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- // based on "sdl_thread.h"
- {* The SDL thread structure, defined in SDL_thread.c *}
- { TODO : Update this file }
- type
- {* The SDL thread ID *}
- PPSDL_threadID = ^PSDL_threadID;
- PSDL_threadID = ^TSDL_threadID;
- TSDL_threadID = culong;
- {* Thread local storage ID, 0 is the invalid ID *}
- PPSDL_TLSID = ^PSDL_TLSID;
- PSDL_TLSID = ^TSDL_TLSID;
- TSDL_TLSID = cuint;
- {**
- * The SDL thread priority.
- *
- * SDL will make system changes as necessary in order to apply the thread priority.
- * Code which attempts to control thread state related to priority should be aware
- * that calling SDL_SetThreadPriority may alter such state.
- * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
- *
- * \note On many systems you require special privileges to set high or time critical priority.
- *}
- PPSDL_ThreadPriority = ^PSDL_ThreadPriority;
- PSDL_ThreadPriority = ^TSDL_ThreadPriority;
- TSDL_ThreadPriority = (SDL_THREAD_PRIORITY_LOW,
- SDL_THREAD_PRIORITY_NORMAL,
- SDL_THREAD_PRIORITY_HIGH,
- SDL_THREAD_PRIORITY_TIME_CRITICAL);
- {* The function passed to SDL_CreateThread()
- It is passed a void* user context parameter and returns an int.
- *}
- PPSDL_ThreadFunction = ^PSDL_ThreadFunction;
- PSDL_ThreadFunction = ^TSDL_ThreadFunction;
- TSDL_ThreadFunction = function(data: Pointer): cint; cdecl;
- PPSDL_Thread = ^PSDL_Thread;
- PSDL_Thread = ^TSDL_Thread;
- TSDL_Thread = record
- threadid: TSDL_ThreadID;
- handle: THandle;
- status: cint32;
- errbuf: TSDL_Error;
- name: PAnsiChar;
- data: Pointer;
- end;
- {$IFDEF WINDOWS}
- {**
- * SDL_thread.h
- *
- * We compile SDL into a DLL. This means, that it's the DLL which
- * creates a new thread for the calling process with the SDL_CreateThread()
- * API. There is a problem with this, that only the RTL of the SDL.DLL will
- * be initialized for those threads, and not the RTL of the calling
- * application!
- *
- * To solve this, we make a little hack here.
- *
- * We'll always use the caller's _beginthread() and _endthread() APIs to
- * start a new thread. This way, if it's the SDL.DLL which uses this API,
- * then the RTL of SDL.DLL will be used to create the new thread, and if it's
- * the application, then the RTL of the application will be used.
- *
- * So, in short:
- * Always use the _beginthread() and _endthread() of the calling runtime
- * library!
- *}
- {$DEFINE SDL_PASSED_BEGINTHREAD_ENDTHREAD}
- type
- {$IFNDEF DELPHI16UP}
- TThreadID = Cardinal;
- {$ENDIF}
- TpfnSDL_CurrentBeginThread = function(SecurityAttributes: Pointer; StackSize: LongWord; ThreadFunc: TThreadFunc; Parameter: Pointer; CreationFlags: LongWord; var ThreadId: TThreadID): cint;
- TpfnSDL_CurrentEndThread = procedure(ExitCode: cint);
- {**
- * Create a thread.
- *}
- function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar;
- data: Pointer; pfnBeginThread: TpfnSDL_CurrentBeginThread; pfnEndThread: TpfnSDL_CurrentEndThread): PSDL_Thread; cdecl; overload;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF};
- {**
- * Create a thread.
- *}
- function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar;
- data: Pointer): PSDL_Thread; overload;
- {$ELSE}
- {**
- * Create a thread.
- *
- * Thread naming is a little complicated: Most systems have very small
- * limits for the string length (BeOS has 32 bytes, Linux currently has 16,
- * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
- * have to see what happens with your system's debugger. The name should be
- * UTF-8 (but using the naming limits of C identifiers is a better bet).
- * There are no requirements for thread naming conventions, so long as the
- * string is null-terminated UTF-8, but these guidelines are helpful in
- * choosing a name:
- *
- * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
- *
- * If a system imposes requirements, SDL will try to munge the string for
- * it (truncate, etc), but the original string contents will be available
- * from SDL_GetThreadName().
- *}
- function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar;
- data: Pointer): PSDL_Thread; cdecl;
- external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateThread' {$ENDIF} {$ENDIF};
- {$ENDIF}
- {**
- * Get the thread name, as it was specified in SDL_CreateThread().
