{ GLSC2, OpenGL, OpenGL ES loader generated by glad 0.1.36 on Thu Nov 16 04:56:47 2023. Language/Generator: Pascal Specification: gl APIs: gl=4.6, gles2=3.2, glsc2=2.0 Profile: compatibility Extensions: Loader: True Local files: False Omit khrplatform: False Reproducible: False Commandline: --profile="compatibility" --api="gl=4.6,gles2=3.2,glsc2=2.0" --generator="pascal" --spec="gl" --extensions="" Online: https://glad.dav1d.de/#profile=compatibility&language=pascal&specification=gl&loader=on&api=gl%3D4.6&api=gles2%3D3.2&api=glsc2%3D2.0 } unit glad_gl; {$IF Defined(FPC)}{$MODE Delphi}{$ENDIF}{$H+} interface uses SysUtils, StrUtils; var glVersionMajor, glVersionMinor: integer; (* Types *) type GLVULKANPROCNV = pointer; GLbitfield = uint32; GLboolean = Boolean; GLbyte = int8; GLchar = char; GLcharARB = byte; GLclampd = double; GLclampf = single; GLclampx = int32; GLdouble = double; GLeglClientBufferEXT = pointer; GLeglImageOES = pointer; GLenum = uint32; GLfixed = int32; GLfloat = single; GLhalf = uint16; GLhalfARB = uint16; GLhalfNV = uint16; GLhandleARB = uint32; GLint = int32; GLint64 = int64; GLint64EXT = int64; GLintptr = int32; GLintptrARB = int32; GLshort = int16; GLsizei = int32; GLsizeiptr = int32; GLsizeiptrARB = int32; GLsync = pointer; GLubyte = uint8; GLuint = uint32; GLuint64 = uint64; GLuint64EXT = uint64; GLushort = uint16; GLvdpauSurfaceNV = int32; GLvoid = pointer; _cl_context = pointer; _cl_event = pointer; PGLVULKANPROCNV = ^pointer; PGLbitfield = ^uint32; PGLboolean = ^byte; PGLbyte = ^int8; PGLchar = PAnsiChar; PGLcharARB = ^byte; PGLclampd = ^double; PGLclampf = ^single; PGLclampx = ^int32; PGLdouble = ^double; PGLeglClientBufferEXT = ^pointer; PGLeglImageOES = ^pointer; PGLenum = ^uint32; PGLfixed = ^int32; PGLfloat = ^single; PGLhalf = ^uint16; PGLhalfARB = ^uint16; PGLhalfNV = ^uint16; PGLhandleARB = ^uint32; PGLint = ^int32; PGLint64 = ^int64; PGLint64EXT = ^int64; PGLintptr = ^int32; PGLintptrARB = ^int32; PGLshort = ^int16; PGLsizei = ^int32; PGLsizeiptr = ^int32; PGLsizeiptrARB = ^int32; PGLsync = ^pointer; PGLubyte = ^uint8; PGLuint = ^uint32; PGLuint64 = ^uint64; PGLuint64EXT = ^uint64; PGLushort = ^uint16; PGLvdpauSurfaceNV = ^int32; PGLvoid = ^pointer; P_cl_context = ^pointer; P_cl_event = ^pointer; PPGLchar = PPAnsiChar; PPGLcharARB = ^PGLcharARB; PPGLboolean = ^PGLboolean; GLdebugProc = procedure ( source: GLenum; typ: GLenum; id: GLuint; severity: GLenum; length: GLsizei; message: PGLchar; userParam: pointer); stdcall; GLdebugProcArb = GLdebugProc; GLdebugProcKhr = GLdebugProc; GLdebugProcAmd = procedure ( id: GLuint; category: GLenum; severity: GLenum; len: GLsizei; message: PGLchar; userParam: pointer); stdcall; (* Enums *) const GL_FALSE = 0; GL_INVALID_INDEX = uint32($FFFFFFFF); GL_NONE = 0; GL_NONE_OES = 0; GL_NO_ERROR = 0; GL_ONE = 1; GL_TIMEOUT_IGNORED = uint64($FFFFFFFFFFFFFFFF); GL_TIMEOUT_IGNORED_APPLE = uint64($FFFFFFFFFFFFFFFF); GL_TRUE = 1; GL_VERSION_ES_CL_1_0 = 1; GL_VERSION_ES_CL_1_1 = 1; GL_VERSION_ES_CM_1_1 = 1; GL_ZERO = 0; GL_DEPTH_BUFFER_BIT = $00000100; GL_STENCIL_BUFFER_BIT = $00000400; GL_COLOR_BUFFER_BIT = $00004000; GL_POINTS = $0000; GL_LINES = $0001; GL_LINE_LOOP = $0002; GL_LINE_STRIP = $0003; GL_TRIANGLES = $0004; GL_TRIANGLE_STRIP = $0005; GL_TRIANGLE_FAN = $0006; GL_QUADS = $0007; GL_NEVER = $0200; GL_LESS = $0201; GL_EQUAL = $0202; GL_LEQUAL = $0203; GL_GREATER = $0204; GL_NOTEQUAL = $0205; GL_GEQUAL = $0206; GL_ALWAYS = $0207; GL_SRC_COLOR = $0300; GL_ONE_MINUS_SRC_COLOR = $0301; GL_SRC_ALPHA = $0302; GL_ONE_MINUS_SRC_ALPHA = $0303; GL_DST_ALPHA = $0304; GL_ONE_MINUS_DST_ALPHA = $0305; GL_DST_COLOR = $0306; GL_ONE_MINUS_DST_COLOR = $0307; GL_SRC_ALPHA_SATURATE = $0308; GL_FRONT_LEFT = $0400; GL_FRONT_RIGHT = $0401; GL_BACK_LEFT = $0402; GL_BACK_RIGHT = $0403; GL_FRONT = $0404; GL_BACK = $0405; GL_LEFT = $0406; GL_RIGHT = $0407; GL_FRONT_AND_BACK = $0408; GL_INVALID_ENUM = $0500; GL_INVALID_VALUE = $0501; GL_INVALID_OPERATION = $0502; GL_OUT_OF_MEMORY = $0505; GL_CW = $0900; GL_CCW = $0901; GL_POINT_SIZE = $0B11; GL_POINT_SIZE_RANGE = $0B12; GL_POINT_SIZE_GRANULARITY = $0B13; GL_LINE_SMOOTH = $0B20; GL_LINE_WIDTH = $0B21; GL_LINE_WIDTH_RANGE = $0B22; GL_LINE_WIDTH_GRANULARITY = $0B23; GL_POLYGON_MODE = $0B40; GL_POLYGON_SMOOTH = $0B41; GL_CULL_FACE = $0B44; GL_CULL_FACE_MODE = $0B45; GL_FRONT_FACE = $0B46; GL_DEPTH_RANGE = $0B70; GL_DEPTH_TEST = $0B71; GL_DEPTH_WRITEMASK = $0B72; GL_DEPTH_CLEAR_VALUE = $0B73; GL_DEPTH_FUNC = $0B74; GL_STENCIL_TEST = $0B90; GL_STENCIL_CLEAR_VALUE = $0B91; GL_STENCIL_FUNC = $0B92; GL_STENCIL_VALUE_MASK = $0B93; GL_STENCIL_FAIL = $0B94; GL_STENCIL_PASS_DEPTH_FAIL = $0B95; GL_STENCIL_PASS_DEPTH_PASS = $0B96; GL_STENCIL_REF = $0B97; GL_STENCIL_WRITEMASK = $0B98; GL_VIEWPORT = $0BA2; GL_DITHER = $0BD0; GL_BLEND_DST = $0BE0; GL_BLEND_SRC = $0BE1; GL_BLEND = $0BE2; GL_LOGIC_OP_MODE = $0BF0; GL_DRAW_BUFFER = $0C01; GL_READ_BUFFER = $0C02; GL_SCISSOR_BOX = $0C10; GL_SCISSOR_TEST = $0C11; GL_COLOR_CLEAR_VALUE = $0C22; GL_COLOR_WRITEMASK = $0C23; GL_DOUBLEBUFFER = $0C32; GL_STEREO = $0C33; GL_LINE_SMOOTH_HINT = $0C52; GL_POLYGON_SMOOTH_HINT = $0C53; GL_UNPACK_SWAP_BYTES = $0CF0; GL_UNPACK_LSB_FIRST = $0CF1; GL_UNPACK_ROW_LENGTH = $0CF2; GL_UNPACK_SKIP_ROWS = $0CF3; GL_UNPACK_SKIP_PIXELS = $0CF4; GL_UNPACK_ALIGNMENT = $0CF5; GL_PACK_SWAP_BYTES = $0D00; GL_PACK_LSB_FIRST = $0D01; GL_PACK_ROW_LENGTH = $0D02; GL_PACK_SKIP_ROWS = $0D03; GL_PACK_SKIP_PIXELS = $0D04; GL_PACK_ALIGNMENT = $0D05; GL_MAX_TEXTURE_SIZE = $0D33; GL_MAX_VIEWPORT_DIMS = $0D3A; GL_SUBPIXEL_BITS = $0D50; GL_TEXTURE_1D = $0DE0; GL_TEXTURE_2D = $0DE1; GL_TEXTURE_WIDTH = $1000; GL_TEXTURE_HEIGHT = $1001; GL_TEXTURE_BORDER_COLOR = $1004; GL_DONT_CARE = $1100; GL_FASTEST = $1101; GL_NICEST = $1102; GL_BYTE = $1400; GL_UNSIGNED_BYTE = $1401; GL_SHORT = $1402; GL_UNSIGNED_SHORT = $1403; GL_INT = $1404; GL_UNSIGNED_INT = $1405; GL_FLOAT = $1406; GL_STACK_OVERFLOW = $0503; GL_STACK_UNDERFLOW = $0504; GL_CLEAR = $1500; GL_AND = $1501; GL_AND_REVERSE = $1502; GL_COPY = $1503; GL_AND_INVERTED = $1504; GL_NOOP = $1505; GL_XOR = $1506; GL_OR = $1507; GL_NOR = $1508; GL_EQUIV = $1509; GL_INVERT = $150A; GL_OR_REVERSE = $150B; GL_COPY_INVERTED = $150C; GL_OR_INVERTED = $150D; GL_NAND = $150E; GL_SET = $150F; GL_TEXTURE = $1702; GL_COLOR = $1800; GL_DEPTH = $1801; GL_STENCIL = $1802; GL_STENCIL_INDEX = $1901; GL_DEPTH_COMPONENT = $1902; GL_RED = $1903; GL_GREEN = $1904; GL_BLUE = $1905; GL_ALPHA = $1906; GL_RGB = $1907; GL_RGBA = $1908; GL_POINT = $1B00; GL_LINE = $1B01; GL_FILL = $1B02; GL_KEEP = $1E00; GL_REPLACE = $1E01; GL_INCR = $1E02; GL_DECR = $1E03; GL_VENDOR = $1F00; GL_RENDERER = $1F01; GL_VERSION = $1F02; GL_EXTENSIONS = $1F03; GL_NEAREST = $2600; GL_LINEAR = $2601; GL_NEAREST_MIPMAP_NEAREST = $2700; GL_LINEAR_MIPMAP_NEAREST = $2701; GL_NEAREST_MIPMAP_LINEAR = $2702; GL_LINEAR_MIPMAP_LINEAR = $2703; GL_TEXTURE_MAG_FILTER = $2800; GL_TEXTURE_MIN_FILTER = $2801; GL_TEXTURE_WRAP_S = $2802; GL_TEXTURE_WRAP_T = $2803; GL_REPEAT = $2901; GL_CURRENT_BIT = $00000001; GL_POINT_BIT = $00000002; GL_LINE_BIT = $00000004; GL_POLYGON_BIT = $00000008; GL_POLYGON_STIPPLE_BIT = $00000010; GL_PIXEL_MODE_BIT = $00000020; GL_LIGHTING_BIT = $00000040; GL_FOG_BIT = $00000080; GL_ACCUM_BUFFER_BIT = $00000200; GL_VIEWPORT_BIT = $00000800; GL_TRANSFORM_BIT = $00001000; GL_ENABLE_BIT = $00002000; GL_HINT_BIT = $00008000; GL_EVAL_BIT = $00010000; GL_LIST_BIT = $00020000; GL_TEXTURE_BIT = $00040000; GL_SCISSOR_BIT = $00080000; GL_ALL_ATTRIB_BITS = $FFFFFFFF; GL_QUAD_STRIP = $0008; GL_POLYGON = $0009; GL_ACCUM = $0100; GL_LOAD = $0101; GL_RETURN = $0102; GL_MULT = $0103; GL_ADD = $0104; GL_AUX0 = $0409; GL_AUX1 = $040A; GL_AUX2 = $040B; GL_AUX3 = $040C; GL_2D = $0600; GL_3D = $0601; GL_3D_COLOR = $0602; GL_3D_COLOR_TEXTURE = $0603; GL_4D_COLOR_TEXTURE = $0604; GL_PASS_THROUGH_TOKEN = $0700; GL_POINT_TOKEN = $0701; GL_LINE_TOKEN = $0702; GL_POLYGON_TOKEN = $0703; GL_BITMAP_TOKEN = $0704; GL_DRAW_PIXEL_TOKEN = $0705; GL_COPY_PIXEL_TOKEN = $0706; GL_LINE_RESET_TOKEN = $0707; GL_EXP = $0800; GL_EXP2 = $0801; GL_COEFF = $0A00; GL_ORDER = $0A01; GL_DOMAIN = $0A02; GL_PIXEL_MAP_I_TO_I = $0C70; GL_PIXEL_MAP_S_TO_S = $0C71; GL_PIXEL_MAP_I_TO_R = $0C72; GL_PIXEL_MAP_I_TO_G = $0C73; GL_PIXEL_MAP_I_TO_B = $0C74; GL_PIXEL_MAP_I_TO_A = $0C75; GL_PIXEL_MAP_R_TO_R = $0C76; GL_PIXEL_MAP_G_TO_G = $0C77; GL_PIXEL_MAP_B_TO_B = $0C78; GL_PIXEL_MAP_A_TO_A = $0C79; GL_CURRENT_COLOR = $0B00; GL_CURRENT_INDEX = $0B01; GL_CURRENT_NORMAL = $0B02; GL_CURRENT_TEXTURE_COORDS = $0B03; GL_CURRENT_RASTER_COLOR = $0B04; GL_CURRENT_RASTER_INDEX = $0B05; GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06; GL_CURRENT_RASTER_POSITION = $0B07; GL_CURRENT_RASTER_POSITION_VALID = $0B08; GL_CURRENT_RASTER_DISTANCE = $0B09; GL_POINT_SMOOTH = $0B10; GL_LINE_STIPPLE = $0B24; GL_LINE_STIPPLE_PATTERN = $0B25; GL_LINE_STIPPLE_REPEAT = $0B26; GL_LIST_MODE = $0B30; GL_MAX_LIST_NESTING = $0B31; GL_LIST_BASE = $0B32; GL_LIST_INDEX = $0B33; GL_POLYGON_STIPPLE = $0B42; GL_EDGE_FLAG = $0B43; GL_LIGHTING = $0B50; GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51; GL_LIGHT_MODEL_TWO_SIDE = $0B52; GL_LIGHT_MODEL_AMBIENT = $0B53; GL_SHADE_MODEL = $0B54; GL_COLOR_MATERIAL_FACE = $0B55; GL_COLOR_MATERIAL_PARAMETER = $0B56; GL_COLOR_MATERIAL = $0B57; GL_FOG = $0B60; GL_FOG_INDEX = $0B61; GL_FOG_DENSITY = $0B62; GL_FOG_START = $0B63; GL_FOG_END = $0B64; GL_FOG_MODE = $0B65; GL_FOG_COLOR = $0B66; GL_ACCUM_CLEAR_VALUE = $0B80; GL_MATRIX_MODE = $0BA0; GL_NORMALIZE = $0BA1; GL_MODELVIEW_STACK_DEPTH = $0BA3; GL_PROJECTION_STACK_DEPTH = $0BA4; GL_TEXTURE_STACK_DEPTH = $0BA5; GL_MODELVIEW_MATRIX = $0BA6; GL_PROJECTION_MATRIX = $0BA7; GL_TEXTURE_MATRIX = $0BA8; GL_ATTRIB_STACK_DEPTH = $0BB0; GL_ALPHA_TEST = $0BC0; GL_ALPHA_TEST_FUNC = $0BC1; GL_ALPHA_TEST_REF = $0BC2; GL_LOGIC_OP = $0BF1; GL_AUX_BUFFERS = $0C00; GL_INDEX_CLEAR_VALUE = $0C20; GL_INDEX_WRITEMASK = $0C21; GL_INDEX_MODE = $0C30; GL_RGBA_MODE = $0C31; GL_RENDER_MODE = $0C40; GL_PERSPECTIVE_CORRECTION_HINT = $0C50; GL_POINT_SMOOTH_HINT = $0C51; GL_FOG_HINT = $0C54; GL_TEXTURE_GEN_S = $0C60; GL_TEXTURE_GEN_T = $0C61; GL_TEXTURE_GEN_R = $0C62; GL_TEXTURE_GEN_Q = $0C63; GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0; GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1; GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2; GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3; GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4; GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5; GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6; GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7; GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8; GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9; GL_MAP_COLOR = $0D10; GL_MAP_STENCIL = $0D11; GL_INDEX_SHIFT = $0D12; GL_INDEX_OFFSET = $0D13; GL_RED_SCALE = $0D14; GL_RED_BIAS = $0D15; GL_ZOOM_X = $0D16; GL_ZOOM_Y = $0D17; GL_GREEN_SCALE = $0D18; GL_GREEN_BIAS = $0D19; GL_BLUE_SCALE = $0D1A; GL_BLUE_BIAS = $0D1B; GL_ALPHA_SCALE = $0D1C; GL_ALPHA_BIAS = $0D1D; GL_DEPTH_SCALE = $0D1E; GL_DEPTH_BIAS = $0D1F; GL_MAX_EVAL_ORDER = $0D30; GL_MAX_LIGHTS = $0D31; GL_MAX_CLIP_PLANES = $0D32; GL_MAX_PIXEL_MAP_TABLE = $0D34; GL_MAX_ATTRIB_STACK_DEPTH = $0D35; GL_MAX_MODELVIEW_STACK_DEPTH = $0D36; GL_MAX_NAME_STACK_DEPTH = $0D37; GL_MAX_PROJECTION_STACK_DEPTH = $0D38; GL_MAX_TEXTURE_STACK_DEPTH = $0D39; GL_INDEX_BITS = $0D51; GL_RED_BITS = $0D52; GL_GREEN_BITS = $0D53; GL_BLUE_BITS = $0D54; GL_ALPHA_BITS = $0D55; GL_DEPTH_BITS = $0D56; GL_STENCIL_BITS = $0D57; GL_ACCUM_RED_BITS = $0D58; GL_ACCUM_GREEN_BITS = $0D59; GL_ACCUM_BLUE_BITS = $0D5A; GL_ACCUM_ALPHA_BITS = $0D5B; GL_NAME_STACK_DEPTH = $0D70; GL_AUTO_NORMAL = $0D80; GL_MAP1_COLOR_4 = $0D90; GL_MAP1_INDEX = $0D91; GL_MAP1_NORMAL = $0D92; GL_MAP1_TEXTURE_COORD_1 = $0D93; GL_MAP1_TEXTURE_COORD_2 = $0D94; GL_MAP1_TEXTURE_COORD_3 = $0D95; GL_MAP1_TEXTURE_COORD_4 = $0D96; GL_MAP1_VERTEX_3 = $0D97; GL_MAP1_VERTEX_4 = $0D98; GL_MAP2_COLOR_4 = $0DB0; GL_MAP2_INDEX = $0DB1; GL_MAP2_NORMAL = $0DB2; GL_MAP2_TEXTURE_COORD_1 = $0DB3; GL_MAP2_TEXTURE_COORD_2 = $0DB4; GL_MAP2_TEXTURE_COORD_3 = $0DB5; GL_MAP2_TEXTURE_COORD_4 = $0DB6; GL_MAP2_VERTEX_3 = $0DB7; GL_MAP2_VERTEX_4 = $0DB8; GL_MAP1_GRID_DOMAIN = $0DD0; GL_MAP1_GRID_SEGMENTS = $0DD1; GL_MAP2_GRID_DOMAIN = $0DD2; GL_MAP2_GRID_SEGMENTS = $0DD3; GL_TEXTURE_COMPONENTS = $1003; GL_TEXTURE_BORDER = $1005; GL_AMBIENT = $1200; GL_DIFFUSE = $1201; GL_SPECULAR = $1202; GL_POSITION = $1203; GL_SPOT_DIRECTION = $1204; GL_SPOT_EXPONENT = $1205; GL_SPOT_CUTOFF = $1206; GL_CONSTANT_ATTENUATION = $1207; GL_LINEAR_ATTENUATION = $1208; GL_QUADRATIC_ATTENUATION = $1209; GL_COMPILE = $1300; GL_COMPILE_AND_EXECUTE = $1301; GL_2_BYTES = $1407; GL_3_BYTES = $1408; GL_4_BYTES = $1409; GL_EMISSION = $1600; GL_SHININESS = $1601; GL_AMBIENT_AND_DIFFUSE = $1602; GL_COLOR_INDEXES = $1603; GL_MODELVIEW = $1700; GL_PROJECTION = $1701; GL_COLOR_INDEX = $1900; GL_LUMINANCE = $1909; GL_LUMINANCE_ALPHA = $190A; GL_BITMAP = $1A00; GL_RENDER = $1C00; GL_FEEDBACK = $1C01; GL_SELECT = $1C02; GL_FLAT = $1D00; GL_SMOOTH = $1D01; GL_S = $2000; GL_T = $2001; GL_R = $2002; GL_Q = $2003; GL_MODULATE = $2100; GL_DECAL = $2101; GL_TEXTURE_ENV_MODE = $2200; GL_TEXTURE_ENV_COLOR = $2201; GL_TEXTURE_ENV = $2300; GL_EYE_LINEAR = $2400; GL_OBJECT_LINEAR = $2401; GL_SPHERE_MAP = $2402; GL_TEXTURE_GEN_MODE = $2500; GL_OBJECT_PLANE = $2501; GL_EYE_PLANE = $2502; GL_CLAMP = $2900; GL_CLIP_PLANE0 = $3000; GL_CLIP_PLANE1 = $3001; GL_CLIP_PLANE2 = $3002; GL_CLIP_PLANE3 = $3003; GL_CLIP_PLANE4 = $3004; GL_CLIP_PLANE5 = $3005; GL_LIGHT0 = $4000; GL_LIGHT1 = $4001; GL_LIGHT2 = $4002; GL_LIGHT3 = $4003; GL_LIGHT4 = $4004; GL_LIGHT5 = $4005; GL_LIGHT6 = $4006; GL_LIGHT7 = $4007; GL_COLOR_LOGIC_OP = $0BF2; GL_POLYGON_OFFSET_UNITS = $2A00; GL_POLYGON_OFFSET_POINT = $2A01; GL_POLYGON_OFFSET_LINE = $2A02; GL_POLYGON_OFFSET_FILL = $8037; GL_POLYGON_OFFSET_FACTOR = $8038; GL_TEXTURE_BINDING_1D = $8068; GL_TEXTURE_BINDING_2D = $8069; GL_TEXTURE_INTERNAL_FORMAT = $1003; GL_TEXTURE_RED_SIZE = $805C; GL_TEXTURE_GREEN_SIZE = $805D; GL_TEXTURE_BLUE_SIZE = $805E; GL_TEXTURE_ALPHA_SIZE = $805F; GL_DOUBLE = $140A; GL_PROXY_TEXTURE_1D = $8063; GL_PROXY_TEXTURE_2D = $8064; GL_R3_G3_B2 = $2A10; GL_RGB4 = $804F; GL_RGB5 = $8050; GL_RGB8 = $8051; GL_RGB10 = $8052; GL_RGB12 = $8053; GL_RGB16 = $8054; GL_RGBA2 = $8055; GL_RGBA4 = $8056; GL_RGB5_A1 = $8057; GL_RGBA8 = $8058; GL_RGB10_A2 = $8059; GL_RGBA12 = $805A; GL_RGBA16 = $805B; GL_CLIENT_PIXEL_STORE_BIT = $00000001; GL_CLIENT_VERTEX_ARRAY_BIT = $00000002; GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF; GL_VERTEX_ARRAY_POINTER = $808E; GL_NORMAL_ARRAY_POINTER = $808F; GL_COLOR_ARRAY_POINTER = $8090; GL_INDEX_ARRAY_POINTER = $8091; GL_TEXTURE_COORD_ARRAY_POINTER = $8092; GL_EDGE_FLAG_ARRAY_POINTER = $8093; GL_FEEDBACK_BUFFER_POINTER = $0DF0; GL_SELECTION_BUFFER_POINTER = $0DF3; GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1; GL_INDEX_LOGIC_OP = $0BF1; GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B; GL_FEEDBACK_BUFFER_SIZE = $0DF1; GL_FEEDBACK_BUFFER_TYPE = $0DF2; GL_SELECTION_BUFFER_SIZE = $0DF4; GL_VERTEX_ARRAY = $8074; GL_NORMAL_ARRAY = $8075; GL_COLOR_ARRAY = $8076; GL_INDEX_ARRAY = $8077; GL_TEXTURE_COORD_ARRAY = $8078; GL_EDGE_FLAG_ARRAY = $8079; GL_VERTEX_ARRAY_SIZE = $807A; GL_VERTEX_ARRAY_TYPE = $807B; GL_VERTEX_ARRAY_STRIDE = $807C; GL_NORMAL_ARRAY_TYPE = $807E; GL_NORMAL_ARRAY_STRIDE = $807F; GL_COLOR_ARRAY_SIZE = $8081; GL_COLOR_ARRAY_TYPE = $8082; GL_COLOR_ARRAY_STRIDE = $8083; GL_INDEX_ARRAY_TYPE = $8085; GL_INDEX_ARRAY_STRIDE = $8086; GL_TEXTURE_COORD_ARRAY_SIZE = $8088; GL_TEXTURE_COORD_ARRAY_TYPE = $8089; GL_TEXTURE_COORD_ARRAY_STRIDE = $808A; GL_EDGE_FLAG_ARRAY_STRIDE = $808C; GL_TEXTURE_LUMINANCE_SIZE = $8060; GL_TEXTURE_INTENSITY_SIZE = $8061; GL_TEXTURE_PRIORITY = $8066; GL_TEXTURE_RESIDENT = $8067; GL_ALPHA4 = $803B; GL_ALPHA8 = $803C; GL_ALPHA12 = $803D; GL_ALPHA16 = $803E; GL_LUMINANCE4 = $803F; GL_LUMINANCE8 = $8040; GL_LUMINANCE12 = $8041; GL_LUMINANCE16 = $8042; GL_LUMINANCE4_ALPHA4 = $8043; GL_LUMINANCE6_ALPHA2 = $8044; GL_LUMINANCE8_ALPHA8 = $8045; GL_LUMINANCE12_ALPHA4 = $8046; GL_LUMINANCE12_ALPHA12 = $8047; GL_LUMINANCE16_ALPHA16 = $8048; GL_INTENSITY = $8049; GL_INTENSITY4 = $804A; GL_INTENSITY8 = $804B; GL_INTENSITY12 = $804C; GL_INTENSITY16 = $804D; GL_V2F = $2A20; GL_V3F = $2A21; GL_C4UB_V2F = $2A22; GL_C4UB_V3F = $2A23; GL_C3F_V3F = $2A24; GL_N3F_V3F = $2A25; GL_C4F_N3F_V3F = $2A26; GL_T2F_V3F = $2A27; GL_T4F_V4F = $2A28; GL_T2F_C4UB_V3F = $2A29; GL_T2F_C3F_V3F = $2A2A; GL_T2F_N3F_V3F = $2A2B; GL_T2F_C4F_N3F_V3F = $2A2C; GL_T4F_C4F_N3F_V4F = $2A2D; GL_UNSIGNED_BYTE_3_3_2 = $8032; GL_UNSIGNED_SHORT_4_4_4_4 = $8033; GL_UNSIGNED_SHORT_5_5_5_1 = $8034; GL_UNSIGNED_INT_8_8_8_8 = $8035; GL_UNSIGNED_INT_10_10_10_2 = $8036; GL_TEXTURE_BINDING_3D = $806A; GL_PACK_SKIP_IMAGES = $806B; GL_PACK_IMAGE_HEIGHT = $806C; GL_UNPACK_SKIP_IMAGES = $806D; GL_UNPACK_IMAGE_HEIGHT = $806E; GL_TEXTURE_3D = $806F; GL_PROXY_TEXTURE_3D = $8070; GL_TEXTURE_DEPTH = $8071; GL_TEXTURE_WRAP_R = $8072; GL_MAX_3D_TEXTURE_SIZE = $8073; GL_UNSIGNED_BYTE_2_3_3_REV = $8362; GL_UNSIGNED_SHORT_5_6_5 = $8363; GL_UNSIGNED_SHORT_5_6_5_REV = $8364; GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365; GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366; GL_UNSIGNED_INT_8_8_8_8_REV = $8367; GL_UNSIGNED_INT_2_10_10_10_REV = $8368; GL_BGR = $80E0; GL_BGRA = $80E1; GL_MAX_ELEMENTS_VERTICES = $80E8; GL_MAX_ELEMENTS_INDICES = $80E9; GL_CLAMP_TO_EDGE = $812F; GL_TEXTURE_MIN_LOD = $813A; GL_TEXTURE_MAX_LOD = $813B; GL_TEXTURE_BASE_LEVEL = $813C; GL_TEXTURE_MAX_LEVEL = $813D; GL_SMOOTH_POINT_SIZE_RANGE = $0B12; GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13; GL_SMOOTH_LINE_WIDTH_RANGE = $0B22; GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23; GL_ALIASED_LINE_WIDTH_RANGE = $846E; GL_RESCALE_NORMAL = $803A; GL_LIGHT_MODEL_COLOR_CONTROL = $81F8; GL_SINGLE_COLOR = $81F9; GL_SEPARATE_SPECULAR_COLOR = $81FA; GL_ALIASED_POINT_SIZE_RANGE = $846D; GL_TEXTURE0 = $84C0; GL_TEXTURE1 = $84C1; GL_TEXTURE2 = $84C2; GL_TEXTURE3 = $84C3; GL_TEXTURE4 = $84C4; GL_TEXTURE5 = $84C5; GL_TEXTURE6 = $84C6; GL_TEXTURE7 = $84C7; GL_TEXTURE8 = $84C8; GL_TEXTURE9 = $84C9; GL_TEXTURE10 = $84CA; GL_TEXTURE11 = $84CB; GL_TEXTURE12 = $84CC; GL_TEXTURE13 = $84CD; GL_TEXTURE14 = $84CE; GL_TEXTURE15 = $84CF; GL_TEXTURE16 = $84D0; GL_TEXTURE17 = $84D1; GL_TEXTURE18 = $84D2; GL_TEXTURE19 = $84D3; GL_TEXTURE20 = $84D4; GL_TEXTURE21 = $84D5; GL_TEXTURE22 = $84D6; GL_TEXTURE23 = $84D7; GL_TEXTURE24 = $84D8; GL_TEXTURE25 = $84D9; GL_TEXTURE26 = $84DA; GL_TEXTURE27 = $84DB; GL_TEXTURE28 = $84DC; GL_TEXTURE29 = $84DD; GL_TEXTURE30 = $84DE; GL_TEXTURE31 = $84DF; GL_ACTIVE_TEXTURE = $84E0; GL_MULTISAMPLE = $809D; GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; GL_SAMPLE_ALPHA_TO_ONE = $809F; GL_SAMPLE_COVERAGE = $80A0; GL_SAMPLE_BUFFERS = $80A8; GL_SAMPLES = $80A9; GL_SAMPLE_COVERAGE_VALUE = $80AA; GL_SAMPLE_COVERAGE_INVERT = $80AB; GL_TEXTURE_CUBE_MAP = $8513; GL_TEXTURE_BINDING_CUBE_MAP = $8514; GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515; GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516; GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517; GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518; GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519; GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A; GL_PROXY_TEXTURE_CUBE_MAP = $851B; GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C; GL_COMPRESSED_RGB = $84ED; GL_COMPRESSED_RGBA = $84EE; GL_TEXTURE_COMPRESSION_HINT = $84EF; GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0; GL_TEXTURE_COMPRESSED = $86A1; GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; GL_COMPRESSED_TEXTURE_FORMATS = $86A3; GL_CLAMP_TO_BORDER = $812D; GL_CLIENT_ACTIVE_TEXTURE = $84E1; GL_MAX_TEXTURE_UNITS = $84E2; GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3; GL_TRANSPOSE_PROJECTION_MATRIX = $84E4; GL_TRANSPOSE_TEXTURE_MATRIX = $84E5; GL_TRANSPOSE_COLOR_MATRIX = $84E6; GL_MULTISAMPLE_BIT = $20000000; GL_NORMAL_MAP = $8511; GL_REFLECTION_MAP = $8512; GL_COMPRESSED_ALPHA = $84E9; GL_COMPRESSED_LUMINANCE = $84EA; GL_COMPRESSED_LUMINANCE_ALPHA = $84EB; GL_COMPRESSED_INTENSITY = $84EC; GL_COMBINE = $8570; GL_COMBINE_RGB = $8571; GL_COMBINE_ALPHA = $8572; GL_SOURCE0_RGB = $8580; GL_SOURCE1_RGB = $8581; GL_SOURCE2_RGB = $8582; GL_SOURCE0_ALPHA = $8588; GL_SOURCE1_ALPHA = $8589; GL_SOURCE2_ALPHA = $858A; GL_OPERAND0_RGB = $8590; GL_OPERAND1_RGB = $8591; GL_OPERAND2_RGB = $8592; GL_OPERAND0_ALPHA = $8598; GL_OPERAND1_ALPHA = $8599; GL_OPERAND2_ALPHA = $859A; GL_RGB_SCALE = $8573; GL_ADD_SIGNED = $8574; GL_INTERPOLATE = $8575; GL_SUBTRACT = $84E7; GL_CONSTANT = $8576; GL_PRIMARY_COLOR = $8577; GL_PREVIOUS = $8578; GL_DOT3_RGB = $86AE; GL_DOT3_RGBA = $86AF; GL_BLEND_DST_RGB = $80C8; GL_BLEND_SRC_RGB = $80C9; GL_BLEND_DST_ALPHA = $80CA; GL_BLEND_SRC_ALPHA = $80CB; GL_POINT_FADE_THRESHOLD_SIZE = $8128; GL_DEPTH_COMPONENT16 = $81A5; GL_DEPTH_COMPONENT24 = $81A6; GL_DEPTH_COMPONENT32 = $81A7; GL_MIRRORED_REPEAT = $8370; GL_MAX_TEXTURE_LOD_BIAS = $84FD; GL_TEXTURE_LOD_BIAS = $8501; GL_INCR_WRAP = $8507; GL_DECR_WRAP = $8508; GL_TEXTURE_DEPTH_SIZE = $884A; GL_TEXTURE_COMPARE_MODE = $884C; GL_TEXTURE_COMPARE_FUNC = $884D; GL_POINT_SIZE_MIN = $8126; GL_POINT_SIZE_MAX = $8127; GL_POINT_DISTANCE_ATTENUATION = $8129; GL_GENERATE_MIPMAP = $8191; GL_GENERATE_MIPMAP_HINT = $8192; GL_FOG_COORDINATE_SOURCE = $8450; GL_FOG_COORDINATE = $8451; GL_FRAGMENT_DEPTH = $8452; GL_CURRENT_FOG_COORDINATE = $8453; GL_FOG_COORDINATE_ARRAY_TYPE = $8454; GL_FOG_COORDINATE_ARRAY_STRIDE = $8455; GL_FOG_COORDINATE_ARRAY_POINTER = $8456; GL_FOG_COORDINATE_ARRAY = $8457; GL_COLOR_SUM = $8458; GL_CURRENT_SECONDARY_COLOR = $8459; GL_SECONDARY_COLOR_ARRAY_SIZE = $845A; GL_SECONDARY_COLOR_ARRAY_TYPE = $845B; GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C; GL_SECONDARY_COLOR_ARRAY_POINTER = $845D; GL_SECONDARY_COLOR_ARRAY = $845E; GL_TEXTURE_FILTER_CONTROL = $8500; GL_DEPTH_TEXTURE_MODE = $884B; GL_COMPARE_R_TO_TEXTURE = $884E; GL_BLEND_COLOR = $8005; GL_BLEND_EQUATION = $8009; GL_CONSTANT_COLOR = $8001; GL_ONE_MINUS_CONSTANT_COLOR = $8002; GL_CONSTANT_ALPHA = $8003; GL_ONE_MINUS_CONSTANT_ALPHA = $8004; GL_FUNC_ADD = $8006; GL_FUNC_REVERSE_SUBTRACT = $800B; GL_FUNC_SUBTRACT = $800A; GL_MIN = $8007; GL_MAX = $8008; GL_BUFFER_SIZE = $8764; GL_BUFFER_USAGE = $8765; GL_QUERY_COUNTER_BITS = $8864; GL_CURRENT_QUERY = $8865; GL_QUERY_RESULT = $8866; GL_QUERY_RESULT_AVAILABLE = $8867; GL_ARRAY_BUFFER = $8892; GL_ELEMENT_ARRAY_BUFFER = $8893; GL_ARRAY_BUFFER_BINDING = $8894; GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F; GL_READ_ONLY = $88B8; GL_WRITE_ONLY = $88B9; GL_READ_WRITE = $88BA; GL_BUFFER_ACCESS = $88BB; GL_BUFFER_MAPPED = $88BC; GL_BUFFER_MAP_POINTER = $88BD; GL_STREAM_DRAW = $88E0; GL_STREAM_READ = $88E1; GL_STREAM_COPY = $88E2; GL_STATIC_DRAW = $88E4; GL_STATIC_READ = $88E5; GL_STATIC_COPY = $88E6; GL_DYNAMIC_DRAW = $88E8; GL_DYNAMIC_READ = $88E9; GL_DYNAMIC_COPY = $88EA; GL_SAMPLES_PASSED = $8914; GL_SRC1_ALPHA = $8589; GL_VERTEX_ARRAY_BUFFER_BINDING = $8896; GL_NORMAL_ARRAY_BUFFER_BINDING = $8897; GL_COLOR_ARRAY_BUFFER_BINDING = $8898; GL_INDEX_ARRAY_BUFFER_BINDING = $8899; GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A; GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B; GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C; GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D; GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E; GL_FOG_COORD_SRC = $8450; GL_FOG_COORD = $8451; GL_CURRENT_FOG_COORD = $8453; GL_FOG_COORD_ARRAY_TYPE = $8454; GL_FOG_COORD_ARRAY_STRIDE = $8455; GL_FOG_COORD_ARRAY_POINTER = $8456; GL_FOG_COORD_ARRAY = $8457; GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D; GL_SRC0_RGB = $8580; GL_SRC1_RGB = $8581; GL_SRC2_RGB = $8582; GL_SRC0_ALPHA = $8588; GL_SRC2_ALPHA = $858A; GL_BLEND_EQUATION_RGB = $8009; GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622; GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623; GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624; GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625; GL_CURRENT_VERTEX_ATTRIB = $8626; GL_VERTEX_PROGRAM_POINT_SIZE = $8642; GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645; GL_STENCIL_BACK_FUNC = $8800; GL_STENCIL_BACK_FAIL = $8801; GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802; GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803; GL_MAX_DRAW_BUFFERS = $8824; GL_DRAW_BUFFER0 = $8825; GL_DRAW_BUFFER1 = $8826; GL_DRAW_BUFFER2 = $8827; GL_DRAW_BUFFER3 = $8828; GL_DRAW_BUFFER4 = $8829; GL_DRAW_BUFFER5 = $882A; GL_DRAW_BUFFER6 = $882B; GL_DRAW_BUFFER7 = $882C; GL_DRAW_BUFFER8 = $882D; GL_DRAW_BUFFER9 = $882E; GL_DRAW_BUFFER10 = $882F; GL_DRAW_BUFFER11 = $8830; GL_DRAW_BUFFER12 = $8831; GL_DRAW_BUFFER13 = $8832; GL_DRAW_BUFFER14 = $8833; GL_DRAW_BUFFER15 = $8834; GL_BLEND_EQUATION_ALPHA = $883D; GL_MAX_VERTEX_ATTRIBS = $8869; GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A; GL_MAX_TEXTURE_IMAGE_UNITS = $8872; GL_FRAGMENT_SHADER = $8B30; GL_VERTEX_SHADER = $8B31; GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49; GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A; GL_MAX_VARYING_FLOATS = $8B4B; GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C; GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D; GL_SHADER_TYPE = $8B4F; GL_FLOAT_VEC2 = $8B50; GL_FLOAT_VEC3 = $8B51; GL_FLOAT_VEC4 = $8B52; GL_INT_VEC2 = $8B53; GL_INT_VEC3 = $8B54; GL_INT_VEC4 = $8B55; GL_BOOL = $8B56; GL_BOOL_VEC2 = $8B57; GL_BOOL_VEC3 = $8B58; GL_BOOL_VEC4 = $8B59; GL_FLOAT_MAT2 = $8B5A; GL_FLOAT_MAT3 = $8B5B; GL_FLOAT_MAT4 = $8B5C; GL_SAMPLER_1D = $8B5D; GL_SAMPLER_2D = $8B5E; GL_SAMPLER_3D = $8B5F; GL_SAMPLER_CUBE = $8B60; GL_SAMPLER_1D_SHADOW = $8B61; GL_SAMPLER_2D_SHADOW = $8B62; GL_DELETE_STATUS = $8B80; GL_COMPILE_STATUS = $8B81; GL_LINK_STATUS = $8B82; GL_VALIDATE_STATUS = $8B83; GL_INFO_LOG_LENGTH = $8B84; GL_ATTACHED_SHADERS = $8B85; GL_ACTIVE_UNIFORMS = $8B86; GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87; GL_SHADER_SOURCE_LENGTH = $8B88; GL_ACTIVE_ATTRIBUTES = $8B89; GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A; GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B; GL_SHADING_LANGUAGE_VERSION = $8B8C; GL_CURRENT_PROGRAM = $8B8D; GL_POINT_SPRITE_COORD_ORIGIN = $8CA0; GL_LOWER_LEFT = $8CA1; GL_UPPER_LEFT = $8CA2; GL_STENCIL_BACK_REF = $8CA3; GL_STENCIL_BACK_VALUE_MASK = $8CA4; GL_STENCIL_BACK_WRITEMASK = $8CA5; GL_VERTEX_PROGRAM_TWO_SIDE = $8643; GL_POINT_SPRITE = $8861; GL_COORD_REPLACE = $8862; GL_MAX_TEXTURE_COORDS = $8871; GL_PIXEL_PACK_BUFFER = $88EB; GL_PIXEL_UNPACK_BUFFER = $88EC; GL_PIXEL_PACK_BUFFER_BINDING = $88ED; GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF; GL_FLOAT_MAT2x3 = $8B65; GL_FLOAT_MAT2x4 = $8B66; GL_FLOAT_MAT3x2 = $8B67; GL_FLOAT_MAT3x4 = $8B68; GL_FLOAT_MAT4x2 = $8B69; GL_FLOAT_MAT4x3 = $8B6A; GL_SRGB = $8C40; GL_SRGB8 = $8C41; GL_SRGB_ALPHA = $8C42; GL_SRGB8_ALPHA8 = $8C43; GL_COMPRESSED_SRGB = $8C48; GL_COMPRESSED_SRGB_ALPHA = $8C49; GL_CURRENT_RASTER_SECONDARY_COLOR = $845F; GL_SLUMINANCE_ALPHA = $8C44; GL_SLUMINANCE8_ALPHA8 = $8C45; GL_SLUMINANCE = $8C46; GL_SLUMINANCE8 = $8C47; GL_COMPRESSED_SLUMINANCE = $8C4A; GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B; GL_COMPARE_REF_TO_TEXTURE = $884E; GL_CLIP_DISTANCE0 = $3000; GL_CLIP_DISTANCE1 = $3001; GL_CLIP_DISTANCE2 = $3002; GL_CLIP_DISTANCE3 = $3003; GL_CLIP_DISTANCE4 = $3004; GL_CLIP_DISTANCE5 = $3005; GL_CLIP_DISTANCE6 = $3006; GL_CLIP_DISTANCE7 = $3007; GL_MAX_CLIP_DISTANCES = $0D32; GL_MAJOR_VERSION = $821B; GL_MINOR_VERSION = $821C; GL_NUM_EXTENSIONS = $821D; GL_CONTEXT_FLAGS = $821E; GL_COMPRESSED_RED = $8225; GL_COMPRESSED_RG = $8226; GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $00000001; GL_RGBA32F = $8814; GL_RGB32F = $8815; GL_RGBA16F = $881A; GL_RGB16F = $881B; GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD; GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF; GL_MIN_PROGRAM_TEXEL_OFFSET = $8904; GL_MAX_PROGRAM_TEXEL_OFFSET = $8905; GL_CLAMP_READ_COLOR = $891C; GL_FIXED_ONLY = $891D; GL_MAX_VARYING_COMPONENTS = $8B4B; GL_TEXTURE_1D_ARRAY = $8C18; GL_PROXY_TEXTURE_1D_ARRAY = $8C19; GL_TEXTURE_2D_ARRAY = $8C1A; GL_PROXY_TEXTURE_2D_ARRAY = $8C1B; GL_TEXTURE_BINDING_1D_ARRAY = $8C1C; GL_TEXTURE_BINDING_2D_ARRAY = $8C1D; GL_R11F_G11F_B10F = $8C3A; GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B; GL_RGB9_E5 = $8C3D; GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E; GL_TEXTURE_SHARED_SIZE = $8C3F; GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76; GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F; GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80; GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83; GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84; GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85; GL_PRIMITIVES_GENERATED = $8C87; GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88; GL_RASTERIZER_DISCARD = $8C89; GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A; GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B; GL_INTERLEAVED_ATTRIBS = $8C8C; GL_SEPARATE_ATTRIBS = $8C8D; GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E; GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F; GL_RGBA32UI = $8D70; GL_RGB32UI = $8D71; GL_RGBA16UI = $8D76; GL_RGB16UI = $8D77; GL_RGBA8UI = $8D7C; GL_RGB8UI = $8D7D; GL_RGBA32I = $8D82; GL_RGB32I = $8D83; GL_RGBA16I = $8D88; GL_RGB16I = $8D89; GL_RGBA8I = $8D8E; GL_RGB8I = $8D8F; GL_RED_INTEGER = $8D94; GL_GREEN_INTEGER = $8D95; GL_BLUE_INTEGER = $8D96; GL_RGB_INTEGER = $8D98; GL_RGBA_INTEGER = $8D99; GL_BGR_INTEGER = $8D9A; GL_BGRA_INTEGER = $8D9B; GL_SAMPLER_1D_ARRAY = $8DC0; GL_SAMPLER_2D_ARRAY = $8DC1; GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3; GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4; GL_SAMPLER_CUBE_SHADOW = $8DC5; GL_UNSIGNED_INT_VEC2 = $8DC6; GL_UNSIGNED_INT_VEC3 = $8DC7; GL_UNSIGNED_INT_VEC4 = $8DC8; GL_INT_SAMPLER_1D = $8DC9; GL_INT_SAMPLER_2D = $8DCA; GL_INT_SAMPLER_3D = $8DCB; GL_INT_SAMPLER_CUBE = $8DCC; GL_INT_SAMPLER_1D_ARRAY = $8DCE; GL_INT_SAMPLER_2D_ARRAY = $8DCF; GL_UNSIGNED_INT_SAMPLER_1D = $8DD1; GL_UNSIGNED_INT_SAMPLER_2D = $8DD2; GL_UNSIGNED_INT_SAMPLER_3D = $8DD3; GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4; GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6; GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7; GL_QUERY_WAIT = $8E13; GL_QUERY_NO_WAIT = $8E14; GL_QUERY_BY_REGION_WAIT = $8E15; GL_QUERY_BY_REGION_NO_WAIT = $8E16; GL_BUFFER_ACCESS_FLAGS = $911F; GL_BUFFER_MAP_LENGTH = $9120; GL_BUFFER_MAP_OFFSET = $9121; GL_DEPTH_COMPONENT32F = $8CAC; GL_DEPTH32F_STENCIL8 = $8CAD; GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD; GL_INVALID_FRAMEBUFFER_OPERATION = $0506; GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210; GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211; GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212; GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213; GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214; GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215; GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216; GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217; GL_FRAMEBUFFER_DEFAULT = $8218; GL_FRAMEBUFFER_UNDEFINED = $8219; GL_DEPTH_STENCIL_ATTACHMENT = $821A; GL_MAX_RENDERBUFFER_SIZE = $84E8; GL_DEPTH_STENCIL = $84F9; GL_UNSIGNED_INT_24_8 = $84FA; GL_DEPTH24_STENCIL8 = $88F0; GL_TEXTURE_STENCIL_SIZE = $88F1; GL_TEXTURE_RED_TYPE = $8C10; GL_TEXTURE_GREEN_TYPE = $8C11; GL_TEXTURE_BLUE_TYPE = $8C12; GL_TEXTURE_ALPHA_TYPE = $8C13; GL_TEXTURE_DEPTH_TYPE = $8C16; GL_UNSIGNED_NORMALIZED = $8C17; GL_FRAMEBUFFER_BINDING = $8CA6; GL_DRAW_FRAMEBUFFER_BINDING = $8CA6; GL_RENDERBUFFER_BINDING = $8CA7; GL_READ_FRAMEBUFFER = $8CA8; GL_DRAW_FRAMEBUFFER = $8CA9; GL_READ_FRAMEBUFFER_BINDING = $8CAA; GL_RENDERBUFFER_SAMPLES = $8CAB; GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0; GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1; GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2; GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3; GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4; GL_FRAMEBUFFER_COMPLETE = $8CD5; GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6; GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7; GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB; GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC; GL_FRAMEBUFFER_UNSUPPORTED = $8CDD; GL_MAX_COLOR_ATTACHMENTS = $8CDF; GL_COLOR_ATTACHMENT0 = $8CE0; GL_COLOR_ATTACHMENT1 = $8CE1; GL_COLOR_ATTACHMENT2 = $8CE2; GL_COLOR_ATTACHMENT3 = $8CE3; GL_COLOR_ATTACHMENT4 = $8CE4; GL_COLOR_ATTACHMENT5 = $8CE5; GL_COLOR_ATTACHMENT6 = $8CE6; GL_COLOR_ATTACHMENT7 = $8CE7; GL_COLOR_ATTACHMENT8 = $8CE8; GL_COLOR_ATTACHMENT9 = $8CE9; GL_COLOR_ATTACHMENT10 = $8CEA; GL_COLOR_ATTACHMENT11 = $8CEB; GL_COLOR_ATTACHMENT12 = $8CEC; GL_COLOR_ATTACHMENT13 = $8CED; GL_COLOR_ATTACHMENT14 = $8CEE; GL_COLOR_ATTACHMENT15 = $8CEF; GL_COLOR_ATTACHMENT16 = $8CF0; GL_COLOR_ATTACHMENT17 = $8CF1; GL_COLOR_ATTACHMENT18 = $8CF2; GL_COLOR_ATTACHMENT19 = $8CF3; GL_COLOR_ATTACHMENT20 = $8CF4; GL_COLOR_ATTACHMENT21 = $8CF5; GL_COLOR_ATTACHMENT22 = $8CF6; GL_COLOR_ATTACHMENT23 = $8CF7; GL_COLOR_ATTACHMENT24 = $8CF8; GL_COLOR_ATTACHMENT25 = $8CF9; GL_COLOR_ATTACHMENT26 = $8CFA; GL_COLOR_ATTACHMENT27 = $8CFB; GL_COLOR_ATTACHMENT28 = $8CFC; GL_COLOR_ATTACHMENT29 = $8CFD; GL_COLOR_ATTACHMENT30 = $8CFE; GL_COLOR_ATTACHMENT31 = $8CFF; GL_DEPTH_ATTACHMENT = $8D00; GL_STENCIL_ATTACHMENT = $8D20; GL_FRAMEBUFFER = $8D40; GL_RENDERBUFFER = $8D41; GL_RENDERBUFFER_WIDTH = $8D42; GL_RENDERBUFFER_HEIGHT = $8D43; GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44; GL_STENCIL_INDEX1 = $8D46; GL_STENCIL_INDEX4 = $8D47; GL_STENCIL_INDEX8 = $8D48; GL_STENCIL_INDEX16 = $8D49; GL_RENDERBUFFER_RED_SIZE = $8D50; GL_RENDERBUFFER_GREEN_SIZE = $8D51; GL_RENDERBUFFER_BLUE_SIZE = $8D52; GL_RENDERBUFFER_ALPHA_SIZE = $8D53; GL_RENDERBUFFER_DEPTH_SIZE = $8D54; GL_RENDERBUFFER_STENCIL_SIZE = $8D55; GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56; GL_MAX_SAMPLES = $8D57; GL_INDEX = $8222; GL_TEXTURE_LUMINANCE_TYPE = $8C14; GL_TEXTURE_INTENSITY_TYPE = $8C15; GL_FRAMEBUFFER_SRGB = $8DB9; GL_HALF_FLOAT = $140B; GL_MAP_READ_BIT = $0001; GL_MAP_WRITE_BIT = $0002; GL_MAP_INVALIDATE_RANGE_BIT = $0004; GL_MAP_INVALIDATE_BUFFER_BIT = $0008; GL_MAP_FLUSH_EXPLICIT_BIT = $0010; GL_MAP_UNSYNCHRONIZED_BIT = $0020; GL_COMPRESSED_RED_RGTC1 = $8DBB; GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC; GL_COMPRESSED_RG_RGTC2 = $8DBD; GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE; GL_RG = $8227; GL_RG_INTEGER = $8228; GL_R8 = $8229; GL_R16 = $822A; GL_RG8 = $822B; GL_RG16 = $822C; GL_R16F = $822D; GL_R32F = $822E; GL_RG16F = $822F; GL_RG32F = $8230; GL_R8I = $8231; GL_R8UI = $8232; GL_R16I = $8233; GL_R16UI = $8234; GL_R32I = $8235; GL_R32UI = $8236; GL_RG8I = $8237; GL_RG8UI = $8238; GL_RG16I = $8239; GL_RG16UI = $823A; GL_RG32I = $823B; GL_RG32UI = $823C; GL_VERTEX_ARRAY_BINDING = $85B5; GL_CLAMP_VERTEX_COLOR = $891A; GL_CLAMP_FRAGMENT_COLOR = $891B; GL_ALPHA_INTEGER = $8D97; GL_SAMPLER_2D_RECT = $8B63; GL_SAMPLER_2D_RECT_SHADOW = $8B64; GL_SAMPLER_BUFFER = $8DC2; GL_INT_SAMPLER_2D_RECT = $8DCD; GL_INT_SAMPLER_BUFFER = $8DD0; GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5; GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8; GL_TEXTURE_BUFFER = $8C2A; GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B; GL_TEXTURE_BINDING_BUFFER = $8C2C; GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D; GL_TEXTURE_RECTANGLE = $84F5; GL_TEXTURE_BINDING_RECTANGLE = $84F6; GL_PROXY_TEXTURE_RECTANGLE = $84F7; GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8; GL_R8_SNORM = $8F94; GL_RG8_SNORM = $8F95; GL_RGB8_SNORM = $8F96; GL_RGBA8_SNORM = $8F97; GL_R16_SNORM = $8F98; GL_RG16_SNORM = $8F99; GL_RGB16_SNORM = $8F9A; GL_RGBA16_SNORM = $8F9B; GL_SIGNED_NORMALIZED = $8F9C; GL_PRIMITIVE_RESTART = $8F9D; GL_PRIMITIVE_RESTART_INDEX = $8F9E; GL_COPY_READ_BUFFER = $8F36; GL_COPY_WRITE_BUFFER = $8F37; GL_UNIFORM_BUFFER = $8A11; GL_UNIFORM_BUFFER_BINDING = $8A28; GL_UNIFORM_BUFFER_START = $8A29; GL_UNIFORM_BUFFER_SIZE = $8A2A; GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B; GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C; GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D; GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E; GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F; GL_MAX_UNIFORM_BLOCK_SIZE = $8A30; GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31; GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32; GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33; GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34; GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35; GL_ACTIVE_UNIFORM_BLOCKS = $8A36; GL_UNIFORM_TYPE = $8A37; GL_UNIFORM_SIZE = $8A38; GL_UNIFORM_NAME_LENGTH = $8A39; GL_UNIFORM_BLOCK_INDEX = $8A3A; GL_UNIFORM_OFFSET = $8A3B; GL_UNIFORM_ARRAY_STRIDE = $8A3C; GL_UNIFORM_MATRIX_STRIDE = $8A3D; GL_UNIFORM_IS_ROW_MAJOR = $8A3E; GL_UNIFORM_BLOCK_BINDING = $8A3F; GL_UNIFORM_BLOCK_DATA_SIZE = $8A40; GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41; GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42; GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43; GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44; GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45; GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46; GL_CONTEXT_CORE_PROFILE_BIT = $00000001; GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002; GL_LINES_ADJACENCY = $000A; GL_LINE_STRIP_ADJACENCY = $000B; GL_TRIANGLES_ADJACENCY = $000C; GL_TRIANGLE_STRIP_ADJACENCY = $000D; GL_PROGRAM_POINT_SIZE = $8642; GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29; GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7; GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8; GL_GEOMETRY_SHADER = $8DD9; GL_GEOMETRY_VERTICES_OUT = $8916; GL_GEOMETRY_INPUT_TYPE = $8917; GL_GEOMETRY_OUTPUT_TYPE = $8918; GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF; GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0; GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1; GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122; GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123; GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124; GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125; GL_CONTEXT_PROFILE_MASK = $9126; GL_DEPTH_CLAMP = $864F; GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C; GL_FIRST_VERTEX_CONVENTION = $8E4D; GL_LAST_VERTEX_CONVENTION = $8E4E; GL_PROVOKING_VERTEX = $8E4F; GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F; GL_MAX_SERVER_WAIT_TIMEOUT = $9111; GL_OBJECT_TYPE = $9112; GL_SYNC_CONDITION = $9113; GL_SYNC_STATUS = $9114; GL_SYNC_FLAGS = $9115; GL_SYNC_FENCE = $9116; GL_SYNC_GPU_COMMANDS_COMPLETE = $9117; GL_UNSIGNALED = $9118; GL_SIGNALED = $9119; GL_ALREADY_SIGNALED = $911A; GL_TIMEOUT_EXPIRED = $911B; GL_CONDITION_SATISFIED = $911C; GL_WAIT_FAILED = $911D; GL_SYNC_FLUSH_COMMANDS_BIT = $00000001; GL_SAMPLE_POSITION = $8E50; GL_SAMPLE_MASK = $8E51; GL_SAMPLE_MASK_VALUE = $8E52; GL_MAX_SAMPLE_MASK_WORDS = $8E59; GL_TEXTURE_2D_MULTISAMPLE = $9100; GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101; GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102; GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103; GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104; GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105; GL_TEXTURE_SAMPLES = $9106; GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107; GL_SAMPLER_2D_MULTISAMPLE = $9108; GL_INT_SAMPLER_2D_MULTISAMPLE = $9109; GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A; GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B; GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C; GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D; GL_MAX_COLOR_TEXTURE_SAMPLES = $910E; GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F; GL_MAX_INTEGER_SAMPLES = $9110; GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE; GL_SRC1_COLOR = $88F9; GL_ONE_MINUS_SRC1_COLOR = $88FA; GL_ONE_MINUS_SRC1_ALPHA = $88FB; GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC; GL_ANY_SAMPLES_PASSED = $8C2F; GL_SAMPLER_BINDING = $8919; GL_RGB10_A2UI = $906F; GL_TEXTURE_SWIZZLE_R = $8E42; GL_TEXTURE_SWIZZLE_G = $8E43; GL_TEXTURE_SWIZZLE_B = $8E44; GL_TEXTURE_SWIZZLE_A = $8E45; GL_TEXTURE_SWIZZLE_RGBA = $8E46; GL_TIME_ELAPSED = $88BF; GL_TIMESTAMP = $8E28; GL_INT_2_10_10_10_REV = $8D9F; GL_SAMPLE_SHADING = $8C36; GL_MIN_SAMPLE_SHADING_VALUE = $8C37; GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E; GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F; GL_TEXTURE_CUBE_MAP_ARRAY = $9009; GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A; GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B; GL_SAMPLER_CUBE_MAP_ARRAY = $900C; GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D; GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E; GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F; GL_DRAW_INDIRECT_BUFFER = $8F3F; GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43; GL_GEOMETRY_SHADER_INVOCATIONS = $887F; GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A; GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B; GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C; GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D; GL_MAX_VERTEX_STREAMS = $8E71; GL_DOUBLE_VEC2 = $8FFC; GL_DOUBLE_VEC3 = $8FFD; GL_DOUBLE_VEC4 = $8FFE; GL_DOUBLE_MAT2 = $8F46; GL_DOUBLE_MAT3 = $8F47; GL_DOUBLE_MAT4 = $8F48; GL_DOUBLE_MAT2x3 = $8F49; GL_DOUBLE_MAT2x4 = $8F4A; GL_DOUBLE_MAT3x2 = $8F4B; GL_DOUBLE_MAT3x4 = $8F4C; GL_DOUBLE_MAT4x2 = $8F4D; GL_DOUBLE_MAT4x3 = $8F4E; GL_ACTIVE_SUBROUTINES = $8DE5; GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6; GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47; GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48; GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49; GL_MAX_SUBROUTINES = $8DE7; GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8; GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A; GL_COMPATIBLE_SUBROUTINES = $8E4B; GL_PATCHES = $000E; GL_PATCH_VERTICES = $8E72; GL_PATCH_DEFAULT_INNER_LEVEL = $8E73; GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74; GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75; GL_TESS_GEN_MODE = $8E76; GL_TESS_GEN_SPACING = $8E77; GL_TESS_GEN_VERTEX_ORDER = $8E78; GL_TESS_GEN_POINT_MODE = $8E79; GL_ISOLINES = $8E7A; GL_FRACTIONAL_ODD = $8E7B; GL_FRACTIONAL_EVEN = $8E7C; GL_MAX_PATCH_VERTICES = $8E7D; GL_MAX_TESS_GEN_LEVEL = $8E7E; GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F; GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80; GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81; GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82; GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83; GL_MAX_TESS_PATCH_COMPONENTS = $8E84; GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85; GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86; GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89; GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A; GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C; GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D; GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E; GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F; GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0; GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1; GL_TESS_EVALUATION_SHADER = $8E87; GL_TESS_CONTROL_SHADER = $8E88; GL_TRANSFORM_FEEDBACK = $8E22; GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = $8E23; GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = $8E24; GL_TRANSFORM_FEEDBACK_BINDING = $8E25; GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70; GL_FIXED = $140C; GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A; GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B; GL_LOW_FLOAT = $8DF0; GL_MEDIUM_FLOAT = $8DF1; GL_HIGH_FLOAT = $8DF2; GL_LOW_INT = $8DF3; GL_MEDIUM_INT = $8DF4; GL_HIGH_INT = $8DF5; GL_SHADER_COMPILER = $8DFA; GL_SHADER_BINARY_FORMATS = $8DF8; GL_NUM_SHADER_BINARY_FORMATS = $8DF9; GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB; GL_MAX_VARYING_VECTORS = $8DFC; GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD; GL_RGB565 = $8D62; GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257; GL_PROGRAM_BINARY_LENGTH = $8741; GL_NUM_PROGRAM_BINARY_FORMATS = $87FE; GL_PROGRAM_BINARY_FORMATS = $87FF; GL_VERTEX_SHADER_BIT = $00000001; GL_FRAGMENT_SHADER_BIT = $00000002; GL_GEOMETRY_SHADER_BIT = $00000004; GL_TESS_CONTROL_SHADER_BIT = $00000008; GL_TESS_EVALUATION_SHADER_BIT = $00000010; GL_ALL_SHADER_BITS = $FFFFFFFF; GL_PROGRAM_SEPARABLE = $8258; GL_ACTIVE_PROGRAM = $8259; GL_PROGRAM_PIPELINE_BINDING = $825A; GL_MAX_VIEWPORTS = $825B; GL_VIEWPORT_SUBPIXEL_BITS = $825C; GL_VIEWPORT_BOUNDS_RANGE = $825D; GL_LAYER_PROVOKING_VERTEX = $825E; GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F; GL_UNDEFINED_VERTEX = $8260; GL_COPY_READ_BUFFER_BINDING = $8F36; GL_COPY_WRITE_BUFFER_BINDING = $8F37; GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24; GL_TRANSFORM_FEEDBACK_PAUSED = $8E23; GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $9127; GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $9128; GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $9129; GL_UNPACK_COMPRESSED_BLOCK_SIZE = $912A; GL_PACK_COMPRESSED_BLOCK_WIDTH = $912B; GL_PACK_COMPRESSED_BLOCK_HEIGHT = $912C; GL_PACK_COMPRESSED_BLOCK_DEPTH = $912D; GL_PACK_COMPRESSED_BLOCK_SIZE = $912E; GL_NUM_SAMPLE_COUNTS = $9380; GL_MIN_MAP_BUFFER_ALIGNMENT = $90BC; GL_ATOMIC_COUNTER_BUFFER = $92C0; GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1; GL_ATOMIC_COUNTER_BUFFER_START = $92C2; GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3; GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4; GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5; GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6; GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7; GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8; GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9; GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA; GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB; GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC; GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD; GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE; GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF; GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0; GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1; GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2; GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3; GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4; GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5; GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6; GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7; GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8; GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC; GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9; GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA; GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB; GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001; GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002; GL_UNIFORM_BARRIER_BIT = $00000004; GL_TEXTURE_FETCH_BARRIER_BIT = $00000008; GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020; GL_COMMAND_BARRIER_BIT = $00000040; GL_PIXEL_BUFFER_BARRIER_BIT = $00000080; GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100; GL_BUFFER_UPDATE_BARRIER_BIT = $00000200; GL_FRAMEBUFFER_BARRIER_BIT = $00000400; GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800; GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000; GL_ALL_BARRIER_BITS = $FFFFFFFF; GL_MAX_IMAGE_UNITS = $8F38; GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39; GL_IMAGE_BINDING_NAME = $8F3A; GL_IMAGE_BINDING_LEVEL = $8F3B; GL_IMAGE_BINDING_LAYERED = $8F3C; GL_IMAGE_BINDING_LAYER = $8F3D; GL_IMAGE_BINDING_ACCESS = $8F3E; GL_IMAGE_1D = $904C; GL_IMAGE_2D = $904D; GL_IMAGE_3D = $904E; GL_IMAGE_2D_RECT = $904F; GL_IMAGE_CUBE = $9050; GL_IMAGE_BUFFER = $9051; GL_IMAGE_1D_ARRAY = $9052; GL_IMAGE_2D_ARRAY = $9053; GL_IMAGE_CUBE_MAP_ARRAY = $9054; GL_IMAGE_2D_MULTISAMPLE = $9055; GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056; GL_INT_IMAGE_1D = $9057; GL_INT_IMAGE_2D = $9058; GL_INT_IMAGE_3D = $9059; GL_INT_IMAGE_2D_RECT = $905A; GL_INT_IMAGE_CUBE = $905B; GL_INT_IMAGE_BUFFER = $905C; GL_INT_IMAGE_1D_ARRAY = $905D; GL_INT_IMAGE_2D_ARRAY = $905E; GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F; GL_INT_IMAGE_2D_MULTISAMPLE = $9060; GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061; GL_UNSIGNED_INT_IMAGE_1D = $9062; GL_UNSIGNED_INT_IMAGE_2D = $9063; GL_UNSIGNED_INT_IMAGE_3D = $9064; GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065; GL_UNSIGNED_INT_IMAGE_CUBE = $9066; GL_UNSIGNED_INT_IMAGE_BUFFER = $9067; GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068; GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069; GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A; GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B; GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C; GL_MAX_IMAGE_SAMPLES = $906D; GL_IMAGE_BINDING_FORMAT = $906E; GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7; GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8; GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9; GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA; GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB; GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC; GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD; GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE; GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF; GL_COMPRESSED_RGBA_BPTC_UNORM = $8E8C; GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = $8E8D; GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = $8E8E; GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = $8E8F; GL_TEXTURE_IMMUTABLE_FORMAT = $912F; GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9; GL_VERTEX_ATTRIB_ARRAY_LONG = $874E; GL_COMPRESSED_RGB8_ETC2 = $9274; GL_COMPRESSED_SRGB8_ETC2 = $9275; GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276; GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277; GL_COMPRESSED_RGBA8_ETC2_EAC = $9278; GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279; GL_COMPRESSED_R11_EAC = $9270; GL_COMPRESSED_SIGNED_R11_EAC = $9271; GL_COMPRESSED_RG11_EAC = $9272; GL_COMPRESSED_SIGNED_RG11_EAC = $9273; GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69; GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A; GL_MAX_ELEMENT_INDEX = $8D6B; GL_COMPUTE_SHADER = $91B9; GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB; GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC; GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD; GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262; GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263; GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264; GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265; GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266; GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = $90EB; GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE; GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF; GL_COMPUTE_WORK_GROUP_SIZE = $8267; GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC; GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED; GL_DISPATCH_INDIRECT_BUFFER = $90EE; GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF; GL_COMPUTE_SHADER_BIT = $00000020; GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242; GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243; GL_DEBUG_CALLBACK_FUNCTION = $8244; GL_DEBUG_CALLBACK_USER_PARAM = $8245; GL_DEBUG_SOURCE_API = $8246; GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247; GL_DEBUG_SOURCE_SHADER_COMPILER = $8248; GL_DEBUG_SOURCE_THIRD_PARTY = $8249; GL_DEBUG_SOURCE_APPLICATION = $824A; GL_DEBUG_SOURCE_OTHER = $824B; GL_DEBUG_TYPE_ERROR = $824C; GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D; GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E; GL_DEBUG_TYPE_PORTABILITY = $824F; GL_DEBUG_TYPE_PERFORMANCE = $8250; GL_DEBUG_TYPE_OTHER = $8251; GL_MAX_DEBUG_MESSAGE_LENGTH = $9143; GL_MAX_DEBUG_LOGGED_MESSAGES = $9144; GL_DEBUG_LOGGED_MESSAGES = $9145; GL_DEBUG_SEVERITY_HIGH = $9146; GL_DEBUG_SEVERITY_MEDIUM = $9147; GL_DEBUG_SEVERITY_LOW = $9148; GL_DEBUG_TYPE_MARKER = $8268; GL_DEBUG_TYPE_PUSH_GROUP = $8269; GL_DEBUG_TYPE_POP_GROUP = $826A; GL_DEBUG_SEVERITY_NOTIFICATION = $826B; GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C; GL_DEBUG_GROUP_STACK_DEPTH = $826D; GL_BUFFER = $82E0; GL_SHADER = $82E1; GL_PROGRAM = $82E2; GL_QUERY = $82E3; GL_PROGRAM_PIPELINE = $82E4; GL_SAMPLER = $82E6; GL_MAX_LABEL_LENGTH = $82E8; GL_DEBUG_OUTPUT = $92E0; GL_CONTEXT_FLAG_DEBUG_BIT = $00000002; GL_MAX_UNIFORM_LOCATIONS = $826E; GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310; GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311; GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312; GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313; GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314; GL_MAX_FRAMEBUFFER_WIDTH = $9315; GL_MAX_FRAMEBUFFER_HEIGHT = $9316; GL_MAX_FRAMEBUFFER_LAYERS = $9317; GL_MAX_FRAMEBUFFER_SAMPLES = $9318; GL_INTERNALFORMAT_SUPPORTED = $826F; GL_INTERNALFORMAT_PREFERRED = $8270; GL_INTERNALFORMAT_RED_SIZE = $8271; GL_INTERNALFORMAT_GREEN_SIZE = $8272; GL_INTERNALFORMAT_BLUE_SIZE = $8273; GL_INTERNALFORMAT_ALPHA_SIZE = $8274; GL_INTERNALFORMAT_DEPTH_SIZE = $8275; GL_INTERNALFORMAT_STENCIL_SIZE = $8276; GL_INTERNALFORMAT_SHARED_SIZE = $8277; GL_INTERNALFORMAT_RED_TYPE = $8278; GL_INTERNALFORMAT_GREEN_TYPE = $8279; GL_INTERNALFORMAT_BLUE_TYPE = $827A; GL_INTERNALFORMAT_ALPHA_TYPE = $827B; GL_INTERNALFORMAT_DEPTH_TYPE = $827C; GL_INTERNALFORMAT_STENCIL_TYPE = $827D; GL_MAX_WIDTH = $827E; GL_MAX_HEIGHT = $827F; GL_MAX_DEPTH = $8280; GL_MAX_LAYERS = $8281; GL_MAX_COMBINED_DIMENSIONS = $8282; GL_COLOR_COMPONENTS = $8283; GL_DEPTH_COMPONENTS = $8284; GL_STENCIL_COMPONENTS = $8285; GL_COLOR_RENDERABLE = $8286; GL_DEPTH_RENDERABLE = $8287; GL_STENCIL_RENDERABLE = $8288; GL_FRAMEBUFFER_RENDERABLE = $8289; GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A; GL_FRAMEBUFFER_BLEND = $828B; GL_READ_PIXELS = $828C; GL_READ_PIXELS_FORMAT = $828D; GL_READ_PIXELS_TYPE = $828E; GL_TEXTURE_IMAGE_FORMAT = $828F; GL_TEXTURE_IMAGE_TYPE = $8290; GL_GET_TEXTURE_IMAGE_FORMAT = $8291; GL_GET_TEXTURE_IMAGE_TYPE = $8292; GL_MIPMAP = $8293; GL_MANUAL_GENERATE_MIPMAP = $8294; GL_AUTO_GENERATE_MIPMAP = $8295; GL_COLOR_ENCODING = $8296; GL_SRGB_READ = $8297; GL_SRGB_WRITE = $8298; GL_FILTER = $829A; GL_VERTEX_TEXTURE = $829B; GL_TESS_CONTROL_TEXTURE = $829C; GL_TESS_EVALUATION_TEXTURE = $829D; GL_GEOMETRY_TEXTURE = $829E; GL_FRAGMENT_TEXTURE = $829F; GL_COMPUTE_TEXTURE = $82A0; GL_TEXTURE_SHADOW = $82A1; GL_TEXTURE_GATHER = $82A2; GL_TEXTURE_GATHER_SHADOW = $82A3; GL_SHADER_IMAGE_LOAD = $82A4; GL_SHADER_IMAGE_STORE = $82A5; GL_SHADER_IMAGE_ATOMIC = $82A6; GL_IMAGE_TEXEL_SIZE = $82A7; GL_IMAGE_COMPATIBILITY_CLASS = $82A8; GL_IMAGE_PIXEL_FORMAT = $82A9; GL_IMAGE_PIXEL_TYPE = $82AA; GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC; GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD; GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE; GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF; GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1; GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2; GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3; GL_CLEAR_BUFFER = $82B4; GL_TEXTURE_VIEW = $82B5; GL_VIEW_COMPATIBILITY_CLASS = $82B6; GL_FULL_SUPPORT = $82B7; GL_CAVEAT_SUPPORT = $82B8; GL_IMAGE_CLASS_4_X_32 = $82B9; GL_IMAGE_CLASS_2_X_32 = $82BA; GL_IMAGE_CLASS_1_X_32 = $82BB; GL_IMAGE_CLASS_4_X_16 = $82BC; GL_IMAGE_CLASS_2_X_16 = $82BD; GL_IMAGE_CLASS_1_X_16 = $82BE; GL_IMAGE_CLASS_4_X_8 = $82BF; GL_IMAGE_CLASS_2_X_8 = $82C0; GL_IMAGE_CLASS_1_X_8 = $82C1; GL_IMAGE_CLASS_11_11_10 = $82C2; GL_IMAGE_CLASS_10_10_10_2 = $82C3; GL_VIEW_CLASS_128_BITS = $82C4; GL_VIEW_CLASS_96_BITS = $82C5; GL_VIEW_CLASS_64_BITS = $82C6; GL_VIEW_CLASS_48_BITS = $82C7; GL_VIEW_CLASS_32_BITS = $82C8; GL_VIEW_CLASS_24_BITS = $82C9; GL_VIEW_CLASS_16_BITS = $82CA; GL_VIEW_CLASS_8_BITS = $82CB; GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC; GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD; GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE; GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF; GL_VIEW_CLASS_RGTC1_RED = $82D0; GL_VIEW_CLASS_RGTC2_RG = $82D1; GL_VIEW_CLASS_BPTC_UNORM = $82D2; GL_VIEW_CLASS_BPTC_FLOAT = $82D3; GL_UNIFORM = $92E1; GL_UNIFORM_BLOCK = $92E2; GL_PROGRAM_INPUT = $92E3; GL_PROGRAM_OUTPUT = $92E4; GL_BUFFER_VARIABLE = $92E5; GL_SHADER_STORAGE_BLOCK = $92E6; GL_VERTEX_SUBROUTINE = $92E8; GL_TESS_CONTROL_SUBROUTINE = $92E9; GL_TESS_EVALUATION_SUBROUTINE = $92EA; GL_GEOMETRY_SUBROUTINE = $92EB; GL_FRAGMENT_SUBROUTINE = $92EC; GL_COMPUTE_SUBROUTINE = $92ED; GL_VERTEX_SUBROUTINE_UNIFORM = $92EE; GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF; GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0; GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1; GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2; GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3; GL_TRANSFORM_FEEDBACK_VARYING = $92F4; GL_ACTIVE_RESOURCES = $92F5; GL_MAX_NAME_LENGTH = $92F6; GL_MAX_NUM_ACTIVE_VARIABLES = $92F7; GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8; GL_NAME_LENGTH = $92F9; GL_TYPE = $92FA; GL_ARRAY_SIZE = $92FB; GL_OFFSET = $92FC; GL_BLOCK_INDEX = $92FD; GL_ARRAY_STRIDE = $92FE; GL_MATRIX_STRIDE = $92FF; GL_IS_ROW_MAJOR = $9300; GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301; GL_BUFFER_BINDING = $9302; GL_BUFFER_DATA_SIZE = $9303; GL_NUM_ACTIVE_VARIABLES = $9304; GL_ACTIVE_VARIABLES = $9305; GL_REFERENCED_BY_VERTEX_SHADER = $9306; GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307; GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308; GL_REFERENCED_BY_GEOMETRY_SHADER = $9309; GL_REFERENCED_BY_FRAGMENT_SHADER = $930A; GL_REFERENCED_BY_COMPUTE_SHADER = $930B; GL_TOP_LEVEL_ARRAY_SIZE = $930C; GL_TOP_LEVEL_ARRAY_STRIDE = $930D; GL_LOCATION = $930E; GL_LOCATION_INDEX = $930F; GL_IS_PER_PATCH = $92E7; GL_SHADER_STORAGE_BUFFER = $90D2; GL_SHADER_STORAGE_BUFFER_BINDING = $90D3; GL_SHADER_STORAGE_BUFFER_START = $90D4; GL_SHADER_STORAGE_BUFFER_SIZE = $90D5; GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6; GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7; GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8; GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9; GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA; GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB; GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC; GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD; GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE; GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF; GL_SHADER_STORAGE_BARRIER_BIT = $00002000; GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = $8F39; GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA; GL_TEXTURE_BUFFER_OFFSET = $919D; GL_TEXTURE_BUFFER_SIZE = $919E; GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F; GL_TEXTURE_VIEW_MIN_LEVEL = $82DB; GL_TEXTURE_VIEW_NUM_LEVELS = $82DC; GL_TEXTURE_VIEW_MIN_LAYER = $82DD; GL_TEXTURE_VIEW_NUM_LAYERS = $82DE; GL_TEXTURE_IMMUTABLE_LEVELS = $82DF; GL_VERTEX_ATTRIB_BINDING = $82D4; GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5; GL_VERTEX_BINDING_DIVISOR = $82D6; GL_VERTEX_BINDING_OFFSET = $82D7; GL_VERTEX_BINDING_STRIDE = $82D8; GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9; GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA; GL_VERTEX_BINDING_BUFFER = $8F4F; GL_DISPLAY_LIST = $82E7; GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5; GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221; GL_TEXTURE_BUFFER_BINDING = $8C2A; GL_MAP_PERSISTENT_BIT = $0040; GL_MAP_COHERENT_BIT = $0080; GL_DYNAMIC_STORAGE_BIT = $0100; GL_CLIENT_STORAGE_BIT = $0200; GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000; GL_BUFFER_IMMUTABLE_STORAGE = $821F; GL_BUFFER_STORAGE_FLAGS = $8220; GL_CLEAR_TEXTURE = $9365; GL_LOCATION_COMPONENT = $934A; GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B; GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C; GL_QUERY_BUFFER = $9192; GL_QUERY_BUFFER_BARRIER_BIT = $00008000; GL_QUERY_BUFFER_BINDING = $9193; GL_QUERY_RESULT_NO_WAIT = $9194; GL_MIRROR_CLAMP_TO_EDGE = $8743; GL_CONTEXT_LOST = $0507; GL_NEGATIVE_ONE_TO_ONE = $935E; GL_ZERO_TO_ONE = $935F; GL_CLIP_ORIGIN = $935C; GL_CLIP_DEPTH_MODE = $935D; GL_QUERY_WAIT_INVERTED = $8E17; GL_QUERY_NO_WAIT_INVERTED = $8E18; GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19; GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A; GL_MAX_CULL_DISTANCES = $82F9; GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA; GL_TEXTURE_TARGET = $1006; GL_QUERY_TARGET = $82EA; GL_GUILTY_CONTEXT_RESET = $8253; GL_INNOCENT_CONTEXT_RESET = $8254; GL_UNKNOWN_CONTEXT_RESET = $8255; GL_RESET_NOTIFICATION_STRATEGY = $8256; GL_LOSE_CONTEXT_ON_RESET = $8252; GL_NO_RESET_NOTIFICATION = $8261; GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004; GL_COLOR_TABLE = $80D0; GL_POST_CONVOLUTION_COLOR_TABLE = $80D1; GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2; GL_PROXY_COLOR_TABLE = $80D3; GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4; GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5; GL_CONVOLUTION_1D = $8010; GL_CONVOLUTION_2D = $8011; GL_SEPARABLE_2D = $8012; GL_HISTOGRAM = $8024; GL_PROXY_HISTOGRAM = $8025; GL_MINMAX = $802E; GL_CONTEXT_RELEASE_BEHAVIOR = $82FB; GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC; GL_SHADER_BINARY_FORMAT_SPIR_V = $9551; GL_SPIR_V_BINARY = $9552; GL_PARAMETER_BUFFER = $80EE; GL_PARAMETER_BUFFER_BINDING = $80EF; GL_CONTEXT_FLAG_NO_ERROR_BIT = $00000008; GL_VERTICES_SUBMITTED = $82EE; GL_PRIMITIVES_SUBMITTED = $82EF; GL_VERTEX_SHADER_INVOCATIONS = $82F0; GL_TESS_CONTROL_SHADER_PATCHES = $82F1; GL_TESS_EVALUATION_SHADER_INVOCATIONS = $82F2; GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = $82F3; GL_FRAGMENT_SHADER_INVOCATIONS = $82F4; GL_COMPUTE_SHADER_INVOCATIONS = $82F5; GL_CLIPPING_INPUT_PRIMITIVES = $82F6; GL_CLIPPING_OUTPUT_PRIMITIVES = $82F7; GL_POLYGON_OFFSET_CLAMP = $8E1B; GL_SPIR_V_EXTENSIONS = $9553; GL_NUM_SPIR_V_EXTENSIONS = $9554; GL_TEXTURE_MAX_ANISOTROPY = $84FE; GL_MAX_TEXTURE_MAX_ANISOTROPY = $84FF; GL_TRANSFORM_FEEDBACK_OVERFLOW = $82EC; GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = $82ED; GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = $8CD9; GL_MULTISAMPLE_LINE_WIDTH_RANGE = $9381; GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = $9382; GL_MULTIPLY = $9294; GL_SCREEN = $9295; GL_OVERLAY = $9296; GL_DARKEN = $9297; GL_LIGHTEN = $9298; GL_COLORDODGE = $9299; GL_COLORBURN = $929A; GL_HARDLIGHT = $929B; GL_SOFTLIGHT = $929C; GL_DIFFERENCE = $929E; GL_EXCLUSION = $92A0; GL_HSL_HUE = $92AD; GL_HSL_SATURATION = $92AE; GL_HSL_COLOR = $92AF; GL_HSL_LUMINOSITY = $92B0; GL_PRIMITIVE_BOUNDING_BOX = $92BE; GL_COMPRESSED_RGBA_ASTC_4x4 = $93B0; GL_COMPRESSED_RGBA_ASTC_5x4 = $93B1; GL_COMPRESSED_RGBA_ASTC_5x5 = $93B2; GL_COMPRESSED_RGBA_ASTC_6x5 = $93B3; GL_COMPRESSED_RGBA_ASTC_6x6 = $93B4; GL_COMPRESSED_RGBA_ASTC_8x5 = $93B5; GL_COMPRESSED_RGBA_ASTC_8x6 = $93B6; GL_COMPRESSED_RGBA_ASTC_8x8 = $93B7; GL_COMPRESSED_RGBA_ASTC_10x5 = $93B8; GL_COMPRESSED_RGBA_ASTC_10x6 = $93B9; GL_COMPRESSED_RGBA_ASTC_10x8 = $93BA; GL_COMPRESSED_RGBA_ASTC_10x10 = $93BB; GL_COMPRESSED_RGBA_ASTC_12x10 = $93BC; GL_COMPRESSED_RGBA_ASTC_12x12 = $93BD; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = $93D0; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = $93D1; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = $93D2; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = $93D3; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = $93D4; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = $93D5; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = $93D6; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = $93D7; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = $93D8; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = $93D9; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = $93DA; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = $93DB; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = $93DC; GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = $93DD; GL_CONTEXT_ROBUST_ACCESS = $90F3; (* Functions *) var GLAD_GL_VERSION_1_0: boolean; GLAD_GL_VERSION_1_1: boolean; GLAD_GL_VERSION_1_2: boolean; GLAD_GL_VERSION_1_3: boolean; GLAD_GL_VERSION_1_4: boolean; GLAD_GL_VERSION_1_5: boolean; GLAD_GL_VERSION_2_0: boolean; GLAD_GL_VERSION_2_1: boolean; GLAD_GL_VERSION_3_0: boolean; GLAD_GL_VERSION_3_1: boolean; GLAD_GL_VERSION_3_2: boolean; GLAD_GL_VERSION_3_3: boolean; GLAD_GL_VERSION_4_0: boolean; GLAD_GL_VERSION_4_1: boolean; GLAD_GL_VERSION_4_2: boolean; GLAD_GL_VERSION_4_3: boolean; GLAD_GL_VERSION_4_4: boolean; GLAD_GL_VERSION_4_5: boolean; GLAD_GL_VERSION_4_6: boolean; GLAD_GL_ES_VERSION_2_0: boolean; GLAD_GL_ES_VERSION_3_0: boolean; GLAD_GL_ES_VERSION_3_1: boolean; GLAD_GL_ES_VERSION_3_2: boolean; GLAD_GL_SC_VERSION_2_0: boolean; var glCullFace: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFrontFace: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glHint: procedure (target: GLenum; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLineWidth: procedure (width: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPointSize: procedure (size: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPolygonMode: procedure (face: GLenum; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glScissor: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameterf: procedure (target: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameterfv: procedure (target: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameteri: procedure (target: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexImage1D: procedure (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexImage2D: procedure (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawBuffer: procedure (buf: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClear: procedure (mask: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearColor: procedure (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearStencil: procedure (s: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearDepth: procedure (depth: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilMask: procedure (mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColorMask: procedure (red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDepthMask: procedure (flag: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDisable: procedure (cap: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEnable: procedure (cap: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFinish: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFlush: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendFunc: procedure (sfactor: GLenum; dfactor: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLogicOp: procedure (opcode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilFunc: procedure (func: GLenum; ref: GLint; mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilOp: procedure (fail: GLenum; zfail: GLenum; zpass: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDepthFunc: procedure (func: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelStoref: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelStorei: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glReadBuffer: procedure (src: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glReadPixels: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetBooleanv: procedure (pname: GLenum; data: PGLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetDoublev: procedure (pname: GLenum; data: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetError: function (): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetFloatv: procedure (pname: GLenum; data: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetIntegerv: procedure (pname: GLenum; data: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetString: function (name: GLenum): PGLubyte; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexImage: procedure (target: GLenum; level: GLint; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexParameterfv: procedure (target: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexLevelParameterfv: procedure (target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexLevelParameteriv: procedure (target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsEnabled: function (cap: GLenum): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDepthRange: procedure (n: GLdouble; f: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glViewport: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNewList: procedure (list: GLuint; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEndList: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCallList: procedure (list: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCallLists: procedure (n: GLsizei; type_: GLenum; lists: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteLists: procedure (list: GLuint; range: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenLists: function (range: GLsizei): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glListBase: procedure (base: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBegin: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBitmap: procedure (width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; bitmap: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3b: procedure (red: GLbyte; green: GLbyte; blue: GLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3bv: procedure (v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3d: procedure (red: GLdouble; green: GLdouble; blue: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3f: procedure (red: GLfloat; green: GLfloat; blue: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3i: procedure (red: GLint; green: GLint; blue: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3s: procedure (red: GLshort; green: GLshort; blue: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3ub: procedure (red: GLubyte; green: GLubyte; blue: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3ubv: procedure (v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3ui: procedure (red: GLuint; green: GLuint; blue: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3uiv: procedure (v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3us: procedure (red: GLushort; green: GLushort; blue: GLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor3usv: procedure (v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4b: procedure (red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4bv: procedure (v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4d: procedure (red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4f: procedure (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4i: procedure (red: GLint; green: GLint; blue: GLint; alpha: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4s: procedure (red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4ub: procedure (red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4ubv: procedure (v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4ui: procedure (red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4uiv: procedure (v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4us: procedure (red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColor4usv: procedure (v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEdgeFlag: procedure (flag: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEdgeFlagv: procedure (flag: PGLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEnd: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexd: procedure (c: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexdv: procedure (c: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexf: procedure (c: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexfv: procedure (c: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexi: procedure (c: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexiv: procedure (c: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexs: procedure (c: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexsv: procedure (c: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3b: procedure (nx: GLbyte; ny: GLbyte; nz: GLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3bv: procedure (v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3d: procedure (nx: GLdouble; ny: GLdouble; nz: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3f: procedure (nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3i: procedure (nx: GLint; ny: GLint; nz: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3s: procedure (nx: GLshort; ny: GLshort; nz: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormal3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos2d: procedure (x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos2dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos2f: procedure (x: GLfloat; y: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos2fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos2i: procedure (x: GLint; y: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos2iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos2s: procedure (x: GLshort; y: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos2sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos3d: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos3f: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos3i: procedure (x: GLint; y: GLint; z: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos3s: procedure (x: GLshort; y: GLshort; z: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos4d: procedure (x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos4dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos4f: procedure (x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos4fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos4i: procedure (x: GLint; y: GLint; z: GLint; w: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos4iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos4s: procedure (x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRasterPos4sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRectd: procedure (x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRectdv: procedure (v1: PGLdouble; v2: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRectf: procedure (x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRectfv: procedure (v1: PGLfloat; v2: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRecti: procedure (x1: GLint; y1: GLint; x2: GLint; y2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRectiv: procedure (v1: PGLint; v2: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRects: procedure (x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRectsv: procedure (v1: PGLshort; v2: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord1d: procedure (s: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord1dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord1f: procedure (s: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord1fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord1i: procedure (s: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord1iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord1s: procedure (s: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord1sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord2d: procedure (s: GLdouble; t: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord2dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord2f: procedure (s: GLfloat; t: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord2fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord2i: procedure (s: GLint; t: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord2iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord2s: procedure (s: GLshort; t: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord2sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord3d: procedure (s: GLdouble; t: GLdouble; r: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord3f: procedure (s: GLfloat; t: GLfloat; r: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord3i: procedure (s: GLint; t: GLint; r: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord3s: procedure (s: GLshort; t: GLshort; r: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord4d: procedure (s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord4dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord4f: procedure (s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord4fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord4i: procedure (s: GLint; t: GLint; r: GLint; q: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord4iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord4s: procedure (s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoord4sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex2d: procedure (x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex2dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex2f: procedure (x: GLfloat; y: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex2fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex2i: procedure (x: GLint; y: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex2iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex2s: procedure (x: GLshort; y: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex2sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex3d: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex3f: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex3i: procedure (x: GLint; y: GLint; z: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex3s: procedure (x: GLshort; y: GLshort; z: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex4d: procedure (x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex4dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex4f: procedure (x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex4fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex4i: procedure (x: GLint; y: GLint; z: GLint; w: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex4iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex4s: procedure (x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertex4sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClipPlane: procedure (plane: GLenum; equation: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColorMaterial: procedure (face: GLenum; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogf: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogfv: procedure (pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogi: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogiv: procedure (pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLightf: procedure (light: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLightfv: procedure (light: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLighti: procedure (light: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLightiv: procedure (light: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLightModelf: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLightModelfv: procedure (pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLightModeli: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLightModeliv: procedure (pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLineStipple: procedure (factor: GLint; pattern: GLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMaterialf: procedure (face: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMaterialfv: procedure (face: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMateriali: procedure (face: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMaterialiv: procedure (face: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPolygonStipple: procedure (mask: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glShadeModel: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexEnvf: procedure (target: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexEnvfv: procedure (target: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexEnvi: procedure (target: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexEnviv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGend: procedure (coord: GLenum; pname: GLenum; param: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGendv: procedure (coord: GLenum; pname: GLenum; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGenf: procedure (coord: GLenum; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGenfv: procedure (coord: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGeni: procedure (coord: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexGeniv: procedure (coord: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFeedbackBuffer: procedure (size: GLsizei; type_: GLenum; buffer: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSelectBuffer: procedure (size: GLsizei; buffer: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRenderMode: function (mode: GLenum): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInitNames: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadName: procedure (name: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPassThrough: procedure (token: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPopName: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPushName: procedure (name: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearAccum: procedure (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearIndex: procedure (c: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexMask: procedure (mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glAccum: procedure (op: GLenum; value: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPopAttrib: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPushAttrib: procedure (mask: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMap1d: procedure (target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; points: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMap1f: procedure (target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; points: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMap2d: procedure (target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; points: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMap2f: procedure (target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; points: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMapGrid1d: procedure (un: GLint; u1: GLdouble; u2: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMapGrid1f: procedure (un: GLint; u1: GLfloat; u2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMapGrid2d: procedure (un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMapGrid2f: procedure (un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord1d: procedure (u: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord1dv: procedure (u: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord1f: procedure (u: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord1fv: procedure (u: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord2d: procedure (u: GLdouble; v: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord2dv: procedure (u: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord2f: procedure (u: GLfloat; v: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalCoord2fv: procedure (u: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalMesh1: procedure (mode: GLenum; i1: GLint; i2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalPoint1: procedure (i: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalMesh2: procedure (mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEvalPoint2: procedure (i: GLint; j: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glAlphaFunc: procedure (func: GLenum; ref: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelZoom: procedure (xfactor: GLfloat; yfactor: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelTransferf: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelTransferi: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelMapfv: procedure (map: GLenum; mapsize: GLsizei; values: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelMapuiv: procedure (map: GLenum; mapsize: GLsizei; values: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPixelMapusv: procedure (map: GLenum; mapsize: GLsizei; values: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyPixels: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei; type_: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawPixels: procedure (width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetClipPlane: procedure (plane: GLenum; equation: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetLightfv: procedure (light: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetLightiv: procedure (light: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMapdv: procedure (target: GLenum; query: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMapfv: procedure (target: GLenum; query: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMapiv: procedure (target: GLenum; query: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMaterialfv: procedure (face: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMaterialiv: procedure (face: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPixelMapfv: procedure (map: GLenum; values: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPixelMapuiv: procedure (map: GLenum; values: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPixelMapusv: procedure (map: GLenum; values: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPolygonStipple: procedure (mask: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexEnvfv: procedure (target: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexEnviv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexGendv: procedure (coord: GLenum; pname: GLenum; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexGenfv: procedure (coord: GLenum; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexGeniv: procedure (coord: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsList: function (list: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFrustum: procedure (left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadIdentity: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadMatrixf: procedure (m: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadMatrixd: procedure (m: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMatrixMode: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultMatrixf: procedure (m: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultMatrixd: procedure (m: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glOrtho: procedure (left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPopMatrix: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPushMatrix: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRotated: procedure (angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRotatef: procedure (angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glScaled: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glScalef: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTranslated: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTranslatef: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawArrays: procedure (mode: GLenum; first: GLint; count: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawElements: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetPointerv: procedure (pname: GLenum; params: PPointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPolygonOffset: procedure (factor: GLfloat; units: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexImage2D: procedure (target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexSubImage1D: procedure (target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexSubImage1D: procedure (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindTexture: procedure (target: GLenum; texture: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteTextures: procedure (n: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenTextures: procedure (n: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsTexture: function (texture: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glArrayElement: procedure (i: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColorPointer: procedure (size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDisableClientState: procedure (array_: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEdgeFlagPointer: procedure (stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEnableClientState: procedure (array_: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexPointer: procedure (type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInterleavedArrays: procedure (format: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormalPointer: procedure (type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordPointer: procedure (size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexPointer: procedure (size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glAreTexturesResident: function (n: GLsizei; textures: PGLuint; residences: PGLboolean): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPrioritizeTextures: procedure (n: GLsizei; textures: PGLuint; priorities: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexub: procedure (c: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIndexubv: procedure (c: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPopClientAttrib: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPushClientAttrib: procedure (mask: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawRangeElements: procedure (mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; indices: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexImage3D: procedure (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexSubImage3D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTexSubImage3D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glActiveTexture: procedure (texture: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSampleCoverage: procedure (value: GLfloat; invert: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTexImage3D: procedure (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTexImage2D: procedure (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTexImage1D: procedure (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTexSubImage3D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTexSubImage2D: procedure (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTexSubImage1D: procedure (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetCompressedTexImage: procedure (target: GLenum; level: GLint; img: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClientActiveTexture: procedure (texture: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord1d: procedure (target: GLenum; s: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord1dv: procedure (target: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord1f: procedure (target: GLenum; s: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord1fv: procedure (target: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord1i: procedure (target: GLenum; s: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord1iv: procedure (target: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord1s: procedure (target: GLenum; s: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord1sv: procedure (target: GLenum; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord2d: procedure (target: GLenum; s: GLdouble; t: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord2dv: procedure (target: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord2f: procedure (target: GLenum; s: GLfloat; t: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord2fv: procedure (target: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord2i: procedure (target: GLenum; s: GLint; t: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord2iv: procedure (target: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord2s: procedure (target: GLenum; s: GLshort; t: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord2sv: procedure (target: GLenum; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord3d: procedure (target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord3dv: procedure (target: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord3f: procedure (target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord3fv: procedure (target: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord3i: procedure (target: GLenum; s: GLint; t: GLint; r: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord3iv: procedure (target: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord3s: procedure (target: GLenum; s: GLshort; t: GLshort; r: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord3sv: procedure (target: GLenum; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord4d: procedure (target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord4dv: procedure (target: GLenum; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord4f: procedure (target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord4fv: procedure (target: GLenum; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord4i: procedure (target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord4iv: procedure (target: GLenum; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord4s: procedure (target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoord4sv: procedure (target: GLenum; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadTransposeMatrixf: procedure (m: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLoadTransposeMatrixd: procedure (m: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultTransposeMatrixf: procedure (m: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultTransposeMatrixd: procedure (m: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendFuncSeparate: procedure (sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiDrawArrays: procedure (mode: GLenum; first: PGLint; count: PGLsizei; drawcount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiDrawElements: procedure (mode: GLenum; count: PGLsizei; type_: GLenum; indices: PPointer; drawcount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPointParameterf: procedure (pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPointParameterfv: procedure (pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPointParameteri: procedure (pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPointParameteriv: procedure (pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogCoordf: procedure (coord: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogCoordfv: procedure (coord: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogCoordd: procedure (coord: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogCoorddv: procedure (coord: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFogCoordPointer: procedure (type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3b: procedure (red: GLbyte; green: GLbyte; blue: GLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3bv: procedure (v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3d: procedure (red: GLdouble; green: GLdouble; blue: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3f: procedure (red: GLfloat; green: GLfloat; blue: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3i: procedure (red: GLint; green: GLint; blue: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3s: procedure (red: GLshort; green: GLshort; blue: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3ub: procedure (red: GLubyte; green: GLubyte; blue: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3ubv: procedure (v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3ui: procedure (red: GLuint; green: GLuint; blue: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3uiv: procedure (v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3us: procedure (red: GLushort; green: GLushort; blue: GLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColor3usv: procedure (v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColorPointer: procedure (size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos2d: procedure (x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos2dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos2f: procedure (x: GLfloat; y: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos2fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos2i: procedure (x: GLint; y: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos2iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos2s: procedure (x: GLshort; y: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos2sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos3d: procedure (x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos3dv: procedure (v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos3f: procedure (x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos3fv: procedure (v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos3i: procedure (x: GLint; y: GLint; z: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos3iv: procedure (v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos3s: procedure (x: GLshort; y: GLshort; z: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWindowPos3sv: procedure (v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendColor: procedure (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendEquation: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenQueries: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteQueries: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsQuery: function (id: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBeginQuery: procedure (target: GLenum; id: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEndQuery: procedure (target: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryiv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryObjectiv: procedure (id: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryObjectuiv: procedure (id: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindBuffer: procedure (target: GLenum; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteBuffers: procedure (n: GLsizei; buffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenBuffers: procedure (n: GLsizei; buffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsBuffer: function (buffer: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBufferData: procedure (target: GLenum; size: GLsizeiptr; data: Pointer; usage: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBufferSubData: procedure (target: GLenum; offset: GLintptr; size: GLsizeiptr; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetBufferSubData: procedure (target: GLenum; offset: GLintptr; size: GLsizeiptr; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMapBuffer: function (target: GLenum; access: GLenum): Pointer; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUnmapBuffer: function (target: GLenum): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetBufferParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetBufferPointerv: procedure (target: GLenum; pname: GLenum; params: PPointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendEquationSeparate: procedure (modeRGB: GLenum; modeAlpha: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawBuffers: procedure (n: GLsizei; bufs: PGLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilOpSeparate: procedure (face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilFuncSeparate: procedure (face: GLenum; func: GLenum; ref: GLint; mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glStencilMaskSeparate: procedure (face: GLenum; mask: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glAttachShader: procedure (program_: GLuint; shader: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindAttribLocation: procedure (program_: GLuint; index: GLuint; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompileShader: procedure (shader: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateProgram: function (): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateShader: function (type_: GLenum): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteProgram: procedure (program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteShader: procedure (shader: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDetachShader: procedure (program_: GLuint; shader: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDisableVertexAttribArray: procedure (index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEnableVertexAttribArray: procedure (index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveAttrib: procedure (program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; type_: PGLenum; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveUniform: procedure (program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; type_: PGLenum; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetAttachedShaders: procedure (program_: GLuint; maxCount: GLsizei; count: PGLsizei; shaders: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetAttribLocation: function (program_: GLuint; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramiv: procedure (program_: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramInfoLog: procedure (program_: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetShaderiv: procedure (shader: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetShaderInfoLog: procedure (shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetShaderSource: procedure (shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetUniformLocation: function (program_: GLuint; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetUniformfv: procedure (program_: GLuint; location: GLint; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetUniformiv: procedure (program_: GLuint; location: GLint; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexAttribdv: procedure (index: GLuint; pname: GLenum; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexAttribfv: procedure (index: GLuint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexAttribiv: procedure (index: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexAttribPointerv: procedure (index: GLuint; pname: GLenum; pointer: PPointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsProgram: function (program_: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsShader: function (shader: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glLinkProgram: procedure (program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glShaderSource: procedure (shader: GLuint; count: GLsizei; string_: PPGLchar; length: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUseProgram: procedure (program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform1f: procedure (location: GLint; v0: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform2f: procedure (location: GLint; v0: GLfloat; v1: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform3f: procedure (location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform4f: procedure (location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform1i: procedure (location: GLint; v0: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform2i: procedure (location: GLint; v0: GLint; v1: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform3i: procedure (location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform4i: procedure (location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform1fv: procedure (location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform2fv: procedure (location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform3fv: procedure (location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform4fv: procedure (location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform1iv: procedure (location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform2iv: procedure (location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform3iv: procedure (location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform4iv: procedure (location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix2fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix3fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix4fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glValidateProgram: procedure (program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib1d: procedure (index: GLuint; x: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib1dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib1f: procedure (index: GLuint; x: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib1fv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib1s: procedure (index: GLuint; x: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib1sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib2d: procedure (index: GLuint; x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib2dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib2f: procedure (index: GLuint; x: GLfloat; y: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib2fv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib2s: procedure (index: GLuint; x: GLshort; y: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib2sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib3d: procedure (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib3dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib3f: procedure (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib3fv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib3s: procedure (index: GLuint; x: GLshort; y: GLshort; z: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib3sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4Nbv: procedure (index: GLuint; v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4Niv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4Nsv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4Nub: procedure (index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4Nubv: procedure (index: GLuint; v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4Nuiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4Nusv: procedure (index: GLuint; v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4bv: procedure (index: GLuint; v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4d: procedure (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4f: procedure (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4fv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4s: procedure (index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4ubv: procedure (index: GLuint; v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttrib4usv: procedure (index: GLuint; v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribPointer: procedure (index: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix2x3fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix3x2fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix2x4fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix4x2fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix3x4fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix4x3fv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColorMaski: procedure (index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetBooleani_v: procedure (target: GLenum; index: GLuint; data: PGLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetIntegeri_v: procedure (target: GLenum; index: GLuint; data: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEnablei: procedure (target: GLenum; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDisablei: procedure (target: GLenum; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsEnabledi: function (target: GLenum; index: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBeginTransformFeedback: procedure (primitiveMode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEndTransformFeedback: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindBufferRange: procedure (target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindBufferBase: procedure (target: GLenum; index: GLuint; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTransformFeedbackVaryings: procedure (program_: GLuint; count: GLsizei; varyings: PPGLchar; bufferMode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTransformFeedbackVarying: procedure (program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; type_: PGLenum; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClampColor: procedure (target: GLenum; clamp: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBeginConditionalRender: procedure (id: GLuint; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEndConditionalRender: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribIPointer: procedure (index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexAttribIiv: procedure (index: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexAttribIuiv: procedure (index: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI1i: procedure (index: GLuint; x: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI2i: procedure (index: GLuint; x: GLint; y: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI3i: procedure (index: GLuint; x: GLint; y: GLint; z: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI4i: procedure (index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI1ui: procedure (index: GLuint; x: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI2ui: procedure (index: GLuint; x: GLuint; y: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI3ui: procedure (index: GLuint; x: GLuint; y: GLuint; z: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI4ui: procedure (index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI1iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI2iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI3iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI4iv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI1uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI2uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI3uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI4uiv: procedure (index: GLuint; v: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI4bv: procedure (index: GLuint; v: PGLbyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI4sv: procedure (index: GLuint; v: PGLshort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI4ubv: procedure (index: GLuint; v: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribI4usv: procedure (index: GLuint; v: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetUniformuiv: procedure (program_: GLuint; location: GLint; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindFragDataLocation: procedure (program_: GLuint; color: GLuint; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetFragDataLocation: function (program_: GLuint; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform1ui: procedure (location: GLint; v0: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform2ui: procedure (location: GLint; v0: GLuint; v1: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform3ui: procedure (location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform4ui: procedure (location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform1uiv: procedure (location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform2uiv: procedure (location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform3uiv: procedure (location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform4uiv: procedure (location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameterIiv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexParameterIuiv: procedure (target: GLenum; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexParameterIiv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTexParameterIuiv: procedure (target: GLenum; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearBufferiv: procedure (buffer: GLenum; drawbuffer: GLint; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearBufferuiv: procedure (buffer: GLenum; drawbuffer: GLint; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearBufferfv: procedure (buffer: GLenum; drawbuffer: GLint; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearBufferfi: procedure (buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetStringi: function (name: GLenum; index: GLuint): PGLubyte; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsRenderbuffer: function (renderbuffer: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindRenderbuffer: procedure (target: GLenum; renderbuffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteRenderbuffers: procedure (n: GLsizei; renderbuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenRenderbuffers: procedure (n: GLsizei; renderbuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRenderbufferStorage: procedure (target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetRenderbufferParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsFramebuffer: function (framebuffer: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindFramebuffer: procedure (target: GLenum; framebuffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCheckFramebufferStatus: function (target: GLenum): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFramebufferTexture1D: procedure (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFramebufferTexture2D: procedure (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFramebufferTexture3D: procedure (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFramebufferRenderbuffer: procedure (target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetFramebufferAttachmentParameteriv: procedure (target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenerateMipmap: procedure (target: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlitFramebuffer: procedure (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glRenderbufferStorageMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFramebufferTextureLayer: procedure (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMapBufferRange: function (target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): Pointer; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFlushMappedBufferRange: procedure (target: GLenum; offset: GLintptr; length: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindVertexArray: procedure (array_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteVertexArrays: procedure (n: GLsizei; arrays: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenVertexArrays: procedure (n: GLsizei; arrays: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsVertexArray: function (array_: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawArraysInstanced: procedure (mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawElementsInstanced: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; instancecount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexBuffer: procedure (target: GLenum; internalformat: GLenum; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPrimitiveRestartIndex: procedure (index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyBufferSubData: procedure (readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetUniformIndices: procedure (program_: GLuint; uniformCount: GLsizei; uniformNames: PPGLchar; uniformIndices: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveUniformsiv: procedure (program_: GLuint; uniformCount: GLsizei; uniformIndices: PGLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveUniformName: procedure (program_: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformName: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetUniformBlockIndex: function (program_: GLuint; uniformBlockName: PGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveUniformBlockiv: procedure (program_: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveUniformBlockName: procedure (program_: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: PGLsizei; uniformBlockName: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformBlockBinding: procedure (program_: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawElementsBaseVertex: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; basevertex: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawRangeElementsBaseVertex: procedure (mode: GLenum; start: GLuint; end_: GLuint; count: GLsizei; type_: GLenum; indices: Pointer; basevertex: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawElementsInstancedBaseVertex: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; instancecount: GLsizei; basevertex: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiDrawElementsBaseVertex: procedure (mode: GLenum; count: PGLsizei; type_: GLenum; indices: PPointer; drawcount: GLsizei; basevertex: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProvokingVertex: procedure (mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFenceSync: function (condition: GLenum; flags: GLbitfield): GLsync; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsSync: function (sync: GLsync): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteSync: procedure (sync: GLsync); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClientWaitSync: function (sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glWaitSync: procedure (sync: GLsync; flags: GLbitfield; timeout: GLuint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetInteger64v: procedure (pname: GLenum; data: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetSynciv: procedure (sync: GLsync; pname: GLenum; count: GLsizei; length: PGLsizei; values: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetInteger64i_v: procedure (target: GLenum; index: GLuint; data: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetBufferParameteri64v: procedure (target: GLenum; pname: GLenum; params: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFramebufferTexture: procedure (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexImage2DMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexImage3DMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetMultisamplefv: procedure (pname: GLenum; index: GLuint; val: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSampleMaski: procedure (maskNumber: GLuint; mask: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindFragDataLocationIndexed: procedure (program_: GLuint; colorNumber: GLuint; index: GLuint; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetFragDataIndex: function (program_: GLuint; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenSamplers: procedure (count: GLsizei; samplers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteSamplers: procedure (count: GLsizei; samplers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsSampler: function (sampler: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindSampler: procedure (unit_: