unit sdl2; { SDL2-for-Pascal ================= Pascal units for SDL2 - Simple Direct MediaLayer, Version 2 Copyright (C) 2020-2023 PGD Community Maintainers: M. J. Molski and suve Visit: https://github.com/PascalGameDevelopment/SDL2-for-Pascal Simple DirectMedia Layer Copyright (C) 1997-2023 Sam Lantinga Visit: http://libsdl.org SDL2-for-Pascal is based upon: Pascal-Header-Conversion Copyright (C) 2012-2020 Tim Blume aka End/EV1313 JEDI-SDL : Pascal units for SDL Copyright (C) 2000 - 2004 Dominique Louis sdl2.pas is based on the C header files in the include folder of the original Simple DirectMedia Layer repository. See: https://github.com/libsdl-org/SDL OpenGL header files are not translated: "sdl_opengl.h", "sdl_opengles.h" "sdl_opengles2.h" There is a much better OpenGL-Header avaible at delphigl.com: dglopengl.pas See: https://github.com/SaschaWillems/dglOpenGL This software is provided 'as-is', without any express or implied warranty. In no case will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Special Thanks to: - Tim Blume and everyone else contributing to the "Pascal-Header-Conversion" - DelphiGL.com - Community - Domenique Louis and everyone else from the JEDI-Team - Sam Latinga and everyone else from the SDL-Team } {$DEFINE SDL} {$I jedi.inc} {$I ImGuiPasDef.inc} interface {$IFDEF WINDOWS} uses {$IFDEF FPC} ctypes, {$ENDIF} Windows; {$ENDIF} {$IF DEFINED(UNIX) AND NOT DEFINED(ANDROID)} uses {$IFDEF FPC} ctypes, UnixType, {$ENDIF} {$IFDEF DARWIN} CocoaAll; {$ELSE} X, XLib; {$ENDIF} {$ENDIF} {$IF DEFINED(UNIX) AND DEFINED(ANDROID) AND DEFINED(FPC)} uses ctypes, UnixType; {$ENDIF} {$IfNDef DYNAMIC_LINK} {$LinkLib 'libSDL2.a'} {$ELSE} const {$IFDEF WINDOWS} SDL_LibName = 'SDL2.dll'; {$ENDIF} {$IFDEF UNIX} {$IFDEF DARWIN} SDL_LibName = 'libSDL2.dylib'; {$IFDEF FPC} {$LINKLIB libSDL2} {$ENDIF} {$ELSE} {$IFDEF FPC} SDL_LibName = 'libSDL2.so'; {$ELSE} SDL_LibName = 'libSDL2.so.0'; {$ENDIF} {$MESSAGE HINT 'Known MESA bug may generate float-point exception in software graphics mode! See https://github.com/PascalGameDevelopment/SDL2-for-Pascal/issues/56 for reference.'} {$ENDIF} {$ENDIF} {$IFDEF MACOS} SDL_LibName = 'SDL2'; {$IFDEF FPC} {$linklib libSDL2} {$ENDIF} {$ENDIF} {$EndIf} {$DEFINE WANT_CWCHAR_T} {$I ctypes.inc} // C data types {SDL2 version of the represented header file} {$I sdlstdinc.inc} {$I sdlversion.inc} // 2.0.14 {$I sdlerror_c.inc} // 2.0.14 {$I sdlerror.inc} // 2.0.14 {$I sdlplatform.inc} // 2.0.14 {$I sdlpower.inc} // 2.0.14 {$I sdlthread.inc} {$I sdlatomic.inc} // 2.0.20 {$I sdlmutex.inc} // 2.26.5 {$I sdltimer.inc} // 2.0.18 {$I sdlpixels.inc} // 2.26.5 {$I sdlrect.inc} // 2.24.0 {$I sdlrwops.inc} // 2.0.14 {$I sdlaudio.inc} // 2.26.3 {$I sdlblendmode.inc} // 2.0.14 {$I sdlsurface.inc} // 2.0.14 {$I sdlvideo.inc} // 2.24.0 {$I sdlshape.inc} // 2.24.0 {$I sdlhints.inc} // 2.26.0 {$I sdlloadso.inc} // 2.24.1 {$I sdlmessagebox.inc} // 2.0.14 {$I sdlrenderer.inc} // 2.0.22 {$I sdlscancode.inc} // 2.26.2 {$I sdlkeycode.inc} // 2.26.2 {$I sdlkeyboard.inc} // 2.24.1 {$I sdlmouse.inc} // 2.0.24 {$I sdlguid.inc} // 2.24.0 {$I sdljoystick.inc} // 2.24.0 {$I sdlsensor.inc} // 2.26.0 {$I sdlgamecontroller.inc} // 2.24.0 {$I sdlhaptic.inc} // 2.26.2 {$I sdlhidapi.inc} // 2.0.18 {$I sdltouch.inc} // 2.24.0 {$I sdlgesture.inc} // 2.26.2 {$I sdlsyswm.inc} {$I sdlevents.inc} // 2.24.0 {$I sdllocale.inc} // 2.0.14 {$I sdlclipboard.inc} // 2.24.1 {$I sdlcpuinfo.inc} // 