gl.pp 93 KB

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  1. {
  2. $Id$
  3. Translation of the Mesa GL, GLU and GLX headers for FreePascal
  4. Copyright (C) 1999 Sebastian Guenther
  5. Mesa 3-D graphics library
  6. Version: 3.0
  7. Copyright (C) 1995-1998 Brian Paul
  8. This library is free software; you can redistribute it and/or
  9. modify it under the terms of the GNU Library General Public
  10. License as published by the Free Software Foundation; either
  11. version 2 of the License, or (at your option) any later version.
  12. This library is distributed in the hope that it will be useful,
  13. but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. Library General Public License for more details.
  16. You should have received a copy of the GNU Library General Public
  17. License along with this library; if not, write to the Free
  18. Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  19. }
  20. {$MODE delphi} // objfpc would not work because of direct proc var assignments
  21. {You have to enable Macros (compiler switch "-Sm") for compiling this unit!
  22. This is necessary for supporting different platforms with different calling
  23. conventions via a single unit.}
  24. unit GL;
  25. interface
  26. {$IFDEF Linux}
  27. {$DEFINE gldecl := cdecl}
  28. {$DEFINE HasGLX} // Activate GLX stuff
  29. uses XLib;
  30. {$ELSE}
  31. {$IFDEF Win32}
  32. {$DEFINE gldecl := stdcall}
  33. uses Windows;
  34. {$ENDIF}
  35. {$ENDIF}
  36. // =======================================================
  37. // Unit specific extensions
  38. // =======================================================
  39. function InitGLFromLibrary(libname: PChar): Boolean;
  40. function InitGLUFromLibrary(libname: PChar): Boolean;
  41. {$IFDEF HasGLX}
  42. // Requires that the GL library has already been initialized
  43. function InitGLX: Boolean;
  44. {$ENDIF}
  45. // determines automatically which libraries to use:
  46. function InitGL: Boolean;
  47. function InitGLU: Boolean;
  48. var
  49. GLInitialized, GLUInitialized: Boolean;
  50. {$IFDEF HasGLX} GLXInitialized: Boolean; {$ENDIF}
  51. // =======================================================
  52. // GL consts, types and functions
  53. // =======================================================
  54. // -------------------------------------------------------
  55. // GL types
  56. // -------------------------------------------------------
  57. type
  58. PSingle = ^Single;
  59. PDouble = ^Double;
  60. GLclampf = Single; // single precision float in [0,1]
  61. GLclampd = Double; // double precision float in [0,1]
  62. GLenum = Integer;
  63. type
  64. GLbitfield = set of (GL_CURRENT_BIT, GL_POINT_BIT, GL_LINE_BIT,
  65. GL_POLYGON_BIT, GL_POLYGON_STIPPLE_BIT, GL_PIXEL_MODE_BIT,
  66. GL_LIGHTING_BIT, GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT,
  67. GL_STENCIL_BUFFER_BIT, GL_VIEWPORT_BIT, GL_TRANSFORM_BIT, GL_ENABLE_BIT,
  68. GL_COLOR_BUFFER_BIT, GL_HINT_BIT, GL_EVAL_BIT, GL_LIST_BIT, GL_TEXTURE_BIT,
  69. GL_SCISSOR_BIT);
  70. const
  71. GL_ALL_ATTRIB_BITS = [Low(GLbitfield)..High(GLbitfield)];
  72. // -------------------------------------------------------
  73. // GL constants
  74. // -------------------------------------------------------
  75. const
  76. GL_NO_ERROR = 0;
  77. // Boolean values
  78. GL_FALSE = 0;
  79. GL_TRUE = 1;
  80. // Data types
  81. GL_BYTE = $1400;
  82. GL_UNSIGNED_BYTE = $1401;
  83. GL_SHORT = $1402;
  84. GL_UNSIGNED_SHORT = $1403;
  85. GL_INT = $1404;
  86. GL_UNSIGNED_INT = $1405;
  87. GL_FLOAT = $1406;
  88. GL_DOUBLE = $140A;
  89. GL_2_BYTES = $1407;
  90. GL_3_BYTES = $1408;
  91. GL_4_BYTES = $1409;
  92. // Primitives
  93. GL_LINES = $0001;
  94. GL_POINTS = $0000;
  95. GL_LINE_STRIP = $0003;
  96. GL_LINE_LOOP = $0002;
  97. GL_TRIANGLES = $0004;
  98. GL_TRIANGLE_STRIP = $0005;
  99. GL_TRIANGLE_FAN = $0006;
  100. GL_QUADS = $0007;
  101. GL_QUAD_STRIP = $0008;
  102. GL_POLYGON = $0009;
  103. GL_EDGE_FLAG = $0B43;
  104. // Vertex arrays
  105. GL_VERTEX_ARRAY = $8074;
  106. GL_NORMAL_ARRAY = $8075;
  107. GL_COLOR_ARRAY = $8076;
  108. GL_INDEX_ARRAY = $8077;
  109. GL_TEXTURE_COORD_ARRAY = $8078;
  110. GL_EDGE_FLAG_ARRAY = $8079;
  111. GL_VERTEX_ARRAY_SIZE = $807A;
  112. GL_VERTEX_ARRAY_TYPE = $807B;
  113. GL_VERTEX_ARRAY_STRIDE = $807C;
  114. GL_NORMAL_ARRAY_TYPE = $807E;
  115. GL_NORMAL_ARRAY_STRIDE = $807F;
  116. GL_COLOR_ARRAY_SIZE = $8081;
  117. GL_COLOR_ARRAY_TYPE = $8082;
  118. GL_COLOR_ARRAY_STRIDE = $8083;
  119. GL_INDEX_ARRAY_TYPE = $8085;
  120. GL_INDEX_ARRAY_STRIDE = $8086;
  121. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  122. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  123. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  124. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  125. GL_VERTEX_ARRAY_POINTER = $808E;
  126. GL_NORMAL_ARRAY_POINTER = $808F;
  127. GL_COLOR_ARRAY_POINTER = $8090;
  128. GL_INDEX_ARRAY_POINTER = $8091;
  129. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  130. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  131. GL_V2F = $2A20;
  132. GL_V3F = $2A21;
  133. GL_C4UB_V2F = $2A22;
  134. GL_C4UB_V3F = $2A23;
  135. GL_C3F_V3F = $2A24;
  136. GL_N3F_V3F = $2A25;
  137. GL_C4F_N3F_V3F = $2A26;
  138. GL_T2F_V3F = $2A27;
  139. GL_T4F_V4F = $2A28;
  140. GL_T2F_C4UB_V3F = $2A29;
  141. GL_T2F_C3F_V3F = $2A2A;
  142. GL_T2F_N3F_V3F = $2A2B;
  143. GL_T2F_C4F_N3F_V3F = $2A2C;
  144. GL_T4F_C4F_N3F_V4F = $2A2D;
  145. // Matrix Mode
  146. GL_MATRIX_MODE = $0BA0;
  147. GL_MODELVIEW = $1700;
  148. GL_PROJECTION = $1701;
  149. GL_TEXTURE = $1702;
  150. // Points
  151. GL_POINT_SMOOTH = $0B10;
  152. GL_POINT_SIZE = $0B11;
  153. GL_POINT_SIZE_GRANULARITY = $0B13;
  154. GL_POINT_SIZE_RANGE = $0B12;
  155. // Lines
  156. GL_LINE_SMOOTH = $0B20;
  157. GL_LINE_STIPPLE = $0B24;
  158. GL_LINE_STIPPLE_PATTERN = $0B25;
  159. GL_LINE_STIPPLE_REPEAT = $0B26;
  160. GL_LINE_WIDTH = $0B21;
  161. GL_LINE_WIDTH_GRANULARITY = $0B23;
  162. GL_LINE_WIDTH_RANGE = $0B22;
  163. // Polygons
  164. GL_POINT = $1B00;
  165. GL_LINE = $1B01;
  166. GL_FILL = $1B02;
  167. GL_CCW = $0901;
  168. GL_CW = $0900;
  169. GL_FRONT = $0404;
  170. GL_BACK = $0405;
  171. GL_CULL_FACE = $0B44;
  172. GL_CULL_FACE_MODE = $0B45;
  173. GL_POLYGON_SMOOTH = $0B41;
  174. GL_POLYGON_STIPPLE = $0B42;
  175. GL_FRONT_FACE = $0B46;
  176. GL_POLYGON_MODE = $0B40;
  177. GL_POLYGON_OFFSET_FACTOR = $8038;
  178. GL_POLYGON_OFFSET_UNITS = $2A00;
  179. GL_POLYGON_OFFSET_POINT = $2A01;
  180. GL_POLYGON_OFFSET_LINE = $2A02;
  181. GL_POLYGON_OFFSET_FILL = $8037;
  182. // Display lists
  183. GL_COMPILE = $1300;
  184. GL_COMPILE_AND_EXECUTE = $1301;
  185. GL_LIST_BASE = $0B32;
  186. GL_LIST_INDEX = $0B33;
  187. GL_LIST_MODE = $0B30;
  188. // Depth buffer
  189. GL_NEVER = $0200;
  190. GL_LESS = $0201;
  191. GL_GEQUAL = $0206;
  192. GL_LEQUAL = $0203;
  193. GL_GREATER = $0204;
  194. GL_NOTEQUAL = $0205;
  195. GL_EQUAL = $0202;
  196. GL_ALWAYS = $0207;
  197. GL_DEPTH_TEST = $0B71;
  198. GL_DEPTH_BITS = $0D56;
  199. GL_DEPTH_CLEAR_VALUE = $0B73;
  200. GL_DEPTH_FUNC = $0B74;
  201. GL_DEPTH_RANGE = $0B70;
  202. GL_DEPTH_WRITEMASK = $0B72;
  203. GL_DEPTH_COMPONENT = $1902;
  204. // Lighting
  205. GL_LIGHTING = $0B50;
  206. GL_LIGHT0 = $4000;
  207. GL_LIGHT1 = $4001;
  208. GL_LIGHT2 = $4002;
  209. GL_LIGHT3 = $4003;
  210. GL_LIGHT4 = $4004;
  211. GL_LIGHT5 = $4005;
  212. GL_LIGHT6 = $4006;
  213. GL_LIGHT7 = $4007;
  214. GL_SPOT_EXPONENT = $1205;
  215. GL_SPOT_CUTOFF = $1206;
  216. GL_CONSTANT_ATTENUATION = $1207;
  217. GL_LINEAR_ATTENUATION = $1208;
  218. GL_QUADRATIC_ATTENUATION = $1209;
  219. GL_AMBIENT = $1200;
  220. GL_DIFFUSE = $1201;
  221. GL_SPECULAR = $1202;
  222. GL_SHININESS = $1601;
  223. GL_EMISSION = $1600;
  224. GL_POSITION = $1203;
  225. GL_SPOT_DIRECTION = $1204;
  226. GL_AMBIENT_AND_DIFFUSE = $1602;
  227. GL_COLOR_INDEXES = $1603;
  228. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  229. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  230. GL_LIGHT_MODEL_AMBIENT = $0B53;
  231. GL_FRONT_AND_BACK = $0408;
  232. GL_SHADE_MODEL = $0B54;
  233. GL_FLAT = $1D00;
  234. GL_SMOOTH = $1D01;
  235. GL_COLOR_MATERIAL = $0B57;
  236. GL_COLOR_MATERIAL_FACE = $0B55;
  237. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  238. GL_NORMALIZE = $0BA1;
  239. // User clipping planes
  240. GL_CLIP_PLANE0 = $3000;
  241. GL_CLIP_PLANE1 = $3001;
  242. GL_CLIP_PLANE2 = $3002;
  243. GL_CLIP_PLANE3 = $3003;
  244. GL_CLIP_PLANE4 = $3004;
  245. GL_CLIP_PLANE5 = $3005;
  246. // Accumulation buffer
  247. GL_ACCUM_RED_BITS = $0D58;
  248. GL_ACCUM_GREEN_BITS = $0D59;
  249. GL_ACCUM_BLUE_BITS = $0D5A;
  250. GL_ACCUM_ALPHA_BITS = $0D5B;
  251. GL_ACCUM_CLEAR_VALUE = $0B80;
  252. GL_ACCUM = $0100;
  253. GL_ADD = $0104;
  254. GL_LOAD = $0101;
  255. GL_MULT = $0103;
  256. GL_RETURN = $0102;
  257. // Alpha testing
  258. GL_ALPHA_TEST = $0BC0;
  259. GL_ALPHA_TEST_REF = $0BC2;
  260. GL_ALPHA_TEST_FUNC = $0BC1;
  261. // Blending
  262. GL_BLEND = $0BE2;
  263. GL_BLEND_SRC = $0BE1;
  264. GL_BLEND_DST = $0BE0;
  265. GL_ZERO = 0;
  266. GL_ONE = 1;
  267. GL_SRC_COLOR = $0300;
  268. GL_ONE_MINUS_SRC_COLOR = $0301;
  269. GL_DST_COLOR = $0306;
  270. GL_ONE_MINUS_DST_COLOR = $0307;
  271. GL_SRC_ALPHA = $0302;
  272. GL_ONE_MINUS_SRC_ALPHA = $0303;
  273. GL_DST_ALPHA = $0304;
  274. GL_ONE_MINUS_DST_ALPHA = $0305;
  275. GL_SRC_ALPHA_SATURATE = $0308;
  276. GL_CONSTANT_COLOR = $8001;
  277. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  278. GL_CONSTANT_ALPHA = $8003;
  279. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  280. // Render mode
  281. GL_FEEDBACK = $1C01;
  282. GL_RENDER = $1C00;
  283. GL_SELECT = $1C02;
  284. // Feedback
  285. GL_2D = $0600;
  286. GL_3D = $0601;
  287. GL_3D_COLOR = $0602;
  288. GL_3D_COLOR_TEXTURE = $0603;
  289. GL_4D_COLOR_TEXTURE = $0604;
  290. GL_POINT_TOKEN = $0701;
  291. GL_LINE_TOKEN = $0702;
  292. GL_LINE_RESET_TOKEN = $0707;
  293. GL_POLYGON_TOKEN = $0703;
  294. GL_BITMAP_TOKEN = $0704;
  295. GL_DRAW_PIXEL_TOKEN = $0705;
  296. GL_COPY_PIXEL_TOKEN = $0706;
  297. GL_PASS_THROUGH_TOKEN = $0700;
  298. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  299. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  300. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  301. // Selection
  302. GL_SELECTION_BUFFER_POINTER = $0DF3;
  303. GL_SELECTION_BUFFER_SIZE = $0DF4;
  304. // Fog
  305. GL_FOG = $0B60;
  306. GL_FOG_MODE = $0B65;
  307. GL_FOG_DENSITY = $0B62;
  308. GL_FOG_COLOR = $0B66;
  309. GL_FOG_INDEX = $0B61;
  310. GL_FOG_START = $0B63;
  311. GL_FOG_END = $0B64;
  312. GL_LINEAR = $2601;
  313. GL_EXP = $0800;
  314. GL_EXP2 = $0801;
  315. // Logic ops
  316. GL_LOGIC_OP = $0BF1;
  317. GL_INDEX_LOGIC_OP = $0BF1;
  318. GL_COLOR_LOGIC_OP = $0BF2;
  319. GL_LOGIC_OP_MODE = $0BF0;
  320. GL_CLEAR = $1500;
  321. GL_SET = $150F;
  322. GL_COPY = $1503;
  323. GL_COPY_INVERTED = $150C;
  324. GL_NOOP = $1505;
  325. GL_INVERT = $150A;
  326. GL_AND = $1501;
  327. GL_NAND = $150E;
  328. GL_OR = $1507;
  329. GL_NOR = $1508;
  330. GL_XOR = $1506;
  331. GL_EQUIV = $1509;
  332. GL_AND_REVERSE = $1502;
  333. GL_AND_INVERTED = $1504;
  334. GL_OR_REVERSE = $150B;
  335. GL_OR_INVERTED = $150D;
  336. // Stencil
  337. GL_STENCIL_TEST = $0B90;
  338. GL_STENCIL_WRITEMASK = $0B98;
  339. GL_STENCIL_BITS = $0D57;
  340. GL_STENCIL_FUNC = $0B92;
  341. GL_STENCIL_VALUE_MASK = $0B93;
  342. GL_STENCIL_REF = $0B97;
  343. GL_STENCIL_FAIL = $0B94;
  344. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  345. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  346. GL_STENCIL_CLEAR_VALUE = $0B91;
  347. GL_STENCIL_INDEX = $1901;
  348. GL_KEEP = $1E00;
  349. GL_REPLACE = $1E01;
  350. GL_INCR = $1E02;
  351. GL_DECR = $1E03;
  352. // Buffers, Pixel Drawing/Reading
  353. GL_NONE = 0;
  354. GL_LEFT = $0406;
  355. GL_RIGHT = $0407;
  356. //GL_FRONT = $0404;
  357. //GL_BACK = $0405;
  358. //GL_FRONT_AND_BACK = $0408;
  359. GL_FRONT_LEFT = $0400;
  360. GL_FRONT_RIGHT = $0401;
  361. GL_BACK_LEFT = $0402;
  362. GL_BACK_RIGHT = $0403;
  363. GL_AUX0 = $0409;
  364. GL_AUX1 = $040A;
  365. GL_AUX2 = $040B;
  366. GL_AUX3 = $040C;
  367. GL_COLOR_INDEX = $1900;
  368. GL_RED = $1903;
  369. GL_GREEN = $1904;
  370. GL_BLUE = $1905;
  371. GL_ALPHA = $1906;
  372. GL_LUMINANCE = $1909;
  373. GL_LUMINANCE_ALPHA = $190A;
  374. GL_ALPHA_BITS = $0D55;
  375. GL_RED_BITS = $0D52;
  376. GL_GREEN_BITS = $0D53;
  377. GL_BLUE_BITS = $0D54;
  378. GL_INDEX_BITS = $0D51;
  379. GL_SUBPIXEL_BITS = $0D50;
  380. GL_AUX_BUFFERS = $0C00;
  381. GL_READ_BUFFER = $0C02;
  382. GL_DRAW_BUFFER = $0C01;
  383. GL_DOUBLEBUFFER = $0C32;
  384. GL_STEREO = $0C33;
  385. GL_BITMAP = $1A00;
  386. GL_COLOR = $1800;
  387. GL_DEPTH = $1801;
  388. GL_STENCIL = $1802;
  389. GL_DITHER = $0BD0;
  390. GL_RGB = $1907;
  391. GL_RGBA = $1908;
  392. // Implementation limits
