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@@ -1891,354 +1891,370 @@ begin
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end;
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procedure LoadOpenGL(const dll: String);
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+var
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+ MethodName: string = '';
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+
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+ function GetGLProcAddress(Lib: PtrInt; ProcName: PChar): Pointer;
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+ begin
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+ MethodName:=ProcName;
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+ Result:=GetProcAddress(Lib, ProcName);
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+ end;
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+
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begin
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FreeOpenGL;
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LibGL := LoadLibrary(PChar(dll));
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if LibGL = 0 then raise Exception.Create('Could not load OpenGL from ' + dll);
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-
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- @glAccum := GetProcAddress(LibGL, 'glAccum');
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- @glAlphaFunc := GetProcAddress(LibGL, 'glAlphaFunc');
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- @glAreTexturesResident := GetProcAddress(LibGL, 'glAreTexturesResident');
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- @glArrayElement := GetProcAddress(LibGL, 'glArrayElement');
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- @glBegin := GetProcAddress(LibGL, 'glBegin');
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- @glBindTexture := GetProcAddress(LibGL, 'glBindTexture');
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- @glBitmap := GetProcAddress(LibGL, 'glBitmap');
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- @glBlendFunc := GetProcAddress(LibGL, 'glBlendFunc');
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- @glCallList := GetProcAddress(LibGL, 'glCallList');
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- @glCallLists := GetProcAddress(LibGL, 'glCallLists');
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- @glClear := GetProcAddress(LibGL, 'glClear');
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- @glClearAccum := GetProcAddress(LibGL, 'glClearAccum');
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- @glClearColor := GetProcAddress(LibGL, 'glClearColor');
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- @glClearDepth := GetProcAddress(LibGL, 'glClearDepth');
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- @glClearIndex := GetProcAddress(LibGL, 'glClearIndex');
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- @glClearStencil := GetProcAddress(LibGL, 'glClearStencil');
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- @glClipPlane := GetProcAddress(LibGL, 'glClipPlane');
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- @glColor3b := GetProcAddress(LibGL, 'glColor3b');
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- @glColor3bv := GetProcAddress(LibGL, 'glColor3bv');
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- @glColor3d := GetProcAddress(LibGL, 'glColor3d');
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- @glColor3dv := GetProcAddress(LibGL, 'glColor3dv');
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- @glColor3f := GetProcAddress(LibGL, 'glColor3f');
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- @glColor3fv := GetProcAddress(LibGL, 'glColor3fv');
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- @glColor3i := GetProcAddress(LibGL, 'glColor3i');
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- @glColor3iv := GetProcAddress(LibGL, 'glColor3iv');
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- @glColor3s := GetProcAddress(LibGL, 'glColor3s');
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- @glColor3sv := GetProcAddress(LibGL, 'glColor3sv');
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- @glColor3ub := GetProcAddress(LibGL, 'glColor3ub');
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- @glColor3ubv := GetProcAddress(LibGL, 'glColor3ubv');
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- @glColor3ui := GetProcAddress(LibGL, 'glColor3ui');
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- @glColor3uiv := GetProcAddress(LibGL, 'glColor3uiv');
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- @glColor3us := GetProcAddress(LibGL, 'glColor3us');
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- @glColor3usv := GetProcAddress(LibGL, 'glColor3usv');
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- @glColor4b := GetProcAddress(LibGL, 'glColor4b');
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- @glColor4bv := GetProcAddress(LibGL, 'glColor4bv');
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- @glColor4d := GetProcAddress(LibGL, 'glColor4d');
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- @glColor4dv := GetProcAddress(LibGL, 'glColor4dv');
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- @glColor4f := GetProcAddress(LibGL, 'glColor4f');
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- @glColor4fv := GetProcAddress(LibGL, 'glColor4fv');
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- @glColor4i := GetProcAddress(LibGL, 'glColor4i');
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- @glColor4iv := GetProcAddress(LibGL, 'glColor4iv');
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- @glColor4s := GetProcAddress(LibGL, 'glColor4s');
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- @glColor4sv := GetProcAddress(LibGL, 'glColor4sv');
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- @glColor4ub := GetProcAddress(LibGL, 'glColor4ub');
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- @glColor4ubv := GetProcAddress(LibGL, 'glColor4ubv');
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- @glColor4ui := GetProcAddress(LibGL, 'glColor4ui');
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- @glColor4uiv := GetProcAddress(LibGL, 'glColor4uiv');
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- @glColor4us := GetProcAddress(LibGL, 'glColor4us');
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- @glColor4usv := GetProcAddress(LibGL, 'glColor4usv');
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- @glColorMask := GetProcAddress(LibGL, 'glColorMask');
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- @glColorMaterial := GetProcAddress(LibGL, 'glColorMaterial');
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- @glColorPointer := GetProcAddress(LibGL, 'glColorPointer');
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- @glCopyPixels := GetProcAddress(LibGL, 'glCopyPixels');
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- @glCopyTexImage1D := GetProcAddress(LibGL, 'glCopyTexImage1D');
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- @glCopyTexImage2D := GetProcAddress(LibGL, 'glCopyTexImage2D');
