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- program template;
- {$J+}
- {$macro on}
- {$mode objfpc}
- uses
- ctypes, gccore;
- type
- _gx_rmodeobj2 = packed record
- viTVMode : cuint32;
- fbWidth : cuint16;
- efbHeight : cuint16;
- xfbHeight : cuint16;
- viXOrigin : cuint16;
- viYOrigin : cuint16;
- viWidth : cuint16;
- viHeight : cuint16;
- xfbMode : cuint32;
- field_rendering : cuint8;
- aa : cuint8;
- sample_pattern : array [0..11, 0..1] of cuint8;
- vfilter : array [0..6] of cuint8;
- end;
- var
- xfb: pcuint32;
- rmode: PGXRModeObj = nil;
- pressed: cuint32;
-
- begin
- // Initialise the video system
- VIDEO_Init();
-
- // This function initialises the attached controllers
- WPAD_Init();
-
- // Obtain the preferred video mode from the system
- // This will correspond to the settings in the Wii menu
- rmode := VIDEO_GetPreferredMode(nil);
- // Allocate memory for the display in the uncached region
- xfb := MEM_K0_TO_K1(integer(SYS_AllocateFramebuffer(rmode)));
- // Initialise the console, required for printf
- //console_init(xfb,
- console_init(xfb,
- 20, 20,
- rmode^.fbWidth, rmode^.xfbHeight,
- rmode^.fbWidth * VI_DISPLAY_PIX_SZ);
-
- // Set up the video registers with the chosen mode
- VIDEO_Configure(rmode);
-
- // Tell the video hardware where our display memory is
- VIDEO_SetNextFramebuffer(xfb);
-
- // Make the display visible
- VIDEO_SetBlack(FALSE);
- // Flush the video register changes to the hardware
- VIDEO_Flush();
- // Wait for Video setup to complete
- VIDEO_WaitVSync();
- if (rmode^.viTVMode and VI_NON_INTERLACE)<> 0 then
- VIDEO_WaitVSync();
- // The console understands VT terminal escape codes
- // This positions the cursor on row 2, column 0
- // we can use variables for this with format codes too
- // e.g. printf ("\x1b[%d;%dH", row, column );
- printf(#27'[2;0H');
-
- printf('Hello World!'#10);
- iprintf('%d', sizeof(twgpipe));
- while true do
- begin
- // Call WPAD_ScanPads each loop, this reads the latest controller states
- WPAD_ScanPads();
- // WPAD_ButtonsDown tells us which buttons were pressed in this loop
- // this is a "one shot" state which will not fire again until the button has been released
- pressed := WPAD_ButtonsDown(0);
- // We return to the launcher application via exit
- if ( pressed and WPAD_BUTTON_HOME ) <> 0 then
- exit;
- // Wait for the next frame
- VIDEO_WaitVSync();
- end;
- end.
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