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- {*****************************************************************************
- Methods of the vector object
- *****************************************************************************}
- constructor objectname.init_zero;
- begin
- data[0]:=0;
- data[1]:=0;
- {$if vecsize>=3}
- data[2]:=0;
- {$endif}
- {$if vecsize>=4}
- data[3]:=0;
- {$endif}
- end;
- constructor objectname.init_one;
- begin
- data[0]:=1;
- data[1]:=1;
- {$if vecsize>=3}
- data[2]:=1;
- {$endif}
- {$if vecsize>=4}
- data[3]:=1;
- {$endif}
- end;
- constructor objectname.init(a,b
- {$if vecsize>=3},c{$endif}
- {$if vecsize>=4},d{$endif}:datatype);
- begin
- data[0]:=a;
- data[1]:=b;
- {$if vecsize>=3}
- data[2]:=c;
- {$endif}
- {$if vecsize>=4}
- data[3]:=d;
- {$endif}
- end;
- function objectname.length:datatype;
- begin
- length:=sqrt(data[0]*data[0]
- +data[1]*data[1]
- {$if vecsize>=3}+data[2]*data[2]{$endif}
- {$if vecsize>=4}+data[3]*data[3]{$endif});
- end;
- function objectname.squared_length:datatype;
- begin
- squared_length:=data[0]*data[0]
- +data[1]*data[1]
- {$if vecsize>=3}+data[2]*data[2]{$endif}
- {$if vecsize>=4}+data[3]*data[3]{$endif};
- end;
- {*****************************************************************************
- Conversion from vector2
- *****************************************************************************}
- {$if (vecsize<>2) or (datatype<>single)}
- operator := (const v:Tvector2_single) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=0;
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=0;
- {$endif}
- end;
- {$endif}
- {$if (vecsize<>2) or (datatype<>double)}
- operator := (const v:Tvector2_double) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=0;
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=0;
- {$endif}
- end;
- {$endif}
- {$if (vecsize<>2) or (datatype<>extended)}
- operator := (const v:Tvector2_extended) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=0;
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=0;
- {$endif}
- end;
- {$endif}
- {*****************************************************************************
- Conversion from vector3
- *****************************************************************************}
- {$if (vecsize<>3) or (datatype<>single)}
- operator := (const v:Tvector3_single) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=v.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=0;
- {$endif}
- end;
- {$endif}
- {$if (vecsize<>3) or (datatype<>double)}
- operator := (const v:Tvector3_double) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=v.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=0;
- {$endif}
- end;
- {$endif}
- {$if (vecsize<>3) or (datatype<>extended)}
- operator := (const v:Tvector3_extended) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=v.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=0;
- {$endif}
- end;
- {$endif}
- {*****************************************************************************
- Conversion from vector4
- *****************************************************************************}
- {$if (vecsize<>4) or (datatype<>single)}
- operator := (const v:Tvector4_single) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=v.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=v.data[3];
- {$endif}
- end;
- {$endif}
- {$if (vecsize<>4) or (datatype<>double)}
- operator := (const v:Tvector4_double) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=v.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=v.data[3];
- {$endif}
- end;
- {$endif}
- {$if (vecsize<>4) or (datatype<>extended)}
- operator := (const v:Tvector4_extended) result:objectname;
- begin
- result.data[0]:=v.data[0];
- result.data[1]:=v.data[1];
- {$if vecsize>=3}
- result.data[2]:=v.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=v.data[3];
- {$endif}
- end;
- {$endif}
- {*****************************************************************************
- Vector to vector operations
- *****************************************************************************}
- operator + (const x,y:objectname) result:objectname;
- {Adds the elements of both vectors together.}
- begin
- result.data[0]:=x.data[0]+y.data[0];
- result.data[1]:=x.data[1]+y.data[1];
- {$if vecsize>=3}
- result.data[2]:=x.data[2]+y.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=x.data[3]+y.data[3];
- {$endif}
- end;
- operator - (const x:objectname) result:objectname;
- {Negates the elements of a vector.}
- begin
- result.data[0]:=-x.data[0];
- result.data[1]:=-x.data[1];
- {$if vecsize>=3}
- result.data[2]:=-x.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=-x.data[3];
- {$endif}
- end;
- operator - (const x,y:objectname) result:objectname;
- {Subtracts the elements of both vectors together.}
- begin
- result.data[0]:=x.data[0]-y.data[0];
- result.data[1]:=x.data[1]-y.data[1];
- {$if vecsize>=3}
- result.data[2]:=x.data[2]-y.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=x.data[3]-y.data[3];
- {$endif}
- end;
- operator * (const x,y:objectname) result:objectname;
- {Multiplies the elements of two vectors.}
- begin
- result.data[0]:=x.data[0]*y.data[0];
- result.data[1]:=x.data[1]*y.data[1];
- {$if vecsize>=3}
- result.data[2]:=x.data[2]*y.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=x.data[3]*y.data[3];
- {$endif}
- end;
- operator / (const x,y:objectname) result:objectname;
- {Divides the elements of two vectors.
