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- {
- $Id$
- Translation of the GLUT headers for FreePascal
- Copyright (C) 1999 Sebastian Guenther
- Version for static linking in Win32 environment by Alexander Stohr.
- Latest change: 1999-11-13
- Further information:
- GLUT is a powerful toolkit for programming multiplatform OpenGL
- applications. It was designed by Mark J. Kilgard while working for SGI,
- he is now working for nVidia.
- }
- { this translation of the c header files is done by Sebastian Guenther 1999 }
- { version for static linking for Win32 platforms done by Alexander Stohr 1999 }
- {$MODE delphi}
- {You have to enable Macros (compiler switch "-Sm") for compiling this unit!
- This is necessary for supporting different platforms with different calling
- conventions via a single unit.}
- unit GLUT_SL; { version which does statically linking }
- interface
- uses GL_SL;
- {x$DEFINE GLUT_GAME} {enable if you need game mode sub api}
- {$MACRO ON}
- {$IFDEF Win32}
- {$DEFINE glut_dll := external 'glut32.dll'}
- {$DEFINE glut_callback := cdecl}
- {$DEFINE extdecl := }
- {$ELSE}
- {$MESSAGE Unsupported platform.}
- {$ENDIF}
- const
- // Display mode bit masks
- GLUT_RGB = 0;
- GLUT_RGBA = GLUT_RGB;
- GLUT_INDEX = 1;
- GLUT_SINGLE = 0;
- GLUT_DOUBLE = 2;
- GLUT_ACCUM = 4;
- GLUT_ALPHA = 8;
- GLUT_DEPTH = 16;
- GLUT_STENCIL = 32;
- GLUT_MULTISAMPLE = 128;
- GLUT_STEREO = 256;
- GLUT_LUMINANCE = 512;
- // Mouse buttons
- GLUT_LEFT_BUTTON = 0;
- GLUT_MIDDLE_BUTTON = 1;
- GLUT_RIGHT_BUTTON = 2;
- // Mouse button state
- GLUT_DOWN = 0;
- GLUT_UP = 1;
- // Keys ###
- // Enter / exit state
- GLUT_LEFT = 0;
- GLUT_ENTERED = 1;
- // Menu usage state
- GLUT_MENU_NOT_IN_USE = 0;
- GLUT_MENU_IN_USE = 1;
- // Visibility state
- GLUT_NOT_VISIBLE = 0;
- GLUT_VISIBLE = 1;
- // Window status state
- GLUT_HIDDEN = 0;
- GLUT_FULLY_RETAINED = 1;
- GLUT_PARTIALLY_RETAINED = 2;
- GLUT_FULLY_COVERED = 3;
- // Color index component selection values
- GLUT_RED = 0;
- GLUT_GREEN = 1;
- GLUT_BLUE = 2;
- // Layers for use
- GLUT_NORMAL = 0;
- GLUT_OVERLAY = 1;
- // Bitmap stuff###
- // glutGet parameters
- GLUT_WINDOW_X = 100;
- GLUT_WINDOW_Y = 101;
- GLUT_WINDOW_WIDTH = 102;
- GLUT_WINDOW_HEIGHT = 103;
- GLUT_WINDOW_BUFFER_SIZE = 104;
- GLUT_WINDOW_STENCIL_SIZE = 105;
- GLUT_WINDOW_DEPTH_SIZE = 106;
- GLUT_WINDOW_RED_SIZE = 107;
- GLUT_WINDOW_GREEN_SIZE = 108;
- GLUT_WINDOW_BLUE_SIZE = 109;
- GLUT_WINDOW_ALPHA_SIZE = 110;
- GLUT_WINDOW_ACCUM_RED_SIZE = 111;
- GLUT_WINDOW_ACCUM_GREEN_SIZE = 112;
- GLUT_WINDOW_ACCUM_BLUE_SIZE = 113;
- GLUT_WINDOW_ACCUM_ALPHA_SIZE = 114;
- GLUT_WINDOW_DOUBLEBUFFER = 115;
- GLUT_WINDOW_RGBA = 116;
- GLUT_WINDOW_PARENT = 117;
- GLUT_WINDOW_NUM_CHILDREN = 118;
- GLUT_WINDOW_COLORMAP_SIZE = 119;
- GLUT_WINDOW_NUM_SAMPLES = 120;
- GLUT_WINDOW_STEREO = 121;
- GLUT_WINDOW_CURSOR = 122;
- GLUT_SCREEN_WIDTH = 200;
- GLUT_SCREEN_HEIGHT = 201;
- GLUT_SCREEN_WIDTH_MM = 202;
- GLUT_SCREEN_HEIGHT_MM = 203;
- GLUT_MENU_NUM_ITEMS = 300;
- GLUT_DISPLAY_MODE_POSSIBLE = 400;
- GLUT_INIT_WINDOW_X = 500;
- GLUT_INIT_WINDOW_Y = 501;
- GLUT_INIT_WINDOW_WIDTH = 502;
- GLUT_INIT_WINDOW_HEIGHT = 503;
- GLUT_INIT_DISPLAY_MODE = 504;
- GLUT_ELAPSED_TIME = 700;
- GLUT_WINDOW_FORMAT_ID = 123;
- // glutDeviceGet parameters
- GLUT_HAS_KEYBOARD = 600;
- GLUT_HAS_MOUSE = 601;
- GLUT_HAS_SPACEBALL = 602;
- GLUT_HAS_DIAL_AND_BUTTON_BOX = 603;
- GLUT_HAS_TABLET = 604;
- GLUT_NUM_MOUSE_BUTTONS = 605;
- GLUT_NUM_SPACEBALL_BUTTONS = 606;
