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New FPCGAME, initial version

marco 25 years ago
parent
commit
78befc7ec6
1 changed files with 910 additions and 0 deletions
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      install/demo/gravwars.pp

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install/demo/gravwars.pp

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+Program GravityWars;
+{A demo for TP 4.0 compability of Graph.
+
+The sources for this game was found on a site that claims to only have
+PD stuff with the below header(which was only reindented), and the webmaster
+said that everything he published was sent to him with that purpose. We tried
+to contact the authors mentioned below via mail over internet, but that
+failed. If there is somebody that claims authorship of these programs,
+please mail [email protected], and the sources will be removed from our
+websites.
+
+------------------------------------------------------------------------
+
+ORIGINAL Header:
+
+     by Sohrab Ismail-Beigi     Completed 4/23/89
+     SYSOP of The 3D Graphics BBS
+     300/1200/2400 baud, N-8-1 Full duplex
+     (201) 444-4154
+
+     Turbo Pascal 4.0 source code.  Requires VGA 640x480x16 display.
+     Note: pix=pixels in the comments}
+
+Uses Crt,Graph;
+
+Type
+    spacecraft=Record                       {used for ships and pointer}
+                 coffx,coffy,r : longint;   {center offsets and radius in pix}
+                 imagex,imagey : longint;   {upper left of image}
+                 imagepointr   : pointer;   {pointer to image data}
+                 imagesize     : word;      {size in bytes}
+               end;
+    planettype=Record
+                 cx,cy,r : longint;         {planet center and radius}
+                 d,GM    : real;            {density and G*M product}
+               end;
+
+Const
+     color : array[1..3] of byte=(Red,Green,LightBlue); {colors for planets}
+     G=0.1;                                             {gravity constant}
+     bhr=15;                                            {black hole radius}
+     Esc=#27;                                           {ASCII for Esc}
+     Return=#13;                                        { "     "  RETURN}
+
+Var
+  ship      : array[1..2] of spacecraft;    {2 ships}
+  tp,pointr : spacecraft;                   {tp is temporary, 1 pointer}
+  pl        : array[1..9] of planettype;    {the 9 planets}
+  screen    : Record                        {the game area}
+                sx,ex,sy,ey,cx,cy,lx,ly : longint; {start x/y, end x/y, center}
+              end;                                 {x/y, length x/y}
+  np,GraphDriver,GraphMode : integer;              {# of planets}
+  criticaldist : real;                             {for escape velocity calc}
+  playsong  : boolean;                             {play the songs?}
+
+Procedure Init;              {initialize everything}
+begin
+  //SetGraphBufSize(10);       {make the buffer big enough for big floodfills}
+  GraphDriver:=VGA;
+  GraphMode:=VGAHi;
+  InitGraph(GraphDriver,GraphMode,'');
+  setbkcolor(black);
+  setviewport(0,0,getmaxx,getmaxy,clipoff);
+  clearviewport;
+  SetColor(LightGray);
+  SetFillStyle(SolidFill,LightGray);      {Hull of ships}
+  Circle(100,100,9);
+  FloodFill(100,100,LightGray);
+  Bar(77,98,100,102);
+  MoveTo(82,98);
+  LineRel(-3,-8);
+  LineRel(-13,0);               LineRel(0,-3);
+  LineRel(24,0);                LineRel(0,3);
+  LineRel(-7,0);                LineRel(3,8);
+  FloodFill(83,97,LightGray);
+  MoveTo(82,101);               LineRel(-3,8);
+  LineRel(-13,0);               LineRel(0,3);
+  LineRel(24,0);                LineRel(0,-3);
+  LineRel(-7,0);                LineRel(3,-8);
+  FloodFill(83,103,LightGray);
+  MoveTo(200,200);              LineRel(5,-5);
+  LineRel(5,5);                 LineRel(10,0);
+  LineRel(5,-8);                LineRel(15,0);
+  LineRel(-6,9);                LineRel(6,9);
+  LineRel(-15,0);               LineRel(-5,-7);
+  LineRel(-10,0);               LineRel(-5,5);
+  LineRel(-6,-7);               LineRel(2,-2);
+  FloodFill(201,201,LightGray);
+  SetColor(LightRed);
