123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444 |
- //from "sdl_mouse.h"
- type
- PPSDL_Cursor = ^PSDL_Cursor;
- PSDL_Cursor = type Pointer; {**< Implementation dependent *}
- {**
- * Cursor types for SDL_CreateSystemCursor.
- *}
- type
- PPSDL_SystemCursor = ^PSDL_SystemCursor;
- PSDL_SystemCursor = ^TSDL_SystemCursor;
- TSDL_SystemCursor = type Integer;
- const
- SDL_SYSTEM_CURSOR_ARROW = TSDL_SystemCursor(0); // Arrow
- SDL_SYSTEM_CURSOR_IBEAM = TSDL_SystemCursor(1); // I-beam
- SDL_SYSTEM_CURSOR_WAIT = TSDL_SystemCursor(2); // Wait
- SDL_SYSTEM_CURSOR_CROSSHAIR = TSDL_SystemCursor(3); // Crosshair
- SDL_SYSTEM_CURSOR_WAITARROW = TSDL_SystemCursor(4); // Small wait cursor (or Wait if not available)
- SDL_SYSTEM_CURSOR_SIZENWSE = TSDL_SystemCursor(5); // Double arrow pointing northwest and southeast
- SDL_SYSTEM_CURSOR_SIZENESW = TSDL_SystemCursor(6); // Double arrow pointing northeast and southwest
- SDL_SYSTEM_CURSOR_SIZEWE = TSDL_SystemCursor(7); // Double arrow pointing west and east
- SDL_SYSTEM_CURSOR_SIZENS = TSDL_SystemCursor(8); // Double arrow pointing north and south
- SDL_SYSTEM_CURSOR_SIZEALL = TSDL_SystemCursor(9); // Four pointed arrow pointing north, south, east, and west
- SDL_SYSTEM_CURSOR_NO = TSDL_SystemCursor(10); // Slashed circle or crossbones
- SDL_SYSTEM_CURSOR_HAND = TSDL_SystemCursor(11); // Hand
- SDL_NUM_SYSTEM_CURSORS = TSDL_SystemCursor(12);
- type
- PPSDL_MouseWheelDirection = ^PSDL_MouseWheelDirection;
- PSDL_MouseWheelDirection = ^TSDL_MouseWheelDirection;
- TSDL_MouseWheelDirection = type Integer;
- const
- SDL_MOUSEWHEEL_NORMAL = TSDL_MouseWheelDirection(0); {**< The scroll direction is normal *}
- SDL_MOUSEWHEEL_FLIPPED = TSDL_MouseWheelDirection(1); {**< The scroll direction is flipped / natural *}
- {* Function prototypes *}
- {**
- * Get the window which currently has mouse focus.
- *
- * \returns the window with mouse focus.
- *
- * \since This function is available since SDL 2.0.0.
- *}
- function SDL_GetMouseFocus: PSDL_Window; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetMouseFocus' {$ENDIF}{$ENDIF};
- {**
- * Retrieve the current state of the mouse.
- *
- * The current button state is returned as a button bitmask, which can be
- * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the
- * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
- * mouse cursor position relative to the focus window. You can pass NULL for
- * either `x` or `y`.
- *
- * \param x the x coordinate of the mouse cursor position relative to the
- * focus window
- * \param y the y coordinate of the mouse cursor position relative to the
- * focus window
- * \returns a 32-bit button bitmask of the current button state.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetGlobalMouseState
- * \sa SDL_GetRelativeMouseState
- * \sa SDL_PumpEvents
- *}
- function SDL_GetMouseState(x: pcint; y: pcint): cuint32; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetMouseState' {$ENDIF}{$ENDIF};
- {**
- * Get the current state of the mouse in relation to the desktop.
- *
- * This works similarly to SDL_GetMouseState(), but the coordinates will be
- * reported relative to the top-left of the desktop. This can be useful if you
- * need to track the mouse outside of a specific window and SDL_CaptureMouse()
- * doesn't fit your needs. For example, it could be useful if you need to
- * track the mouse while dragging a window, where coordinates relative to a
- * window might not be in sync at all times.
