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+{
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+ FreePascal / Delphi bindings for ImGui
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+
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+ Copyright (C) 2023 Coldzer0 <Coldzer0 [at] protonmail.ch>
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+
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+ This program is free software: you can redistribute it and/or modify
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+ it under the terms of the MIT License.
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+
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+ This program is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ MIT License for more details.
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+}
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+
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+unit CustomNodeGraph;
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+
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+{$IfDef FPC}
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+ {$mode Delphi}{$H+}
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+ {$ModeSwitch advancedrecords}
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+{$EndIf}
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+
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+{$J+} // Allow const var change
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+
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+Interface
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+
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+Uses
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+ Generics.Collections,
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+ SysUtils,
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+ PasImGui,
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+ PasImGui.Apis,
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+ PasImGui.Types,
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+ PasImGui.Enums;
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+
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+Type
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+ { TNode }
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+
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+ TNode = Record
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+ ID: Integer;
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+ Name: Array [0..31] Of AnsiChar;
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+ Pos, Size: ImVec2;
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+ Value: Single;
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+ Color: ImVec4;
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+ InputsCount, OutputsCount: Integer;
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+ function GetInputSlotPos(slotNo: Integer): ImVec2;
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+ function GetOutputSlotPos(slotNo: Integer): ImVec2;
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+ constructor Create(id_: Integer;
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+ const Name_: PAnsiChar; pos_: ImVec2; Value_: Single; color_: ImVec4; inputsCount_, outputsCount_: Integer);
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+ End;
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+
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+ { TNodeLink }
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+
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+ TNodeLink = record
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+ InputIdx, InputSlot, OutputIdx, OutputSlot: Integer;
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+ constructor Create(inputIdx_, inputSlot_, outputIdx_, outputSlot_: Integer);
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+ end;
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+
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+ Procedure ShowExampleAppCustomNodeGraph(opened: PBoolean);
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+
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+Implementation
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+ uses
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+ Math;
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+
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+var
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+ nodes : TList<TNode>;
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+ links : TList<TNodeLink>;
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+ scrolling : ImVec2;
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+
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+Procedure ShowExampleAppCustomNodeGraph(opened: PBoolean);
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+var
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+ io : PImGuiIO;
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+ node, node_inp , node_out: TNode;
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+ link: TNodeLink;
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+ node_idx, slot_idx, link_idx: Integer;
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+ offset, win_pos, canvas_sz, p1, p2, node_rect_min, node_rect_max,
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+ scene_pos: ImVec2;
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+ draw_list: PImDrawList;
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+ GRID_COLOR, node_bg_color: ImU32;
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+ GRID_SZ, x, y: Single;
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+ old_any_active, node_widgets_active, node_moving_active: Boolean;
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+const
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+ open_context_menu : Boolean = False;
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+ node_hovered_in_list : Integer = -1;
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+ node_hovered_in_scene : Integer = -1;
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+
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+ inited : Boolean = False;
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+ show_grid : Boolean = False;
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+ node_selected : Integer = -1;
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+
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+ NODE_SLOT_RADIUS : Single = 4.0;
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+ NODE_WINDOW_PADDING : ImVec2 = (x:8.0; y:8.0);
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+Begin
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+ scrolling := ImVec2.New(0.0, 0.0);
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+ ImGui.SetNextWindowSize(ImVec2.New(700, 600), ImGuiCond_FirstUseEver);
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+ ImGui.SetNextWindowPosCenter(ImGuiCond_FirstUseEver);
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+ If Not ImGui.Begin_('Greeting') Then
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+ Begin
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+ ImGui.End_; // Early out if the window is collapsed, as an optimization.
