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- # This is the definition file for all GL 1.2 stuff
- %COPY_INTERFACE
- const
- // GL 1.2 texturing
- GL_PACK_SKIP_IMAGES = $806B;
- GL_PACK_IMAGE_HEIGHT = $806C;
- GL_UNPACK_SKIP_IMAGES = $806D;
- GL_UNPACK_IMAGE_HEIGHT = $806E;
- GL_TEXTURE_3D = $806F;
- GL_PROXY_TEXTURE_3D = $8070;
- GL_TEXTURE_DEPTH = $8071;
- GL_TEXTURE_WRAP_R = $8072;
- GL_MAX_3D_TEXTURE_SIZE = $8073;
- GL_TEXTURE_BINDING_3D = $806A;
- const
- GL_RESCALE_NORMAL = $803A;
- GL_CLAMP_TO_EDGE = $812F;
- GL_MAX_ELEMENTS_VERTICES = $F0E8;
- GL_MAX_ELEMENTS_INDICES = $F0E9;
- GL_BGR = $80E0;
- GL_BGRA = $80E1;
- GL_UNSIGNED_BYTE_3_3_2 = $8032;
- GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
- GL_UNSIGNED_SHORT_5_6_5 = $8363;
- GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
- GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
- GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
- GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
- GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
- GL_UNSIGNED_INT_8_8_8_8 = $8035;
- GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
- GL_UNSIGNED_INT_10_10_10_2 = $8036;
- GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
- GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
- GL_SINGLE_COLOR = $81F9;
- GL_SEPARATE_SPECULAR_COLOR = $81FA;
- GL_TEXTURE_MIN_LOD = $813A;
- GL_TEXTURE_MAX_LOD = $813B;
- GL_TEXTURE_BASE_LEVEL = $813C;
- GL_TEXTURE_MAX_LEVEL = $813D;
- %END
- #=====================================================================
- # Procedures and functions
- #=====================================================================
- %PROCS
- glDrawRangeElements: procedure(mode: GLenum; AStart, AEnd: LongWord; count: LongInt; AType: GLenum; var indices);
- glTexImage3D: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLEnum; var pixels);
- glTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLEnum; var pixels);
- glCopyTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, x, y, width, height: LongInt);
- %END
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