2.0.14 {$I sdlfilesystem.inc} // 2.24.1 {$I sdllog.inc} // 2.0.14 {$I sdlmisc.inc} // 2.0.14 {$I sdlsystem.inc} // 2.24.0 {$I sdl.inc} // 2.0.14 implementation (* * We need an strlen() implementation for some operations on C-strings. * FPC ships one in the Strings unit; Delphi has one in the AnsiStrings unit. * Since FPC defines "DELPHI" when building in Delphi-compatibility mode, * check if "FPC" is defined to determine which compiler is used. *) uses {$IFDEF FPC} Strings {$ELSE} AnsiStrings {$ENDIF} ; // Macros from "sdl_version.h" procedure SDL_VERSION(out x: TSDL_Version); begin x.major := SDL_MAJOR_VERSION; x.minor := SDL_MINOR_VERSION; x.patch := SDL_PATCHLEVEL; end; function SDL_VERSIONNUM(X,Y,Z: cuint8): Cardinal; begin Result := X*1000 + Y*100 + Z; end; function SDL_COMPILEDVERSION: Cardinal; begin Result := SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL); end; function SDL_VERSION_ATLEAST(X,Y,Z: cuint8): Boolean; begin Result := SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X,Y,Z); end; //Macros from "sdl_mouse.h" function SDL_Button(X: cint): cint; begin Result := 1 shl (X - 1); end; {$IFDEF WINDOWS} //from "sdl_thread.h" function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer): PSDL_Thread; overload; begin Result := SDL_CreateThread(fn,name,data,nil,nil); end; {$ENDIF} //from "sdl_rect.h" function SDL_PointInRect(const p: PSDL_Point; const r: PSDL_Rect): Boolean; begin Result := (p^.x >= r^.x) and (p^.x < (r^.x + r^.w)) and (p^.y >= r^.y) and (p^.y < (r^.y + r^.h)) end; function SDL_RectEmpty(const r: PSDL_Rect): Boolean; begin Result := (r = NIL) or (r^.w <= 0) or (r^.h <= 0); end; function SDL_RectEquals(const a, b: PSDL_Rect): Boolean; begin Result := (a^.x = b^.x) and (a^.y = b^.y) and (a^.w = b^.w) and (a^.h = b^.h); end; function SDL_PointInFRect(const p: PSDL_FPoint; const r: PSDL_FRect): Boolean; begin Result := (p^.x >= r^.x) and (p^.x < (r^.x + r^.w)) and (p^.y >= r^.y) and (p^.y < (r^.y + r^.h)) end; function SDL_FRectEmpty(const r: PSDL_FRect): Boolean; begin Result := (r = NIL) or (r^.w <= cfloat(0.0)) or (r^.h <= cfloat(0.0)) end; function SDL_FRectEqualsEpsilon(const a, b: PSDL_FRect; const epsilon: cfloat): Boolean; begin Result := (a <> NIL) and (b <> NIL) and ( (a = b) or ( (SDL_fabsf(a^.x - b^.x) <= epsilon) and (SDL_fabsf(a^.y - b^.y) <= epsilon) and (SDL_fabsf(a^.w - b^.w) <= epsilon) and (SDL_fabsf(a^.h - b^.h) <= epsilon) ) ) end; function SDL_FRectEquals(const a, b: PSDL_FRect): Boolean; Inline; begin Result := SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON) end; //from "sdl_atomic.h" function SDL_AtomicIncRef(atomic: PSDL_Atomic): cint; begin Result := SDL_AtomicAdd(atomic, 1) end; function SDL_AtomicDecRef(atomic: PSDL_Atomic): Boolean; begin Result := SDL_AtomicAdd(atomic, -1) = 1 end; procedure SDL_CompilerBarrier(); {$IFDEF FPC} begin ReadWriteBarrier() {$ELSE} var lock: TSDL_SpinLock; begin lock := 0; SDL_AtomicLock(@lock); SDL_AtomicUnlock(@lock) {$ENDIF} end; //from "sdl_audio.h" function SDL_LoadWAV(file_: PAnsiChar; spec: PSDL_AudioSpec; audio_buf: ppcuint8; audio_len: pcuint32): PSDL_AudioSpec; begin Result := SDL_LoadWAV_RW(SDL_RWFromFile(file_, 'rb'), 1, spec, audio_buf, audio_len); end; function SDL_AUDIO_BITSIZE(x: Cardinal): Cardinal; begin Result := x and SDL_AUDIO_MASK_BITSIZE; end; function SDL_AUDIO_ISFLOAT(x: Cardinal): Cardinal; begin Result := x and SDL_AUDIO_MASK_DATATYPE; end; function