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+ exit;
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+ End;
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+
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+ io := ImGui.GetIO();
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+
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+ if not inited then
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+ begin
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+ nodes := TList<TNode>.Create();
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+ links := TList<TNodeLink>.Create();
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+
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+
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+ nodes.Add(TNode.Create(0, 'MainTex', ImVec2.New(40, 50), 0.5, ImVec4.New(255, 100, 100), 1, 1));
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+ nodes.Add(TNode.Create(1, 'BumpMap', ImVec2.New(40, 150), 0.42, ImVec4.New(200, 100, 200), 1, 1));
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+ nodes.Add(TNode.Create(2, 'Combine', ImVec2.New(270, 80), 1.0, ImVec4.New(0, 200, 100), 2, 2));
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+ links.Add(TNodeLink.Create(0, 0, 2, 0));
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+ links.Add(TNodeLink.Create(1, 0, 2, 1));
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+
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+ inited := True;
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+ end;
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+ // Draw a list of nodes on the left side
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+ ImGui.BeginChild('node_list', ImVec2.New(100, 0));
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+ ImGui.Text('Nodes');
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+ ImGui.Separator();
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+
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+ for node_idx := 0 to Pred(nodes.Count) do
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+ begin
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+ node := &nodes[node_idx];
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+ ImGui.PushIdInt(node.ID);
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+ if ImGui.Selectable(String(node.Name), node.ID = node_selected) then
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+ node_selected := node.ID;
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+
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+ if ImGui.IsItemHovered() then
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+ begin
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+ node_hovered_in_list := node.ID;
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+ open_context_menu := open_context_menu or ImGui.IsMouseClicked(1);
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+ end;
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+ ImGui.PopID();
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+ end;
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+ ImGui.EndChild();
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+ ImGui.SameLine();
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+
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+ ImGui.BeginGroup();
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+ // Create our child canvas
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+ ImGui.Text('Hold middle mouse button to scroll (%.2f,%.2f)', [scrolling.x, scrolling.y]);
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+ ImGui.SameLine(ImGui.GetWindowWidth() - 100);
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+ ImGui.Checkbox('Show grid', @show_grid);
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+ ImGui.PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2.New(1, 1));
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+ ImGui.PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2.New(0, 0));
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+ ImGui.PushStyleColor(ImGuiCol_ChildBg, IM_COL32(60, 60, 70, 200));
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+ ImGui.BeginChild('scrolling_region', ImVec2.New(0, 0), ImGuiChildFlags_Border, ImGuiWindowFlags_NoScrollbar or ImGuiWindowFlags_NoMove);
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+ ImGui.PopStyleVar(); // WindowPadding
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+ ImGui.PushItemWidth(120.0);
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+
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+ offset := ImGui.GetCursorScreenPos() + scrolling;
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+ draw_list := ImGui.GetWindowDrawList();
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+
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+ if show_grid then
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+ begin
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+ GRID_COLOR := IM_COL32(200, 200, 200, 40);
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+ GRID_SZ := 64.0;
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+ win_pos := ImGui.GetCursorScreenPos();
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+ canvas_sz := ImGui.GetWindowSize();
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+
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+ x := fmod(scrolling.x, GRID_SZ);
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+ while x < canvas_sz.x do
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+ begin
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+ draw_list^.AddLine(ImVec2.New(x, 0.0) + win_pos, ImVec2.New(x, canvas_sz.y) + win_pos, GRID_COLOR);
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+ x := fmod(scrolling.x, GRID_SZ);
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+ end;
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+
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+ y := fmod(scrolling.y, GRID_SZ);
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+ while y < canvas_sz.y do
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+ begin
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+ draw_list^.AddLine(ImVec2.New(0.0, y) + win_pos, ImVec2.New(canvas_sz.x, y) + win_pos, GRID_COLOR);
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+ y := fmod(scrolling.y, GRID_SZ);
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+ end;
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+ end;
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+
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+ // Display links
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+ draw_list^.ChannelsSplit(2);
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+ draw_list^.ChannelsSetCurrent(0); // Background
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+
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+ for link_idx := 0 to Pred(links.Count) do
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+ begin
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+ link := &links[link_idx];
