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- # Render > Fractal tree
- # (fr) Rendu > Arbre fractal
- from lazpaint import tools, image, layer, dialog
- import math, random
- translation = dialog.translate_dict(["Invalid angle", "Vertical size"])
- line_buf = []
- def line(x, y, x2, y2):
- global line_buf
- if len(line_buf) > 0 and line_buf[-1] == (x, y):
- line_buf.append( (x2, y2) )
- else:
- flush_line()
- line_buf = [(x, y), (x2, y2)]
- def flush_line():
- global line_buf
- if len(line_buf) > 0:
- tools.choose(tools.PEN)
- tools.mouse(line_buf)
- line_buf = []
- DEG_TO_RAD = math.pi / 180
- ANGLE = abs(dialog.input_value(dialog.translate_text("Angle") + " (< 90)", 45))
- if ANGLE >= 90:
- dialog.show_message(translation["Invalid angle"])
- exit()
- DEFAULT_SIZE_Y = 7*8/2*2 * (1.14+math.cos(ANGLE * DEG_TO_RAD))/2.14
- MULTIPLIER = image.get_height() / DEFAULT_SIZE_Y
- ZOOM = dialog.input_value(translation["Vertical size"] + " (%)", 95)
- MULTIPLIER = MULTIPLIER * ZOOM/100
- def drawTree(x1, y1, angle, depth):
- if (depth > 0):
- x2 = x1 + (math.cos(angle * DEG_TO_RAD) * depth * MULTIPLIER)
- y2 = y1 + (math.sin(angle * DEG_TO_RAD) * depth * MULTIPLIER)
- line(x1, y1, x2, y2)
- drawTree(x2, y2, angle - ANGLE, depth - 2)
- drawTree(x2, y2, angle + ANGLE, depth - 2)
- image.do_begin()
- layer.new()
- drawTree(image.get_width() / 2, image.get_height(), -90, 14)
- flush_line()
- image.do_end()
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