+  SetFillStyle(SolidFill,LightRed); {Red lights on ships}
+  Circle(100,100,2);
+  FloodFill(100,100,LightRed);
+  Bar(89,87,91,90);             Bar(89,109,91,112);
+  Bar(224,200,226,203);         Bar(240,192,242,194);
+  Bar(240,208,242,210);
+  SetColor(Yellow);
+  MoveTo(0,0);                  LineRel(0,10);
+  MoveTo(0,0);                  LineRel(10,0);
+  MoveTo(0,0);                  LineRel(15,15);   {pointer}
+  tp.imagesize:=ImageSize(0,0,16,16);     {kludge to subdue compiler bug}
+  GetMem(tp.imagepointr,tp.imagesize);
+  GetImage(0,0,16,16,tp.imagepointr^);
+  pointr.imagesize:=ImageSize(0,0,16,16);
+  GetMem(pointr.imagepointr,pointr.imagesize);
+  GetImage(0,0,16,16,pointr.imagepointr^);           {get pointer}
+  pointr.coffx:=7;
+  pointr.coffy:=7;
+  pointr.r:=9;
+  ship[1].imagesize:=ImageSize(66,87,110,113);
+  GetMem(ship[1].imagepointr,ship[1].imagesize);
+  GetImage(66,87,110,113,ship[1].imagepointr^);      {enterprise}
+  ship[1].coffx:=22; ship[1].coffy:=13; ship[1].r:=26;
+  ship[2].imagesize:=ImageSize(199,192,242,210);
+  GetMem(ship[2].imagepointr,ship[2].imagesize);
+  GetImage(199,192,242,210,ship[2].imagepointr^);     {klingon}
+  ship[2].coffx:=21; ship[2].coffy:=9; ship[2].r:=23;
+  ClearDevice;
+  screen.sx:=1;
+  screen.ex:=638;
+  screen.sy:=33;
+  screen.ey:=478;
+  screen.cx:=(screen.sx+screen.ex) div 2;                 {initialize screen}
+  screen.cy:=(screen.sy+screen.ey) div 2;                            {bounds}
+  screen.lx:=screen.ex-screen.sx+1;
+  screen.ly:=screen.ey-screen.sy+1;
+  criticaldist:=2.0*sqrt(sqr(screen.lx)+sqr(screen.ly)); {critical distance}
+  playsong:=true;                                    {for escape vel. calc}
+end;
+
+Procedure Finish;   {free memory and end}
+begin
+  FreeMem(ship[1].imagepointr,ship[1].imagesize);
+  FreeMem(ship[2].imagepointr,ship[2].imagesize);
+  FreeMem(pointr.imagepointr,pointr.imagesize);
+  FreeMem(tp.imagepointr,tp.imagesize);
+  CloseGraph;
+end;
+
+Function InBounds(cx,cy,r:longint):boolean; {is the point with radius}
+begin                                       {completely in screen bounds?}
+   InBounds:=true;
+   if r<>0 then
+     if (cx-r<=screen.sx) or (cx+r>=screen.ex) or
+        (cy-r<=screen.sy) or (cy+r>=screen.ey) then
+          InBounds:=false
+   else
+     if (cx-bhr<=screen.sx) or (cx+bhr>=screen.ex) or
+        (cy-bhr<=screen.sy) or (cy+bhr>=screen.ey) then
+          InBounds:=false;
+end;
+
+Procedure RandomSetup;   {make a random setup}
+var i,j : integer;
+    a,b : longint;
+    ok  : boolean;
+begin
+  Randomize;
+  np:=Random(9)+1;   {random # of planets 1-9}
+  for i:=1 to np do  {pick planet positions}
+    Repeat
+      ok:=true;
+      pl[i].cx:=Random(screen.lx)+screen.sx;
+      pl[i].cy:=Random(screen.ly)+screen.sy;
+      pl[i].d:=(Random(3)+2)/2.0;
+      pl[i].r:=0;
+      if Random>0.05 then pl[i].r:=Random(70)+20; {5% chance of blackhole}
+      if pl[i].r<>0 then
+        pl[i].GM:=G*2*pi*sqr(pl[i].r)*pl[i].d
+      else
+        pl[i].GM:=G*2*pi*sqr(30)*1.0;
+      ok:=InBounds(pl[i].cx,pl[i].cy,pl[i].r);
+      if (i>1) and (ok) then          {any collisions with existing planets?}
+        for j:=1 to i-1 do
+          begin
+          if sqrt(sqr(pl[i].cx-pl[j].cx)+sqr(pl[i].cy-pl[j].cy))<=
+            pl[i].r+pl[j].r+2*bhr then
+               ok:=false;
+          end;
+    Until ok;
+  for i:=1 to 2 do   {pick ship positions}
+    Repeat
+      ok:=true;
+      ship[i].imagex:=Random(screen.lx div 2)+screen.sx; {enterprise to the}
+      if i=2 then ship[2].imagex:=ship[i].imagex+screen.lx div 2; {left and}
+      ship[i].imagey:=Random(screen.ly)+screen.sy;      {klingon to the right}
+      a:=ship[i].imagex+ship[i].coffx; b:=ship[i].imagey+ship[i].coffy;
+      ok:=InBounds(a,b,ship[i].r);
+      for j:=1 to np do           {any collisions with planets?}
+        if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[i].r+bhr then
+           ok:=false;
+    Until ok;
+end;
+
+Procedure DrawSetup;  {draw current setup}
+var i,j : integer;
+begin
+  ClearDevice;
+  SetColor(White);
+  Rectangle(screen.sx-1,screen.sy-1,screen.ex-1,screen.ey-1); {game box}