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+ node_inp := &nodes[link.InputIdx];
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+ node_out := &nodes[link.OutputIdx];
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+ p1 := offset + node_inp.GetOutputSlotPos(link.InputSlot);
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+ p2 := offset + node_out.GetInputSlotPos(link.OutputSlot);
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+ draw_list^.AddBezierCubic(p1, p1 + ImVec2.New(+50, 0), p2 + ImVec2.New(-50, 0), p2, IM_COL32(200, 200, 100, 255), 3.0);
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+ end;
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+
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+ // Display nodes
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+ for node_idx := 0 to Pred(nodes.Count) do
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+ begin
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+ node := &nodes[node_idx];
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+
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+ ImGui.PushIdInt(node.ID);
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+ node_rect_min := offset + node.Pos;
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+
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+ // Display node contents first
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+ draw_list^.ChannelsSetCurrent(1); // Foreground
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+ old_any_active := ImGui.IsAnyItemActive();
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+ ImGui.SetCursorScreenPos(node_rect_min + NODE_WINDOW_PADDING);
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+ ImGui.BeginGroup(); // Lock horizontal position
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+ ImGui.Text('%s', [node.Name]);
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+ ImGui.SliderFloat('##value', @node.Value, 0.0, 1.0, 'Alpha %.2f');
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+ ImGui.ColorEdit3('##color', @node.Color.x);
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+ ImGui.EndGroup();
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+
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+ // Save the size of what we have emitted and whether any of the widgets are being used
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+ node_widgets_active := (not old_any_active and ImGui.IsAnyItemActive());
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+ node.Size := ImGui.GetItemRectSize() + NODE_WINDOW_PADDING + NODE_WINDOW_PADDING;
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+ node_rect_max := node_rect_min + node.Size;
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+
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+ // Display node box
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+ draw_list^.ChannelsSetCurrent(0); // Background
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+ ImGui.SetCursorScreenPos(node_rect_min);
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+ ImGui.InvisibleButton('node', node.Size);
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+ if ImGui.IsItemHovered() then
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+ begin
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+ node_hovered_in_scene := node.ID;
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+ open_context_menu := open_context_menu or ImGui.IsMouseClicked(1);
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+ end;
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+ node_moving_active := ImGui.IsItemActive();
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+ if (node_widgets_active or node_moving_active) then
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+ node_selected := node.ID;
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+ if (node_moving_active and ImGui.IsMouseDragging(ImGuiMouseButton_Left)) then
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+ node.Pos := node.Pos + io^.MouseDelta;
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+
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+ if ((node_hovered_in_list = node.ID) or (node_hovered_in_scene = node.ID) or ((node_hovered_in_list = -1) and (node_selected = node.ID))) then
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+ node_bg_color := IM_COL32(75, 75, 75, 255)
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+ else
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+ node_bg_color := IM_COL32(60, 60, 60, 255);
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+
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+ draw_list^.AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0);
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+ draw_list^.AddRect(node_rect_min, node_rect_max, IM_COL32(100, 100, 100, 255), 4.0);
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+
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+ for slot_idx := 0 to Pred(node.InputsCount) do
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+ draw_list^.AddCircleFilled(offset + node.GetInputSlotPos(slot_idx), NODE_SLOT_RADIUS, IM_COL32(150, 150, 150, 150));
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+ for slot_idx := 0 to Pred(node.OutputsCount) do
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+ draw_list^.AddCircleFilled(offset + node.GetOutputSlotPos(slot_idx), NODE_SLOT_RADIUS, IM_COL32(150, 150, 150, 150));
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+
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+ ImGui.PopID();
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+ end;
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+ draw_list^.ChannelsMerge();
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+
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+ // Open context menu
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+ if ImGui.IsMouseReleased(ImGuiMouseButton_Right) then
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+ begin
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+ if ImGui.IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) or not ImGui.IsAnyItemHovered() then
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+ begin
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+ node_hovered_in_list := -1;
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+ node_hovered_in_scene := -1;;
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+ node_selected := -1;
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+ open_context_menu := true;
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+ end;
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+ end;
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+ if open_context_menu then
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+ begin
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+ ImGui.OpenPopup('context_menu');
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+ if (node_hovered_in_list <> -1) then
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+ node_selected := node_hovered_in_list;