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- @glCopyTexSubImage1D := GetProcAddress(LibGL, 'glCopyTexSubImage1D');
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- @glCopyTexSubImage2D := GetProcAddress(LibGL, 'glCopyTexSubImage2D');
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- @glCullFace := GetProcAddress(LibGL, 'glCullFace');
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- @glDeleteLists := GetProcAddress(LibGL, 'glDeleteLists');
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- @glDeleteTextures := GetProcAddress(LibGL, 'glDeleteTextures');
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- @glDepthFunc := GetProcAddress(LibGL, 'glDepthFunc');
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- @glDepthMask := GetProcAddress(LibGL, 'glDepthMask');
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- @glDepthRange := GetProcAddress(LibGL, 'glDepthRange');
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- @glDisable := GetProcAddress(LibGL, 'glDisable');
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- @glDisableClientState := GetProcAddress(LibGL, 'glDisableClientState');
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- @glDrawArrays := GetProcAddress(LibGL, 'glDrawArrays');
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- @glDrawBuffer := GetProcAddress(LibGL, 'glDrawBuffer');
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- @glDrawElements := GetProcAddress(LibGL, 'glDrawElements');
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- @glDrawPixels := GetProcAddress(LibGL, 'glDrawPixels');
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- @glEdgeFlag := GetProcAddress(LibGL, 'glEdgeFlag');
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- @glEdgeFlagPointer := GetProcAddress(LibGL, 'glEdgeFlagPointer');
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- @glEdgeFlagv := GetProcAddress(LibGL, 'glEdgeFlagv');
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- @glEnable := GetProcAddress(LibGL, 'glEnable');
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- @glEnableClientState := GetProcAddress(LibGL, 'glEnableClientState');
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- @glEnd := GetProcAddress(LibGL, 'glEnd');
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- @glEndList := GetProcAddress(LibGL, 'glEndList');
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- @glEvalCoord1d := GetProcAddress(LibGL, 'glEvalCoord1d');
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- @glEvalCoord1dv := GetProcAddress(LibGL, 'glEvalCoord1dv');
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- @glEvalCoord1f := GetProcAddress(LibGL, 'glEvalCoord1f');
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- @glEvalCoord1fv := GetProcAddress(LibGL, 'glEvalCoord1fv');
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- @glEvalCoord2d := GetProcAddress(LibGL, 'glEvalCoord2d');
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- @glEvalCoord2dv := GetProcAddress(LibGL, 'glEvalCoord2dv');
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- @glEvalCoord2f := GetProcAddress(LibGL, 'glEvalCoord2f');
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- @glEvalCoord2fv := GetProcAddress(LibGL, 'glEvalCoord2fv');
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- @glEvalMesh1 := GetProcAddress(LibGL, 'glEvalMesh1');
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- @glEvalMesh2 := GetProcAddress(LibGL, 'glEvalMesh2');
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- @glEvalPoint1 := GetProcAddress(LibGL, 'glEvalPoint1');
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- @glEvalPoint2 := GetProcAddress(LibGL, 'glEvalPoint2');
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- @glFeedbackBuffer := GetProcAddress(LibGL, 'glFeedbackBuffer');
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- @glFinish := GetProcAddress(LibGL, 'glFinish');
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- @glFlush := GetProcAddress(LibGL, 'glFlush');
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- @glFogf := GetProcAddress(LibGL, 'glFogf');
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- @glFogfv := GetProcAddress(LibGL, 'glFogfv');
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- @glFogi := GetProcAddress(LibGL, 'glFogi');
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- @glFogiv := GetProcAddress(LibGL, 'glFogiv');
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- @glFrontFace := GetProcAddress(LibGL, 'glFrontFace');
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- @glFrustum := GetProcAddress(LibGL, 'glFrustum');
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- @glGenLists := GetProcAddress(LibGL, 'glGenLists');
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- @glGenTextures := GetProcAddress(LibGL, 'glGenTextures');
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- @glGetBooleanv := GetProcAddress(LibGL, 'glGetBooleanv');
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- @glGetClipPlane := GetProcAddress(LibGL, 'glGetClipPlane');
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- @glGetDoublev := GetProcAddress(LibGL, 'glGetDoublev');
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- @glGetError := GetProcAddress(LibGL, 'glGetError');
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- @glGetFloatv := GetProcAddress(LibGL, 'glGetFloatv');
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- @glGetIntegerv := GetProcAddress(LibGL, 'glGetIntegerv');
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- @glGetLightfv := GetProcAddress(LibGL, 'glGetLightfv');
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- @glGetLightiv := GetProcAddress(LibGL, 'glGetLightiv');
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- @glGetMapdv := GetProcAddress(LibGL, 'glGetMapdv');
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- @glGetMapfv := GetProcAddress(LibGL, 'glGetMapfv');
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- @glGetMapiv := GetProcAddress(LibGL, 'glGetMapiv');
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- @glGetMaterialfv := GetProcAddress(LibGL, 'glGetMaterialfv');
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- @glGetMaterialiv := GetProcAddress(LibGL, 'glGetMaterialiv');
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- @glGetPixelMapfv := GetProcAddress(LibGL, 'glGetPixelMapfv');
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- @glGetPixelMapuiv := GetProcAddress(LibGL, 'glGetPixelMapuiv');
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- @glGetPixelMapusv := GetProcAddress(LibGL, 'glGetPixelMapusv');
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- @glGetPointerv := GetProcAddress(LibGL, 'glGetPointerv');
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- @glGetPolygonStipple := GetProcAddress(LibGL, 'glGetPolygonStipple');
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- @glGetString := GetProcAddress(LibGL, 'glGetString');
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- @glGetTexEnvfv := GetProcAddress(LibGL, 'glGetTexEnvfv');
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- @glGetTexEnviv := GetProcAddress(LibGL, 'glGetTexEnviv');