+  for i:=1 to 2000 do             {2000 random stars}
+    PutPixel(Random(screen.lx)+screen.sx,Random(screen.ly)+screen.sy,White);
+  for i:=1 to 2 do  {2 ships}
+    PutImage(ship[i].imagex,ship[i].imagey,ship[i].imagepointr^,NormalPut);
+  for i:=1 to np do  {np planets}
+    if pl[i].r>0 then   {normal}
+      begin
+        SetColor(color[trunc(pl[i].d*2-1)]);
+        Circle(pl[i].cx,pl[i].cy,pl[i].r);
+        SetFillStyle(SolidFill,color[trunc(pl[i].d*2-1)]);
+        FloodFill(pl[i].cx,pl[i].cy,color[trunc(pl[i].d*2-1)]);
+      end
+    else               {black hole}
+      begin
+        SetColor(Black);
+        for j:=0 to bhr do
+          Circle(pl[i].cx,pl[i].cy,j);
+      end;
+end;
+
+Procedure ClearDialogBox;  {clear text message area}
+begin
+  SetFillStyle(SolidFill,Black);
+  Bar(0,0,screen.ex-1,screen.sy-2);
+end;
+
+Function GetString:string;  {get a string until RETURN is pressed}
+var s : string;
+    c : char;
+begin
+  s:='';
+  Repeat
+    c:=ReadKey;
+    if (c=chr(8)) and (length(s)>0) then          {backspace key}
+        begin
+          delete(s,length(s),1);
+          MoveRel(-8,0);                          {delete last char}
+          SetFillStyle(SolidFill,Black);
+          Bar(GetX,GetY,GetX+8,GetY+8);
+        end
+    else if c<>Return then
+      begin
+        s:=concat(s,c);                           {get and draw char}
+        SetColor(LightGray);
+        OutText(c);
+      end;
+  Until c=Return;
+  GetString:=s;
+end;
+
+Procedure PlayGame;
+Const number_of_explosion_dots=20;   {# dots for explosion with planet surface}
+Var vx,vy,vc,x,y,dt,ax,ay,dx,dy,dr,k : real;
+    v0,angle : array[1..2] of real;
+    s : string;
+    ch : char;
+    i,event,player,winner : integer;
+    ok,donecritical,offscreen : boolean;
+    buffer : array[1..number_of_explosion_dots] of Record  {for explosion}
+                                                     x,y,color : integer;
+                                                   end;
+begin
+  v0[1]:=0; v0[2]:=0; angle[1]:=0; angle[2]:=0;
+  player:=1;
+  donecritical:=false;
+  Repeat                               {infinite loop}
+    ClearDialogBox;
+    SetColor(LightGray);
+    str(player,s);
+    s:=concat('Player ',s);        {player #}
+    OutTextXY(0,0,s);
+    Repeat                         {get angle}
+      MoveTo(0,10);
+      str(angle[player]:3:5,s);
+      s:=concat('Angle: [',s,']: ');
+      OutText(s);
+      s:=GetString;
+      if (s[1]='Q') or (s[1]='q') then exit;
+      i:=0;
+      if s<>'' then Val(s,angle[player],i);
+      SetFillStyle(SolidFill,Black);
+      ok:=(i=0) and (angle[player]>=0.0) and (angle[player]<=360);
+      if not ok then Bar(0,0,screen.ex-1,8);
+    Until ok;
+    Repeat                        {get initial velocity}
+      MoveTo(0,20);
+      str(v0[player]:2:5,s);
+      s:=concat('Initial Velocity: [',s,']: ');
+      OutText(s);
+      s:=GetString;
+      if (s[1]='Q') or (s[1]='q') then exit;
+      i:=0;
+      if s<>'' then Val(s,v0[player],i);
+      SetFillStyle(SolidFill,Black);
+      ok:=(i=0) and (v0[player]>=0.0) and (v0[player]<=10.0);
+      if not ok then Bar(0,10,screen.ex-1,18);
+    Until ok;
+    k:=pi*angle[player]/180.0;   {angle in radians}
+    vx:=v0[player]*cos(k);
+    vy:=-v0[player]*sin(k);
+    x:=ship[player].imagex+ship[player].coffx+ship[player].r*cos(k);
+    y:=ship[player].imagey+ship[player].coffy-ship[player].r*sin(k);
+    ClearDialogBox;
+    MoveTo(round(x),round(y));
+    SetColor(White);
+    offscreen:=false;
+    Repeat                       {calculate and draw trajectory}
+      dt:=0.25;                  {time interval [vel. is in pix/time]}
+      x:=x+vx*dt; y:=y+vy*dt;
+      ax:=0; ay:=0;
+      for i:=1 to np do          {calc accel. due to gravity}
+        begin
+          dx:=x-pl[i].cx; dy:=y-pl[i].cy; dr:=sqrt(sqr(dx)+sqr(dy));
+          k:=1/(sqr(dr)*dr);
+          if pl[i].r<>0 then       {normal}
+            begin
+              ax:=ax-pl[i].GM*dx*k;
+              ay:=ay-pl[i].GM*dy*k
+            end
+          else                     {black hole}
+            begin
+              ax:=ax-pl[i].GM*dx*(k+sqr(k*dr));
