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* Add thread pool to fpmake

Michaël Van Canneyt 4 years ago
parent
commit
6e8775f2a9
1 changed files with 4 additions and 0 deletions
  1. 4 0
      packages/fcl-base/fpmake.pp

+ 4 - 0
packages/fcl-base/fpmake.pp

@@ -130,6 +130,9 @@ begin
       T.ResourceStrings:=true;
     T:=P.Targets.addUnit('advancedsingleinstance.pas',AllOSes-[atari]);
       T.ResourceStrings:=true;
+    T:=P.Targets.AddUnit('fpthreadpool.pp',AllOSes-[go32v2,nativent,atari]);
+      T.Dependencies.AddUnit('syncobjs');
+      T.ResourceStrings:=true;
     // Additional sources
     P.Sources.AddSrcFiles('src/win/fclel.*', P.Directory);
     // Install windows resources
@@ -198,6 +201,7 @@ begin
       T:=P.Targets.AddExampleProgram('tstelgtk.pp');
       T:=P.Targets.AddExampleProgram('txmlreg.pp');
       T:=P.Targets.AddExampleProgram('xmldump.pp');
+      T:=P.Targets.AddExampleProgram('testthreadpool.pp');
 
       // example data files.
       // README