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- // based on "sdl.h"
- type
- PPSDL_Init = ^PSDL_Init;
- PSDL_Init = ^TSDL_Init;
- TSDL_Init = type cuint32;
- const
- SDL_INIT_TIMER = TSDL_Init($00000001);
- {$EXTERNALSYM SDL_INIT_TIMER}
- SDL_INIT_AUDIO = TSDL_Init($00000010);
- {$EXTERNALSYM SDL_INIT_AUDIO}
- SDL_INIT_VIDEO = TSDL_Init($00000020); // SDL_INIT_VIDEO implies SDL_INIT_EVENTS
- {$EXTERNALSYM SDL_INIT_VIDEO}
- SDL_INIT_JOYSTICK = TSDL_Init($00000200); // SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS
- {$EXTERNALSYM SDL_INIT_JOYSTICK}
- SDL_INIT_HAPTIC = TSDL_Init($00001000);
- {$EXTERNALSYM SDL_INIT_HAPTIC}
- SDL_INIT_GAMECONTROLLER = TSDL_Init($00002000); //turn on game controller also implicitly does JOYSTICK
- {$EXTERNALSYM SDL_INIT_GAMECONTROLLER} // SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK
- SDL_INIT_EVENTS = TSDL_Init($00004000);
- {$EXTERNALSYM SDL_INIT_EVENTS}
- SDL_INIT_SENSOR = TSDL_Init($00008000);
- {$EXTERNALSYM SDL_INIT_SENSOR}
- SDL_INIT_NOPARACHUTE = TSDL_Init($00100000); //Don't catch fatal signals
- {$EXTERNALSYM SDL_INIT_NOPARACHUTE} // compatibility; this flag is ignored.
- SDL_INIT_EVERYTHING = TSDL_Init(
- SDL_INIT_TIMER or
- SDL_INIT_AUDIO or
- SDL_INIT_VIDEO or
- SDL_INIT_EVENTS or
- SDL_INIT_JOYSTICK or
- SDL_INIT_HAPTIC or
- SDL_INIT_GAMECONTROLLER or
- SDL_INIT_SENSOR
- );
- {$EXTERNALSYM SDL_INIT_EVERYTHING}
- {**
- * This function initializes the subsystems specified by flags
- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
- *}
- function SDL_Init(flags: TSDL_Init): cint; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_Init' {$ENDIF} {$ENDIF};
- {**
- * This function initializes specific SDL subsystems
- *}
- function SDL_InitSubSystem(flags: TSDL_Init): cint; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_InitSubSystem' {$ENDIF} {$ENDIF};
- {**
- * This function cleans up specific SDL subsystems
- *}
- procedure SDL_QuitSubSystem(flags: TSDL_Init); cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_QuitSubSystem' {$ENDIF} {$ENDIF};
- {**
- * This function returns a mask of the specified subsystems which have
- * previously been initialized.
- *
- * If flags is 0, it returns a mask of all initialized subsystems.
- *}
- function SDL_WasInit(flags: TSDL_Init): cuint32; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_WasInit' {$ENDIF} {$ENDIF};
- {**
- * This function cleans up all initialized subsystems. You should
- * call it upon all exit conditions.
- *}
- procedure SDL_Quit(); cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_Quit' {$ENDIF} {$ENDIF};
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