  393. GL_MAX_LIST_NESTING = $0B31;
  394. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  395. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  396. GL_MAX_NAME_STACK_DEPTH = $0D37;
  397. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  398. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  399. GL_MAX_EVAL_ORDER = $0D30;
  400. GL_MAX_LIGHTS = $0D31;
  401. GL_MAX_CLIP_PLANES = $0D32;
  402. GL_MAX_TEXTURE_SIZE = $0D33;
  403. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  404. GL_MAX_VIEWPORT_DIMS = $0D3A;
  405. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  406. // Gets
  407. GL_ATTRIB_STACK_DEPTH = $0BB0;
  408. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  409. GL_COLOR_CLEAR_VALUE = $0C22;
  410. GL_COLOR_WRITEMASK = $0C23;
  411. GL_CURRENT_INDEX = $0B01;
  412. GL_CURRENT_COLOR = $0B00;
  413. GL_CURRENT_NORMAL = $0B02;
  414. GL_CURRENT_RASTER_COLOR = $0B04;
  415. GL_CURRENT_RASTER_DISTANCE = $0B09;
  416. GL_CURRENT_RASTER_INDEX = $0B05;
  417. GL_CURRENT_RASTER_POSITION = $0B07;
  418. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  419. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  420. GL_CURRENT_TEXTURE_COORDS = $0B03;
  421. GL_INDEX_CLEAR_VALUE = $0C20;
  422. GL_INDEX_MODE = $0C30;
  423. GL_INDEX_WRITEMASK = $0C21;
  424. GL_MODELVIEW_MATRIX = $0BA6;
  425. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  426. GL_NAME_STACK_DEPTH = $0D70;
  427. GL_PROJECTION_MATRIX = $0BA7;
  428. GL_PROJECTION_STACK_DEPTH = $0BA4;
  429. GL_RENDER_MODE = $0C40;
  430. GL_RGBA_MODE = $0C31;
  431. GL_TEXTURE_MATRIX = $0BA8;
  432. GL_TEXTURE_STACK_DEPTH = $0BA5;
  433. GL_VIEWPORT = $0BA2;
  434. // Evaluators
  435. GL_AUTO_NORMAL = $0D80;
  436. GL_MAP1_COLOR_4 = $0D90;
  437. GL_MAP1_GRID_DOMAIN = $0DD0;
  438. GL_MAP1_GRID_SEGMENTS = $0DD1;
  439. GL_MAP1_INDEX = $0D91;
  440. GL_MAP1_NORMAL = $0D92;
  441. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  442. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  443. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  444. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  445. GL_MAP1_VERTEX_3 = $0D97;
  446. GL_MAP1_VERTEX_4 = $0D98;
  447. GL_MAP2_COLOR_4 = $0DB0;
  448. GL_MAP2_GRID_DOMAIN = $0DD2;
  449. GL_MAP2_GRID_SEGMENTS = $0DD3;
  450. GL_MAP2_INDEX = $0DB1;
  451. GL_MAP2_NORMAL = $0DB2;
  452. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  453. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  454. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  455. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  456. GL_MAP2_VERTEX_3 = $0DB7;
  457. GL_MAP2_VERTEX_4 = $0DB8;
  458. GL_COEFF = $0A00;
  459. GL_DOMAIN = $0A02;
  460. GL_ORDER = $0A01;
  461. // Hints
  462. GL_FOG_HINT = $0C54;
  463. GL_LINE_SMOOTH_HINT = $0C52;
  464. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  465. GL_POINT_SMOOTH_HINT = $0C51;
  466. GL_POLYGON_SMOOTH_HINT = $0C53;
  467. GL_DONT_CARE = $1100;
  468. GL_FASTEST = $1101;
  469. GL_NICEST = $1102;
  470. // Scissor box
  471. GL_SCISSOR_TEST = $0C11;
  472. GL_SCISSOR_BOX = $0C10;
  473. // Pixel Mode / Transfer
  474. GL_MAP_COLOR = $0D10;
  475. GL_MAP_STENCIL = $0D11;
  476. GL_INDEX_SHIFT = $0D12;
  477. GL_INDEX_OFFSET = $0D13;
  478. GL_RED_SCALE = $0D14;
  479. GL_RED_BIAS = $0D15;
  480. GL_GREEN_SCALE = $0D18;
  481. GL_GREEN_BIAS = $0D19;
  482. GL_BLUE_SCALE = $0D1A;
  483. GL_BLUE_BIAS = $0D1B;
  484. GL_ALPHA_SCALE = $0D1C;
  485. GL_ALPHA_BIAS = $0D1D;
  486. GL_DEPTH_SCALE = $0D1E;
  487. GL_DEPTH_BIAS = $0D1F;
  488. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  489. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  490. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  491. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  492. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  493. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  494. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  495. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  496. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  497. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  498. GL_PIXEL_MAP_S_TO_S = $0C71;
  499. GL_PIXEL_MAP_I_TO_I = $0C70;
  500. GL_PIXEL_MAP_I_TO_R = $0C72;
  501. GL_PIXEL_MAP_I_TO_G = $0C73;
  502. GL_PIXEL_MAP_I_TO_B = $0C74;
  503. GL_PIXEL_MAP_I_TO_A = $0C75;
  504. GL_PIXEL_MAP_R_TO_R = $0C76;
  505. GL_PIXEL_MAP_G_TO_G = $0C77;
  506. GL_PIXEL_MAP_B_TO_B = $0C78;
  507. GL_PIXEL_MAP_A_TO_A = $0C79;
  508. GL_PACK_ALIGNMENT = $0D05;
  509. GL_PACK_LSB_FIRST = $0D01;
  510. GL_PACK_ROW_LENGTH = $0D02;
  511. GL_PACK_SKIP_PIXELS = $0D04;
  512. GL_PACK_SKIP_ROWS = $0D03;
  513. GL_PACK_SWAP_BYTES = $0D00;
  514. GL_UNPACK_ALIGNMENT = $0CF5;
  515. GL_UNPACK_LSB_FIRST = $0CF1;
  516. GL_UNPACK_ROW_LENGTH = $0CF2;
  517. GL_UNPACK_SKIP_PIXELS = $0CF4;
  518. GL_UNPACK_SKIP_ROWS = $0CF3;
  519. GL_UNPACK_SWAP_BYTES = $0CF0;
  520. GL_ZOOM_X = $0D16;
  521. GL_ZOOM_Y = $0D17;
  522. // Texture mapping
  523. GL_TEXTURE_ENV = $2300;
  524. GL_TEXTURE_ENV_MODE = $2200;
  525. GL_TEXTURE_1D = $0DE0;
  526. GL_TEXTURE_2D = $0DE1;
  527. GL_TEXTURE_WRAP_S = $2802;
  528. GL_TEXTURE_WRAP_T = $2803;
  529. GL_TEXTURE_MAG_FILTER = $2800;
  530. GL_TEXTURE_MIN_FILTER = $2801;
  531. GL_TEXTURE_ENV_COLOR = $2201;
  532. GL_TEXTURE_GEN_S = $0C60;
  533. GL_TEXTURE_GEN_T = $0C61;
  534. GL_TEXTURE_GEN_MODE = $2500;
  535. GL_TEXTURE_BORDER_COLOR = $1004;
  536. GL_TEXTURE_WIDTH = $1000;
  537. GL_TEXTURE_HEIGHT = $1001;
  538. GL_TEXTURE_BORDER = $1005;
  539. GL_TEXTURE_COMPONENTS = $1003;
  540. GL_TEXTURE_RED_SIZE = $805C;
  541. GL_TEXTURE_GREEN_SIZE = $805D;
  542. GL_TEXTURE_BLUE_SIZE = $805E;
  543. GL_TEXTURE_ALPHA_SIZE = $805F;
  544. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  545. GL_TEXTURE_INTENSITY_SIZE = $8061;
  546. GL_NEAREST_MIPMAP_NEAREST = $2700;
  547. GL_NEAREST_MIPMAP_LINEAR = $2702;
  548. GL_LINEAR_MIPMAP_NEAREST = $2701;
  549. GL_LINEAR_MIPMAP_LINEAR = $2703;
  550. GL_OBJECT_LINEAR = $2401;
  551. GL_OBJECT_PLANE = $2501;
  552. GL_EYE_LINEAR = $2400;
  553. GL_EYE_PLANE = $2502;
  554. GL_SPHERE_MAP = $2402;
  555. GL_DECAL = $2101;
  556. GL_MODULATE = $2100;
  557. GL_NEAREST = $2600;
  558. GL_REPEAT = $2901;
  559. GL_CLAMP = $2900;
  560. GL_S = $2000;
  561. GL_T = $2001;
  562. GL_R = $2002;
  563. GL_Q = $2003;
  564. GL_TEXTURE_GEN_R = $0C62;
  565. GL_TEXTURE_GEN_Q = $0C63;
  566. // GL 1.1 texturing
  567. GL_PROXY_TEXTURE_1D = $8063;
  568. GL_PROXY_TEXTURE_2D = $8064;
  569. GL_TEXTURE_PRIORITY = $8066;
  570. GL_TEXTURE_RESIDENT = $8067;
  571. GL_TEXTURE_BINDING_1D = $8068;
  572. GL_TEXTURE_BINDING_2D = $8069;
  573. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  574. // GL 1.2 texturing
  575. GL_PACK_SKIP_IMAGES = $806B;
  576. GL_PACK_IMAGE_HEIGHT = $806C;
  577. GL_UNPACK_SKIP_IMAGES = $806D;
  578. GL_UNPACK_IMAGE_HEIGHT = $806E;
  579. GL_TEXTURE_3D = $806F;
  580. GL_PROXY_TEXTURE_3D = $8070;
  581. GL_TEXTURE_DEPTH = $8071;
  582. GL_TEXTURE_WRAP_R = $8072;
  583. GL_MAX_3D_TEXTURE_SIZE = $8073;
  584. GL_TEXTURE_BINDING_3D = $806A;
  585. // Internal texture formats (GL 1.1)
  586. GL_ALPHA4 = $803B;
  587. GL_ALPHA8 = $803C;
  588. GL_ALPHA12 = $803D;
  589. GL_ALPHA16 = $803E;
  590. GL_LUMINANCE4 = $803F;
  591. GL_LUMINANCE8 = $8040;
  592. GL_LUMINANCE12 = $8041;
  593. GL_LUMINANCE16 = $8042;
  594. GL_LUMINANCE4_ALPHA4 = $8043;
  595. GL_LUMINANCE6_ALPHA2 = $8044;
  596. GL_LUMINANCE8_ALPHA8 = $8045;
  597. GL_LUMINANCE12_ALPHA4 = $8046;
  598. GL_LUMINANCE12_ALPHA12 = $8047;
  599. GL_LUMINANCE16_ALPHA16 = $8048;
  600. GL_INTENSITY = $8049;
  601. GL_INTENSITY4 = $804A;
  602. GL_INTENSITY8 = $804B;
  603. GL_INTENSITY12 = $804C;
  604. GL_INTENSITY16 = $804D;
  605. GL_R3_G3_B2 = $2A10;
  606. GL_RGB4 = $804F;
  607. GL_RGB5 = $8050;
  608. GL_RGB8 = $8051;
  609. GL_RGB10 = $8052;
  610. GL_RGB12 = $8053;
  611. GL_RGB16 = $8054;
  612. GL_RGBA2 = $8055;
  613. GL_RGBA4 = $8056;
  614. GL_RGB5_A1 = $8057;
  615. GL_RGBA8 = $8058;
  616. GL_RGB10_A2 = $8059;
  617. GL_RGBA12 = $805A;
  618. GL_RGBA16 = $805B;
  619. // Utility
  620. GL_VENDOR = $1F00;
  621. GL_RENDERER = $1F01;
  622. GL_VERSION = $1F02;
  623. GL_EXTENSIONS = $1F03;
  624. // Errors
  625. GL_INVALID_VALUE = $0501;
  626. GL_INVALID_ENUM = $0500;
  627. GL_INVALID_OPERATION = $0502;
  628. GL_STACK_OVERFLOW = $0503;
  629. GL_STACK_UNDERFLOW = $0504;
  630. GL_OUT_OF_MEMORY = $0505;
  631. // -------------------------------------------------------
  632. // GL extensions constants
  633. // -------------------------------------------------------
  634. // GL_EXT_blend_minmax and GL_EXT_blend_color
  635. GL_CONSTANT_COLOR_EXT = $8001;
  636. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  637. GL_CONSTANT_ALPHA_EXT = $8003;
  638. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  639. GL_BLEND_EQUATION_EXT = $8009;
  640. GL_MIN_EXT = $8007;
  641. GL_MAX_EXT = $8008;
  642. GL_FUNC_ADD_EXT = $8006;
  643. GL_FUNC_SUBTRACT_EXT = $800A;
  644. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  645. GL_BLEND_COLOR_EXT = $8005;
  646. // GL_EXT_polygon_offset
  647. GL_POLYGON_OFFSET_EXT = $8037;
  648. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  649. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  650. // GL_EXT_vertex_array
  651. GL_VERTEX_ARRAY_EXT = $8074;
  652. GL_NORMAL_ARRAY_EXT = $8075;
  653. GL_COLOR_ARRAY_EXT = $8076;
  654. GL_INDEX_ARRAY_EXT = $8077;
  655. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  656. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  657. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  658. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  659. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  660. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  661. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  662. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  663. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  664. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  665. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  666. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  667. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  668. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  669. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  670. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  671. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  672. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  673. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  674. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  675. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  676. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  677. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  678. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  679. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  680. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  681. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  682. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  683. // GL_EXT_texture_object
  684. GL_TEXTURE_PRIORITY_EXT = $8066;
  685. GL_TEXTURE_RESIDENT_EXT = $8067;
  686. GL_TEXTURE_1D_BINDING_EXT = $8068;
  687. GL_TEXTURE_2D_BINDING_EXT = $8069;
  688. // GL_EXT_texture3D
  689. GL_PACK_SKIP_IMAGES_EXT = $806B;
  690. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  691. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  692. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  693. GL_TEXTURE_3D_EXT = $806F;
  694. GL_PROXY_TEXTURE_3D_EXT = $8070;
  695. GL_TEXTURE_DEPTH_EXT = $8071;
  696. GL_TEXTURE_WRAP_R_EXT = $8072;
  697. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  698. GL_TEXTURE_3D_BINDING_EXT = $806A;
  699. // GL_EXT_paletted_texture
  700. GL_TABLE_TOO_LARGE_EXT = $8031;
  701. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  702. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  703. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  704. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  705. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  706. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  707. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  708. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  709. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  710. GL_COLOR_INDEX1_EXT = $80E2;
  711. GL_COLOR_INDEX2_EXT = $80E3;
  712. GL_COLOR_INDEX4_EXT = $80E4;
  713. GL_COLOR_INDEX8_EXT = $80E5;
  714. GL_COLOR_INDEX12_EXT = $80E6;
  715. GL_COLOR_INDEX16_EXT = $80E7;
  716. // GL_EXT_shared_texture_palette
  717. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  718. // GL_EXT_point_parameters
  719. GL_POINT_SIZE_MIN_EXT = $8126;
  720. GL_POINT_SIZE_MAX_EXT = $8127;
  721. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  722. GL_DISTANCE_ATTENUATION_EXT = $8129;
  723. // GL_EXT_rescale_normal
  724. GL_RESCALE_NORMAL_EXT = $803A;
  725. // GL_EXT_abgr
  726. GL_ABGR_EXT = $8000;