SDL_AUDIO_ISBIGENDIAN(x: Cardinal): Cardinal; begin Result := x and SDL_AUDIO_MASK_ENDIAN; end; function SDL_AUDIO_ISSIGNED(x: Cardinal): Cardinal; begin Result := x and SDL_AUDIO_MASK_SIGNED; end; function SDL_AUDIO_ISINT(x: Cardinal): Cardinal; begin Result := not SDL_AUDIO_ISFLOAT(x); end; function SDL_AUDIO_ISLITTLEENDIAN(x: Cardinal): Cardinal; begin Result := not SDL_AUDIO_ISLITTLEENDIAN(x); end; function SDL_AUDIO_ISUNSIGNED(x: Cardinal): Cardinal; begin Result := not SDL_AUDIO_ISSIGNED(x); end; //from "sdl_pixels.h" function SDL_PIXELFLAG(X: cuint32): cuint32; begin Result := (X shr 28) and $0F; end; function SDL_PIXELTYPE(X: cuint32): cuint32; begin Result := (X shr 24) and $0F; end; function SDL_PIXELORDER(X: cuint32): cuint32; begin Result := (X shr 20) and $0F; end; function SDL_PIXELLAYOUT(X: cuint32): cuint32; begin Result := (X shr 16) and $0F; end; function SDL_BITSPERPIXEL(X: cuint32): cuint32; begin Result := (X shr 8) and $FF; end; function SDL_ISPIXELFORMAT_FOURCC(format: Variant): Boolean; begin Result := (format and (SDL_PIXELFLAG(format) <> 1)); end; // Macros from "sdl_surface.h" function SDL_LoadBMP(_file: PAnsiChar): PSDL_Surface; begin Result := SDL_LoadBMP_RW(SDL_RWFromFile(_file, 'rb'), 1); end; function SDL_SaveBMP(const surface: PSDL_Surface; const filename: AnsiString ): cint; begin Result := SDL_SaveBMP_RW(surface, SDL_RWFromFile(PAnsiChar(filename), 'wb'), 1) end; {** * Evaluates to true if the surface needs to be locked before access. *} function SDL_MUSTLOCK(const S: PSDL_Surface): Boolean; begin Result := ((S^.flags and SDL_RLEACCEL) <> 0) end; // Macros from "sdl_shape.h" function SDL_SHAPEMODEALPHA(mode: TWindowShapeMode): Boolean; begin Result := (mode = ShapeModeDefault) or (mode = ShapeModeBinarizeAlpha) or (mode = ShapeModeReverseBinarizeAlpha); end; // from "sdl_stdinc.h" // Note: We're using FPC's Strings.strlen() here, not SDL_strlen(). function SDL_iconv_utf8_locale(Const str: PAnsiChar): PAnsiChar; cdecl; begin Result := SDL_iconv_string('', 'UTF-8', str, strlen(str)+1) end; function SDL_iconv_utf8_ucs2(Const str: PAnsiChar): pcUint16; cdecl; begin Result := pcUint16(SDL_iconv_string('UCS-2-INTERNAL', 'UTF-8', str, strlen(str)+1)) end; function SDL_iconv_utf8_ucs4(Const str: PAnsiChar): pcUint32; cdecl; begin Result := pcUint32(SDL_iconv_string('UCS-4-INTERNAL', 'UTF-8', str, strlen(str)+1)) end; //from "sdl_video.h" function SDL_WINDOWPOS_UNDEFINED_DISPLAY(X: Variant): Variant; begin Result := (SDL_WINDOWPOS_UNDEFINED_MASK or X); end; function SDL_WINDOWPOS_ISUNDEFINED(X: Variant): Variant; begin Result := (X and $FFFF0000) = SDL_WINDOWPOS_UNDEFINED_MASK; end; function SDL_WINDOWPOS_CENTERED_DISPLAY(X: Variant): Variant; begin Result := (SDL_WINDOWPOS_CENTERED_MASK or X); end; function SDL_WINDOWPOS_ISCENTERED(X: Variant): Variant; begin Result := (X and $FFFF0000) = SDL_WINDOWPOS_CENTERED_MASK; end; //from "sdl_events.h" function SDL_GetEventState(type_: TSDL_EventType): cuint8; begin Result := SDL_EventState(type_, SDL_QUERY); end; // from "sdl_timer.h" function SDL_TICKS_PASSED(const A, B: cint32): Boolean; begin Result := ((B - A) <= 0); end; // from "sdl_gamecontroller.h" {** * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() *} function SDL_GameControllerAddMappingsFromFile(const FilePath: PAnsiChar ): cint32; begin Result := SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(FilePath, 'rb'), 1) end; end.