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- program lesson3;
- {$J+}
- {$macro on}
- {$mode objfpc}
- uses
- cmem, ctypes, gctypes, gccore;
-
- const
- DEFAULT_FIFO_SIZE = (256*1024);
-
- var
- frameBuffer: array [0..1] of pcuint32 = (nil, nil);
- rmode: PGXRModeObj = nil;
- yscale: f32;
- xfbHeight: cuint32;
- view: Mtx;
- perspective: Mtx44;
- model, modelview: Mtx;
- fb: cuint32 = 0;
- background: GXColor = (r:0; g:0; b:0; a:$ff;);
- gp_fifo: pointer = nil;
- cam: guVector = (x:0.0; y:0.0; z:0.0;);
- up: guVector = (x:0.0; y:1.0; z:0.0;);
- look: guVector = (x:0.0; y:0.0; z:-1.0;);
-
- w,h: f32;
- begin
- // init the vi.
- VIDEO_Init();
- WPAD_Init();
-
- rmode := VIDEO_GetPreferredMode(nil);
-
- // allocate 2 framebuffers for double buffering
- frameBuffer[0] := MEM_K0_TO_K1(integer(SYS_AllocateFramebuffer(rmode)));
- frameBuffer[1] := MEM_K0_TO_K1(integer(SYS_AllocateFramebuffer(rmode)));
- VIDEO_Configure(rmode);
- VIDEO_SetNextFramebuffer(frameBuffer[fb]);
- VIDEO_SetBlack(FALSE);
- VIDEO_Flush();
- VIDEO_WaitVSync();
- if (rmode^.viTVMode and VI_NON_INTERLACE) <> 0 then
- VIDEO_WaitVSync();
- // setup the fifo and then init the flipper
- gp_fifo := memalign(32, DEFAULT_FIFO_SIZE);
- memset(gp_fifo, 0, DEFAULT_FIFO_SIZE);
-
- GX_Init(gp_fifo,DEFAULT_FIFO_SIZE);
-
- // clears the bg to color and clears the z buffer
- GX_SetCopyClear(background, $00ffffff);
-
- // other gx setup
- GX_SetViewport(0,0,rmode^.fbWidth,rmode^.efbHeight,0,1);
- yscale := GX_GetYScaleFactor(rmode^.efbHeight,rmode^.xfbHeight);
- xfbHeight := GX_SetDispCopyYScale(yscale);
- GX_SetScissor(0,0,rmode^.fbWidth,rmode^.efbHeight);
- GX_SetDispCopySrc(0,0,rmode^.fbWidth,rmode^.efbHeight);
- GX_SetDispCopyDst(rmode^.fbWidth,xfbHeight);
- GX_SetCopyFilter(rmode^.aa,rmode^.sample_pattern,GX_TRUE,rmode^.vfilter);
- if rmode^.viHeight = 2*rmode^.xfbHeight then
- GX_SetFieldMode(rmode^.field_rendering,GX_ENABLE)
- else
- GX_SetFieldMode(rmode^.field_rendering,GX_DISABLE);
-
- GX_SetCullMode(GX_CULL_NONE);
- GX_CopyDisp(frameBuffer[fb],GX_TRUE);
- GX_SetDispCopyGamma(GX_GM_1_0);
-
- // setup the vertex descriptor
- // tells the flipper to expect direct data
- GX_ClearVtxDesc();
- GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
- GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
-
- // setup the vertex attribute table
- // describes the data
- // args: vat location 0-7, type of data, data format, size, scale
- // so for ex. in the first call we are sending position data with
- // 3 values X,Y,Z of size F32. scale sets the number of fractional
- // bits for non float data.
- GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
- GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0);
-
- GX_SetNumChans(1);
- GX_SetNumTexGens(0);
- GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
- GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
- // setup our camera at the origin
- // looking down the -z axis with y up
- guLookAt(view, @cam, @up, @look);
-
- // setup our projection matrix
- // this creates a perspective matrix with a view angle of 90,
- // and aspect ratio based on the display resolution
- w := rmode^.viWidth;
- h := rmode^.viHeight;
- guPerspective(perspective, 45, f32(w / h), 0.1, 300.0);
- GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE);
-
- while true do
- begin
- WPAD_ScanPads();
- if (WPAD_ButtonsDown(0) and WPAD_BUTTON_HOME) <> 0 then
- exit;
- // do this before drawing
- GX_SetViewport(0,0,rmode^.fbWidth,rmode^.efbHeight,0,1);
- guMtxIdentity(model);
- guMtxTransApply(model, model, -1.5,0.0,-6.0);
- guMtxConcat(view,model,modelview);
- // load the modelview matrix into matrix memory
- GX_LoadPosMtxImm(modelview, GX_PNMTX0);
- GX_Begin(GX_TRIANGLES, GX_VTXFMT0, 3);
- GX_Position3f32( 0.0, 1.0, 0.0); // Top
- GX_Color3f32(1.0,0.0,0.0); // Set The Color To Red
- GX_Position3f32(-1.0,-1.0, 0.0); // Bottom Left
- GX_Color3f32(0.0,1.0,0.0); // Set The Color To Green
- GX_Position3f32( 1.0,-1.0, 0.0); // Bottom Right
- GX_Color3f32(0.0,0.0,1.0); // Set The Color To Blue
- GX_End();
- guMtxTransApply(model, model, 3.0,0.0,0.0);
- guMtxConcat(view,model,modelview);
- // load the modelview matrix into matrix memory
- GX_LoadPosMtxImm(modelview, GX_PNMTX0);
- GX_Begin(GX_QUADS, GX_VTXFMT0, 4); // Draw A Quad
- GX_Position3f32(-1.0, 1.0, 0.0); // Top Left
- GX_Color3f32(0.5,0.5,1.0); // Set The Color To Blue
- GX_Position3f32( 1.0, 1.0, 0.0); // Top Right
- GX_Color3f32(0.5,0.5,1.0); // Set The Color To Blue
- GX_Position3f32( 1.0,-1.0, 0.0); // Bottom Right
- GX_Color3f32(0.5,0.5,1.0); // Set The Color To Blue
- GX_Position3f32(-1.0,-1.0, 0.0); // Bottom Left
- GX_Color3f32(0.5,0.5,1.0); // Set The Color To Blue
- GX_End(); // Done Drawing The Quad
- // do this stuff after drawing
- GX_DrawDone();
-
- fb := fb xor 1; // flip framebuffer
- GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
- GX_SetColorUpdate(GX_TRUE);
- GX_CopyDisp(frameBuffer[fb],GX_TRUE);
- VIDEO_SetNextFramebuffer(frameBuffer[fb]);
-
- VIDEO_Flush();
-
- VIDEO_WaitVSync();
- end;
- end.
-
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