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update unit references

Unknown 6 lat temu
rodzic
commit
e5dd63746e
2 zmienionych plików z 9 dodań i 5 usunięć
  1. 8 4
      vectoredit/createresource.lpi
  2. 1 1
      vectoredit/createresource.pas

+ 8 - 4
vectoredit/createresource.lpi

@@ -35,23 +35,27 @@
         <PackageName Value="LCL"/>
       </Item2>
     </RequiredPackages>
-    <Units Count="4">
+    <Units Count="5">
       <Unit0>
         <Filename Value="createresource.pas"/>
         <IsPartOfProject Value="True"/>
       </Unit0>
       <Unit1>
-        <Filename Value="uvectororiginal.pas"/>
+        <Filename Value="lcvectorialfill.pas"/>
         <IsPartOfProject Value="True"/>
       </Unit1>
       <Unit2>
-        <Filename Value="uvectorialfill.pas"/>
+        <Filename Value="lcvectororiginal.pas"/>
         <IsPartOfProject Value="True"/>
       </Unit2>
       <Unit3>
-        <Filename Value="uvectorshapes.pas"/>
+        <Filename Value="lcvectorpolyshapes.pas"/>
         <IsPartOfProject Value="True"/>
       </Unit3>
+      <Unit4>
+        <Filename Value="lcvectorshapes.pas"/>
+        <IsPartOfProject Value="True"/>
+      </Unit4>
     </Units>
   </ProjectOptions>
   <CompilerOptions>

+ 1 - 1
vectoredit/createresource.pas

@@ -10,7 +10,7 @@ uses
   BGRABitmap, BGRALazPaint, BGRABitmapTypes,
   BGRALazResource, BGRAMultiFileType,
   LazFileUtils, LazUTF8Classes, SysUtils,
-  uvectororiginal, uvectorshapes;
+  LCVectorOriginal, LCVectorShapes, LCVectorPolyShapes;
 
 {$R *.res}