<?xml version="1.0" encoding="ISO8859-1"?>
<fpdoc-descriptions>

<module name="Classes">
<short>Basic classes for FCL </short>
<descr>
<p>This documentation describes the FPC <file>classes</file> unit. 
The <file>Classes</file> unit contains basic classes for the Free Component
Library (FCL):
</p>
<ul>
<li> a <link id="TList"/> class for maintaining lists of pointers, </li>
<li> <link id='TStringList'/> for lists of strings, </li>
<li> <link id='TCollection'/> to manage collections of objects </li>
<li> <link id="TStream"/> classes to support streaming.</li>
</ul>
<p>
Furthermore it introduces methods for object persistence, and classes
that understand an owner-owned relationship, with automatic memory 
management.
</p>
</descr>

<element name="TRTLCriticalSection">
<short>A class for managing multiple threads</short>
<descr>This class is not yet implemented.</descr>
</element>

<element name="HRSRC">
<short>Type to manage resources</short>
<descr>This type is provided for Delphi compatibilty, it is used for resource
streams.
</descr>
</element>

<element name="THandle">
<short>Type to manage streams.</short>
<descr>This type is used as the handle for <link
id='THandleStream'>THandleStream</link> stream descendents</descr>
</element>

<element name="TComponentName">
<short>Special type for component names.</short>
<descr>Names of components are of type <var>TComponentName</var>. By
specifying a different type, the Object inspector can handle this property
differently than a standard string property. 
</descr>
</element>

<element name="IUnknown">
<short><var>IUnknown</var> Interface</short>
<descr>IUknown is not yet implemented since interfaces are not yet supported
by FPC.
</descr>
</element>

<element name="TGUID">
<short>Special type for GUID's.</short>
<descr>FPC doesn't support GUID yet.
</descr>
</element>

<element name="HMODULE">
<short>Special type for handling modules.</short>
<descr>
FPC doesn't support modules yet, so this is a dummy type.
</descr>
</element>

<element name="TPoint">
<short>Special type to handle a fake <link id='TComponent'/>
position</short>
<descr>
<p>This record describes a coordinate. It is used to handle the <link
id='TComponent.Top'>Top</link> and <link id='TComponent.Left'>Left</link>
properties of <link id='TComponent'/>.
</p>
<p>
<var>X</var> represents the X-Coordinate of the point described by the record.
<var>Y</var> represents the Y-Coordinate of the point described by the record.
</p>
</descr>
</element>

<element name="TSmallPoint">
<short>Type to describe point in a small plane.</short>
<descr>Same as <link id='TPoint'/>, only the X and Y ranges are limited to 
2-byte integers instead of 4-byte integers.
</descr>
</element>

<element name="TRect">
<short>Descibes a rectangle</short>
<descr>
<var>TRect</var> describes a rectangle in space with its upper-left (in
(<var>Top</var>,<var>Left></var>)) and lower-right (in (<var>Bottom</var>
,<var>Right</var>)) corners.
</descr>
</element>

<element name="MaxListSize">
<short>
Maximum number of elemens in list.
</short>
<descr>
This constant sets the maximum number of elements in a <link id='TList'/>.
</descr>
</element>

<element name="scShift">
<short>
Indicates Shift key in a keyboard shortcut.
</short>
</element>

<element name="scCtrl">
<short>
indicates CTRL key in a keyboard shortcut.
</short>

</element>
<element name="scAlt">
<short>
Indicates ALT key in a keyboard shortcut.
</short>
</element>

<element name="scNone">
<short>
Indicates no special key is presed in a keyboard shortcut.
</short>
</element>

<element name="soFromBeginning">
<short>
<link id='TStream.Seek'>Seek</link> starts relative to the stream origin.
</short>
</element>

<element name="soFromCurrent">
<short>
<link id='TStream.Seek'>Seek</link> starts relative to the current position in
the stream.
</short>
</element>

<element name="soFromEnd">
<short>
<link id='TStream.Seek'>Seek</link> starts relative to the stream end.
</short>
</element>

<element name="fmCreate">
<short>
<link id='TFileStream.Create'/> creates a new file if needed.
</short>
</element>

<element name="fmOpenRead">
<short>
<link id='TFileStream.Create'/> opens a file with read-only access.
</short>
</element>

<element name="fmOpenWrite">
<short>
<link id='TFileStream.Create'/> opens a file with write-only access.
</short>
</element>

<element name="fmOpenReadWrite">
<short>
<link id='TFileStream.Create'/> opens a file with read-write access.
</short>
</element>

<element name="toEof">
<short>
Token returned by <link id='TParser.Token'/>, meaning the end of the input stream was reached. 
</short>
</element>

<element name="toEof">
<short>
Value returned by <link id='TParser.Token'/> when the end of the input stream was reached. 
</short>
</element>

<element name="toSymbol">
<short>
Value returned by <link id='TParser.Token'/> when a symbol was found in the input stream.
</short>
</element>

<element name="toString">
<short>
Value  returned by <link id='TParser.Token'/> when a string was found in the
input stream.
</short>
</element>

<element name="toInteger">
<short>
Value returned by <link id='TParser.Token'/> when an integer was found in the 
input stream.
</short>
</element>

<element name="toFloat">
<short>
Value returned by <link id='TParser.Token'/> when a floating point value was found in the 
input stream.
</short>
</element>

<element name="FilerSignature">
<short>
Constant that is found at the start of a binary stream containing a 
streamed component.
</short>
</element>

<element name="TAlignment">
<short>Type to specify text alignment in controls that display text.</short>
<descr>
<p>
The <var>TAlignment</var> type is used to specify the alignment of
the text in controls that display a text. 
</p>
<table>
<caption><var>TALignment</var> values and their meanings.</caption>
<th><td>Value</td><td>Meaning</td></th>
<tr><td><var>taLeftJustify</var></td><td>Text is displayed aligned to the left.</td></tr>
<tr><td><var>taRightJustify</var></td><td>Text is displayed aligned to the right.</td></tr>
<tr><td><var>taCenter</var></td><td>Text is displayed centered.</td></tr>
</table>
</descr>
</element>

<element name="TShiftState">
<short>
Indicates what special keys were pressed in combination with a normal key
</short>
<descr>
<p>
This type is used when describing a shortcut key or when describing what
special keys are pressed on a keyboard when a key event is generated.
</p>
<p>
The set contains the special keys that can be used in combination with a
'normal' key.
</p>
<table>
<th><td>Set element</td><td>Key pressed</td></th>
<tr><td>ssShift</td><td>Either left or right shift key</td></tr>
<tr><td>ssAlt</td><td>Either left or right ALT key</td></tr>
<tr><td>ssCTRL</td><td>Either left or right CTRL key</td></tr>
<tr><td>ssLeft</td><td>Either left or right shift key</td></tr>
<tr><td>ssRight</td><td></td></tr>
<tr><td>ssMiddle</td><td></td></tr>
<tr><td>ssDouble</td><td></td></tr>
<tr><td>ssMeta</td><td>The META key</td></tr>
<tr><td>ssSuper</td><td></td></tr>
<tr><td>ssHyper</td><td></td></tr>
<tr><td>ssAltGr</td><td>The AltGr (right Alt) key</td></tr>
<tr><td>ssCaps</td><td>The CapsLock key</td></tr>
<tr><td>ssNum</td><td>The NumLock key</td></tr>
<tr><td>ssScroll</td><td>The ScrollLock key</td></tr>
</table>
</descr>
</element>

<element name="TNotifyEvent">
<short>
Standard event handler type.
</short>
<descr>
Most event handlers are implemented as a property of type
<var>TNotifyEvent</var>. When this is set to a certain method of a class, 
when the event occurs, the method will be called, and the class that generated 
the event will pass itself along as the <var>Sender</var> argument.
</descr>
<seealso>
<link id="THelpEvent"/>
<link id="TGetStrProc"/>
</seealso>
</element>

<element name="THelpEvent">
<short>
Special event for display of online help.
</short>
<descr>
This event is used for display of online help. 
</descr>
<seealso>
<link id="TNotifyEvent"/>
<link id="TGetStrProc"/>
</seealso>
</element>

<element name="TGetStrProc">
<short>
Event for retrieving string values.
</short>
<descr> 
This event is used as a callback to retrieve string values. It is used,
among other things, to pass along string properties in property editors.
</descr> 
<seealso>
<link id="THelpEvent"/>
<link id="TNotifyEvent"/>
</seealso>
</element>

<element name="EStreamError">
<short>
Exception raised when an error occurs during read or write operations on a
stream.
</short>
<descr>
<p>
An <var>EStreamError</var> is raised when an error occurs during reading
from or writng to a stream: Possible causes are 
</p>
<ol>
<li>Not enough data is available in the stream.</li>
<li>Trying to seek beyond the beginning or end of the stream.</li>
<li>Trying to set the capacity of a memory stream and no memory is
available.</li>
<li>Trying to write to a resource stream.</li>
</ol>
</descr>
<seealso>
<link id="EFCreateError"/>
</seealso>
</element>


<element name="EFCreateError">
<short>
Exception raised when an error occurred during creation of a <link id="TFileStream"/>
stream.
</short>
<descr>
When the operating system reports an error during creation of a new file in 
the <link id="TFileStream.Create">Filestream Constructor</link>, a
<var>EFCreateError</var> is raised.
</descr>
<seealso>
<link id="EStreamError"/>
<link id="EFOpenError"/>
</seealso>
</element>

<element name="EFOpenError">
<short>
Exception raised when an error occurred during creation of a <link id="TFileStream"/>
</short>
<descr>
When the operating system reports an error during the opening of a file in 
the <link id="TFileStream.Create">Filestream Constructor</link>, a
<var>EFOpenError</var> is raised.
</descr>
<seealso>
<link id="EStreamError"/>
<link id="EFCreateError"/>
</seealso>
</element>


<element name="EFilerError">
<short>
Exception raised by the component streaming system if an error occurs.
</short>
<descr>
This class serves as an ancestor class for exceptions that are raised 
when an error occurs during component streaming.

A <var>EFilerError</var> exception is raised when a class is registered
twice.
</descr>
<seealso>
<link id="EStreamError"/>
<link id="EReadError"/>
</seealso>
</element>


<element name="EReadError">
<short>
Exception raised if an error occurs while reading from a stream.
</short>
<descr>
<p>If an error occurs when reading from a stream, a <var>EReadError</var>
exception is raised. Possible causes for this are:</p>
<ol>
<li> Not enough data is available when reading from a stream</li>
<li> The stream containing a component's data contains invalid data.
this will occurr only when reading a component from a stream.</li>
</ol>
</descr>
<seealso>
<link id="EFilerError"/>
<link id="EWriteError"/>
</seealso>
</element>

<element name="EWriteError">
<short>
Exception raised when an error occurs during writing to a stream.
</short>
<descr>
<p>If an error occurs when writing to a stream, a <var>EWriteError</var>
exception is raised. Possible causes for this are:
</p>
<ol>
<li> The stream doesn't allow writing.</li>
<li> An error occurred when writing a property to a stream.</li>
</ol>
</descr>
<seealso>
<link id="EFilerError"/>
<link id="EReadError"/>
</seealso>
</element>

<element name="EClassNotFound">
<short>
Exception raised when an unknown class is referenced in a streamed
component.
</short>
<descr>
When the streaming system needs to create a component, it looks for the
class pointer (VMT) in the list of registered classes by its name. If this
name is not found, then an <var>EClassNotFound</var> is raised.
</descr>
<seealso>
<link id="EFilerError"/>
</seealso>
</element>


<element name="EMethodNotFound">
<short>
This exception is no longer used.
</short>
<descr>
This exception is no longer used in the streaming system. This error is
replaced by a <link id="EReadError"/>.
</descr>
<seealso>
<link id="EFilerError"/>
<link id="EReadError"/>
</seealso>
</element>


<element name="EInvalidImage">
<short>
Exception raised when the resource header needed for streaming of a
component is invalid.
</short>
<descr>
This exception is not used by Free Pascal but is provided for Delphi
compatibility.
</descr>
</element>


<element name="EResNotFound">
<short>
Exception raised when a resource, needed to initialize a component, is not found.
</short>
<descr>
This exception is not used by Free Pascal but is provided for Delphi
compatibility.
</descr>
</element>


<element name="EListError">
<short>
Exception raised when an error occurs in lists handling.
</short>
<descr>
<p>
If an error occurs in one of the <link id='TList'/> or <link id='TStrings'/> 
methods, then a <var>EListError</var> exception is raised. This can occur in
one of the following cases:
</p>
<ol>
<li>There is not enough memory to expand the list.</li>
<li>The list tried to grow beyond its maximal capacity.</li>
<li>An attempt was made to reduce the capacity of the list below the
current element count.</li>
<li>An attempt was made to set the list count to a negative value.</li>
<li>A non-existent element of the list was referenced. (i.e. the list index
was out of bounds)</li>
<li>An attempt was made to move an item to a position outside the list's
bounds.</li>
</ol>
</descr>
<seealso>
<link id="TList"/>,
<link id="TStrings"/>
</seealso>
</element>


<element name="EBitsError">
<short>
Exception raised when an error occurs in a method of <link id="TBits"/>.
</short>
<descr>
When an index of a bit in a <link id="TBits"/> is out of the valid range 
(<var>0</var> to <var>Count-1</var>) then a <var>EBitsError</var> exception 
is raised.
</descr>
</element>


<element name="EStringListError">
<short>
Exception raised when an error occurs in a method of <link id="TStrings"/>.
</short>
<descr>
<p>
When an error occurs in one of the methods of <link id="TStrings"/> then
an <var>EStringListError</var> is raised. This can have one of the following
causes:
</p>
<ol>
<li>There is not enough memory to expand the list.</li>
<li>The list tried to grow beyond its maximal capacity.</li>
<li>A non-existent element of the list was referenced. (i.e. the list index
was out of bounds)</li>
<li>An attempt was made to add a duplicate entry to a <link
id="TStringList"/> when <link id="TStringList.AllowDuplicates"/> is
<var>False</var>.</li>
</ol>
</descr>
<seealso>
<link id="TStrings"/>
<link id="TStringList"/>
</seealso>
</element>


<element name="EComponentError">
<short>
Exception raised when an error occurs in the component registration
routines.
</short>
<descr>
<p>
When an error occurs during the registration of a component, or when naming
a component, then a <var>EComponentError</var> is raised. Possible causes
are:
</p>
<ol>
<li>An name with an illegal character was assigned to a component.</li>
<li>A component with the same name and owner already exists.</li>
<li>The component registration system isn't set up properly.</li>
</ol>
</descr>
<seealso>
<link id="TComponent"/>
<link id="TComponent.Name"/>
</seealso>
</element>


<element name="EParserError">
<short>
Exception raised when an error occurs during the parsing of streams.
</short>
<descr>
When an error occurs during the parsing of a stream, an <var>EParserError</var>
is raised. Usually this indicates that an invalid token was found on the
input stream, or the token read from the stream wasn't the expected token.
</descr>
<seealso>
<link id="TParser"/>
</seealso>
</element>


<element name="EOutOfResources">
<short>
Exception raised when the system is out of resources.
</short>
<descr>
This exception is not used in Free Pascal, it is defined for Delphi
compatibiliy purposes only.
</descr>
</element>


<element name="EInvalidOperation">
<short>
Exception raised when an invalid operation is performed. Obsolete.
</short>
<descr>
This exception is not used in Free Pascal, it is defined for Delphi
compatibiliy purposes only.
</descr>
</element>

<!--
 **********************************************************************
 TList
 **********************************************************************
-->

<element name="TList">
<short>Class to manage collections of pointers.</short>
<descr>
<p>
<var>TList</var> is a class that can be used to manage collections of
pointers. It introduces methods and properties to store the pointers, search
in the list of pointers, sort them. It manages its memory by itself, no
intervention for that is needed.
</p>
<p>
To manage collections of strings, it is better to use a <link
id="TStrings"/> descendent such as <link id="TStringList"/>. To manage
general objects, a <link id="TCollection"/> class exists, from which a
descendent can be made to manage collections of various kinds.
</p>
</descr>
<seealso>
<link id="TStrings"/>
<link id="TCollection"/>
</seealso>
</element>

<!-- To be documented later on maybe ?

    function Get(Index: Integer): Pointer;
<element name="">
<short>
</short>
<descr>
</descr>
</element>


    procedure Grow; virtual;
<element name="">
<short>
</short>
<descr>
</descr>
</element>


    procedure Put(Index: Integer; Item: Pointer);
<element name="">
<short>
</short>
<descr>
</descr>
</element>


    procedure SetCapacity(NewCapacity: Integer);
<element name="">
<short>
</short>
<descr>
</descr>
</element>


    procedure SetCount(NewCount: Integer);
<element name="">
<short>
</short>
<descr>
</descr>
</element>

-->

<element name="TList.Destroy">
<short>
Destroys the list and releases the memory used to store the list elements.
</short>
<descr>
<var>Destroy</var> destroys the list and releases the memory used to store 
the list elements. The elements themselves are in no way touched, i.e. any
meomory they point to must be explicitly released before calling the
destructor.
</descr>
</element>


<element name="TList.Add">
<short>
Adds a new pointer to the list.
</short>
<descr>
<p>
<var>Add</var> adds a new pointer to the list after the last pointer (i.e.
at position <var>Count</var>, thus increasing the item count with 1. 
If the list is at full capacity, the capacity of the list is expanded, 
using the <link id="TList.Grow">Grow</link> method.
</p>
<p>
To insert a pointer at a certain position in the list, use the <link
id="TList.Insert">Insert</link> method instead.
</p>
</descr>
<seealso>
<link id="TList.Delete">Delete</link>
<link id="TList.Grow">Grow</link>
<link id="TList.Insert">Insert</link>
</seealso>
</element>



<element name="TList.Clear">
<short>
Clears the pointer list.
</short>
<descr>
<var>Clear</var> removes all pointers from the list, and sets the capacity to
0, thus freeing any memory allocated to maintain the list.
</descr>
<seealso>
<link id="TList.Destroy">Destroy</link>
</seealso>
</element>


<!--    procedure Delete(Index: Integer); -->
<element name="TList.Delete">
<short>
Removes a pointer from the list.
</short>
<descr>
<p><var>Delete</var> removes the pointer at position <var>Index</var> from the
list, shifting all following pointers one position up (or to the left).
</p>
<p>
The memory the pointer is pointing to is <i>not</i> deallocated. 
</p>
</descr>
</element>


<element name="TList.Error">
<short>
Raises an <link id="EListError"/> exception.
</short>
<descr>
<var>Error</var> raises an <link id="EListError"/> exception, with a message
formatted with <var>Msg</var> and <var>Data</var>.
</descr>
</element>


<!--    procedure Exchange(Index1, Index2: Integer); -->
<element name="TList.Exchange">
<short>
Exchanges two pointers in the list.
</short>
<descr>
<var>Exchange</var> exchanges the pointers at positions <var>Index1</var>
and <var>Index2</var>. Both pointers must be withing the current range of
the list, or an <link id="EListError"/> exception will be raised.
</descr>
</element>


<element name="TList.Expand">
<short>
Increases the capacity of the list if needed.
</short>
<descr>
<p>
<var>Expand</var> increases the capacity of the list if the current element
count matches the current list capacity.
</p>
<p>
The capacity is increased according to the following algorithm:
</p>
<ol>
<li>If the capacity is less than 3, the capacity is increased with 4.</li>
<li>If the capacity is larger than 3 and less than 8, the capacity is increased with 8.</li>
<li>If the capacity is larger than 8, the capacity is increased with 16.</li>
</ol>
<p>
The return value is <var>Self</var>.
</p>
</descr>
<seealso>
<link id="TList.Capacity">Capacity</link>
<!-- <link id="Tlist.SetCapacity"> -->
</seealso>
</element>


<element name="TList.First">
<short>
Returns the first non-nil pointer in the list.
</short>
<descr>
<p>
<var>First</var> returns the value of the first non-nil pointer in the
list.
</p>
<p> If there are no pointers in the list or all pointers equal
<var>Nil</var>, then <var>Nil</var> is returned.
</p>
</descr>
<seealso>
<link id="TList.Last">Last</link>
</seealso>
</element>


<!--    function IndexOf(Item: Pointer): Integer; -->
<element name="TList.IndexOf">
<short>
Returns the index of a given pointer.
</short>
<descr>
<p>
<var>IndexOf</var> searches for the pointer <var>Item</var> in the list
of pointers, and returns the index of the pointer, if found. 
</p>
<p>
If no pointer with the value <var>Item</var> was found, -1 is returned.
</p>
</descr>
</element>


<element name="TList.Insert">
<short>
Inserts a new pointer in the list at a given position.
</short>
<descr>
<p>
<var>Insert</var> inserts pointer <var>Item</var> at position
<var>Index</var> in the list. All pointers starting from <var>Index</var>
are shifted to the right.
</p>
<p>
If <var>Index</var> is not a valid position, then a <link id="EListError"/>
exception is raised.
</p>
</descr>
<seealso>
<link id="TList.Add">Add</link>
<link id="Tlist.Delete">Delete</link>
</seealso>
</element>

<element name="TList.Insert.Item">
<short> Pointer to be inserted.</short>
</element>

<element name="TList.Insert.Index">
<short> Position where to insert</short>
</element>

<!--    function Last: Pointer; -->
<element name="TList.Last">
<short>
Returns the last non-nil pointer in the list.
</short>
<descr>
<p>
<var>Last</var> returns the value of the last non-nil pointer in the
list.
</p>
<p> If there are no pointers in the list or all pointers equal
<var>Nil</var>, then <var>Nil</var> is returned.
</p>
</descr>
<seealso>
<link id="TList.First">First</link>
</seealso>
</element>

<!--    procedure Move(CurIndex, NewIndex: Integer); -->
<element name="TList.Move">
<short>
Moves a pointer from one position in the list to another.
</short>
<descr>
<p>
<var>Move</var> moves the pointer at position <var>CurIndex</var>
to position <var>NewIndex</var>. This is done by storing the value 
at position <var>CurIndex</var>, deleting the pointer at position
<var>CurIndex</var>, and reinserting the value at position
<var>NewIndex</var>
</p>
<p>
If <var>CurIndex</var> or <var>Newindex</var> are not inside the valid
range of indices, an <link id="EListError"/> exception is raised.
</p>
</descr>
<seealso>
<link id="TList.Exchange">Exchange</link>
</seealso>
</element>

<!--    function Remove(Item: Pointer): Integer; -->
<element name="TList.Remove">
<short>
Removes a value from the list.
</short>
<descr>
<var>Remove</var> searches <var>Item</var> in the list, and, if it finds it,
deletes the item from the list. Only the first occurrence of <var>Item</var>
is removed.
</descr>
<seealso>
<link id="TList.Delete">Delete</link>
<link id="TList.IndexOf">IndexOf</link>
<link id="Tlist.Insert">Insert</link>
</seealso>
</element>

<!--    procedure Pack; -->
<element name="TList.Pack">
<short>
Removes <var>Nil</var> pointers from the list and frees unused memory.
</short>
<descr>
<var>Pack</var> removes all <var>nil</var> pointers from the list. 
The capacity of the list is then set to the number of pointers in the list.

