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- program lesson6;
- {$J+}
- {$macro on}
- {$mode objfpc}
- uses
- cmem, ctypes, gccore;
- {$include inc/NeHe.tpl.inc}
- {$link build/NeHe.tpl.o}
- { from NeHe.h} const nehe = 0;
- const
- DEFAULT_FIFO_SIZE = (256 * 1024);
- var
- frameBuffer: array [0..1] of pcuint32 = (nil, nil);
- rmode: PGXRModeObj = nil;
- yscale: f32;
- xfbHeight: cuint32;
- fb: cuint32 = 0;
- rquad: f32 = 0.0;
- view, model, modelview: Mtx;
- perspective: Mtx44;
- first_frame: cuint32 = 1;
- texture: GXTexObj;
- gpfifo: pointer = nil;
- background: GXColor = (r:0; g:0; b:0; a:$ff;);
- cam : guVector = (x: 0.0; y: 0.0; z: 0.0;);
- up : guVector = (x: 0.0; y: 1.0; z: 0.0;);
- look : guVector = (x: 0.0; y: 0.0; z:-1.0;);
- cubeAxis: guVector = (x: 1.0; y: 1.0; z: 1.0;);
- neheTPL: TPLFile;
- w, h: f32;
- begin
- VIDEO_Init();
- WPAD_Init();
- rmode := VIDEO_GetPreferredMode(nil);
- // allocate 2 framebuffers for double buffering
- frameBuffer[0] := SYS_AllocateFramebuffer(rmode);
- frameBuffer[1] := SYS_AllocateFramebuffer(rmode);
- VIDEO_Configure(rmode);
- VIDEO_SetNextFramebuffer(frameBuffer[fb]);
- VIDEO_Flush();
- VIDEO_WaitVSync();
- if (rmode^.viTVMode and VI_NON_INTERLACE) <> 0 then
- VIDEO_WaitVSync();
- // allocate the fifo buffer
- gpfifo := memalign(32, DEFAULT_FIFO_SIZE);
- memset(gpfifo, 0, DEFAULT_FIFO_SIZE);
- fb := fb xor 1;
-
- // init the flipper
- GX_Init(gpfifo, DEFAULT_FIFO_SIZE);
-
- // clears the bg to color and clears the z buffer
- GX_SetCopyClear(background, $00ffffff);
-
- // other gx setup
- GX_SetViewport(0, 0, rmode^.fbWidth, rmode^.efbHeight, 0, 1);
- yscale := GX_GetYScaleFactor(rmode^.efbHeight, rmode^.xfbHeight);
- xfbHeight := GX_SetDispCopyYScale(yscale);
-
- GX_SetScissor(0, 0, rmode^.fbWidth, rmode^.efbHeight);
- GX_SetDispCopySrc(0, 0, rmode^.fbWidth, rmode^.efbHeight);
- GX_SetDispCopyDst(rmode^.fbWidth, xfbHeight);
- GX_SetCopyFilter(rmode^.aa, rmode^.sample_pattern, GX_TRUE, rmode^.vfilter);
- if rmode^.viHeight = 2 * rmode^.xfbHeight then
- GX_SetFieldMode(rmode^.field_rendering, GX_ENABLE)
- else
- GX_SetFieldMode(rmode^.field_rendering, GX_DISABLE);
- if (rmode^.aa) <> 0 then
- GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR)
- else
- GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
- GX_SetCullMode(GX_CULL_NONE);
- GX_CopyDisp(frameBuffer[fb],GX_TRUE);
- GX_SetDispCopyGamma(GX_GM_1_0);
- // setup the vertex attribute table
- // describes the data
- // args: vat location 0-7, type of data, data format, size, scale
- // so for ex. in the first call we are sending position data with
- // 3 values X,Y,Z of size F32. scale sets the number of fractional
- // bits for non float data.