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+ if (node_hovered_in_scene <> -1) then
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+ node_selected := node_hovered_in_scene;
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+ end;
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+ // Draw context menu
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+ ImGui.PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2.New(8, 8));
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+ if ImGui.BeginPopup('context_menu') then
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+ begin
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+ if node_selected <> -1 then
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+ node := &nodes[node_selected]
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+ else
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+ node.ID := -1;
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+
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+ scene_pos := ImGui.GetMousePosOnOpeningCurrentPopup() - offset;
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+
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+ if node.ID <> -1 then
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+ begin
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+ ImGui.Text('Node "%s"', [node.Name]);
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+ ImGui.Separator();
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+ if ImGui.MenuItem('Rename..', nil, false, false) then begin end;
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+ if ImGui.MenuItem('Delete', nil, false, false) then begin end;
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+ if ImGui.MenuItem('Copy', nil, false, false) then begin end;
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+ end
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+ else
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+ begin
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+ if ImGui.MenuItem('Add') then
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+ nodes.Add(Node.Create(nodes.Count, 'New node', scene_pos, 0.5, ImVec4.New(100, 100, 200), 2, 2));
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+ if ImGui.MenuItem('Past', nil, false, false) then begin end;
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+ end;
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+ ImGui.EndPopup();
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+ end;
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+ ImGui.PopStyleVar();
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+
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+ // Scrolling
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+ if (ImGui.IsWindowHovered() and not ImGui.IsAnyItemActive() and ImGui.IsMouseDragging(ImGuiMouseButton_Middle, 0.0)) then
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+ scrolling := scrolling + io.MouseDelta;
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+
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+ ImGui.PopItemWidth();
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+ ImGui.EndChild();
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+ ImGui.PopStyleColor();
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+ ImGui.PopStyleVar();
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+ ImGui.EndGroup();
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+
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+ ImGui.End_();
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+End;
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+
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+{ TNode }
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+
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+function TNode.GetInputSlotPos(slotNo: Integer): ImVec2;
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+begin
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+ Result.x := Pos.x;
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+ Result.y := Pos.y + Size.y * (slotNo + 1) / (InputsCount + 1);
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+end;
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+
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+function TNode.GetOutputSlotPos(slotNo: Integer): ImVec2;
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+begin
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+ Result.x := Pos.x + Size.x;
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+ Result.y := Pos.y + Size.y * (slotNo + 1) / (OutputsCount + 1);
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+end;
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+
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+constructor TNode.Create(id_: Integer;
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+ const Name_: PAnsiChar; pos_: ImVec2; Value_: Single; color_: ImVec4; inputsCount_, outputsCount_: Integer);
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+Begin
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+ Self.ID := id_;
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+ StrLCopy(Self.Name, name_, SizeOf(Self.Name) - 1);
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+ Self.Pos := pos_;
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+ Self.Value := value_;
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+ Self.Color := color_;
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+ Self.InputsCount := inputsCount_;
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+ Self.OutputsCount := outputsCount_;
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+End;
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+
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+{ TNodeLink }
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+
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+constructor TNodeLink.Create(inputIdx_, inputSlot_, outputIdx_, outputSlot_: Integer);
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+begin
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+ Self.InputIdx := inputIdx_;
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+ Self.InputSlot := inputSlot_;
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+ Self.OutputIdx := outputIdx_;
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+ Self.OutputSlot := outputSlot_;
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+end;
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+
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+initialization
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+
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+
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+finalization
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+ nodes.Free;
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+ links.Free;
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+
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+End.
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+
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