This method can be used to free unused memory if the list has grown to
very large sizes and has a lot of unneeded nil pointers in it.
</descr>
<seealso>
<link id="TList.Clear"/>
</seealso>
</element>


<!--    procedure Sort(Compare: TListSortCompare); -->
<element name="TList.Sort">
<short>
Sorts the pointers in the list.
</short>
<descr>
<p>
<var>Sort></var> sorts the pointers in the list. Two pointers are compared
by passing them to the <var>Compare</var> function. The result of this
function determines how the pointers will be sorted:
</p>
<ul>
<li> If the result of this function is negative, the first pointer is 
assumed to be 'less' than the second and will be moved before the second 
in the list.</li>
<li> If the function result is positive, the first pointer is assumed to
be 'greater than' the second and will be moved after the second in the
list.</li>
<li> if the function result is zero, the pointers are assumed to be 'equal'
and no moving will take place. </li>
</ul>
<p>
The sort is done using a quicksort algorithm.
</p>
</descr>
</element>

<!--    property Capacity: Integer read FCapacity write SetCapacity; -->
<element name="TList.Capacity">
<short>
Current capacity (i.e. number of pointers that can be stored) of the list.
</short>
<descr>
<p><var>Capacity</var> contains the number of pointers the list can store
before it starts to grow. 
</p>
<p>
If a new pointer is added to the list using <link id="TList.Add">add</link>
or <link id="TList.Insert">insert</link>, and there is not enough memory to
store the new pointer, then the list will try to allocate more memory to
store the new pointer. Since this is a time consuming operation, it is
important that this operation be performed as little as possible. If
it is known how many pointers there will be before filling the list, it is
a good idea to set the capacity first before filling. This ensures that the
list doesn't need to grow, and will speed up filling the list.
</p>
</descr>
<seealso>
<link id="TList.SetCapacity">SetCapacity</link>
<link id="TList.Count">Count</link>
</seealso>
</element>

<!--    property Count: Integer read FCount write SetCount; -->
<element name="Tlist.Count">
<short>
Current number of pointers in the list.
</short>
<descr>
<var>Count</var> is the current number of (possibly <var>Nil</var>) pointers
in the list. Since the list is zero-based, the index of the largest pointer
is <var>Count-1</var>.
</descr>
<link id="TList.Capacity">Capacity</link>
</element>

<!--  property Items[Index: Integer]: Pointer read Get write Put; default; -->
<element name="TList.Items">
<short>
Probides access to the pointers in the list. 
</short>
<descr>
<p><var>Items</var> is used to access the pointers in the list. It is the
default property of the <var>TList</var> class, so it can be omitted. 
</p>
<p>
The list is zero-based, so Index must be in the range <var>0</var> to 
<var>Count-1</var>.
</p>
</descr>
</element>

<!--  property List: PPointerList read FList; -->

<element name="TList.List">
<short>
Memory array where pointers are stored.
</short>
<descr>
<var>List</var> points to the memory space where the pointers are stored.
This can be used to quickly copy the list of pinters to another location.
</descr>
</element>

<!--
 **********************************************************************
 ThreadList
 **********************************************************************
-->

<element name="TThreadList">  <!-- Class -->
<short>List object containing all threads.</short>
<descr></descr>
<errors></errors>
<seealso></seealso>
</element>

<element name="TThreadList.Create">  <!-- Constructor -->
<short></short>
<descr></descr>
<errors></errors>
<seealso></seealso>
</element>

<element name="TThreadList.Destroy">  <!-- Destructor -->
<short></short>
<descr></descr>
<errors></errors>
<seealso></seealso>
</element>

<element name="TThreadList.Add">  <!-- Procedure -->
<short></short>
<descr></descr>
<errors></errors>
<seealso></seealso>
</element>

<element name="TThreadList.Clear">  <!-- Procedure -->
<short></short>
<descr></descr>
<errors></errors>
<seealso></seealso>
</element>

<element name="TThreadList.LockList">  <!-- Function -->
<short></short>
<descr></descr>
<errors></errors>
<seealso></seealso>
</element>

<element name="TThreadList.Remove">  <!-- Procedure -->
<short></short>
<descr></descr>
<errors></errors>
<seealso></seealso>
</element>

<element name="TThreadList.UnlockList">  <!-- Procedure -->
<short></short>
<descr></descr>
<errors></errors>
<seealso></seealso>
</element>

<!--
 **********************************************************************
 TBits helpers
 **********************************************************************
-->

<element name="BITSHIFT">  <!-- Constant -->
<short>Used to calculate the size of a bits array</short>
<seealso>
<link id="TBits"/>
<link id="TBits.Size"/>
</seealso>
</element>

<element name="MASK">  <!-- Constant -->
<short>Bitmask with all bits on.</short>
<seealso>
<link id="TBits"/>
</seealso>
</element>

<element name="MaxBitRec">  <!-- Constant -->
<short>Maximum number of bit records in TBits.</short>
<seealso>
<link id="TBits"/>
</seealso>
</element>

<element name="MaxBitFlags">  <!-- Constant -->
<short>Maximum number of bits in TBits collection.</short>
<seealso>
<link id="TBits"/>
</seealso>      
</element>

<element name="TBitArray">  <!-- Array type -->
<short>Array to store bits.</short>
<seealso>
<link id="TBits"/>
</seealso>
</element>

<!--
 **********************************************************************
 TBis
 **********************************************************************
-->


<element name="TBits">  <!-- Class -->
<short>Class to store collections of bits (binary values that can be 0 or 1)</short>
<descr>
<p><var>TBits</var> can be used to store collections of bits in an indexed
array. This is especially useful for storing collections of booleans:
Normally the size of a boolean is the size of the smallest enumerated type,
i.e. 1 byte. Since a bit can take 2 values it can be used to store a boolean
as well. Since TBits can store 8 bits in a byte, it takes 8 times less space
to store an array of booleans in a TBits class then it would take to stoe
them in a conventional array.
</p>
<p><var>TBits</var> introduces methods to store and retrieve bit values,
apply masks, and search for bits. 
</p>
</descr>
</element>

<element name="TBits.Create">  <!-- Constructor -->
<short>Creates a new bits collection.</short>
<descr>
<p>
<var>Create</var> creates a new bit collection with initial size <var>TheSize</var>.
The size of the collection can be changed later on. 
</p>
<p>All bits are initially set to zero.</p>
</descr>
<seealso>
<link id="TBits.Destroy">Destroy</link>
</seealso>
</element>

<element name="TBits.Destroy">  <!-- Destructor -->
<short>Destroys a bit collection</short>
<descr>
<p>
<var>Destroy</var> destroys a previously created bit collection and 
releases all memory used to store the bit collection.
</p>
<p>
<var>Destroy</var> should never be called directly, <var>Free</var>
should be used instead.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.Create">Create</link>
</seealso>
</element>

<element name="TBits.getFSize">  <!-- Function -->
<short>Returns the number of records used to store the bits.</short>
<descr>
<var>GetFSize</var> returns the number of records used to store the current
number of bits.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.Size">Size</link>
</seealso>
</element>

<element name="TBits.seton">  <!-- Procedure -->
<short>Turn a  particular bit on.</short>
<descr>
<var>SetOn</var> turns on the bit at position <var>bit</var>, i.e. sets it
to 1. 
If <var>bit</var> is at a position bigger than the current size, the collection
is expanded to the required size using <link id="TBits.grow">Grow</link>.
</descr>
<errors>
If <var>bit</var> is larger than the maximum allowed bits array size or
is negative, an <link id="EBitsError"/> exception is raised.
</errors>
<seealso>
<link id="TBits.Bits">Bits</link>
<link id="TBits.clear">Clear</link>
</seealso>
</element>

<element name="TBits.clear">  <!-- Procedure -->
<short>Clears a particular bit.</short>
<descr>
<var>Clear</var> clears the bit at position <var>bit</var>. If the array
If <var>bit</var> is at a position bigger than the current size, the collection
is expanded to the required size using <link id="TBits.grow">Grow</link>.
</descr>
<errors>
If <var>bit</var> is larger than the maximum allowed bits array size or
is negative, an <link id="EBitsError"/> exception is raised.
</errors>
<seealso>
<link id="TBits.Bits">Bits</link>
<link id="TBits.clear">seton</link>
</seealso>
</element>

<element name="TBits.clearall">  <!-- Procedure -->
<short>Clears all bits in the array.</short>
<descr>
<var>ClearAll</var> clears all bits in the array, i.e. sets them to zero. <var>
ClearAll</var> works faster than clearing all individual bits, since it 
uses the packed nature of the bits.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.Bits">Bits</link>
<link id="TBits.clear">clear</link>
</seealso>
</element>

<element name="TBits.andbits">  <!-- Procedure -->
<short>Performs an <var>and</var> operation on the bits.</short>
<descr>
<var>andbits</var> performs an <var>and</var> operation on the bits in 
the array with the bits of array <var>BitSet</var>. If <var>BitSet</var>
contains less bits than the current array, then all bits which have no
counterpart in <var>BitSet</var> are cleared.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.clearall">ClearAll</link>
<link id="TBits.orbits">OrBits</link>
<link id="TBits.xorbits">XOrBits</link>
<link id="TBits.notbits">NotBits</link>
</seealso>
</element>

<element name="TBits.orbits">  <!-- Procedure -->
<short>Performs an <var>or</var> operation on the bits.</short>
<descr>
<p>
<var>andbits</var> performs an <var>or</var> operation on the bits in 
the array with the bits of array <var>BitSet</var>. 
</p>
<p>
If <var>BitSet</var>
contains less bits than the current array, then all bits which have no
counterpart in <var>BitSet</var> are left untouched.
</p>
<p> 
If the current array contains less bits than <var>BitSet</var> then it is
grown to the size of <var>BitSet</var> before the <var>or</var> operation is
performed.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.clearall">ClearAll</link>
<link id="TBits.andbits">andBits</link>
<link id="TBits.xorbits">XOrBits</link>
<link id="TBits.notbits">NotBits</link>
</seealso>
</element>

<element name="TBits.xorbits">  <!-- Procedure -->
<short>Performs a <var>xor</var> operation on the bits.</short>
<descr>
<p><var>XorBits</var> performs a <var>xor</var> operation on the bits in 
the array with the bits of array <var>BitSet</var>. 
</p>
<p>If <var>BitSet</var>
contains less bits than the current array, then all bits which have no
counterpart in <var>BitSet</var> are left untouched.
</p>
<p> 
If the current array contains less bits than <var>BitSet</var> then it is
grown to the size of <var>BitSet</var> before the <var>xor</var> operation is
performed.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.clearall">ClearAll</link>
<link id="TBits.andbits">andBits</link>
<link id="TBits.orbits">OrBits</link>
<link id="TBits.notbits">NotBits</link>
</seealso>
</element>

<element name="TBits.notbits">  <!-- Procedure -->
<short>Performs a <var>not</var> operation on the bits.</short>
<descr>
<p><var>NotBits</var> performs a <var>not</var> operation on the bits in 
the array with the bits of array <var>Bitset</var>. 
</p>
<p>If <var>BitSet</var>
contains less bits than the current array, then all bits which have no
counterpart in <var>BitSet</var> are left untouched.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.clearall">ClearAll</link>
<link id="TBits.andbits">andBits</link>
<link id="TBits.orbits">OrBits</link>
<link id="TBits.xorbits">XOrBits</link>
</seealso>
</element>

<element name="TBits.get">  <!-- Function -->
<short>Retrieve the value of a particular bit</short>
<descr>
<var>Get</var> returns <var>True</var> if the bit at position <var>bit</var>
is set, or <var>False</var> if it is not set.
</descr>
<errors>
If <var>bit</var> is not a valid bit index then an <link id="EBitsError"/>
exception is raised.
</errors>
<seealso>
<link id="TBits.Bits">Bits</link>
<link id="TBits.FindFirstBit">FindFirstBit</link>
<link id="TBits.seton">seton</link>
</seealso>
</element>

<element name="TBits.grow">  <!-- Procedure -->
<short>Expands the bits array to the requested size.</short>
<descr>
<var>Grow</var> expands the bit array so it can at least contain
<var>nbit</var> bits. If <var>nbit</var> is less than the current size,
nothing happens.
</descr>
<errors>
If there is not enough memory to complete the operation, then an
<link id="EBitsError"/>is raised.
</errors>
<seealso>
<link id="TBits.Size">Size</link>
</seealso>
</element>

<element name="TBits.equals">  <!-- Function -->
<short>Determines whether the bits of 2 arrays are equal.</short>
<descr>
<p><var>equals</var> returns <var>True</var> if all the bits in <var>BitSet</var>
are the same as the ones in the current BitSet; if not, <var>False</var> is
returned.
</p>
<p> 
If the sizes of the two BitSets are different, the arrays are still reported
equal when all the bits in the larger set, which are not present in the smaller 
set, are zero. 
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.clearall">ClearAll</link>
<link id="TBits.andbits">andBits</link>
<link id="TBits.orbits">OrBits</link>
<link id="TBits.xorbits">XOrBits</link>
</seealso>
</element>

<element name="TBits.SetIndex">  <!-- Procedure -->
<short>Sets the start position for <link
id="TBits.FindNextBit">FindNextBit</link> and <link
id="TBits.FindPrevBit">FindPrevBit</link></short>
<descr>
<p>
<var>SetIndex</var> sets the search start position for<link
id="TBits.FindNextBit">FindNextBit</link> and 
<link id="TBits.FindPrevBit">FindPrevBit</link> to <var>Index</var>.
This means that these calls will start searching from position
<var>Index</var>.
</p>
<p>This mechanism provides an alternative to <link
id="TBits.FindFirstBit">FindFirstBit</link> which can also be used to
position for the <var>FindNextBit</var> and <var>FindPrevBit</var> calls.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.FindNextBit">FindNextBit</link>
<link id="TBits.FindPrevBit">FindPrevBit</link>
<link id="TBits.FindFirstBit">FindFirstBit</link>
<link id="TBits.OpenBit">OpenBit</link>
</seealso>
</element>

<element name="TBits.FindFirstBit">  <!-- Function -->
<short>Find first bit with a particular value</short>
<descr>
<p>
<var>FindFirstBit</var> searches for the first bit with value
<var>State</var>. It returns the position of this bit, or <var>-1</var> if
no such bit was found.
</p>
<p>The search starts at position 0 in the array. If the first search
returned a positive result, the found position is saved, and the
<link id="TBits.FindNextBit">FindNextBit</link> and <link
id="TBits.FindPrevBit">FindPrevBit</link> will use this position to resume the
search. To start a search from a certain position, the start position can be
set with the <link id="TBits.SetIndex">SetIndex</link> instead.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.FindNextBit">FindNextBit</link>
<link id="TBits.FindPrevBit">FindPrevBit</link>
<link id="TBits.OpenBit">OpenBit</link>
<link id="TBits.SetIndex">SetIndex</link>
</seealso>
</element>

<element name="TBits.FindNextBit">  <!-- Function -->
<short>Searches the next bit with a particular value.</short>
<descr>
<p>
<var>FindNextBit</var> resumes a previously started search. It searches for
the next bit with the value specified in the <link
id="TBits.FindFirstBit">FindFirstBit</link>. The search is done towards the
end of the array and starts at the position last reported by one of the 
<var>Find</var> calls or at the position set with <link id="TBits.SetIndex">
SetIndex</link>.
</p>
<p>
If another bit with the same value is found, its position
is returned. If no more bits with the same value are present in the array,
<var>-1</var> is returned.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.FindFirstBit">FindFirstBit</link>
<link id="TBits.FindPrevBit">FindPrevBit</link>
<link id="TBits.OpenBit">OpenBit</link>
<link id="TBits.SetIndex">SetIndex</link>
</seealso>
</element>

<element name="TBits.FindPrevBit">  <!-- Function -->
<short>Searches the previous bit with a particular value.</short>
<descr>
<p>
<var>FindPrevBit</var> resumes a previously started search. It searches for
the previous bit with the value specified in the <link
id="TBits.FindFirstBit">FindFirstBit</link>. The search is done towards the
beginning of the array and starts at the position last reported by one of the 
<var>Find</var> calls or at the position set with <link id="TBits.SetIndex">
SetIndex</link>.
</p>
<p>
If another bit with the same value is found, its position
is returned. If no more bits with the same value are present in the array,
<var>-1</var> is returned.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.FindFirstBit">FindFirstBit</link>
<link id="TBits.FindNextBit">FindNextBit</link>
<link id="TBits.OpenBit">OpenBit</link>
<link id="TBits.SetIndex">SetIndex</link>
</seealso>
</element>

<element name="TBits.OpenBit">  <!-- Function -->
<short>Returns the position of the first bit that is set to <var>False</var>.</short>
<descr>
<var>OpenBit</var> returns the position of the first bit whose value is
<var>0</var> (<var>False</var>), or <var>-1</var> if no open bit was found. 
This call is equivalent to
<var>FindFirstBit(False)</var>, except that it doesn't set the position for
the next searches.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TBits.FindFirstBit">FindNextBit</link>
<link id="TBits.FindPrevBit">FindPrevBit</link>
<link id="TBits.FindFirstBit">FindFirstBit</link>
<link id="TBits.SetIndex">SetIndex</link>
</seealso>
</element>

<element name="TBits.Bits">  <!-- Property -->
<short>Access to all bits in the array.</short>
<descr>
<var>Bits</var> allows indexed access to all of the bits in the array. It
gives <var>True</var> if the bit is <var>1</var>, <var>False</var>
otherwise; Assigning to this property will set, respectively clear the bit.
</descr>
<errors>
If an index is specified which is out of the allowed range then an <link
id="EBitsError"/> exception is raised.
</errors>
<seealso>
<link id="TBits.Size">Size</link>
</seealso>
</element>

<element name="TBits.Size">  <!-- Property -->
<short>Current size of the array of bits.</short>
<descr>
<var>Size</var> is the current size of the bit array. Setting this property
will adjust the size; this is equivalent to calling <var>Grow(Value-1)</var>
</descr>
<errors>
If an invalid size (negative or too large) is specified, a <link
id="EBitsError"/> exception is raised.
</errors>
<seealso>
<link id="TBits.Bits">Bits</link>
</seealso>
</element>

<!--
  *********************************************************************
  TPersistent
  *********************************************************************
-->