- GX_ClearVtxDesc();
- GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
- GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
- GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
- GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
- GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
- GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGB8, 0);
- // set number of rasterized color channels
- GX_SetNumChans(1);
- //set number of textures to generate
- GX_SetNumTexGens(1);
- // setup texture coordinate generation
- // args: texcoord slot 0-7, matrix type, source to generate texture coordinates from, matrix to use
- GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
- GX_InvVtxCache();
- GX_InvalidateTexAll();
- TPL_OpenTPLFromMemory(@neheTPL, @NeHe_tpl[0], NeHe_tpl_size);
- TPL_GetTexture(@neheTPL, nehe, @texture);
- // setup our camera at the origin
- // looking down the -z axis with y up
- guLookAt(view, @cam, @up, @look);
-
- // setup our projection matrix
- // this creates a perspective matrix with a view angle of 90,
- // and aspect ratio based on the display resolution
- w := rmode^.viWidth;
- h := rmode^.viHeight;
- guPerspective(perspective, 45, f32(w / h), 0.1, 300.0);
- GX_LoadProjectionMtx(perspective, GX_PERSPECTIVE);
- while true do
- begin
- WPAD_ScanPads();
- if (WPAD_ButtonsDown(0) and WPAD_BUTTON_HOME) <> 0 then
- exit;
- GX_SetTevOp(GX_TEVSTAGE0,GX_REPLACE);
- GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
- GX_LoadTexObj(@texture, GX_TEXMAP0);
- guMtxIdentity(model);
- guMtxRotAxisDeg(model, @cubeAxis, rquad);
- guMtxTransApply(model, model, 1.5, 0.0, -7.0);
- guMtxConcat(view, model, modelview);
- // load the modelview matrix into matrix memory
- GX_LoadPosMtxImm(modelview, GX_PNMTX0);
-
- GX_Begin(GX_QUADS, GX_VTXFMT0, 24); // Draw a Cube
- GX_Position3f32(-1.0, 1.0,-1.0); // Top Left of the quad (top)
- GX_Color3f32( 0.0, 1.0, 0.0); // Set The Color To Green
- GX_TexCoord2f32( 0.0, 0.0);
- GX_Position3f32(-1.0, 1.0, 1.0); // Top Right of the quad (top)
- GX_Color3f32( 0.0, 1.0, 0.0); // Set The Color To Green
- GX_TexCoord2f32( 1.0, 0.0);
- GX_Position3f32(-1.0,-1.0, 1.0); // Bottom Right of the quad (top)
- GX_Color3f32( 0.0, 1.0, 0.0); // Set The Color To Green
- GX_TexCoord2f32( 1.0, 1.0);
- GX_Position3f32(-1.0,-1.0,-1.0); // Bottom Left of the quad (top)
- GX_Color3f32( 0.0, 1.0, 0.0); // Set The Color To Green
- GX_TexCoord2f32( 0.0, 1.0);
- GX_Position3f32( 1.0, 1.0,-1.0); // Top Left of the quad (bottom)
- GX_Color3f32( 1.0, 0.5, 0.0); // Set The Color To Orange
- GX_TexCoord2f32( 0.0, 0.0);
- GX_Position3f32( 1.0,-1.0,-1.0); // Top Right of the quad (bottom)
- GX_Color3f32( 1.0, 0.5, 0.0); // Set The Color To Orange
- GX_TexCoord2f32( 1.0, 0.0);
- GX_Position3f32( 1.0,-1.0, 1.0); // Bottom Right of the quad (bottom)
- GX_Color3f32( 1.0, 0.5, 0.0); // Set The Color To Orange
- GX_TexCoord2f32( 1.0, 1.0);
- GX_Position3f32( 1.0, 1.0, 1.0); // Bottom Left of the quad (bottom)
- GX_Color3f32( 1.0, 0.5, 0.0); // Set The Color To Orange
