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ManageArrays.deployproj 3.9 KB

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  1. <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  2. <Import Condition="Exists('$(BDS)\bin\CodeGear.Deployment.targets')" Project="$(BDS)\bin\CodeGear.Deployment.targets"/>
  3. <ProjectExtensions>
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  5. </ProjectExtensions>
  6. <PropertyGroup>
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  8. <DeviceId Condition="'$(Platform)'=='iOSDevice32'"/>
  9. <DeviceId Condition="'$(Platform)'=='iOSDevice64'"/>
  10. <DeviceId Condition="'$(Platform)'=='iOSSimulator'"/>
  11. </PropertyGroup>
  12. <ItemGroup Condition="'$(Platform)'=='iOSDevice64'"/>
  13. <ItemGroup Condition="'$(Platform)'=='Win64'"/>
  14. <ItemGroup Condition="'$(Platform)'=='iOSDevice32'"/>
  15. <ItemGroup Condition="'$(Platform)'=='Win32'">
  16. <DeployFile Include="Win32\Debug\ManageArrays.exe" Condition="'$(Config)'=='Debug'">
  17. <RemoteDir>ManageArrays\</RemoteDir>
  18. <RemoteName>ManageArrays.exe</RemoteName>
  19. <DeployClass>ProjectOutput</DeployClass>
  20. <Operation>0</Operation>
  21. <LocalCommand/>
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  25. </DeployFile>
  26. </ItemGroup>
  27. <ItemGroup Condition="'$(Platform)'=='OSX32'">
  28. <DeployFile Include="$(BDS)\Redist\osx32\libcgunwind.1.0.dylib">
  29. <RemoteDir>ManageArrays.app\Contents\MacOS\</RemoteDir>
  30. <RemoteName>libcgunwind.1.0.dylib</RemoteName>
  31. <DeployClass>DependencyModule</DeployClass>
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  36. </DeployFile>
  37. <DeployFile Include="OSX32\Debug\ManageArrays.rsm" Condition="'$(Config)'=='Debug'">
  38. <RemoteDir>ManageArrays.app\Contents\MacOS\</RemoteDir>
  39. <RemoteName>ManageArrays.rsm</RemoteName>
  40. <DeployClass>DebugSymbols</DeployClass>
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  42. <LocalCommand/>
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  45. </DeployFile>
  46. <DeployFile Include="OSX32\Debug\ManageArrays" Condition="'$(Config)'=='Debug'">
  47. <RemoteDir>ManageArrays.app\Contents\MacOS\</RemoteDir>
  48. <RemoteName>ManageArrays</RemoteName>
  49. <DeployClass>ProjectOutput</DeployClass>
  50. <Operation>1</Operation>
  51. <LocalCommand/>
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  53. <Overwrite>True</Overwrite>
  54. <Required>True</Required>
  55. </DeployFile>
  56. <DeployFile Include="$(BDS)\Redist\osx32\libcgsqlite3.dylib">
  57. <RemoteDir>ManageArrays.app\Contents\MacOS\</RemoteDir>
  58. <RemoteName>libcgsqlite3.dylib</RemoteName>
  59. <DeployClass>DependencyModule</DeployClass>
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  64. </DeployFile>
  65. </ItemGroup>
  66. <ItemGroup Condition="'$(Platform)'=='Android'"/>
  67. <ItemGroup Condition="'$(Platform)'=='iOSSimulator'">
  68. <DeployFile Include="$(BDS)\Redist\iossimulator\libcgunwind.1.0.dylib">
  69. <RemoteDir>ManageArrays.app\</RemoteDir>
  70. <RemoteName>libcgunwind.1.0.dylib</RemoteName>
  71. <DeployClass>DependencyModule</DeployClass>
  72. <Operation>1</Operation>
  73. <LocalCommand/>
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  75. <Overwrite>True</Overwrite>
  76. </DeployFile>
  77. <DeployFile Include="$(BDS)\Redist\iossimulator\libpcre.dylib">
  78. <RemoteDir>ManageArrays.app\</RemoteDir>
  79. <RemoteName>libpcre.dylib</RemoteName>
  80. <DeployClass>DependencyModule</DeployClass>
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  85. </DeployFile>
  86. </ItemGroup>
  87. </Project>