  727. // GL_SGIS_multitexture
  728. GL_SELECTED_TEXTURE_SGIS = $835C;
  729. GL_SELECTED_TEXTURE_COORD_SET_SGIS = $835D;
  730. GL_MAX_TEXTURES_SGIS = $835E;
  731. GL_TEXTURE0_SGIS = $835F;
  732. GL_TEXTURE1_SGIS = $8360;
  733. GL_TEXTURE2_SGIS = $8361;
  734. GL_TEXTURE3_SGIS = $8362;
  735. GL_TEXTURE_COORD_SET_SOURCE_SGIS = $8363;
  736. // GL_EXT_multitexture
  737. GL_SELECTED_TEXTURE_EXT = $83C0;
  738. GL_SELECTED_TEXTURE_COORD_SET_EXT = $83C1;
  739. GL_SELECTED_TEXTURE_TRANSFORM_EXT = $83C2;
  740. GL_MAX_TEXTURES_EXT = $83C3;
  741. GL_MAX_TEXTURE_COORD_SETS_EXT = $83C4;
  742. GL_TEXTURE_ENV_COORD_SET_EXT = $83C5;
  743. GL_TEXTURE0_EXT = $83C6;
  744. GL_TEXTURE1_EXT = $83C7;
  745. GL_TEXTURE2_EXT = $83C8;
  746. GL_TEXTURE3_EXT = $83C9;
  747. // GL_SGIS_texture_edge_clamp
  748. GL_CLAMP_TO_EDGE_SGIS = $812F;
  749. // OpenGL 1.2
  750. GL_RESCALE_NORMAL = $803A;
  751. GL_CLAMP_TO_EDGE = $812F;
  752. GL_MAX_ELEMENTS_VERTICES = $F0E8;
  753. GL_MAX_ELEMENTS_INDICES = $F0E9;
  754. GL_BGR = $80E0;
  755. GL_BGRA = $80E1;
  756. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  757. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  758. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  759. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  760. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  761. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  762. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  763. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  764. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  765. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  766. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  767. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  768. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  769. GL_SINGLE_COLOR = $81F9;
  770. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  771. GL_TEXTURE_MIN_LOD = $813A;
  772. GL_TEXTURE_MAX_LOD = $813B;
  773. GL_TEXTURE_BASE_LEVEL = $813C;
  774. GL_TEXTURE_MAX_LEVEL = $813D;
  775. // -------------------------------------------------------
  776. // GL procedures and functions
  777. // -------------------------------------------------------
  778. var
  779. // Miscellaneous
  780. glClearIndex: procedure(c: Single); gldecl;
  781. glClearColor: procedure(red, green, blue, alpha: GLclampf); gldecl;
  782. glClear: procedure(mask: GLbitfield); gldecl;
  783. glIndexMask: procedure(mask: LongWord); gldecl;
  784. glColorMask: procedure(red, green, blue, alpha: Boolean); gldecl;
  785. glAlphaFunc: procedure(func: GLenum; ref: GLclampf); gldecl;
  786. glBlendFunc: procedure(sfactor, dfactor: GLenum); gldecl;
  787. glLogicOp: procedure(opcode: GLenum); gldecl;
  788. glCullFace: procedure(mode: GLenum); gldecl;
  789. glFrontFace: procedure(mode: GLenum); gldecl;
  790. glPointSize: procedure(size: Single); gldecl;
  791. glLineWidth: procedure(width: Single); gldecl;
  792. glLineStipple: procedure(factor: LongInt; pattern: Word); gldecl;
  793. glPolygonMode: procedure(face, mode: GLenum); gldecl;
  794. glPolygonOffset: procedure(factor, units: Single); gldecl;
  795. glPolygonStipple: procedure(var mask: Byte); gldecl;
  796. glGetPolygonStipple: procedure(var mask: Byte); gldecl;
  797. glEdgeFlag: procedure(flag: Boolean); gldecl;
  798. glEdgeFlagv: procedure(var flag: Boolean); gldecl;
  799. glScissor: procedure(x, y, width, height: LongInt); gldecl;
  800. glClipPlane: procedure(plane: GLenum; var equation: Double); gldecl;
  801. glGetClipPlane: procedure(plane: GLenum; var equation: Double); gldecl;
  802. glDrawBuffer: procedure(mode: GLenum); gldecl;
  803. glReadBuffer: procedure(mode: GLenum); gldecl;
  804. glEnable: procedure(cap: LongInt); gldecl;
  805. glDisable: procedure(cap: LongInt); gldecl;
  806. glIsEnabled: function(cap: GLenum): Boolean; gldecl;
  807. glEnableClientState: procedure(cap: GLenum); gldecl; // 1.1
  808. glDisableClientState: procedure(cap: GLenum); gldecl; // 1.1
  809. glGetBooleanv: procedure(pname: GLenum; var params: Boolean); gldecl;
  810. glGetDoublev: procedure(pname: GLenum; var params: Double); gldecl;
  811. glGetFloatv: procedure(pname: GLenum; var params: Single); gldecl;
  812. glGetIntegerv: procedure(pname: GLenum; var params: LongInt); gldecl;
  813. glPushAttrib: procedure(mask: GLbitfield); gldecl;
  814. glPopAttrib: procedure; gldecl;
  815. glPushClientAttrib: procedure(mask: GLbitfield); gldecl; // 1.1
  816. glPopClientAttrib: procedure; gldecl; // 1.1
  817. glRenderMode: function(mode: GLenum): LongInt; gldecl;
  818. glGetError: function: GLenum; gldecl;
  819. glGetString: function(name: GLenum): PChar; gldecl;
  820. glFinish: procedure; gldecl;
  821. glFlush: procedure; gldecl;
  822. glHint: procedure(target, mode: GLenum); gldecl;
  823. // Depth Buffer
  824. glClearDepth: procedure(depth: GLclampd); gldecl;
  825. glDepthFunc: procedure(func: LongInt); gldecl;
  826. glDepthMask: procedure(flag: Boolean); gldecl;
  827. glDepthRange: procedure(near_val, far_val: GLclampd); gldecl;
  828. // Accumulation Buffer
  829. glClearAccum: procedure(red, green, blue, alpha: Single); gldecl;
  830. glAccum: procedure(op: GLenum; value: Single); gldecl;
  831. // Tranformation
  832. glMatrixMode: procedure(mode: GLenum); gldecl;
  833. glOrtho: procedure(left, right, bottom, top, near_val, far_val: Double); gldecl;
  834. glFrustum: procedure(left, right, bottom, top, near_val, far_val: Double); gldecl;
  835. glViewport: procedure(x, y, width, height: LongInt); gldecl;
  836. glPushMatrix: procedure; gldecl;
  837. glPopMatrix: procedure; gldecl;
  838. glLoadIdentity: procedure; gldecl;
  839. glLoadMatrixd: procedure(var m: Double); gldecl;
  840. glLoadMatrixf: procedure(var m: PSingle); gldecl;
  841. glMultMatrixd: procedure(var m: Double); gldecl;
  842. glMultMatrixf: procedure(var m: Single); gldecl;
  843. glRotated: procedure(angle, x, y, z: Double); gldecl;
  844. glRotatef: procedure(angle, x, y, z: Single); gldecl;
  845. glScaled: procedure(x, y, z: Double); gldecl;
  846. glScalef: procedure(x, y, z: Single); gldecl;
  847. glTranslated: procedure(x, y, z: Double); gldecl;
  848. glTranslatef: procedure(x, y, z: Single); gldecl;
  849. // Display Lists
  850. glIsList: function(list: LongWord): Boolean; gldecl;
  851. glDeleteLists: procedure(list: LongWord; range: LongInt); gldecl;
  852. glGenLists: function(range: LongInt): LongWord; gldecl;
  853. glNewList: procedure(list: LongWord; mode: GLenum); gldecl;
  854. glEndList: procedure; gldecl;
  855. glCallList: procedure(list: LongWord); gldecl;
  856. glCallLists: procedure(n: LongInt; AType: GLenum; var lists); gldecl;
  857. glListBase: procedure(base: LongWord); gldecl;
  858. // Drawing Functions
  859. glBegin: procedure(mode: GLenum); gldecl;
  860. glEnd: procedure; gldecl;
  861. glVertex2d: procedure(x, y: Double); gldecl;
  862. glVertex2f: procedure(x, y: Single); gldecl;
  863. glVertex2i: procedure(x, y: LongInt); gldecl;
  864. glVertex2s: procedure(x, y: SmallInt); gldecl;
  865. glVertex3d: procedure(x, y, z: Double); gldecl;
  866. glVertex3f: procedure(x, y, z: Single); gldecl;
  867. glVertex3i: procedure(x, y, z: LongInt); gldecl;
  868. glVertex3s: procedure(x, y, z: SmallInt); gldecl;
  869. glVertex4d: procedure(x, y, z, w: Double); gldecl;
  870. glVertex4f: procedure(x, y, z, w: Single); gldecl;
  871. glVertex4i: procedure(x, y, z, w: LongInt); gldecl;
  872. glVertex4s: procedure(x, y, z, w: SmallInt); gldecl;
  873. glVertex2dv: procedure(var v: Double); gldecl;
  874. glVertex2fv: procedure(var v: Single); gldecl;
  875. glVertex2iv: procedure(var v: LongInt); gldecl;
  876. glVertex2sv: procedure(var v: SmallInt); gldecl;
  877. glVertex3dv: procedure(var v: Double); gldecl;
  878. glVertex3fv: procedure(var v: Single); gldecl;
  879. glVertex3iv: procedure(var v: LongInt); gldecl;
  880. glVertex3sv: procedure(var v: SmallInt); gldecl;
  881. glVertex4dv: procedure(var v: Double); gldecl;
  882. glVertex4fv: procedure(var v: Single); gldecl;
  883. glVertex4iv: procedure(var v: LongInt); gldecl;
  884. glVertex4sv: procedure(var v: SmallInt); gldecl;
  885. glNormal3b: procedure(nx, ny, nz: Byte); gldecl;
  886. glNormal3d: procedure(nx, ny, nz: Double); gldecl;
  887. glNormal3f: procedure(nx, ny, nz: Single); gldecl;
  888. glNormal3i: procedure(nx, ny, nz: LongInt); gldecl;
  889. glNormal3s: procedure(nx, ny, nz: SmallInt); gldecl;
  890. glNormal3bv: procedure(var v: ShortInt); gldecl;
  891. glNormal3dv: procedure(var v: Double); gldecl;
  892. glNormal3fv: procedure(var v: Single); gldecl;
  893. glNormal3iv: procedure(var v: LongInt); gldecl;
  894. glNormal3sv: procedure(var v: SmallInt); gldecl;
  895. glIndexd: procedure(c: Double); gldecl;
  896. glIndexf: procedure(c: Single); gldecl;
  897. glIndexi: procedure(c: LongInt); gldecl;
  898. glIndexs: procedure(c: SmallInt); gldecl;
  899. glIndexub: procedure(c: Byte); gldecl; // 1.1
  900. glIndexdv: procedure(var c: Double); gldecl;
  901. glIndexfv: procedure(var c: Single); gldecl;
  902. glIndexiv: procedure(var c: LongInt); gldecl;
  903. glIndexsv: procedure(var c: SmallInt); gldecl;
  904. glIndexubv: procedure(var c: Byte); gldecl; // 1.1
  905. glColor3b : procedure(red, green, blue: ShortInt); gldecl;
  906. glColor3d : procedure(red, green, blue: Double); gldecl;
  907. glColor3f : procedure(red, green, blue: Single); gldecl;
  908. glColor3i : procedure(red, green, blue: LongInt); gldecl;
  909. glColor3s : procedure(red, green, blue: SmallInt); gldecl;
  910. glColor3ub: procedure(red, green, blue: Byte); gldecl;
  911. glColor3ui: procedure(red, green, blue: LongWord); gldecl;
  912. glColor3us: procedure(red, green, blue: Word); gldecl;
  913. glColor4b : procedure(red, green, blue, alpha: ShortInt); gldecl;
  914. glColor4d : procedure(red, green, blue, alpha: Double); gldecl;
  915. glColor4f : procedure(red, green, blue, alpha: Single); gldecl;
  916. glColor4i : procedure(red, green, blue, alpha: LongInt); gldecl;
  917. glColor4s : procedure(red, green, blue, alpha: SmallInt); gldecl;
  918. glColor4ub: procedure(red, green, blue, alpha: Byte); gldecl;
  919. glColor4ui: procedure(red, green, blue, alpha: LongWord); gldecl;
  920. glColor4us: procedure(red, green, blue, alpha: Word); gldecl;
  921. glColor3bv : procedure(var v: ShortInt); gldecl;
  922. glColor3dv : procedure(var v: Double); gldecl;
  923. glColor3fv : procedure(var v: Single); gldecl;
  924. glColor3iv : procedure(var v: LongInt); gldecl;
  925. glColor3sv : procedure(var v: SmallInt); gldecl;
  926. glColor3ubv: procedure(var v: Byte); gldecl;
  927. glColor3uiv: procedure(var v: LongWord); gldecl;
  928. glColor3usv: procedure(var v: Word); gldecl;
  929. glColor4bv : procedure(var v: ShortInt); gldecl;
  930. glColor4dv : procedure(var v: Double); gldecl;
  931. glColor4fv : procedure(var v: Single); gldecl;
  932. glColor4iv : procedure(var v: LongInt); gldecl;
  933. glColor4sv : procedure(var v: SmallInt); gldecl;
  934. glColor4ubv: procedure(var v: Byte); gldecl;
  935. glColor4uiv: procedure(var v: LongWord); gldecl;
  936. glColor4usv: procedure(var v: Word); gldecl;
  937. glTexCoord1d: procedure(s: Double); gldecl;
  938. glTexCoord1f: procedure(s: Single); gldecl;
  939. glTexCoord1i: procedure(s: LongInt); gldecl;
  940. glTexCoord1s: procedure(s: SmallInt); gldecl;
  941. glTexCoord2d: procedure(s, t: Double); gldecl;
  942. glTexCoord2f: procedure(s, t: Single); gldecl;
  943. glTexCoord2i: procedure(s, t: LongInt); gldecl;
  944. glTexCoord2s: procedure(s, t: SmallInt); gldecl;
  945. glTexCoord3d: procedure(s, t, r: Double); gldecl;
  946. glTexCoord3f: procedure(s, t, r: Single); gldecl;
  947. glTexCoord3i: procedure(s, t, r: LongInt); gldecl;
  948. glTexCoord3s: procedure(s, t, r: SmallInt); gldecl;
  949. glTexCoord4d: procedure(s, t, r, q: Double); gldecl;
  950. glTexCoord4f: procedure(s, t, r, q: Single); gldecl;
  951. glTexCoord4i: procedure(s, t, r, q: LongInt); gldecl;
  952. glTexCoord4s: procedure(s, t, r, q: SmallInt); gldecl;
  953. glTexCoord1dv: procedure(var v: Double); gldecl;
  954. glTexCoord1fv: procedure(var v: Single); gldecl;
  955. glTexCoord1iv: procedure(var v: LongInt); gldecl;
  956. glTexCoord1sv: procedure(var v: SmallInt); gldecl;
  957. glTexCoord2dv: procedure(var v: Double); gldecl;
  958. glTexCoord2fv: procedure(var v: Single); gldecl;
  959. glTexCoord2iv: procedure(var v: LongInt); gldecl;
  960. glTexCoord2sv: procedure(var v: SmallInt); gldecl;
  961. glTexCoord3dv: procedure(var v: Double); gldecl;
  962. glTexCoord3fv: procedure(var v: Single); gldecl;
  963. glTexCoord3iv: procedure(var v: LongInt); gldecl;
  964. glTexCoord3sv: procedure(var v: SmallInt); gldecl;
  965. glTexCoord4dv: procedure(var v: Double); gldecl;
  966. glTexCoord4fv: procedure(var v: Single); gldecl;
  967. glTexCoord4iv: procedure(var v: LongInt); gldecl;
  968. glTexCoord4sv: procedure(var v: SmallInt); gldecl;
  969. glRasterPos2d: procedure(x, y: Double); gldecl;
  970. glRasterPos2f: procedure(x, y: Single); gldecl;