<element name="TPersistent">  <!-- Class -->
<short>Base class for streaming system and persistent properties.</short>
<descr>
<p><var>TPersistent</var> is the basic class for the streaming system. Since it
is compiled in the <var>{$M+}</var> state, the compiler generates  RTTI
(Run-Time Type Information) for it and all classes that descend from it.
This information can be used to stream all properties of classes.
</p>
<p>
It also introduces functionality to assign the contents of 2 classes to 
each other.
</p>
</descr>
<seealso>
<link id="TComponent"/>
</seealso>
</element>

<element name="TPersistent.AssignError">  <!-- Procedure -->
<short>Raises an <var>EConvertError</var> when an error occurs during
assignment.</short>
<descr>
<var>AssignError</var> raises an <var>EConvertError</var> exception with
the classnames of the <var>Source</var> and destination classes. It is used
when two incompatible classes are assigned to each other.
</descr>
<seealso>
<link id="TPersistent.Assign">Assign</link>
<link id="TPersistent.AssignTo">AssignTo</link>
</seealso>
</element>

<element name="TPersistent.AssignTo">  <!-- Procedure -->
<short>Generic assignment function.</short>
<descr>
<p>
<var>AssignTo</var> is the generic function to assign the class' contents to 
another class. This method must be overridden by descendent classes to
actually assign the content of the source instance to the destination
instance. 
</p>
<p>
The <link id="TPersistent"/> implementation of <var>Assignto</var> raises 
an <var>EConvertError</var> exception. This is done for the following
reason: If the source class doesn't know how to assign itself to the
destination class (using <var>AssignTo</var>), the destination class may 
know how get the data from the source class (using <link
id="TPersistent.Assign">Assign</link>). If all descendent methods are
implemented correctly, then if neither of the two classes knows how to
assign their contents to each other, execution will end up at <link
id="TPersistent.Assign"/>, which will simply execute 
</p>
<code>
  Dest.AssignTo(Self);
</code>
<p>
If neither of the classes knows how to assign to/from each other, then
execution will end up at the <var>TPersistent</var> implementation of
<var>AssignTo</var>, and an exception will be raised.
</p>
</descr>
<seealso>
<link id="TPersistent.Assign">Assign</link>
</seealso>
</element>

<element name="TPersistent.DefineProperties">  <!-- Procedure -->
<short>Declare non-published properties that need to be streamed.</short>
<descr>
<p>
<var>DefineProperties</var> must be overridden by descendent classes to 
indicate to the streaming system which non-published properties must 
also be streamed.
</p>
<p>
The streaming systems stores only published properties in the stream.
Sometimes it is necessary to store additional data in the stream, data
which is not published. This can be done by overriding the
<var>DefineProperties</var> method. The <var>Filer</var> object is the
class that is responsible for writing all properties to the stream. 
</p>
<p>
To define new properties, two methods of the <link id="TFiler"/> class
should be used:
</p>
<ol>
<li><link id="TFiler.DefineProperty">DefineProperty</link>, to define a
property which can be represented as text.</li>
<li><link id="TFiler.DefineBinaryProperty">DefineProperty</link>, to define a
property which contains binary data.</li>
</ol>
<p>
On order for the streaming to work correctly, a call to the inherited 
<var>DefineProperties</var> is also needed, so ancestor objects also
get the possibility to read or write their private data to the stream.
Failure to call the inherited method will result in component properties not
being streamed correctly.
</p>
</descr>
<seealso>
<link id="TFiler.DefineProperties"/>
<link id="TFiler"/>
</seealso>
</element>

<element name="TPersistent.GetOwner">  <!-- Function -->
<short>Returns the owner of the component.</short>
<descr>
<var>GetOwner</var> returns the owning component of the classes instane. 
The <var>TPersistent</var> implementation of <var>GetOwner</var> returns
<var>Nil</var>. <link id="TComponent"/> overrides this method.
</descr>
<seealso>
<link id="TComponent"/>
</seealso>
</element>

<element name="TPersistent.Destroy">  <!-- Destructor -->
<short>Destroys the <var>TPersistent</var> instance. </short>
<descr>
<var>Destroy</var> disposes of the persistent object. This method should
never be called directly. Instead the <var>Free</var> method should be used.
</descr>
</element>

<element name="TPersistent.Assign">  <!-- Procedure -->
<short>Assign the contents of one class to another.</short>
<descr>
<p>
<var>Assign</var> copies the contents of <var>Source</var> to
<var>Self</var>, if the classes of the destination and source classes are
compatible.
</p>
<p>
The <var>TPersistent</var> implementation of <var>Assign</var> does nothing
but calling the <link id="TPersistent.AssignTo">AssignTo</link> method of
source. This means that if the destination class does not know how to assign
the contents of the source class, the source class instance is asked to assign
itself to the destination class. This means that it is necessary to
implement only one of the two methods so that two classes can be assiged to
one another.
</p>
<remark>
<p>
In general, a statement of the form
</p>
<code>
  Destination:=Source;
</code>
<p>
(where <var>Destination</var> and <var>Source</var> are classes) does not 
achieve the same as a statement of the form
</p>
<code>
  Destination.Assign(Source);
</code>
<p>After the former statement, both <var>Source</var> and
<var>Destination</var> will point to the same object. The latter statemtent
will copy the <i>contents</i> of the <var>Source</var> class to the
<var>Destination</var> class.
</p>
</remark>
</descr>
<seealso>
<link id="TPersistent.AssignTo">AssignTo</link>
</seealso>
</element>

<element name="TPersistent.GetNamePath">  <!-- Function -->
<short>Returns a string that can be used to identify the class instance.</short>
<descr>
<p>
<var>GetNamePath</var> returns a string that can be used to identify the
class instance. This can be used to display a name for this instance in a
Object designer.
</p>
<p>
<var>GetNamePath</var> constructs a name by recursively prepending the
<var>Classname</var> of the <var>Owner</var> instance to the
<var>Classname</var> of this instance, separated by a dot.
</p>
</descr>
<seealso>
<link id="TPersistent.GetOwner"/>
</seealso>
</element>

<element name="TPersistentClass">  <!-- "class of" type -->
<short>Class reference type for <link id="TPersistent"/>.</short>
<descr>
<var>TPersistentClass</var> is the class reference type for the <link id="TPersistent"/> class.
</descr>
<seealso>
<link id="TPersistent"/>
</seealso>
</element>

<!--
  *********************************************************************
  TCollectionItem
  *********************************************************************
-->

<element name="TCollectionItem">  <!-- Class -->
<short>Basic object that is managed by a <link id="TCollection"/> class.</short>
<descr>
<p><var>TCollectionItem</var> and <link id='TCollection'/> form a pair of base
classes that manage a collection of named objects. The
<var>TCollectionItem</var> is the named object that is managed, it
represents one item in the collection. An item in the collection is
represented by two properties: <link id="TCollectionItem.DisplayName"/>, 
<link id="TCollection.Index"/> and <link id="TCollectionItem.ID"/>.
</p>
<p>A <var>TCollectionItem</var> object is never created directly. To manage 
a set of named items, it is necessary to make a descendent of
<var>TCollectionItem</var> to which needed properties and methods are
added. This descendant can then be managed with a <link id="TCollection"/>
class. The managing collection will create and destroy it's items by itself,
it should therefore never be necessary to create <var>TCollectionItem</var>
descendents manually.
</p>
</descr>
<seealso>
<link id="TCollection"/>
</seealso>
</element>

<element name="TCollectionItem.Changed">  <!-- Procedure -->
<short>Method to notify the managing collection that the name or index of
this item has changed.
</short>
<descr>
This method is called when the <link id="TCollectionItem.DisplayName"/> is
set or when the <link id="TCollectionItem.Index"/> is changed.
</descr>
<seealso>
<link id="TCollectionItem.Id"/>
<link id="TCollectionItem.Index"/>
<link id="TCollection.Update"/>
</seealso>
</element>

<element name="TCollectionItem.GetNamePath">  <!-- Function -->
<short>Returns the namepath of this collection item.</short>
<descr>
<var>GetNamePath</var> overrides the <link id="TPersistent.GetNamePath"/>
method to return the name of the managing collection and appends its <link
id="TCollectionItem.Index"/> property.
</descr>
<seealso>
<link id="TCollectionItem.Collection"/>
<link id="TPersistent.GetNamePath"/>
<link id="TCollectionItem.Index"/>
</seealso>
</element>

<element name="TCollectionItem.GetOwner">  <!-- Function -->
<short>Returns the managing collection.</short>
<descr>
<var>TCollectionItem</var> overrides <link id="TPersistent.GetOwner"/> to
and returns the <link id="TCollectionItem.Collection"/> that manages it.
</descr>
<seealso>
<link id="TPersistent.GetOwner"/>
<link id="TCollectionItem.Collection"/>
</seealso>
</element>

<element name="TCollectionItem.GetDisplayName">  <!-- Function -->
<short>Returns the <link id="TCollectionItem.DisplayName"/> of the 
collectionitem</short>
<descr>
<p>
<var>GetDisplayName</var> returns the value of the 
<link id="TCollectionItem.DisplayName"/> property. 
By default, this is the classname of the actual <var>TCollectionItem</var> descendant.
</p>
<p>
Descendants of <var>TCollectionItem</var> can and should override this 
method to return a more meaningful value.
</p>
</descr>
<seealso>
<link id="TCollectionItem.DisplayName"/>
</seealso>
</element>

<element name="TCollectionItem.SetIndex">  <!-- Procedure -->
<short>Write method for the <link id="TCollectionItem.Index"/> property.</short>
<descr>
<var>SetIndex</var> implements the write handler for the <link
id="TCollectionItem.Index"/> property. It requests the managing collection to 
move this item to the desired index <var>value</var>.
</descr>
<seealso>
<link id="TCollectionItem.Index"/>
</seealso>
</element>

<element name="TCollectionItem.SetDisplayName">  <!-- Procedure -->
<short>Write method for the <link id="TCollectionItem.DisplayName"/> property</short>
<descr>
<p><var>SetDisplayName</var> is the write method for the <link
id="TCollectionItem.DisplayName"/> property. It does nothing but notifying
the managing collection that the displayname has changed. It does NOT store
the actual <var>Value</var>.
</p>
<p>
Descendants of <var>TCollectionItem</var> should override this method to 
store the actual displayname if this is required. 
</p>
</descr>
<seealso>
<link id="TCollectionItem.DisplayName"/>
</seealso>
</element>

<element name="TCollectionItem.Create">  <!-- Constructor -->
<short>Creates a new instance of this collection item.</short>
<descr>
<var>Create</var> instantiates a new item in a <link id="TCollection"/>. It
is called by the <link id="TCollection.Add"/> function and should under
normal circumstances never be called directly.
called 
</descr>
<seealso>
<link id="TCollectionItem.Destroy"/>
</seealso>
</element>

<element name="TCollectionItem.Destroy">  <!-- Destructor -->
<short>Destroyes this collection item.</short>
<descr>
<p><var>Destroy</var> removes the item from the managing collection 
and Destroys the item instance. 
</p>
<p>
This is the only way to remove items from a collection;
</p>
</descr>
<seealso>
<link id="TCollectionItem.Create"/>
</seealso>
</element>

<element name="TCollectionItem.Collection">  <!-- Property -->
<short>Pointer to the collection managing this item.</short>
<descr>
<var>Collection</var> points to the collection managing this item. This
property can be set to point to a new collection. If this is done, the old
collection will be notified that the item should no longer be managed, and
the new collection is notified that it should manage this item as well.
</descr>
<seealso>
<link id="TCollection"/>
</seealso>
</element>

<element name="TCollectionItem.ID">  <!-- Property -->
<short>Initial index of this item.</short>
<descr>
<p><var>ID</var> is the initial value of <link id="TCollectionItem.Index"/>;
it doesn't change after the index changes. It can be used to uniquely
identify the item. The <var>ID</var> property doesn't change as items are
added and removed from the collection.
</p>
<p>
While the <link id="TCollectionItem.Index"/> property forms a continuous 
series, <var>ID</var> does not. If items are removed from the collection, 
their <var>ID</var> is not used again, leaving gaps. Only when the
collection is initialiiy created, the <var>ID</var> and <var>Index</var>
properties will be equal.
</p>
</descr>
<seealso>
<link id="TCollection.Items"/>
<link id="TCollectionItem.Index"/>
</seealso>
</element>

<element name="TCollectionItem.Index">  <!-- Property -->
<short>Index of the item in its managing collection <link id="TCollection.Items"/> property.</short>
<descr>
<p>
<var>Index</var> is the current index of the item in its managing
collection's <link id="TCollection.Items"/> property. This property may
change as items are added and removed from the collection.
</p>
<p>The index of an item is zero-based, i.e. the first item has index zero.
The last item has index <var>Count-1</var> where <var>Count</var> is the
number of items in the collection.
</p>
<p>
The <var>Index</var> property of the items in a collection form a continuous
series ranging from <var>0</var> to <var>Count-1</var>. The <link
id="TCollectionItem.ID"/> property does not form a continuous series, but
can also be used to identify an item. 
</p>
</descr>
<seealso>
<link id="TCollectionItem.ID"/>
<link id="TCollection.Items"/>
</seealso>
</element>

<element name="TCollectionItem.DisplayName">  <!-- Property -->
<short>Name of the item, displayed in the object inspector.</short>
<descr>
<p>
<var>DisplayName</var> contains the name of this item as shown in the object
inspector. For <var>TCollectionItem</var> this returns always the class name 
of the managing collection, followed by the index of the item.
</p>
<p><var>TCollectionItem</var> does not implement any functionality to store
the <var>DisplayName</var> property. The property can be set, but this will
have no effect other than that the managing collection is notified of a
change. The actual displayname will remain unchanged. To store the
<var>DisplayName</var> property,<var>TCollectionItem</var> descendants
should override the <link id="TCollectionItem.SetDisplayName"/> and
<link id="TCollectionItem.GetDisplayName"/> to add storage functionality.
</p>
</descr>
<seealso>
<link id="TCollectionItem.Index"/>
<link id="TCollectionItem.ID"/>
<link id="TCollectionItem.GetDisplayName"/>
<link id="TCollectionItem.SetDisplayName"/>
</seealso>
</element>

<element name="TCollectionItemClass">  <!-- "class of" type -->
<short>Class reference for <link id="TCollectionItem"/>.</short>
<descr>
<var>TCollectionItemClass</var> is used by the 
<link id="TCollection.ItemClass"/> property of <link id="TCollection"/> to
identify the descendent class of <link id="TCollectionItem"/> which should
be created and managed.
</descr>
<seealso>
<link id="TCollectionItem"/>
<link id="TCollection.ItemClass"/>
</seealso>
</element>

<!--
  *********************************************************************
  TCollection
  *********************************************************************
-->

<element name="TCollection">  <!-- Class -->
<short>Base class to manage collections of named objects.</short>
<descr>
<p><var>TCollection</var> implements functionality to manage a collection
of named objects. Each of these objects needs to be a descendent of the 
<link id="TCollectionItem"/> class. Exactly which type of object is managed
can be seen from the <link id="TCollection.ItemClass"/> property.
</p>
<p>
Normally, no <var>TCollection</var> is created directly. Instead, a 
descendents of <var>TCollection</var> and <link id="TCollectionItem"/> 
are created as a pair.
</p>
</descr>
<seealso>
<link id="TCollectionItem"/>
</seealso>
</element>

<element name="TCollection.GetAttrCount">  <!-- Function -->
<short>Returns the count of attributes associated with each item.</short>
<descr>
<p>
<var>GetAttrCount</var> returns 0 in the <var>TCollection</var>
implementation. It can be used to determine the number of attributes
associated with each collection item. Descendent objects should override
this method to return the number of attributes.
</p>
<p>This method is provided for compatibility with Delphi only and is not
used in Free Pascal.
</p>
</descr>
<seealso>
<link id="TCollection.GetAttr"/>
<link id="TCollection.GetItemAttr"/>
</seealso>
</element>

<element name="TCollection.GetAttr">  <!-- Function -->
<short>Returns an attribute of the collection.</short>
<descr>
<p>This method is provided for compatibility with Delphi only and is not
used in Free Pascal.
</p>
</descr>
<seealso>
<link id="TCollection.GetAttrCount"/>
<link id="TCollection.GetItemAttr"/>
</seealso>
</element>

<element name="TCollection.GetItemAttr">  <!-- Function -->
<short>Returns the attributes of an item.</short>
<descr>
<p>This method is provided for compatibility with Delphi only and is not
used in Free Pascal.
</p>
</descr>
<seealso>
<link id="TCollection.GetAttr"/>
<link id="TCollection.GetAttrCount"/>
</seealso>
</element>

<element name="TCollection.GetNamePath">  <!-- Function -->
<short>Overrides <link id="TPersistent.GetNamePath"/> to return a proper
pathname.</short>
<descr>
<p>
<var>GetNamePath</var> returns the name path for this collection. If the
following conditions are satisfied:
</p>
<ol>
<li>There is an owner object.</li>
<li>The owner object returns a non-empty name path.</li>
<li>The <link id="TCollection.Propname"/> property is not empty</li>
</ol>
<p>
collection has an owner and the owning object has a name, then the function
returns the owner name, followed by the propname. If one of the conditions
is not satisfied, then the classname is returned.
</p>
</descr>
<seealso>
<link id="TCollection.GetOwner"/>
<link id="TCollection.Propname"/>
</seealso>
</element>

<element name="TCollection.Changed">  <!-- Procedure -->
<short>Procedure called if an item is added to or removed from the collection.</short>
<descr>
<var>Changed</var> is called if a change takes place in the collection
managed by the class. If the update count ghas reached zero, it 
calls <link id="TCollection.Update"/> with a nil argument.
</descr>
<seealso>
<link id="TCollection.Update"/>
<link id="TCollection.Add"/>
<link id="TCollection.Clear"/>
</seealso>
</element>

<element name="TCollection.GetItem">  <!-- Function -->
<short>Read handler for the <link id="TCollection.Items"/> property.</short>
<descr>
<var>GetItem</var> is the read handler for the <link
id="TCollection.Items"/> property. It returns the <var>Index</var>-th
element from the list of objects.
</descr>
<errors>
If <var>Index</var> is outside the allowed range, then an <link
id="EListError"/> exception is raised.
</errors>
<seealso>
<link id="TCollection.Items"/>
<link id="TCollection.Count"/>
<link id="TCollection.SetItem"/>
</seealso>
</element>

<element name="TCollection.SetItem">  <!-- Procedure -->
<short>Write handler for the <link id="TCollection.Items"/> property.</short>
<descr>
<var>SetItem</var> implements the write handler for the <link
id="TCollection.Items"/> property. It assignes <var>Value</var> to the 
<var>Index</var>-th element in the array. For this to work properly, the
<link id="TPersistent.Assign"/> method of the <var>Item</var> must work 
correctly.
</descr>
<errors>
If <var>Index</var> is outside the allowed range, then an <link
id="EListError"/> exception is raised.
</errors>
<seealso>
<link id="TCollection.Items"/>
<link id="TCollection.Count"/>
<link id="TCollection.GetItem"/>
</seealso>
</element>

<element name="TCollection.SetItemName">  <!-- Procedure -->
<short>Virtual method to set the name of the specified item</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TCollection.SetPropName">  <!-- Procedure -->
<short>Write handler for the <link id="TCollection.PropName"/> property</short>
<descr>
<var>SetPropName</var> must be overridden by descendent objects to set the 
<link id="TCollection.PropName"/> property to a suitable value. By default,
<var>SetPropName</var> sets the <var>PropName</var> property to empty.
</descr>
<seealso>
<link id="TCollection.PropName"/> 
</seealso>
</element>

<element name="TCollection.Update">  <!-- Procedure -->
<short>Hander called when an item in the collection has changed.</short>
<descr>
<p><var>Update</var> is called in the following cases:
</p>
<ol>
<li>An item is added to or removed from the collection.</li>
<li>An item is moved in the list, i.e. its <link id="TCollectionItem.Index"/>
property changes.</li>
<li>An item's <link id="TCollectionItem.DisplayName"/> property
changes.</li>
</ol>
<p>
Descendent classes can override this method to perform additional actions
when the collection changes. The <var>Item</var> parameter indicates the
item that was changed. This can be <var>Nil</var>
</p>
</descr>
<seealso>
<link id="TCollection.Changed"/>
</seealso>
</element>

<element name="TCollection.PropName">  <!-- Property -->
<short>Name of the property that this collection represents.</short>
<descr>
<var>PropName</var> indicates the name of the property that this collection
is supposed to represent. By default, this is the empty string. Descendents
can override this property to return the name of the property that is
represented by this collection.
</descr>
<seealso>
<link id="TCollection.SetPropName"/>
<link id="TCollection.GetPropName"/>
</seealso>
</element>

