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+ NvApi package for win32 and win64 by Dmitry Boyarintsev, resolves #15771

git-svn-id: trunk@14951 -
florian 15 年之前
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e9c95ea46f
共有 7 個文件被更改,包括 3273 次插入5 次删除
  1. 4 0
      .gitattributes
  2. 50 3
      packages/Makefile
  3. 2 2
      packages/Makefile.fpc
  4. 27 0
      packages/nvapi/Makefile.fpc
  5. 137 0
      packages/nvapi/examples/nvapitest.pas
  6. 36 0
      packages/nvapi/fpmake.pp
  7. 3017 0
      packages/nvapi/src/nvapi.pas

+ 4 - 0
.gitattributes

@@ -4488,6 +4488,10 @@ packages/numlib/tests/test.bat svneol=native#text/plain
 packages/numlib/tests/test.pas svneol=native#text/plain
 packages/numlib/tests/timer.pas svneol=native#text/plain
 packages/numlib/tests/turte.pas svneol=native#text/plain
+packages/nvapi/Makefile.fpc svneol=native#text/plain
+packages/nvapi/examples/nvapitest.pas svneol=native#text/pascal
+packages/nvapi/fpmake.pp svneol=native#text/pascal
+packages/nvapi/src/nvapi.pas svneol=native#text/pascal
 packages/objcrtl/Makefile svneol=native#text/plain
 packages/objcrtl/Makefile.fpc svneol=native#text/plain
 packages/objcrtl/examples/objcrtltest.pas svneol=native#text/plain

+ 50 - 3
packages/Makefile

@@ -1,5 +1,5 @@
 #
-# Don't edit, this file is generated by FPCMake Version 2.0.0 [2010/02/04]
+# Don't edit, this file is generated by FPCMake Version 2.0.0 [2010/02/28]
 #
 default: all
 MAKEFILETARGETS=i386-linux i386-go32v2 i386-win32 i386-os2 i386-freebsd i386-beos i386-haiku i386-netbsd i386-solaris i386-qnx i386-netware i386-openbsd i386-wdosx i386-darwin i386-emx i386-watcom i386-netwlibc i386-wince i386-embedded i386-symbian i386-nativent m68k-linux m68k-freebsd m68k-netbsd m68k-amiga m68k-atari m68k-openbsd m68k-palmos m68k-embedded powerpc-linux powerpc-netbsd powerpc-amiga powerpc-macos powerpc-darwin powerpc-morphos powerpc-embedded sparc-linux sparc-netbsd sparc-solaris sparc-embedded x86_64-linux x86_64-freebsd x86_64-solaris x86_64-darwin x86_64-win64 x86_64-embedded arm-linux arm-palmos arm-darwin arm-wince arm-gba arm-nds arm-embedded arm-symbian powerpc64-linux powerpc64-darwin powerpc64-embedded avr-embedded armeb-linux armeb-embedded mipsel-linux
@@ -271,7 +271,7 @@ ifeq ($(FULL_TARGET),i386-go32v2)
 override TARGET_DIRS+=hash pasjpeg paszlib fpmkunit fcl-xml fcl-base fcl-db fcl-image fcl-net fcl-passrc fcl-registry fcl-fpcunit fcl-json  fcl-process unzip regexpr chm fcl-res libgd symbolic bzip2  fv graph unzip gdbint
 endif
 ifeq ($(FULL_TARGET),i386-win32)
-override TARGET_DIRS+=hash pasjpeg paszlib fpmkunit fcl-xml fcl-base fcl-db fcl-image fcl-net fcl-passrc fcl-registry fcl-fpcunit fcl-json  fcl-process unzip regexpr chm fcl-res libgd symbolic bzip2  fv winunits-base winunits-jedi fcl-web fastcgi ibase mysql zlib oracle odbc postgres sqlite imagemagick gdbint libpng mad tcl opengl gtk1 gtk2 librsvg a52 cdrom fpgtk openal fftw lua fcl-extra zorba oggvorbis sdl openssl graph pcap httpd13 httpd20 httpd22 pxlib numlib winceunits cairo libxml gmp opencl libsee
+override TARGET_DIRS+=hash pasjpeg paszlib fpmkunit fcl-xml fcl-base fcl-db fcl-image fcl-net fcl-passrc fcl-registry fcl-fpcunit fcl-json  fcl-process unzip regexpr chm fcl-res libgd symbolic bzip2  fv winunits-base winunits-jedi fcl-web fastcgi ibase mysql zlib oracle odbc postgres sqlite imagemagick gdbint libpng mad tcl opengl gtk1 gtk2 librsvg a52 cdrom fpgtk openal fftw lua fcl-extra zorba oggvorbis sdl openssl graph pcap httpd13 httpd20 httpd22 pxlib numlib winceunits cairo libxml gmp opencl libsee nvapi
 endif
 ifeq ($(FULL_TARGET),i386-os2)
 override TARGET_DIRS+=hash pasjpeg paszlib fpmkunit fcl-xml fcl-base fcl-db fcl-image fcl-net fcl-passrc fcl-registry fcl-fpcunit fcl-json  fcl-process unzip regexpr chm fcl-res libgd symbolic bzip2  fv zlib libpng x11 tcl fpgtk rexx os2units gtk1 imlib
@@ -397,7 +397,7 @@ ifeq ($(FULL_TARGET),x86_64-darwin)
 override TARGET_DIRS+=hash pasjpeg paszlib fpmkunit fcl-xml fcl-base fcl-db fcl-image fcl-net fcl-passrc fcl-registry fcl-fpcunit fcl-json  fcl-process unzip regexpr chm fcl-res libgd symbolic bzip2  fv fcl-web fastcgi fcl-async ibase mysql ncurses zlib oracle odbc postgres sqlite pthreads imagemagick libpng gdbm tcl syslog libcurl bfd aspell utmp fftw pcap openssl numlib iconvenc gmp fcl-extra univint opengl x11 cairo gtk1 gtk2 librsvg fpgtk xforms gnome1 httpd13 httpd20 httpd22 imlib cocoaint
 endif
 ifeq ($(FULL_TARGET),x86_64-win64)
-override TARGET_DIRS+=hash pasjpeg paszlib fpmkunit fcl-xml fcl-base fcl-db fcl-image fcl-net fcl-passrc fcl-registry fcl-fpcunit fcl-json  fcl-process unzip regexpr chm fcl-res libgd symbolic bzip2  fv winunits-base winunits-jedi fcl-web fastcgi ibase mysql zlib oracle odbc postgres sqlite imagemagick tcl opengl gtk1 fpgtk fftw sdl openssl cdrom httpd13 httpd20 httpd22 numlib fcl-extra opencl
+override TARGET_DIRS+=hash pasjpeg paszlib fpmkunit fcl-xml fcl-base fcl-db fcl-image fcl-net fcl-passrc fcl-registry fcl-fpcunit fcl-json  fcl-process unzip regexpr chm fcl-res libgd symbolic bzip2  fv winunits-base winunits-jedi fcl-web fastcgi ibase mysql zlib oracle odbc postgres sqlite imagemagick tcl opengl gtk1 fpgtk fftw sdl openssl cdrom httpd13 httpd20 httpd22 numlib fcl-extra opencl nvapi
 endif
 ifeq ($(FULL_TARGET),x86_64-embedded)
 override TARGET_DIRS+=hash pasjpeg paszlib fpmkunit fcl-xml fcl-base fcl-db fcl-image fcl-net fcl-passrc fcl-registry fcl-fpcunit fcl-json  fcl-process unzip regexpr chm fcl-res libgd symbolic bzip2
@@ -1740,6 +1740,7 @@ TARGET_DIRS_LIBXML=1
 TARGET_DIRS_GMP=1
 TARGET_DIRS_OPENCL=1
 TARGET_DIRS_LIBSEE=1
+TARGET_DIRS_NVAPI=1
 endif
 ifeq ($(FULL_TARGET),i386-os2)
 TARGET_DIRS_HASH=1
@@ -3809,6 +3810,7 @@ TARGET_DIRS_HTTPD22=1
 TARGET_DIRS_NUMLIB=1
 TARGET_DIRS_FCL-EXTRA=1
 TARGET_DIRS_OPENCL=1
+TARGET_DIRS_NVAPI=1
 endif
 ifeq ($(FULL_TARGET),x86_64-embedded)
 TARGET_DIRS_HASH=1
@@ -8678,6 +8680,51 @@ opencl:
 	$(MAKE) -C opencl all
 .PHONY: opencl_all opencl_debug opencl_smart opencl_release opencl_units opencl_examples opencl_shared opencl_install opencl_sourceinstall opencl_exampleinstall opencl_distinstall opencl_zipinstall opencl_zipsourceinstall opencl_zipexampleinstall opencl_zipdistinstall opencl_clean opencl_distclean opencl_cleanall opencl_info opencl_makefiles opencl
 endif
+ifdef TARGET_DIRS_NVAPI
+nvapi_all:
+	$(MAKE) -C nvapi all
+nvapi_debug:
+	$(MAKE) -C nvapi debug
+nvapi_smart:
+	$(MAKE) -C nvapi smart
+nvapi_release:
+	$(MAKE) -C nvapi release
+nvapi_units:
+	$(MAKE) -C nvapi units
+nvapi_examples:
+	$(MAKE) -C nvapi examples
+nvapi_shared:
+	$(MAKE) -C nvapi shared
+nvapi_install:
+	$(MAKE) -C nvapi install
+nvapi_sourceinstall:
+	$(MAKE) -C nvapi sourceinstall
+nvapi_exampleinstall:
+	$(MAKE) -C nvapi exampleinstall
+nvapi_distinstall:
+	$(MAKE) -C nvapi distinstall
+nvapi_zipinstall:
+	$(MAKE) -C nvapi zipinstall
+nvapi_zipsourceinstall:
+	$(MAKE) -C nvapi zipsourceinstall
+nvapi_zipexampleinstall:
+	$(MAKE) -C nvapi zipexampleinstall
+nvapi_zipdistinstall:
+	$(MAKE) -C nvapi zipdistinstall
+nvapi_clean:
+	$(MAKE) -C nvapi clean
+nvapi_distclean:
+	$(MAKE) -C nvapi distclean
+nvapi_cleanall:
+	$(MAKE) -C nvapi cleanall
+nvapi_info:
+	$(MAKE) -C nvapi info
+nvapi_makefiles:
+	$(MAKE) -C nvapi makefiles
+nvapi:
+	$(MAKE) -C nvapi all
+.PHONY: nvapi_all nvapi_debug nvapi_smart nvapi_release nvapi_units nvapi_examples nvapi_shared nvapi_install nvapi_sourceinstall nvapi_exampleinstall nvapi_distinstall nvapi_zipinstall nvapi_zipsourceinstall nvapi_zipexampleinstall nvapi_zipdistinstall nvapi_clean nvapi_distclean nvapi_cleanall nvapi_info nvapi_makefiles nvapi
+endif
 ifdef TARGET_DIRS_REXX
 rexx_all:
 	$(MAKE) -C rexx all

+ 2 - 2
packages/Makefile.fpc

@@ -49,9 +49,9 @@ dirs_linux=fv fcl-web fastcgi fcl-async ibase mysql ncurses unzip zlib oracle db
 dirs_win32=fv winunits-base winunits-jedi fcl-web fastcgi ibase mysql zlib oracle odbc postgres sqlite imagemagick \
                gdbint libpng mad tcl opengl gtk1 gtk2 librsvg a52 cdrom fpgtk openal fftw lua fcl-extra zorba \
                oggvorbis sdl openssl graph pcap httpd13 httpd20 httpd22 pxlib numlib winceunits cairo libxml \
-               gmp opencl libsee
+               gmp opencl libsee nvapi
 dirs_win64=fv winunits-base winunits-jedi fcl-web fastcgi ibase mysql zlib oracle odbc postgres sqlite imagemagick \
-                tcl opengl gtk1 fpgtk fftw sdl openssl cdrom httpd13 httpd20 httpd22 numlib fcl-extra opencl
+                tcl opengl gtk1 fpgtk fftw sdl openssl cdrom httpd13 httpd20 httpd22 numlib fcl-extra opencl nvapi
 dirs_wince=winceunits httpd22 fcl-web fastcgi tcl fftw unzip zlib sqlite mysql ibase postgres oracle odbc sdl openssl oggvorbis numlib
 dirs_os2=fv zlib libpng x11 tcl fpgtk rexx os2units gtk1 imlib
 dirs_emx=fv zlib libpng x11 tcl fpgtk rexx os2units gtk1 imlib

+ 27 - 0
packages/nvapi/Makefile.fpc

@@ -0,0 +1,27 @@
+#
+#   Makefile.fpc for Free Pascal NvAPI Packages
+#
+
+[package]
+name=nvapi
+version=2.4.0
+
+[target]
+units=nvapi
+
+[compiler]
+includedir=src
+sourcedir=src
+
+[install]
+fpcpackage=y
+fpcsubdir=packages
+
+[default]
+fpcdir=../..
+
+[shared]
+build=n
+
+[rules]
+.NOTPARALLEL:

+ 137 - 0
packages/nvapi/examples/nvapitest.pas

@@ -0,0 +1,137 @@
+program navapitest;
+
+{$APPTYPE CONSOLE}
+{$ifdef fpc}{$mode delphi}{$endif}
+
+uses
+  SysUtils,
+  NvAPI;
+
+procedure TestGraphicAPI;
+var
+  info  : NV_DISPLAY_DRIVER_VERSION;
+  res   : NvAPI_Status;
+begin
+  writeln('Graphic Driver API: ' );
+  FillChar(info, sizeof(info), 0);
+  info.version:=NV_DISPLAY_DRIVER_VERSION_VER;
+  res:=NvAPI_GetDisplayDriverVersion(0, @info);
+  if res= NVAPI_OK then begin
+    writeln('DriverVer: ', info.drvVersion div 100, '.', info.drvVersion mod 100);
+    writeln('Branch:    ', info.szBuildBranchString);
+    writeln('Adpater:   ', info.szAdapterString);
+  end else
+    writeln('Not available or Failed (err ', Integer(res),')');
+  writeln;
+end;
+
+
+procedure TestGPUAPI;
+var
+  phys  : TNvPhysicalGpuHandleArray;
+  log   : TNvLogicalGpuHandleArray;
+  cnt   : LongWord;
+  i     : Integer;
+  name  : NvAPI_ShortString;
+  thermal : TNvGPUThermalSettings;
+  res   : NvAPI_Status;
+begin
+  writeln('GPU API: ' );
+  if NvAPI_EnumPhysicalGPUs(phys, cnt) = NVAPI_OK then begin
+    writeln('Physical GPUs ', cnt);
+    for i:=0 to cnt - 1 do
+      if NvAPI_GPU_GetFullName(phys[i], name) = NVAPI_OK then begin
+        write('  ', name,' ');
+        FillChar(thermal, sizeof(thermal), 0);
+        thermal.version:=NV_GPU_THERMAL_SETTINGS_VER;
+        res:=NvAPI_GPU_GetThermalSettings(phys[i],0, @thermal);
+        if res= NVAPI_OK then
+          write('temp: ', thermal.sensor[0].currentTemp, ' C');
+        writeln;
+      end;
+  end;
+
+  if NvAPI_EnumLogicalGPUs(log, cnt) = NVAPI_OK then 
+    writeln('Logical GPUs ', cnt);
+
+  writeln;
+end;
+
+procedure TestDisplayAPI;
+var
+  i     : Integer;
+  hnd   : NvDisplayHandle;
+  name  : NvAPI_ShortString;
+begin
+  writeln('Display APIs: ');
+  i:=0;
+  hnd:=0;
+  while NvAPI_EnumNVidiaDisplayHandle(i, hnd) = NVAPI_OK do begin
+    if NvAPI_GetAssociatedNVidiaDisplayName(hnd, name) = NVAPI_OK then
+      writeln('Display: ', name);
+    inc(i);
+  end;
+  writeln;
+end;
+
+procedure TestStereoscopicAPI;
+var
+  res : NvAPI_Status;
+  b   : NvU8;
+begin
+  writeln('Stereoscopic API check');
+  res:=NvAPI_Stereo_IsEnabled(b);
+  if res = NVAPI_OK then begin
+    Writeln('Stereo is available');
+    if b = 0 then
+      writeln('  disabled')
+    else
+      writeln('  enabled');
+  end else
+    Writeln('Stereo is unavailable');
+  writeln;
+end;
+
+
+procedure TestSystemAPI;
+var
+  info  : NV_CHIPSET_INFO_v1;
+  res   : NvAPI_Status;
+begin
+  writeln('System APIs: ');
+  FillChar(info, sizeof(info), 0);
+  info.version:=NV_CHIPSET_INFO_VER_1;
+  res:=NvAPI_SYS_GetChipSetInfo ( info );
+  if res = NVAPI_OK then begin
+    writelN('Vendor:    ', info.szVendorName);
+    writeln('Chipset:   ', info.szChipsetName);
+    writelN('Vendor ID: ', IntToHex(info.vendorId, 4));
+    writelN('Device ID: ', IntToHex(info.deviceId, 4));
+  end;
+  writeln;
+end;
+
+var
+  ver  : NvAPI_ShortString;
+  res  : NvAPI_Status;
+  
+{$R nvapitest.res}
+
+begin
+  res:=NvAPI_Initialize;
+  if res<>NVAPI_OK then begin
+    writeln('unable to initialize NvAPI');
+    Exit;
+  end;
+
+  writeln('NvAPI test');
+  NvAPI_GetInterfaceVersionString(ver);
+  writeln('Version: ', ver);
+  writeln;
+
+  TestSystemAPI;
+  TestGraphicAPI;
+  TestDisplayAPI;
+  TestGPUAPI;
+  TestStereoscopicAPI;
+end.