- GLUT_NUM_BUTTON_BOX_BUTTONS = 607;
- GLUT_NUM_DIALS = 608;
- GLUT_NUM_TABLET_BUTTONS = 609;
- GLUT_DEVICE_IGNORE_KEY_REPEAT = 610;
- GLUT_DEVICE_KEY_REPEAT = 611;
- GLUT_HAS_JOYSTICK = 612;
- GLUT_OWNS_JOYSTICK = 613;
- GLUT_JOYSTICK_BUTTONS = 614;
- GLUT_JOYSTICK_AXES = 615;
- GLUT_JOYSTICK_POLL_RATE = 616;
- // glutLayerGet parameters
- GLUT_OVERLAY_POSSIBLE = 800;
- GLUT_LAYER_IN_USE = 801;
- GLUT_HAS_OVERLAY = 802;
- GLUT_TRANSPARENT_INDEX = 803;
- GLUT_NORMAL_DAMAGED = 804;
- GLUT_OVERLAY_DAMAGED = 805;
- // glutVideoResizeGet parameters
- GLUT_VIDEO_RESIZE_POSSIBLE = 900;
- GLUT_VIDEO_RESIZE_IN_USE = 901;
- GLUT_VIDEO_RESIZE_X_DELTA = 902;
- GLUT_VIDEO_RESIZE_Y_DELTA = 903;
- GLUT_VIDEO_RESIZE_WIDTH_DELTA = 904;
- GLUT_VIDEO_RESIZE_HEIGHT_DELTA= 905;
- GLUT_VIDEO_RESIZE_X = 906;
- GLUT_VIDEO_RESIZE_Y = 907;
- GLUT_VIDEO_RESIZE_WIDTH = 908;
- GLUT_VIDEO_RESIZE_HEIGHT = 909;
- // glutGetModifiers return mask
- GLUT_ACTIVE_SHIFT = 1;
- GLUT_ACTIVE_CTRL = 2;
- GLUT_ACTIVE_ALT = 4;
- // Cursor stuff ###
- // GLUT window callback sub-API
- type
- TGlutDisplayFunc = procedure; extdecl
- TGlutReshapeFunc = procedure(width, height: Integer); extdecl
- TGlutTimerFunc = procedure(value: Integer); extdecl
- TGlutKeyboardFunc = procedure(key: char;x,y:Integer); extdecl
- TGlutIdleFunc = procedure; extdecl
- TGlutVisibilityFunc = procedure(state:Integer); extdecl
- // GLUT game mode sub-API
- {$ifdef GLUT_GAME}
- // glutGameModeGet
- const
- GLUT_GAME_MODE_ACTIVE = 0;
- GLUT_GAME_MODE_POSSIBLE = 1;
- GLUT_GAME_MODE_WIDTH = 2;
- GLUT_GAME_MODE_HEIGHT = 3;
- GLUT_GAME_MODE_PIXEL_DEPTH = 4;
- GLUT_GAME_MODE_REFRESH_RATE = 5;
- GLUT_GAME_MODE_DISPLAY_CHANGED= 6;
- {$endif GLUT_GAME}
- // GLUT initialization sub-API
- procedure glutInit(argcp: PInteger; argv: PPChar); glut_dll;
- procedure glutInitDisplayMode(mode: LongWord); glut_dll;
- procedure glutInitDisplayString(AString: PChar); glut_dll;
- procedure glutInitWindowPosition(x, y: Integer); glut_dll;
- procedure glutInitWindowSize(width, height: Integer); glut_dll;
- procedure glutMainLoop; glut_dll;
- // GLUT window sub-API
- function glutCreateWindow(title: PChar): Integer; glut_dll;
- function glutCreateSubWindow(win, x, y, width, height: Integer): Integer; glut_dll;
- procedure glutDestroyWindow(win: Integer); glut_dll;
- procedure glutPostRedisplay; glut_dll;
- procedure glutPostWindowRedisplay(win: Integer); glut_dll;
- procedure glutSwapBuffers; glut_dll;
- function glutGetWindow: Integer; glut_dll;
- procedure glutSetWindow(win: Integer); glut_dll;
- procedure glutSetWindowTitle(title: PChar); glut_dll;
- procedure glutSetIconTitle(title: PChar); glut_dll;
- procedure glutPositionWindow(x, y: Integer); glut_dll;
- procedure glutReshapeWindow(width, height: Integer); glut_dll;
- procedure glutPopWindow; glut_dll;
- procedure glutPushWindow; glut_dll;
- procedure glutIconifyWindow; glut_dll;
- procedure glutShowWindow; glut_dll;
- procedure glutHideWindow; glut_dll;
- procedure glutFullScreen; glut_dll;
- procedure glutSetCursor(cursor: Integer); glut_dll;
- procedure glutWarpPointer(x, y: Integer); glut_dll;
- //overlays ###
- //menus ###
- // GLUT window callback sub-API
- procedure glutDisplayFunc(func: TGlutDisplayFunc); glut_dll;
- procedure glutReshapeFunc(func: TGlutReshapeFunc); glut_dll;
- procedure glutTimerFunc(millis: LongWord; func: TGlutTimerFunc; value: longint); glut_dll;
- procedure glutKeyboardFunc(func: TGlutKeyboardFunc); glut_dll;