<element name="TCollection.Create">  <!-- Constructor -->
<short>Creates a new collection.</short>
<descr>
<var>Create</var> instantiates a new instance of the <var>TCollection</var> 
class which will manage objects of class <var>AItemClass</var>. 
It creates the list used to hold all objects, and stores the 
<var>AItemClass</var> for the adding of new objects to the collection.
</descr>
<seealso>
<link id="TCollection.ItemClass"/>
<link id="TCollection.Destroy"/>
</seealso>
</element>

<element name="TCollection.Destroy">  <!-- Destructor -->
<short>Destroys the collection and frees all the objects it manages.</short>
<descr>
<p>
<var>Destroy</var> first clears the collection, and then frees all memory
allocated to this instance. 
</p>
<p>
Don't call <var>Destroy</var> directly, call <var>Free</var> instead.
</p>
</descr>
<seealso>
<link id="TCollection.Create"/>
</seealso>
</element>

<element name="TCollection.Add">  <!-- Function -->
<short>Creates and adds a new item to the collection.</short>
<descr>
<var>Add</var> instantiates a new item of class <link
id="TCollection.ItemClass"/> and adds it to the list. The newly created
object is returned.
</descr>
<seealso>
<link id="TCollection.ItemClass"/>
<link id="TCollection.Clear"/>
</seealso>
</element>

<element name="TCollection.Assign">  <!-- Procedure -->
<short>Assigns one collection to another.</short>
<descr>
<p>
<var>Assign</var> assigns the contents of one collection to another.
It does this by clearing the items list, and adding as much elements as
there are in the <var>Source</var> collection; it assigns to each created
element the contents of it's counterpart in the <var>Source</var> element.
</p>
<p>
Two collections cannot be assigned to each other if instances of the
<var>ItemClass</var> classes cannot be assigned to each other. 
</p>
</descr>
<errors>
If the objects in the collections cannot be assigned to one another, then
an <var>EConvertError</var> is raised.
</errors>
<seealso>
<link id="TPersistent.Assign"/>
<link id="TCollectionItem"/>
</seealso>
</element>

<element name="TCollection.BeginUpdate">  <!-- Procedure -->
<short>Start an update batch.</short>
<descr>
<p>
<var>BeginUpdate</var> is called at the beginning of a batch update. It
raises the update count with 1.  
</p>
<p>
Call <var>BeginUpdate</var> at the beginning of a series of operations that
will change the state of the collection. This will avoid the call to 
<link id="TCollection.Update"/> for each operation.
At the end of the operations, a corresponding call to <var>EndUpdate</var> 
must be made. It is best to do this in the context of a 
<var>Try ... finally</var> block:
</p>
<code>
  With MyCollection Do
    try
      BeginUpdate;
      // Some Lengthy operations
    finally
      EndUpdate;
    end;  
</code>
<p>
This insures that the number of calls to <var>BeginUpdate</var> always
matches the number of calls to <link id="TCollection.EndUpdate"/>, even in
case of an exception.
</p>
</descr>
<seealso>
<link id="TCollection.EndUpdate"/>
<link id="TCollection.Changed"/>
<link id="TCollection.Update"/>
</seealso>
</element>

<element name="TCollection.Clear">  <!-- Procedure -->
<short>Removes all items from the collection.</short>
<descr>
<var>Clear</var> will clear the collection, i.e. each item in the collection
is destroyed and removed from memory. 
After a call to <var>Clear</var>, <var>Count</var> is zero.
</descr>
<seealso>
<link id="TCollection.Add"/>
<link id="TCollectionItem.Destroy"/>
<link id="TCollection.Destroy"/>
</seealso>
</element>

<element name="TCollection.EndUpdate">  <!-- Procedure -->
<short>Ends an update batch.</short>
<descr>
<var>EndUpdate</var> signals the end of a series of operations that change
the state of the collection, possibly triggering an update event. 
It does this by decreasing the update count with 1 and calling <link
id="TCollection.Changed"/> it should always be used in conjunction with
<link id="TCollection.BeginUpdate"/>, preferably in the <var>Finally</var>
section of a <var>Try ... Finally</var> block.
</descr>
<seealso>
<link id="TCollection.BeginUpdate"/>
<link id="TCollection.Changed"/>
<link id="TCollection.Update"/>
</seealso>
</element>

<element name="TCollection.FindItemID">  <!-- Function -->
<short>Searches for an Item in the collection, based on its
<link id="TCollectionItem.ID"/> property.</short>
<descr>
<p>
<var>FindItemID</var> searches through the collection for the item that has
a value of <var>ID</var> for its <link id="TCollectionItem.ID"/> property,
and returns the found item. If no such item is found in the collection, 
<var>Nil</var> is returned. 
</p>
<p>The routine performs a linear search, so this can be slow on very large
collections.
</p>
</descr>
<seealso>
<link id="TCollection.Items"/>
<link id="TCollectionItem.ID"/>
</seealso>
</element>

<element name="TCollection.Count">  <!-- Property -->
<short>Number of items in the collection.</short>
<descr>
<p>
<var>Count</var> contains the number of items in the collection. 
</p>
<remark>
The items in the collection are identified by their <link
id="TCollectionItem.Index"/> property, which is a zero-based index, meaning
that it can take values between <var>0</var> and <var>Count</var>.
</remark>
</descr>
<seealso>
<link id="TCollectionItem.Index"/>
<link id="TCollection.Items"/>
</seealso>
</element>

<element name="TCollection.ItemClass">  <!-- Property -->
<short>Class pointer for each item in the collection.</short>
<descr>
<var>ItemClass</var> is the class pointer with which each new item in the
collection is created. It is the value that was passed to the collection's
constructor when it was created, and does not change during the lifetime of
the collection.
</descr>
<seealso>
<link id="TCollectionItem"/>
<link id="TCollection.Items"/>
</seealso>
</element>

<element name="TCollection.Items">  <!-- Property -->
<short>Indexed array of items in the collection.</short>
<descr>
<p>
<var>Items</var> provides indexed access to the items in the collection.
Since the array is zero-based, <var>Index</var> should be an integer 
between <var>0</var> and <var>Count-1</var>.
</p>
<p>It is possible to set or retrieve an element in the array. When setting
an element of the array, the object that is assigned should be compatible
with the class of the objects in the collection, as given by the 
<link id="TCollection.ItemClass"/> property.
</p>
<p>Adding an element to the array can be done with the <link
id="TCollection.Add"/> method. The array can be cleared with the <link
id="TCollection.Clear"/> method. Removing an element of the array should
be done by freeing that element.
</p>
</descr>
<seealso>
<link id="TCollection.Count"/>
<link id="TCollection.ItemClass"/>
<link id="TCollection.Clear"/>
<link id="TCollection.Add"/>
</seealso>
</element>

<!--
  *********************************************************************
  IStringsAdapter
  *********************************************************************
-->

<element name="IStringsAdapter">  <!-- Class -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TStrings
  *********************************************************************
-->

<element name="TStrings">  <!-- Class -->
<short>Class to manage arrays or collections of strings</short>
<descr>
<p><var>TStrings</var> implements an abstract class to manage an array of
strings. It introduces methods to set and retrieve strings in the array,
searching for a particular string, concatenating the strings and so on.
It also allows an arbitrary object to be associated with each string.
</p>
<p>
It also introduces methods to manage a series of <var>name=value</var> 
settings, as found in many configuration files.
</p>
<p>An instance of <var>TStrings</var> is never created directly, instead a
descendent class such as <link id="TStringList"/> should be created. This is
because <var>TStrings</var> is an abstract class which does not implement
all methods; <var>TStrings</var> also doesn't store any strings, this is the
functionality introduced in descendents such as <link id="TStringList"/>.
</p>
</descr>
<seealso>
<link id="TStringList"/>
</seealso>
</element>

<element name="TStrings.DefineProperties">  <!-- Procedure -->
<short>Method to stream the contents of the string collection</short>
<descr>
<var>DefineProperties</var> allows the contents of the string collection
to be streamed. As such, it overrides <link id="TPersistent.DefineProperties"/>
</descr>
<seealso>
<link id="TPersistent.DefineProperties"/>
</seealso>
</element>

<element name="TStrings.Error">  <!-- Procedure -->
<short>Raises an <link id="EStringListError"/> exception.</short>
<descr>
<p>
<var>Error</var> raises an <link id="EStringListError"/> exception. It passes
<var>Msg</var> as a format with <var>Data</var> as the only argument.
</p>
<p> This method can be used by descendent objects to raise an error.</p>
</descr>
<seealso>
<link id="EStringListError"/>
</seealso>
</element>

<element name="TStrings.Get">  <!-- Function -->
<short>Abstract read handler for the <link id="TStrings.Strings"/> property.</short>
<descr>
<p>
<var>Get</var> is the abstract read handler for the <link id="TStrings.Strings"/> 
property. This is an abstract method, hence it is not implemented in 
<var>TStrings</var>.
</p>
<p>
Descendent classes, such as <link id="TStringList"/> must override this
method and implement a routine that retrieves the <var>Index</var>-th string
in the list. <var>Index</var> should have a value between <var>0</var> and
<var>Count-1</var>, in all other cases an error should be raised using
<link id="TStrings.Error"/>.
</p>
</descr>
<seealso>
<link id="TStrings.Strings"/>
<link id="TStrings.Put"/>
<link id="TStrings.GetObject"/>
</seealso>
</element>

<element name="TStrings.GetCapacity">  <!-- Function -->
<short>Abstract Read handler for the <link id="TStrings.Capacity"/> property.</short>
<descr>
<p>
<var>GetCapacity</var> is the read handler for the <link
id="TStrings.Capacity"/> property. The implementation in <var>TStrings</var>
will return 0. 
</p>
<p>Descendent classes can override this method. It should return the 
current number of strings that can be held by the stringlist before 
it attempts to expand it's storage space.
</p>
</descr>
<seealso>
<link id="TStrings.Capacity"/>
<link id="TStrings.SetCapacity"/>
</seealso>
</element>

<element name="TStrings.GetCount">  <!-- Function -->
<short>Abstract read handler for the <link id="TStrings.Count"/> property.</short>
<descr>
<p>
<var>GetCount</var> is the abstract read handler for the <link
id="TStrings.Count"/> property. This is an abstract method, hence it is not implemented in 
<var>TStrings</var>.
</p>
<p>
Descendent classes must override this method. It should return the 
current number of strings in the list. (empty strings included). 
</p>
</descr>
<seealso>
<link id="TStrings.Count"/>
</seealso>
</element>

<element name="TStrings.GetObject">  <!-- Function -->
<short>Abstract read handler for the <link id="TStrings.Objects"/> property.</short>
<descr>
<p>
<var>GetObject</var> is the read handler for the <link
id="TStrings.Objects"/> property. The <var>TStrings</var> implementation of
this method ignores the <var>Index</var> argument and simply 
returns <var>Nil</var>.
</p>
<p>
Descendent classes that should support object storage should override this
method and return the object associated to the <var>Index</var>-th string 
in the list. <var>Index</var> should have a value between <var>0</var> and
<var>Count-1</var>. If <var>Index</var> is outside the allowed range, an
error should be raised using <link id="TStrings.Error"/>.
</p>
</descr>
<seealso>
<link id="TStrings.Objects"/>
<link id="TStrings.PutObject"/>
<link id="TStrings.Get"/>
</seealso>
</element>

<element name="TStrings.GetTextStr">  <!-- Function -->
<short>Read handler for the <link id="TStrings.Text"/> property.</short>
<descr>
<p><var>GetTextStr</var> is the read handler for the <link id="TStrings.Text"/>
property. It simply concatenates all strings in the list with a linefeed between
them, and returns the resulting string.
</p>
<p>
Descendent classes may override this method to implement an efficienter
algorithm which is more suitable to their storage method. 
</p>
</descr>
<seealso>
<link id="TStrings.Text"/>
<link id="TStrings.SetTextStr"/>
</seealso>
</element>

<element name="TStrings.Put">  <!-- Procedure -->
<short>Write handler for the <link id="TStrings.Strings"/> property.</short>
<descr>
<p>
<var>Put</var> is the write handler for the <link id="TStrings.Strings"/> 
property. It does this by saving the object associated to the 
<var>Index</var>-th string, deleting the <var>Index</var>-th string, and
inserting <var>S</var> and the saved object at position <var>Index</var>
with <link id="TStrings.InsertObject"/>
</p>
<p>
Descendent classes may wish to override <var>Put</var> to implement a more
efficient method. 
</p>
</descr>
<seealso>
<link id="TStrings.Strings"/>
<link id="TStrings.Get"/>
<link id="TStrings.PutObject"/>
</seealso>
</element>

<element name="TStrings.PutObject">  <!-- Procedure -->
<short>Write handler for the <link id="TStrings.Objects"/> property.</short>
<descr>
<p>
<var>PutObject</var> is the write handler for the <link
id="TStrings.Objects"/> property. The <var>TStrings</var> implementation of 
<var>PutObject</var> does nothing.
</p>
<p>
Descendent objects that should support Object storage must override this
method to store the <var>AObject</var> so that it is associated with the
<var>Index</var>-th string in the list. <var>Index</var> should have a value
between <var>0</var> and <var>Count-1</var>. If the value of
<var>Index</var> is out of range, an error should be raised using <link
id="TStrings.Error"/>.
</p>
</descr>
<seealso>
<link id="TStrings.Objects"/>
<link id="TStrings.GetObject"/>
<link id="TStrings.Put"/>
</seealso>
</element>

<element name="TStrings.SetCapacity">  <!-- Procedure -->
<short>Write handler for the <link id="TStrings.Capacity"/> property.</short>
<descr>
<p>
<var>SetCapacity</var> is the write handler for the <link
id="TStrings.Capacity"/> property. The <var>TStrings</var> implementation
of <var>SetCapacity</var> does nothing.
</p>
<p>
Descendent classes can override this method to set the current capacity of
the stringlist to <var>NewCapacity</var>. The capacity is the number of strings the list can hold
before it tries to expand its storage space. <var>NewCapacity</var> should
be no less than <var>Count</var>. 
</p>
</descr>
<seealso>
<link id="TStrings.Capacity"/>
<link id="TStrings.GetCapacity"/>
</seealso>
</element>

<element name="TStrings.SetTextStr">  <!-- Procedure -->
<short>Write handler for the <link id="TStrings.Text"/> property.</short>
<descr>
<p>
<var>SetTextStr</var> is the write method for the <link id="TStrings.Text"/>
property. It does nothing other than calling <link id="TStrings.SetText"/>.
</p>
<p>
Descendent classes may override this method to implement a more efficient 
algoritm that fits their storage method better.
</p>
</descr>
<seealso>
<link id="TStrings.Text"/>
<link id="TStrings.GetTextStr"/>
</seealso>
</element>

<element name="TStrings.SetUpdateState">  <!-- Procedure -->
<short>Sets the update state. </short>
<descr>
<p>
<var>SetUpdateState</var> sets the update state to <var>Updating</var>. The
<var>TStrings</var> implementation of <var>SetUpdateState</var> does
nothing.
</p>
<p>
Descendent objects may override this method to implement optimizations. If
<var>Updating</var> is <var>True</var> then the list of strings is about to
be updated (possibly many times). If it is <var>False</var> no more updates
will take place till the next <var>SetUpdateState</var> call.
</p>
</descr>
<seealso>
<link id="TStrings.BeginUpdate"/>
<link id="TStrings.EndUpdate"/>
</seealso>
</element>

<element name="TStrings.Destroy">  <!-- Destructor -->
<short>Frees all strings and objects, and removes the list from memory.</short>
<descr>
<var>Destroy</var> is the destructor of <var>TStrings</var> it does nothing
except calling the inherited destructor.
</descr>
<seealso>
</seealso>
</element>

<element name="TStrings.Add">  <!-- Function -->
<short>Add a string to the list</short>
<descr>
<var>Add</var> adds <var>S</var> at the end of the list and returns the
index of <var>S</var> in the list (which should equal <link id="Tstrings.Count"/>
</descr>
<seealso>
<link id="TStrings.Items"/>
<link id="TStrings.AddObject"/>"
<link id="TStrings.Insert"/>
<link id="TStrings.Delete"/>
<link id="TStrings.Strings"/>
<link id="TStrings.Count"/>
</seealso>
</element>

<element name="TStrings.AddObject">  <!-- Function -->
<short>Add a string and associated object to the list.</short>
<descr>
<p>
<var>AddObject</var> adds <var>S</var> to the list of strings, and
associates <var>AObject</var> with it. It returns the index of <var>S</var>.
</p>
<remark>
An object added to the list is not automatically destroyed by the list of
the list is destroyed or the string it is associated with is deleted. It is
the responsibility of the application to destroy any objects associated with
strings.
</remark>
</descr>
<seealso>
<link id="TStrings.Add"/>
<link id="Tstrings.Items"/>
<link id="TStrings.Objects"/>
<link id="Tstrings.InsertObject"/>
</seealso>
</element>

<element name="TStrings.Append">  <!-- Procedure -->
<short>Add a string to the list.</short>
<descr>
<var>Append</var> does the same as <link id="TStrings.Add"/>, only it does
not return the index of the inserted string. 
</descr>
<seealso>
<link id="TStrings.Add"/>
</seealso>
</element>

<element name="TStrings.AddStrings">  <!-- Procedure -->
<short>Add contents of another stringlist to this list.</short>
<descr>
<var>AddStrings</var> adds the contents of <var>TheStrings</var> to the
stringlist. Any associated objects are added as well.
</descr>
<seealso>
<link id="TStrings.Add"/>
<link id="TStrings.Assign"/>
</seealso>
</element>

<element name="TStrings.Assign">  <!-- Procedure -->
<short>Assign the contents of another stringlist to this one.</short>
<descr>
<var>Assign</var> replaces the contents of the stringlist with the contents
of <var>Source</var> if <var>Source</var> is also of type
<var>TStrings</var>. Any associated objects are copied as well.
</descr>
<seealso>
<link id="TStrings.Add"/>
<link id="TStrings.AddStrings"/>
<link id="TPersistent.Assign"/>
</seealso>
</element>

<element name="TStrings.BeginUpdate">  <!-- Procedure -->
<short>Mark the beginning of an update batch.</short>
<descr>
<p>
<var>BeginUpdate</var> increases the update count by one. It is advisable to
call <var>BeginUpdate</var> before lengthy operations on the stringlist. At
the end of these operation, <link id="TStrings.EndUpdate"/> should be
called to mark the end of the operation.  Descendent classes may use this
information to perform optmizations. e.g. updating the screen only once
after many strings were added to the list.
</p>
<p>
All <var>TStrings</var> methods that modify the string list call
<var>BeginUpdate</var> before the actual operation, and call
<var>endUpdate</var> when the operation is finished. Descendent classes
should also call these methods when modifying the string list. 
</p>
<remark>
<p>
Always put the corresponding call to <link id="TStrings.EndUpdate"/> in the
context of a <var>Finally</var> block, to ensure that the update count is
always descreased at the end of the operation, even if an exception
occurred:
</p>
<code>
  With MyStrings do
    try
      BeginUpdate;
      // Some lengthy operation.
    Finally
      EndUpdate
    end;  
</code>
</remark>
</descr>
<seealso>
<link id="TStrings.EndUpdate"/>
</seealso>
</element>

<element name="TStrings.Clear">  <!-- Procedure -->
<short>Removes all strings and associated objects from the list.</short>
<descr>
<p>
<var>Clear</var> will remove all strings and their associated objects from
the list. After a call to clear, <link id="TStrings.Count"/> is zero.
</p>
<p>
Since it is an abstract method, <var>TStrings</var> itself does not implement 
<var>Clear</var>. Descendent classes such as <link
id="TStringList"/> implement this method.
</p>
</descr>
<seealso>
<link id="TStrings.Items"/>
<link id="TStrings.Delete"/>
<link id="TStrings.Count"/>"
</seealso>
</element>

<element name="TStrings.Delete">  <!-- Procedure -->
<short>Delete a string from the list.</short>
<descr>
<p>
<var>Delete</var> deletes the string at position <var>Index</var> from the
list. The associated object is also removed from the list, but not
destroyed. <var>Index</var> is zero-based, and should be in the range 
<var>0</var> to <var>Count-1</var>.
</p>
<p>
Since it is an abstract method, <var>TStrings</var> itself does not implement 
<var>Delete</var>. Descendent classes such as <link
id="TStringList"/> implement this method.
</p>
</descr>
<errors>
If <var>Index</var> is not in the allowed range, an <link
id="EStringListError"/> is raised.
</errors>
<seealso>
<link id="TStrings.Insert"/>
<link id="TStrings.Items"/>
<link id="TStrings.Clear"/>
</seealso>
</element>