+ 36 - 0
packages/nvapi/fpmake.pp

@@ -0,0 +1,36 @@
+{$ifndef ALLPACKAGES}
+{$mode objfpc}{$H+}
+program fpmake;
+
+uses fpmkunit;
+
+Var
+  P : TPackage;
+  T : TTarget;
+begin
+  With Installer do
+    begin
+{$endif ALLPACKAGES}
+
+    P:=AddPackage('nvapi');
+{$ifdef ALLPACKAGES}
+    P.Directory:='nvapi';
+{$endif ALLPACKAGES}
+    P.Version:='2.4.0';
+    P.Author := 'NVidia, Andreas Hausladen, Dmitry "skalogryz" Boyarintsev';
+    P.License := 'NVidia license';
+    P.HomepageURL := 'nvidia.com';
+    P.Email := '';
+    P.Description := 'NvAPI header';
+    P.NeedLibC:= true;
+
+    P.SourcePath.Add('src');
+    P.IncludePath.Add('src');
+
+    T:=P.Targets.AddUnit('nvapi.pas');
+
+{$ifndef ALLPACKAGES}
+    Run;
+    end;
+end.
+{$endif ALLPACKAGES}

+ 3017 - 0
packages/nvapi/src/nvapi.pas

@@ -0,0 +1,3017 @@
+(*****************************************************************************
+|*                                                                           *|
+|*      Copyright 2005-2008 NVIDIA Corporation.  All rights reserved.        *|
+|*                                                                           *|
+|*   NOTICE TO USER:                                                         *|
+|*                                                                           *|
+|*   This source code is subject to NVIDIA ownership rights under U.S.       *|
+|*   and international Copyright laws.  Users and possessors of this         *|
+|*   source code are hereby granted a nonexclusive, royalty-free             *|
+|*   license to use this code in individual and commercial software.         *|
+|*                                                                           *|
+|*   NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE     *|
+|*   CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR         *|
+|*   IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH      *|
+|*   REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF         *|
+|*   MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR          *|
+|*   PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL,            *|
+|*   INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES          *|
+|*   WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN      *|
+|*   AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING     *|
+|*   OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE      *|
+|*   CODE.                                                                   *|
+|*                                                                           *|
+|*   U.S. Government End Users. This source code is a "commercial item"      *|
+|*   as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting       *|
+|*   of "commercial computer  software" and "commercial computer software    *|
+|*   documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)   *|
+|*   and is provided to the U.S. Government only as a commercial end item.   *|
+|*   Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through        *|
+|*   227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the       *|
+|*   source code with only those rights set forth herein.                    *|
+|*                                                                           *|
+|*   Any use of this source code in individual and commercial software must  *|
+|*   include, in the user documentation and internal comments to the code,   *|
+|*   the above Disclaimer and U.S. Government End Users Notice.              *|
+|*                                                                           *|
+|*                                                                           *|
+ *****************************************************************************)
+
+{ Header translation by (2008) Andreas Hausladen (Andreas DOTT Hausladen ATT gmx DOTT de) }
+{ Header update                                                                           }
+{  * added stereoscopic API                                                               }
+{  * changed NVHandle usage                                                               }
+{  * ported for FPC                                                                       }
+{  by (2010) Dmitry Boyarintsev (skalogryz DOTT lists ATT gail DOTT com)                  }
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// Date: Aug 24, 2008
+// File: nvapi.h
+//
+// NvAPI provides an interface to NVIDIA devices. This file contains the
+// interface constants, structure definitions and function prototypes.
+//
+// Target Profile: developer
+// Target OS-Arch: windows
+//
+///////////////////////////////////////////////////////////////////////////////
+
+unit nvapi;
+
+{$ifndef FPC}
+{$A8,B-,C+,D+,E-,F-,G+,H+,I+,J-,K-,L+,M-,N-,O+,P+,Q-,R-,S-,T-,U-,V+,W-,X+,Y+,Z1}
+{$minenumsize 4}
+{$else}
+{$mode delphi}
+{$packenum 4}
+{$packrecords c}
+{$NOTES OFF}
+{$endif}
+
+
+interface
+
+uses
+  Windows;
+
+// ====================================================
+// Universal NvAPI Definitions
+// ====================================================
+
+{ 64-bit types for compilers that support them, plus some obsolete variants }
+type
+  {$IF declared(UInt64)}
+  NvU64 = UInt64;                 { 0 to 18446744073709551615 }
+  {$ELSE}
+  NvU64 = Int64;                 { 0 to 18446744073709551615 }
+  {$IFEND}
+
+// mac os 32-bit still needs this
+  NvS32 = Longint;                { -2147483648 to 2147483647 }
+
+  NvU32 = LongWord;
+  NvU16 = Word;
+  NvU8 = Byte;
+  PNvU8 = ^NvU8;
+
+// NVAPI Handles - These handles are retrieved from various calls and passed in to others in NvAPI
+//                 These are meant to be opaque types.  Do not assume they correspond to indices, HDCs,
+//                 display indexes or anything else.
+//
+//                 Most handles remain valid until a display re-configuration (display mode set) or GPU
+//                 reconfiguration (going into or out of SLI modes) occurs.  If NVAPI_HANDLE_INVALIDATED
+//                 is received by an app, it should discard all handles, and re-enumerate them.
+//
+
+{$ifndef FPC}
+  NvHandle = LongWord;
+{$else}
+  NvHandle = PtrUInt;
+{$endif}
+
+  // Display Device driven by NVIDIA GPU(s) (an attached display)
+  NvDisplayHandle = NvHandle;
+  // Unattached Display Device driven by NVIDIA GPU(s)
+  NvUnAttachedDisplayHandle = NvHandle;
+  // One or more physical GPUs acting in concert (SLI)
+  NvLogicalGpuHandle = NvHandle;
+  // A single physical GPU
+  NvPhysicalGpuHandle = NvHandle;
+  // A handle to an event registration instance
+  NvEventHandle = NvHandle;
+
+const
+  NVAPI_DEFAULT_HANDLE     = 0;
+  NVAPI_GENERIC_STRING_MAX = 4096;
+  NVAPI_LONG_STRING_MAX    = 256;
+  NVAPI_SHORT_STRING_MAX   = 64;
+
+type
+  NvSBox = record
+    sX: NvS32;
+    sY: NvS32;
+    sWidth: NvS32;
+    sHeight: NvS32;
+  end;
+
+const
+  NVAPI_MAX_PHYSICAL_GPUS            = 64;
+  NVAPI_MAX_LOGICAL_GPUS             = 64;
+  NVAPI_MAX_AVAILABLE_GPU_TOPOLOGIES = 256;
+  NVAPI_MAX_GPU_TOPOLOGIES           = NVAPI_MAX_PHYSICAL_GPUS;
+  NVAPI_MAX_GPU_PER_TOPOLOGY         = 8;
+  NVAPI_MAX_DISPLAY_HEADS            = 2;
+  NVAPI_MAX_DISPLAYS                 = NVAPI_MAX_PHYSICAL_GPUS * NVAPI_MAX_DISPLAY_HEADS;
+
+  NV_MAX_HEADS        = 4;   // Maximum heads, each with NVAPI_DESKTOP_RES resolution
+  NV_MAX_VID_STREAMS  = 4;   // Maximum input video streams, each with a NVAPI_VIDEO_SRC_INFO
+  NV_MAX_VID_PROFILES = 4;   // Maximum output video profiles supported
+
+type
+  NvAPI_String = array[0..NVAPI_GENERIC_STRING_MAX - 1] of AnsiChar;
+  NvAPI_LongString = array[0..NVAPI_LONG_STRING_MAX - 1] of AnsiChar;
+  NvAPI_ShortString = array[0..NVAPI_SHORT_STRING_MAX - 1] of AnsiChar;
+
+type
+  TNvPhysicalGpuHandleArray = array[0..NVAPI_MAX_PHYSICAL_GPUS - 1] of NvPhysicalGpuHandle;
+  TNvLogicalGpuHandleArray = array[0..NVAPI_MAX_LOGICAL_GPUS - 1] of NvLogicalGpuHandle;
+
+// =========================================================================================
+// NvAPI Version Definition
+// Maintain per structure specific version define using the MAKE_NVAPI_VERSION macro.
+// Usage: #define NV_GENLOCK_STATUS_VER  MAKE_NVAPI_VERSION(NV_GENLOCK_STATUS, 1)
+// =========================================================================================
+//#define MAKE_NVAPI_VERSION(typeName,ver) (NvU32)(sizeof(typeName) | ((ver)<<16))
+//#define GET_NVAPI_VERSION(ver) (NvU32)((ver)>>16)
+//#define GET_NVAPI_SIZE(ver) (NvU32)((ver) & 0xffff)
+{$ifndef FPC}
+{$IF CompilerVersion >= 18.0} {$define USEINLINE} {$ifend}
+{$else}
+{$define USEINLINE}
+{$endif}
+
+
+function GetNvAPIVersion(Ver: NvU32): NvU32; {$ifdef USEINLINE} inline; {$endif}
+function GetNvAPISize(Ver: NvU32): NvU32; {$ifdef USEINLINE} inline; {$endif}
+
+// ====================================================
+// NvAPI Status Values
+//    All NvAPI functions return one of these codes.
+// ====================================================
+
+type
+  NvAPI_Status = (
+    NVAPI_OK                                    =  0,      // Success
+    NVAPI_ERROR                                 = -1,      // Generic error
+    NVAPI_LIBRARY_NOT_FOUND                     = -2,      // nvapi.dll can not be loaded
+    NVAPI_NO_IMPLEMENTATION                     = -3,      // not implemented in current driver installation
+    NVAPI_API_NOT_INTIALIZED                    = -4,      // NvAPI_Initialize has not been called (successfully)
+    NVAPI_INVALID_ARGUMENT                      = -5,      // invalid argument
+    NVAPI_NVIDIA_DEVICE_NOT_FOUND               = -6,      // no NVIDIA display driver was found
+    NVAPI_END_ENUMERATION                       = -7,      // no more to enum
+    NVAPI_INVALID_HANDLE                        = -8,      // invalid handle
+    NVAPI_INCOMPATIBLE_STRUCT_VERSION           = -9,      // an argument's structure version is not supported
+    NVAPI_HANDLE_INVALIDATED                    = -10,     // handle is no longer valid (likely due to GPU or display re-configuration)
+    NVAPI_OPENGL_CONTEXT_NOT_CURRENT            = -11,     // no NVIDIA OpenGL context is current (but needs to be)
+    NVAPI_NO_GL_EXPERT                          = -12,     // OpenGL Expert is not supported by the current drivers
+    NVAPI_INSTRUMENTATION_DISABLED              = -13,     // OpenGL Expert is supported, but driver instrumentation is currently disabled
+    NVAPI_EXPECTED_LOGICAL_GPU_HANDLE           = -100,    // expected a logical GPU handle for one or more parameters
+    NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE          = -101,    // expected a physical GPU handle for one or more parameters
+    NVAPI_EXPECTED_DISPLAY_HANDLE               = -102,    // expected an NV display handle for one or more parameters
+    NVAPI_INVALID_COMBINATION                   = -103,    // used in some commands to indicate that the combination of parameters is not valid
+    NVAPI_NOT_SUPPORTED                         = -104,    // Requested feature not supported in the selected GPU
+    NVAPI_PORTID_NOT_FOUND                      = -105,    // NO port ID found for I2C transaction
+    NVAPI_EXPECTED_UNATTACHED_DISPLAY_HANDLE    = -106,    // expected an unattached display handle as one of the input param
+    NVAPI_INVALID_PERF_LEVEL                    = -107,    // invalid perf level
+    NVAPI_DEVICE_BUSY                           = -108,    // device is busy, request not fulfilled
+    NVAPI_NV_PERSIST_FILE_NOT_FOUND             = -109,    // NV persist file is not found
+    NVAPI_PERSIST_DATA_NOT_FOUND                = -110,    // NV persist data is not found
+    NVAPI_EXPECTED_TV_DISPLAY                   = -111,    // expected TV output display
+    NVAPI_EXPECTED_TV_DISPLAY_ON_DCONNECTOR     = -112,    // expected TV output on D Connector - HDTV_EIAJ4120.
+    NVAPI_NO_ACTIVE_SLI_TOPOLOGY                = -113,    // SLI is not active on this device
+    NVAPI_SLI_RENDERING_MODE_NOTALLOWED         = -114,    // setup of SLI rendering mode is not possible right now
+    NVAPI_EXPECTED_DIGITAL_FLAT_PANEL           = -115,    // expected digital flat panel
+    NVAPI_ARGUMENT_EXCEED_MAX_SIZE              = -116,    // argument exceeds expected size
+    NVAPI_DEVICE_SWITCHING_NOT_ALLOWED          = -117,    // inhibit ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI Active
+    NVAPI_TESTING_CLOCKS_NOT_SUPPORTED          = -118,    // testing clocks not supported
+    NVAPI_UNKNOWN_UNDERSCAN_CONFIG              = -119,    // the specified underscan config is from an unknown source (e.g. INF)
+    NVAPI_TIMEOUT_RECONFIGURING_GPU_TOPO        = -120,    // timeout while reconfiguring GPUs
+    NVAPI_DATA_NOT_FOUND                        = -121,    // Requested data was not found
+    NVAPI_EXPECTED_ANALOG_DISPLAY               = -122,    // expected analog display
+    NVAPI_NO_VIDLINK                            = -123,    // No SLI video bridge present
+    NVAPI_REQUIRES_REBOOT                       = -124,    // NVAPI requires reboot for its settings to take effect
+    NVAPI_INVALID_HYBRID_MODE                   = -125,    // the function is not supported with the current hybrid mode.
+    NVAPI_MIXED_TARGET_TYPES                    = -126,    // The target types are not all the same
+    NVAPI_SYSWOW64_NOT_SUPPORTED                = -127,    // the function is not supported from 32-bit on a 64-bit system
+    NVAPI_IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128,    //there is any implicit GPU topo active. Use NVAPI_SetHybridMode to change topology.
+    NVAPI_REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129,      //Prompt the user to close all non-migratable apps.
+    NVAPI_OUT_OF_MEMORY                         = -130,    // Could not allocate sufficient memory to complete the call
+    NVAPI_WAS_STILL_DRAWING                     = -131,    // The previous operation that is transferring information to or from this surface is incomplete
+    NVAPI_FILE_NOT_FOUND                        = -132,    // The file was not found
+    NVAPI_TOO_MANY_UNIQUE_STATE_OBJECTS         = -133,    // There are too many unique instances of a particular type of state object
+    NVAPI_INVALID_CALL                          = -134,    // The method call is invalid. For example, a method's parameter may not be a valid pointer
+    NVAPI_D3D10_1_LIBRARY_NOT_FOUND             = -135,    // d3d10_1.dll can not be loaded
+    NVAPI_FUNCTION_NOT_FOUND                    = -136     // Couldn't find the function in loaded dll library
+  );
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Initialize
+//
+//   DESCRIPTION: Initializes NVAPI library. This must be called before any
+//                other NvAPI_ function.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_ERROR            Something is wrong during the initialization process (generic error)
+//                NVAPI_LIBRARYNOTFOUND  Can not load nvapi.dll
+//                NVAPI_OK                  Initialized
+//
+///////////////////////////////////////////////////////////////////////////////
+function NvAPI_Initialize(): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetErrorMessage
+//
+//   DESCRIPTION: converts an NvAPI error code into a null terminated string
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: null terminated string (always, never NULL)
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetErrorMessage: function(nr: NvAPI_Status; var szDesc: NvAPI_ShortString): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetInterfaceVersionString
+//
+//   DESCRIPTION: Returns a string describing the version of the NvAPI library.
+//                Contents of the string are human readable.  Do not assume a fixed
+//                format.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: User readable string giving info on NvAPI's version
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetInterfaceVersionString: function(var szDesc: NvAPI_ShortString): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetDisplayDriverVersion
+//
+//   DESCRIPTION: Returns a struct that describes aspects of the display driver
+//                build.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
+//
+///////////////////////////////////////////////////////////////////////////////
+type
+  NV_DISPLAY_DRIVER_VERSION = record
+    version: NvU32;             // Structure version
+    drvVersion: NvU32;
+    bldChangeListNum: NvU32;
+    szBuildBranchString: NvAPI_ShortString;
+    szAdapterString: NvAPI_ShortString;
+  end;
+  TNvDisplayDriverVersion = NV_DISPLAY_DRIVER_VERSION;
+  PNvDisplayDriverVersion = ^TNvDisplayDriverVersion;
+
+const
+//#define NV_DISPLAY_DRIVER_VERSION_VER  MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_VERSION,1)
+  NV_DISPLAY_DRIVER_VERSION_VER = NvU32(SizeOf(NV_DISPLAY_DRIVER_VERSION) or (1 shl 16));
+
+var
+  NvAPI_GetDisplayDriverVersion: function(hNvDisplay: NvDisplayHandle; pVersion: PNvDisplayDriverVersion): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnumNvidiaDisplayHandle
+//
+//   DESCRIPTION: Returns the handle of the NVIDIA display specified by the enum
+//                index (thisEnum). The client should keep enumerating until it
+//                returns NVAPI_END_ENUMERATION.