- procedure glutIdleFunc(func: TGlutIdleFunc); glut_dll;
- procedure glutVisibilityFunc(func: TGlutVisibilityFunc); glut_dll;
- // GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK * func)(void));
- // GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK * func)(int width, int height));
- // GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y));
- // GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y));
- // GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK * func)(int x, int y));
- // GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK * func)(int x, int y));
- // GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK * func)(int state));
- // GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK * func)(int state));
- // GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK * func)(void));
- // GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK * func)(int value), int value);
- // GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK * func)(int state));
- // GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK * func)(int key, int x, int y));
- // GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK * func)(int x, int y, int z));
- // GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK * func)(int x, int y, int z));
- // GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK * func)(int button, int state));
- // GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK * func)(int button, int state));
- // GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK * func)(int dial, int value));
- // GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK * func)(int x, int y));
- // GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y));
- // GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK * func)(int status, int x, int y));
- // GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK * func)(void));
- // GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK * func)(int state));
- // GLUTAPI void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y));
- // GLUTAPI void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK * func)(int key, int x, int y));
- // GLUTAPI void APIENTRY glutJoystickFunc(void (GLUTCALLBACK * func)(unsigned int buttonMask, int x, int y, int z), int pollInterval)
- // GLUT color index sub-API
- procedure glutSetColor(index: Integer; red, green, blue: Single); glut_dll;
- function glutGetColor(ndx, component: Integer): Single; glut_dll;
- procedure glutCopyColormap(win: Integer); glut_dll;
- // GLUT state retrieval sub-API
- function glutGet(AType: GLEnum): Integer; glut_dll;
- function glutDeviceGet(AType: GLEnum): Integer; glut_dll;
- function glutExtensionSupported(name: PChar): Integer; glut_dll;
- function glutGetModifiers: Integer; glut_dll;
- function glutLayerGet(AType: GLEnum): Integer; glut_dll;
- // fonts ###
- // pre-built models ###
- // video resize ###
- // debugging ###
- // device control ###
- // GLUT game mode sub-API
- {$ifdef GLUT_GAME} glut_dll;
- procedure glutGameModeString(AString: PChar); glut_dll;
- function glutEnterGameMode: Integer; glut_dll;
- procedure glutLeaveGameMode; glut_dll;
- function glutGameModeGet(mode: GLEnum): Integer; glut_dll;
- {$endif GLUT_GAME} glut_dll;
- implementation
- {begin{of init}
- end.
- {
- $Log$
- Revision 1.3 2000-10-01 22:17:59 peter
- * new bounce demo
- Revision 1.1.2.2 2000/10/01 22:12:28 peter
- * new demo
- }
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