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using ToPoints helper

Unknown 7 rokov pred
rodič
commit
ccf1ccec04
2 zmenil súbory, kde vykonal 2 pridanie a 2 odobranie
  1. 1 1
      lazpaint/utoolpolygon.pas
  2. 1 1
      lazpaint/utoolselect.pas

+ 1 - 1
lazpaint/utoolpolygon.pas

@@ -364,7 +364,7 @@ begin
   if Manager.ToolSplineEasyBezier then
   begin
     NeedCurveMode;
-    splinePoints := ComputeEasyBezier(EasyBezierCurve(polygonPoints,Manager.ToolOptionCloseShape,FCurveMode,EasyBezierMinimumDotProduct));
+    splinePoints := EasyBezierCurve(polygonPoints,Manager.ToolOptionCloseShape,FCurveMode,EasyBezierMinimumDotProduct).ToPoints;
   end else
   begin
     if Manager.ToolOptionCloseShape then

+ 1 - 1
lazpaint/utoolselect.pas

@@ -606,7 +606,7 @@ begin
   if Manager.ToolSplineEasyBezier then
   begin
     NeedCurveMode;
-    splinePoints := ComputeEasyBezier(EasyBezierCurve(polygonPoints,True,FCurveMode,EasyBezierMinimumDotProduct));
+    splinePoints := EasyBezierCurve(polygonPoints,True,FCurveMode,EasyBezierMinimumDotProduct).ToPoints;
   end else
     splinePoints := toolDest.ComputeClosedSpline(polygonPoints,Manager.ToolSplineStyle);
   FRenderedPolygonPoints := splinePoints;