+//
+//                Note: Display handles can get invalidated on a modeset, so the calling applications need to
+//                renum the handles after every modeset.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either the handle pointer is NULL or enum index too big
+//                NVAPI_OK: return a valid NvDisplayHandle based on the enum index
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device found in the system
+//                NVAPI_END_ENUMERATION: no more display device to enumerate.
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_EnumNvidiaDisplayHandle: function(thisEnum: NvU32; var NvDispHandle: NvDisplayHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnumNvidiaUnAttachedDisplayHandle
+//
+//   DESCRIPTION: Returns the handle of the NVIDIA UnAttached display specified by the enum
+//                index (thisEnum). The client should keep enumerating till it
+//                return error.
+//
+//                Note: Display handles can get invalidated on a modeset, so the calling applications need to
+//                renum the handles after every modeset.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either the handle pointer is NULL or enum index too big
+//                NVAPI_OK: return a valid NvDisplayHandle based on the enum index
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device found in the system
+//                NVAPI_END_ENUMERATION: no more display device to enumerate.
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_EnumNvidiaUnAttachedDisplayHandle: function(thisEnum: NvU32; var NvUnAttachedDispHandle: NvUnAttachedDisplayHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnumPhysicalGPUs
+//
+//   DESCRIPTION: Returns an array of physical GPU handles.
+//
+//                Each handle represents a physical GPU present in the system.
+//                That GPU may be part of a SLI configuration, or not be visible to the OS directly.
+//
+//                At least 1 GPU must be present in the system and running an NV display driver.
+//
+//                The array nvGPUHandle will be filled with physical GPU handle values.  The returned
+//                gpuCount determines how many entries in the array are valid.
+//
+//                Note: In drivers older than 105.00, all physical GPU handles get invalidated on a modeset. So the calling applications
+//                      need to renum the handles after every modeset.
+//                      With drivers 105.00 and up all physical GPU handles are constant.
+//                      Physical GPU handles are constant as long as the GPUs are not physically moved and the SBIOS VGA order is unchanged.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: nvGPUHandle or pGpuCount is NULL
+//                NVAPI_OK: one or more handles were returned
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_EnumPhysicalGPUs: function(var nvGPUHandle: TNvPhysicalGpuHandleArray; var pGpuCount: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnumLogicalGPUs
+//
+//   DESCRIPTION: Returns an array of logical GPU handles.
+//
+//                Each handle represents one or more GPUs acting in concert as a single graphics device.
+//
+//                At least 1 GPU must be present in the system and running an NV display driver.
+//
+//                The array nvGPUHandle will be filled with logical GPU handle values.  The returned
+//                gpuCount determines how many entries in the array are valid.
+//
+//                Note: All logical GPUs handles get invalidated on a GPU topology change, so the calling application is required to
+//                renum the logical GPU handles to get latest physical handle mapping after every GPU topology change activated
+//                by a call to NvAPI_SetGpuTopologies.
+//
+//                To detect if SLI rendering is enabled please use NvAPI_D3D_GetCurrentSLIState
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: nvGPUHandle or pGpuCount is NULL
+//                NVAPI_OK: one or more handles were returned
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_EnumLogicalGPUs: function(var nvGPUHandle: TNvLogicalGpuHandleArray; var pGpuCount: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromDisplay
+//
+//   DESCRIPTION: Returns an array of physical GPU handles associated with the specified display.
+//
+//                At least 1 GPU must be present in the system and running an NV display driver.
+//
+//                The array nvGPUHandle will be filled with physical GPU handle values.  The returned
+//                gpuCount determines how many entries in the array are valid.
+//
+//                If the display corresponds to more than one physical GPU, the first GPU returned
+//                is the one with the attached active output.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvDisp is not valid; nvGPUHandle or pGpuCount is NULL
+//                NVAPI_OK: one or more handles were returned
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetPhysicalGPUsFromDisplay: function(hNvDisp: NvDisplayHandle; var nvGPUHandle: TNvPhysicalGpuHandleArray; var pGpuCount: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetPhysicalGPUFromUnAttachedDisplay
+//
+//   DESCRIPTION: Returns a physical GPU handle associated with the specified unattached display.
+//
+//                At least 1 GPU must be present in the system and running an NV display driver.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvUnAttachedDisp is not valid or pPhysicalGpu is NULL.
+//                NVAPI_OK: one or more handles were returned
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetPhysicalGPUFromUnAttachedDisplay: function(hNvUnAttachedDisp: NvUnAttachedDisplayHandle; var PhysicalGpu: NvPhysicalGpuHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_CreateDisplayFromUnAttachedDisplay
+//
+//   DESCRIPTION: The unattached display handle is converted to a active attached display handle.
+//
+//                At least 1 GPU must be present in the system and running an NV display driver.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvUnAttachedDisp is not valid or pNvDisplay is NULL.
+//                NVAPI_OK: one or more handles were returned
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_CreateDisplayFromUnAttachedDisplay: function(hNvUnAttachedDisp: NvUnAttachedDisplayHandle; var NvDisplay: NvDisplayHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetLogicalGPUFromDisplay
+//
+//   DESCRIPTION: Returns the logical GPU handle associated with the specified display.
+//
+//                At least 1 GPU must be present in the system and running an NV display driver.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvDisp is not valid; pLogicalGPU is NULL
+//                NVAPI_OK: one or more handles were returned
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetLogicalGPUFromDisplay: function(hNvDisp: NvDisplayHandle; var LogicalGPU: NvLogicalGpuHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetLogicalGPUFromPhysicalGPU
+//
+//   DESCRIPTION: Returns the logical GPU handle associated with specified physical GPU handle.
+//
+//                At least 1 GPU must be present in the system and running an NV display driver.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGPU is not valid; pLogicalGPU is NULL
+//                NVAPI_OK: one or more handles were returned
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetLogicalGPUFromPhysicalGPU: function(hPhysicalGPU: NvPhysicalGpuHandle; var LogicalGPU: NvLogicalGpuHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromLogicalGPU
+//
+//   DESCRIPTION: Returns the physical GPU handles associated with the specified logical GPU handle.
+//
+//                At least 1 GPU must be present in the system and running an NV display driver.
+//
+//                The array hPhysicalGPU will be filled with physical GPU handle values.  The returned
+//                gpuCount determines how many entries in the array are valid.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hLogicalGPU is not valid; hPhysicalGPU is NULL
+//                NVAPI_OK: one or more handles were returned
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_LOGICAL_GPU_HANDLE: hLogicalGPU was not a logical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetPhysicalGPUsFromLogicalGPU: function(hLogicalGPU: NvLogicalGpuHandle; var hPhysicalGPU: TNvPhysicalGpuHandleArray; var pGpuCount: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetAssociatedNvidiaDisplayHandle
+//
+//   DESCRIPTION: Returns the handle of the NVIDIA display that is associated
+//                with the display name given.  Eg: "\\DISPLAY1"
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either argument is NULL
+//                NVAPI_OK: *pNvDispHandle is now valid
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device maps to that display name
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetAssociatedNvidiaDisplayHandle: function(const szDisplayName: PAnsiChar; var NvDispHandle: NvDisplayHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetAssociatedNvidiaDisplayName
+//
+//   DESCRIPTION: Returns the display name given.  Eg: "\\DISPLAY1" using the NVIDIA display handle
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either argument is NULL
+//                NVAPI_OK: *pNvDispHandle is now valid
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device maps to that display name
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetAssociatedNvidiaDisplayName: function(NvDispHandle: NvDisplayHandle; var szDisplayName: NvAPI_ShortString): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetUnAttachedAssociatedDisplayName
+//
+//   DESCRIPTION: Returns the display name given.  Eg: "\\DISPLAY1" using the NVIDIA unattached display handle
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either argument is NULL
+//                NVAPI_OK: *pNvDispHandle is now valid
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device maps to that display name
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetUnAttachedAssociatedDisplayName: function(hNvUnAttachedDisp: NvUnAttachedDisplayHandle; var szDisplayName: NvAPI_ShortString): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_EnableHWCursor
+//
+//   DESCRIPTION: Enable hardware cursor support
+//
+//  SUPPORTED OS: Windows XP
+//
+// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_EnableHWCursor: function(hNvDisplay: NvDisplayHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_DisableHWCursor
+//
+//   DESCRIPTION: Disable hardware cursor support
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_DisableHWCursor: function(hNvDisplay: NvDisplayHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetVBlankCounter
+//
+//   DESCRIPTION: get vblank counter
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetVBlankCounter: function(hNvDisplay: NvDisplayHandle; var pCounter: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME: NvAPI_SetRefreshRateOverride
+//   DESCRIPTION: Override the refresh rate on the given  display/outputsMask.
+//                The new refresh rate can be applied right away in this API call or deferred to happen with the
+//                next OS modeset. The override is only good for one modeset (doesn't matter it's deferred or immediate).
+//
+//  SUPPORTED OS: Windows XP
+//
+//
+//         INPUT: hNvDisplay - the NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle
+//                             enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//
+//                outputsMask - a set of bits that identify all target outputs which are associated with the NVIDIA
+//                              display handle to apply the refresh rate override. Note when SLI is enabled,  the
+//                              outputsMask only applies to the GPU that is driving the display output.
+//
+//                refreshRate - the override value. "0.0" means cancel the override.
+//
+//
+//                bSetDeferred - "0": apply the refresh rate override immediately in this API call.
+//                               "1":  apply refresh rate at the next OS modeset.
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvDisplay or outputsMask is invalid
+//                NVAPI_OK: the refresh rate override is correct set
+//                NVAPI_ERROR: the operation failed
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_SetRefreshRateOverride: function(hNvDisplay: NvDisplayHandle; outputMask: NvU32; refreshRate: Double; bSetDeferred: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetAssociatedDisplayOutputId
+//
+//   DESCRIPTION: Gets the active outputId associated with the display handle.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+//    PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//                outputId(OUT)  - The active display output id associated with the selected display handle hNvDisplay.
+//                                 The outputid will have only one bit set. In case of clone or span this  will indicate the display
+//                                 outputId of the primary display that the GPU is driving.
+// RETURN STATUS: NVAPI_OK: call successful.
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found.
+//                NVAPI_EXPECTED_DISPLAY_HANDLE: hNvDisplay is not a valid display handle.
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetAssociatedDisplayOutputId: function(hNvDisplay: NvDisplayHandle; var pOutputId: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME:   NvAPI_GetDisplayPortInfo
+//
+// DESCRIPTION:     This API returns the current DP related into on the specified device(monitor)
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// PARAMETERS:      hNvDisplay(IN) - NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//                  outputId(IN)   - The display output id. If it's "0" then the default outputId from NvAPI_GetAssociatedDisplayOutputId() will be used.
+//                  pInfo(OUT)     - The display port info
+//
+// RETURN STATUS:
+//                  NVAPI_OK - completed request
+//                  NVAPI_ERROR - miscellaneous error occurred
+//                  NVAPI_INVALID_ARGUMENT: Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+type
+  NV_DP_LINK_RATE = (
+    NV_DP_1_62GBPS            = 6,
+    NV_DP_2_70GBPS            = $A
+  );
+
+  NV_DP_LANE_COUNT = (
+    NV_DP_1_LANE              = 1,
+    NV_DP_2_LANE              = 2,
+    NV_DP_4_LANE              = 4
+  );
+
+  NV_DP_COLOR_FORMAT = (
+    NV_DP_COLOR_FORMAT_RGB = 0,
+    NV_DP_COLOR_FORMAT_YCbCr422,
+    NV_DP_COLOR_FORMAT_YCbCr444
+  );
+
+  NV_DP_COLORIMETRY = (
+    NV_DP_COLORIMETRY_RGB = 0,
+    NV_DP_COLORIMETRY_YCbCr_ITU601,
+    NV_DP_COLORIMETRY_YCbCr_ITU709
+  );
+
+  NV_DP_DYNAMIC_RANGE = (
+    NV_DP_DYNAMIC_RANGE_VESA = 0,
+    NV_DP_DYNAMIC_RANGE_CEA
+  );
+
+  NV_DP_BPC = (
+    NV_DP_BPC_DEFAULT = 0,
+    NV_DP_BPC_6,
+    NV_DP_BPC_8,
+    NV_DP_BPC_10,
+    NV_DP_BPC_12,
+    NV_DP_BPC_16
+  );
+
+  TTNvDisplayPortInfoFlags = (
+    isDp, isInternalDp, isColorCtrlSupported, is6BPCSupported, is8BPCSupported, is10BPCSupported,
+    is12BPCSupported, is16BPCSupported
+  );
+
+  NV_DISPLAY_PORT_INFO = record
+    version: NvU32;                                    // structure version
+    dpcd_ver: NvU32;                                   // the DPCD version of the monitor
+    maxLinkRate: NV_DP_LINK_RATE;                      // the max supported link rate
+    maxLaneCount: NV_DP_LANE_COUNT;                    // the max supported lane count
+    curLinkRate: NV_DP_LINK_RATE;                      // the current link rate
+    curLaneCount: NV_DP_LANE_COUNT;                    // the current lane count
+    colorFormat: NV_DP_COLOR_FORMAT;                   // the current color format
+    dynamicRange: NV_DP_DYNAMIC_RANGE;                 // the dynamic range
+    colorimetry: NV_DP_COLORIMETRY;                    // ignored in RGB space
+    bpc: NV_DP_BPC;                                    // the current bit-per-component;
+
+    Flags: TTNvDisplayPortInfoFlags;
+   {isDp: NvU32                                  : 1;  // if the monitor is driven by display port
+    isInternalDp: NvU32                          : 1;  // if the monitor is driven by NV Dp transmitter
+    isColorCtrlSupported: NvU32                  : 1;  // if the color format change is supported
+    is6BPCSupported: NvU32                       : 1;  // if 6 bpc is supported
+    is8BPCSupported: NvU32                       : 1;  // if 8 bpc is supported
+    is10BPCSupported: NvU32                      : 1;  // if 10 bpc is supported
+    is12BPCSupported: NvU32                      : 1;  // if 12 bpc is supported
+    is16BPCSupported: NvU32                      : 1;  // if 16 bpc is supported}
+  end;
+  TNvDisplayPortInfo = NV_DISPLAY_PORT_INFO;
+
+const
+//#define NV_DISPLAY_PORT_INFO_VER   MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,1)
+  NV_DISPLAY_PORT_INFO_VER = NvU32(SizeOf(NV_DISPLAY_PORT_INFO) or (1 shl 16));
+
+var
+  NvAPI_GetDisplayPortInfo: function(hNvDisplay: NvDisplayHandle; outputId: NvU32; var pInfo: TNvDisplayPortInfo): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME:   NvAPI_SetDisplayPort