  971. glRasterPos2i: procedure(x, y: LongInt); gldecl;
  972. glRasterPos2s: procedure(x, y: SmallInt); gldecl;
  973. glRasterPos3d: procedure(x, y, z: Double); gldecl;
  974. glRasterPos3f: procedure(x, y, z: Single); gldecl;
  975. glRasterPos3i: procedure(x, y, z: LongInt); gldecl;
  976. glRasterPos3s: procedure(x, y, z: SmallInt); gldecl;
  977. glRasterPos4d: procedure(x, y, z, w: Double); gldecl;
  978. glRasterPos4f: procedure(x, y, z, w: Single); gldecl;
  979. glRasterPos4i: procedure(x, y, z, w: LongInt); gldecl;
  980. glRasterPos4s: procedure(x, y, z, w: SmallInt); gldecl;
  981. glRasterPos2dv: procedure(var v: Double); gldecl;
  982. glRasterPos2fv: procedure(var v: Single); gldecl;
  983. glRasterPos2iv: procedure(var v: LongInt); gldecl;
  984. glRasterPos2sv: procedure(var v: SmallInt); gldecl;
  985. glRasterPos3dv: procedure(var v: Double); gldecl;
  986. glRasterPos3fv: procedure(var v: Single); gldecl;
  987. glRasterPos3iv: procedure(var v: LongInt); gldecl;
  988. glRasterPos3sv: procedure(var v: SmallInt); gldecl;
  989. glRasterPos4dv: procedure(var v: Double); gldecl;
  990. glRasterPos4fv: procedure(var v: Single); gldecl;
  991. glRasterPos4iv: procedure(var v: LongInt); gldecl;
  992. glRasterPos4sv: procedure(var v: SmallInt); gldecl;
  993. glRectd: procedure(x1, y1, x2, y2: Double); gldecl;
  994. glRectf: procedure(x1, y1, x2, y2: Single); gldecl;
  995. glRecti: procedure(x1, y1, x2, y2: LongInt); gldecl;
  996. glRects: procedure(x1, y1, x2, y2: SmallInt); gldecl;
  997. glRectdv: procedure(var v1, v2: Double); gldecl;
  998. glRectfv: procedure(var v1, v2: Single); gldecl;
  999. glRectiv: procedure(var v1, v2: LongInt); gldecl;
  1000. glRectsv: procedure(var v1, v2: SmallInt); gldecl;
  1001. // Vertex Arrays (1.1)
  1002. glVertexPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); gldecl;
  1003. glNormalPointer: procedure(AType: GLenum; stride: LongInt; var ptr); gldecl;
  1004. glColorPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); gldecl;
  1005. glIndexPointer: procedure(AType: GLenum; stride: LongInt; var ptr); gldecl;
  1006. glTexCoordPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); gldecl;
  1007. glEdgeFlagPointer: procedure(stride: LongInt; var ptr); gldecl;
  1008. glGetPointerv: procedure(pname: GLenum; var params: Pointer); gldecl;
  1009. glArrayElement: procedure(i: LongInt); gldecl;
  1010. glDrawArrays: procedure(mode: GLenum; first, count: LongInt); gldecl;
  1011. glDrawElements: procedure(mode: GLenum; count: Integer; AType: GLenum; var indices); gldecl;
  1012. glInterleavedArrays: procedure(format: GLenum; stride: LongInt; var pointer); gldecl;
  1013. // Lighting
  1014. glShadeModel: procedure(mode: GLenum); gldecl;
  1015. glLightf: procedure(light, pname: GLenum; param: Single); gldecl;
  1016. glLighti: procedure(light, pname: GLenum; param: LongInt); gldecl;
  1017. glLightfv: procedure(light, pname: GLenum; var params: Single); gldecl;
  1018. glLightiv: procedure(light, pname: GLenum; var params: LongInt); gldecl;
  1019. glGetLightfv: procedure(light, pname: GLenum; var params: Single); gldecl;
  1020. glGetLightiv: procedure(light, pname: GLenum; var params: LongInt); gldecl;
  1021. glLightModelf: procedure(pname: GLenum; param: Single); gldecl;
  1022. glLightModeli: procedure(pname: GLenum; param: LongInt); gldecl;
  1023. glLightModelfv: procedure(pname: GLenum; var params: Single); gldecl;
  1024. glLightModeliv: procedure(pname: GLenum; var param: LongInt); gldecl;
  1025. glMaterialf: procedure(face, pname: GLenum; param: Single); gldecl;
  1026. glMateriali: procedure(face, pname: GLenum; param: LongInt); gldecl;
  1027. glMaterialfv: procedure(face, pname: GLenum; var params: Single); gldecl;
  1028. glMaterialiv: procedure(face, pname: GLenum; var params: LongInt); gldecl;
  1029. glGetMaterialfv: procedure(face, pname: GLenum; var params: Single); gldecl;
  1030. glGetMaterialiv: procedure(face, pname: GLenum; var params: LongInt); gldecl;
  1031. glColorMaterial: procedure(face, mode: GLenum); gldecl;
  1032. // Raster Functions
  1033. glPixelZoom: procedure(xfactor, yfactor: Single); gldecl;
  1034. glPixelStoref: procedure(pname: GLenum; param: Single); gldecl;
  1035. glPixelStorei: procedure(pname: GLenum; param: LongInt); gldecl;
  1036. glPixelTransferf: procedure(pname: GLenum; param: Single); gldecl;
  1037. glPixelTransferi: procedure(pname: GLenum; param: LongInt); gldecl;
  1038. glPixelMapfv: procedure(map: GLenum; mapsize: LongInt; var values: Single); gldecl;
  1039. glPixelMapuiv: procedure(map: GLenum; mapsize: LongInt; var values: LongWord); gldecl;
  1040. glPixelMapusv: procedure(map: GLenum; mapsize: LongInt; var values: Word); gldecl;
  1041. glGetPixelMapfv: procedure(map: GLenum; var values: Single); gldecl;
  1042. glGetPixelMapuiv: procedure(map: GLenum; var values: LongWord); gldecl;
  1043. glGetPixelMapusv: procedure(map: GLenum; var values: Word); gldecl;
  1044. glBitmap: procedure(width, height: LongInt; xorig, yorig, xmove, ymove: Single; var bitmap); gldecl;
  1045. glReadPixels: procedure(x, y, width, height: LongInt; format, AType: GLenum; var pixels); gldecl;
  1046. glDrawPixels: procedure(width, height: LongInt; format, AType: GLenum; var pixels); gldecl;
  1047. glCopyPixels: procedure(x, y, width, height: LongInt; AType: GLenum); gldecl;
  1048. // Stenciling
  1049. glStencilFunc: procedure(func: GLenum; ref: LongInt; mask: LongWord); gldecl;
  1050. glStencilMask: procedure(mask: LongWord); gldecl;
  1051. glStencilOp: procedure(fail, zfail, zpass: GLenum); gldecl;
  1052. glClearStencil: procedure(s: LongInt); gldecl;
  1053. // Texture Mapping
  1054. glTexGend: procedure(cord, pname: GLenum; param: Double); gldecl;
  1055. glTexGenf: procedure(cord, pname: GLenum; param: Single); gldecl;
  1056. glTexGeni: procedure(cord, pname: GLenum; param: LongInt); gldecl;
  1057. glTexGendv: procedure(cord, pname: GLenum; var params: Double); gldecl;
  1058. glTexGenfv: procedure(cord, pname: GLenum; var params: Single); gldecl;
  1059. glTexGeniv: procedure(cord, pname: GLenum; var params: LongInt); gldecl;
  1060. glGetTexGendv: procedure(cord, pname: GLenum; var params: Double); gldecl;
  1061. glGetTexGenfv: procedure(cord, pname: GLenum; var params: Single); gldecl;
  1062. glGetTexGeniv: procedure(cord, pname: GLenum; var params: LongInt); gldecl;
  1063. glTexEnvf: procedure(target, pname: GLenum; param: Single); gldecl;
  1064. glTexEnvi: procedure(target, pname: GLenum; param: LongInt); gldecl;
  1065. glTexEnvfv: procedure(target, pname: GLenum; var params: Single); gldecl;
  1066. glTexEnviv: procedure(target, pname: GLenum; var params: LongInt); gldecl;
  1067. glGetTexEnvfv: procedure(target, pname: GLenum; var params: Single); gldecl;
  1068. glGetTexEnviv: procedure(target, pname: GLenum; var params: LongInt); gldecl;
  1069. glTexParameterf: procedure(target, pname: GLenum; param: Single); gldecl;
  1070. glTexParameteri: procedure(target, pname: GLenum; param: LongInt); gldecl;
  1071. glTexParameterfv: procedure(target, pname: GLenum; var params: Single); gldecl;
  1072. glTexParameteriv: procedure(target, pname: GLenum; var params: LongInt); gldecl;
  1073. glGetTexParameterfv: procedure(target, pname: GLenum; var params: Single); gldecl;
  1074. glGetTexParameteriv: procedure(target, pname: GLenum; var params: LongInt); gldecl;
  1075. glGetTexLevelParameterfv: procedure(target: GLenum; level: LongInt; pname: GLenum; var params: Single); gldecl;
  1076. glGetTexLevelParameteriv: procedure(target: GLenum; level: LongInt; pname: GLenum; var params: LongInt); gldecl;
  1077. glTexImage1D: procedure(target: GLenum; level, internalFormat, width, border: LongInt; format, AType: GLenum; var pixels); gldecl;
  1078. glTexImage2D: procedure(target: GLenum; level, internalFormat, width, height, border: LongInt; format, AType: GLenum; var pixels); gldecl;
  1079. glGetTexImage: procedure(target: GLenum; level: LongInt; format, AType: GLenum; var pixels); gldecl;
  1080. // 1.1 functions:
  1081. glGenTextures: procedure(n: LongInt; var textures: LongWord); gldecl;
  1082. glDeleteTextures: procedure(n: LongInt; var textures: LongWord); gldecl;
  1083. glBindTexture: procedure(target: GLenum; texture: LongWord); gldecl;
  1084. glPrioritizeTextures: procedure(n: LongInt; var textures: LongWord; var priorities: GLclampf); gldecl;
  1085. glAreTexturesResident: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; gldecl;
  1086. glIsTexture: function(texture: LongWord): Boolean; gldecl;
  1087. glTexSubImage1D: procedure(target: GLenum; level, xoffset, width: LongInt; format, AType: GLenum; var pixels); gldecl;
  1088. glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, width, height: LongInt; format, AType: GLenum; var pixels); gldecl;
  1089. glCopyTexImage1D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, border: LongInt); gldecl;
  1090. glCopyTexImage2D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, height, border: LongInt); gldecl;
  1091. glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y, width: LongInt); gldecl;
  1092. glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y, width, height: LongInt); gldecl;
  1093. // Evaluators
  1094. glMap1d: procedure(target: GLenum; u1, u2: Double; stride, order: LongInt; var points: Double); gldecl;
  1095. glMap1f: procedure(target: GLenum; u1, u2: Single; stride, order: LongInt; var points: Single); gldecl;
  1096. glMap2d: procedure(target: GLenum; u1, u2: Double; ustride, uorder: LongInt; v1, v2: Double; vstride, vorder: LongInt; var points: Double); gldecl;
  1097. glMap2f: procedure(target: GLenum; u1, u2: Single; ustride, uorder: LongInt; v1, v2: Single; vstride, vorder: LongInt; var points: Single); gldecl;
  1098. glGetMapdv: procedure(target, query: GLenum; var v: Double); gldecl;
  1099. glGetMapfv: procedure(target, query: GLenum; var v: Single); gldecl;
  1100. glGetMapiv: procedure(target, query: GLenum; var v: LongInt); gldecl;
  1101. glEvalCoord1d: procedure(u: Double); gldecl;
  1102. glEvalCoord1f: procedure(u: Single); gldecl;
  1103. glEvalCoord1dv: procedure(var u: Double); gldecl;
  1104. glEvalCoord1fv: procedure(var u: Single); gldecl;
  1105. glEvalCoord2d: procedure(u, v: Double); gldecl;
  1106. glEvalCoord2f: procedure(u, v: Single); gldecl;
  1107. glEvalCoord2dv: procedure(var u, v: Double); gldecl;
  1108. glEvalCoord2fv: procedure(var u, v: Single); gldecl;
  1109. glMapGrid1d: procedure(un: LongInt; u1, u2: Double); gldecl;
  1110. glMapGrid1f: procedure(un: LongInt; u1, u2: Single); gldecl;
  1111. glMapGrid2d: procedure(un: LongInt; u1, u2: Double; vn: LongInt; v1, v2: Double); gldecl;
  1112. glMapGrid2f: procedure(un: LongInt; u1, u2: Single; vn: LongInt; v1, v2: Single); gldecl;
  1113. glEvalPoint1: procedure(i: LongInt); gldecl;
  1114. glEvalPoint2: procedure(i, j: LongInt); gldecl;
  1115. glEvalMesh1: procedure(mode: GLenum; i1, i2: LongInt); gldecl;
  1116. glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: LongInt); gldecl;
  1117. // Fog
  1118. glFogf: procedure(pname: GLenum; param: Single); gldecl;
  1119. glFogi: procedure(pname: GLenum; param: LongInt); gldecl;
  1120. glFogfv: procedure(pname: GLenum; var params: Single); gldecl;
  1121. glFogiv: procedure(pname: GLenum; var params: LongInt); gldecl;
  1122. // Selection and Feedback
  1123. glFeedbackBuffer: procedure(size: LongInt; AType: GLenum; var buffer: Single); gldecl;
  1124. glPassThrough: procedure(token: Single); gldecl;
  1125. glSelectBuffer: procedure(size: LongInt; var buffer: LongWord); gldecl;
  1126. glInitNames: procedure; gldecl;
  1127. glLoadName: procedure(name: LongWord); gldecl;
  1128. glPushName: procedure(name: LongWord); gldecl;
  1129. glPopName: procedure; gldecl;
  1130. // -------------------------------------------------------
  1131. // GL Extensions
  1132. // -------------------------------------------------------
  1133. var
  1134. // === 1.0 Extensions ===
  1135. // GL_EXT_blend_minmax
  1136. glBlendEquationEXT: procedure(mode: GLenum); gldecl;
  1137. // GL_EXT_blend_color
  1138. glBlendColorEXT: procedure(red, green, blue, alpha: GLclampf); gldecl;
  1139. // GL_EXT_polygon_offset
  1140. glPolygonOffsetEXT: procedure(factor, bias: Single); gldecl;
  1141. // GL_EXT_vertex_array
  1142. glVertexPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); gldecl;
  1143. glNormalPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); gldecl;
  1144. glColorPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); gldecl;
  1145. glIndexPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); gldecl;
  1146. glTexCoordPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); gldecl;
  1147. glEdgeFlagPointerEXT: procedure(stride, count: LongInt; var ptr: Boolean); gldecl;
  1148. glGetPointervEXT: procedure(pname: GLenum; var params: Pointer); gldecl;
  1149. glArrayElementEXT: procedure(i: LongInt); gldecl;
  1150. glDrawArraysEXT: procedure(mode: GLEnum; first, count: LongInt); gldecl;
  1151. // GL_EXT_texture_object