+              ay:=ay-pl[i].GM*dy*(k+sqr(k*dr));
+            end;
+        end;
+      vx:=vx+ax*dt; vy:=vy+ay*dt;
+      event:=0;
+      if keypressed then
+        event:=1
+      else if (x>=screen.sx) and (x<=screen.ex) and        {in screen bounds?}
+              (y>=screen.sy) and (y<=screen.ey) then
+         begin
+           donecritical:=false;
+           i:=GetPixel(round(x),round(y));
+           if (i=color[1]) or (i=color[2]) or (i=color[3]) or
+              (i=LightRed) or (i=LightGray) then event:=2
+           else
+             if offscreen then
+               MoveTo(round(x),round(y))
+             else
+               LineTo(round(x),round(y));
+           offscreen:=false;
+         end                                               {off screen}
+      else if not donecritical then
+        begin
+          offscreen:=true;               {offscreen and critical distance}
+          dx:=x-screen.cx; dy:=y-screen.cy; dr:=sqrt(sqr(dx)+sqr(dy));
+          if dr>=criticaldist then
+            begin
+              vc:=(dx*vx+dy*vy)/dr;
+              k:=0; for i:=1 to np do k:=k+pl[i].GM;
+              if 0.5*sqr(vc)>=k/dr then     {do we have escape velocity?}
+                event:=3;
+            end;
+        end;
+    Until event<>0;
+    if event=1 then          {a key was pressed for a break}
+      begin
+        ClearDialogBox;
+        ch:=ReadKey; {one already in buffer}
+        SetColor(LightGray);
+        OutTextXY(0,0,'Break... Esc to break, any other key to continue');
+        ch:=ReadKey;
+        if ch=Esc then exit;
+      end
+    else if event=3 then       {missile escaped the universe}
+      begin
+        ClearDialogBox;
+        SetColor(LightGray);
+        OutTextXY(0,0,'Missile left the galaxy...');
+        delay(2000);
+      end
+    else           {event=2}   {hit something}
+      begin
+        if (i=color[1]) or (i=color[2]) or (i=color[3]) then  {hit a planet}
+          begin
+            for i:=1 to number_of_explosion_dots do     {draw explosion}
+              begin
+                buffer[i].x:=trunc(x+20*(Random-0.5));
+                buffer[i].y:=trunc(y+20*(Random-0.5));
+                buffer[i].color:=GetPixel(buffer[i].x,buffer[i].y);
+                PutPixel(buffer[i].x,buffer[i].y,LightRed);
+                delay(25);
+              end;
+            delay(1000);
+            for i:=1 to number_of_explosion_dots do     {erase explosion}
+              PutPixel(buffer[i].x,buffer[i].y,buffer[i].color);
+          end
+        else    {hit a ship!}
+          begin
+            if sqrt(sqr(x-ship[1].imagex-ship[1].coffx)+ {which one won?}
+                    sqr(y-ship[1].imagey-ship[1].coffy))<=ship[1].r+5 then
+                      winner:=2
+            else winner:=1;
+            for event:=1 to 100 do          {flash the screen}
+              SetPalette(Black,Random(16));
+            SetPalette(Black,Black);
+            for i:=1 to 1000 do    {put some white and red points}
+              begin
+                k:=Random*2*pi;
+                event:=Random(3);
+                if event=0 then
+                  PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Black)
+                else if event=1 then
+                  PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Red)
+                else
+                  PutPixel(trunc(x+20*Random*cos(k)),trunc(y+20*Random*sin(k)),White);
+              end;
+            ClearDialogBox;
+            SetColor(LightGray);
+            str(winner,s);
+            s:=concat('Player ',s,' wins!!!');    {announce}
+            OutTextXY(0,0,s);
+            if playsong then                      {play a tune}
+              begin
+                Sound(440); delay(150);
+                Nosound; delay(50);
+                Sound(440); delay(150);
+                Sound(554); delay(150);
+                Sound(659); delay(350);
+                Sound(554); delay(150);
+                Sound(659); delay(450);
+                Nosound; delay(500);
+                Sound(880); delay(800);
+                Nosound;
+              end;
