//from "sdl_keyboard.h" {* * \file SDL_keyboard.h * * Include file for SDL keyboard event handling } type { SDL2-for-Pascal: - Is this type used/needed anywhere? - It doesn't seem to be part of sdl_keyboard.h - If not, should be commented out or deleted } PPKeyStateArr = ^PKeyStateArr; PKeyStateArr = ^TKeyStateArr; TKeyStateArr = array[0..65000] of cuint8; {* * \brief The SDL keysym structure, used in key events. * * \note If you are looking for translated character input, see the:: SDL_TEXTINPUT event. } PPSDL_Keysym = ^PSDL_Keysym; PSDL_Keysym = ^TSDL_Keysym; TSDL_Keysym = record scancode: TSDL_ScanCode; // SDL physical key code - see SDL_Scancode for details sym: TSDL_KeyCode; // SDL virtual key code - see SDL_Keycode for details mod_: cuint16; // current key modifiers unicode: cuint32; // (deprecated) use SDL_TextInputEvent instead end; { Function prototypes } {* * Query the window which currently has keyboard focus. * * \returns the window with keyboard focus. * * \since This function is available since SDL 2.0.0. } function SDL_GetKeyboardFocus: PSDL_Window; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetKeyboardFocus' {$ENDIF} {$ENDIF}; {* * Get a snapshot of the current state of the keyboard. * * The pointer returned is a pointer to an internal SDL array. It will be * valid for the whole lifetime of the application and should not be freed by * the caller. * * A array element with a value of 1 means that the key is pressed and a value * of 0 means that it is not. Indexes into this array are obtained by using * SDL_Scancode values. * * Use SDL_PumpEvents() to update the state array. * * This function gives you the current state after all events have been * processed, so if a key or button has been pressed and released before you * process events, then the pressed state will never show up in the * SDL_GetKeyboardState() calls. * * Note: This function doesn't take into account whether shift has been * pressed or not. * * \param numkeys if non-nil, receives the length of the returned array * \returns a pointer to an array of key states. * * \since This function is available since SDL 2.0.0. * * \sa SDL_PumpEvents * \sa SDL_ResetKeyboard } function SDL_GetKeyboardState(numkeys: pcint): pcuint8; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetKeyboardState' {$ENDIF} {$ENDIF}; {* * Clear the state of the keyboard * * This function will generate key up events for all pressed keys. * * \since This function is available since SDL 2.24.0. * * \sa SDL_GetKeyboardState } procedure SDL_ResetKeyboard; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ResetKeyboard' {$ENDIF} {$ENDIF}; {* * Get the current key modifier state for the keyboard. * * \returns an OR'd combination of the modifier keys for the keyboard. See * SDL_Keymod for details. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetKeyboardState * \sa SDL_SetModState } function SDL_GetModState: TSDL_Keymod; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetModState' {$ENDIF} {$ENDIF}; {* * Set the current key modifier state for the keyboard. * * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose * modifier key states on your application. Simply pass your desired modifier * states into `modstate`. This value may be a bitwise, OR'd combination of * SDL_Keymod values. * * This does not change the keyboard state, only the key modifier flags that * SDL reports. * * \param modstate the desired SDL_Keymod for the keyboard * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetModState } procedure SDL_SetModState(modstate: TSDL_Keymod); cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetModState' {$ENDIF} {$ENDIF}; {* * Get the key code corresponding to the given scancode according to the * current keyboard layout. * * See SDL_Keycode for details. * * \param scancode the desired SDL_Scancode to query * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetKeyName * \sa SDL_GetScancodeFromKey } function SDL_GetKeyFromScancode(scancode: TSDL_Scancode): TSDL_Keycode; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetKeyFromScancode' {$ENDIF} {$ENDIF}; {* * Get the scancode corresponding to the given key code according to the * current keyboard layout. * * See SDL_Scancode for details. * * \param key the desired SDL_Keycode to query * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetKeyFromScancode * \sa SDL_GetScancodeName } function SDL_GetScancodeFromKey(key: TSDL_Keycode): TSDL_Scancode; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetScancodeFromKey' {$ENDIF} {$ENDIF}; {* * Get a human-readable name for a scancode. * * See SDL_Scancode for details. * * **Warning**: The returned name is by design not stable across platforms, * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left * Windows" under Microsoft Windows, and some scancodes like * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore * unsuitable for creating a stable cross-platform two-way mapping between * strings and scancodes. * * \param scancode the desired SDL_Scancode to query * \returns a pointer to the name for the scancode. If the scancode doesn't * have a name this function returns an empty string (""). * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetScancodeFromKey * \sa SDL_GetScancodeFromName } function SDL_GetScancodeName(scancode: TSDL_Scancode): PAnsiChar; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetScancodeName' {$ENDIF} {$ENDIF}; {* * Get a scancode from a human-readable name. * * \param name the human-readable scancode name * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't * recognized; call SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetKeyFromName * \sa SDL_GetScancodeFromKey * \sa SDL_GetScancodeName } function SDL_GetScancodeFromName(name: PAnsiChar): TSDL_Scancode; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetScancodeFromName' {$ENDIF} {$ENDIF}; {* * Get a human-readable name for a key. * * See SDL_Scancode and SDL_Keycode for details. * * \param key the desired SDL_Keycode to query * \returns a pointer to a UTF-8 string that stays valid at least until the * next call to this function. If you need it around any longer, you * must copy it. If the key doesn't have a name, this function * returns an empty string (""). * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetKeyFromName * \sa SDL_GetKeyFromScancode * \sa SDL_GetScancodeFromKey } function SDL_GetKeyName(key: TSDL_Keycode): PAnsiChar; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetKeyName' {$ENDIF} {$ENDIF}; {* * Get a key code from a human-readable name. * * \param name the human-readable key name * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call * SDL_GetError() for more information. * * \since This function is available since SDL 2.0.0. * * \sa SDL_GetKeyFromScancode * \sa SDL_GetKeyName * \sa SDL_GetScancodeFromName } function SDL_GetKeyFromName(name: PAnsiChar): TSDL_Keycode; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetKeyFromName' {$ENDIF} {$ENDIF}; {* * Start accepting Unicode text input events. * * This function will start accepting Unicode text input events in the focused * SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and * SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in * pair with SDL_StopTextInput(). * * On some platforms using this function activates the screen keyboard. * * \since This function is available since SDL 2.0.0. * * \sa SDL_SetTextInputRect * \sa SDL_StopTextInput } procedure SDL_StartTextInput; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_StartTextInput' {$ENDIF} {$ENDIF}; {* * Check whether or not Unicode text input events are enabled. * * \returns SDL_TRUE if text input events are enabled else SDL_FALSE. * * \since This function is available since SDL 2.0.0. * * \sa SDL_StartTextInput } function SDL_IsTextInputActive: TSDL_bool; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_IsTextInputActive' {$ENDIF} {$ENDIF}; {* * Stop receiving any text input events. * * \since This function is available since SDL 2.0.0. * * \sa SDL_StartTextInput } procedure SDL_StopTextInput; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_StopTextInput' {$ENDIF} {$ENDIF}; {* * Dismiss the composition window/IME without disabling the subsystem. * * \since This function is available since SDL 2.0.22. * * \sa SDL_StartTextInput * \sa SDL_StopTextInput } procedure SDL_ClearComposition; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ClearComposition' {$ENDIF} {$ENDIF}; {* * Returns if an IME Composite or Candidate window is currently shown. * * \since This function is available since SDL 2.0.22. } function SDL_IsTextInputShown: TSDL_bool; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_IsTextInputShown' {$ENDIF} {$ENDIF}; {* * Set the rectangle used to type Unicode text inputs. * * To start text input in a given location, this function is intended to be * called before SDL_StartTextInput, although some platforms support moving * the rectangle even while text input (and a composition) is active. * * Note: If you want to use the system native IME window, try setting hint * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you * any feedback. * * \param rect the SDL_Rect structure representing the rectangle to receive * text (ignored if nil) * * \since This function is available since SDL 2.0.0. * * \sa SDL_StartTextInput } procedure SDL_SetTextInputRect(rect: PSDL_Rect); cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetTextInputRect' {$ENDIF} {$ENDIF}; {* * Check whether the platform has screen keyboard support. * * \returns SDL_TRUE if the platform has some screen keyboard support or * SDL_FALSE if not. * * \since This function is available since SDL 2.0.0. * * \sa SDL_StartTextInput * \sa SDL_IsScreenKeyboardShown } function SDL_HasScreenKeyboardSupport: TSDL_bool; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_HasScreenKeyboardSupport' {$ENDIF} {$ENDIF}; {* * Check whether the screen keyboard is shown for given window. * * \param window the window for which screen keyboard should be queried * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. * * \since This function is available since SDL 2.0.0. * * \sa SDL_HasScreenKeyboardSupport } function SDL_IsScreenKeyboardShown(window: PSDL_Window): TSDL_bool; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_IsScreenKeyboardShown' {$ENDIF} {$ENDIF};