+//
+// DESCRIPTION:     This API is used to setup DP related configurations.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// PARAMETERS:      hNvDisplay(IN) - NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//                  outputId(IN)   - This display output ID, when it's "0" it means the default outputId generated from the return of NvAPI_GetAssociatedDisplayOutputId().
+//                  pCfg(IN)       - The display port config structure. If pCfg is NULL, it means to use the driver's default value to setup.
+//
+// RETURN STATUS:
+//                  NVAPI_OK - completed request
+//                  NVAPI_ERROR - miscellaneous error occurred
+//                  NVAPI_INVALID_ARGUMENT: Invalid input parameter.
+///////////////////////////////////////////////////////////////////////////////
+type
+  TNvDisplayPortConfigFlags = (isHPD, isSetDeferred, isChromaLpfOff, isDitherOff);
+
+  NV_DISPLAY_PORT_CONFIG = record
+    version: NvU32;                                    // structure version - 2 is latest
+    linkRate: NV_DP_LINK_RATE;                         // the link rate
+    laneCount: NV_DP_LANE_COUNT;                       // the lane count
+    colorFormat: NV_DP_COLOR_FORMAT;                   // the color format to set
+    dynamicRange: NV_DP_DYNAMIC_RANGE;                 // the dynamic range
+    colorimetry: NV_DP_COLORIMETRY;                    // ignored in RGB space
+    bpc: NV_DP_BPC;                                    // the current bit-per-component;
+
+    Flags: TNvDisplayPortConfigFlags;
+   {isHPD: NvU32                              : 1;     // if CPL is making this call due to HPD
+    isSetDeferred: NvU32                      : 1;     // requires an OS modeset to finalize the setup if set
+    isChromaLpfOff: NvU32                     : 1;     // force the chroma low_pass_filter to be off
+    isDitherOff: NvU32                        : 1;     // force to turn off dither}
+  end;
+  TNvDisplayPortConfig = NV_DISPLAY_PORT_CONFIG;
+
+const
+//#define NV_DISPLAY_PORT_CONFIG_VER   MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
+//#define NV_DISPLAY_PORT_CONFIG_VER_1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,1)
+//#define NV_DISPLAY_PORT_CONFIG_VER_2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
+  NV_DISPLAY_PORT_CONFIG_VER   = NvU32(SizeOf(NV_DISPLAY_PORT_CONFIG) or (2 shl 16));
+  NV_DISPLAY_PORT_CONFIG_VER_1 = NvU32(SizeOf(NV_DISPLAY_PORT_CONFIG) or (1 shl 16));
+  NV_DISPLAY_PORT_CONFIG_VER_2 = NvU32(SizeOf(NV_DISPLAY_PORT_CONFIG) or (2 shl 16));
+
+var
+  NvAPI_SetDisplayPort: function(hNvDisplay: NvDisplayHandle; outputId: NvU32; var pCfg: TNvDisplayPortConfig): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME:   NvAPI_GetHDMISupportInfo
+//
+// DESCRIPTION:     This API returns the current infoframe data on the specified device(monitor)
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// PARAMETERS:      hNvDisplay(IN) - NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//                  outputId(IN)   - The display output id. If it's "0" then the default outputId from NvAPI_GetAssociatedDisplayOutputId() will be used.
+//                  pInfo(OUT)     - The monitor and GPU's HDMI support info
+//
+// RETURN STATUS:
+//                  NVAPI_OK - completed request
+//                  NVAPI_ERROR - miscellaneous error occurred
+//                  NVAPI_INVALID_ARGUMENT: Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+type
+  TNvHDMISupportInfoFlags = (
+    isGpuHDMICapable, isMonUnderscanCapable, isMonBasicAudioCapable, isMonYCbCr444Capable,
+    isMonYCbCr422Capable, isMonxvYCC601Capable, isMonxvYCC709Capable, isMonHDMI
+  );
+
+  NV_HDMI_SUPPORT_INFO = record
+    version: NvU32;                           // structure version
+
+    flags: TNvHDMISupportInfoFlags;
+   {isGpuHDMICapable: NvU32             : 1;  // if the GPU can handle HDMI
+    isMonUnderscanCapable: NvU32        : 1;  // if the monitor supports underscan
+    isMonBasicAudioCapable: NvU32       : 1;  // if the monitor supports basic audio
+    isMonYCbCr444Capable: NvU32         : 1;  // if YCbCr 4:4:4 is supported
+    isMonYCbCr422Capable: NvU32         : 1;  // if YCbCr 4:2:2 is supported
+    isMonxvYCC601Capable: NvU32         : 1;  // if xvYCC 601 is supported
+    isMonxvYCC709Capable: NvU32         : 1;  // if xvYCC 709 is supported
+    isMonHDMI: NvU32                    : 1;  // if the monitor is HDMI (with IEEE's HDMI registry ID)}
+
+    EDID861ExtRev: NvU32;                     // the revision number of the EDID 861 extension
+ end;
+ TNvHDMISupportInfo = NV_HDMI_SUPPORT_INFO;
+
+const
+//#define NV_HDMI_SUPPORT_INFO_VER  MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO,1)
+  NV_HDMI_SUPPORT_INFO_VER = NvU32(SizeOf(NV_HDMI_SUPPORT_INFO) or (1 shl 16));
+
+var
+  NvAPI_GetHDMISupportInfo: function(hNvDisplay: NvDisplayHandle; outputId: NvU32; var pInfo: TNvHDMISupportInfo): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetAllOutputs
+//
+//   DESCRIPTION: Returns set of all GPU-output identifiers as a bitmask.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
+//                NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetAllOutputs: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputs
+//
+//   DESCRIPTION: Same as NvAPI_GPU_GetAllOutputs but returns only the set of GPU-output
+//                identifiers that are connected to display devices.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
+//                NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetConnectedOutputs: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputs
+//
+//   DESCRIPTION: Same as NvAPI_GPU_GetConnectedOutputs but returns only the set of GPU-output
+//                identifiers that can be selected in an SLI configuration. With SLI disabled
+//                this function matches NvAPI_GPU_GetConnectedOutputs
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
+//                NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetConnectedSLIOutputs: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputsWithLidState
+//
+//   DESCRIPTION: Similar to NvAPI_GPU_GetConnectedOutputs this API returns the connected display identifiers that are connected
+//                as a output mask but unlike NvAPI_GPU_GetConnectedOutputs this API "always" reflects the Lid State in the output mask.
+//                Thus if you expect the LID close state to be available in the connection mask use this API.
+//                If LID is closed then this API will remove the LID panel from the connected display identifiers.
+//                If LID is open then this API will reflect the LID panel in the connected display identifiers.
+//                Note:This API should be used on laptop systems and on systems where LID state is required in the connection output mask.
+//                     On desktop systems the returned identifiers will match NvAPI_GPU_GetConnectedOutputs.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
+//                NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetConnectedOutputsWithLidState: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputsWithLidState
+//
+//   DESCRIPTION: Same as NvAPI_GPU_GetConnectedOutputsWithLidState but returns only the set of GPU-output
+//                identifiers that can be selected in an SLI configuration. With SLI disabled
+//                this function matches NvAPI_GPU_GetConnectedOutputsWithLidState
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
+//                NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetConnectedSLIOutputsWithLidState: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetSystemType
+//
+//   DESCRIPTION: Returns information to identify if the GPU type is for a laptop system or a desktop system.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
+//                NVAPI_OK: *pSystemType contains the GPU system type
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+type
+  NV_SYSTEM_TYPE = (
+    NV_SYSTEM_TYPE_UNKNOWN = 0,
+    NV_SYSTEM_TYPE_LAPTOP  = 1,
+    NV_SYSTEM_TYPE_DESKTOP = 2
+  );
+
+var
+  NvAPI_GPU_GetSystemType: function(hPhysicalGpu: NvPhysicalGpuHandle; var pSystemType: NV_SYSTEM_TYPE): NvAPI_Status; cdecl;
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetActiveOutputs
+//
+//   DESCRIPTION: Same as NvAPI_GPU_GetAllOutputs but returns only the set of GPU-output
+//                identifiers that are actively driving display devices.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
+//                NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetActiveOutputs: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetEDID
+//
+//   DESCRIPTION: Returns the EDID data for the specified GPU handle and connection bit mask.
+//                displayOutputId should have exactly 1 bit set to indicate a single display.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pEDID is NULL; displayOutputId has 0 or > 1 bits set.
+//                NVAPI_OK: *pEDID contains valid data.
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found.
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle.
+//                NVAPI_DATA_NOT_FOUND: requested display does not contain an EDID
+//
+///////////////////////////////////////////////////////////////////////////////
+const
+  NV_EDID_V1_DATA_SIZE   = 256;
+  NV_EDID_DATA_SIZE      = NV_EDID_V1_DATA_SIZE;
+
+type
+  NV_EDID = record
+    version: NvU32;        //structure version
+    EDID_Data: array[0..NV_EDID_DATA_SIZE - 1] of NvU8;
+    sizeofEDID: NvU32;
+  end;
+  TNvEDID = NV_EDID;
+
+const
+//#define NV_EDID_VER         MAKE_NVAPI_VERSION(NV_EDID,2)
+  NV_EDID_VER = NvU32(SizeOf(NV_EDID) or (2 shl 16));
+
+var
+  NvAPI_GPU_GetEDID: function(hPhysicalGpu: NvPhysicalGpuHandle; displayOutputId: NvU32; var pEDID: TNvEDID): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetOutputType
+//
+//   DESCRIPTION: Give a physical GPU handle and a single outputId (exactly 1 bit set), this API
+//                returns the output type.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu, outputId or pOutputsMask is NULL; or outputId has > 1 bit set
+//                NVAPI_OK: *pOutputType contains a NvGpuOutputType value
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+type
+  _NV_GPU_OUTPUT_TYPE = (
+    NVAPI_GPU_OUTPUT_UNKNOWN  = 0,
+    NVAPI_GPU_OUTPUT_CRT      = 1,     // CRT display device
+    NVAPI_GPU_OUTPUT_DFP      = 2,     // Digital Flat Panel display device
+    NVAPI_GPU_OUTPUT_TV       = 3      // TV display device
+  );
+  NV_GPU_OUTPUT_TYPE = _NV_GPU_OUTPUT_TYPE;
+
+var
+  NvAPI_GPU_GetOutputType: function(hPhysicalGpu: NvPhysicalGpuHandle; outputId: NvU32; var pOutputType: NV_GPU_OUTPUT_TYPE): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_ValidateOutputCombination
+//
+//   DESCRIPTION: This call is used to determine if a set of GPU outputs can be active
+//                simultaneously.  While a GPU may have <n> outputs, they can not typically
+//                all be active at the same time due to internal resource sharing.
+//
+//                Given a physical GPU handle and a mask of candidate outputs, this call
+//                will return NVAPI_OK if all of the specified outputs can be driven
+//                simultaneously.  It will return NVAPI_INVALID_COMBINATION if they cannot.
+//
+//                Use NvAPI_GPU_GetAllOutputs() to determine which outputs are candidates.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// RETURN STATUS: NVAPI_OK: combination of outputs in outputsMask are valid (can be active simultaneously)
+//                NVAPI_INVALID_COMBINATION: combination of outputs in outputsMask are NOT valid
+//                NVAPI_INVALID_ARGUMENT: hPhysicalGpu or outputsMask does not have at least 2 bits set
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_ValidateOutputCombination: function(hPhysicalGpu: NvPhysicalGpuHandle; outputsMask: NvU32): NvAPI_Status; cdecl;
+
+type
+  _NV_GPU_CONNECTOR_TYPE = (
+    NVAPI_GPU_CONNECTOR_VGA_15_PIN                      = $00000000,
+    NVAPI_GPU_CONNECTOR_TV_COMPOSITE                    = $00000010,
+    NVAPI_GPU_CONNECTOR_TV_SVIDEO                       = $00000011,
+    NVAPI_GPU_CONNECTOR_TV_HDTV_COMPONENT               = $00000013,
+    NVAPI_GPU_CONNECTOR_TV_SCART                        = $00000014,
+    NVAPI_GPU_CONNECTOR_TV_COMPOSITE_SCART_ON_EIAJ4120  = $00000016,
+    NVAPI_GPU_CONNECTOR_TV_HDTV_EIAJ4120                = $00000017,
+    NVAPI_GPU_CONNECTOR_PC_POD_HDTV_YPRPB               = $00000018,
+    NVAPI_GPU_CONNECTOR_PC_POD_SVIDEO                   = $00000019,
+    NVAPI_GPU_CONNECTOR_PC_POD_COMPOSITE                = $0000001A,
+    NVAPI_GPU_CONNECTOR_DVI_I_TV_SVIDEO                 = $00000020,
+    NVAPI_GPU_CONNECTOR_DVI_I_TV_COMPOSITE              = $00000021,
+    NVAPI_GPU_CONNECTOR_DVI_I                           = $00000030,
+    NVAPI_GPU_CONNECTOR_DVI_D                           = $00000031,
+    NVAPI_GPU_CONNECTOR_ADC                             = $00000032,
+    NVAPI_GPU_CONNECTOR_LFH_DVI_I_1                     = $00000038,
+    NVAPI_GPU_CONNECTOR_LFH_DVI_I_2                     = $00000039,
+    NVAPI_GPU_CONNECTOR_SPWG                            = $00000040,
+    NVAPI_GPU_CONNECTOR_OEM                             = $00000041,
+    NVAPI_GPU_CONNECTOR_DISPLAYPORT_EXTERNAL            = $00000046,
+    NVAPI_GPU_CONNECTOR_DISPLAYPORT_INTERNAL            = $00000047,
+    NVAPI_GPU_CONNECTOR_HDMI_A                          = $00000061,
+    NVAPI_GPU_CONNECTOR_UNKNOWN                         = Integer($FFFFFFFF)
+  );
+  NV_GPU_CONNECTOR_TYPE = _NV_GPU_CONNECTOR_TYPE;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetFullName
+//
+//   DESCRIPTION: Retrieves the full GPU name as an ascii string.  Eg: "Quadro FX 1400"
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetFullName: function(hPhysicalGpu: NvPhysicalGpuHandle; var szName: NvAPI_ShortString): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetPCIIdentifiers
+//
+//   DESCRIPTION: Returns the PCI identifiers associated with this GPU.
+//                  DeviceId - the internal PCI device identifier for the GPU.
+//                  SubSystemId - the internal PCI subsystem identifier for the GPU.
+//                  RevisionId - the internal PCI device-specific revision identifier for the GPU.
+//                  ExtDeviceId - the external PCI device identifier for the GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or an argument is NULL
+//                NVAPI_OK: arguments are populated with PCI identifiers
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetPCIIdentifiers: function(hPhysicalGpu: NvPhysicalGpuHandle; var pDeviceId, pSubSystemId, pRevisionId, pExtDeviceId: NvU32): NvAPI_Status; cdecl;
+
+type
+  _NV_GPU_TYPE = (
+    NV_SYSTEM_TYPE_GPU_UNKNOWN     = 0,
+    NV_SYSTEM_TYPE_IGPU            = 1, //integrated
+    NV_SYSTEM_TYPE_DGPU            = 2  //discrete
+  );
+  NV_GPU_TYPE = _NV_GPU_TYPE;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetGPUType
+//
+// DESCRIPTION: Returns information to identify the GPU type
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu
+// NVAPI_OK: *pGpuType contains the GPU type
+// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetGPUType: function(hPhysicalGpu: NvPhysicalGpuHandle; var pGpuType: NV_GPU_TYPE): NvAPI_Status; cdecl;
+
+type
+  _NV_GPU_BUS_TYPE = (
+    NVAPI_GPU_BUS_TYPE_UNDEFINED    = 0,
+    NVAPI_GPU_BUS_TYPE_PCI          = 1,
+    NVAPI_GPU_BUS_TYPE_AGP          = 2,
+    NVAPI_GPU_BUS_TYPE_PCI_EXPRESS  = 3,
+    NVAPI_GPU_BUS_TYPE_FPCI         = 4
+  );
+  NV_GPU_BUS_TYPE = _NV_GPU_BUS_TYPE;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetBusType
+//
+//   DESCRIPTION: Returns the type of bus associated with this GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBusType is NULL
+//                NVAPI_OK: *pBusType contains bus identifier
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetBusType: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBusType: NV_GPU_BUS_TYPE): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetBusId
+//
+//   DESCRIPTION: Returns the ID of bus associated with this GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBusId is NULL
+//                NVAPI_OK: *pBusId contains bus id
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetBusId: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBusId: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetBusSlotId
+//
+//   DESCRIPTION: Returns the ID of bus-slot associated with this GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBusSlotId is NULL
+//                NVAPI_OK: *pBusSlotId contains bus-slot id
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetBusSlotId: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBusSlotId: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetIRQ
+//
+//   DESCRIPTION: Returns the interrupt number associated with this GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pIRQ is NULL
+//                NVAPI_OK: *pIRQ contains interrupt number
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetIRQ: function(hPhysicalGpu: NvPhysicalGpuHandle; var pIRQ: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetVbiosRevision
+//
+//   DESCRIPTION: Returns the revision of the video bios associated with this GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBiosRevision is NULL
+//                NVAPI_OK: *pBiosRevision contains revision number
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetVbiosRevision: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBiosRevision: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetVbiosOEMRevision
+//
+//   DESCRIPTION: Returns the OEM revision of the video bios associated with this GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBiosRevision is NULL
+//                NVAPI_OK: *pBiosRevision contains revision number
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetVbiosOEMRevision: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBiosRevision: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetVbiosVersionString
+//
+//   DESCRIPTION: Returns the full bios version string in the form of xx.xx.xx.xx.yy where
+//                the xx numbers come from NvAPI_GPU_GetVbiosRevision and yy comes from
+//                NvAPI_GPU_GetVbiosOEMRevision.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu is NULL
+//                NVAPI_OK: szBiosRevision contains version string
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetVbiosVersionString: function(hPhysicalGpu: NvPhysicalGpuHandle; var szBiosRevision: NvAPI_ShortString): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetAGPAperture
+//
+//   DESCRIPTION: Returns AGP aperture in megabytes
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pSize is NULL
+//                NVAPI_OK: call successful
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetAGPAperture: function(hPhysicalGpu: NvPhysicalGpuHandle; pSize: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetCurrentAGPRate
+//
+//   DESCRIPTION: Returns the current AGP Rate (1 = 1x, 2=2x etc, 0 = AGP not present)
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pRate is NULL
+//                NVAPI_OK: call successful
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetCurrentAGPRate: function(hPhysicalGpu: NvPhysicalGpuHandle; var pRate: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetCurrentPCIEDownstreamWidth
+//
+//   DESCRIPTION: Returns the number of PCIE lanes being used for the PCIE interface
+//                downstream from the GPU.
+//
+//                On systems that do not support PCIE, the maxspeed for the root link
+//                will be zero.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pWidth is NULL
+//                NVAPI_OK: call successful
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetCurrentPCIEDownstreamWidth: function(hPhysicalGpu: NvPhysicalGpuHandle; var pWidth: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetPhysicalFrameBufferSize
+//
+//   DESCRIPTION: Returns the physical size of framebuffer in Kb.  This does NOT include any
+//                system RAM that may be dedicated for use by the GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pSize is NULL
+//                NVAPI_OK: call successful
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetPhysicalFrameBufferSize: function(hPhysicalGpu: NvPhysicalGpuHandle; var pSize: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GPU_GetVirtualFrameBufferSize
+//
+//   DESCRIPTION: Returns the virtual size of framebuffer in Kb.  This includes the physical RAM plus any
+//                system RAM that has been dedicated for use by the GPU.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pSize is NULL
+//                NVAPI_OK: call successful
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
+//                NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetVirtualFrameBufferSize: function(hPhysicalGpu: NvPhysicalGpuHandle; var pSize: NvU32): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////////
+//  Thermal API
+//  Provides ability to get temperature levels from the various thermal sensors associated with the GPU
+
+const
+  NVAPI_MAX_THERMAL_SENSORS_PER_GPU = 3;
+
+type
+  NV_THERMAL_TARGET = (
+    NVAPI_THERMAL_TARGET_NONE          = 0,
+    NVAPI_THERMAL_TARGET_GPU           = 1,
+    NVAPI_THERMAL_TARGET_MEMORY        = 2,
+    NVAPI_THERMAL_TARGET_POWER_SUPPLY  = 4,
+    NVAPI_THERMAL_TARGET_BOARD         = 8,
+    NVAPI_THERMAL_TARGET_ALL           = 15,
+    NVAPI_THERMAL_TARGET_UNKNOWN       = -1
+  );
+
+  NV_THERMAL_CONTROLLER = (
+    NVAPI_THERMAL_CONTROLLER_NONE = 0,
+    NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL,
+    NVAPI_THERMAL_CONTROLLER_ADM1032,
+    NVAPI_THERMAL_CONTROLLER_MAX6649,
+    NVAPI_THERMAL_CONTROLLER_MAX1617,
+    NVAPI_THERMAL_CONTROLLER_LM99,
+    NVAPI_THERMAL_CONTROLLER_LM89,
+    NVAPI_THERMAL_CONTROLLER_LM64,
+    NVAPI_THERMAL_CONTROLLER_ADT7473,
+    NVAPI_THERMAL_CONTROLLER_SBMAX6649,
+    NVAPI_THERMAL_CONTROLLER_VBIOSEVT,
+    NVAPI_THERMAL_CONTROLLER_OS,
+    NVAPI_THERMAL_CONTROLLER_UNKNOWN = -1
+  );
+
+  NV_GPU_THERMAL_SETTINGS = record
+    version: NvU32;                   //structure version
+    count: NvU32;                     //number of associated thermal sensors with the selected GPU
+    sensor: array[0..NVAPI_MAX_THERMAL_SENSORS_PER_GPU - 1] of
+      record
+        controller: NV_THERMAL_CONTROLLER;         //internal, ADM1032, MAX6649...
+        defaultMinTemp: NvU32;                     //the min default temperature value of the thermal sensor in degrees centigrade
+        defaultMaxTemp: NvU32;                     //the max default temperature value of the thermal sensor in degrees centigrade
+        currentTemp: NvU32;                        //the current temperature value of the thermal sensor in degrees centigrade
+        target: NV_THERMAL_TARGET;                 //thermal senor targeted @ GPU, memory, chipset, powersupply, canoas...
+      end;
+  end;
+  TNvGPUThermalSettings = NV_GPU_THERMAL_SETTINGS;
+  PNvGPUThermalSettings = ^TNvGPUThermalSettings;
+
+const
+//#define NV_GPU_THERMAL_SETTINGS_VER  MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS,1)
+  NV_GPU_THERMAL_SETTINGS_VER = NvU32(SizeOf(NV_GPU_THERMAL_SETTINGS) or (1 shl 16));
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME:   NvAPI_GPU_GetThermalSettings
+//
+// DESCRIPTION:     Retrieves the thermal information of all thermal sensors or specific thermal sensor associated with the selected GPU.
+//                  Thermal sensors are indexed 0 to NVAPI_MAX_THERMAL_SENSORS_PER_GPU-1.
+//                  To retrieve specific thermal sensor info set the sensorIndex to the required thermal sensor index.
+//                  To retrieve info for all sensors set sensorIndex to NVAPI_THERMAL_TARGET_ALL.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// PARAMETERS :     hPhysicalGPU(IN) - GPU selection.
+//                  sensorIndex(IN)  - Explicit thermal sensor index selection.
+//                  pThermalSettings(OUT) - Array of thermal settings.
+//
+// RETURN STATUS:
+//    NVAPI_OK - completed request
+//    NVAPI_ERROR - miscellaneous error occurred
+//    NVAPI_INVALID_ARGUMENT - pThermalInfo is NULL
+//    NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
+//    NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
+//    NVAPI_INCOMPATIBLE_STRUCT_VERSION - the version of the INFO struct is not supported
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GPU_GetThermalSettings: function(hPhysicalGpu: NvPhysicalGpuHandle; sensorIndex: NvU32; pThermalSettings: PNvGPUThermalSettings): NvAPI_Status; cdecl;
+
+////////////////////////////////////////////////////////////////////////////////
+//NvAPI_TVOutput Information
+type
+  _NV_DISPLAY_TV_FORMAT = (
+    NV_DISPLAY_TV_FORMAT_NONE         = 0,
+    NV_DISPLAY_TV_FORMAT_SD_NTSCM     = $00000001,
+    NV_DISPLAY_TV_FORMAT_SD_NTSCJ     = $00000002,
+    NV_DISPLAY_TV_FORMAT_SD_PALM      = $00000004,
+    NV_DISPLAY_TV_FORMAT_SD_PALBDGH   = $00000008,
+    NV_DISPLAY_TV_FORMAT_SD_PALN      = $00000010,
+    NV_DISPLAY_TV_FORMAT_SD_PALNC     = $00000020,
+    NV_DISPLAY_TV_FORMAT_SD_576i      = $00000100,
+    NV_DISPLAY_TV_FORMAT_SD_480i      = $00000200,
+    NV_DISPLAY_TV_FORMAT_ED_480p      = $00000400,
+    NV_DISPLAY_TV_FORMAT_ED_576p      = $00000800,
+    NV_DISPLAY_TV_FORMAT_HD_720p      = $00001000,
+    NV_DISPLAY_TV_FORMAT_HD_1080i     = $00002000,
+    NV_DISPLAY_TV_FORMAT_HD_1080p     = $00004000,
+    NV_DISPLAY_TV_FORMAT_HD_720p50    = $00008000,
+    NV_DISPLAY_TV_FORMAT_HD_1080p24   = $00010000,
+    NV_DISPLAY_TV_FORMAT_HD_1080i50   = $00020000,
+    NV_DISPLAY_TV_FORMAT_HD_1080p50   = $00040000
+  );
+  NV_DISPLAY_TV_FORMAT = _NV_DISPLAY_TV_FORMAT;
+
+///////////////////////////////////////////////////////////////////////////////////
+//  I2C API
+//  Provides ability to read or write data using I2C protocol.
+//  These APIs allow I2C access only to DDC monitors
+const
+  NVAPI_MAX_SIZEOF_I2C_DATA_BUFFER = 256;
+  NVAPI_NO_PORTID_FOUND = 5;
+  NVAPI_DISPLAY_DEVICE_MASK_MAX = 24;
+
+type
+  NV_I2C_INFO = record
+    version: NvU32;                           //structure version
+    displayMask: NvU32;                       //the Display Mask of the concerned display
+    bIsDDCPort: NvU8;                         //Flag indicating DDC port or a communication port
+    i2cDevAddress: NvU8;                      //the I2C target device address
+    pbI2cRegAddress: PNvU8;                   //the I2C target register address
+    regAddrSize: NvU32;                       //the size in bytes of target register address
+    pbData: PNvU8;                            //The buffer of data which is to be read/written
+    cbSize: NvU32;                            //The size of Data buffer to be read.
+    i2cSpeed: NvU32;                          //The speed at which the transaction is be made(between 28kbps to 40kbps)
+  end;
+  TNvI2CInfo = NV_I2C_INFO;
+
+const
+//#define NV_I2C_INFO_VER  MAKE_NVAPI_VERSION(NV_I2C_INFO,1)
+  NV_I2C_INFO_VER = NvU32(SizeOf(NV_I2C_INFO) or (1 shl 16));
+
+{***********************************************************************************}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME:  NvAPI_I2CRead
+//
+// DESCRIPTION:    Read data buffer from I2C port
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// PARAMETERS:     hPhysicalGPU(IN) - GPU selection.
+//                 NV_I2C_INFO *pI2cInfo -The I2c data input structure
+//
+// RETURN STATUS:
+//    NVAPI_OK - completed request
+//    NVAPI_ERROR - miscellaneous error occurred
+//    NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
+//    NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
+//    NVAPI_INCOMPATIBLE_STRUCT_VERSION - structure version is not supported
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_I2CRead: function(hPhysicalGpu: NvPhysicalGpuHandle; var pI2cInfo: TNvI2CInfo): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME:  NvAPI_I2CWrite
+//
+// DESCRIPTION:    Writes data buffer to I2C port
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// PARAMETERS:     hPhysicalGPU(IN) - GPU selection.
+//                 NV_I2C_INFO *pI2cInfo -The I2c data input structure
+//
+// RETURN STATUS:
+//    NVAPI_OK - completed request
+//    NVAPI_ERROR - miscellaneous error occurred
+//    NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
+//    NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
+//    NVAPI_INCOMPATIBLE_STRUCT_VERSION - structure version is not supported
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_I2CWrite: function(hPhysicalGpu: NvPhysicalGpuHandle; var pI2cInfo: TNvI2CInfo): NvAPI_Status; cdecl;
+
+
+type
+  NV_CHIPSET_INFO = record
+    version: NvU32;                       //structure version
+    vendorId: NvU32;                      //vendorId
+    deviceId: NvU32;                      //deviceId
+    szVendorName: NvAPI_ShortString;      //vendor Name
+    szChipsetName: NvAPI_ShortString;     //device Name
+    flags: NvU32;                         //Chipset info flags - obsolete
+    subSysVendorId: NvU32;                //subsystem vendorId
+    subSysDeviceId: NvU32;                //subsystem deviceId
+    szSubSysVendorName: NvAPI_ShortString;//subsystem vendor Name
+  end;
+  TNvChipsetInfo = NV_CHIPSET_INFO;
+
+const
+//#define NV_CHIPSET_INFO_VER     MAKE_NVAPI_VERSION(NV_CHIPSET_INFO,3)
+  NV_CHIPSET_INFO_VER = NvU32(SizeOf(NV_CHIPSET_INFO) or (3 shl 16));
+
+{type
+  NV_CHIPSET_INFO_FLAGS = (
+    NV_CHIPSET_INFO_HYBRID          = $00000001
+  );}
+const
+  NV_CHIPSET_INFO_HYBRID          = $00000001;
+
+type
+  NV_CHIPSET_INFO_v2 = record
+    version: NvU32;                       //structure version
+    vendorId: NvU32;                      //vendorId
+    deviceId: NvU32;                      //deviceId
+    szVendorName: NvAPI_ShortString;      //vendor Name
+    szChipsetName: NvAPI_ShortString;     //device Name
+    flags: NvU32;                         //Chipset info flags
+  end;
+  TNvChipsetInfoV2 = NV_CHIPSET_INFO_v2;
+
+const
+//#define NV_CHIPSET_INFO_VER_2   MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v2,2)
+  NV_CHIPSET_INFO_VER_2 = NvU32(SizeOf(NV_CHIPSET_INFO_v2) or (2 shl 16));
+
+type
+  NV_CHIPSET_INFO_v1 = record
+    version: NvU32;                       //structure version
+    vendorId: NvU32;                      //vendorId
+    deviceId: NvU32;                      //deviceId
+    szVendorName: NvAPI_ShortString;      //vendor Name
+    szChipsetName: NvAPI_ShortString;     //device Name
+  end;
+  TNvChipsetInfoV1 = NV_CHIPSET_INFO_v1;
+
+const
+//#define NV_CHIPSET_INFO_VER_1  MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v1,1)
+  NV_CHIPSET_INFO_VER_1 = NvU32(SizeOf(NV_CHIPSET_INFO_v1) or (1 shl 16));
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_SYS_GetChipSetInfo
+//
+//   DESCRIPTION: Returns information about the System's ChipSet
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pChipSetInfo is NULL
+//                NVAPI_OK: *pChipSetInfo is now set
+//                NVAPI_INCOMPATIBLE_STRUCT_VERSION - NV_CHIPSET_INFO version not compatible with driver
+//
+///////////////////////////////////////////////////////////////////////////////
+function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfo): NvAPI_Status; cdecl; overload;
+function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfoV2): NvAPI_Status; cdecl; overload;
+function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfoV1): NvAPI_Status; cdecl; overload;
+
+type
+  NV_LID_DOCK_PARAMS = record
+    version: NvU32;    // Structure version, constructed from macro below
+    currentLidState: NvU32;
+    currentDockState: NvU32;
+    currentLidPolicy: NvU32;
+    currentDockPolicy: NvU32;
+    forcedLidMechanismPresent: NvU32;
+    forcedDockMechanismPresent: NvU32;
+  end;
+  TNvLIDDockParams = NV_LID_DOCK_PARAMS;
+
+const
+//#define NV_LID_DOCK_PARAMS_VER  MAKE_NVAPI_VERSION(NV_LID_DOCK_PARAMS,1)
+  NV_LID_DOCK_PARAMS_VER = NvU32(SizeOf(NV_LID_DOCK_PARAMS) or (1 shl 16));
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_GetLidDockInfo
+//
+// DESCRIPTION: Returns current lid and dock information.
+//
+//  SUPPORTED OS: Mac OS X, Windows XP and higher
+//
+// RETURN STATUS: NVAPI_OK: now *pLidAndDock contains the returned lid and dock information.
+//                NVAPI_ERROR:If any way call is not success.
+//                NVAPI_NOT_SUPPORTED:If any way call is not success.
+//                NVAPI_HANDLE_INVALIDATED:If nvapi escape result handle is invalid.
+//                NVAPI_API_NOT_INTIALIZED:If NVAPI is not initialized.
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_SYS_GetLidAndDockInfo: function(var pLidAndDock: TNvLIDDockParams): NvAPI_Status; cdecl;
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_OGL_ExpertModeSet[Get]
+//
+//   DESCRIPTION: Configure OpenGL Expert Mode, an API usage feedback and
+//                advice reporting mechanism. The effects of this call are
+//                applied only to the current context, and are reset to the
+//                defaults when the context is destroyed.
+//
+//                Note: This feature is valid at runtime only when GLExpert
+//                      functionality has been built into the OpenGL driver
+//                      installed on the system. All Windows Vista OpenGL
+//                      drivers provided by NVIDIA have this instrumentation
+//                      included by default. Windows XP, however, requires a
+//                      special display driver available with the NVIDIA
+//                      PerfSDK found at developer.nvidia.com.
+//
+//                Note: These functions are valid only for the current OpenGL
+//                      context. Calling these functions prior to creating a
+//                      context and calling MakeCurrent with it will result
+//                      in errors and undefined behavior.
+//
+//    PARAMETERS: expertDetailMask  Mask made up of NVAPI_OGLEXPERT_DETAIL bits,
+//                                  this parameter specifies the detail level in
+//                                  the feedback stream.
+//
+//                expertReportMask  Mask made up of NVAPI_OGLEXPERT_REPORT bits,
+//                                  this parameter specifies the areas of