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- @glGetTexGendv := GetProcAddress(LibGL, 'glGetTexGendv');
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- @glGetTexGenfv := GetProcAddress(LibGL, 'glGetTexGenfv');
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- @glGetTexGeniv := GetProcAddress(LibGL, 'glGetTexGeniv');
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- @glGetTexImage := GetProcAddress(LibGL, 'glGetTexImage');
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- @glGetTexLevelParameterfv := GetProcAddress(LibGL, 'glGetTexLevelParameterfv');
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- @glGetTexLevelParameteriv := GetProcAddress(LibGL, 'glGetTexLevelParameteriv');
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- @glGetTexParameterfv := GetProcAddress(LibGL, 'glGetTexParameterfv');
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- @glGetTexParameteriv := GetProcAddress(LibGL, 'glGetTexParameteriv');
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- @glHint := GetProcAddress(LibGL, 'glHint');
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- @glIndexMask := GetProcAddress(LibGL, 'glIndexMask');
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- @glIndexPointer := GetProcAddress(LibGL, 'glIndexPointer');
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- @glIndexd := GetProcAddress(LibGL, 'glIndexd');
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- @glIndexdv := GetProcAddress(LibGL, 'glIndexdv');
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- @glIndexf := GetProcAddress(LibGL, 'glIndexf');
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- @glIndexfv := GetProcAddress(LibGL, 'glIndexfv');
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- @glIndexi := GetProcAddress(LibGL, 'glIndexi');
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- @glIndexiv := GetProcAddress(LibGL, 'glIndexiv');
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- @glIndexs := GetProcAddress(LibGL, 'glIndexs');
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- @glIndexsv := GetProcAddress(LibGL, 'glIndexsv');
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- @glIndexub := GetProcAddress(LibGL, 'glIndexub');
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- @glIndexubv := GetProcAddress(LibGL, 'glIndexubv');
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- @glInitNames := GetProcAddress(LibGL, 'glInitNames');
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- @glInterleavedArrays := GetProcAddress(LibGL, 'glInterleavedArrays');
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- @glIsEnabled := GetProcAddress(LibGL, 'glIsEnabled');
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- @glIsList := GetProcAddress(LibGL, 'glIsList');
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- @glIsTexture := GetProcAddress(LibGL, 'glIsTexture');
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- @glLightModelf := GetProcAddress(LibGL, 'glLightModelf');
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- @glLightModelfv := GetProcAddress(LibGL, 'glLightModelfv');
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- @glLightModeli := GetProcAddress(LibGL, 'glLightModeli');
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- @glLightModeliv := GetProcAddress(LibGL, 'glLightModeliv');
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- @glLightf := GetProcAddress(LibGL, 'glLightf');
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- @glLightfv := GetProcAddress(LibGL, 'glLightfv');
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- @glLighti := GetProcAddress(LibGL, 'glLighti');
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- @glLightiv := GetProcAddress(LibGL, 'glLightiv');
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- @glLineStipple := GetProcAddress(LibGL, 'glLineStipple');
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- @glLineWidth := GetProcAddress(LibGL, 'glLineWidth');
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- @glListBase := GetProcAddress(LibGL, 'glListBase');
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- @glLoadIdentity := GetProcAddress(LibGL, 'glLoadIdentity');
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- @glLoadMatrixd := GetProcAddress(LibGL, 'glLoadMatrixd');
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- @glLoadMatrixf := GetProcAddress(LibGL, 'glLoadMatrixf');
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- @glLoadName := GetProcAddress(LibGL, 'glLoadName');
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- @glLogicOp := GetProcAddress(LibGL, 'glLogicOp');
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- @glMap1d := GetProcAddress(LibGL, 'glMap1d');
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- @glMap1f := GetProcAddress(LibGL, 'glMap1f');
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- @glMap2d := GetProcAddress(LibGL, 'glMap2d');
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- @glMap2f := GetProcAddress(LibGL, 'glMap2f');
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- @glMapGrid1d := GetProcAddress(LibGL, 'glMapGrid1d');
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- @glMapGrid1f := GetProcAddress(LibGL, 'glMapGrid1f');
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- @glMapGrid2d := GetProcAddress(LibGL, 'glMapGrid2d');
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- @glMapGrid2f := GetProcAddress(LibGL, 'glMapGrid2f');
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- @glMaterialf := GetProcAddress(LibGL, 'glMaterialf');
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- @glMaterialfv := GetProcAddress(LibGL, 'glMaterialfv');
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- @glMateriali := GetProcAddress(LibGL, 'glMateriali');
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- @glMaterialiv := GetProcAddress(LibGL, 'glMaterialiv');
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- @glMatrixMode := GetProcAddress(LibGL, 'glMatrixMode');
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- @glMultMatrixd := GetProcAddress(LibGL, 'glMultMatrixd');
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- @glMultMatrixf := GetProcAddress(LibGL, 'glMultMatrixf');
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- @glNewList := GetProcAddress(LibGL, 'glNewList');
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- @glNormal3b := GetProcAddress(LibGL, 'glNormal3b');
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- @glNormal3bv := GetProcAddress(LibGL, 'glNormal3bv');
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- @glNormal3d := GetProcAddress(LibGL, 'glNormal3d');
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- @glNormal3dv := GetProcAddress(LibGL, 'glNormal3dv');
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- @glNormal3f := GetProcAddress(LibGL, 'glNormal3f');
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- @glNormal3fv := GetProcAddress(LibGL, 'glNormal3fv');
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- @glNormal3i := GetProcAddress(LibGL, 'glNormal3i');