+            delay(3000);
+            exit;
+          end;
+      end; {if event=3}
+    Inc(player); if player=3 then player:=1;    {next player}
+  Until true=false; {infinite loop}
+end;
+
+Procedure PlayingtheGame;     {playing the game menu}
+var option : char;
+begin
+  Repeat
+    ClearDialogBox;
+    SetColor(LightGray);
+    OutTextXY(0,0,'1. Random setup   2. Play game    Esc quits menu');
+    OutTextXY(0,10,'Option: ');
+    option:=ReadKey;
+    Case option of
+      '1' : begin
+              ClearDialogBox;
+              RandomSetup;
+              DrawSetup;
+            end;
+      '2' : PlayGame;
+    end;
+  Until option=Esc;
+end;
+
+Procedure Options;   {options menu}
+var option : char;
+begin
+  Repeat
+    ClearDialogBox;
+    SetColor(LightGray);
+    OutTextXY(0,0,'1. Redraw screen   2. Sound on/off     Esc quits menu');
+    OutTextXY(0,10,'Option: ');
+    option:=ReadKey;
+    Case option of
+      '1' : DrawSetUp;
+      '2' : playsong:=not playsong;
+    end;
+  Until option=Esc;
+end;
+
+Procedure InterpKey(c:char; var x,y,coffx,coffy,r:longint;
+                            var jump:integer; var moveit:boolean);
+begin              {interprets keys for movement of pointer, mainly to save}
+  Case c of                {space due to shared code in many Change routines}
+    '+' : if jump<49 then Inc(jump,2);
+    '-' : if jump>2 then Dec(jump,2);
+    '8' : begin                              {up}
+            Dec(y,jump);
+            if InBounds(x+coffx,y+coffy,r) then
+              moveit:=true
+            else
+              Inc(y,jump);
+          end;
+    '2' : begin                              {down}
+            Inc(y,jump);
+            if InBounds(x+coffx,y+coffy,r) then
+              moveit:=true
+            else
+              Dec(y,jump);
+          end;
+    '4' : begin                              {left}
+            Dec(x,jump);
+            if InBounds(x+coffx,y+coffy,r) then
+              moveit:=true
+            else
+              Inc(x,jump);
+          end;
+    '6' : begin                              {right}
+            Inc(x,jump);
+            if InBounds(x+coffx,y+coffy,r) then
+              moveit:=true
+            else
+              Dec(x,jump);
+          end;
+  end; {case c of}
+end;
+
+Procedure MoveShip;    {move a given ship to a new legal position}
+var c : char;
+    s,jump,j : integer;
+    x,y,xold,yold,a,b : longint;
+    legal,moveit : boolean;
+begin
+  ClearDialogBox;
+  SetColor(LightGray);
+  OutTextXY(0, 0,'Ships:  1. Enterprise   2. Klingon    Esc aborts');
+  OutTextXY(0,10,'Which ship? ');     {get the proper ship}
+  Repeat
+    c:=ReadKey;
+  Until (c='1') or (c='2') or (c=Esc);
+  if c=Esc then exit;
+  if c='1' then s:=1 else s:=2;
+  ClearDialogBox;
+  OutTextXY(0, 0,'Use cursors to move ship. (Num Lock on)   Esc aborts');
+  OutTextXY(0,10,'Enter to place, + and - to change size of jumps.');
+  jump:=30;
+  x:=ship[s].imagex; y:=ship[s].imagey;
+  Repeat    {loop until Esc or somewhere legal}
+    Repeat    {loop until Esc or RETURN}
+      Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
+                               (c='+') or (c='-') or (c=Return) or (c=Esc);
+      moveit:=false; xold:=x; yold:=y;
+      InterpKey(c,x,y,ship[s].coffx,ship[s].coffy,ship[s].r,jump,moveit);
+      if moveit then  {if can move the image,}
+        begin
+          PutImage(xold,yold,ship[s].imagepointr^,XORPut); {erase old}
+          PutImage(x,y,ship[s].imagepointr^,XORPut);       {draw new}
+          moveit:=false;
+        end;
+    Until (c=Return) or (c=Esc);
+    if c=Esc then                     {abort}
+      begin
+        PutImage(x,y,ship[s].imagepointr^,XORPut);
+        PutImage(ship[s].imagex,ship[s].imagey,ship[s].imagepointr^,NormalPut);
+        exit;
+      end;
+    a:=x+ship[s].coffx; b:=y+ship[s].coffy;
+    legal:=InBounds(a,b,ship[s].r);     {in bounds?}
+    for j:=1 to np do                   {in collision with any planets?}
+      if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[s].r+bhr then
+         legal:=false;
+    if not legal then                   {oops! not legal!}
+      begin