GLuint; sampler: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSamplerParameteri: procedure (sampler: GLuint; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSamplerParameteriv: procedure (sampler: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSamplerParameterf: procedure (sampler: GLuint; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSamplerParameterfv: procedure (sampler: GLuint; pname: GLenum; param: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSamplerParameterIiv: procedure (sampler: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSamplerParameterIuiv: procedure (sampler: GLuint; pname: GLenum; param: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetSamplerParameteriv: procedure (sampler: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetSamplerParameterIiv: procedure (sampler: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetSamplerParameterfv: procedure (sampler: GLuint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetSamplerParameterIuiv: procedure (sampler: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glQueryCounter: procedure (id: GLuint; target: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryObjecti64v: procedure (id: GLuint; pname: GLenum; params: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryObjectui64v: procedure (id: GLuint; pname: GLenum; params: PGLuint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribDivisor: procedure (index: GLuint; divisor: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribP1ui: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribP1uiv: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribP2ui: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribP2uiv: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribP3ui: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribP3uiv: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribP4ui: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribP4uiv: procedure (index: GLuint; type_: GLenum; normalized: GLboolean; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexP2ui: procedure (type_: GLenum; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexP2uiv: procedure (type_: GLenum; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexP3ui: procedure (type_: GLenum; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexP3uiv: procedure (type_: GLenum; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexP4ui: procedure (type_: GLenum; value: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexP4uiv: procedure (type_: GLenum; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordP1ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordP1uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordP2ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordP2uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordP3ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordP3uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordP4ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexCoordP4uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoordP1ui: procedure (texture: GLenum; type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoordP1uiv: procedure (texture: GLenum; type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoordP2ui: procedure (texture: GLenum; type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoordP2uiv: procedure (texture: GLenum; type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoordP3ui: procedure (texture: GLenum; type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoordP3uiv: procedure (texture: GLenum; type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoordP4ui: procedure (texture: GLenum; type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiTexCoordP4uiv: procedure (texture: GLenum; type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormalP3ui: procedure (type_: GLenum; coords: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNormalP3uiv: procedure (type_: GLenum; coords: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColorP3ui: procedure (type_: GLenum; color: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColorP3uiv: procedure (type_: GLenum; color: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColorP4ui: procedure (type_: GLenum; color: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glColorP4uiv: procedure (type_: GLenum; color: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColorP3ui: procedure (type_: GLenum; color: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSecondaryColorP3uiv: procedure (type_: GLenum; color: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMinSampleShading: procedure (value: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendEquationi: procedure (buf: GLuint; mode: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendEquationSeparatei: procedure (buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendFunci: procedure (buf: GLuint; src: GLenum; dst: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendFuncSeparatei: procedure (buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawArraysIndirect: procedure (mode: GLenum; indirect: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawElementsIndirect: procedure (mode: GLenum; type_: GLenum; indirect: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform1d: procedure (location: GLint; x: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform2d: procedure (location: GLint; x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform3d: procedure (location: GLint; x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform4d: procedure (location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform1dv: procedure (location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform2dv: procedure (location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform3dv: procedure (location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniform4dv: procedure (location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix2dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix3dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix4dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix2x3dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix2x4dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix3x2dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix3x4dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix4x2dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformMatrix4x3dv: procedure (location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetUniformdv: procedure (program_: GLuint; location: GLint; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetSubroutineUniformLocation: function (program_: GLuint; shadertype: GLenum; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetSubroutineIndex: function (program_: GLuint; shadertype: GLenum; name: PGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveSubroutineUniformiv: procedure (program_: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveSubroutineUniformName: procedure (program_: GLuint; shadertype: GLenum; index: GLuint; bufSize: GLsizei; length: PGLsizei; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveSubroutineName: procedure (program_: GLuint; shadertype: GLenum; index: GLuint; bufSize: GLsizei; length: PGLsizei; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUniformSubroutinesuiv: procedure (shadertype: GLenum; count: GLsizei; indices: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetUniformSubroutineuiv: procedure (shadertype: GLenum; location: GLint; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramStageiv: procedure (program_: GLuint; shadertype: GLenum; pname: GLenum; values: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPatchParameteri: procedure (pname: GLenum; value: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPatchParameterfv: procedure (pname: GLenum; values: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindTransformFeedback: procedure (target: GLenum; id: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteTransformFeedbacks: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenTransformFeedbacks: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsTransformFeedback: function (id: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPauseTransformFeedback: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glResumeTransformFeedback: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawTransformFeedback: procedure (mode: GLenum; id: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawTransformFeedbackStream: procedure (mode: GLenum; id: GLuint; stream: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBeginQueryIndexed: procedure (target: GLenum; index: GLuint; id: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEndQueryIndexed: procedure (target: GLenum; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryIndexediv: procedure (target: GLenum; index: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glReleaseShaderCompiler: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glShaderBinary: procedure (count: GLsizei; shaders: PGLuint; binaryFormat: GLenum; binary: Pointer; length: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetShaderPrecisionFormat: procedure (shadertype: GLenum; precisiontype: GLenum; range: PGLint; precision: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDepthRangef: procedure (n: GLfloat; f: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearDepthf: procedure (d: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramBinary: procedure (program_: GLuint; bufSize: GLsizei; length: PGLsizei; binaryFormat: PGLenum; binary: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramBinary: procedure (program_: GLuint; binaryFormat: GLenum; binary: Pointer; length: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramParameteri: procedure (program_: GLuint; pname: GLenum; value: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUseProgramStages: procedure (pipeline: GLuint; stages: GLbitfield; program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glActiveShaderProgram: procedure (pipeline: GLuint; program_: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateShaderProgramv: function (type_: GLenum; count: GLsizei; strings: PPGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindProgramPipeline: procedure (pipeline: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDeleteProgramPipelines: procedure (n: GLsizei; pipelines: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenProgramPipelines: procedure (n: GLsizei; pipelines: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glIsProgramPipeline: function (pipeline: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramPipelineiv: procedure (pipeline: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform1i: procedure (program_: GLuint; location: GLint; v0: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform1iv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform1f: procedure (program_: GLuint; location: GLint; v0: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform1fv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform1d: procedure (program_: GLuint; location: GLint; v0: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform1dv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform1ui: procedure (program_: GLuint; location: GLint; v0: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform1uiv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform2i: procedure (program_: GLuint; location: GLint; v0: GLint; v1: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform2iv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform2f: procedure (program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform2fv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform2d: procedure (program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform2dv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform2ui: procedure (program_: GLuint; location: GLint; v0: GLuint; v1: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform2uiv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform3i: procedure (program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform3iv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform3f: procedure (program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform3fv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform3d: procedure (program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform3dv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform3ui: procedure (program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform3uiv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform4i: procedure (program_: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform4iv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform4f: procedure (program_: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform4fv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform4d: procedure (program_: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform4dv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform4ui: procedure (program_: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniform4uiv: procedure (program_: GLuint; location: GLint; count: GLsizei; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix2fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix3fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix4fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix2dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix3dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix4dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix2x3fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix3x2fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix2x4fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix4x2fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix3x4fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix4x3fv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix2x3dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix3x2dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix2x4dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix4x2dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix3x4dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glProgramUniformMatrix4x3dv: procedure (program_: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glValidateProgramPipeline: procedure (pipeline: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramPipelineInfoLog: procedure (pipeline: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribL1d: procedure (index: GLuint; x: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribL2d: procedure (index: GLuint; x: GLdouble; y: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribL3d: procedure (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribL4d: procedure (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribL1dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribL2dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribL3dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribL4dv: procedure (index: GLuint; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribLPointer: procedure (index: GLuint; size: GLint; type_: GLenum; stride: GLsizei; pointer: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexAttribLdv: procedure (index: GLuint; pname: GLenum; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glViewportArrayv: procedure (first: GLuint; count: GLsizei; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glViewportIndexedf: procedure (index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glViewportIndexedfv: procedure (index: GLuint; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glScissorArrayv: procedure (first: GLuint; count: GLsizei; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glScissorIndexed: procedure (index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glScissorIndexedv: procedure (index: GLuint; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDepthRangeArrayv: procedure (first: GLuint; count: GLsizei; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDepthRangeIndexed: procedure (index: GLuint; n: GLdouble; f: GLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetFloati_v: procedure (target: GLenum; index: GLuint; data: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetDoublei_v: procedure (target: GLenum; index: GLuint; data: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawArraysInstancedBaseInstance: procedure (mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei; baseinstance: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawElementsInstancedBaseInstance: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; instancecount: GLsizei; baseinstance: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawElementsInstancedBaseVertexBaseInstance: procedure (mode: GLenum; count: GLsizei; type_: GLenum; indices: Pointer; instancecount: GLsizei; basevertex: GLint; baseinstance: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetInternalformativ: procedure (target: GLenum; internalformat: GLenum; pname: GLenum; count: GLsizei; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetActiveAtomicCounterBufferiv: procedure (program_: GLuint; bufferIndex: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindImageTexture: procedure (unit_: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMemoryBarrier: procedure (barriers: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexStorage1D: procedure (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexStorage2D: procedure (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexStorage3D: procedure (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawTransformFeedbackInstanced: procedure (mode: GLenum; id: GLuint; instancecount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDrawTransformFeedbackStreamInstanced: procedure (mode: GLenum; id: GLuint; stream: GLuint; instancecount: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearBufferData: procedure (target: GLenum; internalformat: GLenum; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearBufferSubData: procedure (target: GLenum; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDispatchCompute: procedure (num_groups_x: GLuint; num_groups_y: GLuint; num_groups_z: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDispatchComputeIndirect: procedure (indirect: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyImageSubData: procedure (srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFramebufferParameteri: procedure (target: GLenum; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetFramebufferParameteriv: procedure (target: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetInternalformati64v: procedure (target: GLenum; internalformat: GLenum; pname: GLenum; count: GLsizei; params: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInvalidateTexSubImage: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInvalidateTexImage: procedure (texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInvalidateBufferSubData: procedure (buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInvalidateBufferData: procedure (buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInvalidateFramebuffer: procedure (target: GLenum; numAttachments: GLsizei; attachments: PGLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInvalidateSubFramebuffer: procedure (target: GLenum; numAttachments: GLsizei; attachments: PGLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiDrawArraysIndirect: procedure (mode: GLenum; indirect: Pointer; drawcount: GLsizei; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiDrawElementsIndirect: procedure (mode: GLenum; type_: GLenum; indirect: Pointer; drawcount: GLsizei; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramInterfaceiv: procedure (program_: GLuint; programInterface: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramResourceIndex: function (program_: GLuint; programInterface: GLenum; name: PGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramResourceName: procedure (program_: GLuint; programInterface: GLenum; index: GLuint; bufSize: GLsizei; length: PGLsizei; name: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramResourceiv: procedure (program_: GLuint; programInterface: GLenum; index: GLuint; propCount: GLsizei; props: PGLenum; count: GLsizei; length: PGLsizei; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramResourceLocation: function (program_: GLuint; programInterface: GLenum; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetProgramResourceLocationIndex: function (program_: GLuint; programInterface: GLenum; name: PGLchar): GLint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glShaderStorageBlockBinding: procedure (program_: GLuint; storageBlockIndex: GLuint; storageBlockBinding: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexBufferRange: procedure (target: GLenum; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexStorage2DMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTexStorage3DMultisample: procedure (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureView: procedure (texture: GLuint; target: GLenum; origtexture: GLuint; internalformat: GLenum; minlevel: GLuint; numlevels: GLuint; minlayer: GLuint; numlayers: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindVertexBuffer: procedure (bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribFormat: procedure (attribindex: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribIFormat: procedure (attribindex: GLuint; size: GLint; type_: GLenum; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribLFormat: procedure (attribindex: GLuint; size: GLint; type_: GLenum; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexAttribBinding: procedure (attribindex: GLuint; bindingindex: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexBindingDivisor: procedure (bindingindex: GLuint; divisor: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDebugMessageControl: procedure (source: GLenum; type_: GLenum; severity: GLenum; count: GLsizei; ids: PGLuint; enabled: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDebugMessageInsert: procedure (source: GLenum; type_: GLenum; id: GLuint; severity: GLenum; length: GLsizei; buf: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDebugMessageCallback: procedure (callback: GLDEBUGPROC; userParam: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetDebugMessageLog: function (count: GLuint; bufSize: GLsizei; sources: PGLenum; types: PGLenum; ids: PGLuint; severities: PGLenum; lengths: PGLsizei; messageLog: PGLchar): GLuint; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPushDebugGroup: procedure (source: GLenum; id: GLuint; length: GLsizei; message: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPopDebugGroup: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glObjectLabel: procedure (identifier: GLenum; name: GLuint; length: GLsizei; label_: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetObjectLabel: procedure (identifier: GLenum; name: GLuint; bufSize: GLsizei; length: PGLsizei; label_: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glObjectPtrLabel: procedure (ptr: Pointer; length: GLsizei; label_: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetObjectPtrLabel: procedure (ptr: Pointer; bufSize: GLsizei; length: PGLsizei; label_: PGLchar); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBufferStorage: procedure (target: GLenum; size: GLsizeiptr; data: Pointer; flags: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearTexImage: procedure (texture: GLuint; level: GLint; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearTexSubImage: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindBuffersBase: procedure (target: GLenum; first: GLuint; count: GLsizei; buffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindBuffersRange: procedure (target: GLenum; first: GLuint; count: GLsizei; buffers: PGLuint; offsets: PGLintptr; sizes: PGLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindTextures: procedure (first: GLuint; count: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindSamplers: procedure (first: GLuint; count: GLsizei; samplers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindImageTextures: procedure (first: GLuint; count: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindVertexBuffers: procedure (first: GLuint; count: GLsizei; buffers: PGLuint; offsets: PGLintptr; strides: PGLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClipControl: procedure (origin: GLenum; depth: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateTransformFeedbacks: procedure (n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTransformFeedbackBufferBase: procedure (xfb: GLuint; index: GLuint; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTransformFeedbackBufferRange: procedure (xfb: GLuint; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTransformFeedbackiv: procedure (xfb: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTransformFeedbacki_v: procedure (xfb: GLuint; pname: GLenum; index: GLuint; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTransformFeedbacki64_v: procedure (xfb: GLuint; pname: GLenum; index: GLuint; param: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateBuffers: procedure (n: GLsizei; buffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedBufferStorage: procedure (buffer: GLuint; size: GLsizeiptr; data: Pointer; flags: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedBufferData: procedure (buffer: GLuint; size: GLsizeiptr; data: Pointer; usage: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedBufferSubData: procedure (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyNamedBufferSubData: procedure (readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearNamedBufferData: procedure (buffer: GLuint; internalformat: GLenum; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearNamedBufferSubData: procedure (buffer: GLuint; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; type_: GLenum; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMapNamedBuffer: function (buffer: GLuint; access: GLenum): Pointer; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMapNamedBufferRange: function (buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): Pointer; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glUnmapNamedBuffer: function (buffer: GLuint): GLboolean; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glFlushMappedNamedBufferRange: procedure (buffer: GLuint; offset: GLintptr; length: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetNamedBufferParameteriv: procedure (buffer: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetNamedBufferParameteri64v: procedure (buffer: GLuint; pname: GLenum; params: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetNamedBufferPointerv: procedure (buffer: GLuint; pname: GLenum; params: PPointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetNamedBufferSubData: procedure (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateFramebuffers: procedure (n: GLsizei; framebuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedFramebufferRenderbuffer: procedure (framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedFramebufferParameteri: procedure (framebuffer: GLuint; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedFramebufferTexture: procedure (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedFramebufferTextureLayer: procedure (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedFramebufferDrawBuffer: procedure (framebuffer: GLuint; buf: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedFramebufferDrawBuffers: procedure (framebuffer: GLuint; n: GLsizei; bufs: PGLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedFramebufferReadBuffer: procedure (framebuffer: GLuint; src: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInvalidateNamedFramebufferData: procedure (framebuffer: GLuint; numAttachments: GLsizei; attachments: PGLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glInvalidateNamedFramebufferSubData: procedure (framebuffer: GLuint; numAttachments: GLsizei; attachments: PGLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearNamedFramebufferiv: procedure (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearNamedFramebufferuiv: procedure (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearNamedFramebufferfv: procedure (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glClearNamedFramebufferfi: procedure (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlitNamedFramebuffer: procedure (readFramebuffer: GLuint; drawFramebuffer: GLuint; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCheckNamedFramebufferStatus: function (framebuffer: GLuint; target: GLenum): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetNamedFramebufferParameteriv: procedure (framebuffer: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetNamedFramebufferAttachmentParameteriv: procedure (framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateRenderbuffers: procedure (n: GLsizei; renderbuffers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedRenderbufferStorage: procedure (renderbuffer: GLuint; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glNamedRenderbufferStorageMultisample: procedure (renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetNamedRenderbufferParameteriv: procedure (renderbuffer: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateTextures: procedure (target: GLenum; n: GLsizei; textures: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureBuffer: procedure (texture: GLuint; internalformat: GLenum; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureBufferRange: procedure (texture: GLuint; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureStorage1D: procedure (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureStorage2D: procedure (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureStorage3D: procedure (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureStorage2DMultisample: procedure (texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureStorage3DMultisample: procedure (texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureSubImage1D: procedure (texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureSubImage2D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureSubImage3D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTextureSubImage1D: procedure (texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTextureSubImage2D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCompressedTextureSubImage3D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTextureSubImage1D: procedure (texture: GLuint; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTextureSubImage2D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCopyTextureSubImage3D: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureParameterf: procedure (texture: GLuint; pname: GLenum; param: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureParameterfv: procedure (texture: GLuint; pname: GLenum; param: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureParameteri: procedure (texture: GLuint; pname: GLenum; param: GLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureParameterIiv: procedure (texture: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureParameterIuiv: procedure (texture: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureParameteriv: procedure (texture: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGenerateTextureMipmap: procedure (texture: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBindTextureUnit: procedure (unit_: GLuint; texture: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTextureImage: procedure (texture: GLuint; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetCompressedTextureImage: procedure (texture: GLuint; level: GLint; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTextureLevelParameterfv: procedure (texture: GLuint; level: GLint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTextureLevelParameteriv: procedure (texture: GLuint; level: GLint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTextureParameterfv: procedure (texture: GLuint; pname: GLenum; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTextureParameterIiv: procedure (texture: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTextureParameterIuiv: procedure (texture: GLuint; pname: GLenum; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTextureParameteriv: procedure (texture: GLuint; pname: GLenum; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateVertexArrays: procedure (n: GLsizei; arrays: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glDisableVertexArrayAttrib: procedure (vaobj: GLuint; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glEnableVertexArrayAttrib: procedure (vaobj: GLuint; index: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexArrayElementBuffer: procedure (vaobj: GLuint; buffer: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexArrayVertexBuffer: procedure (vaobj: GLuint; bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexArrayVertexBuffers: procedure (vaobj: GLuint; first: GLuint; count: GLsizei; buffers: PGLuint; offsets: PGLintptr; strides: PGLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexArrayAttribBinding: procedure (vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexArrayAttribFormat: procedure (vaobj: GLuint; attribindex: GLuint; size: GLint; type_: GLenum; normalized: GLboolean; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexArrayAttribIFormat: procedure (vaobj: GLuint; attribindex: GLuint; size: GLint; type_: GLenum; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexArrayAttribLFormat: procedure (vaobj: GLuint; attribindex: GLuint; size: GLint; type_: GLenum; relativeoffset: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glVertexArrayBindingDivisor: procedure (vaobj: GLuint; bindingindex: GLuint; divisor: GLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexArrayiv: procedure (vaobj: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexArrayIndexediv: procedure (vaobj: GLuint; index: GLuint; pname: GLenum; param: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetVertexArrayIndexed64iv: procedure (vaobj: GLuint; index: GLuint; pname: GLenum; param: PGLint64); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateSamplers: procedure (n: GLsizei; samplers: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateProgramPipelines: procedure (n: GLsizei; pipelines: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glCreateQueries: procedure (target: GLenum; n: GLsizei; ids: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryBufferObjecti64v: procedure (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryBufferObjectiv: procedure (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryBufferObjectui64v: procedure (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetQueryBufferObjectuiv: procedure (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMemoryBarrierByRegion: procedure (barriers: GLbitfield); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetTextureSubImage: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetCompressedTextureSubImage: procedure (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetGraphicsResetStatus: function (): GLenum; {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnCompressedTexImage: procedure (target: GLenum; lod: GLint; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnTexImage: procedure (target: GLenum; level: GLint; format: GLenum; type_: GLenum; bufSize: GLsizei; pixels: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnUniformdv: procedure (program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnUniformfv: procedure (program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnUniformiv: procedure (program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnUniformuiv: procedure (program_: GLuint; location: GLint; bufSize: GLsizei; params: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glReadnPixels: procedure (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type_: GLenum; bufSize: GLsizei; data: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnMapdv: procedure (target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLdouble); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnMapfv: procedure (target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnMapiv: procedure (target: GLenum; query: GLenum; bufSize: GLsizei; v: PGLint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnPixelMapfv: procedure (map: GLenum; bufSize: GLsizei; values: PGLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnPixelMapuiv: procedure (map: GLenum; bufSize: GLsizei; values: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnPixelMapusv: procedure (map: GLenum; bufSize: GLsizei; values: PGLushort); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnPolygonStipple: procedure (bufSize: GLsizei; pattern: PGLubyte); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnColorTable: procedure (target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; table: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnConvolutionFilter: procedure (target: GLenum; format: GLenum; type_: GLenum; bufSize: GLsizei; image: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnSeparableFilter: procedure (target: GLenum; format: GLenum; type_: GLenum; rowBufSize: GLsizei; row: Pointer; columnBufSize: GLsizei; column: Pointer; span: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnHistogram: procedure (target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glGetnMinmax: procedure (target: GLenum; reset: GLboolean; format: GLenum; type_: GLenum; bufSize: GLsizei; values: Pointer); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glTextureBarrier: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glSpecializeShader: procedure (shader: GLuint; pEntryPoint: PGLchar; numSpecializationConstants: GLuint; pConstantIndex: PGLuint; pConstantValue: PGLuint); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiDrawArraysIndirectCount: procedure (mode: GLenum; indirect: Pointer; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glMultiDrawElementsIndirectCount: procedure (mode: GLenum; type_: GLenum; indirect: Pointer; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPolygonOffsetClamp: procedure (factor: GLfloat; units: GLfloat; clamp: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glBlendBarrier: procedure (); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} glPrimitiveBoundingBox: procedure (minX: GLfloat; minY: GLfloat; minZ: GLfloat; minW: GLfloat; maxX: GLfloat; maxY: GLfloat; maxZ: GLfloat; maxW: GLfloat); {$IF Defined(Windows) or Defined(MSWindows)}stdcall;{$ELSE}cdecl;{$ENDIF} type TLoadProc = function(proc: PAnsiChar): Pointer; function gladLoadGL(load: TLoadProc): boolean; function gladLoadGLES2(load: TLoadProc): boolean; function gladLoadGLSC2(load: TLoadProc): boolean; function hasExt(const extname: string): Boolean; implementation {$DEFINE HAS_GL_NUM_EXTENSIONS} function hasExt(const extname: string): Boolean; var extensions: PChar; loc, terminator: Pchar; {$IFDEF HAS_GL_NUM_EXTENSIONS} num_extensions, i: integer; ext: pchar; {$ENDIF} begin result := false; {$IFDEF HAS_GL_NUM_EXTENSIONS} if glVersionMajor >= 3 then begin glGetIntegerv(GL_NUM_EXTENSIONS, @num_extensions); for i := 0 to num_extensions - 1 do begin ext := PChar( glGetStringi(GL_EXTENSIONS, i) ); if strcomp(ext, PChar(extname)) = 0 then exit(true); end; exit; end; {$ENDIF} extensions := PChar( glGetString(GL_EXTENSIONS) ); while true do begin loc := strpos(extensions, PChar(extname)); if loc = nil then exit; terminator := loc + length(extname); if (loc = extensions) or (loc[-1] = ' ') then if (terminator[0] = ' ') or (terminator[0] = #0) then exit(true); extensions := terminator; end; end; procedure load_GL_VERSION_1_0(load: TLoadProc); begin if not GLAD_GL_VERSION_1_0 then exit; glCullFace := load('glCullFace'); glFrontFace := load('glFrontFace'); glHint := load('glHint'); glLineWidth := load('glLineWidth'); glPointSize := load('glPointSize'); glPolygonMode := load('glPolygonMode'); glScissor := load('glScissor'); glTexParameterf := load('glTexParameterf'); glTexParameterfv := load('glTexParameterfv'); glTexParameteri := load('glTexParameteri'); glTexParameteriv := load('glTexParameteriv'); glTexImage1D := load('glTexImage1D'); glTexImage2D := load('glTexImage2D'); glDrawBuffer := load('glDrawBuffer'); glClear := load('glClear'); glClearColor := load('glClearColor'); glClearStencil := load('glClearStencil'); glClearDepth := load('glClearDepth'); glStencilMask := load('glStencilMask'); glColorMask := load('glColorMask'); glDepthMask := load('glDepthMask'); glDisable := load('glDisable'); glEnable := load('glEnable'); glFinish := load('glFinish'); glFlush := load('glFlush'); glBlendFunc := load('glBlendFunc'); glLogicOp := load('glLogicOp'); glStencilFunc := load('glStencilFunc'); glStencilOp := load('glStencilOp'); glDepthFunc := load('glDepthFunc'); glPixelStoref := load('glPixelStoref'); glPixelStorei := load('glPixelStorei'); glReadBuffer := load('glReadBuffer'); glReadPixels := load('glReadPixels'); glGetBooleanv := load('glGetBooleanv'); glGetDoublev := load('glGetDoublev'); glGetError := load('glGetError'); glGetFloatv := load('glGetFloatv'); glGetIntegerv := load('glGetIntegerv'); glGetString := load('glGetString'); glGetTexImage := load('glGetTexImage'); glGetTexParameterfv := load('glGetTexParameterfv'); glGetTexParameteriv := load('glGetTexParameteriv'); glGetTexLevelParameterfv := load('glGetTexLevelParameterfv'); glGetTexLevelParameteriv := load('glGetTexLevelParameteriv'); glIsEnabled := load('glIsEnabled'); glDepthRange := load('glDepthRange'); glViewport := load('glViewport'); glNewList := load('glNewList'); glEndList := load('glEndList'); glCallList := load('glCallList'); glCallLists := load('glCallLists'); glDeleteLists := load('glDeleteLists'); glGenLists := load('glGenLists'); glListBase := load('glListBase'); glBegin := load('glBegin'); glBitmap := load('glBitmap'); glColor3b := load('glColor3b'); glColor3bv := load('glColor3bv'); glColor3d := load('glColor3d'); glColor3dv := load('glColor3dv'); glColor3f := load('glColor3f'); glColor3fv := load('glColor3fv'); glColor3i := load('glColor3i'); glColor3iv := load('glColor3iv'); glColor3s := load('glColor3s'); glColor3sv := load('glColor3sv'); glColor3ub := load('glColor3ub'); glColor3ubv := load('glColor3ubv'); glColor3ui := load('glColor3ui'); glColor3uiv := load('glColor3uiv'); glColor3us := load('glColor3us'); glColor3usv := load('glColor3usv'); glColor4b := load('glColor4b'); glColor4bv := load('glColor4bv'); glColor4d := load('glColor4d'); glColor4dv := load('glColor4dv'); glColor4f := load('glColor4f'); glColor4fv := load('glColor4fv'); glColor4i := load('glColor4i'); glColor4iv := load('glColor4iv'); glColor4s := load('glColor4s'); glColor4sv := load('glColor4sv'); glColor4ub := load('glColor4ub'); glColor4ubv := load('glColor4ubv'); glColor4ui := load('glColor4ui'); glColor4uiv := load('glColor4uiv'); glColor4us := load('glColor4us'); glColor4usv := load('glColor4usv'); glEdgeFlag := load('glEdgeFlag'); glEdgeFlagv := load('glEdgeFlagv'); glEnd := load('glEnd'); glIndexd := load('glIndexd'); glIndexdv := load('glIndexdv'); glIndexf := load('glIndexf'); glIndexfv := load('glIndexfv'); glIndexi := load('glIndexi'); glIndexiv := load('glIndexiv'); glIndexs := load('glIndexs'); glIndexsv := load('glIndexsv'); glNormal3b := load('glNormal3b'); glNormal3bv := load('glNormal3bv'); glNormal3d := load('glNormal3d'); glNormal3dv := load('glNormal3dv'); glNormal3f := load('glNormal3f'); glNormal3fv := load('glNormal3fv'); glNormal3i := load('glNormal3i'); glNormal3iv := load('glNormal3iv'); glNormal3s := load('glNormal3s'); glNormal3sv := load('glNormal3sv'); glRasterPos2d := load('glRasterPos2d'); glRasterPos2dv := load('glRasterPos2dv'); glRasterPos2f := load('glRasterPos2f'); glRasterPos2fv := load('glRasterPos2fv'); glRasterPos2i := load('glRasterPos2i'); glRasterPos2iv := load('glRasterPos2iv'); glRasterPos2s := load('glRasterPos2s'); glRasterPos2sv := load('glRasterPos2sv'); glRasterPos3d := load('glRasterPos3d'); glRasterPos3dv := load('glRasterPos3dv'); glRasterPos3f := load('glRasterPos3f'); glRasterPos3fv := load('glRasterPos3fv'); glRasterPos3i := load('glRasterPos3i'); glRasterPos3iv := load('glRasterPos3iv'); glRasterPos3s := load('glRasterPos3s'); glRasterPos3sv := load('glRasterPos3sv'); glRasterPos4d := load('glRasterPos4d'); glRasterPos4dv := load('glRasterPos4dv'); glRasterPos4f := load('glRasterPos4f'); glRasterPos4fv := load('glRasterPos4fv'); glRasterPos4i := load('glRasterPos4i'); glRasterPos4iv := load('glRasterPos4iv'); glRasterPos4s := load('glRasterPos4s'); glRasterPos4sv := load('glRasterPos4sv'); glRectd := load('glRectd'); glRectdv := load('glRectdv'); glRectf := load('glRectf'); glRectfv := load('glRectfv'); glRecti := load('glRecti'); glRectiv := load('glRectiv'); glRects := load('glRects'); glRectsv := load('glRectsv'); glTexCoord1d := load('glTexCoord1d'); glTexCoord1dv := load('glTexCoord1dv'); glTexCoord1f := load('glTexCoord1f'); glTexCoord1fv := load('glTexCoord1fv'); glTexCoord1i := load('glTexCoord1i'); glTexCoord1iv := load('glTexCoord1iv'); glTexCoord1s := load('glTexCoord1s'); glTexCoord1sv := load('glTexCoord1sv'); glTexCoord2d := load('glTexCoord2d'); glTexCoord2dv := load('glTexCoord2dv'); glTexCoord2f := load('glTexCoord2f'); glTexCoord2fv := load('glTexCoord2fv'); glTexCoord2i := load('glTexCoord2i'); glTexCoord2iv := load('glTexCoord2iv'); glTexCoord2s := load('glTexCoord2s'); glTexCoord2sv := load('glTexCoord2sv'); glTexCoord3d := load('glTexCoord3d'); glTexCoord3dv := load('glTexCoord3dv'); glTexCoord3f := load('glTexCoord3f'); glTexCoord3fv := load('glTexCoord3fv'); glTexCoord3i := load('glTexCoord3i'); glTexCoord3iv := load('glTexCoord3iv'); glTexCoord3s := load('glTexCoord3s'); glTexCoord3sv := load('glTexCoord3sv'); glTexCoord4d := load('glTexCoord4d'); glTexCoord4dv := load('glTexCoord4dv'); glTexCoord4f := load('glTexCoord4f'); glTexCoord4fv := load('glTexCoord4fv'); glTexCoord4i := load('glTexCoord4i'); glTexCoord4iv := load('glTexCoord4iv'); glTexCoord4s := load('glTexCoord4s'); glTexCoord4sv := load('glTexCoord4sv'); glVertex2d := load('glVertex2d'); glVertex2dv := load('glVertex2dv'); glVertex2f := load('glVertex2f'); glVertex2fv := load('glVertex2fv'); glVertex2i := load('glVertex2i'); glVertex2iv := load('glVertex2iv'); glVertex2s := load('glVertex2s'); glVertex2sv := load('glVertex2sv'); glVertex3d := load('glVertex3d'); glVertex3dv := load('glVertex3dv'); glVertex3f := load('glVertex3f'); glVertex3fv := load('glVertex3fv'); glVertex3i := load('glVertex3i'); glVertex3iv := load('glVertex3iv'); glVertex3s := load('glVertex3s'); glVertex3sv := load('glVertex3sv'); glVertex4d := load('glVertex4d'); glVertex4dv := load('glVertex4dv'); glVertex4f := load('glVertex4f'); glVertex4fv := load('glVertex4fv'); glVertex4i := load('glVertex4i'); glVertex4iv := load('glVertex4iv'); glVertex4s := load('glVertex4s'); glVertex4sv := load('glVertex4sv'); glClipPlane := load('glClipPlane'); glColorMaterial := load('glColorMaterial'); glFogf := load('glFogf'); glFogfv := load('glFogfv'); glFogi := load('glFogi'); glFogiv := load('glFogiv'); glLightf := load('glLightf'); glLightfv := load('glLightfv'); glLighti := load('glLighti'); glLightiv := load('glLightiv'); glLightModelf := load('glLightModelf'); glLightModelfv := load('glLightModelfv'); glLightModeli := load('glLightModeli'); glLightModeliv := load('glLightModeliv'); glLineStipple := load('glLineStipple'); glMaterialf := load('glMaterialf'); glMaterialfv := load('glMaterialfv'); glMateriali := load('glMateriali'); glMaterialiv := load('glMaterialiv'); glPolygonStipple := load('glPolygonStipple'); glShadeModel := load('glShadeModel'); glTexEnvf := load('glTexEnvf'); glTexEnvfv := load('glTexEnvfv'); glTexEnvi := load('glTexEnvi'); glTexEnviv := load('glTexEnviv'); glTexGend := load('glTexGend'); glTexGendv := load('glTexGendv'); glTexGenf := load('glTexGenf'); glTexGenfv := load('glTexGenfv'); glTexGeni := load('glTexGeni'); glTexGeniv := load('glTexGeniv'); glFeedbackBuffer := load('glFeedbackBuffer'); glSelectBuffer := load('glSelectBuffer'); glRenderMode := load('glRenderMode'); glInitNames := load('glInitNames'); glLoadName := load('glLoadName'); glPassThrough := load('glPassThrough'); glPopName := load('glPopName'); glPushName := load('glPushName'); glClearAccum := load('glClearAccum'); glClearIndex := load('glClearIndex'); glIndexMask := load('glIndexMask'); glAccum := load('glAccum'); glPopAttrib := load('glPopAttrib'); glPushAttrib := load('glPushAttrib'); glMap1d := load('glMap1d'); glMap1f := load('glMap1f'); glMap2d := load('glMap2d'); glMap2f := load('glMap2f'); glMapGrid1d := load('glMapGrid1d'); glMapGrid1f := load('glMapGrid1f'); glMapGrid2d := load('glMapGrid2d'); glMapGrid2f := load('glMapGrid2f'); glEvalCoord1d := load('glEvalCoord1d'); glEvalCoord1dv := load('glEvalCoord1dv'); glEvalCoord1f := load('glEvalCoord1f'); glEvalCoord1fv := load('glEvalCoord1fv'); glEvalCoord2d := load('glEvalCoord2d'); glEvalCoord2dv := load('glEvalCoord2dv'); glEvalCoord2f := load('glEvalCoord2f'); glEvalCoord2fv := load('glEvalCoord2fv'); glEvalMesh1 := load('glEvalMesh1'); glEvalPoint1 := load('glEvalPoint1'); glEvalMesh2 := load('glEvalMesh2'); glEvalPoint2 := load('glEvalPoint2'); glAlphaFunc := load('glAlphaFunc'); glPixelZoom := load('glPixelZoom'); glPixelTransferf := load('glPixelTransferf'); glPixelTransferi := load('glPixelTransferi'); glPixelMapfv := load('glPixelMapfv'); glPixelMapuiv := load('glPixelMapuiv'); glPixelMapusv := load('glPixelMapusv'); glCopyPixels := load('glCopyPixels'); glDrawPixels := load('glDrawPixels'); glGetClipPlane := load('glGetClipPlane'); glGetLightfv := load('glGetLightfv'); glGetLightiv := load('glGetLightiv'); glGetMapdv := load('glGetMapdv'); glGetMapfv := load('glGetMapfv'); glGetMapiv := load('glGetMapiv'); glGetMaterialfv := load('glGetMaterialfv'); glGetMaterialiv := load('glGetMaterialiv'); glGetPixelMapfv := load('glGetPixelMapfv'); glGetPixelMapuiv := load('glGetPixelMapuiv'); glGetPixelMapusv := load('glGetPixelMapusv'); glGetPolygonStipple := load('glGetPolygonStipple'); glGetTexEnvfv := load('glGetTexEnvfv'); glGetTexEnviv := load('glGetTexEnviv'); glGetTexGendv := load('glGetTexGendv'); glGetTexGenfv := load('glGetTexGenfv'); glGetTexGeniv := load('glGetTexGeniv'); glIsList := load('glIsList'); glFrustum := load('glFrustum'); glLoadIdentity := load('glLoadIdentity'); glLoadMatrixf := load('glLoadMatrixf'); glLoadMatrixd := load('glLoadMatrixd'); glMatrixMode := load('glMatrixMode'); glMultMatrixf := load('glMultMatrixf'); glMultMatrixd := load('glMultMatrixd'); glOrtho := load('glOrtho'); glPopMatrix := load('glPopMatrix'); glPushMatrix := load('glPushMatrix'); glRotated := load('glRotated'); glRotatef := load('glRotatef'); glScaled := load('glScaled'); glScalef := load('glScalef'); glTranslated := load('glTranslated'); glTranslatef := load('glTranslatef'); end; procedure load_GL_VERSION_1_1(load: TLoadProc); begin if not GLAD_GL_VERSION_1_1 then exit; glDrawArrays := load('glDrawArrays'); glDrawElements := load('glDrawElements'); glGetPointerv := load('glGetPointerv'); glPolygonOffset := load('glPolygonOffset'); glCopyTexImage1D := load('glCopyTexImage1D'); glCopyTexImage2D := load('glCopyTexImage2D'); glCopyTexSubImage1D := load('glCopyTexSubImage1D'); glCopyTexSubImage2D := load('glCopyTexSubImage2D'); glTexSubImage1D := load('glTexSubImage1D'); glTexSubImage2D := load('glTexSubImage2D'); glBindTexture := load('glBindTexture'); glDeleteTextures := load('glDeleteTextures'); glGenTextures := load('glGenTextures'); glIsTexture := load('glIsTexture'); glArrayElement := load('glArrayElement'); glColorPointer := load('glColorPointer'); glDisableClientState := load('glDisableClientState'); glEdgeFlagPointer := load('glEdgeFlagPointer'); glEnableClientState := load('glEnableClientState'); glIndexPointer := load('glIndexPointer'); glInterleavedArrays := load('glInterleavedArrays'); glNormalPointer := load('glNormalPointer'); glTexCoordPointer := load('glTexCoordPointer'); glVertexPointer := load('glVertexPointer'); glAreTexturesResident := load('glAreTexturesResident'); glPrioritizeTextures := load('glPrioritizeTextures'); glIndexub := load('glIndexub'); glIndexubv := load('glIndexubv'); glPopClientAttrib := load('glPopClientAttrib'); glPushClientAttrib := load('glPushClientAttrib'); end; procedure load_GL_VERSION_1_2(load: TLoadProc); begin if not GLAD_GL_VERSION_1_2 then exit; glDrawRangeElements := load('glDrawRangeElements'); glTexImage3D := load('glTexImage3D'); glTexSubImage3D := load('glTexSubImage3D'); glCopyTexSubImage3D := load('glCopyTexSubImage3D'); end; procedure load_GL_VERSION_1_3(load: TLoadProc); begin if not GLAD_GL_VERSION_1_3 then exit; glActiveTexture := load('glActiveTexture'); glSampleCoverage := load('glSampleCoverage'); glCompressedTexImage3D := load('glCompressedTexImage3D'); glCompressedTexImage2D := load('glCompressedTexImage2D'); glCompressedTexImage1D := load('glCompressedTexImage1D'); glCompressedTexSubImage3D := load('glCompressedTexSubImage3D'); glCompressedTexSubImage2D := load('glCompressedTexSubImage2D'); glCompressedTexSubImage1D := load('glCompressedTexSubImage1D'); glGetCompressedTexImage := load('glGetCompressedTexImage'); glClientActiveTexture := load('glClientActiveTexture'); glMultiTexCoord1d := load('glMultiTexCoord1d'); glMultiTexCoord1dv := load('glMultiTexCoord1dv'); glMultiTexCoord1f := load('glMultiTexCoord1f'); glMultiTexCoord1fv := load('glMultiTexCoord1fv'); glMultiTexCoord1i := load('glMultiTexCoord1i'); glMultiTexCoord1iv := load('glMultiTexCoord1iv'); glMultiTexCoord1s := load('glMultiTexCoord1s'); glMultiTexCoord1sv := load('glMultiTexCoord1sv'); glMultiTexCoord2d := load('glMultiTexCoord2d'); glMultiTexCoord2dv := load('glMultiTexCoord2dv'); glMultiTexCoord2f := load('glMultiTexCoord2f'); glMultiTexCoord2fv := load('glMultiTexCoord2fv'); glMultiTexCoord2i := load('glMultiTexCoord2i'); glMultiTexCoord2iv := load('glMultiTexCoord2iv'); glMultiTexCoord2s := load('glMultiTexCoord2s'); glMultiTexCoord2sv := load('glMultiTexCoord2sv'); glMultiTexCoord3d := load('glMultiTexCoord3d'); glMultiTexCoord3dv := load('glMultiTexCoord3dv'); glMultiTexCoord3f := load('glMultiTexCoord3f'); glMultiTexCoord3fv := load('glMultiTexCoord3fv'); glMultiTexCoord3i := load('glMultiTexCoord3i'); glMultiTexCoord3iv := load('glMultiTexCoord3iv'); glMultiTexCoord3s := load('glMultiTexCoord3s'); glMultiTexCoord3sv := load('glMultiTexCoord3sv'); glMultiTexCoord4d := load('glMultiTexCoord4d'); glMultiTexCoord4dv := load('glMultiTexCoord4dv'); glMultiTexCoord4f := load('glMultiTexCoord4f'); glMultiTexCoord4fv := load('glMultiTexCoord4fv'); glMultiTexCoord4i := load('glMultiTexCoord4i'); glMultiTexCoord4iv := load('glMultiTexCoord4iv'); glMultiTexCoord4s := load('glMultiTexCoord4s'); glMultiTexCoord4sv := load('glMultiTexCoord4sv'); glLoadTransposeMatrixf := load('glLoadTransposeMatrixf'); glLoadTransposeMatrixd := load('glLoadTransposeMatrixd'); glMultTransposeMatrixf := load('glMultTransposeMatrixf'); glMultTransposeMatrixd := load('glMultTransposeMatrixd'); end; procedure load_GL_VERSION_1_4(load: TLoadProc); begin if not GLAD_GL_VERSION_1_4 then exit; glBlendFuncSeparate := load('glBlendFuncSeparate'); glMultiDrawArrays := load('glMultiDrawArrays'); glMultiDrawElements := load('glMultiDrawElements'); glPointParameterf := load('glPointParameterf'); glPointParameterfv := load('glPointParameterfv'); glPointParameteri := load('glPointParameteri'); glPointParameteriv := load('glPointParameteriv'); glFogCoordf := load('glFogCoordf'); glFogCoordfv := load('glFogCoordfv'); glFogCoordd := load('glFogCoordd'); glFogCoorddv := load('glFogCoorddv'); glFogCoordPointer := load('glFogCoordPointer'); glSecondaryColor3b := load('glSecondaryColor3b'); glSecondaryColor3bv := load('glSecondaryColor3bv'); glSecondaryColor3d := load('glSecondaryColor3d'); glSecondaryColor3dv := load('glSecondaryColor3dv'); glSecondaryColor3f := load('glSecondaryColor3f'); glSecondaryColor3fv := load('glSecondaryColor3fv'); glSecondaryColor3i := load('glSecondaryColor3i'); glSecondaryColor3iv := load('glSecondaryColor3iv'); glSecondaryColor3s := load('glSecondaryColor3s'); glSecondaryColor3sv := load('glSecondaryColor3sv'); glSecondaryColor3ub := load('glSecondaryColor3ub'); glSecondaryColor3ubv := load('glSecondaryColor3ubv'); glSecondaryColor3ui := load('glSecondaryColor3ui'); glSecondaryColor3uiv := load('glSecondaryColor3uiv'); glSecondaryColor3us := load('glSecondaryColor3us'); glSecondaryColor3usv := load('glSecondaryColor3usv'); glSecondaryColorPointer := load('glSecondaryColorPointer'); glWindowPos2d := load('glWindowPos2d'); glWindowPos2dv := load('glWindowPos2dv'); glWindowPos2f := load('glWindowPos2f'); glWindowPos2fv := load('glWindowPos2fv'); glWindowPos2i := load('glWindowPos2i'); glWindowPos2iv := load('glWindowPos2iv'); glWindowPos2s := load('glWindowPos2s'); glWindowPos2sv := load('glWindowPos2sv'); glWindowPos3d := load('glWindowPos3d'); glWindowPos3dv := load('glWindowPos3dv'); glWindowPos3f := load('glWindowPos3f'); glWindowPos3fv := load('glWindowPos3fv'); glWindowPos3i := load('glWindowPos3i'); glWindowPos3iv := load('glWindowPos3iv'); glWindowPos3s := load('glWindowPos3s'); glWindowPos3sv := load('glWindowPos3sv'); glBlendColor := load('glBlendColor'); glBlendEquation := load('glBlendEquation'); end; procedure load_GL_VERSION_1_5(load: TLoadProc); begin if not GLAD_GL_VERSION_1_5 then exit; glGenQueries := load('glGenQueries'); glDeleteQueries := load('glDeleteQueries'); glIsQuery := load('glIsQuery'); glBeginQuery := load('glBeginQuery'); glEndQuery := load('glEndQuery'); glGetQueryiv := load('glGetQueryiv'); glGetQueryObjectiv := load('glGetQueryObjectiv'); glGetQueryObjectuiv := load('glGetQueryObjectuiv'); glBindBuffer := load('glBindBuffer'); glDeleteBuffers := load('glDeleteBuffers'); glGenBuffers := load('glGenBuffers'); glIsBuffer := load('glIsBuffer'); glBufferData := load('glBufferData'); glBufferSubData := load('glBufferSubData'); glGetBufferSubData := load('glGetBufferSubData'); glMapBuffer := load('glMapBuffer'); glUnmapBuffer := load('glUnmapBuffer'); glGetBufferParameteriv := load('glGetBufferParameteriv'); glGetBufferPointerv := load('glGetBufferPointerv'); end; procedure load_GL_VERSION_2_0(load: TLoadProc); begin if not GLAD_GL_VERSION_2_0 then exit; glBlendEquationSeparate := load('glBlendEquationSeparate'); glDrawBuffers := load('glDrawBuffers'); glStencilOpSeparate := load('glStencilOpSeparate'); glStencilFuncSeparate := load('glStencilFuncSeparate'); glStencilMaskSeparate := load('glStencilMaskSeparate'); glAttachShader := load('glAttachShader'); glBindAttribLocation := load('glBindAttribLocation'); glCompileShader := load('glCompileShader'); glCreateProgram := load('glCreateProgram'); glCreateShader := load('glCreateShader'); glDeleteProgram := load('glDeleteProgram'); glDeleteShader := load('glDeleteShader'); glDetachShader := load('glDetachShader'); glDisableVertexAttribArray := load('glDisableVertexAttribArray'); glEnableVertexAttribArray := load('glEnableVertexAttribArray'); glGetActiveAttrib := load('glGetActiveAttrib'); glGetActiveUniform := load('glGetActiveUniform'); glGetAttachedShaders := load('glGetAttachedShaders'); glGetAttribLocation := load('glGetAttribLocation'); glGetProgramiv := load('glGetProgramiv'); glGetProgramInfoLog := load('glGetProgramInfoLog'); glGetShaderiv := load('glGetShaderiv'); glGetShaderInfoLog := load('glGetShaderInfoLog'); glGetShaderSource := load('glGetShaderSource'); glGetUniformLocation := load('glGetUniformLocation'); glGetUniformfv := load('glGetUniformfv'); glGetUniformiv := load('glGetUniformiv'); glGetVertexAttribdv := load('glGetVertexAttribdv'); glGetVertexAttribfv := load('glGetVertexAttribfv'); glGetVertexAttribiv := load('glGetVertexAttribiv'); glGetVertexAttribPointerv := load('glGetVertexAttribPointerv'); glIsProgram := load('glIsProgram'); glIsShader := load('glIsShader'); glLinkProgram := load('glLinkProgram'); glShaderSource := load('glShaderSource'); glUseProgram := load('glUseProgram'); glUniform1f := load('glUniform1f'); glUniform2f := load('glUniform2f'); glUniform3f := load('glUniform3f'); glUniform4f := load('glUniform4f'); glUniform1i := load('glUniform1i'); glUniform2i := load('glUniform2i'); glUniform3i := load('glUniform3i'); glUniform4i := load('glUniform4i'); glUniform1fv := load('glUniform1fv'); glUniform2fv := load('glUniform2fv'); glUniform3fv := load('glUniform3fv'); glUniform4fv := load('glUniform4fv'); glUniform1iv := load('glUniform1iv'); glUniform2iv := load('glUniform2iv'); glUniform3iv := load('glUniform3iv'); glUniform4iv := load('glUniform4iv'); glUniformMatrix2fv := load('glUniformMatrix2fv'); glUniformMatrix3fv := load('glUniformMatrix3fv'); glUniformMatrix4fv := load('glUniformMatrix4fv'); glValidateProgram := load('glValidateProgram'); glVertexAttrib1d := load('glVertexAttrib1d'); glVertexAttrib1dv := load('glVertexAttrib1dv'); glVertexAttrib1f := load('glVertexAttrib1f'); glVertexAttrib1fv := load('glVertexAttrib1fv'); glVertexAttrib1s := load('glVertexAttrib1s'); glVertexAttrib1sv := load('glVertexAttrib1sv'); glVertexAttrib2d := load('glVertexAttrib2d'); glVertexAttrib2dv := load('glVertexAttrib2dv'); glVertexAttrib2f := load('glVertexAttrib2f'); glVertexAttrib2fv := load('glVertexAttrib2fv'); glVertexAttrib2s := load('glVertexAttrib2s'); glVertexAttrib2sv := load('glVertexAttrib2sv'); glVertexAttrib3d := load('glVertexAttrib3d'); glVertexAttrib3dv := load('glVertexAttrib3dv'); glVertexAttrib3f := load('glVertexAttrib3f'); glVertexAttrib3fv := load('glVertexAttrib3fv'); glVertexAttrib3s := load('glVertexAttrib3s'); glVertexAttrib3sv := load('glVertexAttrib3sv'); glVertexAttrib4Nbv := load('glVertexAttrib4Nbv'); glVertexAttrib4Niv := load('glVertexAttrib4Niv'); glVertexAttrib4Nsv := load('glVertexAttrib4Nsv'); glVertexAttrib4Nub := load('glVertexAttrib4Nub'); glVertexAttrib4Nubv := load('glVertexAttrib4Nubv'); glVertexAttrib4Nuiv := load('glVertexAttrib4Nuiv'); glVertexAttrib4Nusv := load('glVertexAttrib4Nusv'); glVertexAttrib4bv := load('glVertexAttrib4bv'); glVertexAttrib4d := load('glVertexAttrib4d'); glVertexAttrib4dv := load('glVertexAttrib4dv'); glVertexAttrib4f := load('glVertexAttrib4f'); glVertexAttrib4fv := load('glVertexAttrib4fv'); glVertexAttrib4iv := load('glVertexAttrib4iv'); glVertexAttrib4s := load('glVertexAttrib4s'); glVertexAttrib4sv := load('glVertexAttrib4sv'); glVertexAttrib4ubv := load('glVertexAttrib4ubv'); glVertexAttrib4uiv := load('glVertexAttrib4uiv'); glVertexAttrib4usv := load('glVertexAttrib4usv'); glVertexAttribPointer := load('glVertexAttribPointer'); end; procedure load_GL_VERSION_2_1(load: TLoadProc); begin if not GLAD_GL_VERSION_2_1 then exit; glUniformMatrix2x3fv := load('glUniformMatrix2x3fv'); glUniformMatrix3x2fv := load('glUniformMatrix3x2fv'); glUniformMatrix2x4fv := load('glUniformMatrix2x4fv'); glUniformMatrix4x2fv := load('glUniformMatrix4x2fv'); glUniformMatrix3x4fv := load('glUniformMatrix3x4fv'); glUniformMatrix4x3fv := load('glUniformMatrix4x3fv'); end; procedure load_GL_VERSION_3_0(load: TLoadProc); begin if not GLAD_GL_VERSION_3_0 then exit; glColorMaski := load('glColorMaski'); glGetBooleani_v := load('glGetBooleani_v'); glGetIntegeri_v := load('glGetIntegeri_v'); glEnablei := load('glEnablei'); glDisablei := load('glDisablei'); glIsEnabledi := load('glIsEnabledi'); glBeginTransformFeedback := load('glBeginTransformFeedback'); glEndTransformFeedback := load('glEndTransformFeedback'); glBindBufferRange := load('glBindBufferRange'); glBindBufferBase := load('glBindBufferBase'); glTransformFeedbackVaryings := load('glTransformFeedbackVaryings'); glGetTransformFeedbackVarying := load('glGetTransformFeedbackVarying'); glClampColor := load('glClampColor'); glBeginConditionalRender := load('glBeginConditionalRender'); glEndConditionalRender := load('glEndConditionalRender'); glVertexAttribIPointer := load('glVertexAttribIPointer'); glGetVertexAttribIiv := load('glGetVertexAttribIiv'); glGetVertexAttribIuiv := load('glGetVertexAttribIuiv'); glVertexAttribI1i := load('glVertexAttribI1i'); glVertexAttribI2i := load('glVertexAttribI2i'); glVertexAttribI3i := load('glVertexAttribI3i'); glVertexAttribI4i := load('glVertexAttribI4i'); glVertexAttribI1ui := load('glVertexAttribI1ui'); glVertexAttribI2ui := load('glVertexAttribI2ui'); glVertexAttribI3ui := load('glVertexAttribI3ui'); glVertexAttribI4ui := load('glVertexAttribI4ui'); glVertexAttribI1iv := load('glVertexAttribI1iv'); glVertexAttribI2iv := load('glVertexAttribI2iv'); glVertexAttribI3iv := load('glVertexAttribI3iv'); glVertexAttribI4iv := load('glVertexAttribI4iv'); glVertexAttribI1uiv := load('glVertexAttribI1uiv'); glVertexAttribI2uiv := load('glVertexAttribI2uiv'); glVertexAttribI3uiv := load('glVertexAttribI3uiv'); glVertexAttribI4uiv := load('glVertexAttribI4uiv'); glVertexAttribI4bv := load('glVertexAttribI4bv'); glVertexAttribI4sv := load('glVertexAttribI4sv'); glVertexAttribI4ubv := load('glVertexAttribI4ubv'); glVertexAttribI4usv := load('glVertexAttribI4usv'); glGetUniformuiv := load('glGetUniformuiv'); glBindFragDataLocation := load('glBindFragDataLocation'); glGetFragDataLocation := load('glGetFragDataLocation'); glUniform1ui := load('glUniform1ui'); glUniform2ui := load('glUniform2ui'); glUniform3ui := load('glUniform3ui'); glUniform4ui := load('glUniform4ui'); glUniform1uiv := load('glUniform1uiv'); glUniform2uiv := load('glUniform2uiv'); glUniform3uiv := load('glUniform3uiv'); glUniform4uiv := load('glUniform4uiv'); glTexParameterIiv := load('glTexParameterIiv'); glTexParameterIuiv := load('glTexParameterIuiv'); glGetTexParameterIiv := load('glGetTexParameterIiv'); glGetTexParameterIuiv := load('glGetTexParameterIuiv'); glClearBufferiv := load('glClearBufferiv'); glClearBufferuiv := load('glClearBufferuiv'); glClearBufferfv := load('glClearBufferfv'); glClearBufferfi := load('glClearBufferfi'); glGetStringi := load('glGetStringi'); glIsRenderbuffer := load('glIsRenderbuffer'); glBindRenderbuffer := load('glBindRenderbuffer'); glDeleteRenderbuffers := load('glDeleteRenderbuffers'); glGenRenderbuffers := load('glGenRenderbuffers'); glRenderbufferStorage := load('glRenderbufferStorage'); glGetRenderbufferParameteriv := load('glGetRenderbufferParameteriv'); glIsFramebuffer := load('glIsFramebuffer'); glBindFramebuffer := load('glBindFramebuffer'); glDeleteFramebuffers := load('glDeleteFramebuffers'); glGenFramebuffers := load('glGenFramebuffers'); glCheckFramebufferStatus := load('glCheckFramebufferStatus'); glFramebufferTexture1D := load('glFramebufferTexture1D'); glFramebufferTexture2D := load('glFramebufferTexture2D'); glFramebufferTexture3D := load('glFramebufferTexture3D'); glFramebufferRenderbuffer := load('glFramebufferRenderbuffer'); glGetFramebufferAttachmentParameteriv := load('glGetFramebufferAttachmentParameteriv'); glGenerateMipmap := load('glGenerateMipmap'); glBlitFramebuffer := load('glBlitFramebuffer'); glRenderbufferStorageMultisample := load('glRenderbufferStorageMultisample'); glFramebufferTextureLayer := load('glFramebufferTextureLayer'); glMapBufferRange := load('glMapBufferRange'); glFlushMappedBufferRange := load('glFlushMappedBufferRange'); glBindVertexArray := load('glBindVertexArray'); glDeleteVertexArrays := load('glDeleteVertexArrays'); glGenVertexArrays := load('glGenVertexArrays'); glIsVertexArray := load('glIsVertexArray'); end; procedure load_GL_VERSION_3_1(load: TLoadProc); begin if not GLAD_GL_VERSION_3_1 then exit; glDrawArraysInstanced := load('glDrawArraysInstanced'); glDrawElementsInstanced := load('glDrawElementsInstanced'); glTexBuffer := load('glTexBuffer'); glPrimitiveRestartIndex := load('glPrimitiveRestartIndex'); glCopyBufferSubData := load('glCopyBufferSubData'); glGetUniformIndices := load('glGetUniformIndices'); glGetActiveUniformsiv := load('glGetActiveUniformsiv'); glGetActiveUniformName := load('glGetActiveUniformName'); glGetUniformBlockIndex := load('glGetUniformBlockIndex'); glGetActiveUniformBlockiv := load('glGetActiveUniformBlockiv'); glGetActiveUniformBlockName := load('glGetActiveUniformBlockName'); glUniformBlockBinding := load('glUniformBlockBinding'); glBindBufferRange := load('glBindBufferRange'); glBindBufferBase := load('glBindBufferBase'); glGetIntegeri_v := load('glGetIntegeri_v'); end; procedure load_GL_VERSION_3_2(load: TLoadProc); begin if not GLAD_GL_VERSION_3_2 then exit; glDrawElementsBaseVertex := load('glDrawElementsBaseVertex'); glDrawRangeElementsBaseVertex := load('glDrawRangeElementsBaseVertex'); glDrawElementsInstancedBaseVertex := load('glDrawElementsInstancedBaseVertex'); glMultiDrawElementsBaseVertex := load('glMultiDrawElementsBaseVertex'); glProvokingVertex := load('glProvokingVertex'); glFenceSync := load('glFenceSync'); glIsSync := load('glIsSync'); glDeleteSync := load('glDeleteSync'); glClientWaitSync := load('glClientWaitSync'); glWaitSync := load('glWaitSync'); glGetInteger64v := load('glGetInteger64v'); glGetSynciv := load('glGetSynciv'); glGetInteger64i_v := load('glGetInteger64i_v'); glGetBufferParameteri64v := load('glGetBufferParameteri64v'); glFramebufferTexture := load('glFramebufferTexture'); glTexImage2DMultisample := load('glTexImage2DMultisample'); glTexImage3DMultisample := load('glTexImage3DMultisample'); glGetMultisamplefv := load('glGetMultisamplefv'); glSampleMaski := load('glSampleMaski'); end; procedure load_GL_VERSION_3_3(load: TLoadProc); begin if not GLAD_GL_VERSION_3_3 then exit; glBindFragDataLocationIndexed := load('glBindFragDataLocationIndexed'); glGetFragDataIndex := load('glGetFragDataIndex'); glGenSamplers := load('glGenSamplers'); glDeleteSamplers := load('glDeleteSamplers'); glIsSampler := load('glIsSampler'); glBindSampler := load('glBindSampler'); glSamplerParameteri := load('glSamplerParameteri'); glSamplerParameteriv := load('glSamplerParameteriv'); glSamplerParameterf := load('glSamplerParameterf'); glSamplerParameterfv := load('glSamplerParameterfv'); glSamplerParameterIiv := load('glSamplerParameterIiv'); glSamplerParameterIuiv := load('glSamplerParameterIuiv'); glGetSamplerParameteriv := load('glGetSamplerParameteriv'); glGetSamplerParameterIiv := load('glGetSamplerParameterIiv'); glGetSamplerParameterfv := load('glGetSamplerParameterfv'); glGetSamplerParameterIuiv := load('glGetSamplerParameterIuiv'); glQueryCounter := load('glQueryCounter'); glGetQueryObjecti64v := load('glGetQueryObjecti64v'); glGetQueryObjectui64v := load('glGetQueryObjectui64v'); glVertexAttribDivisor := load('glVertexAttribDivisor'); glVertexAttribP1ui := load('glVertexAttribP1ui'); glVertexAttribP1uiv := load('glVertexAttribP1uiv'); glVertexAttribP2ui := load('glVertexAttribP2ui'); glVertexAttribP2uiv := load('glVertexAttribP2uiv'); glVertexAttribP3ui := load('glVertexAttribP3ui'); glVertexAttribP3uiv := load('glVertexAttribP3uiv'); glVertexAttribP4ui := load('glVertexAttribP4ui'); glVertexAttribP4uiv := load('glVertexAttribP4uiv'); glVertexP2ui := load('glVertexP2ui'); glVertexP2uiv := load('glVertexP2uiv'); glVertexP3ui := load('glVertexP3ui'); glVertexP3uiv := load('glVertexP3uiv'); glVertexP4ui := load('glVertexP4ui'); glVertexP4uiv := load('glVertexP4uiv'); glTexCoordP1ui := load('glTexCoordP1ui'); glTexCoordP1uiv := load('glTexCoordP1uiv'); glTexCoordP2ui := load('glTexCoordP2ui'); glTexCoordP2uiv := load('glTexCoordP2uiv'); glTexCoordP3ui := load('glTexCoordP3ui'); glTexCoordP3uiv := load('glTexCoordP3uiv'); glTexCoordP4ui := load('glTexCoordP4ui'); glTexCoordP4uiv := load('glTexCoordP4uiv'); glMultiTexCoordP1ui := load('glMultiTexCoordP1ui'); glMultiTexCoordP1uiv := load('glMultiTexCoordP1uiv'); glMultiTexCoordP2ui := load('glMultiTexCoordP2ui'); glMultiTexCoordP2uiv := load('glMultiTexCoordP2uiv'); glMultiTexCoordP3ui := load('glMultiTexCoordP3ui'); glMultiTexCoordP3uiv := load('glMultiTexCoordP3uiv'); glMultiTexCoordP4ui := load('glMultiTexCoordP4ui'); glMultiTexCoordP4uiv := load('glMultiTexCoordP4uiv'); glNormalP3ui := load('glNormalP3ui'); glNormalP3uiv := load('glNormalP3uiv'); glColorP3ui := load('glColorP3ui'); glColorP3uiv := load('glColorP3uiv'); glColorP4ui := load('glColorP4ui'); glColorP4uiv := load('glColorP4uiv'); glSecondaryColorP3ui := load('glSecondaryColorP3ui'); glSecondaryColorP3uiv := load('glSecondaryColorP3uiv'); end; procedure load_GL_VERSION_4_0(load: TLoadProc); begin if not GLAD_GL_VERSION_4_0 then exit; glMinSampleShading := load('glMinSampleShading'); glBlendEquationi := load('glBlendEquationi'); glBlendEquationSeparatei := load('glBlendEquationSeparatei'); glBlendFunci := load('glBlendFunci'); glBlendFuncSeparatei := load('glBlendFuncSeparatei'); glDrawArraysIndirect := load('glDrawArraysIndirect'); glDrawElementsIndirect := load('glDrawElementsIndirect'); glUniform1d := load('glUniform1d'); glUniform2d := load('glUniform2d'); glUniform3d := load('glUniform3d'); glUniform4d := load('glUniform4d'); glUniform1dv := load('glUniform1dv'); glUniform2dv := load('glUniform2dv'); glUniform3dv := load('glUniform3dv'); glUniform4dv := load('glUniform4dv'); glUniformMatrix2dv := load('glUniformMatrix2dv'); glUniformMatrix3dv := load('glUniformMatrix3dv'); glUniformMatrix4dv := load('glUniformMatrix4dv'); glUniformMatrix2x3dv := load('glUniformMatrix2x3dv'); glUniformMatrix2x4dv := load('glUniformMatrix2x4dv'); glUniformMatrix3x2dv := load('glUniformMatrix3x2dv'); glUniformMatrix3x4dv := load('glUniformMatrix3x4dv'); glUniformMatrix4x2dv := load('glUniformMatrix4x2dv'); glUniformMatrix4x3dv := load('glUniformMatrix4x3dv'); glGetUniformdv := load('glGetUniformdv'); glGetSubroutineUniformLocation := load('glGetSubroutineUniformLocation'); glGetSubroutineIndex := load('glGetSubroutineIndex'); glGetActiveSubroutineUniformiv := load('glGetActiveSubroutineUniformiv'); glGetActiveSubroutineUniformName := load('glGetActiveSubroutineUniformName'); glGetActiveSubroutineName := load('glGetActiveSubroutineName'); glUniformSubroutinesuiv := load('glUniformSubroutinesuiv'); glGetUniformSubroutineuiv := load('glGetUniformSubroutineuiv'); glGetProgramStageiv := load('glGetProgramStageiv'); glPatchParameteri := load('glPatchParameteri'); glPatchParameterfv := load('glPatchParameterfv'); glBindTransformFeedback := load('glBindTransformFeedback'); glDeleteTransformFeedbacks := load('glDeleteTransformFeedbacks'); glGenTransformFeedbacks := load('glGenTransformFeedbacks'); glIsTransformFeedback := load('glIsTransformFeedback'); glPauseTransformFeedback := load('glPauseTransformFeedback'); glResumeTransformFeedback := load('glResumeTransformFeedback'); glDrawTransformFeedback := load('glDrawTransformFeedback'); glDrawTransformFeedbackStream := load('glDrawTransformFeedbackStream'); glBeginQueryIndexed := load('glBeginQueryIndexed'); glEndQueryIndexed := load('glEndQueryIndexed'); glGetQueryIndexediv := load('glGetQueryIndexediv'); end; procedure load_GL_VERSION_4_1(load: TLoadProc); begin if not GLAD_GL_VERSION_4_1 then exit; glReleaseShaderCompiler := load('glReleaseShaderCompiler'); glShaderBinary := load('glShaderBinary'); glGetShaderPrecisionFormat := load('glGetShaderPrecisionFormat'); glDepthRangef := load('glDepthRangef'); glClearDepthf := load('glClearDepthf'); glGetProgramBinary := load('glGetProgramBinary'); glProgramBinary := load('glProgramBinary'); glProgramParameteri := load('glProgramParameteri'); glUseProgramStages := load('glUseProgramStages'); glActiveShaderProgram := load('glActiveShaderProgram'); glCreateShaderProgramv := load('glCreateShaderProgramv'); glBindProgramPipeline := load('glBindProgramPipeline'); glDeleteProgramPipelines := load('glDeleteProgramPipelines'); glGenProgramPipelines := load('glGenProgramPipelines'); glIsProgramPipeline := load('glIsProgramPipeline'); glGetProgramPipelineiv := load('glGetProgramPipelineiv'); glProgramParameteri := load('glProgramParameteri'); glProgramUniform1i := load('glProgramUniform1i'); glProgramUniform1iv := load('glProgramUniform1iv'); glProgramUniform1f := load('glProgramUniform1f'); glProgramUniform1fv := load('glProgramUniform1fv'); glProgramUniform1d := load('glProgramUniform1d'); glProgramUniform1dv := load('glProgramUniform1dv'); glProgramUniform1ui := load('glProgramUniform1ui'); glProgramUniform1uiv := load('glProgramUniform1uiv'); glProgramUniform2i := load('glProgramUniform2i'); glProgramUniform2iv := load('glProgramUniform2iv'); glProgramUniform2f := load('glProgramUniform2f'); glProgramUniform2fv := load('glProgramUniform2fv'); glProgramUniform2d := load('glProgramUniform2d'); glProgramUniform2dv := load('glProgramUniform2dv'); glProgramUniform2ui := load('glProgramUniform2ui'); glProgramUniform2uiv := load('glProgramUniform2uiv'); glProgramUniform3i := load('glProgramUniform3i'); glProgramUniform3iv := load('glProgramUniform3iv'); glProgramUniform3f := load('glProgramUniform3f'); glProgramUniform3fv := load('glProgramUniform3fv'); glProgramUniform3d := load('glProgramUniform3d'); glProgramUniform3dv := load('glProgramUniform3dv'); glProgramUniform3ui := load('glProgramUniform3ui'); glProgramUniform3uiv := load('glProgramUniform3uiv'); glProgramUniform4i := load('glProgramUniform4i'); glProgramUniform4iv := load('glProgramUniform4iv'); glProgramUniform4f := load('glProgramUniform4f'); glProgramUniform4fv := load('glProgramUniform4fv'); glProgramUniform4d := load('glProgramUniform4d'); glProgramUniform4dv := load('glProgramUniform4dv'); glProgramUniform4ui := load('glProgramUniform4ui'); glProgramUniform4uiv := load('glProgramUniform4uiv'); glProgramUniformMatrix2fv := load('glProgramUniformMatrix2fv'); glProgramUniformMatrix3fv := load('glProgramUniformMatrix3fv'); glProgramUniformMatrix4fv := load('glProgramUniformMatrix4fv'); glProgramUniformMatrix2dv := load('glProgramUniformMatrix2dv'); glProgramUniformMatrix3dv := load('glProgramUniformMatrix3dv'); glProgramUniformMatrix4dv := load('glProgramUniformMatrix4dv'); glProgramUniformMatrix2x3fv := load('glProgramUniformMatrix2x3fv'); glProgramUniformMatrix3x2fv := load('glProgramUniformMatrix3x2fv'); glProgramUniformMatrix2x4fv := load('glProgramUniformMatrix2x4fv'); glProgramUniformMatrix4x2fv := load('glProgramUniformMatrix4x2fv'); glProgramUniformMatrix3x4fv := load('glProgramUniformMatrix3x4fv'); glProgramUniformMatrix4x3fv := load('glProgramUniformMatrix4x3fv'); glProgramUniformMatrix2x3dv := load('glProgramUniformMatrix2x3dv'); glProgramUniformMatrix3x2dv := load('glProgramUniformMatrix3x2dv'); glProgramUniformMatrix2x4dv := load('glProgramUniformMatrix2x4dv'); glProgramUniformMatrix4x2dv := load('glProgramUniformMatrix4x2dv'); glProgramUniformMatrix3x4dv := load('glProgramUniformMatrix3x4dv'); glProgramUniformMatrix4x3dv := load('glProgramUniformMatrix4x3dv'); glValidateProgramPipeline := load('glValidateProgramPipeline'); glGetProgramPipelineInfoLog := load('glGetProgramPipelineInfoLog'); glVertexAttribL1d := load('glVertexAttribL1d'); glVertexAttribL2d := load('glVertexAttribL2d'); glVertexAttribL3d := load('glVertexAttribL3d'); glVertexAttribL4d := load('glVertexAttribL4d'); glVertexAttribL1dv := load('glVertexAttribL1dv'); glVertexAttribL2dv := load('glVertexAttribL2dv'); glVertexAttribL3dv := load('glVertexAttribL3dv'); glVertexAttribL4dv := load('glVertexAttribL4dv'); glVertexAttribLPointer := load('glVertexAttribLPointer'); glGetVertexAttribLdv := load('glGetVertexAttribLdv'); glViewportArrayv := load('glViewportArrayv'); glViewportIndexedf := load('glViewportIndexedf'); glViewportIndexedfv := load('glViewportIndexedfv'); glScissorArrayv := load('glScissorArrayv'); glScissorIndexed := load('glScissorIndexed'); glScissorIndexedv := load('glScissorIndexedv'); glDepthRangeArrayv := load('glDepthRangeArrayv'); glDepthRangeIndexed := load('glDepthRangeIndexed'); glGetFloati_v := load('glGetFloati_v'); glGetDoublei_v := load('glGetDoublei_v'); end; procedure load_GL_VERSION_4_2(load: TLoadProc); begin if not GLAD_GL_VERSION_4_2 then exit; glDrawArraysInstancedBaseInstance := load('glDrawArraysInstancedBaseInstance'); glDrawElementsInstancedBaseInstance := load('glDrawElementsInstancedBaseInstance'); glDrawElementsInstancedBaseVertexBaseInstance := load('glDrawElementsInstancedBaseVertexBaseInstance'); glGetInternalformativ := load('glGetInternalformativ'); glGetActiveAtomicCounterBufferiv := load('glGetActiveAtomicCounterBufferiv'); glBindImageTexture := load('glBindImageTexture'); glMemoryBarrier := load('glMemoryBarrier'); glTexStorage1D := load('glTexStorage1D'); glTexStorage2D := load('glTexStorage2D'); glTexStorage3D := load('glTexStorage3D'); glDrawTransformFeedbackInstanced := load('glDrawTransformFeedbackInstanced'); glDrawTransformFeedbackStreamInstanced := load('glDrawTransformFeedbackStreamInstanced'); end; procedure load_GL_VERSION_4_3(load: TLoadProc); begin if not GLAD_GL_VERSION_4_3 then exit; glClearBufferData := load('glClearBufferData'); glClearBufferSubData := load('glClearBufferSubData'); glDispatchCompute := load('glDispatchCompute'); glDispatchComputeIndirect := load('glDispatchComputeIndirect'); glCopyImageSubData := load('glCopyImageSubData'); glFramebufferParameteri := load('glFramebufferParameteri'); glGetFramebufferParameteriv := load('glGetFramebufferParameteriv'); glGetInternalformati64v := load('glGetInternalformati64v'); glInvalidateTexSubImage := load('glInvalidateTexSubImage'); glInvalidateTexImage := load('glInvalidateTexImage'); glInvalidateBufferSubData := load('glInvalidateBufferSubData'); glInvalidateBufferData := load('glInvalidateBufferData'); glInvalidateFramebuffer := load('glInvalidateFramebuffer'); glInvalidateSubFramebuffer := load('glInvalidateSubFramebuffer'); glMultiDrawArraysIndirect := load('glMultiDrawArraysIndirect'); glMultiDrawElementsIndirect := load('glMultiDrawElementsIndirect'); glGetProgramInterfaceiv := load('glGetProgramInterfaceiv'); glGetProgramResourceIndex := load('glGetProgramResourceIndex'); glGetProgramResourceName := load('glGetProgramResourceName'); glGetProgramResourceiv := load('glGetProgramResourceiv'); glGetProgramResourceLocation := load('glGetProgramResourceLocation'); glGetProgramResourceLocationIndex := load('glGetProgramResourceLocationIndex'); glShaderStorageBlockBinding := load('glShaderStorageBlockBinding'); glTexBufferRange := load('glTexBufferRange'); glTexStorage2DMultisample := load('glTexStorage2DMultisample'); glTexStorage3DMultisample := load('glTexStorage3DMultisample'); glTextureView := load('glTextureView'); glBindVertexBuffer := load('glBindVertexBuffer'); glVertexAttribFormat := load('glVertexAttribFormat'); glVertexAttribIFormat := load('glVertexAttribIFormat'); glVertexAttribLFormat := load('glVertexAttribLFormat'); glVertexAttribBinding := load('glVertexAttribBinding'); glVertexBindingDivisor := load('glVertexBindingDivisor'); glDebugMessageControl := load('glDebugMessageControl'); glDebugMessageInsert := load('glDebugMessageInsert'); glDebugMessageCallback := load('glDebugMessageCallback'); glGetDebugMessageLog := load('glGetDebugMessageLog'); glPushDebugGroup := load('glPushDebugGroup'); glPopDebugGroup := load('glPopDebugGroup'); glObjectLabel := load('glObjectLabel'); glGetObjectLabel := load('glGetObjectLabel'); glObjectPtrLabel := load('glObjectPtrLabel'); glGetObjectPtrLabel := load('glGetObjectPtrLabel'); glGetPointerv := load('glGetPointerv'); end; procedure load_GL_VERSION_4_4(load: TLoadProc); begin if not GLAD_GL_VERSION_4_4 then exit; glBufferStorage := load('glBufferStorage'); glClearTexImage := load('glClearTexImage'); glClearTexSubImage := load('glClearTexSubImage'); glBindBuffersBase := load('glBindBuffersBase'); glBindBuffersRange := load('glBindBuffersRange'); glBindTextures := load('glBindTextures'); glBindSamplers := load('glBindSamplers'); glBindImageTextures := load('glBindImageTextures'); glBindVertexBuffers := load('glBindVertexBuffers'); end; procedure load_GL_VERSION_4_5(load: TLoadProc); begin if not GLAD_GL_VERSION_4_5 then exit; glClipControl := load('glClipControl'); glCreateTransformFeedbacks := load('glCreateTransformFeedbacks'); glTransformFeedbackBufferBase := load('glTransformFeedbackBufferBase'); glTransformFeedbackBufferRange := load('glTransformFeedbackBufferRange'); glGetTransformFeedbackiv := load('glGetTransformFeedbackiv'); glGetTransformFeedbacki_v := load('glGetTransformFeedbacki_v'); glGetTransformFeedbacki64_v := load('glGetTransformFeedbacki64_v'); glCreateBuffers := load('glCreateBuffers'); glNamedBufferStorage := load('glNamedBufferStorage'); glNamedBufferData := load('glNamedBufferData'); glNamedBufferSubData := load('glNamedBufferSubData'); glCopyNamedBufferSubData := load('glCopyNamedBufferSubData'); glClearNamedBufferData := load('glClearNamedBufferData'); glClearNamedBufferSubData := load('glClearNamedBufferSubData'); glMapNamedBuffer := load('glMapNamedBuffer'); glMapNamedBufferRange := load('glMapNamedBufferRange'); glUnmapNamedBuffer := load('glUnmapNamedBuffer'); glFlushMappedNamedBufferRange := load('glFlushMappedNamedBufferRange'); glGetNamedBufferParameteriv := load('glGetNamedBufferParameteriv'); glGetNamedBufferParameteri64v := load('glGetNamedBufferParameteri64v'); glGetNamedBufferPointerv := load('glGetNamedBufferPointerv'); glGetNamedBufferSubData := load('glGetNamedBufferSubData'); glCreateFramebuffers := load('glCreateFramebuffers'); glNamedFramebufferRenderbuffer := load('glNamedFramebufferRenderbuffer'); glNamedFramebufferParameteri := load('glNamedFramebufferParameteri'); glNamedFramebufferTexture := load('glNamedFramebufferTexture'); glNamedFramebufferTextureLayer := load('glNamedFramebufferTextureLayer'); glNamedFramebufferDrawBuffer := load('glNamedFramebufferDrawBuffer'); glNamedFramebufferDrawBuffers := load('glNamedFramebufferDrawBuffers'); glNamedFramebufferReadBuffer := load('glNamedFramebufferReadBuffer'); glInvalidateNamedFramebufferData := load('glInvalidateNamedFramebufferData'); glInvalidateNamedFramebufferSubData := load('glInvalidateNamedFramebufferSubData'); glClearNamedFramebufferiv := load('glClearNamedFramebufferiv'); glClearNamedFramebufferuiv := load('glClearNamedFramebufferuiv'); glClearNamedFramebufferfv := load('glClearNamedFramebufferfv'); glClearNamedFramebufferfi := load('glClearNamedFramebufferfi'); glBlitNamedFramebuffer := load('glBlitNamedFramebuffer'); glCheckNamedFramebufferStatus := load('glCheckNamedFramebufferStatus'); glGetNamedFramebufferParameteriv := load('glGetNamedFramebufferParameteriv'); glGetNamedFramebufferAttachmentParameteriv := load('glGetNamedFramebufferAttachmentParameteriv'); glCreateRenderbuffers := load('glCreateRenderbuffers'); glNamedRenderbufferStorage := load('glNamedRenderbufferStorage'); glNamedRenderbufferStorageMultisample := load('glNamedRenderbufferStorageMultisample'); glGetNamedRenderbufferParameteriv := load('glGetNamedRenderbufferParameteriv'); glCreateTextures := load('glCreateTextures'); glTextureBuffer := load('glTextureBuffer'); glTextureBufferRange := load('glTextureBufferRange'); glTextureStorage1D := load('glTextureStorage1D'); glTextureStorage2D := load('glTextureStorage2D'); glTextureStorage3D := load('glTextureStorage3D'); glTextureStorage2DMultisample := load('glTextureStorage2DMultisample'); glTextureStorage3DMultisample := load('glTextureStorage3DMultisample'); glTextureSubImage1D := load('glTextureSubImage1D'); glTextureSubImage2D := load('glTextureSubImage2D'); glTextureSubImage3D := load('glTextureSubImage3D'); glCompressedTextureSubImage1D := load('glCompressedTextureSubImage1D'); glCompressedTextureSubImage2D := load('glCompressedTextureSubImage2D'); glCompressedTextureSubImage3D := load('glCompressedTextureSubImage3D'); glCopyTextureSubImage1D := load('glCopyTextureSubImage1D'); glCopyTextureSubImage2D := load('glCopyTextureSubImage2D'); glCopyTextureSubImage3D := load('glCopyTextureSubImage3D'); glTextureParameterf := load('glTextureParameterf'); glTextureParameterfv := load('glTextureParameterfv'); glTextureParameteri := load('glTextureParameteri'); glTextureParameterIiv := load('glTextureParameterIiv'); glTextureParameterIuiv := load('glTextureParameterIuiv'); glTextureParameteriv := load('glTextureParameteriv'); glGenerateTextureMipmap := load('glGenerateTextureMipmap'); glBindTextureUnit := load('glBindTextureUnit'); glGetTextureImage := load('glGetTextureImage'); glGetCompressedTextureImage := load('glGetCompressedTextureImage'); glGetTextureLevelParameterfv := load('glGetTextureLevelParameterfv'); glGetTextureLevelParameteriv := load('glGetTextureLevelParameteriv'); glGetTextureParameterfv := load('glGetTextureParameterfv'); glGetTextureParameterIiv := load('glGetTextureParameterIiv'); glGetTextureParameterIuiv := load('glGetTextureParameterIuiv'); glGetTextureParameteriv := load('glGetTextureParameteriv'); glCreateVertexArrays := load('glCreateVertexArrays'); glDisableVertexArrayAttrib := load('glDisableVertexArrayAttrib'); glEnableVertexArrayAttrib := load('glEnableVertexArrayAttrib'); glVertexArrayElementBuffer := load('glVertexArrayElementBuffer'); glVertexArrayVertexBuffer := load('glVertexArrayVertexBuffer'); glVertexArrayVertexBuffers := load('glVertexArrayVertexBuffers'); glVertexArrayAttribBinding := load('glVertexArrayAttribBinding'); glVertexArrayAttribFormat := load('glVertexArrayAttribFormat'); glVertexArrayAttribIFormat := load('glVertexArrayAttribIFormat'); glVertexArrayAttribLFormat := load('glVertexArrayAttribLFormat'); glVertexArrayBindingDivisor := load('glVertexArrayBindingDivisor'); glGetVertexArrayiv := load('glGetVertexArrayiv'); glGetVertexArrayIndexediv := load('glGetVertexArrayIndexediv'); glGetVertexArrayIndexed64iv := load('glGetVertexArrayIndexed64iv'); glCreateSamplers := load('glCreateSamplers'); glCreateProgramPipelines := load('glCreateProgramPipelines'); glCreateQueries := load('glCreateQueries'); glGetQueryBufferObjecti64v := load('glGetQueryBufferObjecti64v'); glGetQueryBufferObjectiv := load('glGetQueryBufferObjectiv'); glGetQueryBufferObjectui64v := load('glGetQueryBufferObjectui64v'); glGetQueryBufferObjectuiv := load('glGetQueryBufferObjectuiv'); glMemoryBarrierByRegion := load('glMemoryBarrierByRegion'); glGetTextureSubImage := load('glGetTextureSubImage'); glGetCompressedTextureSubImage := load('glGetCompressedTextureSubImage'); glGetGraphicsResetStatus := load('glGetGraphicsResetStatus'); glGetnCompressedTexImage := load('glGetnCompressedTexImage'); glGetnTexImage := load('glGetnTexImage'); glGetnUniformdv := load('glGetnUniformdv'); glGetnUniformfv := load('glGetnUniformfv'); glGetnUniformiv := load('glGetnUniformiv'); glGetnUniformuiv := load('glGetnUniformuiv'); glReadnPixels := load('glReadnPixels'); glGetnMapdv := load('glGetnMapdv'); glGetnMapfv := load('glGetnMapfv'); glGetnMapiv := load('glGetnMapiv'); glGetnPixelMapfv := load('glGetnPixelMapfv'); glGetnPixelMapuiv := load('glGetnPixelMapuiv'); glGetnPixelMapusv := load('glGetnPixelMapusv'); glGetnPolygonStipple := load('glGetnPolygonStipple'); glGetnColorTable := load('glGetnColorTable'); glGetnConvolutionFilter := load('glGetnConvolutionFilter'); glGetnSeparableFilter := load('glGetnSeparableFilter'); glGetnHistogram := load('glGetnHistogram'); glGetnMinmax := load('glGetnMinmax'); glTextureBarrier := load('glTextureBarrier'); end; procedure load_GL_VERSION_4_6(load: TLoadProc); begin if not GLAD_GL_VERSION_4_6 then exit; glSpecializeShader := load('glSpecializeShader'); glMultiDrawArraysIndirectCount := load('glMultiDrawArraysIndirectCount'); glMultiDrawElementsIndirectCount := load('glMultiDrawElementsIndirectCount'); glPolygonOffsetClamp := load('glPolygonOffsetClamp'); end; procedure findExtensionsGL(); begin end; procedure findCoreGL(glVersion: string); { Thank you @elmindreda https://github.com/elmindreda/greg/blob/master/templates/greg.c.in//L176 https://github.com/glfw/glfw/blob/master/src/context.c//L36 } const prefixes: array[0..2] of string = ('OpenGL ES-CM ', 'OpenGL ES-CL ', 'OpenGL ES '); var version, p: string; major, minor: integer; begin version := glVersion; for p in prefixes do if LeftStr(version, length(p)) = p then begin version := StringReplace(version, p, '', [rfReplaceAll]); break; end; major := ord(version[1]) - ord('0'); minor := ord(version[3]) - ord('0'); glVersionMajor := major; glVersionMinor := minor; GLAD_GL_VERSION_1_0 := ((major = 1) and (minor >= 0)) or (major > 1); GLAD_GL_VERSION_1_1 := ((major = 1) and (minor >= 1)) or (major > 1); GLAD_GL_VERSION_1_2 := ((major = 1) and (minor >= 2)) or (major > 1); GLAD_GL_VERSION_1_3 := ((major = 1) and (minor >= 3)) or (major > 1); GLAD_GL_VERSION_1_4 := ((major = 1) and (minor >= 4)) or (major > 1); GLAD_GL_VERSION_1_5 := ((major = 1) and (minor >= 5)) or (major > 1); GLAD_GL_VERSION_2_0 := ((major = 2) and (minor >= 0)) or (major > 2); GLAD_GL_VERSION_2_1 := ((major = 2) and (minor >= 1)) or (major > 2); GLAD_GL_VERSION_3_0 := ((major = 3) and (minor >= 0)) or (major > 3); GLAD_GL_VERSION_3_1 := ((major = 3) and (minor >= 1)) or (major > 3); GLAD_GL_VERSION_3_2 := ((major = 3) and (minor >= 2)) or (major > 3); GLAD_GL_VERSION_3_3 := ((major = 3) and (minor >= 3)) or (major > 3); GLAD_GL_VERSION_4_0 := ((major = 4) and (minor >= 0)) or (major > 4); GLAD_GL_VERSION_4_1 := ((major = 4) and (minor >= 1)) or (major > 4); GLAD_GL_VERSION_4_2 := ((major = 4) and (minor >= 2)) or (major > 4); GLAD_GL_VERSION_4_3 := ((major = 4) and (minor >= 3)) or (major > 4); GLAD_GL_VERSION_4_4 := ((major = 4) and (minor >= 4)) or (major > 4); GLAD_GL_VERSION_4_5 := ((major = 4) and (minor >= 5)) or (major > 4); GLAD_GL_VERSION_4_6 := ((major = 4) and (minor >= 6)) or (major > 4); end; function gladLoadGL(load: TLoadProc): boolean; var glVersion: PAnsiChar; begin glGetString := load('glGetString'); if not Assigned(glGetString) then exit(false); glVersion := PAnsiChar( glGetString(GL_VERSION) ); if glVersion = nil then exit(false); findCoreGL(glVersion); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); load_GL_VERSION_3_3(load); load_GL_VERSION_4_0(load); load_GL_VERSION_4_1(load); load_GL_VERSION_4_2(load); load_GL_VERSION_4_3(load); load_GL_VERSION_4_4(load); load_GL_VERSION_4_5(load); load_GL_VERSION_4_6(load); findExtensionsGL(); result := (glVersionMajor <> 0) or (glVersionMinor <> 0); end; procedure load_GL_ES_VERSION_2_0(load: TLoadProc); begin if not GLAD_GL_ES_VERSION_2_0 then exit; glActiveTexture := load('glActiveTexture'); glAttachShader := load('glAttachShader'); glBindAttribLocation := load('glBindAttribLocation'); glBindBuffer := load('glBindBuffer'); glBindFramebuffer := load('glBindFramebuffer'); glBindRenderbuffer := load('glBindRenderbuffer'); glBindTexture := load('glBindTexture'); glBlendColor := load('glBlendColor'); glBlendEquation := load('glBlendEquation'); glBlendEquationSeparate := load('glBlendEquationSeparate'); glBlendFunc := load('glBlendFunc'); glBlendFuncSeparate := load('glBlendFuncSeparate'); glBufferData := load('glBufferData'); glBufferSubData := load('glBufferSubData'); glCheckFramebufferStatus := load('glCheckFramebufferStatus'); glClear := load('glClear'); glClearColor := load('glClearColor'); glClearDepthf := load('glClearDepthf'); glClearStencil := load('glClearStencil'); glColorMask := load('glColorMask'); glCompileShader := load('glCompileShader'); glCompressedTexImage2D := load('glCompressedTexImage2D'); glCompressedTexSubImage2D := load('glCompressedTexSubImage2D'); glCopyTexImage2D := load('glCopyTexImage2D'); glCopyTexSubImage2D := load('glCopyTexSubImage2D'); glCreateProgram := load('glCreateProgram'); glCreateShader := load('glCreateShader'); glCullFace := load('glCullFace'); glDeleteBuffers := load('glDeleteBuffers'); glDeleteFramebuffers := load('glDeleteFramebuffers'); glDeleteProgram := load('glDeleteProgram'); glDeleteRenderbuffers := load('glDeleteRenderbuffers'); glDeleteShader := load('glDeleteShader'); glDeleteTextures := load('glDeleteTextures'); glDepthFunc := load('glDepthFunc'); glDepthMask := load('glDepthMask'); glDepthRangef := load('glDepthRangef'); glDetachShader := load('glDetachShader'); glDisable := load('glDisable'); glDisableVertexAttribArray := load('glDisableVertexAttribArray'); glDrawArrays := load('glDrawArrays'); glDrawElements := load('glDrawElements'); glEnable := load('glEnable'); glEnableVertexAttribArray := load('glEnableVertexAttribArray'); glFinish := load('glFinish'); glFlush := load('glFlush'); glFramebufferRenderbuffer := load('glFramebufferRenderbuffer'); glFramebufferTexture2D := load('glFramebufferTexture2D'); glFrontFace := load('glFrontFace'); glGenBuffers := load('glGenBuffers'); glGenerateMipmap := load('glGenerateMipmap'); glGenFramebuffers := load('glGenFramebuffers'); glGenRenderbuffers := load('glGenRenderbuffers'); glGenTextures := load('glGenTextures'); glGetActiveAttrib := load('glGetActiveAttrib'); glGetActiveUniform := load('glGetActiveUniform'); glGetAttachedShaders := load('glGetAttachedShaders'); glGetAttribLocation := load('glGetAttribLocation'); glGetBooleanv := load('glGetBooleanv'); glGetBufferParameteriv := load('glGetBufferParameteriv'); glGetError := load('glGetError'); glGetFloatv := load('glGetFloatv'); glGetFramebufferAttachmentParameteriv := load('glGetFramebufferAttachmentParameteriv'); glGetIntegerv := load('glGetIntegerv'); glGetProgramiv := load('glGetProgramiv'); glGetProgramInfoLog := load('glGetProgramInfoLog'); glGetRenderbufferParameteriv := load('glGetRenderbufferParameteriv'); glGetShaderiv := load('glGetShaderiv'); glGetShaderInfoLog := load('glGetShaderInfoLog'); glGetShaderPrecisionFormat := load('glGetShaderPrecisionFormat'); glGetShaderSource := load('glGetShaderSource'); glGetString := load('glGetString'); glGetTexParameterfv := load('glGetTexParameterfv'); glGetTexParameteriv := load('glGetTexParameteriv'); glGetUniformfv := load('glGetUniformfv'); glGetUniformiv := load('glGetUniformiv'); glGetUniformLocation := load('glGetUniformLocation'); glGetVertexAttribfv := load('glGetVertexAttribfv'); glGetVertexAttribiv := load('glGetVertexAttribiv'); glGetVertexAttribPointerv := load('glGetVertexAttribPointerv'); glHint := load('glHint'); glIsBuffer := load('glIsBuffer'); glIsEnabled := load('glIsEnabled'); glIsFramebuffer := load('glIsFramebuffer'); glIsProgram := load('glIsProgram'); glIsRenderbuffer := load('glIsRenderbuffer'); glIsShader := load('glIsShader'); glIsTexture := load('glIsTexture'); glLineWidth := load('glLineWidth'); glLinkProgram := load('glLinkProgram'); glPixelStorei := load('glPixelStorei'); glPolygonOffset := load('glPolygonOffset'); glReadPixels := load('glReadPixels'); glReleaseShaderCompiler := load('glReleaseShaderCompiler'); glRenderbufferStorage := load('glRenderbufferStorage'); glSampleCoverage := load('glSampleCoverage'); glScissor := load('glScissor'); glShaderBinary := load('glShaderBinary'); glShaderSource := load('glShaderSource'); glStencilFunc := load('glStencilFunc'); glStencilFuncSeparate := load('glStencilFuncSeparate'); glStencilMask := load('glStencilMask'); glStencilMaskSeparate := load('glStencilMaskSeparate'); glStencilOp := load('glStencilOp'); glStencilOpSeparate := load('glStencilOpSeparate'); glTexImage2D := load('glTexImage2D'); glTexParameterf := load('glTexParameterf'); glTexParameterfv := load('glTexParameterfv'); glTexParameteri := load('glTexParameteri'); glTexParameteriv := load('glTexParameteriv'); glTexSubImage2D := load('glTexSubImage2D'); glUniform1f := load('glUniform1f'); glUniform1fv := load('glUniform1fv'); glUniform1i := load('glUniform1i'); glUniform1iv := load('glUniform1iv'); glUniform2f := load('glUniform2f'); glUniform2fv := load('glUniform2fv'); glUniform2i := load('glUniform2i'); glUniform2iv := load('glUniform2iv'); glUniform3f := load('glUniform3f'); glUniform3fv := load('glUniform3fv'); glUniform3i := load('glUniform3i'); glUniform3iv := load('glUniform3iv'); glUniform4f := load('glUniform4f'); glUniform4fv := load('glUniform4fv'); glUniform4i := load('glUniform4i'); glUniform4iv := load('glUniform4iv'); glUniformMatrix2fv := load('glUniformMatrix2fv'); glUniformMatrix3fv := load('glUniformMatrix3fv'); glUniformMatrix4fv := load('glUniformMatrix4fv'); glUseProgram := load('glUseProgram'); glValidateProgram := load('glValidateProgram'); glVertexAttrib1f := load('glVertexAttrib1f'); glVertexAttrib1fv := load('glVertexAttrib1fv'); glVertexAttrib2f := load('glVertexAttrib2f'); glVertexAttrib2fv := load('glVertexAttrib2fv'); glVertexAttrib3f := load('glVertexAttrib3f'); glVertexAttrib3fv := load('glVertexAttrib3fv'); glVertexAttrib4f := load('glVertexAttrib4f'); glVertexAttrib4fv := load('glVertexAttrib4fv'); glVertexAttribPointer := load('glVertexAttribPointer'); glViewport := load('glViewport'); end; procedure load_GL_ES_VERSION_3_0(load: TLoadProc); begin if not GLAD_GL_ES_VERSION_3_0 then exit; glReadBuffer := load('glReadBuffer'); glDrawRangeElements := load('glDrawRangeElements'); glTexImage3D := load('glTexImage3D'); glTexSubImage3D := load('glTexSubImage3D'); glCopyTexSubImage3D := load('glCopyTexSubImage3D'); glCompressedTexImage3D := load('glCompressedTexImage3D'); glCompressedTexSubImage3D := load('glCompressedTexSubImage3D'); glGenQueries := load('glGenQueries'); glDeleteQueries := load('glDeleteQueries'); glIsQuery := load('glIsQuery'); glBeginQuery := load('glBeginQuery'); glEndQuery := load('glEndQuery'); glGetQueryiv := load('glGetQueryiv'); glGetQueryObjectuiv := load('glGetQueryObjectuiv'); glUnmapBuffer := load('glUnmapBuffer'); glGetBufferPointerv := load('glGetBufferPointerv'); glDrawBuffers := load('glDrawBuffers'); glUniformMatrix2x3fv := load('glUniformMatrix2x3fv'); glUniformMatrix3x2fv := load('glUniformMatrix3x2fv'); glUniformMatrix2x4fv := load('glUniformMatrix2x4fv'); glUniformMatrix4x2fv := load('glUniformMatrix4x2fv'); glUniformMatrix3x4fv := load('glUniformMatrix3x4fv'); glUniformMatrix4x3fv := load('glUniformMatrix4x3fv'); glBlitFramebuffer := load('glBlitFramebuffer'); glRenderbufferStorageMultisample := load('glRenderbufferStorageMultisample'); glFramebufferTextureLayer := load('glFramebufferTextureLayer'); glMapBufferRange := load('glMapBufferRange'); glFlushMappedBufferRange := load('glFlushMappedBufferRange'); glBindVertexArray := load('glBindVertexArray'); glDeleteVertexArrays := load('glDeleteVertexArrays'); glGenVertexArrays := load('glGenVertexArrays'); glIsVertexArray := load('glIsVertexArray'); glGetIntegeri_v := load('glGetIntegeri_v'); glBeginTransformFeedback := load('glBeginTransformFeedback'); glEndTransformFeedback := load('glEndTransformFeedback'); glBindBufferRange := load('glBindBufferRange'); glBindBufferBase := load('glBindBufferBase'); glTransformFeedbackVaryings := load('glTransformFeedbackVaryings'); glGetTransformFeedbackVarying := load('glGetTransformFeedbackVarying'); glVertexAttribIPointer := load('glVertexAttribIPointer'); glGetVertexAttribIiv := load('glGetVertexAttribIiv'); glGetVertexAttribIuiv := load('glGetVertexAttribIuiv'); glVertexAttribI4i := load('glVertexAttribI4i'); glVertexAttribI4ui := load('glVertexAttribI4ui'); glVertexAttribI4iv := load('glVertexAttribI4iv'); glVertexAttribI4uiv := load('glVertexAttribI4uiv'); glGetUniformuiv := load('glGetUniformuiv'); glGetFragDataLocation := load('glGetFragDataLocation'); glUniform1ui := load('glUniform1ui'); glUniform2ui := load('glUniform2ui'); glUniform3ui := load('glUniform3ui'); glUniform4ui := load('glUniform4ui'); glUniform1uiv := load('glUniform1uiv'); glUniform2uiv := load('glUniform2uiv'); glUniform3uiv := load('glUniform3uiv'); glUniform4uiv := load('glUniform4uiv'); glClearBufferiv := load('glClearBufferiv'); glClearBufferuiv := load('glClearBufferuiv'); glClearBufferfv := load('glClearBufferfv'); glClearBufferfi := load('glClearBufferfi'); glGetStringi := load('glGetStringi'); glCopyBufferSubData := load('glCopyBufferSubData'); glGetUniformIndices := load('glGetUniformIndices'); glGetActiveUniformsiv := load('glGetActiveUniformsiv'); glGetUniformBlockIndex := load('glGetUniformBlockIndex'); glGetActiveUniformBlockiv := load('glGetActiveUniformBlockiv'); glGetActiveUniformBlockName := load('glGetActiveUniformBlockName'); glUniformBlockBinding := load('glUniformBlockBinding'); glDrawArraysInstanced := load('glDrawArraysInstanced'); glDrawElementsInstanced := load('glDrawElementsInstanced'); glFenceSync := load('glFenceSync'); glIsSync := load('glIsSync'); glDeleteSync := load('glDeleteSync'); glClientWaitSync := load('glClientWaitSync'); glWaitSync := load('glWaitSync'); glGetInteger64v := load('glGetInteger64v'); glGetSynciv := load('glGetSynciv'); glGetInteger64i_v := load('glGetInteger64i_v'); glGetBufferParameteri64v := load('glGetBufferParameteri64v'); glGenSamplers := load('glGenSamplers'); glDeleteSamplers := load('glDeleteSamplers'); glIsSampler := load('glIsSampler'); glBindSampler := load('glBindSampler'); glSamplerParameteri := load('glSamplerParameteri'); glSamplerParameteriv := load('glSamplerParameteriv'); glSamplerParameterf := load('glSamplerParameterf'); glSamplerParameterfv := load('glSamplerParameterfv'); glGetSamplerParameteriv := load('glGetSamplerParameteriv'); glGetSamplerParameterfv := load('glGetSamplerParameterfv'); glVertexAttribDivisor := load('glVertexAttribDivisor'); glBindTransformFeedback := load('glBindTransformFeedback'); glDeleteTransformFeedbacks := load('glDeleteTransformFeedbacks'); glGenTransformFeedbacks := load('glGenTransformFeedbacks'); glIsTransformFeedback := load('glIsTransformFeedback'); glPauseTransformFeedback := load('glPauseTransformFeedback'); glResumeTransformFeedback := load('glResumeTransformFeedback'); glGetProgramBinary := load('glGetProgramBinary'); glProgramBinary := load('glProgramBinary'); glProgramParameteri := load('glProgramParameteri'); glInvalidateFramebuffer := load('glInvalidateFramebuffer'); glInvalidateSubFramebuffer := load('glInvalidateSubFramebuffer'); glTexStorage2D := load('glTexStorage2D'); glTexStorage3D := load('glTexStorage3D'); glGetInternalformativ := load('glGetInternalformativ'); end; procedure load_GL_ES_VERSION_3_1(load: TLoadProc); begin if not GLAD_GL_ES_VERSION_3_1 then exit; glDispatchCompute := load('glDispatchCompute'); glDispatchComputeIndirect := load('glDispatchComputeIndirect'); glDrawArraysIndirect := load('glDrawArraysIndirect'); glDrawElementsIndirect := load('glDrawElementsIndirect'); glFramebufferParameteri := load('glFramebufferParameteri'); glGetFramebufferParameteriv := load('glGetFramebufferParameteriv'); glGetProgramInterfaceiv := load('glGetProgramInterfaceiv'); glGetProgramResourceIndex := load('glGetProgramResourceIndex'); glGetProgramResourceName := load('glGetProgramResourceName'); glGetProgramResourceiv := load('glGetProgramResourceiv'); glGetProgramResourceLocation := load('glGetProgramResourceLocation'); glUseProgramStages := load('glUseProgramStages'); glActiveShaderProgram := load('glActiveShaderProgram'); glCreateShaderProgramv := load('glCreateShaderProgramv'); glBindProgramPipeline := load('glBindProgramPipeline'); glDeleteProgramPipelines := load('glDeleteProgramPipelines'); glGenProgramPipelines := load('glGenProgramPipelines'); glIsProgramPipeline := load('glIsProgramPipeline'); glGetProgramPipelineiv := load('glGetProgramPipelineiv'); glProgramUniform1i := load('glProgramUniform1i'); glProgramUniform2i := load('glProgramUniform2i'); glProgramUniform3i := load('glProgramUniform3i'); glProgramUniform4i := load('glProgramUniform4i'); glProgramUniform1ui := load('glProgramUniform1ui'); glProgramUniform2ui := load('glProgramUniform2ui'); glProgramUniform3ui := load('glProgramUniform3ui'); glProgramUniform4ui := load('glProgramUniform4ui'); glProgramUniform1f := load('glProgramUniform1f'); glProgramUniform2f := load('glProgramUniform2f'); glProgramUniform3f := load('glProgramUniform3f'); glProgramUniform4f := load('glProgramUniform4f'); glProgramUniform1iv := load('glProgramUniform1iv'); glProgramUniform2iv := load('glProgramUniform2iv'); glProgramUniform3iv := load('glProgramUniform3iv'); glProgramUniform4iv := load('glProgramUniform4iv'); glProgramUniform1uiv := load('glProgramUniform1uiv'); glProgramUniform2uiv := load('glProgramUniform2uiv'); glProgramUniform3uiv := load('glProgramUniform3uiv'); glProgramUniform4uiv := load('glProgramUniform4uiv'); glProgramUniform1fv := load('glProgramUniform1fv'); glProgramUniform2fv := load('glProgramUniform2fv'); glProgramUniform3fv := load('glProgramUniform3fv'); glProgramUniform4fv := load('glProgramUniform4fv'); glProgramUniformMatrix2fv := load('glProgramUniformMatrix2fv'); glProgramUniformMatrix3fv := load('glProgramUniformMatrix3fv'); glProgramUniformMatrix4fv := load('glProgramUniformMatrix4fv'); glProgramUniformMatrix2x3fv := load('glProgramUniformMatrix2x3fv'); glProgramUniformMatrix3x2fv := load('glProgramUniformMatrix3x2fv'); glProgramUniformMatrix2x4fv := load('glProgramUniformMatrix2x4fv'); glProgramUniformMatrix4x2fv := load('glProgramUniformMatrix4x2fv'); glProgramUniformMatrix3x4fv := load('glProgramUniformMatrix3x4fv'); glProgramUniformMatrix4x3fv := load('glProgramUniformMatrix4x3fv'); glValidateProgramPipeline := load('glValidateProgramPipeline'); glGetProgramPipelineInfoLog := load('glGetProgramPipelineInfoLog'); glBindImageTexture := load('glBindImageTexture'); glGetBooleani_v := load('glGetBooleani_v'); glMemoryBarrier := load('glMemoryBarrier'); glMemoryBarrierByRegion := load('glMemoryBarrierByRegion'); glTexStorage2DMultisample := load('glTexStorage2DMultisample'); glGetMultisamplefv := load('glGetMultisamplefv'); glSampleMaski := load('glSampleMaski'); glGetTexLevelParameteriv := load('glGetTexLevelParameteriv'); glGetTexLevelParameterfv := load('glGetTexLevelParameterfv'); glBindVertexBuffer := load('glBindVertexBuffer'); glVertexAttribFormat := load('glVertexAttribFormat'); glVertexAttribIFormat := load('glVertexAttribIFormat'); glVertexAttribBinding := load('glVertexAttribBinding'); glVertexBindingDivisor := load('glVertexBindingDivisor'); end; procedure load_GL_ES_VERSION_3_2(load: TLoadProc); begin if not GLAD_GL_ES_VERSION_3_2 then exit; glBlendBarrier := load('glBlendBarrier'); glCopyImageSubData := load('glCopyImageSubData'); glDebugMessageControl := load('glDebugMessageControl'); glDebugMessageInsert := load('glDebugMessageInsert'); glDebugMessageCallback := load('glDebugMessageCallback'); glGetDebugMessageLog := load('glGetDebugMessageLog'); glPushDebugGroup := load('glPushDebugGroup'); glPopDebugGroup := load('glPopDebugGroup'); glObjectLabel := load('glObjectLabel'); glGetObjectLabel := load('glGetObjectLabel'); glObjectPtrLabel := load('glObjectPtrLabel'); glGetObjectPtrLabel := load('glGetObjectPtrLabel'); glGetPointerv := load('glGetPointerv'); glEnablei := load('glEnablei'); glDisablei := load('glDisablei'); glBlendEquationi := load('glBlendEquationi'); glBlendEquationSeparatei := load('glBlendEquationSeparatei'); glBlendFunci := load('glBlendFunci'); glBlendFuncSeparatei := load('glBlendFuncSeparatei'); glColorMaski := load('glColorMaski'); glIsEnabledi := load('glIsEnabledi'); glDrawElementsBaseVertex := load('glDrawElementsBaseVertex'); glDrawRangeElementsBaseVertex := load('glDrawRangeElementsBaseVertex'); glDrawElementsInstancedBaseVertex := load('glDrawElementsInstancedBaseVertex'); glFramebufferTexture := load('glFramebufferTexture'); glPrimitiveBoundingBox := load('glPrimitiveBoundingBox'); glGetGraphicsResetStatus := load('glGetGraphicsResetStatus'); glReadnPixels := load('glReadnPixels'); glGetnUniformfv := load('glGetnUniformfv'); glGetnUniformiv := load('glGetnUniformiv'); glGetnUniformuiv := load('glGetnUniformuiv'); glMinSampleShading := load('glMinSampleShading'); glPatchParameteri := load('glPatchParameteri'); glTexParameterIiv := load('glTexParameterIiv'); glTexParameterIuiv := load('glTexParameterIuiv'); glGetTexParameterIiv := load('glGetTexParameterIiv'); glGetTexParameterIuiv := load('glGetTexParameterIuiv'); glSamplerParameterIiv := load('glSamplerParameterIiv'); glSamplerParameterIuiv := load('glSamplerParameterIuiv'); glGetSamplerParameterIiv := load('glGetSamplerParameterIiv'); glGetSamplerParameterIuiv := load('glGetSamplerParameterIuiv'); glTexBuffer := load('glTexBuffer'); glTexBufferRange := load('glTexBufferRange'); glTexStorage3DMultisample := load('glTexStorage3DMultisample'); end; procedure findExtensionsGLES2(); begin end; procedure findCoreGLES2(glVersion: string); { Thank you @elmindreda https://github.com/elmindreda/greg/blob/master/templates/greg.c.in//L176 https://github.com/glfw/glfw/blob/master/src/context.c//L36 } const prefixes: array[0..2] of string = ('OpenGL ES-CM ', 'OpenGL ES-CL ', 'OpenGL ES '); var version, p: string; major, minor: integer; begin version := glVersion; for p in prefixes do if LeftStr(version, length(p)) = p then begin version := StringReplace(version, p, '', [rfReplaceAll]); break; end; major := ord(version[1]) - ord('0'); minor := ord(version[3]) - ord('0'); glVersionMajor := major; glVersionMinor := minor; GLAD_GL_ES_VERSION_2_0 := ((major = 2) and (minor >= 0)) or (major > 2); GLAD_GL_ES_VERSION_3_0 := ((major = 3) and (minor >= 0)) or (major > 3); GLAD_GL_ES_VERSION_3_1 := ((major = 3) and (minor >= 1)) or (major > 3); GLAD_GL_ES_VERSION_3_2 := ((major = 3) and (minor >= 2)) or (major > 3); end; function gladLoadGLES2(load: TLoadProc): boolean; var glVersion: PAnsiChar; begin glGetString := load('glGetString'); if not Assigned(glGetString) then exit(false); glVersion := PAnsiChar( glGetString(GL_VERSION) ); if glVersion = nil then exit(false); findCoreGLES2(glVersion); load_GL_ES_VERSION_2_0(load); load_GL_ES_VERSION_3_0(load); load_GL_ES_VERSION_3_1(load); load_GL_ES_VERSION_3_2(load); findExtensionsGLES2(); result := (glVersionMajor <> 0) or (glVersionMinor <> 0); end; procedure load_GL_SC_VERSION_2_0(load: TLoadProc); begin if not GLAD_GL_SC_VERSION_2_0 then exit; glActiveTexture := load('glActiveTexture'); glBindBuffer := load('glBindBuffer'); glBindFramebuffer := load('glBindFramebuffer'); glBindRenderbuffer := load('glBindRenderbuffer'); glBindTexture := load('glBindTexture'); glBlendColor := load('glBlendColor'); glBlendEquation := load('glBlendEquation'); glBlendEquationSeparate := load('glBlendEquationSeparate'); glBlendFunc := load('glBlendFunc'); glBlendFuncSeparate := load('glBlendFuncSeparate'); glBufferData := load('glBufferData'); glBufferSubData := load('glBufferSubData'); glCheckFramebufferStatus := load('glCheckFramebufferStatus'); glClear := load('glClear'); glClearColor := load('glClearColor'); glClearDepthf := load('glClearDepthf'); glClearStencil := load('glClearStencil'); glColorMask := load('glColorMask'); glCompressedTexSubImage2D := load('glCompressedTexSubImage2D'); glCreateProgram := load('glCreateProgram'); glCullFace := load('glCullFace'); glDepthFunc := load('glDepthFunc'); glDepthMask := load('glDepthMask'); glDepthRangef := load('glDepthRangef'); glDisable := load('glDisable'); glDisableVertexAttribArray := load('glDisableVertexAttribArray'); glDrawArrays := load('glDrawArrays'); glDrawRangeElements := load('glDrawRangeElements'); glEnable := load('glEnable'); glEnableVertexAttribArray := load('glEnableVertexAttribArray'); glFinish := load('glFinish'); glFlush := load('glFlush'); glFramebufferRenderbuffer := load('glFramebufferRenderbuffer'); glFramebufferTexture2D := load('glFramebufferTexture2D'); glFrontFace := load('glFrontFace'); glGenBuffers := load('glGenBuffers'); glGenerateMipmap := load('glGenerateMipmap'); glGenFramebuffers := load('glGenFramebuffers'); glGenRenderbuffers := load('glGenRenderbuffers'); glGenTextures := load('glGenTextures'); glGetAttribLocation := load('glGetAttribLocation'); glGetBooleanv := load('glGetBooleanv'); glGetBufferParameteriv := load('glGetBufferParameteriv'); glGetError := load('glGetError'); glGetFloatv := load('glGetFloatv'); glGetFramebufferAttachmentParameteriv := load('glGetFramebufferAttachmentParameteriv'); glGetGraphicsResetStatus := load('glGetGraphicsResetStatus'); glGetIntegerv := load('glGetIntegerv'); glGetProgramiv := load('glGetProgramiv'); glGetRenderbufferParameteriv := load('glGetRenderbufferParameteriv'); glGetString := load('glGetString'); glGetTexParameterfv := load('glGetTexParameterfv'); glGetTexParameteriv := load('glGetTexParameteriv'); glGetnUniformfv := load('glGetnUniformfv'); glGetnUniformiv := load('glGetnUniformiv'); glGetUniformLocation := load('glGetUniformLocation'); glGetVertexAttribfv := load('glGetVertexAttribfv'); glGetVertexAttribiv := load('glGetVertexAttribiv'); glGetVertexAttribPointerv := load('glGetVertexAttribPointerv'); glHint := load('glHint'); glIsEnabled := load('glIsEnabled'); glLineWidth := load('glLineWidth'); glPixelStorei := load('glPixelStorei'); glPolygonOffset := load('glPolygonOffset'); glProgramBinary := load('glProgramBinary'); glReadnPixels := load('glReadnPixels'); glRenderbufferStorage := load('glRenderbufferStorage'); glSampleCoverage := load('glSampleCoverage'); glScissor := load('glScissor'); glStencilFunc := load('glStencilFunc'); glStencilFuncSeparate := load('glStencilFuncSeparate'); glStencilMask := load('glStencilMask'); glStencilMaskSeparate := load('glStencilMaskSeparate'); glStencilOp := load('glStencilOp'); glStencilOpSeparate := load('glStencilOpSeparate'); glTexStorage2D := load('glTexStorage2D'); glTexParameterf := load('glTexParameterf'); glTexParameterfv := load('glTexParameterfv'); glTexParameteri := load('glTexParameteri'); glTexParameteriv := load('glTexParameteriv'); glTexSubImage2D := load('glTexSubImage2D'); glUniform1f := load('glUniform1f'); glUniform1fv := load('glUniform1fv'); glUniform1i := load('glUniform1i'); glUniform1iv := load('glUniform1iv'); glUniform2f := load('glUniform2f'); glUniform2fv := load('glUniform2fv'); glUniform2i := load('glUniform2i'); glUniform2iv := load('glUniform2iv'); glUniform3f := load('glUniform3f'); glUniform3fv := load('glUniform3fv'); glUniform3i := load('glUniform3i'); glUniform3iv := load('glUniform3iv'); glUniform4f := load('glUniform4f'); glUniform4fv := load('glUniform4fv'); glUniform4i := load('glUniform4i'); glUniform4iv := load('glUniform4iv'); glUniformMatrix2fv := load('glUniformMatrix2fv'); glUniformMatrix3fv := load('glUniformMatrix3fv'); glUniformMatrix4fv := load('glUniformMatrix4fv'); glUseProgram := load('glUseProgram'); glVertexAttrib1f := load('glVertexAttrib1f'); glVertexAttrib1fv := load('glVertexAttrib1fv'); glVertexAttrib2f := load('glVertexAttrib2f'); glVertexAttrib2fv := load('glVertexAttrib2fv'); glVertexAttrib3f := load('glVertexAttrib3f'); glVertexAttrib3fv := load('glVertexAttrib3fv'); glVertexAttrib4f := load('glVertexAttrib4f'); glVertexAttrib4fv := load('glVertexAttrib4fv'); glVertexAttribPointer := load('glVertexAttribPointer'); glViewport := load('glViewport'); end; procedure findExtensionsGLSC2(); begin end; procedure findCoreGLSC2(glVersion: string); { Thank you @elmindreda https://github.com/elmindreda/greg/blob/master/templates/greg.c.in//L176 https://github.com/glfw/glfw/blob/master/src/context.c//L36 } const prefixes: array[0..2] of string = ('OpenGL ES-CM ', 'OpenGL ES-CL ', 'OpenGL ES '); var version, p: string; major, minor: integer; begin version := glVersion; for p in prefixes do if LeftStr(version, length(p)) = p then begin version := StringReplace(version, p, '', [rfReplaceAll]); break; end; major := ord(version[1]) - ord('0'); minor := ord(version[3]) - ord('0'); glVersionMajor := major; glVersionMinor := minor; GLAD_GL_SC_VERSION_2_0 := ((major = 2) and (minor >= 0)) or (major > 2); end; function gladLoadGLSC2(load: TLoadProc): boolean; var glVersion: PAnsiChar; begin glGetString := load('glGetString'); if not Assigned(glGetString) then exit(false); glVersion := PAnsiChar( glGetString(GL_VERSION) ); if glVersion = nil then exit(false); findCoreGLSC2(glVersion); load_GL_SC_VERSION_2_0(load); findExtensionsGLSC2(); result := (glVersionMajor <> 0) or (glVersionMinor <> 0); end; end.