- *
- * Note: SDL_GetMouseState() returns the mouse position as SDL understands it
- * from the last pump of the event queue. This function, however, queries the
- * OS for the current mouse position, and as such, might be a slightly less
- * efficient function. Unless you know what you're doing and have a good
- * reason to use this function, you probably want SDL_GetMouseState() instead.
- *
- * \param x filled in with the current X coord relative to the desktop; can be
- * NULL
- * \param y filled in with the current Y coord relative to the desktop; can be
- * NULL
- * \returns the current button state as a bitmask which can be tested using
- * the SDL_BUTTON(X) macros.
- *
- * \since This function is available since SDL 2.0.4.
- *
- * \sa SDL_CaptureMouse
- *}
- function SDL_GetGlobalMouseState(x, y: pcint32): cuint32; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetGlobalMouseState' {$ENDIF}{$ENDIF};
- {**
- * Retrieve the relative state of the mouse.
- *
- * The current button state is returned as a button bitmask, which can be
- * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the
- * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
- * mouse deltas since the last call to SDL_GetRelativeMouseState() or since
- * event initialization. You can pass NULL for either `x` or `y`.
- *
- * \param x a pointer filled with the last recorded x coordinate of the mouse
- * \param y a pointer filled with the last recorded y coordinate of the mouse
- * \returns a 32-bit button bitmask of the relative button state.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetMouseState
- *}
- function SDL_GetRelativeMouseState(x: pcint; y: pcint): cuint32; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRelativeMouseState' {$ENDIF}{$ENDIF};
- {**
- * Move the mouse cursor to the given position within the window.
- *
- * This function generates a mouse motion event if relative mode is not
- * enabled. If relative mode is enabled, you can force mouse events for the
- * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
- *
- * Note that this function will appear to succeed, but not actually move the
- * mouse when used over Microsoft Remote Desktop.
- *
- * \param window the window to move the mouse into, or NULL for the current
- * mouse focus
- * \param x the x coordinate within the window
- * \param y the y coordinate within the window
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_WarpMouseGlobal
- *}
- procedure SDL_WarpMouseInWindow(window: PSDL_Window; x: cint; y: cint); cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_WarpMouseInWindow' {$ENDIF}{$ENDIF};
- {**
- * Move the mouse to the given position in global screen space.
- *
- * This function generates a mouse motion event.
- *
- * A failure of this function usually means that it is unsupported by a
- * platform.
- *
- * Note that this function will appear to succeed, but not actually move the
- * mouse when used over Microsoft Remote Desktop.
- *
- * \param x the x coordinate
- * \param y the y coordinate
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.4.
- *
- * \sa SDL_WarpMouseInWindow
- *}
- function SDL_WarpMouseGlobal(x, y: cint): cint; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_WarpMouseGlobal' {$ENDIF}{$ENDIF};
- {**
- * Set relative mouse mode.
- *
- * While the mouse is in relative mode, the cursor is hidden, and the driver
- * will try to report continuous motion in the current window. Only relative
- * motion events will be delivered, the mouse position will not change.
- *
- * Note that this function will not be able to provide continuous relative
- * motion when used over Microsoft Remote Desktop, instead motion is limited
- * to the bounds of the screen.
- *
- * This function will flush any pending mouse motion.
- *
- * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * If relative mode is not supported, this returns -1.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetRelativeMouseMode
- *}
- function SDL_SetRelativeMouseMode(enabled: TSDL_Bool): cint; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetRelativeMouseMode' {$ENDIF}{$ENDIF};
- {**
- * Capture the mouse and to track input outside an SDL window.
- *
- * Capturing enables your app to obtain mouse events globally, instead of just
- * within your window. Not all video targets support this function. When
- * capturing is enabled, the current window will get all mouse events, but
- * unlike relative mode, no change is made to the cursor and it is not
- * restrained to your window.
