|
@@ -1,5 +1,10 @@
|
|
|
-To make application bundle:
|
|
|
+To make the DMG file:
|
|
|
+- compile the program in release mode for a CPU target (32 or 64)
|
|
|
+- open a shell in this macOS folder and run ./makedmg.sh
|
|
|
+- rename the created DMG file by appending the CPU target
|
|
|
+
|
|
|
+Alternatively, you can make an application bundle by hand:
|
|
|
- make copy the LazPaint.app folder
|
|
|
- copy "lazpaint" executable file into subfolder /Contents/MacOS
|
|
|
-- copy additionnal files into subfolder /Contents/Resources
|
|
|
-(including i18n and models folders, but not the application bundle)
|
|
|
+- copy aditionnal files into subfolder /Contents/Resources
|
|
|
+(readme file, i18n and models folders, but not the auto-created application bundle)
|