- In most cases, you will want to avoid this and multiply by the inverse.
- In case you need to preserve accuracy, dividing might be better though.}
- begin
- result.data[0]:=x.data[0]/y.data[0];
- result.data[1]:=x.data[1]/y.data[1];
- {$if vecsize>=3}
- result.data[2]:=x.data[2]/y.data[2];
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=x.data[3]/y.data[3];
- {$endif}
- end;
- operator ** (const x,y:objectname) result:datatype;
- {Calculates the inproduct of two vectors.}
- begin
- result:=x.data[0]*y.data[0]
- +x.data[1]*y.data[1]
- {$if vecsize>=3}+x.data[2]*y.data[2]{$endif}
- {$if vecsize>=4}+x.data[3]*y.data[3]{$endif};
- end;
- {$if vecsize=3}
- operator >< (const x,y:objectname) result:objectname;
- {Calculates the exproduct of two vectors. The exproduct exists only for
- 3-dimensional vectors}
- begin
- result.data[0]:=x.data[1]*y.data[2]-x.data[2]*y.data[1];
- result.data[1]:=x.data[2]*y.data[0]-x.data[0]*y.data[2];
- result.data[2]:=x.data[0]*y.data[1]-x.data[1]*y.data[0];
- end;
- {$endif}
- {*****************************************************************************
- Vector/scalar operations
- *****************************************************************************}
- operator + (const x:objectname;y:datatype) result:objectname;
- {Adds a scalar to all vector elements.}
- begin
- result.data[0]:=x.data[0]+y;
- result.data[1]:=x.data[1]+y;
- {$if vecsize>=3}
- result.data[2]:=x.data[2]+y;
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=x.data[3]+y;
- {$endif}
- end;
- operator - (const x:objectname;y:datatype) result:objectname;
- {Subtracts a scalar to all vector elements.}
- begin
- result.data[0]:=x.data[0]-y;
- result.data[1]:=x.data[1]-y;
- {$if vecsize>=3}
- result.data[2]:=x.data[2]-y;
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=x.data[3]-y;
- {$endif}
- end;
- operator * (const x:objectname;y:datatype) result:objectname;
- {Multiplies all vector elements by a scalar.}
- begin
- result.data[0]:=x.data[0]*y;
- result.data[1]:=x.data[1]*y;
- {$if vecsize>=3}
- result.data[2]:=x.data[2]*y;
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=x.data[3]*y;
- {$endif}
- end;
- operator / (const x:objectname;y:datatype) result:objectname;
- {Divides all vector elements by a scalar.}
- begin
- result.data[0]:=x.data[0]/y;
- result.data[1]:=x.data[1]/y;
- {$if vecsize>=3}
- result.data[2]:=x.data[2]/y;
- {$endif}
- {$if vecsize>=4}
- result.data[3]:=x.data[3]/y;
- {$endif}
- end;
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