<element name="TStrings.EndUpdate">  <!-- Procedure -->
<short>Mark the end of an update batch.</short>
<descr>
<p>
<var>EndUpdate</var> should be called at the end of a lengthy operation on
the stringlist, but only if there was a call to <var>BeginUpdate</var> before
the operation was started. It is best to put the call to
<var>EndUpdate</var> in the context of a <var>Finally</var> block, so it
will be called even if an exception occurs.
</p>
<p>
For more information, see <link id="TStrings.BeginUpdate"/>.
</p>
</descr>
<seealso>
<link id="TStrings.BeginUpdate"/>
</seealso>
</element>

<element name="TStrings.Equals">  <!-- Function -->
<short>Compares the contents of two stringlists.</short>
<descr>
<p>
<var>Equals</var> compares the contents of the stringlist with the contents
of <var>TheStrings</var>. If the contents match, i.e. the stringlist contain 
an equal amount of strings, and all strings match, then <var>True</var> is
returned. If the number of strings in the lists is is unequal, or they
contain one or more different strings, <var>False</var> is returned.
</p>
<remark>
<ol>
<li>The strings are compared case-insensitively.</li>
<li>The associated objects are not compared</li>
</ol>
</remark> 
</descr>
<seealso>
<link id="Tstrings.Items"/>
<link id="TStrings.Count"/>
<link id="TStrings.Assign"/>
</seealso>
</element>

<element name="TStrings.Exchange">  <!-- Procedure -->
<short>Exchanges two strings in the list.</short>
<descr>
<p>
<var>Exchange</var> exchanges the strings at positions <var>Index1</var>
and <var>Index2</var>. The associated objects are also exchanged.
</p>
<p>
Both indexes must be in the range of valid indexes, i.e. must have a
value between <var>0</var> and <var>Count-1</var>.
</p>
</descr>
<errors>
If either <var>Index1</var> or <var>Index2</var> is not in the range of valid
indexes, an <link id="EStringListError"/> exception is raised.
</errors>
<seealso>
<link id="TStrings.Move"/>
<link id="TStrings.Strings"/>
<link id="TStrings.Count"/>
</seealso>
</element>

<element name="TStrings.GetText">  <!-- Function -->
<short>Returns the contents as a PChar</short>
<descr>
<p>
<var>GetText</var> allocates a memory buffer and compies the contents of the
stringlist to this buffer as a series of strings, separated by an
end-of-line marker. The buffer is zero terminated.
</p>
<remark>
The caller is responsible for freeing the returned memory buffer. 
</remark>
</descr>
<seealso>
</seealso>
</element>

<element name="TStrings.IndexOf">  <!-- Function -->
<short>Find a string in the list and return its position.</short>
<descr>
<p>
<var>IndexOf</var> searches the list for <var>S</var>. The search is
case-insensitive. If a matching entry is found, its position is returned.
if no matching string is found, <var>-1</var> is returned.
</p>
<remark>
<ol>
<li>Only the first occurrence of the string is returned.</li>
<li>The returned position is zero-based, i.e. 0 indicates the first string
in the list.</li>
</ol>
</remark>
</descr>
<seealso>
<link id="TStrings.IndexOfObject"/>
<link id="TStrings.IndexOfName"/>
<link id="TStrings.Strings"/>
</seealso>
</element>

<element name="TStrings.IndexOfName">  <!-- Function -->
<short>Finds the index of a name in the name-value pairs.</short>
<descr>
<p>
<var>IndexOfName</var> searches in the list of strings for a name-value pair
with name part <var>Name</var>. If such a pair is found, it returns the
index of the pair in the stringlist. If no such pair is found, the function
returns <var>-1</var>. The search is done case-insensitive.
</p>
<remark>
<ol>
<li>Only the first occurrence of a matching name-value pair is returned.</li>
<li>The returned position is zero-based, i.e. 0 indicates the first string
in the list.</li>
</ol>
</remark>
</descr>
<seealso>
<link id="TStrings.IndexOf"/>
<link id="TStrings.IndexOfObject"/>
<link id="TStrings.Strings"/>
</seealso>
</element>

<element name="TStrings.IndexOfObject">  <!-- Function -->
<short>Finds an object in the list and returns its index.</short>
<descr>
<p>
<var>IndexOfObject</var> searchs through the list of strings till it find a
string associated with <var>AObject</var>, and returns the index of this
string. If no such string is found, <var>-1</var> is returned.
</p>
<remark>
<ol>
<li>Only the first occurrence of a string with associated object
<var>AObject</var> is returned; if more strings in the list can be
associated with <var>AObject</var>, they will not be found by this routine.</li>
<li>The returned position is zero-based, i.e. 0 indicates the first string
in the list.</li>
</ol>
</remark>
</descr>
<seealso>
</seealso>
</element>

<element name="TStrings.Insert">  <!-- Procedure -->
<short>Insert a string in the list.</short>
<descr>
<p>
<var>Insert</var> inserts the string <var>S</var> at position
<var>Index</var> in the list. <var>Index</var> is a zero-based position, 
and can have values from <var>0</var> to <var>Count</var>. If
<var>Index</var> equals <var>Count</var> then the string is appended to the
list.
</p>
<remark>
<ol>
<li>All methods that add strings to the list use <var>Insert</var> to add
a string to the list.</li>
<li>If the string has an associated object, use <link
id="TStrings.InsertObject"/> instead.</li>
</ol>
</remark>
</descr>
<errors>
If <var>Index</var> is less than zero or larger than <var>Count</var> then
an <link id="EStringListError"/> exception is raised.
</errors>
<seealso>
<link id="TStrings.Add"/>
<link id="TStrings.InsertObject"/>
<link id="TStrings.Append"/>
<link id="TStrings.Delete"/>
</seealso>

</element>

<element name="TStrings.InsertObject">  <!-- Procedure -->
<short>Insert a string and associated object in the list.</short>
<descr>
<p>
<var>InsertObject</var> inserts the string <var>S</var> and its associated
object<var>AObject</var> at position <var>Index</var> in the list. 
<var>Index</var> is a zero-based position, and can have values from 
<var>0</var> to <var>Count</var>. If <var>Index</var> equals 
<var>Count</var> then the string is appended to the list.
</p>
</descr>
<errors>
If <var>Index</var> is less than zero or larger than <var>Count</var> then
an <link id="EStringListError"/> exception is raised.
</errors>
<seealso>
<link id="TStrings.Insert"/>
<link id="TStrings.AddObject"/>
<link id="TStrings.Append"/>
<link id="TStrings.Delete"/>
</seealso>
</element>

<element name="TStrings.LoadFromFile">  <!-- Procedure -->
<short>Load the contents of a file as a series of strings.</short>
<descr>
<p>
<var>LoadFromFile</var> loads the contents of a file into the stringlist.
Each line in the file (as marked by the end-of-line marker of the
particular OS the application runs on) becomes one string in the stringlist. 
This action replaces
the contents of the stringlist, it does not append the strings to the
current content.
</p>
<p>
<var>LoadFromFile</var> simply creates a <link id="TFileStream">file
stream</link> with the given filename, and then executes 
<link id="TStrings.LoadfromStream"/>; after that the file stream object 
is destroyed again.
</p>
</descr>
<seealso>
<link id="TStrings.LoadFromStream"/>
<link id="TStrings.SaveToFile"/>
<link id="Tstrings.SaveToStream"/>
</seealso>
</element>

<element name="TStrings.LoadFromStream">  <!-- Procedure -->
<short>Load the contents of a stream as a series of strings.</short>
<descr>
<var>LoadFromStream</var> loads the contents of <var>Stream</var>
 into the stringlist.
Each line in the stream (as marked by the end-of-line marker of the
particular OS the application runs on) becomes one string in the stringlist. 
This action replaces
the contents of the stringlist, it does not append the strings to the
current content. 
</descr>
<seealso>
<link id="TStrings.LoadFromFile"/>
<link id="TStrings.SaveToFile"/>
<link id="Tstrings.SaveToStream"/>
</seealso>
</element>

<element name="TStrings.Move">  <!-- Procedure -->
<short>Move a string from one place in the list to another.</short>
<descr>
<p>
<var>Move</var> moves the string at position <var>CurIndex</var> so
it has position <var>NewIndex</var> after the move operation. The object
associated to the string is also moved. <var>CurIndex</var> and
<var>NewIndex</var> should be in the range of <var>0</var> to
<var>Count-1</var>.
</p>
<remark>
<p>
<var>NewIndex</var> is <em>not</em> the position in the stringlist before
the move operation starts. The move operation
</p>
<ol>
<li> removes the string from position <var>CurIndex</var></li>
<li> inserts the string at position <var>NewIndex</var></li>
</ol>
<p>
This may not lead to the desired result if <var>NewIndex</var> is bigger
than <var>CurIndex</var>. Consider the following example:
</p>
<code>
  With MyStrings do
    begin
    Clear;
    Add('String 0');
    Add('String 1');
    Add('String 2');
    Add('String 3');
    Add('String 4');
    Move(1,3);
    end;
</code>
<p>
After the <var>Move</var> operation has completed, 'String 1' will be between 'String 3'
and 'String 4'. 
</p>
</remark>
</descr>
<errors>
If either <var>CurIndex</var> or <var>NewIndex</var> is outside the allowed
range, an <link id="EStringListError"/> is raised.
</errors>
<seealso>
<link id="TStrings.Exchange"/>
</seealso>
</element>

<element name="TStrings.SaveToFile">  <!-- Procedure -->
<short>Save the contents of the list to a file.</short>
<descr>
<p>
<var>SaveToFile</var> saves the contents of the stringlist to the file with
name <var>FileName</var>. It writes the strings to the file, separated by
end-of-line markers, so each line in the file will contain 1 string from the
stringlist.
</p>
<p>
<var>SaveToFile</var> creates a <link id="TFileStream">file stream</link>
with name <var>FileName</var>, calls <link id="TStrings.SaveToStream"/>
and then destroys the file stream object.
</p>
</descr>
<errors>
An <link id="EStreamError"/> exception can be raised if the file <var>FileName</var> cannot be opened,
or if it cannot be written to.
</errors>
<seealso>
<link id="TStrings.SaveToStream"/>
<link id="Tstrings.LoadFromStream"/>
<link id="TStrings.LoadFromFile"/>
</seealso>
</element>

<element name="TStrings.SaveToStream">  <!-- Procedure -->
<short>Save the contents of the string to a stream.</short>
<descr>
<p>
<var>SaveToStream</var> saves the contents of the stringlist to
<var>Stream</var>. It writes the strings to the stream, separated by
end-of-line markers, so each 'line' in the stream will contain 1 string from the
stringlist.
</p>
</descr>
<errors>
An <link id="EStreamError"/> exception can be raised if the stream cannot be written to.
</errors>
<seealso>
<link id="TStrings.SaveToFile"/>
<link id="Tstrings.LoadFromStream"/>
<link id="TStrings.LoadFromFile"/>
</seealso>
</element>

<element name="TStrings.SetText">  <!-- Procedure -->
<short>Set the contents of the list from a PChar.</short>
<descr>
<var>SetText</var> parses the contents of <var>TheText</var> and fills the
stringlist based on the contents. It regards <var>TheText</var> as a series
of strings, separated by end-of-line markers. Each of these strings is added
to the stringlist.
</descr>
<seealso>
<link id="TStrings.Text"/>
</seealso>
</element>

<element name="TStrings.Capacity">  <!-- Property -->
<short>Capacity of the list, i.e. number of strings that the list can
currently hold before it tries to expand.</short>
<descr>
<p>
<var>Capacity</var> is the number of strings that the list can hold before
it tries to allocate more memory. 
</p>
<p><var>TStrings</var> returns <link id="TStrings.Count"/> when read. Trying
to set the capacity has no effect. Descendent classes such as 
<link id="TStringlist"/> can override this property such that it actually
sets the new capacity.
</p>
</descr>
<seealso>
<link id="TStringList"/>
<link id="TStrings.Count"/>
</seealso>
</element>

<element name="TStrings.CommaText">  <!-- Property -->
<short>Contents of the list as a comma-separated string.</short>
<descr>
<p>
<var>CommaText</var> represents the stringlist as a single string,
consisting of a comma-separated concatenation of the strings in the list. 
If one of the strings contains spaces, comma's or quotes it will be enclosed by 
double quotes. Any double quotes in a string will be doubled. For instance
the following strings:
</p>
<pre>
Comma,string
Quote"string
Space string
NormalSttring
</pre>
<p>
is converted to
</p>
<code>
"Comma,string","Quote""String","Space string",NormalString
</code>
<p>
Conversely, when setting the <var>CommaText</var> property, the text will be parsed
according to the rules outlined above, and the strings will be set
accordingly. Note that spaces will in this context be regarded as string
separators, unless the string as a whole is contained in double quotes.
Spaces that occur next to a delimiter will be ignored.
The following string:
</p>
<pre>
"Comma,string" , "Quote""String",Space string,, NormalString
</pre>
<p>
Will be converted to
</p>
<pre>
Comma,String
Quote"String
Space
String

NormalString
</pre>
</descr>
<seealso>
<link id="TStrings.Text"/>
<link id="TStrings.SetText"/>
</seealso>
</element>

<element name="TStrings.Count">  <!-- Property -->
<short>Number of strings in the list.</short>
<descr>
<p>
<var>Count</var> is the current number of strings in the list.
<var>TStrings</var> does not implement this property; descendent classes
should override the property read handler to return the correct value.
</p>
<p>
Strings in the list are always uniquely identified by their
<var>Index</var>; the index of a string is zero-based, i.e. it's supported
range is <var>0</var> to <var>Count-1</var>. trying to access a string with
an index larger than or equal to <var>Count</var> will result in an error.
Code that iterates over the list in a stringlist should always take into
account the zero-based character of the list index.
</p>
</descr>
<seealso>
<link id="TStrings.Strings"/>
<link id="TStrings.Objects"/>
<link id="TStrings.Capacity"/>
</seealso>
</element>

<element name="TStrings.Names">  <!-- Property -->
<short>Name parts of the name-value pairs in the list.</short>
<descr>
<p>
<var>Names</var> provides indexed access to the names of teh name-value
pairs in the list. It returns the name part of the <var>Index</var>-th
string in the list.
</p>
<remark>
The index is not an index based on the number of name-value pairs in the
list. It is the name part of the name-value pair a string <var>Index</var>
in the list. If the string at position <var>Index</var> is not a name-value
pair (i.e. does not contain the equal sign (=)), then an empty name is
returned.
</remark> 
</descr>
<seealso>
<link id="TStrings.Values"/>
<link id="TStrings.IndexOfName"/>
</seealso>
</element>

<element name="TStrings.Objects">  <!-- Property -->
<short>Indexed access to the objects associated with the strings in the
list.</short>
<descr>
<p>
<var>Objects</var> provides indexed access to the objects associated to
the strings in the list. <var>Index</var> is a  zero-based index and 
must be in the range of <var>0</var> to <var>Count-1</var>. 
</p>
<p>
Setting the <var>objects</var> property will not free the previously associated object,
if there was one. The caller is repsonsible for freeing the object that
was previously associated to the string.
</p>
<p>
<var>TStrings</var> does not implement any storage for objects. Reading the
<var>Objects</var> property will always return <var>Nil</var>, Setting the
property will have no effect. It is the responsability of the descendent
classes to provide storage for the associated objects.
</p>
</descr>
<errors>
If an <var>Index</var> outside the valid range is specified, an <link
id="EStringListError"/> exception will be raised.
</errors>
<seealso>
<link id="TStrings.Strings"/>
<link id="TStrings.IndexOfObject"/>
<link id="TStrings.Names"/>
<link id="TStrings.Values"/>
</seealso>
</element>

<element name="TStrings.Values">  <!-- Property -->
<short>Value parts of the name-value pairs in the list.</short>
<descr>
<p>
<var>Values</var> represents the value parts of the name-value pairs in the
list.
</p>
<p>
When reading this property, if there is a name-value pair in the list 
of strings that has name part <var>Name</var>, then the corresponding value 
is returned. If there is no such pair, an empty string is returned.
</p>
<p>
When writing this value, first it is checked whether there exists a 
name-value pair in the list with name <var>Name</var>. If such a pair is
found, it's value part is overwritten with the specified value. If no
such pair is found, a new name-value pair is added with the specified
<var>Name</var> and value.
</p>
<remark>
<ol>
<li>Names are compared case-insensitively.</li>
<li>Any character, including whitespace, up till the first equal (=) sign 
in a string is considered part of the name.</li>
</ol>
</remark>
</descr>
<seealso>
<link id="TStrings.Names"/>
<link id="TStrings.Strings"/>
<link id="TStrings.Objects"/>
</seealso>
</element>

<element name="TStrings.Strings">  <!-- Property -->
<short>Indexed access to teh strings in the list.</short>
<descr>
<p>
<var>Strings</var> is the default property of <var>TStrings</var>. It
provides indexed read-write access to the list of strings. Reading it will
return the string at position <var>Index</var> in the list. Writing it will
set the string at position <var>Index</var>. 
</p>
<p>
<var>Index</var> is the position of the string in the list. It is
zero-based, i.e. valued values range from <var>0</var> (the first string in
the list) till <var>Count-1</var> (the last string in the list). 
When browsing through the strings in the list, this fact must be taken into
account.
</p>
<p>
To access the objects associated with the strings in the list, use the <link
id="TStrings.Objects"/> property. The name parts of name-value pairs can be
accessed with the <link id="TStrings.Names"/> property, and the values can
be set or read through the <link id="TStrings.Values"/> property.
</p>
<p>
Searching through the list can be done using the <link
id="TStrings.IndexOf"/> method.
</p>
</descr>
<errors>
If <var>Index</var> is outside the allowed range, an <link
id="EStringListError"/> exception is raised.
</errors>
<seealso>
<link id="TStrings.Count"/>
<link id="TStrings.Objects"/>
<link id="TStrings.Names"/>
<link id="TStrings.Values"/>
<link id="TStrings.IndexOf"/>
</seealso>
</element>

<element name="TStrings.Text">  <!-- Property -->
<short>Contents of the list as one big string.</short>
<descr>
<p>
<var>Text</var> returns, when read, the contents of the stringlist as one 
big string consisting of all strings in the list, separated by an
end-of-line marker. When this property is set, the string will be cut into
smaller strings, based on the positions of end-of-line markers in the
string. Any previous content of the stringlist will be lost.
</p>
<remark>
If any of the strings in the list contains an end-of-line marker, then the
resulting string will appear to contain more strings than actually present
in the list. To avoid this ambiguity, use the <link id="TStrings.CommaText"/> 
property instead.
</remark>
</descr>
<seealso>
<link id="TStrings.Strings"/>
<link id="TStrings.Count"/>
<link id="TStrings.CommaText"/>
</seealso>
</element>

<element name="TStrings.StringsAdapter">  <!-- Property -->
<short>Not implemented in Free Pascal.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TDuplicates">  <!-- Enumeration type -->
<short>Type to describe what to do with duplicate values in a <link
id="TStringlist"/>.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TDuplicates.dupIgnore">  <!-- Enumeration value -->
<short>Duplicate values will not be be added to the list, but no error will
be triggered.</short>
<seealso>
</seealso>
</element>

<element name="TDuplicates.dupAccept">  <!-- Enumeration value -->
<short>Duplicate values can be added to the list.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TDuplicates.dupError">  <!-- Enumeration value -->
<short>If an attempt is made to add a duplicate value to the list, an
<link id="EStringListError"/> exception is raised.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="PStringItem">  <!-- Pointer type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringItem">  <!-- Record type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringItem.FString">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringItem.FObject">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="PStringItemList">  <!-- Pointer type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringItemList">  <!-- Array type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TStringList
  *********************************************************************
-->

<element name="TStringList">  <!-- Class -->
<short>Standard implementation of the <link id="TStrings"/> class.</short>
<descr>
<p>
<var>TStringList</var> is a descendent class of <link id="TStrings"/> that
implements all of the abstract methods introduced there. It also introduces 
some additional methods:
</p>
<ul>
<li>Sort the list, or keep the list sorted at all times</li>
<li>Special handling of duplicates in sorted lists</li>
<li>Notification of changes in the list</li>
</ul>
</descr>
<seealso>
<link id="TStrings"/>
<link id="TStrings.Duplicates"/>
<link id="TStrings.Sorted"/>
</seealso>
</element>