+        SetPalette(Black,White);
+        SetFillStyle(SolidFill,Black);
+        Bar(0,20,screen.ex,screen.sy-2);
+        delay(100);
+        SetPalette(Black,Black);
+        SetColor(LightGray);
+        OutTextXY(0,20,'Illegal ship position!');
+      end;
+  Until legal;
+  ship[s].imagex:=x; ship[s].imagey:=y;    {ok, place it there}
+end;
+
+Procedure MovePlanet;   {move a planet}
+var c : char;
+    i,p,jump : integer;
+    x,y,xold,yold,minr,t,cxorig,cyorig : longint;
+    moveit,legal : boolean;
+begin
+  ClearDialogBox;
+  if np=0 then         {no planets!}
+    begin
+      OutTextXY(0,0,'No planets to move!');
+      delay(2000);
+      exit;
+    end;
+  OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on)   Esc aborts');
+  OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
+  jump:=30;
+  x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
+  Repeat    {loop until Esc or RETURN}
+    Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
+                             (c='+') or (c='-') or (c=Return) or (c=Esc);
+    moveit:=false; xold:=x; yold:=y;
+    InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
+    if moveit then
+      begin
+        PutImage(xold,yold,pointr.imagepointr^,XORPut);
+        PutImage(x,y,pointr.imagepointr^,XORPut);
+        moveit:=false;
+      end;
+  Until (c=Return) or (c=Esc);
+  PutImage(x,y,pointr.imagepointr^,XORPut);   {erase pointer}
+  if c=Esc then exit;
+  p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
+  for i:=1 to np do   {find the closest planet/black hole}
+    begin
+      t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
+      if t<minr then begin minr:=t; p:=i; end;
+    end;
+  SetColor(LightGreen);                      {clear it out}
+  Circle(pl[p].cx,pl[p].cy,pl[p].r);
+  SetFillStyle(SolidFill,Black);
+  FloodFill(pl[p].cx,pl[p].cy,LightGreen);
+  SetColor(Black);
+  Circle(pl[p].cx,pl[p].cy,pl[p].r);
+  ClearDialogBox;
+  SetColor(LightGray);
+  OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on)   Esc aborts');
+  OutTextXY(0,10,'Enter to place planet center, + - change size of jumps.');
+  jump:=30;
+  x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
+  cxorig:=pl[p].cx; cyorig:=pl[p].cy;   {save them as they may change later}
+  Repeat    {loop until Esc or legal position}
+    Repeat
+      Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
+                               (c='+') or (c='-') or (c=Return) or (c=Esc);
+      moveit:=false; xold:=x; yold:=y;
+      InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
+      if moveit then
+        begin
+          PutImage(xold,yold,pointr.imagepointr^,XORPut);
+          PutImage(x,y,pointr.imagepointr^,XORPut);
+          moveit:=false;
+        end;
+    Until (c=Return) or (c=Esc);
+    legal:=true;
+    if c<>Esc then    {ok, RETURN pressed}
+      begin
+        pl[p].cx:=-1000; pl[p].cy:=-1000;  {so it won't collide with itself!}
+        for i:=1 to np do   {any collisions with other planets?}
+          if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+pl[p].r+2*bhr then
+            legal:=false;
+        for i:=1 to 2 do    {any collisions with other ships?}
+          if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
+                  sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
+             then legal:=false;
+      end;
+    if not legal then      {oops!}
+      begin
+        SetPalette(Black,White);
+        SetFillStyle(SolidFill,Black);
+        Bar(0,20,screen.ex,screen.sy-2);
+        delay(100);
+        SetPalette(Black,Black);
+        SetColor(LightGray);
+        OutTextXY(0,20,'Illegal planet position!');
+      end;
+  Until legal;
+  pl[p].cx:=x; pl[p].cy:=y; {put it there}
+  if c=Esc then             {abort and restore}
+    begin
+      pl[p].cx:=cxorig;
+      pl[p].cy:=cyorig;
+    end;
+  DrawSetUp;                {redraw screen}
+end;
+
+Procedure MakePlanet;       {make a planet given center and radius}
+var c : char;
+    i,p,jump : integer;
+    x,y,xold,yold : longint;
+    moveit,legal : boolean;
+begin
+  ClearDialogBox;
+  if np=9 then       {too many planets already!}