+//                                  functional interest.
+//
+//                expertOutputMask  Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
+//                                  this parameter specifies the feedback output
+//                                  location.
+//
+//                expertCallback    Used in conjunction with OUTPUT_TO_CALLBACK,
+//                                  this is a simple callback function the user
+//                                  may use to obtain the feedback stream. The
+//                                  function will be called once per fully
+//                                  qualified feedback stream entry.
+//
+// RETURN STATUS: NVAPI_API_NOT_INTIALIZED         : NVAPI not initialized
+//                NVAPI_NVIDIA_DEVICE_NOT_FOUND    : no NVIDIA GPU found
+//                NVAPI_OPENGL_CONTEXT_NOT_CURRENT : no NVIDIA OpenGL context
+//                                                   which supports GLExpert
+//                                                   has been made current
+//                NVAPI_ERROR : OpenGL driver failed to load properly
+//                NVAPI_OK    : success
+//
+///////////////////////////////////////////////////////////////////////////////
+const
+  NVAPI_OGLEXPERT_DETAIL_NONE                 = $00000000;
+  NVAPI_OGLEXPERT_DETAIL_ERROR                = $00000001;
+  NVAPI_OGLEXPERT_DETAIL_SWFALLBACK           = $00000002;
+  NVAPI_OGLEXPERT_DETAIL_BASIC_INFO           = $00000004;
+  NVAPI_OGLEXPERT_DETAIL_DETAILED_INFO        = $00000008;
+  NVAPI_OGLEXPERT_DETAIL_PERFORMANCE_WARNING  = $00000010;
+  NVAPI_OGLEXPERT_DETAIL_QUALITY_WARNING      = $00000020;
+  NVAPI_OGLEXPERT_DETAIL_USAGE_WARNING        = $00000040;
+  NVAPI_OGLEXPERT_DETAIL_ALL                  = $FFFFFFFF;
+
+  NVAPI_OGLEXPERT_REPORT_NONE                 = $00000000;
+  NVAPI_OGLEXPERT_REPORT_ERROR                = $00000001;
+  NVAPI_OGLEXPERT_REPORT_SWFALLBACK           = $00000002;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_VERTEX      = $00000004;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_GEOMETRY    = $00000008;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_XFB         = $00000010;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_RASTER      = $00000020;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAGMENT    = $00000040;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_ROP         = $00000080;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAMEBUFFER = $00000100;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_PIXEL       = $00000200;
+  NVAPI_OGLEXPERT_REPORT_PIPELINE_TEXTURE     = $00000400;
+  NVAPI_OGLEXPERT_REPORT_OBJECT_BUFFEROBJECT  = $00000800;
+  NVAPI_OGLEXPERT_REPORT_OBJECT_TEXTURE       = $00001000;
+  NVAPI_OGLEXPERT_REPORT_OBJECT_PROGRAM       = $00002000;
+  NVAPI_OGLEXPERT_REPORT_OBJECT_FBO           = $00004000;
+  NVAPI_OGLEXPERT_REPORT_FEATURE_SLI          = $00008000;
+  NVAPI_OGLEXPERT_REPORT_ALL                  = $FFFFFFFF;
+
+  NVAPI_OGLEXPERT_OUTPUT_TO_NONE              = $00000000;
+  NVAPI_OGLEXPERT_OUTPUT_TO_CONSOLE           = $00000001;
+  NVAPI_OGLEXPERT_OUTPUT_TO_DEBUGGER          = $00000004;
+  NVAPI_OGLEXPERT_OUTPUT_TO_CALLBACK          = $00000008;
+  NVAPI_OGLEXPERT_OUTPUT_TO_ALL               = $FFFFFFFF;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION TYPE: NVAPI_OGLEXPERT_CALLBACK
+//
+//   DESCRIPTION: Used in conjunction with OUTPUT_TO_CALLBACK, this is a simple
+//                callback function the user may use to obtain the feedback
+//                stream. The function will be called once per fully qualified
+//                feedback stream entry.
+//
+//    PARAMETERS: categoryId   Contains the bit from the NVAPI_OGLEXPERT_REPORT
+//                             mask that corresponds to the current message
+//                messageId    Unique Id for the current message
+//                detailLevel  Contains the bit from the NVAPI_OGLEXPERT_DETAIL
+//                             mask that corresponds to the current message
+//                objectId     Unique Id of the object that corresponds to the
+//                             current message
+//                messageStr   Text string from the current message
+//
+///////////////////////////////////////////////////////////////////////////////
+type
+//typedef void (* NVAPI_OGLEXPERT_CALLBACK) (unsigned int categoryId, unsigned int messageId, unsigned int detailLevel, int objectId, const char *messageStr): NvAPI_Status; cdecl;
+  NVAPI_OGLEXPERT_CALLBACK = procedure (categoryId, messageId, detailLevel: Cardinal; objectId: Integer; const messageStr: PChar); cdecl;
+
+//  SUPPORTED OS: Windows XP and higher
+var
+  NvAPI_OGL_ExpertModeSet: function(expertDetailLevel: NvU32;
+                                 expertReportMask: NvU32;
+                                 expertOutputMask: NvU32;
+                                 expertCallback: NVAPI_OGLEXPERT_CALLBACK): NvAPI_Status; cdecl;
+
+
+//  SUPPORTED OS: Windows XP and higher
+var
+  NvAPI_OGL_ExpertModeGet: function(var pExpertDetailLevel: NvU32;
+                                 var pExpertReportMask: NvU32;
+                                 var pExpertOutputMask;
+                                 var pExpertCallback: NVAPI_OGLEXPERT_CALLBACK): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_OGL_ExpertModeDefaultsSet[Get]
+//
+//   DESCRIPTION: Configure OpenGL Expert Mode global defaults. These settings
+//                apply to any OpenGL application which starts up after these
+//                values are applied (i.e. these settings *do not* apply to
+//                currently running applications).
+//
+//    PARAMETERS: expertDetailLevel Value which specifies the detail level in
+//                                  the feedback stream. This is a mask made up
+//                                  of NVAPI_OGLEXPERT_LEVEL bits.
+//
+//                expertReportMask  Mask made up of NVAPI_OGLEXPERT_REPORT bits,
+//                                  this parameter specifies the areas of
+//                                  functional interest.
+//
+//                expertOutputMask  Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
+//                                  this parameter specifies the feedback output
+//                                  location. Note that using OUTPUT_TO_CALLBACK
+//                                  here is meaningless and has no effect, but
+//                                  using it will not cause an error.
+//
+// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//  SUPPORTED OS: Windows XP and higher
+var
+  NvAPI_OGL_ExpertModeDefaultsSet: function(expertDetailLevel: NvU32;
+                                         expertReportMask: NvU32;
+                                         expertOutputMask: NvU32): NvAPI_Status; cdecl;
+
+//  SUPPORTED OS: Windows XP and higher
+var
+  NvAPI_OGL_ExpertModeDefaultsGet: function(var pExpertDetailLevel: NvU32;
+                                         var pExpertReportMask: NvU32;
+                                         var pExpertOutputMask: NvU32): NvAPI_Status; cdecl;
+
+const
+  NVAPI_MAX_VIEW_TARGET = 2;
+
+type
+  _NV_TARGET_VIEW_MODE = (
+    NV_VIEW_MODE_STANDARD  = 0,
+    NV_VIEW_MODE_CLONE     = 1,
+    NV_VIEW_MODE_HSPAN     = 2,
+    NV_VIEW_MODE_VSPAN     = 3,
+    NV_VIEW_MODE_DUALVIEW  = 4,
+    NV_VIEW_MODE_MULTIVIEW = 5
+  );
+  NV_TARGET_VIEW_MODE = _NV_TARGET_VIEW_MODE;
+  TNvTargetViewMode = NV_TARGET_VIEW_MODE;
+  PNvTargetViewMode = ^TNvTargetViewMode;
+
+
+// Following definitions are used in NvAPI_SetViewEx.
+// Scaling modes
+  _NV_SCALING = (
+    NV_SCALING_DEFAULT          = 0,        // No change
+    NV_SCALING_MONITOR_SCALING  = 1,
+    NV_SCALING_ADAPTER_SCALING  = 2,
+    NV_SCALING_CENTERED         = 3,
+    NV_SCALING_ASPECT_SCALING   = 5,
+    NV_SCALING_CUSTOMIZED       = 255       // For future use
+  );
+  NV_SCALING = _NV_SCALING;
+
+// Rotate modes
+  _NV_ROTATE = (
+    NV_ROTATE_0           = 0,
+    NV_ROTATE_90          = 1,
+    NV_ROTATE_180         = 2,
+    NV_ROTATE_270         = 3
+  );
+  NV_ROTATE = _NV_ROTATE;
+
+// Color formats
+  _NV_FORMAT = (
+    NV_FORMAT_UNKNOWN       =  0,       // unknown. Driver will choose one as following value.
+    NV_FORMAT_P8            = 41,       // for 8bpp mode
+    NV_FORMAT_R5G6B5        = 23,       // for 16bpp mode
+    NV_FORMAT_A8R8G8B8      = 21,       // for 32bpp mode
+    NV_FORMAT_A16B16G16R16F = 113       // for 64bpp(floating point) mode.
+  );
+  NV_FORMAT = _NV_FORMAT;
+
+// TV standard
+
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME:   NvAPI_SetView
+//
+// DESCRIPTION:     This API lets caller to modify target display arrangement for selected source display handle in any of the nview modes.
+//                  It also allows to modify or extend the source display in dualview mode.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// PARAMETERS:      hNvDisplay(IN) - NVIDIA Display selection. NVAPI_DEFAULT_HANDLE not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
+//                  pTargetInfo(IN) - Pointer to array of NV_VIEW_TARGET_INFO, specifying device properties in this view.
+//                                    The first device entry in the array is the physical primary.
+//                                    The device entry with the lowest source id is the desktop primary.
+//                  targetCount(IN) - Count of target devices specified in pTargetInfo.
+//                  targetView(IN) - Target view selected from NV_TARGET_VIEW_MODE.
+//
+// RETURN STATUS:
+//                  NVAPI_OK - completed request
+//                  NVAPI_ERROR - miscellaneous error occurred
+//                  NVAPI_INVALID_ARGUMENT: Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+type
+  TNvViewTargetInfoFlags = (bPrimary, bInterlaced, bGDIPrimary);
+  NV_VIEW_TARGET_INFO = record
+    version: NvU32;     // (IN) structure version
+    count: NvU32;       // (IN) target count
+    target: array[0..NVAPI_MAX_VIEW_TARGET - 1] of
+      record
+        deviceMask: NvU32;    // (IN/OUT) device mask
+        sourceId: NvU32;      // (IN/OUT) source id
+
+        Flags: TNvViewTargetInfoFlags;
+       {bPrimary: NvU32 :1;   // (OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
+                              // NvAPI_SetView automatically selects the first target in NV_VIEW_TARGET_INFO index 0 as the GPU's primary view.
+        bInterlaced: NvU32 :1;// (IN/OUT) Indicates if the timing being used on this monitor is interlaced
+        bGDIPrimary: NvU32 :1;// (IN/OUT) Indicates if this is the desktop GDI primary.}
+      end;
+  end;
+  TNvViewTargetInfo = NV_VIEW_TARGET_INFO;
+  PNvViewTargetInfo = ^TNvViewTargetInfo;
+
+const
+//#define NV_VIEW_TARGET_INFO_VER  MAKE_NVAPI_VERSION(NV_VIEW_TARGET_INFO,2)
+  NV_VIEW_TARGET_INFO_VER = NvU32(SizeOf(NV_VIEW_TARGET_INFO) or (2 shl 16));
+
+var
+  NvAPI_SetView: function(hNvDisplay: NvDisplayHandle; pTargetInfo: PNvViewTargetInfo; targetView: TNvTargetViewMode): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME:   NvAPI_GetView
+//
+// DESCRIPTION:     This API lets caller retrieve the target display arrangement for selected source display handle.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// PARAMETERS:      hNvDisplay(IN) - NVIDIA Display selection. NVAPI_DEFAULT_HANDLE not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
+//                  pTargetInfo(OUT) - User allocated storage to retrieve an array of  NV_VIEW_TARGET_INFO. Can be NULL to retrieve the targetCount.
+//                  targetMaskCount(IN/OUT) - Count of target device mask specified in pTargetMask.
+//                  targetView(OUT) - Target view selected from NV_TARGET_VIEW_MODE.
+//
+// RETURN STATUS:
+//                  NVAPI_OK - completed request
+//                  NVAPI_ERROR - miscellaneous error occurred
+//                  NVAPI_INVALID_ARGUMENT: Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetView: function(hNvDisplay: NvDisplayHandle; pTargets: PNvViewTargetInfo; var pTargetMaskCount: NvU32; var pTargetView: TNvTargetViewMode): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME:   NvAPI_SetViewEx
+//
+// DESCRIPTION:     This API lets caller to modify the display arrangement for selected source display handle in any of the nview modes.
+//                  It also allows to modify or extend the source display in dualview mode.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// PARAMETERS:      hNvDisplay(IN) - NVIDIA Display selection. NVAPI_DEFAULT_HANDLE not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
+//                  pPathInfo(IN)  - Pointer to array of NV_VIEW_PATH_INFO, specifying device properties in this view.
+//                                    The first device entry in the array is the physical primary.
+//                                    The device entry with the lowest source id is the desktop primary.
+//                  pathCount(IN)  - Count of paths specified in pPathInfo.
+//                  displayView(IN)- Display view selected from NV_TARGET_VIEW_MODE.
+//
+// RETURN STATUS:
+//                  NVAPI_OK - completed request
+//                  NVAPI_ERROR - miscellaneous error occurred
+//                  NVAPI_INVALID_ARGUMENT: Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+const
+  NVAPI_MAX_DISPLAY_PATH = NVAPI_MAX_VIEW_TARGET;
+
+type
+  NV_DISPLAY_PATH_INFO = record
+    version: NvU32;     // (IN) structure version
+    count: NvU32;       // (IN) path count
+    path: array[0..NVAPI_MAX_DISPLAY_PATH - 1] of
+      record
+        deviceMask: NvU32;                        // (IN) device mask
+        sourceId: NvU32;                          // (IN) source id
+        bPrimary: LongBool;
+       {bPrimary: NvU32;                  :1;     // (IN/OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
+                                                  // NvAPI_SetViewEx automatically selects the first target in NV_DISPLAY_PATH_INFO index 0 as the GPU's primary view.}
+        connector: NV_GPU_CONNECTOR_TYPE;         // (IN) Specify connector type. For TV only.
+
+        // source mode information
+        width: NvU32;                             // (IN) width of the mode
+        height: NvU32;                            // (IN) height of the mode
+        depth: NvU32;                             // (IN) depth of the mode
+        colorFormat: NV_FORMAT;                   //      color format if needs to specify. Not used now.
+
+        //rotation setting of the mode
+        rotation: NV_ROTATE;                      // (IN) rotation setting.
+
+        // the scaling mode
+        scaling: NV_SCALING;                      // (IN) scaling setting
+
+        // Timing info
+        refreshRate: NvU32;                       // (IN) refresh rate of the mode
+        interlaced: LongBool;
+       {interlaced: NvU32                   :1;   // (IN) interlaced mode flag}
+
+        tvFormat: NV_DISPLAY_TV_FORMAT;           // (IN) to choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
+
+        // Windows desktop position
+        posx: NvU32;                              // (IN/OUT) x offset of this display on the Windows desktop
+        posy: NvU32;                              // (IN/OUT) y offset of this display on the Windows desktop
+        bGDIPrimary: LongBool;
+       {bGDIPrimary: NvU32;                  :1;  // (IN/OUT) Indicates if this is the desktop GDI primary.}
+      end;
+  end;
+  TNvDisplayPathInfo = NV_DISPLAY_PATH_INFO;
+  PNvDisplayPathInfo = ^TNvDisplayPathInfo;
+
+const
+//#define NV_DISPLAY_PATH_INFO_VER  MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,2)
+  NV_DISPLAY_PATH_INFO_VER = NvU32(SizeOf(NV_DISPLAY_PATH_INFO) or (2 shl 16));
+
+
+var
+  NvAPI_SetViewEx: function(hNvDisplay: NvDisplayHandle; pPathInfo: PNvDisplayPathInfo; displayView: TNvTargetViewMode): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME:   NvAPI_GetViewEx
+//
+// DESCRIPTION:     This API lets caller retrieve the target display arrangement for selected source display handle.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// PARAMETERS:      hNvDisplay(IN) - NVIDIA Display selection. NVAPI_DEFAULT_HANDLE not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
+//                  pPathInfo(IN/OUT) - count field should be set to NVAPI_MAX_DISPLAY_PATH. Can be NULL to retrieve just the pathCount.
+//                  pPathCount(IN/OUT) - Number of elements in array pPathInfo->path.
+//                  pTargetViewMode(OUT)- Display view selected from NV_TARGET_VIEW_MODE.
+//
+// RETURN STATUS:
+//                  NVAPI_OK - completed request
+//                  NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
+//                  NVAPI_ERROR - miscellaneous error occurred
+//                  NVAPI_INVALID_ARGUMENT - Invalid input parameter.
+//                  NVAPI_EXPECTED_DISPLAY_HANDLE - hNvDisplay is not a valid display handle.
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetViewEx: function(hNvDisplay: NvDisplayHandle; pPathInfo: PNvDisplayPathInfo; var pPathCount: NvU32; var pTargetViewMode: TNvTargetViewMode): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+// FUNCTION NAME:   NvAPI_GetSupportedViews