  1152. glGenTexturesEXT: procedure(n: LongInt; var textures: LongWord); gldecl;
  1153. glDeleteTexturesEXT: procedure(n: LongInt; var textures: LongWord); gldecl;
  1154. glBindTextureEXT: procedure(target: GLenum; texture: LongWord); gldecl;
  1155. glPrioritizeTexturesEXT: procedure(n: LongInt; var textures: LongWord; var priorities: GLClampf); gldecl;
  1156. glAreTexturesResidentEXT: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; gldecl;
  1157. glIsTextureEXT: function(texture: LongWord): Boolean; gldecl;
  1158. // GL_EXT_texture3D
  1159. glTexImage3DEXT: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLenum; var pixels); gldecl;
  1160. glTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLenum; var pixels); gldecl;
  1161. glCopyTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y, width, height: LongInt); gldecl;
  1162. // GL_EXT_color_table
  1163. glColorTableEXT: procedure(target, internalformat: GLenum; width: LongInt; format, AType: GLenum; var table); gldecl;
  1164. glColorSubTableEXT: procedure(target: GLenum; start, count: LongInt; format, AType: GLEnum; var data); gldecl;
  1165. glGetColorTableEXT: procedure(target, format, AType: GLenum; var table); gldecl;
  1166. glGetColorTableParameterfvEXT: procedure(target, pname: GLenum; var params: Single); gldecl;
  1167. glGetColorTableParameterivEXT: procedure(target, pname: GLenum; var params: LongInt); gldecl;
  1168. // GL_SGIS_multitexture
  1169. glMultiTexCoord1dSGIS: procedure(target: GLenum; s: Double); gldecl;
  1170. glMultiTexCoord1dvSGIS: procedure(target: GLenum; var v: Double); gldecl;
  1171. glMultiTexCoord1fSGIS: procedure(target: GLenum; s: Single); gldecl;
  1172. glMultiTexCoord1fvSGIS: procedure(target: GLenum; var v: Single); gldecl;
  1173. glMultiTexCoord1iSGIS: procedure(target: GLenum; s: LongInt); gldecl;
  1174. glMultiTexCoord1ivSGIS: procedure(target: GLenum; var v: LongInt); gldecl;
  1175. glMultiTexCoord1sSGIS: procedure(target: GLenum; s: ShortInt); gldecl;
  1176. glMultiTexCoord1svSGIS: procedure(target: GLenum; var v: ShortInt); gldecl;
  1177. glMultiTexCoord2dSGIS: procedure(target: GLenum; s, t: Double); gldecl;
  1178. glMultiTexCoord2dvSGIS: procedure(target: GLenum; var v: Double); gldecl;
  1179. glMultiTexCoord2fSGIS: procedure(target: GLenum; s, t: Single); gldecl;
  1180. glMultiTexCoord2fvSGIS: procedure(target: GLenum; var v: Single); gldecl;
  1181. glMultiTexCoord2iSGIS: procedure(target: GLenum; s, t: LongInt); gldecl;
  1182. glMultiTexCoord2ivSGIS: procedure(target: GLenum; var v: LongInt); gldecl;
  1183. glMultiTexCoord2sSGIS: procedure(target: GLenum; s, t: ShortInt); gldecl;
  1184. glMultiTexCoord2svSGIS: procedure(target: GLenum; var v: ShortInt); gldecl;
  1185. glMultiTexCoord3dSGIS: procedure(target: GLenum; s, t, r: Double); gldecl;
  1186. glMultiTexCoord3dvSGIS: procedure(target: GLenum; var v: Double); gldecl;
  1187. glMultiTexCoord3fSGIS: procedure(target: GLenum; s, t, r: Single); gldecl;
  1188. glMultiTexCoord3fvSGIS: procedure(target: GLenum; var v: Single); gldecl;
  1189. glMultiTexCoord3iSGIS: procedure(target: GLenum; s, t, r: LongInt); gldecl;
  1190. glMultiTexCoord3ivSGIS: procedure(target: GLenum; var v: LongInt); gldecl;
  1191. glMultiTexCoord3sSGIS: procedure(target: GLenum; s, t, r: ShortInt); gldecl;
  1192. glMultiTexCoord3svSGIS: procedure(target: GLenum; var v: ShortInt); gldecl;
  1193. glMultiTexCoord4dSGIS: procedure(target: GLenum; s, t, r, q: Double); gldecl;
  1194. glMultiTexCoord4dvSGIS: procedure(target: GLenum; var v: Double); gldecl;
  1195. glMultiTexCoord4fSGIS: procedure(target: GLenum; s, t, r, q: Single); gldecl;
  1196. glMultiTexCoord4fvSGIS: procedure(target: GLenum; var v: Single); gldecl;
  1197. glMultiTexCoord4iSGIS: procedure(target: GLenum; s, t, r, q: LongInt); gldecl;
  1198. glMultiTexCoord4ivSGIS: procedure(target: GLenum; var v: LongInt); gldecl;
  1199. glMultiTexCoord4sSGIS: procedure(target: GLenum; s, t, r, q: ShortInt); gldecl;
  1200. glMultiTexCoord4svSGIS: procedure(target: GLenum; var v: ShortInt); gldecl;
  1201. glMultiTexCoordPointerSGIS: procedure(target: GLenum; size: LongInt; AType: GLEnum; stride: LongInt; var APointer); gldecl;
  1202. glSelectTextureSGIS: procedure(target: GLenum); gldecl;
  1203. glSelectTextureCoordSetSGIS: procedure(target: GLenum); gldecl;
  1204. // GL_EXT_multitexture
  1205. glMultiTexCoord1dEXT: procedure(target: GLenum; s: Double); gldecl;
  1206. glMultiTexCoord1dvEXT: procedure(target: GLenum; var v: Double); gldecl;
  1207. glMultiTexCoord1fEXT: procedure(target: GLenum; s: Single); gldecl;
  1208. glMultiTexCoord1fvEXT: procedure(target: GLenum; var v: Single); gldecl;
  1209. glMultiTexCoord1iEXT: procedure(target: GLenum; s: LongInt); gldecl;
  1210. glMultiTexCoord1ivEXT: procedure(target: GLenum; var v: LongInt); gldecl;
  1211. glMultiTexCoord1sEXT: procedure(target: GLenum; s: ShortInt); gldecl;
  1212. glMultiTexCoord1svEXT: procedure(target: GLenum; var v: ShortInt); gldecl;
  1213. glMultiTexCoord2dEXT: procedure(target: GLenum; s, t: Double); gldecl;
  1214. glMultiTexCoord2dvEXT: procedure(target: GLenum; var v: Double); gldecl;
  1215. glMultiTexCoord2fEXT: procedure(target: GLenum; s, t: Single); gldecl;
  1216. glMultiTexCoord2fvEXT: procedure(target: GLenum; var v: Single); gldecl;
  1217. glMultiTexCoord2iEXT: procedure(target: GLenum; s, t: LongInt); gldecl;
  1218. glMultiTexCoord2ivEXT: procedure(target: GLenum; var v: LongInt); gldecl;
  1219. glMultiTexCoord2sEXT: procedure(target: GLenum; s, t: ShortInt); gldecl;
  1220. glMultiTexCoord2svEXT: procedure(target: GLenum; var v: ShortInt); gldecl;
  1221. glMultiTexCoord3dEXT: procedure(target: GLenum; s, t, r: Double); gldecl;
  1222. glMultiTexCoord3dvEXT: procedure(target: GLenum; var v: Double); gldecl;
  1223. glMultiTexCoord3fEXT: procedure(target: GLenum; s, t, r: Single); gldecl;
  1224. glMultiTexCoord3fvEXT: procedure(target: GLenum; var v: Single); gldecl;
  1225. glMultiTexCoord3iEXT: procedure(target: GLenum; s, t, r: LongInt); gldecl;
  1226. glMultiTexCoord3ivEXT: procedure(target: GLenum; var v: LongInt); gldecl;
  1227. glMultiTexCoord3sEXT: procedure(target: GLenum; s, t, r: ShortInt); gldecl;
  1228. glMultiTexCoord3svEXT: procedure(target: GLenum; var v: ShortInt); gldecl;
  1229. glMultiTexCoord4dEXT: procedure(target: GLenum; s, t, r, q: Double); gldecl;
  1230. glMultiTexCoord4dvEXT: procedure(target: GLenum; var v: Double); gldecl;
  1231. glMultiTexCoord4fEXT: procedure(target: GLenum; s, t, r, q: Single); gldecl;
  1232. glMultiTexCoord4fvEXT: procedure(target: GLenum; var v: Single); gldecl;
  1233. glMultiTexCoord4iEXT: procedure(target: GLenum; s, t, r, q: LongInt); gldecl;
  1234. glMultiTexCoord4ivEXT: procedure(target: GLenum; var v: LongInt); gldecl;
  1235. glMultiTexCoord4sEXT: procedure(target: GLenum; s, t, r, q: ShortInt); gldecl;
  1236. glMultiTexCoord4svEXT: procedure(target: GLenum; var v: ShortInt); gldecl;
  1237. glInterleavedTextureCoordSetsEXT: procedure(factor: LongInt); gldecl;
  1238. glSelectTextureEXT: procedure(target: GLenum); gldecl;
  1239. glSelectTextureCoordSetEXT: procedure(target: GLenum); gldecl;
  1240. glSelectTextureTransformEXT: procedure(target: GLenum); gldecl;
  1241. // GL_EXT_point_parameters
  1242. glPointParameterfEXT: procedure(pname: GLenum; param: Single); gldecl;
  1243. glPointParameterfvEXT: procedure(pname: GLenum; var params: Single); gldecl;
  1244. // GL_MESA_window_pos
  1245. glWindowPos2iMESA: procedure(x, y: LongInt); gldecl;
  1246. glWindowPos2sMESA: procedure(x, y: ShortInt); gldecl;
  1247. glWindowPos2fMESA: procedure(x, y: Single); gldecl;
  1248. glWindowPos2dMESA: procedure(x, y: Double); gldecl;
  1249. glWindowPos2ivMESA: procedure(var p: LongInt); gldecl;
  1250. glWindowPos2svMESA: procedure(var p: ShortInt); gldecl;
  1251. glWindowPos2fvMESA: procedure(var p: Single); gldecl;
  1252. glWindowPos2dvMESA: procedure(var p: Double); gldecl;
  1253. glWindowPos3iMESA: procedure(x, y, z: LongInt); gldecl;
  1254. glWindowPos3sMESA: procedure(x, y, z: ShortInt); gldecl;
  1255. glWindowPos3fMESA: procedure(x, y, z: Single); gldecl;
  1256. glWindowPos3dMESA: procedure(x, y, z: Double); gldecl;
  1257. glWindowPos3ivMESA: procedure(var p: LongInt); gldecl;
  1258. glWindowPos3svMESA: procedure(var p: ShortInt); gldecl;
  1259. glWindowPos3fvMESA: procedure(var p: Single); gldecl;
  1260. glWindowPos3dvMESA: procedure(var p: Double); gldecl;
  1261. glWindowPos4iMESA: procedure(x, y, z, w: LongInt); gldecl;
  1262. glWindowPos4sMESA: procedure(x, y, z, w: ShortInt); gldecl;
  1263. glWindowPos4fMESA: procedure(x, y, z, w: Single); gldecl;
  1264. glWindowPos4dMESA: procedure(x, y, z, w: Double); gldecl;
  1265. glWindowPos4ivMESA: procedure(var p: LongInt); gldecl;
  1266. glWindowPos4svMESA: procedure(var p: ShortInt); gldecl;
  1267. glWindowPos4fvMESA: procedure(var p: Single); gldecl;
  1268. glWindowPos4dvMESA: procedure(var p: Double); gldecl;
  1269. // GL_MESA_resize_buffers
  1270. glResizeBuffersMESA: procedure; gldecl;
  1271. // -------------------------------------------------------
  1272. // GL 1.2 Functions
  1273. // -------------------------------------------------------
  1274. glDrawRangeElements: procedure(mode: GLenum; AStart, AEnd: LongWord; count: LongInt; AType: GLenum; var indices); gldecl;
  1275. glTexImage3D: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLEnum; var pixels); gldecl;
  1276. glTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLEnum; var pixels); gldecl;
  1277. glCopyTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, x, y, width, height: LongInt); gldecl;
  1278. // =======================================================
  1279. // GLU consts, types and functions
  1280. // =======================================================
  1281. const
  1282. GLU_TRUE = GL_TRUE;
  1283. GLU_FALSE = GL_FALSE;
  1284. // Normal vectors
  1285. GLU_SMOOTH = 100000;
  1286. GLU_FLAT = 100001;
  1287. GLU_NONE = 100002;
  1288. // Quadric draw styles
  1289. GLU_POINT = 100010;
  1290. GLU_LINE = 100011;
  1291. GLU_FILL = 100012;
  1292. GLU_SILHOUETTE = 100013;
  1293. // Quadric orientation
  1294. GLU_OUTSIDE = 100020;
  1295. GLU_INSIDE = 100021;
  1296. // Tesselator
  1297. GLU_BEGIN = 100100;
  1298. GLU_VERTEX = 100101;
  1299. GLU_END = 100102;
  1300. GLU_ERROR = 100103;
  1301. GLU_EDGE_FLAG = 100104;
  1302. // Contour types
  1303. GLU_CW = 100120;
  1304. GLU_CCW = 100121;
  1305. GLU_INTERIOR = 100122;
  1306. GLU_EXTERIOR = 100123;
  1307. GLU_UNKNOWN = 100124;
  1308. // Tesselation errors
  1309. GLU_TESS_ERROR1 = 100151; // missing gluEndPolygon
  1310. GLU_TESS_ERROR2 = 100152; // missing gluBeginPolygon
  1311. GLU_TESS_ERROR3 = 100153; // misoriented contour
  1312. GLU_TESS_ERROR4 = 100154; // vertex/edge intersection
  1313. GLU_TESS_ERROR5 = 100155; // misoriented or self-intersecting loops
  1314. GLU_TESS_ERROR6 = 100156; // coincident vertices
  1315. GLU_TESS_ERROR7 = 100157; // all vertices collinear
  1316. GLU_TESS_ERROR8 = 100158; // intersecting edges
  1317. GLU_TESS_ERROR9 = 100159; // not coplanar contours
  1318. // NURBS
  1319. GLU_AUTO_LOAD_MATRIX = 100200;
  1320. GLU_CULLING = 100201;
  1321. GLU_PARAMETRIC_TOLERANCE = 100202;
  1322. GLU_SAMPLING_TOLERANCE = 100203;
  1323. GLU_DISPLAY_MODE = 100204;
  1324. GLU_SAMPLING_METHOD = 100205;
  1325. GLU_U_STEP = 100206;
  1326. GLU_V_STEP = 100207;
  1327. GLU_PATH_LENGTH = 100215;
  1328. GLU_PARAMETRIC_ERROR = 100216;
  1329. GLU_DOMAIN_DISTANCE = 100217;
  1330. GLU_MAP1_TRIM_2 = 100210;
  1331. GLU_MAP1_TRIM_3 = 100211;
  1332. GLU_OUTLINE_POLYGON = 100240;
  1333. GLU_OUTLINE_PATCH = 100241;
  1334. GLU_NURBS_ERROR1 = 100251; // spline order un-supported
  1335. GLU_NURBS_ERROR2 = 100252; // too few knots
  1336. GLU_NURBS_ERROR3 = 100253; // valid knot range is empty
  1337. GLU_NURBS_ERROR4 = 100254; // decreasing knot sequence
  1338. GLU_NURBS_ERROR5 = 100255; // knot multiplicity > spline order
  1339. GLU_NURBS_ERROR6 = 100256; // endcurve() must follow bgncurve()
  1340. GLU_NURBS_ERROR7 = 100257; // bgncurve() must precede endcurve()
  1341. GLU_NURBS_ERROR8 = 100258; // ctrlarray or knot vector is NULL
  1342. GLU_NURBS_ERROR9 = 100259; // cannot draw pwlcurves
  1343. GLU_NURBS_ERROR10 = 100260; // missing gluNurbsCurve()
  1344. GLU_NURBS_ERROR11 = 100261; // missing gluNurbsSurface()
  1345. GLU_NURBS_ERROR12 = 100262; // endtrim() must precede endsurface()
  1346. GLU_NURBS_ERROR13 = 100263; // bgnsurface() must precede endsurface()
  1347. GLU_NURBS_ERROR14 = 100264; // curve of improper type passed as trim curve
  1348. GLU_NURBS_ERROR15 = 100265; // bgnsurface() must precede bgntrim()
  1349. GLU_NURBS_ERROR16 = 100266; // endtrim() must follow bgntrim()
  1350. GLU_NURBS_ERROR17 = 100267; // bgntrim() must precede endtrim()*/
  1351. GLU_NURBS_ERROR18 = 100268; // invalid or missing trim curve*/
  1352. GLU_NURBS_ERROR19 = 100269; // bgntrim() must precede pwlcurve()
  1353. GLU_NURBS_ERROR20 = 100270; // pwlcurve referenced twice*/