+    begin
+      OutTextXY(0,0,'Can not make any more planets!');
+      delay(2000);
+      exit;
+    end;
+  OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on)   Esc aborts');
+  OutTextXY(0,10,'Enter to place center, + and - to change size of jumps.');
+  jump:=30;
+  x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
+  Repeat   {loop until a legal center is picked or Esc}
+    Repeat
+      Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
+                               (c='+') or (c='-') or (c=Return) or (c=Esc);
+      moveit:=false; xold:=x; yold:=y;
+      InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
+      if moveit then
+        begin
+          PutImage(xold,yold,pointr.imagepointr^,XORPut);
+          PutImage(x,y,pointr.imagepointr^,XORPut);
+          moveit:=false;
+        end;
+    Until (c=Return) or (c=Esc);
+    if c=Esc then exit;
+    legal:=true;
+    for i:=1 to np do    {any collisions with planets?}
+      if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+2*bhr then
+        legal:=false;
+    for i:=1 to 2 do     {any collisions with ships?}
+      if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
+              sqr(y-ship[i].imagey-ship[i].coffy))<=ship[i].r+bhr
+         then legal:=false;
+    if not legal then                    {uh oh!}
+      begin
+        SetPalette(Black,White);
+        SetFillStyle(SolidFill,Black);
+        Bar(0,20,screen.ex,screen.sy-2);
+        delay(100);
+        SetPalette(Black,Black);
+        SetColor(LightGray);
+        OutTextXY(0,20,'Illegal planet center!');
+      end;
+  Until legal;
+  p:=np+1; pl[p].cx:=x; pl[p].cy:=y;   {ok, store the info}
+  ClearDialogBox;
+  OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on)   Esc aborts');
+  OutTextXY(0,10,'Enter to radius, + and - change size of jumps.');
+  jump:=30;
+  Repeat     {loop until a legal radius is entered or Esc}
+    Repeat
+      Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
+                               (c='+') or (c='-') or (c=Return) or (c=Esc);
+      moveit:=false; xold:=x; yold:=y;
+      InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
+      if moveit then
+        begin
+          PutImage(xold,yold,pointr.imagepointr^,XORPut);
+          PutImage(x,y,pointr.imagepointr^,XORPut);
+          moveit:=false;
+        end;
+    Until (c=Return) or (c=Esc);
+    if c=Esc then exit;
+    legal:=true;
+    pl[p].r:=round(sqrt(sqr(x-pl[p].cx)+sqr(y-pl[p].cy))); {find radius}
+    for i:=1 to np do    {planet collisions?}
+      if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[p].r+pl[i].r+2*bhr then
+        legal:=false;
+    for i:=1 to 2 do     {ship collisions?}
+      if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
+              sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
+         then legal:=false;
+    if not legal then    {oh no!}
+      begin
+        SetPalette(Black,White);
+        SetFillStyle(SolidFill,Black);
+        Bar(0,20,screen.ex,screen.sy-2);
+        delay(100);
+        SetPalette(Black,Black);
+        SetColor(LightGray);
+        OutTextXY(0,20,'Illegal planet radius!');
+      end;
+  Until legal;
+  PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
+  Inc(np);    {actually add the new planet info}
+  pl[p].d:=1.0; pl[p].GM:=G*2*pi*sqr(pl[p].r)*1.0; {initialize it}
+  SetColor(color[1]);                      {draw it}
+  Circle(pl[p].cx,pl[p].cy,pl[p].r);
+  SetFillStyle(SolidFill,color[1]);
+  FloodFill(pl[p].cx,pl[p].cy,color[1]);
+end;
+
+Procedure ChangePlanet;   {change density [color] of a planet}
+var c : char;               {will not change black holes}
+    i,p,jump : integer;
+    x,y,xold,yold,minr,t : longint;
+    moveit,legal : boolean;
+begin
+  ClearDialogBox;
+  legal:=false;
+  if np>0 then             {see if any non-black holes exist}
+    for i:=1 to np do
+      if pl[i].r<>0 then legal:=true;
+  if (np=0) or (not legal) then   {sorry!}
+    begin
+      OutTextXY(0,0,'No planets to change!');
+      delay(2000);
+      exit;
+    end;
+  OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on)   Esc aborts');