<element name="TStringList.Changed">  <!-- Procedure -->
<short>Called when the list of strings was modified.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.Changing">  <!-- Procedure -->
<short>Called when the list is changing.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.Get">  <!-- Function -->
<short>Overrides the standard read handler for the <link id="TStrings.Strings"/> property.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.GetCapacity">  <!-- Function -->
<short>Overrides the standard read handler for the <link
id="TStrings.Capacity"/> property.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.GetCount">  <!-- Function -->
<short>Overrides the standard read handler for the <link   
id="TStrings.Count"/> property.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.GetObject">  <!-- Function -->
<short>Overrides the standard read handler for the <link   
id="TStrings.Objects"/> property.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.Put">  <!-- Procedure -->
<short>Overrides the standard write handler for the <link   
id="TStrings.Strings"/> property.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.PutObject">  <!-- Procedure -->
<short>Overrides the standard write handler for the <link
id="TStrings.Objects"/> property.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.SetCapacity">  <!-- Procedure -->
<short>Overrides the standard write handler for the <link
id="TStrings.Capacity"/> property.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.SetUpdateState">  <!-- Procedure -->
<short>Overrides the standard <link id="TStrings.SetUpdateState"/>
call.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.Destroy">  <!-- Destructor -->
<short>Destroys the stringlist.</short>
<descr>
<p>
<var>Destroy</var> clears the stringlist, release all memory allocated for
the storage of the strings, and then calls the inherited destroy method.
</p>
<remark>
Any objects associated to strings in the list will <em>not</em> be
destroyed; it is the responsability of the caller to destroy all objects
associated with strings in the list.
</remark>
</descr>
</element>

<element name="TStringList.Add">  <!-- Function -->
<short>Implements the <link id="TStrings.Add"/> function.</short>
<descr>
<p>
<var>Add</var> will add <var>S</var> to the list. If the list is sorted and
the string <var>S</var> is already present in the list and 
<link id="TStringList.Duplicates"/> is <var>dupError</var> then an <link
id="EStringListError"/> exception is raised. If <var>Duplicates</var> is
set to <var>dupIgnore</var> then the return value is underfined.
</p>
<p>
If the list is sorted, new strings will not necessarily be added to the end
of the list, rather they will be inserted at their alphabetical position.
</p>
</descr>
<errors>
If the list is sorted and the string <var>S</var> is already present in the list and 
<link id="TStringList.Duplicates"/> is <var>dupError</var> then an <link
id="EStringListError"/> exception is raised.
</errors>
<seealso>
<link id="TStringList.Insert"/>
<link id="TStringList.Duplicates"/>
</seealso>
</element>

<element name="TStringList.Clear">  <!-- Procedure -->
<short>Implements the <link id="TStrings.Add"/> function.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.Delete">  <!-- Procedure -->
<short>Implements the <link id="TStrings.Delete"/> function.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.Exchange">  <!-- Procedure -->
<short>Implements the <link id="TStrings.Exchange"/> function.</short>
<descr>
<p>
<var>Exchange</var> will exchange two items in the list as described in 
<link id="TStrings.Exchange"/>. 
</p>
<remark>
<var>Exchange</var> will not check whether the list os sorted or not; 
if <var>Exchange</var> is called on a sorted list and the strings are not
identical, the sort order of the list will be destroyed.
</remark>
</descr>
<seealso>
<link id="TStringList.Sorted"/>
<link id="TStrings.Exchange"/>
</seealso>
</element>

<element name="TStringList.Find">  <!-- Function -->
<short>Locates the index for a given string in sorted lists.</short>
<descr>
<p>
<var>Find</var> returns <var>True</var> if the string <var>S</var> is present in the
list. Upon exit, the <var>Index</var> parameter will contain the position of
the string in the list. If the string is not found, the function will return
<var>False</var> and <var>Index</var> will contain the position where the
string will be inserted if it is added to the list.
</p>
<remark>
<ol>
<li> Use this method only on sorted lists. For unsorted lists, use <link
id="TStringList.IndexOf"/> instead.</li>
<li>Find uses a binary search method to locate the string</li>
</ol>
</remark>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.IndexOf">  <!-- Function -->
<short>Overrides the <link id="TStrings.IndexOf"/> property.</short>
<descr>
<var>IndexOf</var> overrides the ancestor method <link
id="TStrings.indexOf"/>. It tries to optimize the
search by executing a binary search if the list is sorted. The function
returns the position of <var>S</var> if it is found in the list, or -1 if
the string is not found in the list.
</descr>
<seealso>
<link id="TStrings.IndexOf"/>
<link id="TStringList.Find"/>
</seealso>
</element>

<element name="TStringList.Insert">  <!-- Procedure -->
<short>Overrides the <link id="TStrings.Insert"/> method.</short>
<descr>
<var>Insert</var> will insert the string <var>S</var> at position
<var>Index</var> in the list. If the list is sorted, an <link
id="EStringListError"/> exception will be raised instead. <var>Index</var>
is a zero-based position. 
</descr>
<errors>
If <var>Index</var> contains an invalid value (less than zero or larger than
<var>Count</var>, or the list is sorted, an <link id="EStringListError"/>
exception will be raised.
</errors>
<seealso>
<link id="TStringList.Add"/>
<link id="TStrings.Insert"/>
<link id="TStringList.InsertObject"/>
</seealso>
</element>

<element name="TStringList.Sort">  <!-- Procedure -->
<short>Sorts the strings in the list.</short>
<descr>
<var>Sort</var> will sort the strings in the list using the quicksort
algorithm. If the list has its <link id="TStringList.Sorted"/> property set
to <var>True</var> then nothing will be done. 
</descr>
<seealso>
<link id="TStringList.Sorted"/>
</seealso>
</element>

<element name="TStringList.Duplicates">  <!-- Property -->
<short>Describes the behaviour of a sorted list with respect to duplicate
strings.</short>
<descr>
<p>
<var>Duplicates</var> describes what to do in case a duplicate value is
added to the list:
</p>
<table>
<tr><td>dupIgnore</td><td><printshort id="TDuplicates.dupIgnore"/></td></tr>
<tr><td>dupError</td><td><printshort id="TDuplicates.dupError"/></td></tr>
<tr><td>dupAccept</td><td><printshort id="TDuplicates.dupAccept"/></td></tr>
</table>
<p>
If the stringlist is not sorted, the <var>Duplicates</var> setting is
ignored.
</p>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringList.Sorted">  <!-- Property -->
<short>Determines whether the list is sorted or not.</short>
<descr>
<p>
<var>Sorted</var> can be set to <var>True</var> in order to cause the list
of strings to be sorted. Further additions to the list will be inserted at
the correct position so the list remains sorted at all times. Setting the 
property to <var>False</var> has no immediate effect, but will allow strings
to be inserted at any position.
</p>
<remark>
<ol>
<li>
When <var>Sorted</var> is <var>True</var>, <link id="TStringList.Insert"/>
cannot be used. For sorted lists, <link id="TStringList.Add"/> should be
used instead.</li>
<li>If <var>Sorted</var> is <var>True</var>, the <link
id="TStringList.Duplicates"/> setting has effect. This setting is ignored
when <var>Sorted</var> is <var>False</var>.</li>
</ol>
</remark>
</descr>
<seealso>
<link id="TStringList.Sort"/>
<link id="TStringList.Duplicates"/>
<link id="TStringList.Add"/>
<link id="TstringList.Insert"/>
</seealso>
</element>

<element name="TStringList.OnChange">  <!-- Property -->
<short>Event triggered after the list was modified.</short>
<descr>
<p>
<var>OnChange</var> can be assigned to respond to changes that have occurred
in the list. The handler is called whenever strings are added, moved,
modified or deleted from the list. 
</p>
<p>
The <var>Onchange</var> event is triggered after the modification took place. 
When the modification is about to happen, an <link
id="TstringList.OnChanging"/> event occurs.
</p>
</descr>
<seealso>
<link id="TStringList.OnChanging"/>
</seealso>
</element>

<element name="TStringList.OnChanging">  <!-- Property -->
<short>Event triggered when the list is about to be modified.</short>
<descr>
<p>
<var>OnChanging</var> can be assigned to respond to changes that will occurred
in the list. The handler is called whenever strings will be added, moved,
modified or deleted from the list.
</p>
<p>
The <var>Onchanging</var> event is triggered before the modification will
take place. When the modification has happened, an <link           
id="TstringList.OnChange"/> event occurs.
</p>
</descr> 
<seealso>
<link id="TStringList.OnChange"/>
</seealso>
</element>

<!--
  *********************************************************************
  TStream
  *********************************************************************
-->

<element name="TStream">  <!-- Class -->
<short>Base class for streams.</short>
<descr>
<p>
<var>TStream</var> is the base class for all streaming classes. It defines
abstract methods for <link id="TStream.Read">reading</link>, <link
id="TStream.Write">writing</link> from and to streams, as well as functions to
determine the size of the stream as well as the current position of the
stream.
</p>
<p>Descendent classes such as <link id="TMemoryStream"/> or <link
id="TFileStream"/> then implement these abstract methods to write streams to
memory or file.
</p>
</descr>
<seealso>
<link id="TMemoryStream"/>
<link id="TFileStream"/>
<link id="TStringStream"/>
</seealso>
</element>

<element name="TStream.SetSize">  <!-- Procedure -->
<short>Sets the size of the stream</short>
<descr>
<var>SetSize</var> is the write handler for the <link id="TStream.Size"/>
property. The <var>TStream</var> implementation of <var>SetSize</var> does
nothing, but descendent classes may override this methods to allow
programmers to set the size of the stream.
</descr>
<seealso>
<link id="TStream.GetSize"/>
<link id="TStream.Size"/>
</seealso>
</element>

<element name="TStream.Read">  <!-- Function -->
<short>Reads data from the stream to a buffer and returns the number of
bytes read.</short>
<descr>
<p>
<var>Read</var> attempts to read <var>Count</var> from the stream to 
<var>Buffer</var> and returns the number of bytes actually read.
</p>
<p>This method should be used when the number of bytes is not determined. 
If a specific number of bytes is expected, use <link
id="TSTream.ReadBuffer"/> instead. 
</p>
<p>
<var>Read</var> is an abstract method that is overridden by descendent
classes to do the actual reading.
</p>
</descr>
<errors>
Descendent classes that do not allow reading from the stream may raise an
exception when the <var>Read</var> is used.
</errors>
<seealso>
<link id="TStream.Write"/>
<link id="TStream.ReadBuffer"/>
</seealso>
</element>

<element name="TStream.Write">  <!-- Function -->
<short>Writes data from the stream to the buffer and returns the number of
bytes written.</short>
<descr>
<p>
<var>Write</var> attempts to write <var>Count</var> bytes from
<var>Buffer</var> to the stream. It returns the actual number of bytes
written to the stream.
</p>
<p>This method should be used when the number of bytes that should be
written is not determined. If a specific number of bytes should be 
written, use <link id="TSTream.WriteBuffer"/> instead. 
</p>
<p>
<var>Write</var> is an abstract method that is overridden by descendent
classes to do the actual writinging.
</p>
</descr>
<errors>
Descendent classes that do not allow writing to the stream may raise an
exception when <var>Write</var> is used.
</errors>
<seealso>
<link id="TStream.Read"/>
<link id="TStream.WriteBuffer"/>
</seealso>
</element>

<element name="TStream.Seek">  <!-- Function -->
<short>Sets the current position in the stream</short>
<descr>
<p>
<var>Seek</var> sets the position of the stream to <var>Offset</var> bytes
from <var>Origin</var>. <var>Origin</var> can have one of the following
values:
</p>
<table>
<tr><td>Constant</td><td>Meaning</td></tr>
<tr><td>soFromBeginning</td><td>Set the position relative to the start of
the stream.</td></tr>
<tr><td>soFromCurrent</td><td>Set the position relative to the beginning of
the stream.</td></tr>
<tr><td>soFromEnd</td><td>Set the position relative to the end of the
stream.</td></tr>
</table>
<p>
<var>Offset</var> should be negative when the origin is <var>SoFromEnd</var>. 
It should be positive for <var>soFromBeginning</var> and can have both signs
for <var>soFromCurrent</var>
</p>
<p>
This is an abstract method, which must be overridden by descendent classes.
They may choose not to implement this method for all values of
<var>Origin</var> and <var>Offset</var>. 
</p>
</descr>
<errors>
An exception may be raised if this method is called with an invalid pair of
<var>Offset</var>,<var>Origin</var> values. e.g. a negative
<var>offset</var> for <var>soFromBeginning</var>.
</errors>
<seealso>
<link id="TStream.Position"/>
</seealso>
</element>

<element name="TStream.ReadBuffer">  <!-- Procedure -->
<short>Reads data from the stream to a buffer</short>
<descr>
<p>
<var>ReadBuffer</var> reads <var>Count</var> bytes of the stream into
<var>Buffer</var>. If the stream does not contain <var>Count</var> bytes,
then an exception is raised.
</p>
<p>
<var>ReadBuffer</var> should be used to read in a fixed number of bytes,
such as when reading structures or the content of variables. If the number
of bytes is not determined, use <link id="TStream.Read"/> instead.
<var>ReadBuffer</var> uses <var>Read</var> internally to do the actual
reading.
</p>
</descr>
<errors>
If the stream does not allow to read <var>Count</var> bytes, then an
exception is raised.
</errors>
<seealso>
<link id="TStream.Read"/>
<link id="TStream.WriteBuffer"/>
</seealso>
</element>

<element name="TStream.WriteBuffer">  <!-- Procedure -->
<short>Writes data from the stream to the buffer</short>
<descr>
<p>
<var>WriteBuffer</var> writes <var>Count</var> bytes to the stream from
<var>Buffer</var>. If the stream does not allow <var>Count</var> bytes to be
written, then an exception is raised.
</p>
<p>
<var>WriteBuffer</var> should be used to read in a fixed number of bytes,
such as when writing structures or the content of variables. If the number
of bytes is not determined, use <link id="TStream.Write"/> instead.
<var>WriteBuffer</var> uses <var>Write</var> internally to do the actual
reading.
</p>
</descr>
<errors>
If the stream does not allow to write <var>Count</var> bytes, then an
exception is raised.
</errors>
<seealso>
<link id="TStream.Write"/>
<link id="TStream.ReadBuffer"/>
</seealso>
</element>

<element name="TStream.CopyFrom">  <!-- Function -->
<short>Copy data from one stream to another</short>
<descr>
<p>
<var>CopyFrom</var> reads <var>Count</var> bytes from <var>Source</var> and
writes them to the current stream. This updates the current position in the
stream. After the action is completed, the number of bytes copied is
returned.
</p>
<p>
This can be used to quickly copy data from one stream to another or to copy
the whole contents of the stream.
</p>
</descr>
<seealso>
<link id="TStream.Read"/>
<link id="TStream.Write"/>
</seealso>
</element>

<element name="TStream.ReadComponent">  <!-- Function -->
<short>Reads component data from a stream</short>
<descr>
<p>
<var>ReadComponent</var> reads a component state from the stream and
transfers this state to <var>Instance</var>. If <var>Instance</var> is nil,
then it is created first based on the type stored in the stream.
<var>ReadComponent</var> returns the component as it is read from the stream.
</p>
<p>
<var>ReadComponent</var> simply creates a <link id="TReader"/> object and
calls its <link id="TReader.ReadRootComponent">ReadRootComponent</link>
method.
</p>
</descr>
<errors>
If an error occurs during the reading of the component, an <link
id="EFilerError"/> exception is raised.
</errors>
<seealso>
<link id="TStream.WriteComponent"/>
<link id="TStream.ReadComponentRes"/>
<link id="TReader.ReadRootComponent"/>
</seealso>
</element>

<element name="TStream.ReadComponentRes">  <!-- Function -->
<short>Reads component data and resource header from a stream</short>
<descr>
<p>
<var>ReadComponentRes</var> reads a resource header from the stream, and then
calls <link id="TStream.ReadComponent">ReadComponent</link> to read the
component state from the stream into <var>Instance</var>. 
</p>
<p>
This method is usually called by the global streaming method when
instantiating forms and datamodules as created by an IDE. It should be used
mainly on Windows, to store components in Windows resources.
</p>
</descr>
<errors>
If an error occurs during the reading of the component, an <link
id="EFilerError"/> exception is raised.
</errors>
<seealso>
<link id="TStream.ReadComponent"/>
<link id="TStream.WriteComponentRes"/>
</seealso>
</element>

<element name="TStream.WriteComponent">  <!-- Procedure -->
<short>Write component data to the stream</short>
<descr>
<p>
<var>WriteComponent</var> writes the published properties of
<var>Instance</var> to the stream, so they can later be read with <link
id="TStream.ReadComponent"/>. This method is intended to be used by an IDE,
to preserve the state of a form or datamodule as designed in the IDE.
</p>
<p>
<var>WriteComponent</var> simply calls <link
id="TStream.WriteDescendent">WriteDescendent</link> with <var>Nil</var>
ancestor.
</p>
</descr>
<seealso>
<link id="TStream.ReadComponent"/>
<link id="TStream.WriteComponentRes"/>
</seealso>
</element>

<element name="TStream.WriteComponentRes">  <!-- Procedure -->
<short>Write resource header and component data to a stream</short>
<descr>
<p>
<var>WriteComponentRes</var> writes a <var>ResName</var> resource header 
to the stream and then calls <link id="TStream.WriteComponent">WriteComponent</link> 
to write the published properties of <var>Instance</var> to the stream.
</p>
<p>
This method is intened for use by an IDE that can use it to store forms or
datamodules as designed in a Windows resource stream.
</p>
</descr>
<seealso>
<link id="TStream.WriteComponent"/>
<link id="TStream.ReadComponentRes"/>
</seealso>
</element>

<element name="TStream.WriteDescendent">  <!-- Procedure -->
<short>Write component data to a stream, relative to an ancestor</short>
<descr>
<p>
<var>WriteDescendent</var> writes the state of <var>Instance</var> to the
stream where it differs from <var>Ancestor</var>, i.e. only the changed 
properties are written to the stream.
</p>
<p>
<var>WriteDescendent</var> creates a <link id="TWriter"/> object and calls 
its <link id="TWriter.WriteDescendent">WriteDescendent</link> object. The
writer is passed a <link id="TBinaryObjectWriter">binary driver
object</link> by default. 
</p>
</descr>
<seealso>
</seealso>
</element>

<element name="TStream.WriteDescendentRes">  <!-- Procedure -->
<short>Write resource header and component data to a stream, relative to an ancestor</short>
<descr>
<p>
<var>WriteDescendentRes</var> writes a <var>ResName</var> resource header,
and then calls <link id="TStream.WriteDescendent">WriteDescendent</link> to
write the state of <var>Instance</var> to the
stream where it differs from <var>Ancestor</var>, i.e. only the changed
properties are written to the stream.
</p>
<p>
This method is intened for use by an IDE that can use it to store forms or
datamodules as designed in a Windows resource stream.
</p>
</descr>
<seealso>
</seealso>
</element>

<element name="TStream.WriteResourceHeader">  <!-- Procedure -->
<short>Write resource header to the stream</short>
<descr>
<p>
<var>WriteResourceHeader</var> writes a resource-file header for a resource
called <var>ResName</var>. It returns in <var>FixupInfo</var> the argument
that should be passed on to <link id="TStream.FixupResourceHeader"/>.
</p>
<p>
<var>WriteResourceHeader</var> should not be used directly. It is called by
the <link id="TStream.WriteComponentRes"/> and 
<link id="TStream.WriteDescendentRes"/>
methods.
</p>
</descr>
<seealso>
<link id="TStream.FixupResourceHeader"/>
<link id="TStream.WriteComponentRes"/>
<link id="TStream.WriteDescendentRes"/>
</seealso>
</element>

<element name="TStream.FixupResourceHeader">  <!-- Procedure -->
<short>Not implemented in FPC</short>
<descr>
<p>
<var>FixupResourceHeader</var> is used to write the size of the resource
after a component was written to stream. The size is determined from the
current position, and it is written at position <var>FixupInfo</var>. After
that the current position is restored.
</p>
<p>
<var>FixupResourceHeader</var> should never be called directly; it is
handled by the streaming system. 
</p>
</descr>
<seealso>
<link id="TStream.WriteResourceHeader"/>
<link id="TStream.WriteComponentRes"/>  
<link id="TStream.WriteDescendentRes"/>
</seealso>
</element>


<element name="TStream.ReadResHeader">  <!-- Procedure -->
<short>Read a resource header from the stream.</short>
<descr>
<p>
<var>ReadResourceHeader</var> reads a reasource file header from the stream.
It positions the stream just beyond the header.
</p>
<p>
<var>ReadResourceHeader</var> should not be called directly, it is called by
the streaming system when needed. 
</p>
</descr>
<errors>
If the resource header is invalid an <link id="EInvalidImage"/> exception is
raised.
</errors>
<seealso>
<link id="TStream.ReadComponentRes"/>
<link id="EInvalidImage"/>
</seealso>
</element>

<element name="TStream.ReadByte">  <!-- Function -->
<short>Read a byte from the stream and return its value.</short>
<descr>
<var>ReadByte</var> reads one byte from the stream and returns its value.
</descr>
<errors>
If the byte cannot be read, a <link id="EStreamError"/> exception will be
raised. This is a utility function which symply calls the
<link id="TStream.Read">Read</link> function.
</errors>
<seealso>
<link id="TStream.Read"/>
<link id="TStream.WriteByte"/>
<link id="TStream.ReadWord"/>
<link id="TStream.ReadDWord"/>
<link id="TStream.ReadAnsiString"/>
</seealso>
</element>


<element name="TStream.ReadWord">  <!-- Function -->
<short>Read a word from the stream and return its value.</short>
<descr>
<var>ReadWord</var> reads one Word (i.e. 2 bytes) from the stream 
and returns its value. This is a utility function which symply calls the
<link id="TStream.Read">Read</link> function.
</descr>
<errors>
If the word cannot be read, a <link id="EStreamError"/> exception will be
raised.
</errors>
<seealso>
<link id="TStream.Read"/>
<link id="TStream.WriteWord"/>
<link id="TStream.ReadByte"/>
<link id="TStream.ReadDWord"/>
<link id="TStream.ReadAnsiString"/>
</seealso>
</element>

<element name="TStream.ReadDWord">  <!-- Function -->
<short>Read a DWord from the stream and return its value.</short>
<descr>
<var>ReadDWord</var> reads one DWord (i.e. 4 bytes) from the stream 
and returns its value. This is a utility function which simply calls the
<link id="TStream.Read">Read</link> function.
</descr>
<errors>
If the DWord cannot be read, a <link id="EStreamError"/> exception will be
raised.
</errors>
<seealso>
<link id="TStream.Read"/>
<link id="TStream.WriteDWord"/>
<link id="TStream.ReadByte"/>
<link id="TStream.ReadWord"/>
<link id="TStream.ReadAnsiString"/>
</seealso>
</element>

<element name="TStream.ReadAnsiString">  <!-- Function -->
<short>Read an ansistring from the stream and return its value.</short>
<descr>
<var>ReadAnsiString</var> reads an ansistring from the stream 
and returns its value. This is a utility function which simply calls the
read function several times.