- * This function returns a pointer to a UTF-8 string that names the
- * specified thread, or NULL if it doesn't have a name. This is internal
- * memory, not to be free()'d by the caller, and remains valid until the
- * specified thread is cleaned up by SDL_WaitThread().
- *}
- function SDL_GetThreadName(thread: PSDL_Thread): PAnsiChar cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetThreadName' {$ENDIF}{$ENDIF};
- {**
- * Get the thread identifier for the current thread.
- *}
- function SDL_ThreadID: TSDL_ThreadID cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ThreadID' {$ENDIF}{$ENDIF};
- {**
- * Get the thread identifier for the specified thread.
- *
- * Equivalent to SDL_ThreadID() if the specified thread is NULL.
- *}
- function SDL_GetThreadID(thread: PSDL_Thread): TSDL_ThreadID cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetThreadID' {$ENDIF}{$ENDIF};
- {**
- * Set the priority for the current thread
- *}
- function SDL_SetThreadPriority(priority: TSDL_ThreadPriority): cint32 cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetThreadPriority' {$ENDIF}{$ENDIF};
- {**
- * Wait for a thread to finish.
- *
- * The return code for the thread function is placed in the area
- * pointed to by status, if status is not NULL.
- *}
- procedure SDL_WaitThread(thread: PSDL_Thread; status: pcint) cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_WaitThread' {$ENDIF}{$ENDIF};
- {**
- * A thread may be "detached" to signify that it should not remain until
- * another thread has called SDL_WaitThread() on it. Detaching a thread
- * is useful for long-running threads that nothing needs to synchronize
- * with or further manage. When a detached thread is done, it simply
- * goes away.
- *
- * There is no way to recover the return code of a detached thread. If you
- * need this, don't detach the thread and instead use SDL_WaitThread().
- *
- * Once a thread is detached, you should usually assume the SDL_Thread isn't
- * safe to reference again, as it will become invalid immediately upon
- * the detached thread's exit, instead of remaining until someone has called
- * SDL_WaitThread() to finally clean it up. As such, don't detach the same
- * thread more than once.
- *
- * If a thread has already exited when passed to SDL_DetachThread(), it will
- * stop waiting for a call to SDL_WaitThread() and clean up immediately.
- * It is not safe to detach a thread that might be used with SDL_WaitThread().
- *
- * You may not call SDL_WaitThread() on a thread that has been detached.
- * Use either that function or this one, but not both, or behavior is
- * undefined.
- *
- * It is safe to pass NIL to this function; it is a no-op.
- *}
- procedure SDL_DetachThread(thread:TSDL_Thread); cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_DetachThread' {$ENDIF}{$ENDIF};
- {**
- * Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
- *
- * The newly created thread local storage identifier, or 0 on error
- *
- * var tls_lock: TSDL_SpinLock;
- * thread_local_storage: TSDL_TLSID;
- *
- * procedure SetMyThreadData(value: Pointer)
- *
- * if not (thread_local_storage) then
- * begin
- * SDL_AtomicLock(@tls_lock);
- * if (!thread_local_storage)
- * thread_local_storage = SDL_TLSCreate();
- *
- * SDL_AtomicUnLock(@tls_lock);
- *
- * SDL_TLSSet(thread_local_storage, value);
- * end;
- *
- * function GetMyThreadData(): Pointer;
- * begin
- * Result := SDL_TLSGet(thread_local_storage);
- * end;
- *
- * SDL_TLSGet()
- * SDL_TLSSet()
- *}
- function SDL_TLSCreate: TSDL_TLSID cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSCreate' {$ENDIF} {$ENDIF};
- {**
- * Get the value associated with a thread local storage ID for the current thread.
- *
- * id The thread local storage ID
- *
- * The value associated with the ID for the current thread, or NULL if no value has been set.
- *
- * SDL_TLSCreate()
- * SDL_TLSSet()
- *}
- function SDL_TLSGet(id: TSDL_TLSID): Pointer cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSGet' {$ENDIF} {$ENDIF};
- {**
- * Set the value associated with a thread local storage ID for the current thread.
- *
- * id The thread local storage ID
- * value The value to associate with the ID for the current thread
- * destructor_ A function called when the thread exits, to free the value.
- *
- * 0 on success, -1 on error
- *
- * SDL_TLSCreate()
- * SDL_TLSGet()
- *}
- function SDL_TLSSet(id: TSDL_TLSID; value: Pointer; destructor_: Pointer): cint32 cdecl; external {$IFDEF DYNAMIC_LINK}SDL_LibName{$ENDIF} {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_TLSSet' {$ENDIF} {$ENDIF};
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