+  OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
+  jump:=30;
+  x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
+  Repeat   {repeat until RETURN or Esc}
+    Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
+                             (c='+') or (c='-') or (c=Return) or (c=Esc);
+    moveit:=false; xold:=x; yold:=y;
+    InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
+    if moveit then
+      begin
+        PutImage(xold,yold,pointr.imagepointr^,XORPut);
+        PutImage(x,y,pointr.imagepointr^,XORPut);
+        moveit:=false;
+      end;
+  Until (c=Return) or (c=Esc);
+  PutImage(x,y,pointr.imagepointr^,XORPut);  {kill the pointer}
+  if c=Esc then exit;
+  p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
+  for i:=1 to np do   {find closest non-black hole planet}
+    begin
+      t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
+      if (t<minr) and (pl[i].r<>0) then begin minr:=t; p:=i; end;
+    end;
+  ClearDialogBox;
+  OutTextXY(0, 0,'Change to: 1. Red   2. Green   3. Blue    Esc aborts');
+  OutTextXY(0,10,'Option: ');    {get a density}
+  Repeat c:=ReadKey; Until (c='1') or (c='2') or (c='3') or (c=Esc);
+  if c=Esc then exit;
+  i:=Ord(c)-48;
+  pl[p].d:=(i+1)/2.0;       {new density}
+  SetColor(color[i]);       {redraw}
+  Circle(pl[p].cx,pl[p].cy,pl[p].r);
+  SetFillStyle(SolidFill,color[i]);
+  FloodFill(pl[p].cx,pl[p].cy,color[i]);
+end;
+
+Procedure DeletePlanet;   {kill a planet/black hole}
+var c : char;
+    i,p,jump : integer;
+    x,y,xold,yold,minr,t : longint;
+    moveit : boolean;
+begin
+  ClearDialogBox;
+  if np=0 then    {nobody there!}
+    begin
+      OutTextXY(0,0,'No planets to delete!');
+      delay(2000);
+      exit;
+    end;
+  OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on)   Esc aborts');
+  OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
+  jump:=30;
+  x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
+  Repeat
+    Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
+                             (c='+') or (c='-') or (c=Return) or (c=Esc);
+    moveit:=false; xold:=x; yold:=y;
+    InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
+    if moveit then
+      begin
+        PutImage(xold,yold,pointr.imagepointr^,XORPut);
+        PutImage(x,y,pointr.imagepointr^,XORPut);
+        moveit:=false;
+      end;
+  Until (c=Return) or (c=Esc);
+  PutImage(x,y,pointr.imagepointr^,XORPut);
+  if c=Esc then exit;
+  p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
+  for i:=1 to np do  {find the closest planet/black hole}
+    begin
+      t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
+      if t<minr then begin minr:=t; p:=i; end;
+    end;
+  if p<9 then           {move everybody above the one deleted one down}
+    for i:=p to np-1 do
+      pl[i]:=pl[i+1];
+  Dec(np);         {delete}
+  DrawSetup;       {redraw}
+end;
+
+Procedure Changes;   {changes menu}
+var option : char;
+begin
+  Repeat
+    ClearDialogBox;
+    SetColor(LightGray);
+    OutTextXY(0, 0,'1. Move ship       2. Move planet    3. Make planet');
+    OutTextXY(0,10,'4. Change planet   5. Delete planet     Esc quits menu');
+    OutTextXY(0,20,'Option: ');
+    option:=ReadKey;
+    Case option of
+      '1' : MoveShip;
+      '2' : MovePlanet;
+      '3' : MakePlanet;
+      '4' : ChangePlanet;
+      '5' : DeletePlanet;
+    end;
+  Until option=Esc;
+end;
+
+Procedure MainMenu;   {main menu}
+var option : char;
+begin
+  Repeat
+    ClearDialogBox;
+    SetColor(LightGray);
+    OutTextXY(0,0,'1. Playing the game   2. Options   3. Changes   4. Quit');
+    OutTextXY(0,10,'Option: ');
+    option:=ReadKey;
+    Case option of
+      '1' : PlayingtheGame;
+      '2' : Options;
+      '3' : Changes;
+    end;
+  Until option='4';
+end;
+
+Procedure Title;   {title screen and credits}
+begin
+  SetTextStyle(SansSerifFont,HorizDir,9);
+  OutTextXY(25,100,'Gravity Wars');
+  SetTextStyle(SansSerifFont,HorizDir,2);
+  OutTextXY(300,300,'by Sohrab Ismail-Beigi');
+  delay(3000);
+  SetTextStyle(DefaultFont,HorizDir,0);
+end;
+
+BEGIN
+  Init;
+  Title;
+  RandomSetup;
+  DrawSetup;
+  MainMenu;
+  Finish;
+END.