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- @glNormal3iv := GetProcAddress(LibGL, 'glNormal3iv');
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- @glNormal3s := GetProcAddress(LibGL, 'glNormal3s');
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- @glNormal3sv := GetProcAddress(LibGL, 'glNormal3sv');
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- @glNormalPointer := GetProcAddress(LibGL, 'glNormalPointer');
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- @glOrtho := GetProcAddress(LibGL, 'glOrtho');
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- @glPassThrough := GetProcAddress(LibGL, 'glPassThrough');
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- @glPixelMapfv := GetProcAddress(LibGL, 'glPixelMapfv');
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- @glPixelMapuiv := GetProcAddress(LibGL, 'glPixelMapuiv');
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- @glPixelMapusv := GetProcAddress(LibGL, 'glPixelMapusv');
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- @glPixelStoref := GetProcAddress(LibGL, 'glPixelStoref');
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- @glPixelStorei := GetProcAddress(LibGL, 'glPixelStorei');
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- @glPixelTransferf := GetProcAddress(LibGL, 'glPixelTransferf');
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- @glPixelTransferi := GetProcAddress(LibGL, 'glPixelTransferi');
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- @glPixelZoom := GetProcAddress(LibGL, 'glPixelZoom');
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- @glPointSize := GetProcAddress(LibGL, 'glPointSize');
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- @glPolygonMode := GetProcAddress(LibGL, 'glPolygonMode');
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- @glPolygonOffset := GetProcAddress(LibGL, 'glPolygonOffset');
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- @glPolygonStipple := GetProcAddress(LibGL, 'glPolygonStipple');
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- @glPopAttrib := GetProcAddress(LibGL, 'glPopAttrib');
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- @glPopClientAttrib := GetProcAddress(LibGL, 'glPopClientAttrib');
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- @glPopMatrix := GetProcAddress(LibGL, 'glPopMatrix');
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- @glPopName := GetProcAddress(LibGL, 'glPopName');
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- @glPrioritizeTextures := GetProcAddress(LibGL, 'glPrioritizeTextures');
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- @glPushAttrib := GetProcAddress(LibGL, 'glPushAttrib');
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- @glPushClientAttrib := GetProcAddress(LibGL, 'glPushClientAttrib');
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- @glPushMatrix := GetProcAddress(LibGL, 'glPushMatrix');
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- @glPushName := GetProcAddress(LibGL, 'glPushName');
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- @glRasterPos2d := GetProcAddress(LibGL, 'glRasterPos2d');
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- @glRasterPos2dv := GetProcAddress(LibGL, 'glRasterPos2dv');
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- @glRasterPos2f := GetProcAddress(LibGL, 'glRasterPos2f');
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- @glRasterPos2fv := GetProcAddress(LibGL, 'glRasterPos2fv');
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- @glRasterPos2i := GetProcAddress(LibGL, 'glRasterPos2i');
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- @glRasterPos2iv := GetProcAddress(LibGL, 'glRasterPos2iv');
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- @glRasterPos2s := GetProcAddress(LibGL, 'glRasterPos2s');
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- @glRasterPos2sv := GetProcAddress(LibGL, 'glRasterPos2sv');
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- @glRasterPos3d := GetProcAddress(LibGL, 'glRasterPos3d');
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- @glRasterPos3dv := GetProcAddress(LibGL, 'glRasterPos3dv');
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- @glRasterPos3f := GetProcAddress(LibGL, 'glRasterPos3f');
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- @glRasterPos3fv := GetProcAddress(LibGL, 'glRasterPos3fv');
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- @glRasterPos3i := GetProcAddress(LibGL, 'glRasterPos3i');
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- @glRasterPos3iv := GetProcAddress(LibGL, 'glRasterPos3iv');
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- @glRasterPos3s := GetProcAddress(LibGL, 'glRasterPos3s');
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- @glRasterPos3sv := GetProcAddress(LibGL, 'glRasterPos3sv');
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- @glRasterPos4d := GetProcAddress(LibGL, 'glRasterPos4d');
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- @glRasterPos4dv := GetProcAddress(LibGL, 'glRasterPos4dv');
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- @glRasterPos4f := GetProcAddress(LibGL, 'glRasterPos4f');
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- @glRasterPos4fv := GetProcAddress(LibGL, 'glRasterPos4fv');
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- @glRasterPos4i := GetProcAddress(LibGL, 'glRasterPos4i');
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- @glRasterPos4iv := GetProcAddress(LibGL, 'glRasterPos4iv');
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- @glRasterPos4s := GetProcAddress(LibGL, 'glRasterPos4s');
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- @glRasterPos4sv := GetProcAddress(LibGL, 'glRasterPos4sv');
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- @glReadBuffer := GetProcAddress(LibGL, 'glReadBuffer');
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- @glReadPixels := GetProcAddress(LibGL, 'glReadPixels');
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- @glRectd := GetProcAddress(LibGL, 'glRectd');
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- @glRectdv := GetProcAddress(LibGL, 'glRectdv');
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- @glRectf := GetProcAddress(LibGL, 'glRectf');
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- @glRectfv := GetProcAddress(LibGL, 'glRectfv');
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- @glRecti := GetProcAddress(LibGL, 'glRecti');
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- @glRectiv := GetProcAddress(LibGL, 'glRectiv');
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- @glRects := GetProcAddress(LibGL, 'glRects');
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- @glRectsv := GetProcAddress(LibGL, 'glRectsv');
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- @glRenderMode := GetProcAddress(LibGL, 'glRenderMode');
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- @glRotated := GetProcAddress(LibGL, 'glRotated');
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- @glRotatef := GetProcAddress(LibGL, 'glRotatef');
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- @glScaled := GetProcAddress(LibGL, 'glScaled');
