instance extensions are not
+   available or if the specified instance was not created with these extensions
+   enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
+   generates a ref GLFW_API_UNAVAILABLE error.  Call ref
+   glfwGetRequiredInstanceExtensions to check what instance extensions are
+   required.
+
+   The window surface cannot be shared with another API so the window must
+   have been created with the [client api hint](ref GLFW_CLIENT_API_attrib)
+   set to `GLFW_NO_API` otherwise it generates a ref GLFW_INVALID_VALUE error
+   and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
+
+   The window surface must be destroyed before the specified Vulkan instance.
+   It is the responsibility of the caller to destroy the window surface.  GLFW
+   does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
+   surface.
+
+   param[in] instance The Vulkan instance to create the surface in.
+   param[in] window The window to create the surface for.
+   param[in] allocator The allocator to use, or `NULL` to use the default
+   allocator.
+   param[out] surface Where to store the handle of the surface.  This is set
+   to `VK_NULL_HANDLE` if an error occurred.
+   return `VK_SUCCESS` if successful, or a Vulkan error code if an
+   [error](ref error_handling) occurred.
+
+   errors Possible errors include ref GLFW_NOT_INITIALIZED, ref
+   GLFW_API_UNAVAILABLE, ref GLFW_PLATFORM_ERROR and ref GLFW_INVALID_VALUE
+
+   remark If an error occurs before the creation call is made, GLFW returns
+   the Vulkan error code most appropriate for the error.  Appropriate use of
+   ref glfwVulkanSupported and ref glfwGetRequiredInstanceExtensions should
+   eliminate almost all occurrences of these errors.
+
+   remark macos This function currently only supports the
+   `VK_MVK_macos_surface` extension from MoltenVK.
+
+   remark macos This function creates and sets a `CAMetalLayer` instance for
+   the window content view, which is required for MoltenVK to function.
+
+   thread_safety This function may be called from any thread.  For
+   synchronization details of Vulkan objects, see the Vulkan specification.
+
+   sa ref vulkan_surface
+   sa ref glfwGetRequiredInstanceExtensions
+
+   since Added in version 3.2.
+
+
+
+}
+
+function glfwCreateWindowSurface(instance: VkInstance; window: pGLFWwindow;
+  var allocator: VkAllocationCallbacks; var surface: VkSurfaceKHR): VkResult;
+  cdecl; external GLFW_DLL;
+
+{$ENDIF}
+
+//  ========================================================================
+//   Error
+//  ========================================================================
+{
+ Sets the error callback.
+
+   This function sets the error callback, which is called with an error code
+   and a human-readable description each time a GLFW error occurs.
+
+   The error code is set before the callback is called.  Calling ref
+   glfwGetError from the error callback will return the same value as the error
+   code argument.
+
+   The error callback is called on the thread where the error occurred.  If you
+   are using GLFW from multiple threads, your error callback needs to be
+   written accordingly.
+
+   Because the description string may have been generated specifically for that
+   error, it is not guaranteed to be valid after the callback has returned.  If
+   you wish to use it after the callback returns, you need to make a copy.
+
+   Once set, the error callback remains set even after the library has been
+   terminated.
+
+   param[in] callback The new callback, or `NULL` to remove the currently set
+   callback.
+   return The previously set callback, or `NULL` if no callback was set.
+
+   callback_signature
+   code
+   void callback_name(int error_code, const char description)
+   endcode
+   For more information about the callback parameters, see the
+   [callback pointer type](ref GLFWerrorfun).
+
+   errors None.
+
+   remark This function may be called before ref glfwInit.
+
+   thread_safety This function must only be called from the main thread.
+
+}
+function glfwSetErrorCallback(cbfun: GLFWerrorfun): pGLFWerrorfun;
+  cdecl; external GLFW_DLL;
+
+
+implementation
+
+end.