  1354. GLU_NURBS_ERROR21 = 100271; // pwlcurve and nurbscurve mixed
  1355. GLU_NURBS_ERROR22 = 100272; // improper usage of trim data type
  1356. GLU_NURBS_ERROR23 = 100273; // nurbscurve referenced twice
  1357. GLU_NURBS_ERROR24 = 100274; // nurbscurve and pwlcurve mixed
  1358. GLU_NURBS_ERROR25 = 100275; // nurbssurface referenced twice
  1359. GLU_NURBS_ERROR26 = 100276; // invalid property
  1360. GLU_NURBS_ERROR27 = 100277; // endsurface() must follow bgnsurface()
  1361. GLU_NURBS_ERROR28 = 100278; // intersecting or misoriented trim curves
  1362. GLU_NURBS_ERROR29 = 100279; // intersecting trim curves
  1363. GLU_NURBS_ERROR30 = 100280; // UNUSED
  1364. GLU_NURBS_ERROR31 = 100281; // unconnected trim curves
  1365. GLU_NURBS_ERROR32 = 100282; // unknown knot error
  1366. GLU_NURBS_ERROR33 = 100283; // negative vertex count encountered
  1367. GLU_NURBS_ERROR34 = 100284; // negative byte-stride
  1368. GLU_NURBS_ERROR35 = 100285; // unknown type descriptor
  1369. GLU_NURBS_ERROR36 = 100286; // null control point reference
  1370. GLU_NURBS_ERROR37 = 100287; // duplicate point on pwlcurve
  1371. // Errors
  1372. GLU_INVALID_ENUM = 100900;
  1373. GLU_INVALID_VALUE = 100901;
  1374. GLU_OUT_OF_MEMORY = 100902;
  1375. GLU_INCOMPATIBLE_GL_VERSION = 100903;
  1376. // New in GLU 1.1
  1377. GLU_VERSION = 100800;
  1378. GLU_EXTENSIONS = 100801;
  1379. type
  1380. PGLUquadricObj = ^TGLUquadricObj;
  1381. TGLUquadricObj = record end;
  1382. PGLUtriangulatorObj = ^TGLUtriangulatorObj;
  1383. TGLUtriangulatorObj = record end;
  1384. PGLUnurbsObj = ^TGLUnurbsObj;
  1385. TGLUnurbsObj = record end;
  1386. TGLUQuadricCallback = procedure; cdecl;
  1387. TGLUNurbsCallback = procedure; cdecl;
  1388. TGLUTessCallback = procedure; cdecl;
  1389. TGLUViewport = array[0..3] of LongInt;
  1390. TGLUMatrixd = array[0..15] of Double;
  1391. TGLUMatrixf = array[0..15] of Single;
  1392. TGLUVectord = array[0..2] of Double;
  1393. var
  1394. // Miscellaneous functions
  1395. gluLookAt: procedure(eye, eyey, eyez, centerx, centery, centerz, upx, upy, upz: Double); gldecl;
  1396. gluOrtho2D: procedure(left, right, bottom, top: Double); gldecl;
  1397. gluPerspective: procedure(fovy, aspect, zNear, zFar: Double); gldecl;
  1398. gluPickMatrix: procedure(x, y, width, height: Double; const viewport: TGLUViewport); gldecl;
  1399. gluProject: procedure(objx, objy, objz: Double; const modelMatrix, projMatrix: TGLUMatrixd; const viewport: TGLUViewport; winx, winy, winz: Double); gldecl;
  1400. gluUnProject: procedure(winx, winy, winz: Double; const modelMatrix, projMatrix: TGLUMatrixd; const viewport: TGLUViewport; objx, objy, objz: Double); gldecl;
  1401. gluErrorString: procedure(errorCode: GLenum); gldecl;
  1402. // Mipmapping and image scaling
  1403. gluScaleImage: procedure(format: GLenum; within, heightin: LongInt; typein: GLenum; var datain; widthout, heightout: LongInt; typeout: GLenum; var dataout); gldecl;
  1404. gluBuild1DMipmaps: procedure(target: GLenum; components, width: LongInt; format, AType: GLEnum; var data); gldecl;
  1405. gluBuild2DMipmaps: procedure(target: GLenum; components, width, height: LongInt; format, AType: GLEnum; var data); gldecl;
  1406. // Quadrics
  1407. gluNewQuadric: function: PGLUquadricObj; gldecl;
  1408. gluDeleteQuadric: procedure(state: PGLUquadricObj); gldecl;
  1409. gluQuadricDrawStyle: procedure(quadObject: PGLUquadricObj; drawStyle: GLenum); gldecl;
  1410. gluQuadricOrientation: procedure(quadObject: PGLUquadricObj; orientation: GLenum); gldecl;
  1411. gluQuadricNormals: procedure(quadObject: PGLUquadricObj; normals: GLenum); gldecl;
  1412. gluQuadricTexture: procedure(quadObject: PGLUquadricObj; textureCoords: Boolean); gldecl;
  1413. gluQuadricCallback: procedure(quadObject: PGLUquadricObj; which: GLenum; fn: TGLUQuadricCallback); gldecl;
  1414. gluCylinder: procedure(qobj: PGLUquadricObj; baseRadius, topRadius, height: Double; slices, stacks: LongInt); gldecl;
  1415. gluSphere: procedure(qobj: PGLUquadricObj; radius: Double; slices, stacks: LongInt); gldecl;
  1416. gluDisk: procedure(qobj: PGLUquadricObj; innerRadius, outerRadius: Double; slices, loops: LongInt); gldecl;
  1417. gluPartialDisk: procedure(qobj: PGLUquadricObj; innerRadius, outerRadius: Double; slices, loops: LongInt; startAngle, sweepAngle: Double); gldecl;
  1418. // Nurbs
  1419. gluNewNurbsRenderer: function: PGLUnurbsObj; gldecl;
  1420. gluDeleteNurbsRenderer: procedure(nobj: PGLUnurbsObj); gldecl;
  1421. gluLoadSamplingMatrices: procedure(nobj: PGLUnurbsObj; const modelMatrix, projMatrix: TGLUMatrixf; const viewport: TGLUViewport); gldecl;
  1422. gluNurbsProperty: procedure(nobj: PGLUnurbsObj; AProperty: GLenum; value: Single); gldecl;
  1423. gluGetNurbsProperty: procedure(nobj: PGLUnurbsObj; AProperty: GLEnum; var value: Single); gldecl;
  1424. gluBeginCurve: procedure(nobj: PGLUnurbsObj); gldecl;
  1425. gluEndCurve: procedure(nobj: PGLUnurbsObj); gldecl;
  1426. gluNurbsCurve: procedure(nobj: PGLUnurbsObj; nknots: LongInt; var know: Single; stride: LongInt; var ctlarray: Single; order: LongInt; AType: GLenum); gldecl;
  1427. gluBeginSurface: procedure(nobj: PGLUnurbsObj); gldecl;
  1428. gluEndSurface: procedure(nobj: PGLUnurbsObj); gldecl;
  1429. gluNurbsSurface: procedure(nobj: PGLUnurbsObj; sknot_count: LongInt; var sknot: Single; tknot_count: LongInt; var tknot: Single; s_stride, t_stride: LongInt; var ctlarray: Single; sorder, torder: LongInt; AType: GLenum); gldecl;
  1430. gluBeginTrim: procedure(nobj: PGLUnurbsObj); gldecl;
  1431. gluEndTrim: procedure(nobj: PGLUnurbsObj); gldecl;
  1432. gluPwlCurve: procedure(nobj: PGLUnurbsObj; count: LongInt; var AArray: Single; stride: LongInt; AType: GLenum); gldecl;
  1433. gluNurbsCallback: procedure(nobj: PGLUnurbsObj; which: GLenum; fn: TGLUNurbsCallback); gldecl;
  1434. // Polygon tesselation
  1435. gluNewTess: function: PGLUtriangulatorObj; gldecl;
  1436. gluTessCallback: procedure(tobj: PGLUtriangulatorObj; which: GLenum; fn: TGLUTessCallback); gldecl;
  1437. gluDeleteTess: procedure(tobj: PGLUtriangulatorObj); gldecl;
  1438. gluBeginPolygon: procedure(tobj: PGLUtriangulatorObj); gldecl;
  1439. gluEndPolygon: procedure(tobj: PGLUtriangulatorObj); gldecl;
  1440. gluNextContour: procedure(tobj: PGLUtriangulatorObj; AType: GLenum); gldecl;
  1441. gluTessVertex: procedure(tobj: PGLUtriangulatorObj; v: TGLUVectord; var data); gldecl;
  1442. // New functions in GLU 1.1
  1443. gluGetString: function(name: GLenum): PChar; gldecl;
  1444. // =======================================================
  1445. // GLX consts, types and functions
  1446. // =======================================================
  1447. {$IFDEF HasGLX}
  1448. // Tokens for glXChooseVisual and glXGetConfig:
  1449. const
  1450. GLX_USE_GL = 1;
  1451. GLX_BUFFER_SIZE = 2;
  1452. GLX_LEVEL = 3;
  1453. GLX_RGBA = 4;
  1454. GLX_DOUBLEBUFFER = 5;
  1455. GLX_STEREO = 6;
  1456. GLX_AUX_BUFFERS = 7;
  1457. GLX_RED_SIZE = 8;
  1458. GLX_GREEN_SIZE = 9;
  1459. GLX_BLUE_SIZE = 10;
  1460. GLX_ALPHA_SIZE = 11;
  1461. GLX_DEPTH_SIZE = 12;
  1462. GLX_STENCIL_SIZE = 13;
  1463. GLX_ACCUM_RED_SIZE = 14;
  1464. GLX_ACCUM_GREEN_SIZE = 15;
  1465. GLX_ACCUM_BLUE_SIZE = 16;
  1466. GLX_ACCUM_ALPHA_SIZE = 17;
  1467. // GLX_EXT_visual_info extension
  1468. GLX_X_VISUAL_TYPE_EXT = $22;
  1469. GLX_TRANSPARENT_TYPE_EXT = $23;
  1470. GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
  1471. GLX_TRANSPARENT_RED_VALUE_EXT = $25;
  1472. GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
  1473. GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
  1474. GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
  1475. // Error codes returned by glXGetConfig:
  1476. GLX_BAD_SCREEN = 1;
  1477. GLX_BAD_ATTRIBUTE = 2;
  1478. GLX_NO_EXTENSION = 3;
  1479. GLX_BAD_VISUAL = 4;
  1480. GLX_BAD_CONTEXT = 5;
  1481. GLX_BAD_VALUE = 6;
  1482. GLX_BAD_ENUM = 7;
  1483. // GLX 1.1 and later:
  1484. GLX_VENDOR = 1;
  1485. GLX_VERSION = 2;
  1486. GLX_EXTENSIONS = 3;
  1487. // GLX_visual_info extension
  1488. GLX_TRUE_COLOR_EXT = $8002;
  1489. GLX_DIRECT_COLOR_EXT = $8003;
  1490. GLX_PSEUDO_COLOR_EXT = $8004;
  1491. GLX_STATIC_COLOR_EXT = $8005;
  1492. GLX_GRAY_SCALE_EXT = $8006;
  1493. GLX_STATIC_GRAY_EXT = $8007;
  1494. GLX_NONE_EXT = $8000;
  1495. GLX_TRANSPARENT_RGB_EXT = $8008;
  1496. GLX_TRANSPARENT_INDEX_EXT = $8009;
  1497. type
  1498. // From XLib:
  1499. XPixmap = XID;
  1500. XFont = XID;
  1501. XColormap = XID;
  1502. GLXContext = Pointer;
  1503. GLXPixmap = XID;
  1504. GLXDrawable = XID;
  1505. GLXContextID = XID;
  1506. var
  1507. glXChooseVisual: function(dpy: PDisplay; screen: Integer; var attribList: Integer): PXVisualInfo; cdecl;
  1508. glXCreateContext: function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: Boolean): GLXContext; cdecl;
  1509. glXDestroyContext: procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
  1510. glXMakeCurrent: function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): Boolean; cdecl;
  1511. glXCopyContext: procedure(dpy: PDisplay; src, dst: GLXContext; mask: LongWord); cdecl;
  1512. glXSwapBuffers: procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
  1513. glXCreateGLXPixmap: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap): GLXPixmap; cdecl;
  1514. glXDestroyGLXPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
  1515. glXQueryExtension: function(dpy: PDisplay; var errorb, event: Integer): Boolean; cdecl;
  1516. glXQueryVersion: function(dpy: PDisplay; var maj, min: Integer): Boolean; cdecl;
  1517. glXIsDirect: function(dpy: PDisplay; ctx: GLXContext): Boolean; cdecl;
  1518. glXGetConfig: function(dpy: PDisplay; visual: PXVisualInfo; attrib: Integer; var value: Integer): Integer; cdecl;
  1519. glXGetCurrentContext: function: GLXContext; cdecl;
  1520. glXGetCurrentDrawable: function: GLXDrawable; cdecl;
  1521. glXWaitGL: procedure; cdecl;
  1522. glXWaitX: procedure; cdecl;
  1523. glXUseXFont: procedure(font: XFont; first, count, list: Integer); cdecl;
  1524. // GLX 1.1 and later
  1525. glXQueryExtensionsString: function(dpy: PDisplay; screen: Integer): PChar; cdecl;
  1526. glXQueryServerString: function(dpy: PDisplay; screen, name: Integer): PChar; cdecl;
  1527. glXGetClientString: function(dpy: PDisplay; name: Integer): PChar; cdecl;
  1528. // Mesa GLX Extensions
  1529. glXCreateGLXPixmapMESA: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap; cmap: XColormap): GLXPixmap; cdecl;
  1530. glXReleaseBufferMESA: function(dpy: PDisplay; d: GLXDrawable): Boolean; cdecl;
  1531. glXCopySubBufferMESA: procedure(dpy: PDisplay; drawbale: GLXDrawable; x, y, width, height: Integer); cdecl;
  1532. glXGetVideoSyncSGI: function(var counter: LongWord): Integer; cdecl;
  1533. glXWaitVideoSyncSGI: function(divisor, remainder: Integer; var count: LongWord): Integer; cdecl;
  1534. {$ENDIF IFDEF HasGLX}
  1535. // =======================================================
  1536. // =======================================================
  1537. implementation
  1538. {$IFDEF Linux}
  1539. {$LINKLIB m}
  1540. type
  1541. HInstance = LongWord;
  1542. function dlopen(AFile: PChar; mode: LongInt): Pointer; external 'dl';
  1543. function dlclose(handle: Pointer): LongInt; external 'dl';
  1544. function dlsym(handle: Pointer; name: PChar): Pointer; external 'dl';
  1545. function LoadLibrary(name: PChar): HInstance;
  1546. begin
  1547. Result := LongWord(dlopen(name, $101 {RTLD_GLOBAL or RTLD_LAZY}));
  1548. end;
  1549. procedure FreeLibrary(handle: HInstance);
  1550. begin
  1551. dlclose(Pointer(handle));
  1552. end;
  1553. function GetProcAddress(handle: HInstance; name: PChar): Pointer;
  1554. begin
  1555. Result := dlsym(Pointer(handle), name);
  1556. // if Result = nil then WriteLn('Unresolved: ', name);
  1557. end;
  1558. {$ENDIF}
  1559. var
  1560. libGL, libGLU: HInstance;
  1561. function InitGLFromLibrary(libname: PChar): Boolean;
  1562. begin
  1563. Result := False;
  1564. libGL := LoadLibrary(libname);
  1565. if libGL = 0 then exit;
  1566. glClearIndex := GetProcAddress(libGL, 'glClearIndex');
  1567. glClearColor := GetProcAddress(libGL, 'glClearColor');
  1568. glClear := GetProcAddress(libGL, 'glClear');
  1569. glIndexMask := GetProcAddress(libGL, 'glIndexMask');
  1570. glColorMask := GetProcAddress(libGL, 'glColorMask');
  1571. glAlphaFunc := GetProcAddress(libGL, 'glAlphaFunc');
  1572. glBlendFunc := GetProcAddress(libGL, 'glBlendFunc');
  1573. glLogicOp := GetProcAddress(libGL, 'glLogicOp');
  1574. glCullFace := GetProcAddress(libGL, 'glCullFace');
  1575. glFrontFace := GetProcAddress(libGL, 'glFrontFace');
  1576. glPointSize := GetProcAddress(libGL, 'glPointSize');
  1577. glLineWidth := GetProcAddress(libGL, 'glLineWidth');
  1578. glLineStipple := GetProcAddress(libGL, 'glLineStipple');
  1579. glPolygonMode := GetProcAddress(libGL, 'glPolygonMode');
  1580. glPolygonOffset := GetProcAddress(libGL, 'glPolygonOffset');
  1581. glPolygonStipple := GetProcAddress(libGL, 'glPolygonStipple');