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- @glScalef := GetProcAddress(LibGL, 'glScalef');
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- @glScissor := GetProcAddress(LibGL, 'glScissor');
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- @glSelectBuffer := GetProcAddress(LibGL, 'glSelectBuffer');
|
|
|
- @glShadeModel := GetProcAddress(LibGL, 'glShadeModel');
|
|
|
- @glStencilFunc := GetProcAddress(LibGL, 'glStencilFunc');
|
|
|
- @glStencilMask := GetProcAddress(LibGL, 'glStencilMask');
|
|
|
- @glStencilOp := GetProcAddress(LibGL, 'glStencilOp');
|
|
|
- @glTexCoord1d := GetProcAddress(LibGL, 'glTexCoord1d');
|
|
|
- @glTexCoord1dv := GetProcAddress(LibGL, 'glTexCoord1dv');
|
|
|
- @glTexCoord1f := GetProcAddress(LibGL, 'glTexCoord1f');
|
|
|
- @glTexCoord1fv := GetProcAddress(LibGL, 'glTexCoord1fv');
|
|
|
- @glTexCoord1i := GetProcAddress(LibGL, 'glTexCoord1i');
|
|
|
- @glTexCoord1iv := GetProcAddress(LibGL, 'glTexCoord1iv');
|
|
|
- @glTexCoord1s := GetProcAddress(LibGL, 'glTexCoord1s');
|
|
|
- @glTexCoord1sv := GetProcAddress(LibGL, 'glTexCoord1sv');
|
|
|
- @glTexCoord2d := GetProcAddress(LibGL, 'glTexCoord2d');
|
|
|
- @glTexCoord2dv := GetProcAddress(LibGL, 'glTexCoord2dv');
|
|
|
- @glTexCoord2f := GetProcAddress(LibGL, 'glTexCoord2f');
|
|
|
- @glTexCoord2fv := GetProcAddress(LibGL, 'glTexCoord2fv');
|
|
|
- @glTexCoord2i := GetProcAddress(LibGL, 'glTexCoord2i');
|
|
|
- @glTexCoord2iv := GetProcAddress(LibGL, 'glTexCoord2iv');
|
|
|
- @glTexCoord2s := GetProcAddress(LibGL, 'glTexCoord2s');
|
|
|
- @glTexCoord2sv := GetProcAddress(LibGL, 'glTexCoord2sv');
|
|
|
- @glTexCoord3d := GetProcAddress(LibGL, 'glTexCoord3d');
|
|
|
- @glTexCoord3dv := GetProcAddress(LibGL, 'glTexCoord3dv');
|
|
|
- @glTexCoord3f := GetProcAddress(LibGL, 'glTexCoord3f');
|
|
|
- @glTexCoord3fv := GetProcAddress(LibGL, 'glTexCoord3fv');
|
|
|
- @glTexCoord3i := GetProcAddress(LibGL, 'glTexCoord3i');
|
|
|
- @glTexCoord3iv := GetProcAddress(LibGL, 'glTexCoord3iv');
|
|
|
- @glTexCoord3s := GetProcAddress(LibGL, 'glTexCoord3s');
|
|
|
- @glTexCoord3sv := GetProcAddress(LibGL, 'glTexCoord3sv');
|
|
|
- @glTexCoord4d := GetProcAddress(LibGL, 'glTexCoord4d');
|
|
|
- @glTexCoord4dv := GetProcAddress(LibGL, 'glTexCoord4dv');
|
|
|
- @glTexCoord4f := GetProcAddress(LibGL, 'glTexCoord4f');
|
|
|
- @glTexCoord4fv := GetProcAddress(LibGL, 'glTexCoord4fv');
|
|
|
- @glTexCoord4i := GetProcAddress(LibGL, 'glTexCoord4i');
|
|
|
- @glTexCoord4iv := GetProcAddress(LibGL, 'glTexCoord4iv');
|
|
|
- @glTexCoord4s := GetProcAddress(LibGL, 'glTexCoord4s');
|
|
|
- @glTexCoord4sv := GetProcAddress(LibGL, 'glTexCoord4sv');
|
|
|
- @glTexCoordPointer := GetProcAddress(LibGL, 'glTexCoordPointer');
|
|
|
- @glTexEnvf := GetProcAddress(LibGL, 'glTexEnvf');
|
|
|
- @glTexEnvfv := GetProcAddress(LibGL, 'glTexEnvfv');
|
|
|
- @glTexEnvi := GetProcAddress(LibGL, 'glTexEnvi');
|
|
|
- @glTexEnviv := GetProcAddress(LibGL, 'glTexEnviv');
|
|
|
- @glTexGend := GetProcAddress(LibGL, 'glTexGend');
|
|
|
- @glTexGendv := GetProcAddress(LibGL, 'glTexGendv');
|
|
|
- @glTexGenf := GetProcAddress(LibGL, 'glTexGenf');
|
|
|
- @glTexGenfv := GetProcAddress(LibGL, 'glTexGenfv');
|
|
|
- @glTexGeni := GetProcAddress(LibGL, 'glTexGeni');
|
|
|
- @glTexGeniv := GetProcAddress(LibGL, 'glTexGeniv');
|
|
|
- @glTexImage1D := GetProcAddress(LibGL, 'glTexImage1D');
|
|
|
- @glTexImage2D := GetProcAddress(LibGL, 'glTexImage2D');
|
|
|
- @glTexParameterf := GetProcAddress(LibGL, 'glTexParameterf');
|
|
|
- @glTexParameterfv := GetProcAddress(LibGL, 'glTexParameterfv');
|
|
|
- @glTexParameteri := GetProcAddress(LibGL, 'glTexParameteri');
|
|
|
- @glTexParameteriv := GetProcAddress(LibGL, 'glTexParameteriv');
|
|
|
- @glTexSubImage1D := GetProcAddress(LibGL, 'glTexSubImage1D');
|
|
|
- @glTexSubImage2D := GetProcAddress(LibGL, 'glTexSubImage2D');
|
|
|
- @glTranslated := GetProcAddress(LibGL, 'glTranslated');
|
|
|
- @glTranslatef := GetProcAddress(LibGL, 'glTranslatef');
|
|
|
- @glVertex2d := GetProcAddress(LibGL, 'glVertex2d');
|
|
|
- @glVertex2dv := GetProcAddress(LibGL, 'glVertex2dv');
|
|
|
- @glVertex2f := GetProcAddress(LibGL, 'glVertex2f');
|
|
|
- @glVertex2fv := GetProcAddress(LibGL, 'glVertex2fv');
|
|
|
- @glVertex2i := GetProcAddress(LibGL, 'glVertex2i');
|
|
|
- @glVertex2iv := GetProcAddress(LibGL, 'glVertex2iv');
|
|
|
- @glVertex2s := GetProcAddress(LibGL, 'glVertex2s');
|
|
|
- @glVertex2sv := GetProcAddress(LibGL, 'glVertex2sv');
|
|
|
- @glVertex3d := GetProcAddress(LibGL, 'glVertex3d');
|
|
|
- @glVertex3dv := GetProcAddress(LibGL, 'glVertex3dv');
|
|
|
- @glVertex3f := GetProcAddress(LibGL, 'glVertex3f');
|
|
|
- @glVertex3fv := GetProcAddress(LibGL, 'glVertex3fv');
|
|
|
- @glVertex3i := GetProcAddress(LibGL, 'glVertex3i');
|
|
|
- @glVertex3iv := GetProcAddress(LibGL, 'glVertex3iv');
|
|
|
- @glVertex3s := GetProcAddress(LibGL, 'glVertex3s');
|
|
|
- @glVertex3sv := GetProcAddress(LibGL, 'glVertex3sv');
|
|
|
- @glVertex4d := GetProcAddress(LibGL, 'glVertex4d');
|
|
|
- @glVertex4dv := GetProcAddress(LibGL, 'glVertex4dv');
|
|
|
- @glVertex4f := GetProcAddress(LibGL, 'glVertex4f');
|
|
|
- @glVertex4fv := GetProcAddress(LibGL, 'glVertex4fv');
|
|
|
- @glVertex4i := GetProcAddress(LibGL, 'glVertex4i');
|
|
|
- @glVertex4iv := GetProcAddress(LibGL, 'glVertex4iv');
|
|
|
- @glVertex4s := GetProcAddress(LibGL, 'glVertex4s');
|
|
|
- @glVertex4sv := GetProcAddress(LibGL, 'glVertex4sv');
|
|
|
- @glVertexPointer := GetProcAddress(LibGL, 'glVertexPointer');
|
|
|
- @glViewport := GetProcAddress(LibGL, 'glViewport');
|
|
|
+ try
|
|
|
+ @glAccum := GetGLProcAddress(LibGL, 'glAccum');
|
|
|
+ @glAlphaFunc := GetGLProcAddress(LibGL, 'glAlphaFunc');
|
|
|
+ @glAreTexturesResident := GetGLProcAddress(LibGL, 'glAreTexturesResident');
|
|
|
+ @glArrayElement := GetGLProcAddress(LibGL, 'glArrayElement');
|
|
|
+ @glBegin := GetGLProcAddress(LibGL, 'glBegin');
|
|
|
+ @glBindTexture := GetGLProcAddress(LibGL, 'glBindTexture');
|
|
|
+ @glBitmap := GetGLProcAddress(LibGL, 'glBitmap');
|
|
|
+ @glBlendFunc := GetGLProcAddress(LibGL, 'glBlendFunc');
|
|
|
+ @glCallList := GetGLProcAddress(LibGL, 'glCallList');
|
|
|
+ @glCallLists := GetGLProcAddress(LibGL, 'glCallLists');
|
|
|
+ @glClear := GetGLProcAddress(LibGL, 'glClear');
|
|
|
+ @glClearAccum := GetGLProcAddress(LibGL, 'glClearAccum');
|
|
|
+ @glClearColor := GetGLProcAddress(LibGL, 'glClearColor');
|
|
|
+ @glClearDepth := GetGLProcAddress(LibGL, 'glClearDepth');
|
|
|
+ @glClearIndex := GetGLProcAddress(LibGL, 'glClearIndex');
|
|
|
+ @glClearStencil := GetGLProcAddress(LibGL, 'glClearStencil');
|
|
|
+ @glClipPlane := GetGLProcAddress(LibGL, 'glClipPlane');
|
|
|
+ @glColor3b := GetGLProcAddress(LibGL, 'glColor3b');
|
|
|
+ @glColor3bv := GetGLProcAddress(LibGL, 'glColor3bv');
|
|
|
+ @glColor3d := GetGLProcAddress(LibGL, 'glColor3d');
|
|
|
+ @glColor3dv := GetGLProcAddress(LibGL, 'glColor3dv');
|
|
|
+ @glColor3f := GetGLProcAddress(LibGL, 'glColor3f');
|
|
|
+ @glColor3fv := GetGLProcAddress(LibGL, 'glColor3fv');
|
|
|
+ @glColor3i := GetGLProcAddress(LibGL, 'glColor3i');
|
|
|
+ @glColor3iv := GetGLProcAddress(LibGL, 'glColor3iv');
|
|
|
+ @glColor3s := GetGLProcAddress(LibGL, 'glColor3s');
|
|
|