+//
+// DESCRIPTION:     This API lets caller enumerate all the supported NVIDIA display views - nview and dualview modes.
+//
+//  SUPPORTED OS: Windows XP and higher
+//
+// PARAMETERS:      hNvDisplay(IN) - NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
+//                  pTargetViews(OUT) - Array of supported views. Can be NULL to retrieve the pViewCount first.
+//                  pViewCount(IN/OUT) - Count of supported views.
+//
+// RETURN STATUS:
+//                  NVAPI_OK - completed request
+//                  NVAPI_ERROR - miscellaneous error occurred
+//                  NVAPI_INVALID_ARGUMENT: Invalid input parameter.
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_GetSupportedViews: function(hNvDisplay: NvDisplayHandle; pTargetViews: PNvTargetViewMode; var pViewCount: NvU32): NvAPI_Status; cdecl;
+
+
+
+type
+  NV_STEREO_REGISTRY_PROFILE_TYPE = Integer;
+
+const
+  NVAPI_STEREO_DEFAULT_REGISTRY_PROFILE = 0; // Default registry configuration profile.
+  NVAPI_STEREO_DX9_REGISTRY_PROFILE     = 1; // Separate registry configuration profile for DX9 executable.
+  NVAPI_STEREO_DX10_REGISTRY_PROFILE    = 2; // Separate registry configuration profile for DX10 executable.
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_CreateConfigurationProfileRegistryKey
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Creates new configuration registry key for current application.
+//
+//                If there was no configuration profile prior to the function call,
+//                tries to create brand new configuration profile registry key
+//                for a given application and fill it with default values.
+//                If an application already had a configuration profile registry key, does nothing.
+//                Name of the key is automatically determined as the name of the executable that calls this function.
+//                Because of this, application executable should have distinct and unique name.
+//                If the application is using only one version of DirectX, than the default profile type will be appropriate.
+//                If the application is using more than one version of DirectX from same executable,
+//                it should use appropriate profile type for each configuration profile.
+//
+// PARAMETERS:    registryProfileType(IN) - Type of profile that application wants to create.
+//                                          Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
+//                                          Any other value will cause function to do nothing and return NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
+//
+// HOW TO USE:    When there is a need for an application to have default stereo parameter values,
+//                use this function to create a key where they will be stored.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Key exists in the registry.
+//                NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED - This profile type is not supported.
+//                NVAPI_STEREO_REGISTRY_ACCESS_FAILED - Access to registry failed.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_CreateConfigurationProfileRegistryKey : function (registryProfileType: NV_STEREO_REGISTRY_PROFILE_TYPE): NvAPI_Status; cdecl;
+
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileRegistryKey
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Removes configuration registry key for current application.
+//
+//                If an application already had a configuration profile prior to the function call,
+//                this function will try to remove application's configuration profile registry key from the registry.
+//                If there was no configuration profile registry key prior to the function call,
+//                the function will do nothing and will not report an error.
+//
+// PARAMETERS:    registryProfileType(IN) - Type of profile that application wants to delete.
+//                                          Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
+//                                          Any other value will cause function to do nothing and return NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Key does not exist in the registry any more.
+//                NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED - This profile type is not supported.
+//                NVAPI_STEREO_REGISTRY_ACCESS_FAILED - Access to registry failed.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_DeleteConfigurationProfileRegistryKey : function (registryProfileType: NV_STEREO_REGISTRY_PROFILE_TYPE): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_SetConfigurationProfileValue
+//
+// PARAMETERS:    registryProfileType(IN) - Type of profile that application wants to access.
+//                                          Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
+//                                          Any other value will cause function to do nothing and return NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
+//                valueRegistryID(IN)     - ID of the value that is being set.
+//                                          Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
+//                                          Any other value will cause function to do nothing and return NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
+//                pValue(IN)              - Address of the value that is being set.
+//                                          Should be either address of a DWORD or of a float,
+//                                          dependent on the type of the stereo parameter whose value is being set.
+//                                          The API will then cast that address to DWORD*
+//                                          and write whatever is in those 4 bytes as a DWORD to the registry.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Sets given parameter value under the application's registry key.
+//
+//                If the value does not exist under the application's registry key,
+//                the value will be created under the key.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Value is written to registry.
+//                NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED - This profile type is not supported.
+//                NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED - This value is not supported.
+//                NVAPI_STEREO_REGISTRY_ACCESS_FAILED - Access to registry failed.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+
+type
+  NV_STEREO_REGISTRY_ID = Integer;
+
+const
+  NVAPI_CONVERGENCE_ID = 0;         // Symbolic constant for convergence registry ID.
+  NVAPI_FRUSTUM_ADJUST_MODE_ID = 1; // Symbolic constant for frustum adjust mode registry ID.
+
+var
+  NvAPI_Stereo_SetConfigurationProfileValue : function (
+     registryProfileType: NV_STEREO_REGISTRY_PROFILE_TYPE;
+     valueRegistryID: NV_STEREO_REGISTRY_ID; Value : Pointer): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileValue
+//
+// PARAMETERS:    registryProfileType(IN) - Type of profile that application wants to access.
+//                                          Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
+//                                          Any other value will cause function to do nothing and return NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
+//                valueRegistryID(IN)     - ID of the value that is being deleted.
+//                                          Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
+//                                          Any other value will cause function to do nothing and return NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Removes given value from application's configuration profile registry key.
+//
+//                If there is no such value, the function will do nothing and will not report an error.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Value does not exist in registry any more.
+//                NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED - This profile type is not supported.
+//                NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED - This value is not supported.
+//                NVAPI_STEREO_REGISTRY_ACCESS_FAILED - Access to registry failed.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+
+var
+  NvAPI_Stereo_DeleteConfigurationProfileValue : function (
+   registryProfileType : NV_STEREO_REGISTRY_PROFILE_TYPE;
+   valueRegistryID : NV_STEREO_REGISTRY_ID): NvAPI_Status; cdecl;
+
+{///////////////////////////////////////////////////////////////////////////// }
+{ }
+{ FUNCTION NAME: NvAPI_Stereo_Enable }
+{ }
+{  SUPPORTED OS: Windows Vista and higher }
+{ }
+{ DESCRIPTION:   Enables stereo mode in the registry.  }
+{                Call to this function affects entire system. }
+{                Calls to functions that require stereo enabled with stereo disabled will have no effect, }
+{                and will return apropriate error code. }
+{ }
+{ RETURN STATUS: }
+{                NVAPI_OK - Stereo is now enabled. }
+{                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized. }
+{                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. }
+{                NVAPI_ERROR - Something is wrong (generic error). }
+{ }
+{///////////////////////////////////////////////////////////////////////////// }
+
+var
+  NvAPI_Stereo_Enable : function : NVapi_status; cdecl;
+
+{///////////////////////////////////////////////////////////////////////////// }
+{ }
+{ FUNCTION NAME: NvAPI_Stereo_Disable }
+{ }
+{  SUPPORTED OS: Windows Vista and higher }
+{ }
+{ DESCRIPTION:   Disables stereo mode in the registry.  }
+{                Call to this function affects entire system. }
+{                Calls to functions that require stereo enabled with stereo disabled will have no effect, }
+{                and will return apropriate error code. }
+{ }
+{ RETURN STATUS: }
+{                NVAPI_OK - Stereo is now disabled. }
+{                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized. }
+{                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. }
+{                NVAPI_ERROR - Something is wrong (generic error). }
+{ }
+{///////////////////////////////////////////////////////////////////////////// }
+var
+  NvAPI_Stereo_Disable : function : NVapi_status; cdecl;
+
+{///////////////////////////////////////////////////////////////////////////// }
+{ }
+{ FUNCTION NAME: NvAPI_Stereo_IsEnabled }
+{ }
+{ PARAMETERS:    pIsStereoEnabled(OUT)  - Address where result of the inquiry will be placed. }
+{ }
+{  SUPPORTED OS: Windows Vista and higher }
+{ }
+{ DESCRIPTION:   Checks if stereo mode is enabled in the registry.  }
+{ }
+{ RETURN STATUS: }
+{                NVAPI_OK - Check was sucessfully completed and result reflects current state of stereo availability. }
+{                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized. }
+{                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. }
+{                NVAPI_ERROR - Something is wrong (generic error). }
+{ }
+{///////////////////////////////////////////////////////////////////////////// }
+var
+  NvAPI_Stereo_IsEnabled : function (var IsStereoEnabled: NvU8): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_CreateHandleFromIUnknown
+//
+// PARAMETERS:    pDevice(IN) - Pointer to IUnknown interface that IDirect3DDevice9* in DX9, ID3D10Device*.
+//                pStereoHandle(OUT) - Pointer to newly created stereo handle.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Creates stereo handle, that is used in subsequent calls related to given device interface.
+//                This must be called before any other NvAPI_Stereo_ function for that handle.
+//                Multiple devices can be used at one time using multiple calls to this function (one per each device).
+//
+// HOW TO USE:    After the Direct3D device is created, create stereo handle.
+//                On call success:
+//                Use all other NvAPI_Stereo_ functions that have stereo handle as first parameter.
+//                After the device interface correspondent to the stereo handle is destroyed,
+//                application should call NvAPI_DestroyStereoHandle for that stereo handle.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Stereo handle is created for given device interface.
+//                NVAPI_INVALID_ARGUMENT - Provided device interface is invalid.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+
+type
+  StereoHandle = Pointer;
+
+var
+  NvAPI_Stereo_CreateHandleFromIUnknown : function (pDevice: IUnknown; var Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DestroyHandle
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle that is to be destroyed.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Destroys stereo handle created with one of NvAPI_Stereo_CreateHandleFrom functions.
+//                This should be called after device corresponding to the handle has been destroyed.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Stereo handle is destroyed.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_DestroyHandle : function (Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_Activate
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Activates stereo for device interface correspondent to given stereo handle.
+//                Activating stereo will be possible only if stereo was enabled previously in the registry.
+//                Calls to all functions that require stereo activated
+//                with stereo deactivated will have no effect and will return appropriate error code.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Stereo is turned on.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_Activate : function (Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_Deactivate
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Deactivates stereo for given device interface.
+//                Calls to all functions that require stereo activated
+//                with stereo deactivated will have no effect and will return appropriate error code.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Stereo is turned off.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_Deactivate : function (Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_IsActivated
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//                pIsStereoOn(IN)  - Address where result of the inquiry will be placed.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Checks if stereo is activated for given device interface.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Check was sucessfully completed and result reflects current state of stereo (on/off).
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_IsActivated : function (Handle: StereoHandle; var IsStereoOn: NvU8): NvAPI_Status; cdecl;
+
+  
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_GetSeparation
+//
+// PARAMETERS:    stereoHandle(IN)           - Stereo handle correspondent to device interface.
+//                pSeparationPercentage(OUT) - Address of @c float type variable to store current separation percentage in.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Gets current separation value (in percents).
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Retrieval of separation percentage was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_GetSeparation : function (Handle: StereoHandle; var SeparationPercentage: Single): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_SetSeparation
+//
+// PARAMETERS:    stereoHandle(IN)            - Stereo handle correspondent to device interface.
+//                newSeparationPercentage(IN) - New value for separation percentage.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Sets separation to given percentage.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Setting of separation percentage was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_STEREO_PARAMETER_OUT_OF_RANGE - Given separation percentage is out of [0..100] range.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_SetSeparation : function (Handle: StereoHandle; newSeparationPercentage: Single): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DecreaseSeparation
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Decreases separation for given device interface (same like Ctrl+F3 hotkey).
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Decrease of separation percentage was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_DecreaseSeparation : function (Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_IncreaseSeparation
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Increases separation for given device interface (same like Ctrl+F4 hotkey).
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Increase of separation percentage was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_IncreaseSeparation : function (Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_GetConvergence
+//
+// PARAMETERS:    stereoHandle(IN)  - Stereo handle correspondent to device interface.