  1582. glGetPolygonStipple := GetProcAddress(libGL, 'glGetPolygonStipple');
  1583. glEdgeFlag := GetProcAddress(libGL, 'glEdgeFlag');
  1584. glEdgeFlagv := GetProcAddress(libGL, 'glEdgeFlagv');
  1585. glScissor := GetProcAddress(libGL, 'glScissor');
  1586. glClipPlane := GetProcAddress(libGL, 'glClipPlane');
  1587. glGetClipPlane := GetProcAddress(libGL, 'glGetClipPlane');
  1588. glDrawBuffer := GetProcAddress(libGL, 'glDrawBuffer');
  1589. glReadBuffer := GetProcAddress(libGL, 'glReadBuffer');
  1590. glEnable := GetProcAddress(libGL, 'glEnable');
  1591. glDisable := GetProcAddress(libGL, 'glDisable');
  1592. glIsEnabled := GetProcAddress(libGL, 'glIsEnabled');
  1593. glEnableClientState := GetProcAddress(libGL, 'glEnableClientState');
  1594. glDisableClientState := GetProcAddress(libGL, 'glDisableClientState');
  1595. glGetBooleanv := GetProcAddress(libGL, 'glGetBooleanv');
  1596. glGetDoublev := GetProcAddress(libGL, 'glGetDoublev');
  1597. glGetFloatv := GetProcAddress(libGL, 'glGetFloatv');
  1598. glGetIntegerv := GetProcAddress(libGL, 'glGetIntegerv');
  1599. glPushAttrib := GetProcAddress(libGL, 'glPushAttrib');
  1600. glPopAttrib := GetProcAddress(libGL, 'glPopAttrib');
  1601. glPushClientAttrib := GetProcAddress(libGL, 'glPushClientAttrib');
  1602. glPopClientAttrib := GetProcAddress(libGL, 'glPopClientAttrib');
  1603. glRenderMode := GetProcAddress(libGL, 'glRenderMode');
  1604. glGetError := GetProcAddress(libGL, 'glGetError');
  1605. glGetString := GetProcAddress(libGL, 'glGetString');
  1606. glFinish := GetProcAddress(libGL, 'glFinish');
  1607. glFlush := GetProcAddress(libGL, 'glFlush');
  1608. glHint := GetProcAddress(libGL, 'glHint');
  1609. glClearDepth := GetProcAddress(libGL, 'glClearDepth');
  1610. glDepthFunc := GetProcAddress(libGL, 'glDepthFunc');
  1611. glDepthMask := GetProcAddress(libGL, 'glDepthMask');
  1612. glDepthRange := GetProcAddress(libGL, 'glDepthRange');
  1613. glClearAccum := GetProcAddress(libGL, 'glClearAccum');
  1614. glAccum := GetProcAddress(libGL, 'glAccum');
  1615. glMatrixMode := GetProcAddress(libGL, 'glMatrixMode');
  1616. glOrtho := GetProcAddress(libGL, 'glOrtho');
  1617. glFrustum := GetProcAddress(libGL, 'glFrustum');
  1618. glViewport := GetProcAddress(libGL, 'glViewport');
  1619. glPushMatrix := GetProcAddress(libGL, 'glPushMatrix');
  1620. glPopMatrix := GetProcAddress(libGL, 'glPopMatrix');
  1621. glLoadIdentity := GetProcAddress(libGL, 'glLoadIdentity');
  1622. glLoadMatrixd := GetProcAddress(libGL, 'glLoadMatrixd');
  1623. glLoadMatrixf := GetProcAddress(libGL, 'glLoadMatrixf');
  1624. glMultMatrixd := GetProcAddress(libGL, 'glMultMatrixd');
  1625. glMultMatrixf := GetProcAddress(libGL, 'glMultMatrixf');
  1626. glRotated := GetProcAddress(libGL, 'glRotated');
  1627. glRotatef := GetProcAddress(libGL, 'glRotatef');
  1628. glScaled := GetProcAddress(libGL, 'glScaled');
  1629. glScalef := GetProcAddress(libGL, 'glScalef');
  1630. glTranslated := GetProcAddress(libGL, 'glTranslated');
  1631. glTranslatef := GetProcAddress(libGL, 'glTranslatef');
  1632. glIsList := GetProcAddress(libGL, 'glIsList');
  1633. glDeleteLists := GetProcAddress(libGL, 'glDeleteLists');
  1634. glGenLists := GetProcAddress(libGL, 'glGenLists');
  1635. glNewList := GetProcAddress(libGL, 'glNewList');
  1636. glEndList := GetProcAddress(libGL, 'glEndList');
  1637. glCallList := GetProcAddress(libGL, 'glCallList');
  1638. glCallLists := GetProcAddress(libGL, 'glCallLists');
  1639. glListBase := GetProcAddress(libGL, 'glListBase');
  1640. glBegin := GetProcAddress(libGL, 'glBegin');
  1641. glEnd := GetProcAddress(libGL, 'glEnd');
  1642. glVertex2d := GetProcAddress(libGL, 'glVertex2d');
  1643. glVertex2f := GetProcAddress(libGL, 'glVertex2f');
  1644. glVertex2i := GetProcAddress(libGL, 'glVertex2i');
  1645. glVertex2s := GetProcAddress(libGL, 'glVertex2s');
  1646. glVertex3d := GetProcAddress(libGL, 'glVertex3d');
  1647. glVertex3f := GetProcAddress(libGL, 'glVertex3f');
  1648. glVertex3i := GetProcAddress(libGL, 'glVertex3i');
  1649. glVertex3s := GetProcAddress(libGL, 'glVertex3s');
  1650. glVertex4d := GetProcAddress(libGL, 'glVertex4d');
  1651. glVertex4f := GetProcAddress(libGL, 'glVertex4f');
  1652. glVertex4i := GetProcAddress(libGL, 'glVertex4i');
  1653. glVertex4s := GetProcAddress(libGL, 'glVertex4s');
  1654. glVertex2dv := GetProcAddress(libGL, 'glVertex2dv');
  1655. glVertex2fv := GetProcAddress(libGL, 'glVertex2fv');
  1656. glVertex2iv := GetProcAddress(libGL, 'glVertex2iv');
  1657. glVertex2sv := GetProcAddress(libGL, 'glVertex2sv');
  1658. glVertex3dv := GetProcAddress(libGL, 'glVertex3dv');
  1659. glVertex3fv := GetProcAddress(libGL, 'glVertex3fv');
  1660. glVertex3iv := GetProcAddress(libGL, 'glVertex3iv');
  1661. glVertex3sv := GetProcAddress(libGL, 'glVertex3sv');
  1662. glVertex4dv := GetProcAddress(libGL, 'glVertex4dv');
  1663. glVertex4fv := GetProcAddress(libGL, 'glVertex4fv');
  1664. glVertex4iv := GetProcAddress(libGL, 'glVertex4iv');
  1665. glVertex4sv := GetProcAddress(libGL, 'glVertex4sv');
  1666. glNormal3b := GetProcAddress(libGL, 'glNormal3b');
  1667. glNormal3d := GetProcAddress(libGL, 'glNormal3d');
  1668. glNormal3f := GetProcAddress(libGL, 'glNormal3f');
  1669. glNormal3i := GetProcAddress(libGL, 'glNormal3i');
  1670. glNormal3s := GetProcAddress(libGL, 'glNormal3s');
  1671. glNormal3bv := GetProcAddress(libGL, 'glNormal3bv');
  1672. glNormal3dv := GetProcAddress(libGL, 'glNormal3dv');
  1673. glNormal3fv := GetProcAddress(libGL, 'glNormal3fv');
  1674. glNormal3iv := GetProcAddress(libGL, 'glNormal3iv');
  1675. glNormal3sv := GetProcAddress(libGL, 'glNormal3sv');
  1676. glIndexd := GetProcAddress(libGL, 'glIndexd');
  1677. glIndexf := GetProcAddress(libGL, 'glIndexf');
  1678. glIndexi := GetProcAddress(libGL, 'glIndexi');
  1679. glIndexs := GetProcAddress(libGL, 'glIndexs');
  1680. glIndexub := GetProcAddress(libGL, 'glIndexub');
  1681. glIndexdv := GetProcAddress(libGL, 'glIndexdv');
  1682. glIndexfv := GetProcAddress(libGL, 'glIndexfv');
  1683. glIndexiv := GetProcAddress(libGL, 'glIndexiv');
  1684. glIndexsv := GetProcAddress(libGL, 'glIndexsv');
  1685. glIndexubv := GetProcAddress(libGL, 'glIndexubv');
  1686. glColor3b := GetProcAddress(libGL, 'glColor3b');
  1687. glColor3d := GetProcAddress(libGL, 'glColor3d');
  1688. glColor3f := GetProcAddress(libGL, 'glColor3f');
  1689. glColor3i := GetProcAddress(libGL, 'glColor3i');
  1690. glColor3s := GetProcAddress(libGL, 'glColor3s');
  1691. glColor3ub := GetProcAddress(libGL, 'glColor3ub');
  1692. glColor3ui := GetProcAddress(libGL, 'glColor3ui');
  1693. glColor3us := GetProcAddress(libGL, 'glColor3us');
  1694. glColor4b := GetProcAddress(libGL, 'glColor4b');
  1695. glColor4d := GetProcAddress(libGL, 'glColor4d');
  1696. glColor4f := GetProcAddress(libGL, 'glColor4f');
  1697. glColor4i := GetProcAddress(libGL, 'glColor4i');
  1698. glColor4s := GetProcAddress(libGL, 'glColor4s');
  1699. glColor4ub := GetProcAddress(libGL, 'glColor4ub');
  1700. glColor4ui := GetProcAddress(libGL, 'glColor4ui');
  1701. glColor4us := GetProcAddress(libGL, 'glColor4us');
  1702. glColor3bv := GetProcAddress(libGL, 'glColor3bv');
  1703. glColor3dv := GetProcAddress(libGL, 'glColor3dv');
  1704. glColor3fv := GetProcAddress(libGL, 'glColor3fv');
  1705. glColor3iv := GetProcAddress(libGL, 'glColor3iv');
  1706. glColor3sv := GetProcAddress(libGL, 'glColor3sv');
  1707. glColor3ubv := GetProcAddress(libGL, 'glColor3ubv');
  1708. glColor3uiv := GetProcAddress(libGL, 'glColor3uiv');
  1709. glColor3usv := GetProcAddress(libGL, 'glColor3usv');
  1710. glColor4bv := GetProcAddress(libGL, 'glColor4bv');
  1711. glColor4dv := GetProcAddress(libGL, 'glColor4dv');
  1712. glColor4fv := GetProcAddress(libGL, 'glColor4fv');
  1713. glColor4iv := GetProcAddress(libGL, 'glColor4iv');
  1714. glColor4sv := GetProcAddress(libGL, 'glColor4sv');
  1715. glColor4ubv := GetProcAddress(libGL, 'glColor4ubv');
  1716. glColor4uiv := GetProcAddress(libGL, 'glColor4uiv');
  1717. glColor4usv := GetProcAddress(libGL, 'glColor4usv');
  1718. glTexCoord1d := GetProcAddress(libGL, 'glTexCoord1d');
  1719. glTexCoord1f := GetProcAddress(libGL, 'glTexCoord1f');
  1720. glTexCoord1i := GetProcAddress(libGL, 'glTexCoord1i');
  1721. glTexCoord1s := GetProcAddress(libGL, 'glTexCoord1s');
  1722. glTexCoord2d := GetProcAddress(libGL, 'glTexCoord2d');
  1723. glTexCoord2f := GetProcAddress(libGL, 'glTexCoord2f');
  1724. glTexCoord2i := GetProcAddress(libGL, 'glTexCoord2i');
  1725. glTexCoord2s := GetProcAddress(libGL, 'glTexCoord2s');
  1726. glTexCoord3d := GetProcAddress(libGL, 'glTexCoord3d');
  1727. glTexCoord3f := GetProcAddress(libGL, 'glTexCoord3f');
  1728. glTexCoord3i := GetProcAddress(libGL, 'glTexCoord3i');
  1729. glTexCoord3s := GetProcAddress(libGL, 'glTexCoord3s');
  1730. glTexCoord4d := GetProcAddress(libGL, 'glTexCoord4d');
  1731. glTexCoord4f := GetProcAddress(libGL, 'glTexCoord4f');
  1732. glTexCoord4i := GetProcAddress(libGL, 'glTexCoord4i');
  1733. glTexCoord4s := GetProcAddress(libGL, 'glTexCoord4s');
  1734. glTexCoord1dv := GetProcAddress(libGL, 'glTexCoord1dv');
  1735. glTexCoord1fv := GetProcAddress(libGL, 'glTexCoord1fv');
  1736. glTexCoord1iv := GetProcAddress(libGL, 'glTexCoord1iv');
  1737. glTexCoord1sv := GetProcAddress(libGL, 'glTexCoord1sv');
  1738. glTexCoord2dv := GetProcAddress(libGL, 'glTexCoord2dv');
  1739. glTexCoord2fv := GetProcAddress(libGL, 'glTexCoord2fv');
  1740. glTexCoord2iv := GetProcAddress(libGL, 'glTexCoord2iv');
  1741. glTexCoord2sv := GetProcAddress(libGL, 'glTexCoord2sv');
  1742. glTexCoord3dv := GetProcAddress(libGL, 'glTexCoord3dv');
  1743. glTexCoord3fv := GetProcAddress(libGL, 'glTexCoord3fv');
  1744. glTexCoord3iv := GetProcAddress(libGL, 'glTexCoord3iv');
  1745. glTexCoord3sv := GetProcAddress(libGL, 'glTexCoord3sv');
  1746. glTexCoord4dv := GetProcAddress(libGL, 'glTexCoord4dv');
  1747. glTexCoord4fv := GetProcAddress(libGL, 'glTexCoord4fv');
  1748. glTexCoord4iv := GetProcAddress(libGL, 'glTexCoord4iv');
  1749. glTexCoord4sv := GetProcAddress(libGL, 'glTexCoord4sv');
  1750. glRasterPos2d := GetProcAddress(libGL, 'glRasterPos2d');
  1751. glRasterPos2f := GetProcAddress(libGL, 'glRasterPos2f');
  1752. glRasterPos2i := GetProcAddress(libGL, 'glRasterPos2i');
  1753. glRasterPos2s := GetProcAddress(libGL, 'glRasterPos2s');
  1754. glRasterPos3d := GetProcAddress(libGL, 'glRasterPos3d');
  1755. glRasterPos3f := GetProcAddress(libGL, 'glRasterPos3f');
  1756. glRasterPos3i := GetProcAddress(libGL, 'glRasterPos3i');
  1757. glRasterPos3s := GetProcAddress(libGL, 'glRasterPos3s');
  1758. glRasterPos4d := GetProcAddress(libGL, 'glRasterPos4d');
  1759. glRasterPos4f := GetProcAddress(libGL, 'glRasterPos4f');
  1760. glRasterPos4i := GetProcAddress(libGL, 'glRasterPos4i');
  1761. glRasterPos4s := GetProcAddress(libGL, 'glRasterPos4s');
  1762. glRasterPos2dv := GetProcAddress(libGL, 'glRasterPos2dv');
  1763. glRasterPos2fv := GetProcAddress(libGL, 'glRasterPos2fv');
  1764. glRasterPos2iv := GetProcAddress(libGL, 'glRasterPos2iv');
  1765. glRasterPos2sv := GetProcAddress(libGL, 'glRasterPos2sv');
  1766. glRasterPos3dv := GetProcAddress(libGL, 'glRasterPos3dv');
  1767. glRasterPos3fv := GetProcAddress(libGL, 'glRasterPos3fv');
  1768. glRasterPos3iv := GetProcAddress(libGL, 'glRasterPos3iv');
  1769. glRasterPos3sv := GetProcAddress(libGL, 'glRasterPos3sv');
  1770. glRasterPos4dv := GetProcAddress(libGL, 'glRasterPos4dv');
  1771. glRasterPos4fv := GetProcAddress(libGL, 'glRasterPos4fv');
  1772. glRasterPos4iv := GetProcAddress(libGL, 'glRasterPos4iv');
  1773. glRasterPos4sv := GetProcAddress(libGL, 'glRasterPos4sv');
  1774. glRectd := GetProcAddress(libGL, 'glRectd');
  1775. glRectf := GetProcAddress(libGL, 'glRectf');
  1776. glRecti := GetProcAddress(libGL, 'glRecti');
  1777. glRects := GetProcAddress(libGL, 'glRects');
  1778. glRectdv := GetProcAddress(libGL, 'glRectdv');
  1779. glRectfv := GetProcAddress(libGL, 'glRectfv');
  1780. glRectiv := GetProcAddress(libGL, 'glRectiv');
  1781. glRectsv := GetProcAddress(libGL, 'glRectsv');
  1782. glVertexPointer := GetProcAddress(libGL, 'glVertexPointer');
  1783. glNormalPointer := GetProcAddress(libGL, 'glNormalPointer');
  1784. glColorPointer := GetProcAddress(libGL, 'glColorPointer');
  1785. glIndexPointer := GetProcAddress(libGL, 'glIndexPointer');
  1786. glTexCoordPointer := GetProcAddress(libGL, 'glTexCoordPointer');
  1787. glEdgeFlagPointer := GetProcAddress(libGL, 'glEdgeFlagPointer');
  1788. glGetPointerv := GetProcAddress(libGL, 'glGetPointerv');
  1789. glArrayElement := GetProcAddress(libGL, 'glArrayElement');
  1790. glDrawArrays := GetProcAddress(libGL, 'glDrawArrays');
  1791. glDrawElements := GetProcAddress(libGL, 'glDrawElements');
  1792. glInterleavedArrays := GetProcAddress(libGL, 'glInterleavedArrays');
  1793. glShadeModel := GetProcAddress(libGL, 'glShadeModel');
  1794. glLightf := GetProcAddress(libGL, 'glLightf');
  1795. glLighti := GetProcAddress(libGL, 'glLighti');