+ @glColor3sv := GetGLProcAddress(LibGL, 'glColor3sv');
|
|
|
+ @glColor3ub := GetGLProcAddress(LibGL, 'glColor3ub');
|
|
|
+ @glColor3ubv := GetGLProcAddress(LibGL, 'glColor3ubv');
|
|
|
+ @glColor3ui := GetGLProcAddress(LibGL, 'glColor3ui');
|
|
|
+ @glColor3uiv := GetGLProcAddress(LibGL, 'glColor3uiv');
|
|
|
+ @glColor3us := GetGLProcAddress(LibGL, 'glColor3us');
|
|
|
+ @glColor3usv := GetGLProcAddress(LibGL, 'glColor3usv');
|
|
|
+ @glColor4b := GetGLProcAddress(LibGL, 'glColor4b');
|
|
|
+ @glColor4bv := GetGLProcAddress(LibGL, 'glColor4bv');
|
|
|
+ @glColor4d := GetGLProcAddress(LibGL, 'glColor4d');
|
|
|
+ @glColor4dv := GetGLProcAddress(LibGL, 'glColor4dv');
|
|
|
+ @glColor4f := GetGLProcAddress(LibGL, 'glColor4f');
|
|
|
+ @glColor4fv := GetGLProcAddress(LibGL, 'glColor4fv');
|
|
|
+ @glColor4i := GetGLProcAddress(LibGL, 'glColor4i');
|
|
|
+ @glColor4iv := GetGLProcAddress(LibGL, 'glColor4iv');
|
|
|
+ @glColor4s := GetGLProcAddress(LibGL, 'glColor4s');
|
|
|
+ @glColor4sv := GetGLProcAddress(LibGL, 'glColor4sv');
|
|
|
+ @glColor4ub := GetGLProcAddress(LibGL, 'glColor4ub');
|
|
|
+ @glColor4ubv := GetGLProcAddress(LibGL, 'glColor4ubv');
|
|
|
+ @glColor4ui := GetGLProcAddress(LibGL, 'glColor4ui');
|
|
|
+ @glColor4uiv := GetGLProcAddress(LibGL, 'glColor4uiv');
|
|
|
+ @glColor4us := GetGLProcAddress(LibGL, 'glColor4us');
|
|
|
+ @glColor4usv := GetGLProcAddress(LibGL, 'glColor4usv');
|
|
|
+ @glColorMask := GetGLProcAddress(LibGL, 'glColorMask');
|
|
|
+ @glColorMaterial := GetGLProcAddress(LibGL, 'glColorMaterial');
|
|
|
+ @glColorPointer := GetGLProcAddress(LibGL, 'glColorPointer');
|
|
|
+ @glCopyPixels := GetGLProcAddress(LibGL, 'glCopyPixels');
|
|
|
+ @glCopyTexImage1D := GetGLProcAddress(LibGL, 'glCopyTexImage1D');
|
|
|
+ @glCopyTexImage2D := GetGLProcAddress(LibGL, 'glCopyTexImage2D');
|
|
|
+ @glCopyTexSubImage1D := GetGLProcAddress(LibGL, 'glCopyTexSubImage1D');
|
|
|
+ @glCopyTexSubImage2D := GetGLProcAddress(LibGL, 'glCopyTexSubImage2D');
|
|
|
+ @glCullFace := GetGLProcAddress(LibGL, 'glCullFace');
|
|
|
+ @glDeleteLists := GetGLProcAddress(LibGL, 'glDeleteLists');
|
|
|
+ @glDeleteTextures := GetGLProcAddress(LibGL, 'glDeleteTextures');
|
|
|
+ @glDepthFunc := GetGLProcAddress(LibGL, 'glDepthFunc');
|
|
|
+ @glDepthMask := GetGLProcAddress(LibGL, 'glDepthMask');
|
|
|
+ @glDepthRange := GetGLProcAddress(LibGL, 'glDepthRange');
|
|
|
+ @glDisable := GetGLProcAddress(LibGL, 'glDisable');
|
|
|
+ @glDisableClientState := GetGLProcAddress(LibGL, 'glDisableClientState');
|
|
|
+ @glDrawArrays := GetGLProcAddress(LibGL, 'glDrawArrays');
|
|
|
+ @glDrawBuffer := GetGLProcAddress(LibGL, 'glDrawBuffer');
|
|
|
+ @glDrawElements := GetGLProcAddress(LibGL, 'glDrawElements');
|
|
|
+ @glDrawPixels := GetGLProcAddress(LibGL, 'glDrawPixels');
|
|
|
+ @glEdgeFlag := GetGLProcAddress(LibGL, 'glEdgeFlag');
|
|
|
+ @glEdgeFlagPointer := GetGLProcAddress(LibGL, 'glEdgeFlagPointer');
|
|
|
+ @glEdgeFlagv := GetGLProcAddress(LibGL, 'glEdgeFlagv');
|
|
|
+ @glEnable := GetGLProcAddress(LibGL, 'glEnable');
|
|
|
+ @glEnableClientState := GetGLProcAddress(LibGL, 'glEnableClientState');
|
|
|
+ @glEnd := GetGLProcAddress(LibGL, 'glEnd');
|
|
|
+ @glEndList := GetGLProcAddress(LibGL, 'glEndList');
|
|
|
+ @glEvalCoord1d := GetGLProcAddress(LibGL, 'glEvalCoord1d');
|
|
|
+ @glEvalCoord1dv := GetGLProcAddress(LibGL, 'glEvalCoord1dv');
|
|
|
+ @glEvalCoord1f := GetGLProcAddress(LibGL, 'glEvalCoord1f');
|
|
|
+ @glEvalCoord1fv := GetGLProcAddress(LibGL, 'glEvalCoord1fv');
|
|
|
+ @glEvalCoord2d := GetGLProcAddress(LibGL, 'glEvalCoord2d');
|
|
|
+ @glEvalCoord2dv := GetGLProcAddress(LibGL, 'glEvalCoord2dv');
|
|
|
+ @glEvalCoord2f := GetGLProcAddress(LibGL, 'glEvalCoord2f');
|
|
|
+ @glEvalCoord2fv := GetGLProcAddress(LibGL, 'glEvalCoord2fv');
|
|
|
+ @glEvalMesh1 := GetGLProcAddress(LibGL, 'glEvalMesh1');
|
|
|
+ @glEvalMesh2 := GetGLProcAddress(LibGL, 'glEvalMesh2');
|
|
|
+ @glEvalPoint1 := GetGLProcAddress(LibGL, 'glEvalPoint1');
|
|
|
+ @glEvalPoint2 := GetGLProcAddress(LibGL, 'glEvalPoint2');
|
|
|
+ @glFeedbackBuffer := GetGLProcAddress(LibGL, 'glFeedbackBuffer');
|
|
|
+ @glFinish := GetGLProcAddress(LibGL, 'glFinish');
|
|
|
+ @glFlush := GetGLProcAddress(LibGL, 'glFlush');
|
|
|
+ @glFogf := GetGLProcAddress(LibGL, 'glFogf');
|
|
|
+ @glFogfv := GetGLProcAddress(LibGL, 'glFogfv');
|
|
|
+ @glFogi := GetGLProcAddress(LibGL, 'glFogi');
|
|
|
+ @glFogiv := GetGLProcAddress(LibGL, 'glFogiv');
|
|
|
+ @glFrontFace := GetGLProcAddress(LibGL, 'glFrontFace');
|
|
|
+ @glFrustum := GetGLProcAddress(LibGL, 'glFrustum');
|
|
|
+ @glGenLists := GetGLProcAddress(LibGL, 'glGenLists');
|
|
|
+ @glGenTextures := GetGLProcAddress(LibGL, 'glGenTextures');
|
|
|
+ @glGetBooleanv := GetGLProcAddress(LibGL, 'glGetBooleanv');
|
|
|
+ @glGetClipPlane := GetGLProcAddress(LibGL, 'glGetClipPlane');
|
|
|
+ @glGetDoublev := GetGLProcAddress(LibGL, 'glGetDoublev');
|
|
|
+ @glGetError := GetGLProcAddress(LibGL, 'glGetError');
|
|
|
+ @glGetFloatv := GetGLProcAddress(LibGL, 'glGetFloatv');
|
|
|
+ @glGetIntegerv := GetGLProcAddress(LibGL, 'glGetIntegerv');
|
|
|
+ @glGetLightfv := GetGLProcAddress(LibGL, 'glGetLightfv');
|
|
|
+ @glGetLightiv := GetGLProcAddress(LibGL, 'glGetLightiv');
|
|
|
+ @glGetMapdv := GetGLProcAddress(LibGL, 'glGetMapdv');
|
|
|
+ @glGetMapfv := GetGLProcAddress(LibGL, 'glGetMapfv');
|
|
|
+ @glGetMapiv := GetGLProcAddress(LibGL, 'glGetMapiv');
|
|
|
+ @glGetMaterialfv := GetGLProcAddress(LibGL, 'glGetMaterialfv');
|
|
|
+ @glGetMaterialiv := GetGLProcAddress(LibGL, 'glGetMaterialiv');
|
|
|
+ @glGetPixelMapfv := GetGLProcAddress(LibGL, 'glGetPixelMapfv');
|
|
|
+ @glGetPixelMapuiv := GetGLProcAddress(LibGL, 'glGetPixelMapuiv');
|
|
|
+ @glGetPixelMapusv := GetGLProcAddress(LibGL, 'glGetPixelMapusv');
|
|
|
+ @glGetPointerv := GetGLProcAddress(LibGL, 'glGetPointerv');
|
|
|
+ @glGetPolygonStipple := GetGLProcAddress(LibGL, 'glGetPolygonStipple');
|
|
|
+ @glGetString := GetGLProcAddress(LibGL, 'glGetString');
|
|
|
+ @glGetTexEnvfv := GetGLProcAddress(LibGL, 'glGetTexEnvfv');
|
|
|
+ @glGetTexEnviv := GetGLProcAddress(LibGL, 'glGetTexEnviv');
|
|
|
+ @glGetTexGendv := GetGLProcAddress(LibGL, 'glGetTexGendv');
|
|
|
+ @glGetTexGenfv := GetGLProcAddress(LibGL, 'glGetTexGenfv');
|
|
|
+ @glGetTexGeniv := GetGLProcAddress(LibGL, 'glGetTexGeniv');
|
|
|
+ @glGetTexImage := GetGLProcAddress(LibGL, 'glGetTexImage');
|
|
|
+ @glGetTexLevelParameterfv := GetGLProcAddress(LibGL, 'glGetTexLevelParameterfv');
|
|
|
+ @glGetTexLevelParameteriv := GetGLProcAddress(LibGL, 'glGetTexLevelParameteriv');
|
|
|
+ @glGetTexParameterfv := GetGLProcAddress(LibGL, 'glGetTexParameterfv');
|
|
|
+ @glGetTexParameteriv := GetGLProcAddress(LibGL, 'glGetTexParameteriv');
|
|
|
+ @glHint := GetGLProcAddress(LibGL, 'glHint');
|
|
|
+ @glIndexMask := GetGLProcAddress(LibGL, 'glIndexMask');
|
|
|
+ @glIndexPointer := GetGLProcAddress(LibGL, 'glIndexPointer');
|
|
|
+ @glIndexd := GetGLProcAddress(LibGL, 'glIndexd');
|
|
|
+ @glIndexdv := GetGLProcAddress(LibGL, 'glIndexdv');
|
|
|
+ @glIndexf := GetGLProcAddress(LibGL, 'glIndexf');
|
|
|
+ @glIndexfv := GetGLProcAddress(LibGL, 'glIndexfv');
|
|
|
+ @glIndexi := GetGLProcAddress(LibGL, 'glIndexi');