- *
- * This function may also deny mouse input to other windows--both those in
- * your application and others on the system--so you should use this function
- * sparingly, and in small bursts. For example, you might want to track the
- * mouse while the user is dragging something, until the user releases a mouse
- * button. It is not recommended that you capture the mouse for long periods
- * of time, such as the entire time your app is running. For that, you should
- * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending
- * on your goals.
- *
- * While captured, mouse events still report coordinates relative to the
- * current (foreground) window, but those coordinates may be outside the
- * bounds of the window (including negative values). Capturing is only allowed
- * for the foreground window. If the window loses focus while capturing, the
- * capture will be disabled automatically.
- *
- * While capturing is enabled, the current window will have the
- * `SDL_WINDOW_MOUSE_CAPTURE` flag set.
- *
- * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the
- * mouse while the user is pressing a button; this is to try and make mouse
- * behavior more consistent between platforms, and deal with the common case
- * of a user dragging the mouse outside of the window. This means that if you
- * are calling SDL_CaptureMouse() only to deal with this situation, you no
- * longer have to (although it is safe to do so). If this causes problems for
- * your app, you can disable auto capture by setting the
- * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
- *
- * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
- * \returns 0 on success or -1 if not supported; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 2.0.4.
- *
- * \sa SDL_GetGlobalMouseState
- *}
- function SDL_CaptureMouse(enabled: TSDL_Bool): cint; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CaptureMouse' {$ENDIF}{$ENDIF};
- {**
- * Query whether relative mouse mode is enabled.
- *
- * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_SetRelativeMouseMode
- *}
- function SDL_GetRelativeMouseMode: TSDL_Bool; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRelativeMouseMode' {$ENDIF}{$ENDIF};
- {**
- * Create a cursor using the specified bitmap data and mask (in MSB format).
- *
- * `mask` has to be in MSB (Most Significant Bit) format.
- *
- * The cursor width (`w`) must be a multiple of 8 bits.
- *
- * The cursor is created in black and white according to the following:
- *
- * - data=0, mask=1: white
- * - data=1, mask=1: black
- * - data=0, mask=0: transparent
- * - data=1, mask=0: inverted color if possible, black if not.
- *
- * Cursors created with this function must be freed with SDL_FreeCursor().
- *
- * If you want to have a color cursor, or create your cursor from an
- * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can
- * hide the cursor and draw your own as part of your game's rendering, but it
- * will be bound to the framerate.
- *
- * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which
- * provides twelve readily available system cursors to pick from.
- *
- * \param data the color value for each pixel of the cursor
- * \param mask the mask value for each pixel of the cursor
- * \param w the width of the cursor
- * \param h the height of the cursor
- * \param hot_x the X-axis location of the upper left corner of the cursor
- * relative to the actual mouse position
- * \param hot_y the Y-axis location of the upper left corner of the cursor
- * relative to the actual mouse position
- * \returns a new cursor with the specified parameters on success or NULL on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_FreeCursor
- * \sa SDL_SetCursor
- * \sa SDL_ShowCursor
- *}
- function SDL_CreateCursor(
- const data: pcuint8;
- const mask: pcuint8;
- w: cint; h: cint;
- hot_x: cint; hot_y: cint): PSDL_Cursor; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateCursor' {$ENDIF}{$ENDIF};
- {**
- * Create a color cursor.
- *
- * \param surface an SDL_Surface structure representing the cursor image
- * \param hot_x the x position of the cursor hot spot
- * \param hot_y the y position of the cursor hot spot
- * \returns the new cursor on success or NULL on failure; call SDL_GetError()
- * for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CreateCursor
- * \sa SDL_FreeCursor
- *}
- function SDL_CreateColorCursor(
- surface: PSDL_Surface;
- hot_x: cint;
- hot_y: cint): PSDL_Cursor; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateColorCursor' {$ENDIF}{$ENDIF};
- {**
- * Create a system cursor.