- GX_TexCoord2f32( 0.0, 1.0);
- GX_Position3f32(-1.0,-1.0, 1.0); // Top Right Of The Quad (Front)
- GX_Color3f32( 1.0, 0.0, 0.0); // Set The Color To Red
- GX_TexCoord2f32( 0.0, 0.0);
- GX_Position3f32( 1.0,-1.0, 1.0); // Top Left Of The Quad (Front)
- GX_Color3f32( 1.0, 0.0, 0.0); // Set The Color To Red
- GX_TexCoord2f32( 1.0, 0.0);
- GX_Position3f32( 1.0,-1.0,-1.0); // Bottom Left Of The Quad (Front)
- GX_Color3f32( 1.0, 0.0, 0.0); // Set The Color To Red
- GX_TexCoord2f32( 1.0, 1.0);
- GX_Position3f32(-1.0,-1.0,-1.0); // Bottom Right Of The Quad (Front)
- GX_Color3f32( 1.0, 0.0, 0.0); // Set The Color To Red
- GX_TexCoord2f32( 0.0, 1.0);
- GX_Position3f32(-1.0, 1.0, 1.0); // Bottom Left Of The Quad (Back)
- GX_Color3f32( 1.0, 1.0, 0.0); // Set The Color To Yellow
- GX_TexCoord2f32( 0.0, 0.0);
- GX_Position3f32(-1.0, 1.0,-1.0); // Bottom Right Of The Quad (Back)
- GX_Color3f32( 1.0, 1.0, 0.0); // Set The Color To Yellow
- GX_TexCoord2f32( 1.0, 0.0);
- GX_Position3f32( 1.0, 1.0,-1.0); // Top Right Of The Quad (Back)
- GX_Color3f32( 1.0, 1.0, 0.0); // Set The Color To Yellow
- GX_TexCoord2f32( 1.0, 1.0);
- GX_Position3f32( 1.0, 1.0, 1.0); // Top Left Of The Quad (Back)
- GX_Color3f32( 1.0, 1.0, 0.0); // Set The Color To Yellow
- GX_TexCoord2f32( 0.0, 1.0);
- GX_Position3f32( 1.0,-1.0,-1.0); // Top Right Of The Quad (Left)
- GX_Color3f32( 0.0, 0.0, 1.0); // Set The Color To Blue
- GX_TexCoord2f32( 0.0, 0.0);
- GX_Position3f32( 1.0, 1.0,-1.0); // Top Left Of The Quad (Left)
- GX_Color3f32( 0.0, 0.0, 1.0); // Set The Color To Blue
- GX_TexCoord2f32( 1.0, 0.0);
- GX_Position3f32(-1.0, 1.0,-1.0); // Bottom Left Of The Quad (Left)
- GX_Color3f32( 0.0, 0.0, 1.0); // Set The Color To Blue
- GX_TexCoord2f32( 1.0, 1.0);
- GX_Position3f32(-1.0,-1.0,-1.0); // Bottom Right Of The Quad (Left)
- GX_Color3f32( 0.0, 0.0, 1.0); // Set The Color To Blue
- GX_TexCoord2f32( 0.0, 1.0);
- GX_Position3f32( 1.0,-1.0, 1.0); // Top Right Of The Quad (Right)
- GX_Color3f32( 1.0, 0.0, 1.0); // Set The Color To Violet
- GX_TexCoord2f32( 0.0, 0.0);
- GX_Position3f32(-1.0,-1.0, 1.0); // Top Left Of The Quad (Right)
- GX_Color3f32( 1.0, 0.0, 1.0); // Set The Color To Violet
- GX_TexCoord2f32( 1.0, 0.0);
- GX_Position3f32(-1.0, 1.0, 1.0); // Bottom Left Of The Quad (Right)
- GX_Color3f32( 1.0, 0.0, 1.0); // Set The Color To Violet
- GX_TexCoord2f32( 1.0, 1.0);
- GX_Position3f32( 1.0, 1.0, 1.0); // Bottom Right Of The Quad (Right)
- GX_Color3f32( 1.0, 0.0, 1.0); // Set The Color To Violet
- GX_TexCoord2f32( 0.0, 1.0);
- GX_End(); // Done Drawing The Quad
- GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
- GX_SetColorUpdate(GX_TRUE);
- GX_CopyDisp(frameBuffer[fb],GX_TRUE);
- GX_DrawDone();
- VIDEO_SetNextFramebuffer(frameBuffer[fb]);
- if (first_frame) <> 0 then
- begin
- first_frame := 0;
- VIDEO_SetBlack(FALSE);
- end;
- VIDEO_Flush();
- VIDEO_WaitVSync();
- fb := fb xor 1;
- rquad := rquad - 0.15; // Decrease The Rotation Variable For The Quad ( NEW )
- end;
-
- end.
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