(**************************************** * NDS NeHe Lesson 03 * * Author: Dovoto * ****************************************) program Lesson03; {$mode objfpc} uses ctypes, nds9; function DrawGLScene(): boolean; begin glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(-1.5,0.0,-6.0); // Move Left 1.5 Units And Into The Screen 6.0 glBegin(GL_TRIANGLES); // Drawing Using Triangles glColor3f(1.0,0.0,0.0); // Set The Color To Red glVertex3f( 0.0, 1.0, 0.0); // Top glColor3f(0.0,1.0,0.0); // Set The Color To Green glVertex3f(-1.0,-1.0, 0.0); // Bottom Left glColor3f(0.0,0.0,1.0); // Set The Color To Blue glVertex3f( 1.0,-1.0, 0.0); // Bottom Right glEnd(); // Finished Drawing The Triangle glTranslatef(3.0,0.0,0.0); // Move Right 3 Units glColor3f(0.5,0.5,1.0); // Set The Color To Blue One Time Only glBegin(GL_QUADS); // Draw A Quad glVertex3f(-1.0, 1.0, 0.0); // Top Left glVertex3f( 1.0, 1.0, 0.0); // Top Right glVertex3f( 1.0,-1.0, 0.0); // Bottom Right glVertex3f(-1.0,-1.0, 0.0); // Bottom Left glEnd(); // Done Drawing The Quad result := true; // Keep Going end; var keys: integer; begin // Setup the Main screen for 3D videoSetMode(MODE_0_3D); glInit(); // enable antialiasing glEnable(GL_ANTIALIAS); // setup the rear plane glClearColor(0,0,0,31); // BG must be opaque for AA to work glClearPolyID(63); // BG must have a unique polygon ID for AA to work glClearDepth($7FFF); // Set our viewport to be the same size as the screen glViewPort(0,0,255,191); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(70, 256.0 / 192.0, 0.1, 100); //ds specific, several attributes can be set here glPolyFmt(POLY_ALPHA(31) or POLY_CULL_NONE); // Set the current matrix to be the model matrix glMatrixMode(GL_MODELVIEW); glColor3f(1, 1, 1); // Set the color..not in nehe source...ds gl default will be black while true do begin DrawGLScene(); // flush to screen glFlush(0); //a handy little built in function to wait for a screen refresh swiWaitForVBlank(); scanKeys(); keys := keysDown(); if (keys and KEY_START) <> 0 then break; end; end.