+//                pConvergence(OUT) - Address of @c float type variable to store current convergence value in.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Gets current convergence value.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Retrieval of convergence value was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_GetConvergence : function (Handle: StereoHandle; var pConvergence: Single): NvAPI_Status; cdecl;
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_SetConvergence
+//
+// PARAMETERS:    stereoHandle(IN)             - Stereo handle correspondent to device interface.
+//                newConvergencePercentage(IN) - New value for convergence.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Sets convergence to given value.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Setting of convergence value was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_SetConvergence : function (Handle: StereoHandle; newConvergencePercentage: Single): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_DecreaseConvergence
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Decreases convergence for given device interface (same like Ctrl+F5 hotkey).
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Decrease of convergence was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_DecreaseConvergence : function (Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_IncreaseConvergence
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Increases convergence for given device interface (same like Ctrl+F5 hotkey).
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Increase of convergence was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_IncreaseConvergence : function (Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_GetFrustumAdjustMode
+//
+// PARAMETERS:    stereoHandle(IN)        - Stereo handle correspondent to device interface.
+//                pFrustumAdjustMode(OUT) - Address of the NV_FRUSTUM_ADJUST_MODE type variable to store current frustum value in.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Gets current frustum adjust mode value.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Retrieval of frustum adjust mode was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+
+type
+  NV_FRUSTUM_ADJUST_MODE = Integer;
+
+const
+  NVAPI_NO_FRUSTUM_ADJUST   = 0; // Do not adjust frustum.
+  NVAPI_FRUSTUM_STRETCH     = 1; // Stretch images in X.
+  NVAPI_FRUSTUM_CLEAR_EDGES = 2; // Clear corresponding edges for each eye.
+
+var
+  NvAPI_Stereo_GetFrustumAdjustMode : function (Handle: StereoHandle;
+   var FrustumAdjustMode: NV_FRUSTUM_ADJUST_MODE): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_SetFrustumAdjustMode
+//
+// PARAMETERS:    stereoHandle(IN)               - Stereo handle correspondent to device interface.
+//                newFrustumAdjustModeValue (IN) - New value for frustum adjust mode.
+//                                                 Should be one of the symbolic constants defined in NV_FRUSTUM_ADJUST_MODE.
+//                                                 Any other value will cause function to do nothing and return NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Sets current frustum adjust mode value.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Retrieval of frustum adjust mode was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED - Given frustum adjust mode is not supported.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+
+var
+  NvAPI_Stereo_SetFrustumAdjustMode : function (Handle: StereoHandle;
+    newFrustumAdjustModeValue: NV_FRUSTUM_ADJUST_MODE): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_CaptureJpegImage
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//                quality(IN)      - Quality of the JPEG image to be captured. Integer value betweeen 0 and 100.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Captures current stereo image in JPEG stereo format with given quality.
+//                Only the last capture call per flip will be effective.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Image captured.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_STEREO_PARAMETER_OUT_OF_RANGE - Given quality is out of [0..100] range.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_CaptureJpegImage : function (Handle: StereoHandle; quality: NvU32): NvAPI_Status; cdecl;
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_CapturePngImage
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Captures current stereo image in PNG stereo format.
+//                Only the last capture call per flip will be effective.
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Image captured.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_CapturePngImage : function (Handle: StereoHandle): NvAPI_Status; cdecl;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_ReverseStereoBlitControl
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//                TurnOn(IN)       != 0  - turns on,
+//                                 == 0  - turns off
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Turns on/off reverse stereo blit
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate
+//                NvAPI_Stereo_CreateHandleFrom function.
+//                After reversed stereo blit control turned on blit from stereo surface will
+//                produce right eye image in the left side of the destination surface and left
+//                eye image in the right side of the destination surface
+//                Conditions:
+//                1. DstWidth == 2*SrcWidth
+//                2. DstHeight == SrcHeight
+//                3. Src surface is actually stereo surface.
+//                4. SrcRect must be {0,0,SrcWidth,SrcHeight}
+//                5. DstRect must be {0,0,DstWidth,DstHeight}
+//                In DX9 Dst surface has to be created as render target and StretchRect has to be used.
+//
+// RETURN STATUS:
+//                NVAPI_OK - Retrieval of frustum adjust mode was successfull.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_ReverseStereoBlitControl : function (Handle: StereoHandle; TurnOn: NvU8): NvAPI_Status; cdecl;
+///////////////////////////////////////////////////////////////////////////////
+//
+// FUNCTION NAME: NvAPI_Stereo_SetNotificationMessage
+//
+// PARAMETERS:    stereoHandle(IN) - Stereo handle correspondent to device interface.
+//                hWnd(IN)         - Window HWND that will be notified when user changed stereo driver state.
+//                                   Actual HWND must be cast to an NvU64.
+//                messageID(IN)    - MessageID of the message that will be posted to hWnd
+//
+//  SUPPORTED OS: Windows Vista and higher
+//
+// DESCRIPTION:   Setup notification message that stereo driver will use to notify application
+//                when user changes stereo driver state.
+//                Call this API with NULL hWnd to prohibit notification.
+//
+//
+// HOW TO USE:    After the stereo handle for device interface is created via successfull call to appropriate
+//                NvAPI_Stereo_CreateHandleFrom function.
+//
+//                When user changes stereo state Activated or Deactivated, separation or conversion
+//                stereo driver will post defined message with the folloing parameters
+//
+//                wParam == MAKEWPARAM(l, h) where l == 0 if stereo is deactivated
+//                                                      1 if stereo is deactivated
+//                                                 h  - is current separation.
+//                                                      Actual separation is float(h*100.f/0xFFFF);
+//                lParam                           is current conversion.
+//                                                      Actual conversion is *(float*)&lParam
+//
+// RETURN STATUS:
+//                NVAPI_OK - Notification set.
+//                NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
+//                NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
+//                NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
+//                NVAPI_ERROR - Something is wrong (generic error).
+//
+///////////////////////////////////////////////////////////////////////////////
+var
+  NvAPI_Stereo_SetNotificationMessage : function (Handle: StereoHandle;
+    hWnd: NvU64; messageID : NvU64): NvAPI_Status; cdecl;
+
+implementation
+
+{ Macros }
+function GetNvAPIVersion(Ver: NvU32): NvU32;
+begin
+  Result := Ver shr 16;
+end;
+
+function GetNvAPISize(Ver: NvU32): NvU32;
+begin
+  Result := Ver and $FFFF;
+end;
+
+var
+  _NvAPI_SYS_GetChipSetInfo: function(var pChipSetInfo: TNvChipsetInfo): NvAPI_Status; cdecl;
+
+function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfo): NvAPI_Status;
+begin
+  Result := _NvAPI_SYS_GetChipSetInfo(pChipSetInfo);
+end;
+
+function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfoV2): NvAPI_Status;
+begin
+  Result := _NvAPI_SYS_GetChipSetInfo(TNvChipsetInfo(Pointer(@pChipSetInfo)^));
+end;
+
+function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfoV1): NvAPI_Status;
+begin
+  Result := _NvAPI_SYS_GetChipSetInfo(TNvChipsetInfo(Pointer(@pChipSetInfo)^));
+end;
+
+
+{ Initialization }
+var
+  Initialized: Boolean = False;
+
+type
+  PNvAPIFuncRec = ^TNvAPIFuncRec;
+  TNvAPIFuncRec = record
+    ID: Cardinal;
+    Func: Pointer;
+  end;
+
+const
+  NvAPIFunctions: array[0..89] of TNvAPIFuncRec = (
+    (ID: $6C2D048C; Func: @@NvAPI_GetErrorMessage),
+    (ID: $01053FA5; Func: @@NvAPI_GetInterfaceVersionString),
+
+    (ID: $F951A4D1; Func: @@NvAPI_GetDisplayDriverVersion),
+
+    (ID: $9ABDD40D; Func: @@NvAPI_EnumNvidiaDisplayHandle),
+    (ID: $20DE9260; Func: @@NvAPI_EnumNvidiaUnAttachedDisplayHandle),
+    (ID: $35C29134; Func: @@NvAPI_GetAssociatedNvidiaDisplayHandle),
+
+    (ID: $E5AC921F; Func: @@NvAPI_EnumPhysicalGPUs),
+    (ID: $48B3EA59; Func: @@NvAPI_EnumLogicalGPUs),
+    (ID: $34EF9506; Func: @@NvAPI_GetPhysicalGPUsFromDisplay),
+    (ID: $5018ED61; Func: @@NvAPI_GetPhysicalGPUFromUnAttachedDisplay),
+    (ID: $EE1370CF; Func: @@NvAPI_GetLogicalGPUFromDisplay),
+    (ID: $ADD604D1; Func: @@NvAPI_GetLogicalGPUFromPhysicalGPU),
+    (ID: $AEA3FA32; Func: @@NvAPI_GetPhysicalGPUsFromLogicalGPU),
+    (ID: $22A78B05; Func: @@NvAPI_GetAssociatedNvidiaDisplayName),
+    (ID: $4888D790; Func: @@NvAPI_GetUnAttachedAssociatedDisplayName),
+    (ID: $63F9799E; Func: @@NvAPI_CreateDisplayFromUnAttachedDisplay),
+    (ID: $2863148D; Func: @@NvAPI_EnableHWCursor),
+    (ID: $AB163097; Func: @@NvAPI_DisableHWCursor),
+    (ID: $67B5DB55; Func: @@NvAPI_GetVBlankCounter),
+    (ID: $3092AC32; Func: @@NvAPI_SetRefreshRateOverride),
+    (ID: $D995937E; Func: @@NvAPI_GetAssociatedDisplayOutputId),
+    (ID: $C64FF367; Func: @@NvAPI_GetDisplayPortInfo),
+    (ID: $FA13E65A; Func: @@NvAPI_SetDisplayPort),
+    (ID: $6AE16EC3; Func: @@NvAPI_GetHDMISupportInfo),
+
+    (ID: $7D554F8E; Func: @@NvAPI_GPU_GetAllOutputs),
+    (ID: $1730BFC9; Func: @@NvAPI_GPU_GetConnectedOutputs),
+    (ID: $0680DE09; Func: @@NvAPI_GPU_GetConnectedSLIOutputs),
+    (ID: $CF8CAF39; Func: @@NvAPI_GPU_GetConnectedOutputsWithLidState),
+    (ID: $96043CC7; Func: @@NvAPI_GPU_GetConnectedSLIOutputsWithLidState),
+    (ID: $BAAABFCC; Func: @@NvAPI_GPU_GetSystemType),
+    (ID: $E3E89B6F; Func: @@NvAPI_GPU_GetActiveOutputs),
+    (ID: $37D32E69; Func: @@NvAPI_GPU_GetEDID),
+    (ID: $40A505E4; Func: @@NvAPI_GPU_GetOutputType),
+    (ID: $34C9C2D4; Func: @@NvAPI_GPU_ValidateOutputCombination),
+    (ID: $CEEE8E9F; Func: @@NvAPI_GPU_GetFullName),
+    (ID: $2DDFB66E; Func: @@NvAPI_GPU_GetPCIIdentifiers),
+    (ID: $C33BAEB1; Func: @@NvAPI_GPU_GetGPUType),
+    (ID: $1BB18724; Func: @@NvAPI_GPU_GetBusType),
+    (ID: $1BE0B8E5; Func: @@NvAPI_GPU_GetBusId),
+    (ID: $2A0A350F; Func: @@NvAPI_GPU_GetBusSlotId),
+    (ID: $E4715417; Func: @@NvAPI_GPU_GetIRQ),
+    (ID: $ACC3DA0A; Func: @@NvAPI_GPU_GetVbiosRevision),
+    (ID: $2D43FB31; Func: @@NvAPI_GPU_GetVbiosOEMRevision),
+    (ID: $A561FD7D; Func: @@NvAPI_GPU_GetVbiosVersionString),
+    (ID: $6E042794; Func: @@NvAPI_GPU_GetAGPAperture),
+    (ID: $C74925A0; Func: @@NvAPI_GPU_GetCurrentAGPRate),
+    (ID: $D048C3B1; Func: @@NvAPI_GPU_GetCurrentPCIEDownstreamWidth),
+    (ID: $46FBEB03; Func: @@NvAPI_GPU_GetPhysicalFrameBufferSize),
+    (ID: $5A04B644; Func: @@NvAPI_GPU_GetVirtualFrameBufferSize),
+    (ID: $E3640A56; Func: @@NvAPI_GPU_GetThermalSettings),
+
+    (ID: $2FDE12C5; Func: @@NvAPI_I2CRead),
+    (ID: $E812EB07; Func: @@NvAPI_I2CWrite)
+    ,
+    (ID: $53DABBCA; Func: @@_NvAPI_SYS_GetChipSetInfo),
+    (ID: $CDA14D8A; Func: @@NvAPI_SYS_GetLidAndDockInfo),
+
+    (ID: $3805EF7A; Func: @@NvAPI_OGL_ExpertModeSet),
+    (ID: $22ED9516; Func: @@NvAPI_OGL_ExpertModeGet),
+    (ID: $B47A657E; Func: @@NvAPI_OGL_ExpertModeDefaultsSet),
+    (ID: $AE921F12; Func: @@NvAPI_OGL_ExpertModeDefaultsGet),
+    
+    (ID: $0957D7B6; Func: @@NvAPI_SetView),
+    (ID: $D6B99D89; Func: @@NvAPI_GetView),
+    (ID: $06B89E68; Func: @@NvAPI_SetViewEx),
+    (ID: $DBBC0AF4; Func: @@NvAPI_GetViewEx),
+    (ID: $66FB7FC0; Func: @@NvAPI_GetSupportedViews),
+
+    (ID: $BE7692EC; Func: @@NvAPI_Stereo_CreateConfigurationProfileRegistryKey), //76  NvAPI_Stereo_CreateConfigurationProfileRegistryKey
+    (ID: $F117B834; Func: @@NvAPI_Stereo_DeleteConfigurationProfileRegistryKey), //77  NvAPI_Stereo_DeleteConfigurationProfileRegistryKey
+    (ID: $24409F48; Func: @@NvAPI_Stereo_SetConfigurationProfileValue), //78  NvAPI_Stereo_SetConfigurationProfileValue
+    (ID: $49BCEECF; Func: @@NvAPI_Stereo_DeleteConfigurationProfileValue), //79  NvAPI_Stereo_DeleteConfigurationProfileValue
+    (ID: $239C4545; Func: @@NvAPI_Stereo_Enable), //80  NvAPI_Stereo_Enable
+    (ID: $2EC50C2B; Func: @@NvAPI_Stereo_Disable), //81  NvAPI_Stereo_Disable
+    (ID: $348FF8E1; Func: @@NvAPI_Stereo_IsEnabled), //82  NvAPI_Stereo_IsEnabled
+    (ID: $AC7E37F4; Func: @@NvAPI_Stereo_CreateHandleFromIUnknown), //83  NvAPI_Stereo_CreateHandleFromIUnknown
+    (ID: $3A153134; Func: @@NvAPI_Stereo_DestroyHandle), //84  NvAPI_Stereo_DestroyHandle
+    (ID: $F6A1AD68; Func: @@NvAPI_Stereo_Activate), //85  NvAPI_Stereo_Activate
+    (ID: $2D68DE96; Func: @@NvAPI_Stereo_Deactivate), //86  NvAPI_Stereo_Deactivate
+    (ID: $1FB0BC30; Func: @@NvAPI_Stereo_IsActivated), //87  NvAPI_Stereo_IsActivated
+    (ID: $451F2134; Func: @@NvAPI_Stereo_GetSeparation), //88  NvAPI_Stereo_GetSeparation
+    (ID: $5C069FA3; Func: @@NvAPI_Stereo_SetSeparation), //89  NvAPI_Stereo_SetSeparation
+    (ID: $DA044458; Func: @@NvAPI_Stereo_DecreaseSeparation), //90  NvAPI_Stereo_DecreaseSeparation
+    (ID: $C9A8ECEC; Func: @@NvAPI_Stereo_IncreaseSeparation), //91  NvAPI_Stereo_IncreaseSeparation
+    (ID: $4AB00934; Func: @@NvAPI_Stereo_GetConvergence), //92  NvAPI_Stereo_GetConvergence
+    (ID: $3DD6B54B; Func: @@NvAPI_Stereo_SetConvergence), //93  NvAPI_Stereo_SetConvergence
+    (ID: $4C87E317; Func: @@NvAPI_Stereo_DecreaseConvergence), //94  NvAPI_Stereo_DecreaseConvergence
+    (ID: $A17DAABE; Func: @@NvAPI_Stereo_IncreaseConvergence), //95  NvAPI_Stereo_IncreaseConvergence
+    (ID: $E6839B43; Func: @@NvAPI_Stereo_GetFrustumAdjustMode), //96  NvAPI_Stereo_GetFrustumAdjustMode
+    (ID: $7BE27FA2; Func: @@NvAPI_Stereo_SetFrustumAdjustMode), //97  NvAPI_Stereo_SetFrustumAdjustMode
+    (ID: $932CB140; Func: @@NvAPI_Stereo_CaptureJpegImage), //98  NvAPI_Stereo_CaptureJpegImage
+    (ID: $8B7E99B5; Func: @@NvAPI_Stereo_CapturePngImage), //99  NvAPI_Stereo_CapturePngImage
+    (ID: $3CD58F89; Func: @@NvAPI_Stereo_ReverseStereoBlitControl), //100 NvAPI_Stereo_ReverseStereoBlitControl
+    (ID: $6B9B409E; Func: @@NvAPI_Stereo_SetNotificationMessage), //101 NvAPI_Stereo_SetNotificationMessage
+    
+    (ID: 0; Func: nil) // stop signal
+  );
+
+function NotImplemented: NvAPI_Status; cdecl;
+begin
+  Result := NVAPI_NO_IMPLEMENTATION;
+end;
+
+function NvAPI_Initialize;
+const
+  NvAPILib = 'nvapi.dll';
+  NvAPI_ID_INIT = $0150E828;
+var
+  Lib: THandle;
+  nvapi_QueryInterface: function(ID: LongWord): Pointer; cdecl;
+  InitFunc: function: Integer; stdcall;
+  P: Pointer;
+  Rec: PNvAPIFuncRec;
+begin
+  if Initialized then
+  begin
+    Result := NVAPI_OK;
+    Exit;
+  end;
+
+  Lib := LoadLibrary(NvAPILib);
+  if Lib <> 0 then
+  begin
+    nvapi_QueryInterface := GetProcAddress(Lib, 'nvapi_QueryInterface');
+    Result := NVAPI_ERROR;
+    if Assigned(nvapi_QueryInterface) then
+    begin
+      InitFunc := nvapi_QueryInterface(NvAPI_ID_INIT);
+      if Assigned(InitFunc) then
+      begin
+        if InitFunc() >= 0 then
+        begin
+          { Initialize all function pointers }
+          Rec := @NvAPIFunctions;
+          while Rec.ID <> 0 do
+          begin
+            PPointer(Rec.Func)^ := @NotImplemented;
+            P := nvapi_QueryInterface(Rec.ID);
+            if P <> nil then
+              PPointer(Rec.Func)^ := P;
+            Inc(Rec);
+          end;
+          Result := NVAPI_OK;
+        end;
+      end;
+    end;
+  end
+  else begin
+    Result := NVAPI_LIBRARY_NOT_FOUND;
+    { Initialize all function to not implemented }
+    Rec := @NvAPIFunctions;
+    while Rec.ID <> 0 do
+    begin
+      PPointer(Rec.Func)^ := @NotImplemented;
+      Inc(Rec);
+    end;
+  end;
+
+  Initialized := Result = NVAPI_OK;
+end;
+
+end.