|
|
|
+ @glIndexiv := GetGLProcAddress(LibGL, 'glIndexiv');
|
|
|
+ @glIndexs := GetGLProcAddress(LibGL, 'glIndexs');
|
|
|
+ @glIndexsv := GetGLProcAddress(LibGL, 'glIndexsv');
|
|
|
+ @glIndexub := GetGLProcAddress(LibGL, 'glIndexub');
|
|
|
+ @glIndexubv := GetGLProcAddress(LibGL, 'glIndexubv');
|
|
|
+ @glInitNames := GetGLProcAddress(LibGL, 'glInitNames');
|
|
|
+ @glInterleavedArrays := GetGLProcAddress(LibGL, 'glInterleavedArrays');
|
|
|
+ @glIsEnabled := GetGLProcAddress(LibGL, 'glIsEnabled');
|
|
|
+ @glIsList := GetGLProcAddress(LibGL, 'glIsList');
|
|
|
+ @glIsTexture := GetGLProcAddress(LibGL, 'glIsTexture');
|
|
|
+ @glLightModelf := GetGLProcAddress(LibGL, 'glLightModelf');
|
|
|
+ @glLightModelfv := GetGLProcAddress(LibGL, 'glLightModelfv');
|
|
|
+ @glLightModeli := GetGLProcAddress(LibGL, 'glLightModeli');
|
|
|
+ @glLightModeliv := GetGLProcAddress(LibGL, 'glLightModeliv');
|
|
|
+ @glLightf := GetGLProcAddress(LibGL, 'glLightf');
|
|
|
+ @glLightfv := GetGLProcAddress(LibGL, 'glLightfv');
|
|
|
+ @glLighti := GetGLProcAddress(LibGL, 'glLighti');
|
|
|
+ @glLightiv := GetGLProcAddress(LibGL, 'glLightiv');
|
|
|
+ @glLineStipple := GetGLProcAddress(LibGL, 'glLineStipple');
|
|
|
+ @glLineWidth := GetGLProcAddress(LibGL, 'glLineWidth');
|
|
|
+ @glListBase := GetGLProcAddress(LibGL, 'glListBase');
|
|
|
+ @glLoadIdentity := GetGLProcAddress(LibGL, 'glLoadIdentity');
|
|
|
+ @glLoadMatrixd := GetGLProcAddress(LibGL, 'glLoadMatrixd');
|
|
|
+ @glLoadMatrixf := GetGLProcAddress(LibGL, 'glLoadMatrixf');
|
|
|
+ @glLoadName := GetGLProcAddress(LibGL, 'glLoadName');
|
|
|
+ @glLogicOp := GetGLProcAddress(LibGL, 'glLogicOp');
|
|
|
+ @glMap1d := GetGLProcAddress(LibGL, 'glMap1d');
|
|
|
+ @glMap1f := GetGLProcAddress(LibGL, 'glMap1f');
|
|
|
+ @glMap2d := GetGLProcAddress(LibGL, 'glMap2d');
|
|
|
+ @glMap2f := GetGLProcAddress(LibGL, 'glMap2f');
|
|
|
+ @glMapGrid1d := GetGLProcAddress(LibGL, 'glMapGrid1d');
|
|
|
+ @glMapGrid1f := GetGLProcAddress(LibGL, 'glMapGrid1f');
|
|
|
+ @glMapGrid2d := GetGLProcAddress(LibGL, 'glMapGrid2d');
|
|
|
+ @glMapGrid2f := GetGLProcAddress(LibGL, 'glMapGrid2f');
|
|
|
+ @glMaterialf := GetGLProcAddress(LibGL, 'glMaterialf');
|
|
|
+ @glMaterialfv := GetGLProcAddress(LibGL, 'glMaterialfv');
|
|
|
+ @glMateriali := GetGLProcAddress(LibGL, 'glMateriali');
|
|
|
+ @glMaterialiv := GetGLProcAddress(LibGL, 'glMaterialiv');
|
|
|
+ @glMatrixMode := GetGLProcAddress(LibGL, 'glMatrixMode');
|
|
|
+ @glMultMatrixd := GetGLProcAddress(LibGL, 'glMultMatrixd');
|
|
|
+ @glMultMatrixf := GetGLProcAddress(LibGL, 'glMultMatrixf');
|
|
|
+ @glNewList := GetGLProcAddress(LibGL, 'glNewList');
|
|
|
+ @glNormal3b := GetGLProcAddress(LibGL, 'glNormal3b');
|
|
|
+ @glNormal3bv := GetGLProcAddress(LibGL, 'glNormal3bv');
|
|
|
+ @glNormal3d := GetGLProcAddress(LibGL, 'glNormal3d');
|
|
|
+ @glNormal3dv := GetGLProcAddress(LibGL, 'glNormal3dv');
|
|
|
+ @glNormal3f := GetGLProcAddress(LibGL, 'glNormal3f');
|
|
|
+ @glNormal3fv := GetGLProcAddress(LibGL, 'glNormal3fv');
|
|
|
+ @glNormal3i := GetGLProcAddress(LibGL, 'glNormal3i');
|
|
|
+ @glNormal3iv := GetGLProcAddress(LibGL, 'glNormal3iv');
|
|
|
+ @glNormal3s := GetGLProcAddress(LibGL, 'glNormal3s');
|
|
|
+ @glNormal3sv := GetGLProcAddress(LibGL, 'glNormal3sv');
|
|
|
+ @glNormalPointer := GetGLProcAddress(LibGL, 'glNormalPointer');
|
|
|
+ @glOrtho := GetGLProcAddress(LibGL, 'glOrtho');
|
|
|
+ @glPassThrough := GetGLProcAddress(LibGL, 'glPassThrough');
|
|
|
+ @glPixelMapfv := GetGLProcAddress(LibGL, 'glPixelMapfv');
|
|
|
+ @glPixelMapuiv := GetGLProcAddress(LibGL, 'glPixelMapuiv');
|
|
|
+ @glPixelMapusv := GetGLProcAddress(LibGL, 'glPixelMapusv');
|
|
|
+ @glPixelStoref := GetGLProcAddress(LibGL, 'glPixelStoref');
|
|
|
+ @glPixelStorei := GetGLProcAddress(LibGL, 'glPixelStorei');
|
|
|
+ @glPixelTransferf := GetGLProcAddress(LibGL, 'glPixelTransferf');
|
|
|
+ @glPixelTransferi := GetGLProcAddress(LibGL, 'glPixelTransferi');
|
|
|
+ @glPixelZoom := GetGLProcAddress(LibGL, 'glPixelZoom');
|
|
|
+ @glPointSize := GetGLProcAddress(LibGL, 'glPointSize');
|
|
|
+ @glPolygonMode := GetGLProcAddress(LibGL, 'glPolygonMode');
|
|
|
+ @glPolygonOffset := GetGLProcAddress(LibGL, 'glPolygonOffset');
|
|
|
+ @glPolygonStipple := GetGLProcAddress(LibGL, 'glPolygonStipple');
|
|
|
+ @glPopAttrib := GetGLProcAddress(LibGL, 'glPopAttrib');
|
|
|
+ @glPopClientAttrib := GetGLProcAddress(LibGL, 'glPopClientAttrib');
|
|
|
+ @glPopMatrix := GetGLProcAddress(LibGL, 'glPopMatrix');
|
|
|
+ @glPopName := GetGLProcAddress(LibGL, 'glPopName');
|
|
|
+ @glPrioritizeTextures := GetGLProcAddress(LibGL, 'glPrioritizeTextures');
|
|
|
+ @glPushAttrib := GetGLProcAddress(LibGL, 'glPushAttrib');
|
|
|
+ @glPushClientAttrib := GetGLProcAddress(LibGL, 'glPushClientAttrib');
|
|
|
+ @glPushMatrix := GetGLProcAddress(LibGL, 'glPushMatrix');
|
|
|
+ @glPushName := GetGLProcAddress(LibGL, 'glPushName');
|
|
|
+ @glRasterPos2d := GetGLProcAddress(LibGL, 'glRasterPos2d');
|
|
|
+ @glRasterPos2dv := GetGLProcAddress(LibGL, 'glRasterPos2dv');
|
|
|
+ @glRasterPos2f := GetGLProcAddress(LibGL, 'glRasterPos2f');
|
|
|
+ @glRasterPos2fv := GetGLProcAddress(LibGL, 'glRasterPos2fv');
|
|
|
+ @glRasterPos2i := GetGLProcAddress(LibGL, 'glRasterPos2i');
|
|
|
+ @glRasterPos2iv := GetGLProcAddress(LibGL, 'glRasterPos2iv');
|
|
|
+ @glRasterPos2s := GetGLProcAddress(LibGL, 'glRasterPos2s');
|
|
|
+ @glRasterPos2sv := GetGLProcAddress(LibGL, 'glRasterPos2sv');
|
|
|
+ @glRasterPos3d := GetGLProcAddress(LibGL, 'glRasterPos3d');
|
|
|
+ @glRasterPos3dv := GetGLProcAddress(LibGL, 'glRasterPos3dv');
|
|
|
+ @glRasterPos3f := GetGLProcAddress(LibGL, 'glRasterPos3f');
|
|
|
+ @glRasterPos3fv := GetGLProcAddress(LibGL, 'glRasterPos3fv');
|
|
|
+ @glRasterPos3i := GetGLProcAddress(LibGL, 'glRasterPos3i');
|
|
|
+ @glRasterPos3iv := GetGLProcAddress(LibGL, 'glRasterPos3iv');
|
|
|
+ @glRasterPos3s := GetGLProcAddress(LibGL, 'glRasterPos3s');
|
|
|
+ @glRasterPos3sv := GetGLProcAddress(LibGL, 'glRasterPos3sv');
|
|
|
+ @glRasterPos4d := GetGLProcAddress(LibGL, 'glRasterPos4d');
|
|
|
+ @glRasterPos4dv := GetGLProcAddress(LibGL, 'glRasterPos4dv');
|
|
|
+ @glRasterPos4f := GetGLProcAddress(LibGL, 'glRasterPos4f');
|
|
|
+ @glRasterPos4fv := GetGLProcAddress(LibGL, 'glRasterPos4fv');
|
|
|
+ @glRasterPos4i := GetGLProcAddress(LibGL, 'glRasterPos4i');
|
|
|
+ @glRasterPos4iv := GetGLProcAddress(LibGL, 'glRasterPos4iv');
|
|
|
+ @glRasterPos4s := GetGLProcAddress(LibGL, 'glRasterPos4s');
|
|
|
+ @glRasterPos4sv := GetGLProcAddress(LibGL, 'glRasterPos4sv');
|
|
|
+ @glReadBuffer := GetGLProcAddress(LibGL, 'glReadBuffer');
|
|
|
+ @glReadPixels := GetGLProcAddress(LibGL, 'glReadPixels');
|
|
|
+ @glRectd := GetGLProcAddress(LibGL, 'glRectd');
|
|
|
+ @glRectdv := GetGLProcAddress(LibGL, 'glRectdv');
|
|
|
+ @glRectf := GetGLProcAddress(LibGL, 'glRectf');
|
|
|
+ @glRectfv := GetGLProcAddress(LibGL, 'glRectfv');
|
|
|
+ @glRecti := GetGLProcAddress(LibGL, 'glRecti');
|
|
|
+ @glRectiv := GetGLProcAddress(LibGL, 'glRectiv');
|
|
|
+ @glRects := GetGLProcAddress(LibGL, 'glRects');
|
|
|
+ @glRectsv := GetGLProcAddress(LibGL, 'glRectsv');
|
|
|
