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* patch by J. Gareth Moreton: handle register allocations correctly in MovMov2Mov 3, resolves #38703

git-svn-id: trunk@49128 -
(cherry picked from commit 503fc85dff6e31bf423aa2107f7e4612b5c88481)
florian 4 年之前
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共有 2 个文件被更改,包括 57 次插入0 次删除
  1. 1 0
      compiler/x86/aoptx86.pas
  2. 56 0
      tests/webtbs/tw38703.pp

+ 1 - 0
compiler/x86/aoptx86.pas

@@ -1362,6 +1362,7 @@ unit aoptx86;
 
                            mov mem, %reg"
                       }
+                      AllocRegBetween(taicpu(hp1).oper[1]^.reg,p,hp1,usedregs);
                       taicpu(p).loadoper(1,taicpu(hp1).oper[1]^);
                       DebugMsg(SPeepholeOptimization + 'MovMov2Mov 3 done',p);
                       asml.remove(hp1);

+ 56 - 0
tests/webtbs/tw38703.pp

@@ -0,0 +1,56 @@
+{ %opt=-O4 }
+{$mode objfpc}
+{$R+}
+program project1;
+
+const
+  MaxLoopDepth = 4;
+type
+  TES = record
+    LoopDepth: Integer;
+    Sums: array [1..MaxLoopDepth] of Double;
+  end;
+  PES = ^TES;
+  TE = class
+    ThreadStates: array of PES;
+  end;
+
+  TSF = class
+  public
+    function NI(Evaluator: TE; var a:array of Double): Double; virtual;
+  end;
+
+var
+  E: TE;
+  ES: TES;
+  D: Double;
+  SF: TSF;
+
+threadvar
+  ThreadIndex: Integer;
+
+function TSF.NI(Evaluator: TE; var a: array of Double): Double;
+begin
+  with Evaluator.ThreadStates[ThreadIndex-1]^ do begin
+    Sums[LoopDepth] := Sums[LoopDepth] + a[0];
+    Result := Sums[LoopDepth];
+  end;
+end;
+
+begin
+  ThreadIndex := 2;
+  SF := TSF.Create;
+  E := TE.Create;
+  SetLength(E.ThreadStates,2);
+  E.ThreadStates[1] := @ES;
+  ES.LoopDepth := 1;
+  ES.Sums[1] := 0;
+  D := 27;
+  SF.NI(E, D);
+  SF.NI(E, D);
+  WriteLn(ES.Sums[1]); { should write 54 }
+  if (ES.Sums[1]<53.999) or (ES.Sums[1]>54.001) then
+    halt(1);
+  writeln('ok');
+end.
+