// based on SDL_misc.h {** * \brief Open an URL / URI in the browser or other * * Open a URL in a separate, system-provided application. How this works will * vary wildly depending on the platform. This will likely launch what * makes sense to handle a specific URL's protocol (a web browser for http://, * etc), but it might also be able to launch file managers for directories * and other things. * * What happens when you open a URL varies wildly as well: your game window * may lose focus (and may or may not lose focus if your game was fullscreen * or grabbing input at the time). On mobile devices, your app will likely * move to the background or your process might be paused. Any given platform * may or may not handle a given URL. * * If this is unimplemented (or simply unavailable) for a platform, this will * fail with an error. A successful result does not mean the URL loaded, just * that we launched something to handle it (or at least believe we did). * * All this to say: this function can be useful, but you should definitely * test it on every platform you target. * * \param url A valid URL to open. * \return 0 on success, or -1 on error. *} function SDL_OpenURL(const url: PAnsiChar): cint; cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_OpenURL' {$ENDIF} {$ENDIF};