The Ansistring should be stored as 4 bytes (a DWord) representing the length
of the string, and then the string value itself. 
The <link id="TStream.WriteAnsiString">WriteAnsiString</link> function
writes an ansistring in such a format.
</descr>
<errors>
If the AnsiString cannot be read, a <link id="EStreamError"/> exception will be
raised.
</errors>
<seealso>
<link id="TStream.Read"/>
<link id="TStream.WriteAnsiString"/>
<link id="TStream.ReadByte"/>
<link id="TStream.ReadWord"/>
<link id="TStream.ReadDWord"/>
</seealso>
</element>

<element name="TStream.WriteByte">  <!-- Procedure -->
<short>Write a byte to the stream.</short>
<descr>
<var>WriteByte</var> writes the byte <var>B</var> to the stream. This is a
utility function which simply calls the <link
id="TStream.Write">Write</link> function.

The byte can be read from the stream using the <link
id="TStream.ReadByte">ReadByte</link> function.
</descr>
<errors>
If an error occurs when attempting to write, an <link id="EStreamError"/> exception will be raised.
</errors>
<seealso>
<link id="TStream.Write"/>
<link id="TStream.ReadByte"/>
<link id="TStream.WriteWord"/>
<link id="TStream.WriteDWord"/>
<link id="TStream.WriteAnsiString"/>
</seealso>
</element>

<element name="TStream.WriteWord">  <!-- Procedure -->
<short>Write a word to the stream.</short>
<descr>
<var>WriteWord</var> writes the word <var>W</var> (i.e. 2 bytes) to the stream. This is a
utility function which simply calls the <link
id="TStream.Write">Write</link> function.

The word can be read from the stream using the <link
id="TStream.ReadWord">ReadWord</link> function.
</descr>
<errors>
If an error occurs when attempting to write, an <link id="EStreamError"/> exception will be raised.
</errors>
<seealso>
<link id="TStream.Write"/>
<link id="TStream.ReadWord"/>
<link id="TStream.WriteByte"/>
<link id="TStream.WriteDWord"/>
<link id="TStream.WriteAnsiString"/>
</seealso>
</element>

<element name="TStream.WriteDWord">  <!-- Procedure -->
<short>Write a DWord to the stream.</short>
<descr>
<var>WriteDWord</var> writes the DWord <var>D</var> (i.e. 4 bytes) to the stream. This is a
utility function which simply calls the <link
id="TStream.Write">Write</link> function.

The DWord can be read from the stream using the <link
id="TStream.ReadDWord">ReadDWord</link> function.
</descr>
<errors>
If an error occurs when attempting to write, an <link id="EStreamError"/> exception will be raised.
</errors>
<seealso>
<link id="TStream.Write"/>
<link id="TStream.ReadDWord"/>
<link id="TStream.WriteByte"/>
<link id="TStream.WriteWord"/>
<link id="TStream.WriteAnsiString"/>
</seealso>
</element>

<element name="TStream.WriteAnsiString">  <!-- Procedure -->
<short>Write an ansistring to the stream.</short>
<descr>
<var>WriteAnsiString</var> writes the AnsiString <var>S</var> (i.e. 4 bytes) to the stream. This is a
utility function which simply calls the <link
id="TStream.Write">Write</link> function.

The ansistring is written as a 4 byte length specifier, followed by the
ansistring's content.

The ansistring can be read from the stream using the <link
id="TStream.ReadAnsiString">ReadAnsiString</link> function.
</descr>
<errors>
If an error occurs when attempting to write, an <link id="EStreamError"/> exception will be raised.
</errors>
<seealso>
<link id="TStream.Write"/>
<link id="TStream.ReadAnsiString"/>
<link id="TStream.WriteByte"/>
<link id="TStream.WriteWord"/>
<link id="TStream.WriteDWord"/>
</seealso>
</element>

<element name="TStream.Position">  <!-- Property -->
<short>The current position in the stream.</short>
<descr>
<p>
<var>Position</var> can be read to determine the current position in the
stream. It can be written to to set the (absolute) position in the stream.
The position is zero-based, so to set the position at the beginning of the
stream, the position must be set to zero. 
</p>
<remark>
Not all <var>TStream</var>  descendants support setting the position in the 
stream, so this should be used with care.
</remark>
</descr>
<errors>
Some descendents may raise an <link id="EStreamError"/> exception if they
do not support setting the stream position.
</errors>
<seealso>
<link id="TStream.Size"/>
<link id="TStream.Seek"/>
</seealso>
</element>

<element name="TStream.Size">  <!-- Property -->
<short>The current size of the stream.</short>
<descr>
<p>
<var>Size</var> can be read to determine the stream size or to set the
stream size. 
</p>
<remark>
Not all descendents of <var>TStream</var> support getting or setting the
stream size; they may raise an exception if the <var>Size</var> property 
is read or set.
</remark>
</descr>
<seealso>
<link id="TStream.Position"/>
<link id="TStream.Seek"/>
</seealso>
</element>

<!--
  *********************************************************************
  THandleStream
  *********************************************************************
-->

<element name="THandleStream">  <!-- Class -->
<short>Base clas for streams that are identified by an OS handle.</short>
<descr>
<p>
<var>THandleStream</var> is an abstract descendent of the <link
id="TStream"/>
class that provides methods for a stream to handle all reading and writing 
to and from a handle, provided by the underlying OS. To this end, it
overrides the <link id="THandleStream.Read">Read</link> and  <link
id="THandleStream.Write">Write</link> methods of TStream. 
</p>
<remark>
<ul>
<li>
<var>ThandleStream</var> does not obtain a handle from the OS by itself,
it just handles reading and writing to such a handle by wrapping the system
calls for reading and writing; 
Descendent classes should obtain a handle from the OS by themselves and pass it on in the inherited 
constructor.</li>
<li>
Contrary to Delphi, no seek is implemented for <var>THandleStream</var>,
since pipes and sockets do not support this. The seek is implemented in
descendent methods that support it.
</li>
</ul>
</remark>
</descr>
<seealso>
<link id="TStream"/>
<link id="TFileStream"/>
</seealso>
</element>

<element name="THandleStream.Create">  <!-- Constructor -->
<short>Create a handlestream from an OS Handle.</short>
<descr>
<var>Create</var> creates a new instance of a <var>THandleStream</var>
class. It stores <var>AHandle</var> in an internal variable and 
then calls the inherited constructor. 
</descr>
<seealso>
<link id="TStream"/>
</seealso>
</element>

<element name="THandleStream.Read">  <!-- Function -->
<short>Overrides standard read method.</short>
<descr>
<p>
<var>Read</var> implements the abstract <link id="TStream.Read">Read</link> 
method of <var>TStream</var>. It uses the <link
id="THandleStream.Handle">Handle</link> property to read the
<var>Count</var> bytes into <var>Buffer</var>
</p>
<p>
If no error occurs while reading, the number of bytes actually read will be
returned.
</p>
</descr>
<errors>
If the operating system reports an error while reading from the handle, -1
is returned.
</errors>
<seealso>
<link id="TStream.Read"/>
<link id="THandleStream.Write"/>
<link id="THandleStream.Handle"/>
</seealso>
</element>

<element name="THandleStream.Write">  <!-- Function -->
<short>Overrides standard write method.</short>
<descr>
<p>
<var>Write</var> implements the abstract <link id="TStream.Write">Write</link> 
method of <var>TStream</var>. It uses the <link
id="THandleStream.Handle">Handle</link> property to write the
<var>Count</var> bytes from <var>Buffer</var>. 
</p>
<p>
If no error occurs while writing, the number of bytes actually written will be
returned.
</p>
</descr>
<errors>
If the operating system reports an error while writing to handle, -1
is returned. 
</errors>
<seealso>
<link id="TStream.Read"/>
<link id="THandleStream.Write"/>
<link id="THandleStream.Handle"/>
</seealso>
</element>

<element name="THandleStream.Handle">  <!-- Property -->
<short>The OS handle of the stream.</short>
<descr>
<var>Handle</var> represents the Operating system handle to which reading 
and writing is done. The handle can be read only, i.e. it cannot be set
after the <var>THandlestream</var> instance  was created. It should be 
passed to the constructor <link id="THandleStream.Create"/>
</descr>
<seealso>
<link id="THandleStream"/>
<link id="THandleStream.Create"/>
</seealso>
</element>

<!--
  *********************************************************************
  TFileStream
  *********************************************************************
-->

<element name="TFileStream">  <!-- Class -->
<short>Stream that stores its data in a named file on disk.</short>
<descr>
<p>
<var>TFileStream</var> is a <link id="TStream"/> descdendent that
stores or reads it's data from a named file in the filesystem of 
the operating system.
</p>
<p>
To this end, it overrides some of the abstract methods in <var>TStream</var>
and implements them for the case of files on disk, and it adds the <link
id="TFileStream.Filename">FileName</link> property to the list of public
properties.
</p>
</descr>
<seealso>
<link id="TFileStream.Create"/>
<link id="TStream"/>
</seealso>
</element>

<element name="TFileStream.SetSize">  <!-- Procedure -->
<short>Sets the size of the file stream.</short>
<descr>
<p>
<var>SetSize</var> sets the size of the file at <var>NewSize</var> bytes.
Errors returned by the operating system call will be silently ignored.
</p>
<p>
This is the protected write method of the public <link id="TStream.Size"/>
property.
</p>
</descr>
<seealso>
<link id="TStream.Size"/>
</seealso>
</element>

<element name="TFileStream.Create">  <!-- Constructor -->
<short>Creates a file stream.</short>
<descr>
<p>
<var>Create</var> creates a new instance of a <var>TFileStream</var> class.
It opens the file <var>AFileName</var> with mode <var>Mode</var>, which can
have one of the following values:
</p>
<table>
<tr>
<td>fmCreate</td><td><printshort id="fmCreate"/></td>
</tr>
<tr>
<td>fmOpenRead</td><td><printshort id="fmOpenRead"/></td>
</tr>
<tr>
<td>fmOpenWrite</td><td><printshort id="fmOpenWrite"/></td>
</tr>
<tr>
<td>fmOpenReadWrite</td><td><printshort id="fmOpenReadWrite"/></td>
</tr>
</table>
<p>
After the file has been opened in the requested mode and a handle has been
obtained from the operating system, the inherited constructor is called.
</p>
</descr>
<errors>
If the file could not be opened in the requested mode, an <link
id="EFOpenError"/> exception is raised.
</errors>
<seealso>
<link id="TStream"/>
<link id="TFileStream.FileName"/>
<link id="THandleStream.Create"/>
</seealso>
</element>

<element name="TFileStream.Destroy">  <!-- Destructor -->
<short>Destroys the file stream.</short>
<descr>
<p>
<var>Destroy</var> closes the file (causing possible buffered data to be
written to disk) and then calls the inherited destructor.
</p>
<p>
Do not call <var>destroy</var> directly, instead call the <var>Free</var> 
method. Destroy does not check whether <var>Self</var> is nil, while
<var>Free</var> does.
</p>
</descr>
<seealso>
<link id="TFileStream.Create"/>
</seealso>
</element>

<element name="TFileStream.Seek">  <!-- Function -->
<short>Overrides the standard method.</short>
<descr>
<p>
<var>Seek</var> attempts to set the position of the stream at
<var>Offset</var> bytes from <var>Origin</var>. <var>Offset</var> can have
any integer value which would set the position within the boundaries of the
file, and thus the valid range depends on the value of <var>Origin</var>.
<var>Origin</var> can have one of the following values:
</p>
<table>
<tr>
<td>soFromBeginning</td><td><printshort id="soFromBeginning"/></td>
</tr>
<tr>
<td>soFromCurrent</td><td><printshort id="soFromCurrent"/></td>
</tr>
<tr>
<td>soFromEnd</td><td><printshort id="soFromEnd"/></td>
</tr>
</table>
<p>
<var>Seek</var> returns the new position in the file, or -1 on error.
</p>
</descr>
<errors>
On error, -1 is returned, and the position is not changed.
</errors>
<seealso>
<link id="TStream.Position"/>
<link id="TStream.Size"/>
</seealso>
</element>

<element name="TFileStream.FileName">  <!-- Property -->
<short>The filename of the stream.</short>
<descr>
<var>FileName</var> is the name of the file that the stream reads from or writes
to. It is the name as passed in the constructor of the stream; it cannot be
changed. To write to another file, the stream must be freed and created
again with the new filename.
</descr>
<seealso>
<link id="TFileStream.Create"/>
</seealso>
</element>

<!--
  *********************************************************************
  TCustomMemoryStream
  *********************************************************************
-->

<element name="TCustomMemoryStream">  <!-- Class -->
<short>Abstract stream that stores its data in memory.</short>
<descr>
<p>
<var>TCustomMemoryStream</var> is the parent class for streams that stored
their data in memory. It introduces all needed functions to handle reading
from and navigating through the memory, and introduces a 
<link id="TCustomMemoryStream.Memory">Memory</link> property which points to
the memory area where the stream data is kept. 
</p>
<p>
The only thing which <var>TCustomMemoryStream</var> does not do is obtain 
memory to store data when writing data  or the writing of data. This
functionality is implemented in descendent streams such as <link
id='TMemoryStream'/>. The reason for this approach is that this way it is
possible to create e.g. read-only descendents of
<var>TCustomMemoryStream</var> that point to a fixed part in memory which
can be read from, but not written to. 
</p>
<remark>
Since <var>TCustomMemoryStream</var> is an abstract class, do not create 
instances of <var>TMemoryStream</var> directly. Instead,
create instances of descendents such as <link id="TMemoryStream"/>. 
</remark>
</descr>
<seealso>
<link id="TMemoryStream"/>
<link id="TStream"/>
</seealso>
</element>

<element name="TCustomMemoryStream.SetPointer">  <!-- Procedure -->
<short>Sets the internal memory pointer and size of the memory block.</short>
<descr>
<p>
<var>SetPointer</var> updates the internal memory pointer and the size of
the memory area pointed to.  
</p>
<p>
Descendent memory streams should call this method whenever they set or reset
the memory the stream should read from or write to.
</p>
</descr>
<seealso>
<link id="TCustomMemoryStream.Memory"/>
<link id="TStream.Size"/>
</seealso>
</element>

<element name="TCustomMemoryStream.Read">  <!-- Function -->
<short>Reads <var>Count</var> bytes from the stream into <var>buffer</var>.</short>
<descr>
<p>
<var>Read</var> reads <var>Count</var> bytes from the stream into the memory
pointed to by <var>buffer</var>. It returns the number of bytes actually
read.
</p>
<p>
This method overrides the abstract <link id="TStream.Read"/> method of <link
id="TStream"/>. It will read as much bytes as are still available in the
memory area pointer to by <link id="TCustomMemoryStream.Memory">Memory</link>.
After the bytes are read, the internal stream position is updated.
</p>
</descr>
<seealso>
<link id="TCustomMemoryStream.Memory"/>
<link id="TStream.Read"/>
</seealso>
</element>

<element name="TCustomMemoryStream.Seek">  <!-- Function -->
<short>Sets a new position in the stream.</short>
<descr>
<var>Seek</var> overrides the abstract <link id="TStream.Seek"/> method.
It simply updates the internal stream position, and returns the new
position.
</descr>
<errors>
No checking is done whether the new position is still a valid position, i.e.
whether the position is still within the range <var>0..Size</var>.
Attempting a seek outside the valid memory range of the stream may result in
an exception at the next read or write operation.
</errors>
<seealso>
<link id="TStream.Position"/>
<link id="TStream.Size"/>
<link id="TCustomMemoryStream.Memory"/>
</seealso>
</element>

<element name="TCustomMemoryStream.SaveToStream">  <!-- Procedure -->
<short>Writes the contents of the memory stream to another stream.</short>
<descr>
<p>
<var>SaveToStream</var> writes the contents of the memory stream to  
<var>Stream</var>. The content of <var>Stream</var> is not cleared first.
The current position of the memory stream is not changed by this action.
</p>
<remark>
<p>
This method will work much faster than the use of the 
<link id="TStream.CopyFrom"/> method:
</p>
<code>
  Seek(0,soFromBeginning);
  Stream.CopyFrom(Self,Size);
</code>
<p>
because the <var>CopyFrom</var> method copies the contents in blocks, while
<var>SaveToStream</var> writes the contents of the memory as one big block.
</p>
</remark>
</descr>
<errors>
If an error occurs when writing to <var>Stream</var> an <link
id="EStreamError"/> exception will be raised.
</errors>
<seealso>
<link id="TCustomMemoryStream.SaveToFile"/>
<link id="TStream.CopyFrom"/>
</seealso>
</element>

<element name="TCustomMemoryStream.SaveToFile">  <!-- Procedure -->
<short>Writes the contents of the stream to a file.</short>
<descr>
<p>
<var>SaveToFile</var> writes the contents of the stream to a file with name
<var>FileName</var>.
It simply creates a filestream and writes the contents of the memorystream
to this file stream using <link id="TCustomMemoryStream.SaveToStream"/>.
</p>
<remark>
<p>
This method will work much faster than the use of the <link
id="TStream.CopyFrom"/> method:
</p>
<code>
  Stream:=TFileStream.Create(fmCreate,FileName);
  Seek(0,soFromBeginning);
  Stream.CopyFrom(Self,Size);
</code>
<p>
because the <var>CopyFrom</var> method copies the contents in blocks, while
<var>SaveToFile</var> writes the contents of the memory as one big block.
</p>
</remark>
</descr>
<errors>
If an error occurs when creating or writing to the file, an <link
id="EStreamError"/> exception may occur.
</errors>
<seealso>
<link id="TCustomMemoryStream.SaveToStream"/>
<link id="TFileStream"/>
<link id="TStream.CopyFrom"/>
</seealso>
</element>

<element name="TCustomMemoryStream.Memory">  <!-- Property -->
<short>Pointer to the data kept in the memory stream.</short>
<descr>
<p>
<var>Memory</var> points to the memory area where stream keeps it's data.
The property is read-only, so the pointer cannot be set this way.
</p>
<remark>
Do not write to the memory pointed to by <var>Memory</var>, since the memory
content may be read-only, and thus writing to it may cause errors.
</remark>
</descr>
<seealso>
<link id="TStream.Size"/>
</seealso>
</element>

<!--
  *********************************************************************
  TMemoryStream
  *********************************************************************
-->

