1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- {
- This file is part of the Free Pascal run time library.
- Copyright (c) 2006 by Free Pascal development team
- Low level directory functions
- Nintendo DS does not have any drive, so no directory handling is needed.
- Copyright (c) 2006 by Francesco Lombardi
-
- See the file COPYING.FPC, included in this distribution,
- for details about the copyright.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- **********************************************************************}
- {*****************************************************************************
- Directory Handling
- *****************************************************************************}
- procedure mkdir(const s: string);[IOCheck];
- begin
- if FileIODevice.DirIO.DoMkdir <> nil then
- FileIODevice.DirIO.DoMkdir(s);
- end;
- procedure rmdir(const s: string);[IOCheck];
- begin
- if FileIODevice.DirIO.DoRmdir <> nil then
- FileIODevice.DirIO.DoRmdir(s);
- end;
- procedure chdir(const s: string);[IOCheck];
- begin
- if FileIODevice.DirIO.DoChdir <> nil then
- FileIODevice.DirIO.DoChdir(s);
- end;
- procedure GetDir(DriveNr: byte; var Dir: ShortString);
- begin
- if FileIODevice.DirIO.DoGetdir <> nil then
- FileIODevice.DirIO.DoGetdir(DriveNr, Dir);
- end;
|