  1796. glLightfv := GetProcAddress(libGL, 'glLightfv');
  1797. glLightiv := GetProcAddress(libGL, 'glLightiv');
  1798. glGetLightfv := GetProcAddress(libGL, 'glGetLightfv');
  1799. glGetLightiv := GetProcAddress(libGL, 'glGetLightiv');
  1800. glLightModelf := GetProcAddress(libGL, 'glLightModelf');
  1801. glLightModeli := GetProcAddress(libGL, 'glLightModeli');
  1802. glLightModelfv := GetProcAddress(libGL, 'glLightModelfv');
  1803. glLightModeliv := GetProcAddress(libGL, 'glLightModeliv');
  1804. glMaterialf := GetProcAddress(libGL, 'glMaterialf');
  1805. glMateriali := GetProcAddress(libGL, 'glMateriali');
  1806. glMaterialfv := GetProcAddress(libGL, 'glMaterialfv');
  1807. glMaterialiv := GetProcAddress(libGL, 'glMaterialiv');
  1808. glGetMaterialfv := GetProcAddress(libGL, 'glGetMaterialfv');
  1809. glGetMaterialiv := GetProcAddress(libGL, 'glGetMaterialiv');
  1810. glColorMaterial := GetProcAddress(libGL, 'glColorMaterial');
  1811. glPixelZoom := GetProcAddress(libGL, 'glPixelZoom');
  1812. glPixelStoref := GetProcAddress(libGL, 'glPixelStoref');
  1813. glPixelStorei := GetProcAddress(libGL, 'glPixelStorei');
  1814. glPixelTransferf := GetProcAddress(libGL, 'glPixelTransferf');
  1815. glPixelTransferi := GetProcAddress(libGL, 'glPixelTransferi');
  1816. glPixelMapfv := GetProcAddress(libGL, 'glPixelMapfv');
  1817. glPixelMapuiv := GetProcAddress(libGL, 'glPixelMapuiv');
  1818. glPixelMapusv := GetProcAddress(libGL, 'glPixelMapusv');
  1819. glGetPixelMapfv := GetProcAddress(libGL, 'glGetPixelMapfv');
  1820. glGetPixelMapuiv := GetProcAddress(libGL, 'glGetPixelMapuiv');
  1821. glGetPixelMapusv := GetProcAddress(libGL, 'glGetPixelMapusv');
  1822. glBitmap := GetProcAddress(libGL, 'glBitmap');
  1823. glReadPixels := GetProcAddress(libGL, 'glReadPixels');
  1824. glDrawPixels := GetProcAddress(libGL, 'glDrawPixels');
  1825. glCopyPixels := GetProcAddress(libGL, 'glCopyPixels');
  1826. glStencilFunc := GetProcAddress(libGL, 'glStencilFunc');
  1827. glStencilMask := GetProcAddress(libGL, 'glStencilMask');
  1828. glStencilOp := GetProcAddress(libGL, 'glStencilOp');
  1829. glClearStencil := GetProcAddress(libGL, 'glClearStencil');
  1830. glTexGend := GetProcAddress(libGL, 'glTexGend');
  1831. glTexGenf := GetProcAddress(libGL, 'glTexGenf');
  1832. glTexGeni := GetProcAddress(libGL, 'glTexGeni');
  1833. glTexGendv := GetProcAddress(libGL, 'glTexGendv');
  1834. glTexGenfv := GetProcAddress(libGL, 'glTexGenfv');
  1835. glTexGeniv := GetProcAddress(libGL, 'glTexGeniv');
  1836. glGetTexGendv := GetProcAddress(libGL, 'glGetTexGendv');
  1837. glGetTexGenfv := GetProcAddress(libGL, 'glGetTexGenfv');
  1838. glGetTexGeniv := GetProcAddress(libGL, 'glGetTexGeniv');
  1839. glTexEnvf := GetProcAddress(libGL, 'glTexEnvf');
  1840. glTexEnvi := GetProcAddress(libGL, 'glTexEnvi');
  1841. glTexEnvfv := GetProcAddress(libGL, 'glTexEnvfv');
  1842. glTexEnviv := GetProcAddress(libGL, 'glTexEnviv');
  1843. glGetTexEnvfv := GetProcAddress(libGL, 'glGetTexEnvfv');
  1844. glGetTexEnviv := GetProcAddress(libGL, 'glGetTexEnviv');
  1845. glTexParameterf := GetProcAddress(libGL, 'glTexParameterf');
  1846. glTexParameteri := GetProcAddress(libGL, 'glTexParameteri');
  1847. glTexParameterfv := GetProcAddress(libGL, 'glTexParameterfv');
  1848. glTexParameteriv := GetProcAddress(libGL, 'glTexParameteriv');
  1849. glGetTexParameterfv := GetProcAddress(libGL, 'glGetTexParameterfv');
  1850. glGetTexParameteriv := GetProcAddress(libGL, 'glGetTexParameteriv');
  1851. glGetTexLevelParameterfv := GetProcAddress(libGL, 'glGetTexLevelParameterfv');
  1852. glGetTexLevelParameteriv := GetProcAddress(libGL, 'glGetTexLevelParameteriv');
  1853. glTexImage1D := GetProcAddress(libGL, 'glTexImage1D');
  1854. glTexImage2D := GetProcAddress(libGL, 'glTexImage2D');
  1855. glGetTexImage := GetProcAddress(libGL, 'glGetTexImage');
  1856. glGenTextures := GetProcAddress(libGL, 'glGenTextures');
  1857. glDeleteTextures := GetProcAddress(libGL, 'glDeleteTextures');
  1858. glBindTexture := GetProcAddress(libGL, 'glBindTexture');
  1859. glPrioritizeTextures := GetProcAddress(libGL, 'glPrioritizeTextures');
  1860. glAreTexturesResident := GetProcAddress(libGL, 'glAreTexturesResident');
  1861. glIsTexture := GetProcAddress(libGL, 'glIsTexture');
  1862. glTexSubImage1D := GetProcAddress(libGL, 'glTexSubImage1D');
  1863. glTexSubImage2D := GetProcAddress(libGL, 'glTexSubImage2D');
  1864. glCopyTexImage1D := GetProcAddress(libGL, 'glCopyTexImage1D');
  1865. glCopyTexImage2D := GetProcAddress(libGL, 'glCopyTexImage2D');
  1866. glCopyTexSubImage1D := GetProcAddress(libGL, 'glCopyTexSubImage1D');
  1867. glCopyTexSubImage2D := GetProcAddress(libGL, 'glCopyTexSubImage2D');
  1868. glMap1d := GetProcAddress(libGL, 'glMap1d');
  1869. glMap1f := GetProcAddress(libGL, 'glMap1f');
  1870. glMap2d := GetProcAddress(libGL, 'glMap2d');
  1871. glMap2f := GetProcAddress(libGL, 'glMap2f');
  1872. glGetMapdv := GetProcAddress(libGL, 'glGetMapdv');
  1873. glGetMapfv := GetProcAddress(libGL, 'glGetMapfv');
  1874. glGetMapiv := GetProcAddress(libGL, 'glGetMapiv');
  1875. glEvalCoord1d := GetProcAddress(libGL, 'glEvalCoord1d');
  1876. glEvalCoord1f := GetProcAddress(libGL, 'glEvalCoord1f');
  1877. glEvalCoord1dv := GetProcAddress(libGL, 'glEvalCoord1dv');
  1878. glEvalCoord1fv := GetProcAddress(libGL, 'glEvalCoord1fv');
  1879. glEvalCoord2d := GetProcAddress(libGL, 'glEvalCoord2d');
  1880. glEvalCoord2f := GetProcAddress(libGL, 'glEvalCoord2f');
  1881. glEvalCoord2dv := GetProcAddress(libGL, 'glEvalCoord2dv');
  1882. glEvalCoord2fv := GetProcAddress(libGL, 'glEvalCoord2fv');
  1883. glMapGrid1d := GetProcAddress(libGL, 'glMapGrid1d');
  1884. glMapGrid1f := GetProcAddress(libGL, 'glMapGrid1f');
  1885. glMapGrid2d := GetProcAddress(libGL, 'glMapGrid2d');
  1886. glMapGrid2f := GetProcAddress(libGL, 'glMapGrid2f');
  1887. glEvalPoint1 := GetProcAddress(libGL, 'glEvalPoint1');
  1888. glEvalPoint2 := GetProcAddress(libGL, 'glEvalPoint2');
  1889. glEvalMesh1 := GetProcAddress(libGL, 'glEvalMesh1');
  1890. glEvalMesh2 := GetProcAddress(libGL, 'glEvalMesh2');
  1891. glFogf := GetProcAddress(libGL, 'glFogf');
  1892. glFogi := GetProcAddress(libGL, 'glFogi');
  1893. glFogfv := GetProcAddress(libGL, 'glFogfv');
  1894. glFogiv := GetProcAddress(libGL, 'glFogiv');
  1895. glFeedbackBuffer := GetProcAddress(libGL, 'glFeedbackBuffer');
  1896. glPassThrough := GetProcAddress(libGL, 'glPassThrough');
  1897. glSelectBuffer := GetProcAddress(libGL, 'glSelectBuffer');
  1898. glInitNames := GetProcAddress(libGL, 'glInitNames');
  1899. glLoadName := GetProcAddress(libGL, 'glLoadName');
  1900. glPushName := GetProcAddress(libGL, 'glPushName');
  1901. glPopName := GetProcAddress(libGL, 'glPopName');
  1902. GLInitialized := True;
  1903. Result := True;
  1904. end;
  1905. function InitGLUFromLibrary(libname: PChar): Boolean;
  1906. begin
  1907. Result := False;
  1908. libGLU := LoadLibrary(libname);
  1909. if libGLU = 0 then exit;
  1910. gluLookAt := GetProcAddress(libGLU, 'gluLookAt');
  1911. gluOrtho2D := GetProcAddress(libGLU, 'gluOrtho2D');
  1912. gluPerspective := GetProcAddress(libGLU, 'gluPerspective');
  1913. gluPickMatrix := GetProcAddress(libGLU, 'gluPickMatrix');
  1914. gluProject := GetProcAddress(libGLU, 'gluProject');
  1915. gluUnProject := GetProcAddress(libGLU, 'gluUnProject');
  1916. gluErrorString := GetProcAddress(libGLU, 'gluErrorString');
  1917. gluScaleImage := GetProcAddress(libGLU, 'gluScaleImage');
  1918. gluBuild1DMipmaps := GetProcAddress(libGLU, 'gluBuild1DMipmaps');
  1919. gluBuild2DMipmaps := GetProcAddress(libGLU, 'gluBuild2DMipmaps');
  1920. gluNewQuadric := GetProcAddress(libGLU, 'gluNewQuadric');
  1921. gluDeleteQuadric := GetProcAddress(libGLU, 'gluDeleteQuadric');
  1922. gluQuadricDrawStyle := GetProcAddress(libGLU, 'gluQuadricDrawStyle');
  1923. gluQuadricOrientation := GetProcAddress(libGLU, 'gluQuadricOrientation');
  1924. gluQuadricNormals := GetProcAddress(libGLU, 'gluQuadricNormals');
  1925. gluQuadricTexture := GetProcAddress(libGLU, 'gluQuadricTexture');
  1926. gluQuadricCallback := GetProcAddress(libGLU, 'gluQuadricCallback');
  1927. gluCylinder := GetProcAddress(libGLU, 'gluCylinder');
  1928. gluSphere := GetProcAddress(libGLU, 'gluSphere');
  1929. gluDisk := GetProcAddress(libGLU, 'gluDisk');
  1930. gluPartialDisk := GetProcAddress(libGLU, 'gluPartialDisk');
  1931. gluNewNurbsRenderer := GetProcAddress(libGLU, 'gluNewNurbsRenderer');
  1932. gluDeleteNurbsRenderer := GetProcAddress(libGLU, 'gluDeleteNurbsRenderer');
  1933. gluLoadSamplingMatrices := GetProcAddress(libGLU, 'gluLoadSamplingMatrices');
  1934. gluNurbsProperty := GetProcAddress(libGLU, 'gluNurbsProperty');
  1935. gluGetNurbsProperty := GetProcAddress(libGLU, 'gluGetNurbsProperty');
  1936. gluBeginCurve := GetProcAddress(libGLU, 'gluBeginCurve');
  1937. gluEndCurve := GetProcAddress(libGLU, 'gluEndCurve');
  1938. gluNurbsCurve := GetProcAddress(libGLU, 'gluNurbsCurve');
  1939. gluBeginSurface := GetProcAddress(libGLU, 'gluBeginSurface');
  1940. gluEndSurface := GetProcAddress(libGLU, 'gluEndSurface');
  1941. gluNurbsSurface := GetProcAddress(libGLU, 'gluNurbsSurface');
  1942. gluBeginTrim := GetProcAddress(libGLU, 'gluBeginTrim');
  1943. gluEndTrim := GetProcAddress(libGLU, 'gluEndTrim');
  1944. gluPwlCurve := GetProcAddress(libGLU, 'gluPwlCurve');
  1945. gluNurbsCallback := GetProcAddress(libGLU, 'gluNurbsCallback');
  1946. gluNewTess := GetProcAddress(libGLU, 'gluNewTess');
  1947. gluTessCallback := GetProcAddress(libGLU, 'gluTessCallback');
  1948. gluDeleteTess := GetProcAddress(libGLU, 'gluDeleteTess');
  1949. gluBeginPolygon := GetProcAddress(libGLU, 'gluBeginPolygon');
  1950. gluEndPolygon := GetProcAddress(libGLU, 'gluEndPolygon');
  1951. gluNextContour := GetProcAddress(libGLU, 'gluNextContour');
  1952. gluTessVertex := GetProcAddress(libGLU, 'gluTessVertex');
  1953. gluGetString := GetProcAddress(libGLU, 'gluGetString');
  1954. GLUInitialized := True;
  1955. Result := True;
  1956. end;
  1957. {$IFDEF HasGLX}
  1958. function InitGLX: Boolean;
  1959. begin
  1960. Result := False;
  1961. if libGL = 0 then exit;
  1962. glXQueryVersion := GetProcAddress(libGL, 'glXQueryVersion');
  1963. if @glXQueryVersion = nil then exit;
  1964. glXChooseVisual := GetProcAddress(libGL, 'glXChooseVisual');
  1965. glXCreateContext := GetProcAddress(libGL, 'glXCreateContext');
  1966. glXDestroyContext := GetProcAddress(libGL, 'glXDestroyContext');
  1967. glXMakeCurrent := GetProcAddress(libGL, 'glXMakeCurrent');
  1968. glXCopyContext := GetProcAddress(libGL, 'glXCopyContext');
  1969. glXSwapBuffers := GetProcAddress(libGL, 'glXSwapBuffers');
  1970. glXCreateGLXPixmap := GetProcAddress(libGL, 'glXCreateGLXPixmap');
  1971. glXDestroyGLXPixmap := GetProcAddress(libGL, 'glXDestroyGLXPixmap');
  1972. glXQueryExtension := GetProcAddress(libGL, 'glXQueryExtension');
  1973. glXIsDirect := GetProcAddress(libGL, 'glXIsDirect');
  1974. glXGetConfig := GetProcAddress(libGL, 'glXGetConfig');
  1975. glXGetCurrentContext := GetProcAddress(libGL, 'glXGetCurrentContext');
  1976. glXGetCurrentDrawable := GetProcAddress(libGL, 'glXGetCurrentDrawable');
  1977. glXWaitGL := GetProcAddress(libGL, 'glXWaitGL');
  1978. glXWaitX := GetProcAddress(libGL, 'glXWaitX');
  1979. glXUseXFont := GetProcAddress(libGL, 'glXUseXFont');
  1980. glXQueryExtensionsString := GetProcAddress(libGL, 'glXQueryExtensionsString');
  1981. glXQueryServerString := GetProcAddress(libGL, 'glXQueryServerString');
  1982. glXGetClientString := GetProcAddress(libGL, 'glXGetClientString');
  1983. glXCreateGLXPixmapMESA := GetProcAddress(libGL, 'glXCreateGLXPixmapMESA');
  1984. glXReleaseBufferMESA := GetProcAddress(libGL, 'glXReleaseBufferMESA');
  1985. glXCopySubBufferMESA := GetProcAddress(libGL, 'glXCopySubBufferMESA');
  1986. glXGetVideoSyncSGI := GetProcAddress(libGL, 'glXGetVideoSyncSGI');
  1987. glXWaitVideoSyncSGI := GetProcAddress(libGL, 'glXWaitVideoSyncSGI');
  1988. GLXInitialized := True;
  1989. Result := True;
  1990. end;
  1991. {$ENDIF IFDEF HasGLX}
  1992. function InitGL: Boolean;
  1993. begin
  1994. {$IFDEF Win32}
  1995. Result := InitGLFromLibrary('opengl32.dll');
  1996. {$ELSE}
  1997. {$IFDEF Linux}
  1998. Result := InitGLFromLibrary('libGL.so') or InitGLFromLibrary('libMesaGL.so');
  1999. {$ELSE}
  2000. {$ERROR Unsupported platform}
  2001. {$ENDIF}
  2002. {$ENDIF}
  2003. end;
  2004. function InitGLU: Boolean;
  2005. begin
  2006. {$IFDEF Win32}
  2007. Result := InitGLUFromLibrary('glu32.dll');
  2008. {$ELSE}
  2009. {$IFDEF Linux}
  2010. Result := InitGLUFromLibrary('libGLU.so') or InitGLUFromLibrary('libMesaGLU.so');
  2011. {$ELSE}
  2012. {$ERROR Unsupported platform}
  2013. {$ENDIF}
  2014. {$ENDIF}
  2015. end;
  2016. finalization
  2017. if libGL <> 0 then FreeLibrary(libGL);
  2018. if libGLU <> 0 then FreeLibrary(libGLU);
  2019. end.
  2020. {
  2021. $Log$
  2022. Revision 1.1 1999-11-10 14:15:33 sg
  2023. * Added to CVS
  2024. }