<element name="TMemoryStream">  <!-- Class -->
<short>Standard implementation of a stream that stores its data in memory</short>
<descr>
<p>
<var>TMemoryStream</var> is a <link id="TStream"/> descendent that stores
it's data in memory. It descends directly from <link id="TCustomMemoryStream"/>
and implements the necessary to allocate and de-allocate memory diretly from
the heap. It implements the <link id="TMemoryStream.Write">Write</link> method
which is missing in <var>TCustomMemoryStream</var>.
</p>
<p>
<var>TMemoryStream</var> also introduces methods to load the contents of
another stream or a file into the memory stream.
</p>
<p>
It is not necessary to do any memory management manually, as the stream 
will allocate or de-allocate memory as needed. When the stream is freed, all
allocated memory will be freed as well.
</p>
</descr>
<seealso>
<link id="TCustomMemoryStream"/>
<link id="TStream"/>
</seealso>
</element>

<element name="TMemoryStream.Realloc">  <!-- Function -->
<short>Sets the new capacity for the memory stream</short>
<descr>
<p>
<var>SetCapacity</var> sets the capacity of the memory stream, i.e.
does the actual allocation or de-allocation of memory for the stream. It
allocates at least <var>NewCapacity</var> bytes on the heap, moves the 
current contents of the stream to this location (as much as fits in) and 
returns the new memory location. 
Extra allocated memory is not initialized, i.e. may contain garbage.
</p>
<p>
Memory is allocated in blocks of 4 Kb; this can be changed by overriding 
the method.
</p>
</descr>
<seealso>
<link id="TMemoryStream.Capacity"/>
</seealso>
</element>

<element name="TMemoryStream.Capacity">  <!-- Property -->
<short>Current capacity of the stream.</short>
<descr>
<p>
<var>Capacity</var> is the current capacity of the stream, this is the 
current size of the memory allocated to the stream. This is not necessarily
equal to the size of the stream, but will always be larger than or equal to
the size of the stream. When writing to the stream, the <link
id="TMemoryStream.Write"/> sets the capacity to the needed value.
</p>
<p>
If a lot of write operations will occur, performance may be improved by
setting the capacity to a large value, so less reallocations of memory will
occur while writing to the stream.
</p>
</descr>
<seealso>
<link id="TMemoryStream.ReAlloc"/>
</seealso>
</element>

<element name="TMemoryStream.Destroy">  <!-- Destructor -->
<short>Frees any allocated memory and destroys the memory stream.</short>
<descr>
<var>Free</var> clears the memory stream, thus in effect freeing any memory 
allocated for it, and then frees the memory stream.
</descr>
</element>

<element name="TMemoryStream.Clear">  <!-- Procedure -->
<short>Zeroes the position, capacity and size of the stream.</short>
<descr>
<var>Clear</var> sets the position and size to 0, and sets the capacity of
the stream to 0, thus freeing all memory allocated for the stream.
</descr>
<seealso>
<link id="TStream.Size"/>
<link id="TStream.Position"/>
<link id="TCustomMemoryStream.Memory"/>
</seealso>
</element>

<element name="TMemoryStream.LoadFromStream">  <!-- Procedure -->
<short>Loads the contents of a stream into memory.</short>
<descr>
<p>
<var>LoadFromStream</var> loads the contents of <var>Stream</var> into
the memorybuffer of the stream. Any previous contents of the memory 
stream are overwritten. Memory is allocated as needed.
</p>
<remark>
<p>
The <var>LoadFromStream</var> uses the <link id="TStream.Size">Size</link>
property of <var>Stream</var> to determine how much memory must be
allocated. Some streams do not allow the stream size to be determined, so
care must be taken when using this method.
</p>
<p>
This method will work much faster than the use of the <link
id="TStream.CopyFrom"/> method:
</p>
<code>
  Seek(0,soFromBeginning);
  CopyFrom(Stream,Stream.Size);
</code>
<p>
because the <var>CopyFrom</var> method copies the contents in blocks, while
<var>LoadFromStream</var> reads the contents of the stream as one big block.
</p>
</remark>
</descr>
<errors>
If an error occurs when reading from the stream, an <link
id="EStreamError"/> may occur.
</errors>
<seealso>
<link id="TStream.CopyFrom"/>
<link id="TMemoryStream.LoadFromFile"/>
</seealso>
</element>

<element name="TMemoryStream.LoadFromFile">  <!-- Procedure -->
<short>Loads the contents of a file into memory.</short>
<descr>
<p>
<var>LoadFromFile</var> loads the contents of the file with name
<var>FileName</var> into the memory stream. The current contents of the
memory stream is replaced by the contents of the file. Memory is allocated
as needed.
</p>
<p>
The <var>LoadFromFile</var> method simply creates a filestream and then
calls the <link id="TMemoryStream.LoadFromStream"/> method.
</p>
</descr>
If an error occurs when creating or reading from the stream, an <link
id="EStreamError"/> may occur.
<seealso>
<link id="TMemoryStream.LoadFromStream"/>
</seealso>
</element>

<element name="TMemoryStream.SetSize">  <!-- Procedure -->
<short>Sets the size for the memory stream.</short>
<descr>
<var>SetSize</var> sets the size of the memory stream to <var>NewSize</var>.
This will set the capacity of the stream to <var>NewSize</var> and correct
the current position in the stream when needed.
</descr>
<seealso>
<link id="TStream.Position"/>
<link id="TStream.Size"/>
</seealso>
</element>

<element name="TMemoryStream.Write">  <!-- Function -->
<short>Writes data to the stream's memory.</short>
<descr>
<p>
<var>Write</var> writes <var>Count</var> bytes from <var>Buffer</var>
to the stream's memory, starting at the current position in the stream.
If more memory is needed than currently allocated, more memory will be
allocated. Any contents in the memory stream at the current position will be
overwritten. The function returns the number of bytes actually written
(which should under normal circumstances always equal <var>Count</var>).
</p>
<p>
This method overrides the abstract <link id="TStream.Write"/> method.
</p>
</descr>
<errors>
If no more memory could be allocated, then an exception will be raised.
</errors>
<seealso>
<link id="TCustomMemoryStream.Read"/>
</seealso>

</element>

<!--
  *********************************************************************
  TStringStream
  *********************************************************************
-->

<element name="TStringStream">  <!-- Class -->
<short>Stream that stores its data in a string.</short>
<descr>
<p>
<var>TStringStream</var> stores its data in an ansistring. The contents of
this string is available as the 
<link id="TStringStream.DataString">DataString</link> property. It also
introduces some methods to read or write parts of the stringstream's data
as a string.
</p>
<p>The main purpose of a <var>TStringSTream</var> is to be able to treat a
string as a stream from which can be read.
</p>
</descr>
<seealso>
<link id="TStream"/>
<link id="TStringStream.DataString"/>
<link id="TStringStream.ReadString"/>
<link id="TStringStream.WriteString"/>
</seealso>
</element>

<element name="TStringStream.SetSize">  <!-- Procedure -->
<short>Sets the size of the stream.</short>
<descr>
<var>SetSize</var> sets the size of the stream to <var>newsize</var>. 
It does this by setting the size of the ansisting in which the stream 
is stored. <var>NewSize</var> can have any value greater than or equal to
zero.
</descr>
<errors>
In case there is not enough memory, an exception may be raised.
</errors>
<seealso>
<link id="TStream.Size"/>
</seealso>
</element>

<element name="TStringStream.Create">  <!-- Constructor -->
<short>Creates a new stringstream and sets its initial content.</short>
<descr>
<var>Create</var> creates a new <var>TStringStream</var> instance and
sets its initial content to <var>Astring</var>. The position is still 0 but
the size of the stream will equal the length of the string.
</descr>
<seealso>
<link id="TStringStream.DataString"/>
</seealso>
</element>

<element name="TStringStream.Read">  <!-- Function -->
<short>Reads from the stream.</short>
<descr>
<var>Read</var> implements the abstract <link id="TStream.Read">Read</link>
from <link id="TStream"/>. It tries to read <var>Count</var> bytes into
<var>Buffer</var>. It returns the number of bytes actually read. The
position of the stream is advanced with the number of bytes actually read;
When the reading has reached the end of the <link
id="TStringSTream.DataString">DataString</link>, then the reading stops,
i.e. it is not possible to read beyond the end of the datastring.
</descr>
<seealso>
<link id="TStream.Read"/>
<link id="TStringStream.Write"/>
<link id="TStringStream.DataString"/>
</seealso>
</element>

<element name="TStringStream.ReadString">  <!-- Function -->
<short>Reads a string of length <var>Count</var></short>
<descr>
<p>
<var>ReadString</var> reads <var>Count</var> bytes from the stream and
returns the read bytes as a string. If less than <var>Count</var> bytes 
were available, the string has as many characters as bytes could be read.
</p>
<p>The <var>ReadString</var> method is a wrapper around the <link
id="TStringStream.Read">Read</link> method. It does not do the same stringas
the <link id="TStream.ReadAnsiString"/> method, which first reads a length
integer to determine the length of the string to be read.
</p>
</descr>
<seealso>
<link id="TStringStream.Read"/>
<link id="TStream.ReadAnsiString"/>
</seealso>
</element>

<element name="TStringStream.Seek">  <!-- Function -->
<short>Sets the position in the stream.</short>
<descr>
<var>Seek</var> implements the abstract <link id="TStream.Seek">Seek</link>
method.
</descr>
<seealso>
</seealso>
</element>

<element name="TStringStream.Write">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringStream.WriteString">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStringStream.DataString">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TResourceStream
  *********************************************************************
-->

<element name="TResourceStream">  <!-- Class -->
<short>Stream that reads its data from a resource object.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TResourceStream.Initialize">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TResourceStream.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TResourceStream.CreateFromID">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TResourceStream.Destroy">  <!-- Destructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TResourceStream.Write">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TValueType">  <!-- Enumeration type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TValueType.vaNull">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaList">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaInt8">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaInt16">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaInt32">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaExtended">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaString">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaIdent">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaFalse">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaTrue">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaBinary">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaSet">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaLString">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaNil">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaCollection">  <!-- Enumeration value -->
<short></short>
</element>

<element name="TValueType.vaSingle">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TValueType.vaCurrency">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TValueType.vaDate">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TValueType.vaWString">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TValueType.vaInt64">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFilerFlag">  <!-- Enumeration type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFilerFlag.ffInherited">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFilerFlag.ffChildPos">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFilerFlag.ffInline">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFilerFlags">  <!-- Set type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReaderProc">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriterProc">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TStreamProc">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TFiler
  *********************************************************************
-->

<element name="TFiler">  <!-- Class -->
<short>Class responsible for streaming of components.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.FRoot">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.FLookupRoot">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.FAncestor">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.FIgnoreChildren">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.SetRoot">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.DefineProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.DefineBinaryProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.Root">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.LookupRoot">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.Ancestor">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFiler.IgnoreChildren">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentClass">  <!-- "class of" type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TAbstractObjectReader
  *********************************************************************
-->

<element name="TAbstractObjectReader">  <!-- Class -->
<short>Abstract driver class to read stored component data.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.NextValue">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadValue">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.BeginRootComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.BeginComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.BeginProperty">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadBinary">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadFloat">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadSingle">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadDate">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadIdent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadInt8">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadInt16">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadInt32">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadInt64">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadSet">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadStr">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.ReadString">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.SkipComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectReader.SkipValue">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TBinaryObjectReader
  *********************************************************************
-->

<element name="TBinaryObjectReader">  <!-- Class -->
<short>Driver class which reads component data stored in binary format.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.FStream">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.FBuffer">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.FBufSize">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.FBufPos">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.FBufEnd">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.Read">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.SkipProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.SkipSetBody">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.Destroy">  <!-- Destructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.NextValue">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadValue">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.BeginRootComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.BeginComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.BeginProperty">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadBinary">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadFloat">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadSingle">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadDate">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadIdent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadInt8">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadInt16">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadInt32">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadInt64">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadSet">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadStr">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.ReadString">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.SkipComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectReader.SkipValue">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFindMethodEvent">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TSetNameEvent">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReferenceNameEvent">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAncestorNotFoundEvent">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReadComponentsProc">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReaderError">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFindComponentClassEvent">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TCreateComponentEvent">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TReader
  *********************************************************************
-->

<element name="TReader">  <!-- Class -->
<short>Generic reader object which reads component data from any given source.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FDriver">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FOwner">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FParent">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FFixups">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FLoaded">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FOnFindMethod">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FOnSetName">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FOnReferenceName">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FOnAncestorNotFound">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FOnError">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FOnFindComponentClass">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FOnCreateComponent">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FPropName">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FCanHandleExcepts">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.DoFixupReferences">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FreeFixups">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FindComponentClass">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.Error">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FindMethod">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadPropValue">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.PropertyError">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadData">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.PropName">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.CanHandleExceptions">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.Destroy">  <!-- Destructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.BeginReferences">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.CheckValue">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.DefineProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.DefineBinaryProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.EndOfList">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.EndReferences">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.FixupReferences">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.NextValue">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadBoolean">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadChar">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadCollection">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadComponent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadComponents">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadFloat">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadSingle">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadDate">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadIdent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadInteger">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadInt64">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadListBegin">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadListEnd">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadRootComponent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadString">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.ReadValue">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.CopyValue">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.Owner">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.Parent">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.OnError">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.OnFindMethod">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.OnSetName">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.OnReferenceName">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.OnAncestorNotFound">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.OnCreateComponent">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TReader.OnFindComponentClass">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TAbstractObjectWriter
  *********************************************************************
-->

<element name="TAbstractObjectWriter">  <!-- Class -->
<short>Abstract driver class for writing component data.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.BeginCollection">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.BeginComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.BeginList">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.EndList">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.BeginProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.EndProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteBinary">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteBoolean">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteFloat">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteSingle">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteDate">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteIdent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteInteger">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteMethodName">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteSet">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TAbstractObjectWriter.WriteString">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TBinaryObjectWriter
  *********************************************************************
-->

<element name="TBinaryObjectWriter">  <!-- Class -->
<short>Driver class which stores component data in binary form.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.FStream">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.FBuffer">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.FBufSize">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.FBufPos">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.FBufEnd">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.FSignatureWritten">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.FlushBuffer">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.Write">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteValue">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteStr">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.Destroy">  <!-- Destructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.BeginCollection">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.BeginComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.BeginList">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.EndList">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.BeginProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.EndProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteBinary">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteBoolean">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteFloat">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteSingle">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteDate">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteIdent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteInteger">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteMethodName">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteSet">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TBinaryObjectWriter.WriteString">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TTextObjectWriter
  *********************************************************************
-->

<element name="TTextObjectWriter">  <!-- Class -->
<short>Driver class which stores component data in text format.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFindAncestorEvent">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TWriter
  *********************************************************************
-->

<element name="TWriter">  <!-- Class -->
<short>Object to write component data to an arbitrary format.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.FDriver">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.FDestroyDriver">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.FRootAncestor">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.FPropPath">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.FAncestorList">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.FAncestorPos">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.FChildPos">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.FOnFindAncestor">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.AddToAncestorList">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteComponentData">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.SetRoot">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteBinary">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteProperties">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.Destroy">  <!-- Destructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.DefineProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.DefineBinaryProperty">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteBoolean">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteCollection">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteChar">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteDescendent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteFloat">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteSingle">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteDate">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteIdent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteInteger">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteInteger">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteListBegin">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteListEnd">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteRootComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.WriteString">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.RootAncestor">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.OnFindAncestor">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TWriter.Driver">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TParser
  *********************************************************************
-->

<element name="TParser">  <!-- Class -->
<short>Class to parse the contents of a stream containing text data.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FStream">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FOrigin">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FBuffer">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FBufPtr">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FBufEnd">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FSourcePtr">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FSourceEnd">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FTokenPtr">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FStringPtr">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FSourceLine">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FSaveChar">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.FToken">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.ReadBuffer">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.SkipBlanks">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.Destroy">  <!-- Destructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.CheckToken">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.CheckTokenSymbol">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.Error">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.ErrorFmt">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.ErrorStr">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.HexToBinary">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.NextToken">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.SourcePos">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.TokenComponentIdent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.TokenFloat">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.TokenInt">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.TokenString">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.TokenSymbolIs">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.SourceLine">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TParser.Token">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  EThread
  *********************************************************************
-->

<element name="EThread">  <!-- Class -->
<short>Thread error exception.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadMethod">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadPriority">  <!-- Enumeration type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadPriority.tpIdle">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadPriority.tpLowest">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadPriority.tpLower">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadPriority.tpNormal">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadPriority.tpHigher">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadPriority.tpHighest">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThreadPriority.tpTimeCritical">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TThread
  *********************************************************************
-->

<element name="TThread">  <!-- Class -->
<short>Basic thread class, which starts a new thread.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FHandle">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FThreadID">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FTerminated">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FSuspended">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FFreeOnTerminate">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FFinished">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FReturnValue">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FOnTerminate">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FMethod">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FSynchronizeException">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.CallOnTerminate">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.GetPriority">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.SetPriority">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.SetSuspended">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.DoTerminate">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Execute">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Synchronize">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.ReturnValue">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Terminated">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FStackPointer">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FStackSize">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FCallExitProcess">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Destroy">  <!-- Destructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Resume">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Suspend">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Terminate">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.WaitFor">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.FreeOnTerminate">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Handle">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Priority">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.Suspended">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.ThreadID">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TThread.OnTerminate">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TOperation">  <!-- Enumeration type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TOperation.opInsert">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TOperation.opRemove">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState">  <!-- Set type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csLoading">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csReading">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csWriting">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csDestroying">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csDesigning">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csAncestor">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csUpdating">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csFixups">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csFreeNotification">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csInline">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentState.csDesignInstance">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentStyle">  <!-- Set type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentStyle.csInheritable">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponentStyle.csCheckPropAvail">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TGetChildProc">  <!-- Procedure type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<!--
  *********************************************************************
  TComponent
  *********************************************************************
-->

<element name="TComponent">  <!-- Class -->
<short>Base class for all components that need owner-owned functionality.</short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FOwner">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FName">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FTag">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FComponents">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FFreeNotifies">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FDesignInfo">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FVCLComObject">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FComponentState">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetComponent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetComponentCount">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetComponentIndex">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Insert">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ReadLeft">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ReadTop">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Remove">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.SetComponentIndex">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.SetReference">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.WriteLeft">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.WriteTop">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FComponentStyle">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ChangeName">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.DefineProperties">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetChildren">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetChildOwner">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetChildParent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetNamePath">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetOwner">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Loaded">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Notification">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ReadState">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.SetAncestor">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.SetDesigning">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.SetName">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.SetChildOrder">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.SetParentComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Updating">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Updated">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.UpdateRegistry">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ValidateRename">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ValidateContainer">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ValidateInsert">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.WriteState">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Create">  <!-- Constructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Destroy">  <!-- Destructor -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.DestroyComponents">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Destroying">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FindComponent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FreeNotification">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.FreeOnRelease">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.GetParentComponent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.HasParent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.InsertComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.RemoveComponent">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.SafeCallException">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Components">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ComponentCount">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ComponentIndex">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ComponentState">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.ComponentStyle">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.DesignInfo">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Owner">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.VCLComObject">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Name">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TComponent.Tag">  <!-- Property -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TActiveXRegType">  <!-- Enumeration type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TActiveXRegType.axrComponentOnly">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TActiveXRegType.axrIncludeDescendants">  <!-- Enumeration value -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterComponentsProc">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterNoIconProc">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="Point">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="SmallPoint">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="Rect">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="Bounds">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterClass">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterClasses">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterClassAlias">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="UnRegisterClass">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="UnRegisterClasses">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="UnRegisterModuleClasses">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="FindClass">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="GetClass">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterComponents">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterNoIcon">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterNonActiveX">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TIdentMapEntry">  <!-- Record type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TIdentMapEntry.Value">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TIdentMapEntry.Name">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TIdentToInt">  <!-- Function type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TIntToIdent">  <!-- Function type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="TFindGlobalComponent">  <!-- Function type -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="MainThreadID">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="FindGlobalComponent">  <!-- Variable -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RegisterIntegerConsts">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="IdentToInt">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="IntToIdent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="InitInheritedComponent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="InitComponentRes">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="ReadComponentRes">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="ReadComponentResEx">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="ReadComponentResFile">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="WriteComponentResFile">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="GlobalFixupReferences">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="GetFixupReferenceNames">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="GetFixupInstanceNames">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RedirectFixupReferences">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RemoveFixupReferences">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="RemoveFixups">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="FindNestedComponent">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="BeginGlobalLoading">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="NotifyGlobalLoading">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="EndGlobalLoading">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="CollectionsEqual">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="ObjectBinaryToText">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="ObjectTextToBinary">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="ObjectResourceToText">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="ObjectTextToResource">  <!-- Procedure -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>

<element name="LineStart">  <!-- Function -->
<short></short>
<descr>
</descr>
<seealso>
</seealso>
</element>


<!-- Template for copy&paste:
<element name="">
<short>
</short>
<descr>
</descr>
</element>
-->

</module>
</fpdoc-descriptions>