+ @glRenderMode := GetGLProcAddress(LibGL, 'glRenderMode');
|
|
|
+ @glRotated := GetGLProcAddress(LibGL, 'glRotated');
|
|
|
+ @glRotatef := GetGLProcAddress(LibGL, 'glRotatef');
|
|
|
+ @glScaled := GetGLProcAddress(LibGL, 'glScaled');
|
|
|
+ @glScalef := GetGLProcAddress(LibGL, 'glScalef');
|
|
|
+ @glScissor := GetGLProcAddress(LibGL, 'glScissor');
|
|
|
+ @glSelectBuffer := GetGLProcAddress(LibGL, 'glSelectBuffer');
|
|
|
+ @glShadeModel := GetGLProcAddress(LibGL, 'glShadeModel');
|
|
|
+ @glStencilFunc := GetGLProcAddress(LibGL, 'glStencilFunc');
|
|
|
+ @glStencilMask := GetGLProcAddress(LibGL, 'glStencilMask');
|
|
|
+ @glStencilOp := GetGLProcAddress(LibGL, 'glStencilOp');
|
|
|
+ @glTexCoord1d := GetGLProcAddress(LibGL, 'glTexCoord1d');
|
|
|
+ @glTexCoord1dv := GetGLProcAddress(LibGL, 'glTexCoord1dv');
|
|
|
+ @glTexCoord1f := GetGLProcAddress(LibGL, 'glTexCoord1f');
|
|
|
+ @glTexCoord1fv := GetGLProcAddress(LibGL, 'glTexCoord1fv');
|
|
|
+ @glTexCoord1i := GetGLProcAddress(LibGL, 'glTexCoord1i');
|
|
|
+ @glTexCoord1iv := GetGLProcAddress(LibGL, 'glTexCoord1iv');
|
|
|
+ @glTexCoord1s := GetGLProcAddress(LibGL, 'glTexCoord1s');
|
|
|
+ @glTexCoord1sv := GetGLProcAddress(LibGL, 'glTexCoord1sv');
|
|
|
+ @glTexCoord2d := GetGLProcAddress(LibGL, 'glTexCoord2d');
|
|
|
+ @glTexCoord2dv := GetGLProcAddress(LibGL, 'glTexCoord2dv');
|
|
|
+ @glTexCoord2f := GetGLProcAddress(LibGL, 'glTexCoord2f');
|
|
|
+ @glTexCoord2fv := GetGLProcAddress(LibGL, 'glTexCoord2fv');
|
|
|
+ @glTexCoord2i := GetGLProcAddress(LibGL, 'glTexCoord2i');
|
|
|
+ @glTexCoord2iv := GetGLProcAddress(LibGL, 'glTexCoord2iv');
|
|
|
+ @glTexCoord2s := GetGLProcAddress(LibGL, 'glTexCoord2s');
|
|
|
+ @glTexCoord2sv := GetGLProcAddress(LibGL, 'glTexCoord2sv');
|
|
|
+ @glTexCoord3d := GetGLProcAddress(LibGL, 'glTexCoord3d');
|
|
|
+ @glTexCoord3dv := GetGLProcAddress(LibGL, 'glTexCoord3dv');
|
|
|
+ @glTexCoord3f := GetGLProcAddress(LibGL, 'glTexCoord3f');
|
|
|
+ @glTexCoord3fv := GetGLProcAddress(LibGL, 'glTexCoord3fv');
|
|
|
+ @glTexCoord3i := GetGLProcAddress(LibGL, 'glTexCoord3i');
|
|
|
+ @glTexCoord3iv := GetGLProcAddress(LibGL, 'glTexCoord3iv');
|
|
|
+ @glTexCoord3s := GetGLProcAddress(LibGL, 'glTexCoord3s');
|
|
|
+ @glTexCoord3sv := GetGLProcAddress(LibGL, 'glTexCoord3sv');
|
|
|
+ @glTexCoord4d := GetGLProcAddress(LibGL, 'glTexCoord4d');
|
|
|
+ @glTexCoord4dv := GetGLProcAddress(LibGL, 'glTexCoord4dv');
|
|
|
+ @glTexCoord4f := GetGLProcAddress(LibGL, 'glTexCoord4f');
|
|
|
+ @glTexCoord4fv := GetGLProcAddress(LibGL, 'glTexCoord4fv');
|
|
|
+ @glTexCoord4i := GetGLProcAddress(LibGL, 'glTexCoord4i');
|
|
|
+ @glTexCoord4iv := GetGLProcAddress(LibGL, 'glTexCoord4iv');
|
|
|
+ @glTexCoord4s := GetGLProcAddress(LibGL, 'glTexCoord4s');
|
|
|
+ @glTexCoord4sv := GetGLProcAddress(LibGL, 'glTexCoord4sv');
|
|
|
+ @glTexCoordPointer := GetGLProcAddress(LibGL, 'glTexCoordPointer');
|
|
|
+ @glTexEnvf := GetGLProcAddress(LibGL, 'glTexEnvf');
|
|
|
+ @glTexEnvfv := GetGLProcAddress(LibGL, 'glTexEnvfv');
|
|
|
+ @glTexEnvi := GetGLProcAddress(LibGL, 'glTexEnvi');
|
|
|
+ @glTexEnviv := GetGLProcAddress(LibGL, 'glTexEnviv');
|
|
|
+ @glTexGend := GetGLProcAddress(LibGL, 'glTexGend');
|
|
|
+ @glTexGendv := GetGLProcAddress(LibGL, 'glTexGendv');
|
|
|
+ @glTexGenf := GetGLProcAddress(LibGL, 'glTexGenf');
|
|
|
+ @glTexGenfv := GetGLProcAddress(LibGL, 'glTexGenfv');
|
|
|
+ @glTexGeni := GetGLProcAddress(LibGL, 'glTexGeni');
|
|
|
+ @glTexGeniv := GetGLProcAddress(LibGL, 'glTexGeniv');
|
|
|
+ @glTexImage1D := GetGLProcAddress(LibGL, 'glTexImage1D');
|
|
|
+ @glTexImage2D := GetGLProcAddress(LibGL, 'glTexImage2D');
|
|
|
+ @glTexParameterf := GetGLProcAddress(LibGL, 'glTexParameterf');
|
|
|
+ @glTexParameterfv := GetGLProcAddress(LibGL, 'glTexParameterfv');
|
|
|
+ @glTexParameteri := GetGLProcAddress(LibGL, 'glTexParameteri');
|
|
|
+ @glTexParameteriv := GetGLProcAddress(LibGL, 'glTexParameteriv');
|
|
|
+ @glTexSubImage1D := GetGLProcAddress(LibGL, 'glTexSubImage1D');
|
|
|
+ @glTexSubImage2D := GetGLProcAddress(LibGL, 'glTexSubImage2D');
|
|
|
+ @glTranslated := GetGLProcAddress(LibGL, 'glTranslated');
|
|
|
+ @glTranslatef := GetGLProcAddress(LibGL, 'glTranslatef');
|
|
|
+ @glVertex2d := GetGLProcAddress(LibGL, 'glVertex2d');
|
|
|
+ @glVertex2dv := GetGLProcAddress(LibGL, 'glVertex2dv');
|
|
|
+ @glVertex2f := GetGLProcAddress(LibGL, 'glVertex2f');
|
|
|
+ @glVertex2fv := GetGLProcAddress(LibGL, 'glVertex2fv');
|
|
|
+ @glVertex2i := GetGLProcAddress(LibGL, 'glVertex2i');
|
|
|
+ @glVertex2iv := GetGLProcAddress(LibGL, 'glVertex2iv');
|
|
|
+ @glVertex2s := GetGLProcAddress(LibGL, 'glVertex2s');
|
|
|
+ @glVertex2sv := GetGLProcAddress(LibGL, 'glVertex2sv');
|
|
|
+ @glVertex3d := GetGLProcAddress(LibGL, 'glVertex3d');
|
|
|
+ @glVertex3dv := GetGLProcAddress(LibGL, 'glVertex3dv');
|
|
|
+ @glVertex3f := GetGLProcAddress(LibGL, 'glVertex3f');
|
|
|
+ @glVertex3fv := GetGLProcAddress(LibGL, 'glVertex3fv');
|
|
|
+ @glVertex3i := GetGLProcAddress(LibGL, 'glVertex3i');
|
|
|
+ @glVertex3iv := GetGLProcAddress(LibGL, 'glVertex3iv');
|
|
|
+ @glVertex3s := GetGLProcAddress(LibGL, 'glVertex3s');
|
|
|
+ @glVertex3sv := GetGLProcAddress(LibGL, 'glVertex3sv');
|
|
|
+ @glVertex4d := GetGLProcAddress(LibGL, 'glVertex4d');
|
|
|
+ @glVertex4dv := GetGLProcAddress(LibGL, 'glVertex4dv');
|
|
|
+ @glVertex4f := GetGLProcAddress(LibGL, 'glVertex4f');
|
|
|
+ @glVertex4fv := GetGLProcAddress(LibGL, 'glVertex4fv');
|
|
|
+ @glVertex4i := GetGLProcAddress(LibGL, 'glVertex4i');
|
|
|
+ @glVertex4iv := GetGLProcAddress(LibGL, 'glVertex4iv');
|
|
|
+ @glVertex4s := GetGLProcAddress(LibGL, 'glVertex4s');
|
|
|
+ @glVertex4sv := GetGLProcAddress(LibGL, 'glVertex4sv');
|
|
|
+ @glVertexPointer := GetGLProcAddress(LibGL, 'glVertexPointer');
|
|
|
+ @glViewport := GetGLProcAddress(LibGL, 'glViewport');
|
|
|
+ except
|
|
|
+ raise Exception.Create('Failed loading ' + MethodName +' from ' + dll);
|
|
|
+ end;
|
|
|
|
|
|
{$IFDEF Win32}
|
|
|
- @ChoosePixelFormat := GetProcAddress(LibGL, 'ChoosePixelFormat');
|
|
|
- if not Assigned(ChoosePixelFormat) then
|
|
|
- @ChoosePixelFormat := @WinChoosePixelFormat;
|
|
|
+ try
|
|
|
+ @ChoosePixelFormat := GetGLProcAddress(LibGL, 'ChoosePixelFormat');
|
|
|
+ if not Assigned(ChoosePixelFormat) then
|
|
|
+ @ChoosePixelFormat := @WinChoosePixelFormat;
|
|
|
+ except
|
|
|
+ raise Exception.Create('Unable to select pixel format');
|
|
|
+ end;
|
|
|
{$ENDIF}
|
|
|
|
|
|
end;
|
|
@@ -2249,20 +2265,15 @@ initialization
|
|
|
Set8087CW($133F);
|
|
|
{$ENDIF WIN32}
|
|
|
|
|
|
- try
|
|
|
- {$IFDEF Win32}
|
|
|
- LoadOpenGL('opengl32.dll');
|
|
|
- {$ELSE}
|
|
|
- {$ifdef darwin}
|
|
|
- LoadOpenGL('/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib');
|
|
|
- {$ELSE}
|
|
|
- LoadOpenGL('libGL.so.1');
|
|
|
- {$endif}
|
|
|
- {$ENDIF}
|
|
|
- except
|
|
|
- writeln('Error opening OpenGL library');
|
|
|
- halt(1);
|
|
|
- end;
|
|
|
+ {$IFDEF Win32}
|
|
|
+ LoadOpenGL('opengl32.dll');
|
|
|
+ {$ELSE}
|
|
|
+ {$ifdef darwin}
|
|
|
+ LoadOpenGL('/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib');
|
|
|
+ {$ELSE}
|
|
|
+ LoadOpenGL('libGL.so.1');
|
|
|
+ {$endif}
|
|
|
+ {$ENDIF}
|
|
|
|
|
|
finalization
|
|
|
|