program directory; {$J+} {$macro on} {$mode objfpc} {$goto on} uses cmem, ctypes, fat, gccore; label err; var xfb: pcuint32 = nil; rmode: PGXRModeObj = nil; MyDir: PDIR; pent: pdirent; statbuf: stat; begin // Initialise the video system VIDEO_Init(); // This function initialises the attached controllers WPAD_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode := VIDEO_GetPreferredMode(nil); // Allocate memory for the display in the uncached region xfb := (SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode^.fbWidth,rmode^.xfbHeight,rmode^.fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if (rmode^.viTVMode and VI_NON_INTERLACE) <> 0 then VIDEO_WaitVSync(); // The console understands VT terminal escape codes // This positions the cursor on row 2, column 0 // we can use variables for this with format codes too // e.g. printf ("\x1b[%d;%dH", row, column ); printf(#$1b'[2;0H'); if not fatInitDefault() then begin printf('fatInitDefault failure: terminating'#10); goto err; end; MyDir := opendir('/'); if MyDir = nil then begin printf('opendir() failure; terminating'#10); goto err; end; pent := readdir(MyDir); while pent <> nil do begin _stat(pent^.d_name, statbuf); if (strcmp('.', pent^.d_name) = 0) or (strcmp('..', pent^.d_name) = 0) then continue; if (S_ISDIR(statbuf.st_mode)) then printf('%s '#10, pent^.d_name); if (not (S_ISDIR(statbuf.st_mode))) then printf('%s %lld'#10, pent^.d_name, statbuf.st_size); end; closedir(MyDir); err: while true do begin // Call WPAD_ScanPads each loop, this reads the latest controller states WPAD_ScanPads(); // WPAD_ButtonsDown tells us which buttons were pressed in this loop // this is a "one shot" state which will not fire again until the button has been released // We return to the launcher application via exit if ( WPAD_ButtonsDown(0) and WPAD_BUTTON_HOME ) <> 0 then exit; // Wait for the next frame VIDEO_WaitVSync(); end; end.