- *
- * \param id an SDL_SystemCursor enum value
- * \returns a cursor on success or NULL on failure; call SDL_GetError() for
- * more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_FreeCursor
- *}
- function SDL_CreateSystemCursor(id: TSDL_SystemCursor): PSDL_Cursor; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateSystemCursor' {$ENDIF}{$ENDIF};
- {**
- * Set the active cursor.
- *
- * This function sets the currently active cursor to the specified one. If the
- * cursor is currently visible, the change will be immediately represented on
- * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
- * this is desired for any reason.
- *
- * \param cursor a cursor to make active
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CreateCursor
- * \sa SDL_GetCursor
- * \sa SDL_ShowCursor
- *}
- procedure SDL_SetCursor(cursor: PSDL_Cursor); cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetCursor' {$ENDIF}{$ENDIF};
- {**
- * Get the active cursor.
- *
- * This function returns a pointer to the current cursor which is owned by the
- * library. It is not necessary to free the cursor with SDL_FreeCursor().
- *
- * \returns the active cursor or NULL if there is no mouse.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_SetCursor
- *}
- function SDL_GetCursor: PSDL_Cursor; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetCursor' {$ENDIF}{$ENDIF};
-
- {**
- * Get the default cursor.
- *
- * \returns the default cursor on success or NULL on failure.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CreateSystemCursor
- *}
- function SDL_GetDefaultCursor: PSDL_Cursor; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetDefaultCursor' {$ENDIF}{$ENDIF};
- {**
- * Free a previously-created cursor.
- *
- * Use this function to free cursor resources created with SDL_CreateCursor(),
- * SDL_CreateColorCursor() or SDL_CreateSystemCursor().
- *
- * \param cursor the cursor to free
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CreateColorCursor
- * \sa SDL_CreateCursor
- * \sa SDL_CreateSystemCursor
- *}
- procedure SDL_FreeCursor(cursor: PSDL_Cursor); cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_FreeCursor' {$ENDIF}{$ENDIF};
- {**
- * Toggle whether or not the cursor is shown.
- *
- * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE`
- * displays the cursor and passing `SDL_DISABLE` hides it.
- *
- * The current state of the mouse cursor can be queried by passing
- * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned.
- *
- * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it,
- * `SDL_QUERY` to query the current state without changing it.
- * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the
- * cursor is hidden, or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CreateCursor
- * \sa SDL_SetCursor
- *}
- function SDL_ShowCursor(toggle: cint): cint; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ShowCursor' {$ENDIF}{$ENDIF};
- {**
- * Used as a mask when testing buttons in buttonstate.
- * - Button 1: Left mouse button
- * - Button 2: Middle mouse button
- * - Button 3: Right mouse button
- *}
- function SDL_Button(X: cint): cint; {$IFNDEF DELPHI} inline; {$ELSE} {$IFDEF DELPHI10UP} inline; {$ENDIF} {$ENDIF}
- const
- SDL_BUTTON_LEFT = 1;
- SDL_BUTTON_MIDDLE = 2;
- SDL_BUTTON_RIGHT = 3;
- SDL_BUTTON_X1 = 4;
- SDL_BUTTON_X2 = 5;
- { Pascal Conv.: For better performance instead of using the
- SDL_Button(X) macro, the following defines are
- implemented directly. }
- SDL_BUTTON_LMASK = 1 shl ((SDL_BUTTON_LEFT) - 1);
- SDL_BUTTON_MMASK = 1 shl ((SDL_BUTTON_MIDDLE) - 1);
- SDL_BUTTON_RMASK = 1 shl ((SDL_BUTTON_RIGHT) - 1);
- SDL_BUTTON_X1MASK = 1 shl ((SDL_BUTTON_X1) - 1);
- SDL_BUTTON_X2MASK = 1 shl ((SDL_BUTTON_X2) - 1);
|